@pacifiersboard said in L26 PTV axis-dominion (+6) vs pacifier:
does the aaa in Holland enable a Land Scramble from W-Ger?
yes
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 7 PUs;
Combat Move - ANZAC
1 fighter moved from New South Wales to 61 Sea Zone
2 fighters and 1 infantry moved from New South Wales to Queensland
2 fighters and 1 infantry moved from New South Wales to South Australia
Combat - ANZAC
Battle in 61 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 61 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Queensland
ANZAC attack with 2 fighters and 1 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
ANZAC roll dice for 2 fighters and 1 infantry in Queensland, round 2 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Queensland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Queensland
ANZAC win, taking Queensland from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in South Australia
ANZAC attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 2 fighters and 1 infantry in South Australia, round 2 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in South Australia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in South Australia
ANZAC win, taking South Australia from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 fighter moved from 61 Sea Zone to New South Wales
2 fighters moved from South Australia to New South Wales
2 fighters moved from Queensland to New South Wales
2 infantry moved from Iraq to Turkey
Place Units - ANZAC
3 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,3
ANZAC collect 5 PUs (2 lost to blockades); end with 12 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.33
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 artillery, 3 infantry and 3 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Bryansk to Tambov
2 mech_infantrys moved from Bryansk to Volgograd
2 mech_infantrys moved from Bryansk to Caucasus
1 fighter and 1 tactical_bomber moved from Bryansk to Tambov
1 fighter and 1 tactical_bomber moved from Bryansk to Volgograd
1 fighter moved from Bryansk to Caucasus
1 bomber moved from Western Ukraine to Caucasus
1 infantry moved from Belarus to Smolensk
1 bomber moved from Novgorod to Smolensk
2 infantry moved from France to Northern Italy
2 fighters and 2 tactical_bombers moved from Western Germany to Northern Italy
Combat - Germans
Battle in Northern Italy
Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 artillery and 1 factory_minor
Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Northern Italy, round 2 : 3/6 hits, 2.67 expected hits
British roll dice for 1 artillery in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Northern Italy
Germans win, taking Northern Italy from British with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Tambov
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 2/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 artillery and 1 factory_minor
Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 2/4 hits, 1.50 expected hits
Russians roll dice for 1 artillery in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery
Battle in Smolensk
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 artillery
Germans roll dice for 1 bomber and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 artillery in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Caucasus
Germans attack with 1 bomber, 1 fighter and 2 mech_infantrys
British defend with 1 infantry
Germans roll dice for 1 bomber, 1 fighter and 2 mech_infantrys in Caucasus, round 2 : 1/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 1 bomber, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
1 artillery moved from Ukraine to Bryansk
1 fighter moved from Tambov to Bryansk
1 tactical_bomber moved from Tambov to Bryansk
1 fighter and 1 tactical_bomber moved from Volgograd to Bryansk
1 bomber and 1 fighter moved from Caucasus to Bryansk
2 armour and 5 mech_infantrys moved from Western Ukraine to Bryansk
2 artilleries and 3 infantry moved from Belarus to Bryansk
1 armour and 1 mech_infantry moved from Eastern Poland to Bryansk
1 bomber moved from Smolensk to Bryansk
3 armour moved from Novgorod to Bryansk
2 infantry moved from Sweden to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
2 fighters and 2 tactical_bombers moved from Northern Italy to Eastern Poland
8 mech_infantrys moved from Slovakia Hungary to Western Ukraine
3 artilleries and 8 infantry moved from France to Western Germany
Place Units - Germans
3 armour placed in Western Ukraine
3 armour placed in Ukraine
3 tactical_bombers placed in Novgorod
1 artillery and 3 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 57 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
Combat Hit Differential Summary :
Germans : 1.00
British : -0.33
Russians : -0.33
Test summary from TripleA, engine version: 1.9, time: 9:19:34 AM
Savegame
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Russians
Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Archangel to Smolensk
1 fighter and 1 tactical_bomber moved from Russia to Smolensk
1 artillery moved from Samara to Volgograd
2 fighters moved from Russia to Volgograd
1 artillery moved from Russia to Tambov
2 fighters moved from Russia to Tambov
Combat - Russians
Battle in Tambov
Russians attack with 1 artillery and 2 fighters
Germans defend with 2 infantry
Russians roll dice for 1 artillery and 2 fighters in Tambov, round 2 : 1/3 hits, 1.33 expected hits
Germans roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Tambov
Russians roll dice for 1 artillery and 2 fighters in Tambov, round 3 : 3/3 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Tambov, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Russians win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery
Battle in Volgograd
Russians attack with 1 artillery and 2 fighters
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 artillery and 2 fighters in Volgograd, round 2 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Russians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Russians: 1 artillery
Casualties for Germans: 1 mech_infantry
Battle in Smolensk
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/3 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters moved from Volgograd to Russia
1 fighter moved from Tambov to Russia
1 fighter moved from Tambov to Russia
1 fighter and 1 tactical_bomber moved from Smolensk to Russia
1 artillery and 1 infantry moved from Vologda to Russia
2 infantry moved from Samara to Russia
Place Units - Russians
2 artilleries and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 19 PUs; end with 19 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Combat Hit Differential Summary :
Germans : 0.33
Russians : 1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 91 PUs; 6 SuicideAttackTokens;
Japanese buy 1 airfield, 2 armour, 1 fighter, 1 harbour, 4 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from India to West India
Japanese take West India from UK_Pacific
1 armour moved from West India to India
1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 battleship and 2 destroyers moved from 63 Sea Zone to 54 Sea Zone
1 submarine moved from 54 Sea Zone to 62 Sea Zone
2 fighters and 2 tactical_bombers moved from 63 Sea Zone to Queensland
1 carrier and 2 fighters moved from 63 Sea Zone to 33 Sea Zone
2 carriers moved from 63 Sea Zone to 54 Sea Zone
1 marine moved from Western Australia to South Australia
1 marine moved from Western Australia to Northern Territory
Japanese take Northern Territory from ANZAC
1 fighter and 1 tactical_bomber moved from 56 Sea Zone to South Australia
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 bomber moved from French Indo China to Suiyuyan
Combat - Japanese
Battle in Suiyuyan
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Suiyuyan, round 2 : 0/2 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber and 1 infantry in Suiyuyan, round 3 : 1/2 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Queensland
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
ANZAC defend with 1 airfield, 1 harbour and 1 infantry
Japanese roll dice for 1 battleship in Queensland, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Queensland, round 2 : 3/6 hits, 3.00 expected hits
ANZAC roll dice for 1 infantry in Queensland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Queensland
Japanese win, taking Queensland from ANZAC with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in South Australia
Japanese attack with 1 fighter, 1 marine and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 1 fighter, 1 marine and 1 tactical_bomber in South Australia, round 2 : 2/3 hits, 1.33 expected hits
ANZAC roll dice for 1 infantry in South Australia, round 2 : 1/1 hits, 0.33 expected hits
1 marine owned by the Japanese and 1 infantry owned by the ANZAC lost in South Australia
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 marine
Casualties for ANZAC: 1 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from South Australia to Western Australia
1 artillery moved from Malaya to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 armour and 1 infantry moved from French Indo China to 36 Sea Zone
1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 56 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 56 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 56 Sea Zone to Western Australia
1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
3 infantry and 3 mech_infantrys moved from Kweichow to Shensi
1 infantry moved from Kweichow to Shensi
1 infantry moved from Anhwe to Hunan
1 mech_infantry moved from Hunan to Shensi
1 infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Shantung to Chahar
1 armour moved from Shantung to Hopei
3 armour moved from India to Yunnan
1 bomber moved from Suiyuyan to Kweichow
1 bomber moved from French Indo China to Kweichow
2 fighters and 2 tactical_bombers moved from Queensland to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from Malaya to Western Australia
1 fighter moved from Malaya to Western Australia
1 tactical_bomber moved from Malaya to Kweichow
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
Place Units - Japanese
1 fighter and 2 infantry placed in India
1 airfield and 1 harbour placed in Western Australia
1 transport placed in 37 Sea Zone
1 transport placed in 36 Sea Zone
1 armour and 1 infantry placed in Malaya
1 armour and 1 infantry placed in French Indo China
3 mech_infantrys placed in Shantung
Turn Complete - Japanese
Japanese collect 73 PUs; end with 74 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 77 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 92 PUs
Combat Hit Differential Summary :
ANZAC : 0.33
Chinese : -0.67
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 6 armour, 1 bomber, 1 fighter, 5 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from New South Wales to Queensland
1 bomber moved from Hawaiian Islands to Queensland
8 armour, 6 artilleries, 4 infantry and 2 mech_infantrys moved from Southern France to Northern Italy
3 armour moved from Spain to Northern Italy
2 infantry moved from Spain to Normandy Bordeaux
4 bombers moved from Spain to Normandy Bordeaux
Combat - Americans
Battle in Northern Italy
Americans attack with 11 armour, 6 artilleries, 4 infantry and 2 mech_infantrys
Germans defend with 2 infantry; Italians defend with 1 factory_minor
Americans roll dice for 11 armour, 6 artilleries, 4 infantry and 2 mech_infantrys in Northern Italy, round 2 : 12/23 hits, 9.50 expected hits
Italians roll dice for 2 infantry in Northern Italy, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Germans and 2 infantry owned by the Americans lost in Northern Italy
Americans win, taking Northern Italy from Italians with 11 armour, 6 artilleries, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Americans: 2 infantry
Casualties for Germans: 2 infantry
Battle in Normandy Bordeaux
Americans attack with 4 bombers and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 4 bombers and 2 infantry in Normandy Bordeaux, round 2 : 2/6 hits, 3.00 expected hits
Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 4 bombers and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Queensland
Americans attack with 2 bombers
Japanese defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Americans roll dice for 2 bombers in Queensland, round 2 : 1/2 hits, 1.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Queensland, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Queensland
Americans roll dice for 2 bombers in Queensland, round 3 : 2/2 hits, 1.33 expected hits
Japanese roll dice for 1 artillery in Queensland, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Queensland
Americans win with 2 bombers remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Americans
2 bombers moved from Queensland to New South Wales
2 aaGuns, 2 artilleries and 11 infantry moved from Spain to Southern France
4 bombers moved from Normandy Bordeaux to Southern France
5 infantry and 5 mech_infantrys moved from Central United States to 101 Sea Zone
3 bombers moved from Eastern United States to Southern France
5 infantry, 5 mech_infantrys and 5 transports moved from 101 Sea Zone to 91 Sea Zone
5 transports moved from 91 Sea Zone to 101 Sea Zone
5 infantry and 5 mech_infantrys moved from 91 Sea Zone to Spain
1 bomber moved from Western United States to Hawaiian Islands
Place Units - Americans
3 armour placed in Southern France
3 armour placed in Spain
5 infantry and 5 mech_infantrys placed in Central United States
1 bomber and 1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 74 PUs; end with 74 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 104 PUs
Combat Hit Differential Summary :
Germans : -0.67
Italians : 1.33
Americans : 1.83
Japanese : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 6 armour, 1 bomber, 1 fighter, 5 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from New South Wales to Queensland
1 bomber moved from Hawaiian Islands to Queensland
8 armour, 6 artilleries, 4 infantry and 2 mech_infantrys moved from Southern France to Northern Italy
3 armour moved from Spain to Northern Italy
2 infantry moved from Spain to Normandy Bordeaux
4 bombers moved from Spain to Normandy Bordeaux
Combat - Americans
Battle in Northern Italy
Americans attack with 11 armour, 6 artilleries, 4 infantry and 2 mech_infantrys
Germans defend with 2 infantry; Italians defend with 1 factory_minor
Americans roll dice for 11 armour, 6 artilleries, 4 infantry and 2 mech_infantrys in Northern Italy, round 2 : 12/23 hits, 9.50 expected hits
Italians roll dice for 2 infantry in Northern Italy, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Germans and 2 infantry owned by the Americans lost in Northern Italy
Americans win, taking Northern Italy from Italians with 11 armour, 6 artilleries, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Americans: 2 infantry
Casualties for Germans: 2 infantry
Battle in Normandy Bordeaux
Americans attack with 4 bombers and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 4 bombers and 2 infantry in Normandy Bordeaux, round 2 : 2/6 hits, 3.00 expected hits
Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 4 bombers and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Queensland
Americans attack with 2 bombers
Japanese defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Americans roll dice for 2 bombers in Queensland, round 2 : 1/2 hits, 1.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Queensland, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Queensland
Americans roll dice for 2 bombers in Queensland, round 3 : 2/2 hits, 1.33 expected hits
Japanese roll dice for 1 artillery in Queensland, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Queensland
Americans win with 2 bombers remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Americans
2 bombers moved from Queensland to New South Wales
2 aaGuns, 2 artilleries and 11 infantry moved from Spain to Southern France
4 bombers moved from Normandy Bordeaux to Southern France
5 infantry and 5 mech_infantrys moved from Central United States to 101 Sea Zone
3 bombers moved from Eastern United States to Southern France
5 infantry, 5 mech_infantrys and 5 transports moved from 101 Sea Zone to 91 Sea Zone
5 transports moved from 91 Sea Zone to 101 Sea Zone
5 infantry and 5 mech_infantrys moved from 91 Sea Zone to Spain
1 bomber moved from Western United States to Hawaiian Islands
Place Units - Americans
3 armour placed in Southern France
3 armour placed in Spain
5 infantry and 5 mech_infantrys placed in Central United States
1 bomber and 1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 74 PUs; end with 74 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 104 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 2 infantry moved from Sikang to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Sikang
Place Units - Chinese
2 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs
Purchase Units - British
British buy 2 armour, 3 artilleries, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
2 artilleries and 22 infantry moved from Eastern Persia to Afghanistan
2 armour moved from Belgian Congo to Angola
1 armour, 1 bomber and 1 mech_infantry moved from Union of South Africa to Angola
1 armour and 2 mech_infantrys moved from Greece to Caucasus
1 artillery and 2 infantry moved from Turkey to Caucasus
1 artillery and 2 infantry moved from Northwest Persia to Caucasus
2 fighters and 1 tactical_bomber moved from Iraq to Caucasus
Combat - British
Battle in Afghanistan
British attack with 2 artilleries and 22 infantry
Neutral_True defend with 4 infantry
British roll dice for 2 artilleries and 22 infantry in Afghanistan, round 2 : 7/24 hits, 4.67 expected hits
Neutral_True roll dice for 4 infantry in Afghanistan, round 2 : 2/4 hits, 1.33 expected hits
4 infantry owned by the Neutral_True and 2 infantry owned by the British lost in Afghanistan
British win, taking Afghanistan from Neutral_True with 2 artilleries and 20 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Casualties for Neutral_True: 4 infantry
Battle in Angola
British attack with 3 armour, 1 bomber and 1 mech_infantry
Neutral_True defend with 2 infantry
British roll dice for 3 armour, 1 bomber and 1 mech_infantry in Angola, round 2 : 1/5 hits, 2.33 expected hits
Neutral_True roll dice for 2 infantry in Angola, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Neutral_True lost in Angola
British roll dice for 3 armour, 1 bomber and 1 mech_infantry in Angola, round 3 : 3/5 hits, 2.33 expected hits
Neutral_True roll dice for 1 infantry in Angola, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British and 1 infantry owned by the Neutral_True lost in Angola
British win, taking Angola from Neutral_True with 3 armour and 1 bomber remaining. Battle score for attacker is 2
Casualties for Neutral_True: 2 infantry
Casualties for British: 1 mech_infantry
Battle in Caucasus
British attack with 1 armour, 2 artilleries, 2 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 2 mech_infantrys
British roll dice for 1 armour, 2 artilleries, 2 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 4/12 hits, 4.17 expected hits
Germans roll dice for 2 mech_infantrys in Caucasus, round 2 : 2/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Germans and 2 infantry owned by the British lost in Caucasus
British win, taking Caucasus from Germans with 1 armour, 2 artilleries, 2 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for British: 2 infantry
Casualties for Germans: 2 mech_infantrys
Non Combat Move - British
1 artillery moved from Mozambique to Tanganyika Territory
1 bomber moved from Angola to Egypt
1 artillery and 2 infantry moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Alexandria to Egypt
3 aaGuns moved from Eastern Persia to Afghanistan
1 aaGun moved from Eastern Persia to Persia
2 artilleries and 3 infantry moved from Iraq to Persia
2 fighters and 1 tactical_bomber moved from Caucasus to Persia
1 aaGun, 2 artilleries and 16 infantry moved from Trans-Jordan to Iraq
1 armour and 3 fighters moved from Southern France to Northern Italy
3 infantry moved from Spain to Southern France
Place Units - British
3 artilleries placed in Persia
2 armour and 1 mech_infantry placed in Iraq
1 fighter and 2 mech_infantrys placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,6
British collect 41 PUs; end with 41 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0.67
Italians : 1.33
British : 1.50
Americans : 1.83
Neutral_True : 0.67
Chinese : 0.17
Japanese : -1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 1 bomber
EDIT: Turning off Edit Mode
Italians buy 2 armour and 1 fighter; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Bulgaria to Greece
Italians take Greece from British
Combat - Italians
Non Combat Move - Italians
1 submarine moved from 99 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Yugoslavia to Slovakia Hungary
1 infantry moved from Yugoslavia to Greater Southern Germany
1 infantry moved from Albania to Yugoslavia
3 armour, 2 artilleries and 2 mech_infantrys moved from Rostov to Volgograd
3 mech_infantrys moved from Bryansk to Volgograd
2 aaGuns moved from Bryansk to Ukraine
Place Units - Italians
2 armour and 1 fighter placed in Southern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 1 fighter
EDIT: Adding units owned by Italians to Western Germany: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to Queensland
ANZAC take Queensland from Japanese
2 infantry moved from Turkey to Greece
Combat - ANZAC
Battle in Greece
ANZAC attack with 2 infantry
Italians defend with 1 infantry
ANZAC roll dice for 2 infantry in Greece, round 2 : 1/2 hits, 0.33 expected hits
Italians roll dice for 1 infantry in Greece, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Greece
ANZAC win, taking Greece from Italians with 1 infantry remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - ANZAC
Place Units - ANZAC
3 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,2,3,3,4,1,5,2,6,1,1
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6
ANZAC collect 4 PUs (4 lost to blockades); end with 7 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Italians : 0.67
ANZAC : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 2 artilleries and 15 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
8 mech_infantrys moved from Bryansk to Caucasus
8 armour moved from Bryansk to Caucasus
1 infantry moved from Bryansk to Smolensk
1 fighter and 1 tactical_bomber moved from Bryansk to Smolensk
1 tactical_bomber moved from Bryansk to Caucasus
2 bombers moved from Bryansk to Caucasus
2 fighters moved from Bryansk to Caucasus
Combat - Germans
Battle in Smolensk
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 8 armour, 2 bombers, 2 fighters, 8 mech_infantrys and 1 tactical_bomber
British defend with 1 armour, 2 artilleries, 2 infantry and 2 mech_infantrys
Germans roll dice for 8 armour, 2 bombers, 2 fighters, 8 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 10/21 hits, 8.33 expected hits
Russians roll dice for 1 armour, 2 artilleries, 2 infantry and 2 mech_infantrys in Caucasus, round 2 : 2/7 hits, 2.50 expected hits
2 mech_infantrys owned by the British, 2 artilleries owned by the British, 2 mech_infantrys owned by the Germans, 2 infantry owned by the British and 1 armour owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 8 armour, 2 bombers, 2 fighters, 6 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for Germans: 2 mech_infantrys
Casualties for British: 1 armour, 2 artilleries, 2 infantry and 2 mech_infantrys
Non Combat Move - Germans
2 fighters and 2 tactical_bombers moved from Eastern Poland to Western Germany
2 infantry moved from Western Germany to France
1 transport moved from 115 Sea Zone to 113 Sea Zone
2 infantry moved from Sweden to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Western Germany
2 armour and 3 mech_infantrys moved from Bryansk to Volgograd
1 armour and 1 mech_infantry moved from Bryansk to Volgograd
3 aaGuns, 17 armour, 12 artilleries, 7 infantry and 13 mech_infantrys moved from Bryansk to Rostov
1 infantry moved from Novgorod to Belarus
3 tactical_bombers moved from Novgorod to Western Germany
1 fighter and 1 tactical_bomber moved from Smolensk to Ukraine
2 fighters and 1 tactical_bomber moved from Caucasus to Ukraine
2 bombers moved from Caucasus to Bessarabia
2 bombers moved from Bessarabia to Ukraine
17 armour and 13 mech_infantrys moved from Rostov to Caucasus
3 armour moved from Western Ukraine to Rostov
8 mech_infantrys moved from Western Ukraine to Rostov
3 armour moved from Ukraine to Rostov
Place Units - Germans
3 infantry placed in Western Ukraine
3 infantry placed in Volgograd
2 artilleries and 8 infantry placed in Western Germany
4 armour and 1 infantry placed in Germany
Germans undo move 2.
3 infantry placed in Germany
Germans undo move 1.
Germans undo move 3.
Germans undo move 2.
Germans undo move 1.
4 armour and 6 infantry placed in Germany
1 artillery and 9 infantry placed in Western Germany
Germans undo move 2.
2 artilleries and 8 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 3 tactical_bombers
EDIT: Adding units owned by Germans to Germany: 3 tactical_bombers
EDIT: Removing units owned by Germans from Western Germany: 5 infantry
EDIT: Adding units owned by Germans to Germany: 5 infantry
EDIT: Removing units owned by Germans from Western Germany: 1 aaGun
EDIT: Adding units owned by Germans to Germany: 1 aaGun
EDIT: Turning off Edit Mode
1 infantry placed in Volgograd
Turn Complete - Germans
Germans collect 55 PUs; end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
Combat Hit Differential Summary :
Germans : 2.33
Russians : 0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Russians
Russians buy 3 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Tambov
Russians take Tambov from Germans
1 infantry moved from Russia to Bryansk
Russians take Bryansk from Italians
Combat - Russians
Non Combat Move - Russians
1 infantry moved from Russia to Samara
1 artillery and 2 infantry moved from Russia to Vologda
10 artilleries and 22 infantry moved from Russia to Smolensk
1 submarine moved from 92 Sea Zone to 98 Sea Zone
Place Units - Russians
3 armour and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 20 PUs; end with 20 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 1 destroyer, 2 fighters, 9 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Japanese
2 infantry moved from Korea to Amur
Japanese take Amur from Russians
1 marine moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry, 1 marine and 1 transport moved from 6 Sea Zone to 16 Sea Zone
1 infantry, 1 marine and 1 transport moved from 16 Sea Zone to 31 Sea Zone
1 infantry and 1 marine moved from 31 Sea Zone to Wake Island
1 destroyer moved from 6 Sea Zone to 26 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 6 Sea Zone to 31 Sea Zone
2 carriers, 2 destroyers, 3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 31 Sea Zone
1 marine moved from Northern Territory to Queensland
2 fighters and 2 tactical_bombers moved from 54 Sea Zone to Queensland
5 infantry and 4 mech_infantrys moved from Shensi to Sikang
1 armour moved from Hopei to Sikang
2 bombers and 1 tactical_bomber moved from Kweichow to Sikang
1 fighter moved from India to Sikang
3 armour and 1 infantry moved from Yunnan to Szechwan
Combat - Japanese
Battle in Wake Island
Battle in Szechwan
Japanese attack with 3 armour and 1 infantry
Chinese defend with 2 infantry
Japanese roll dice for 3 armour and 1 infantry in Szechwan, round 2 : 0/4 hits, 1.67 expected hits
Chinese roll dice for 2 infantry in Szechwan, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 armour owned by the Japanese lost in Szechwan
Japanese roll dice for 2 armour in Szechwan, round 3 : 1/2 hits, 1.00 expected hits
Chinese roll dice for 2 infantry in Szechwan, round 3 : 1/2 hits, 0.67 expected hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Japanese roll dice for 1 armour in Szechwan, round 4 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour in Szechwan, round 5 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour in Szechwan, round 6 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 6 : 1/1 hits, 0.33 expected hits
1 armour owned by the Japanese lost in Szechwan
Chinese win, taking Wake Island from Americans with 1 infantry remaining. Battle score for attacker is -18
Casualties for Japanese: 3 armour and 1 infantry
Casualties for Chinese: 1 infantry
Battle in Sikang
Japanese attack with 1 armour, 2 bombers, 1 fighter, 5 infantry, 4 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 fighter and 7 infantry
Japanese roll dice for 1 armour, 2 bombers, 1 fighter, 5 infantry, 4 mech_infantrys and 1 tactical_bomber in Sikang, round 2 : 2/14 hits, 4.50 expected hits
Chinese roll dice for 1 fighter and 7 infantry in Sikang, round 2 : 2/8 hits, 3.00 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Sikang
Japanese roll dice for 1 armour, 2 bombers, 1 fighter, 3 infantry, 4 mech_infantrys and 1 tactical_bomber in Sikang, round 3 : 3/12 hits, 4.17 expected hits
Chinese roll dice for 1 fighter and 5 infantry in Sikang, round 3 : 3/6 hits, 2.33 expected hits
3 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Sikang
Japanese roll dice for 1 armour, 2 bombers, 1 fighter, 4 mech_infantrys and 1 tactical_bomber in Sikang, round 4 : 2/9 hits, 3.67 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 4 : 1/3 hits, 1.33 expected hits
1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Sikang
Japanese roll dice for 1 armour, 2 bombers, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Sikang, round 5 : 3/8 hits, 3.50 expected hits
Chinese roll dice for 1 fighter in Sikang, round 5 : 1/1 hits, 0.67 expected hits
1 mech_infantry owned by the Japanese and 1 fighter owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 armour, 2 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 5 infantry and 2 mech_infantrys
Casualties for Chinese: 1 fighter and 7 infantry
Battle in Queensland
Japanese attack with 2 fighters, 1 marine and 2 tactical_bombers
ANZAC defend with 1 airfield, 1 harbour and 1 infantry
Japanese roll dice for 2 fighters, 1 marine and 2 tactical_bombers in Queensland, round 2 : 2/5 hits, 2.50 expected hits
ANZAC roll dice for 1 infantry in Queensland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Queensland
Japanese win, taking Queensland from ANZAC with 2 fighters, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 battleship, 2 carriers and 2 destroyers moved from 54 Sea Zone to 33 Sea Zone
1 mech_infantry moved from Chahar to Shensi
1 infantry moved from Anhwe to Hopei
1 mech_infantry moved from Shantung to Chahar
1 mech_infantry moved from Shantung to Anhwe
1 mech_infantry moved from Shantung to Kweichow
1 infantry moved from French Indo China to Yunnan
1 armour moved from French Indo China to Burma
1 armour moved from Malaya to Burma
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to India
1 armour, 1 artillery and 2 infantry moved from Western Australia to 56 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Australia to India
2 fighters moved from Western Australia to 56 Sea Zone
1 tactical_bomber moved from Western Australia to India
1 armour, 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 56 Sea Zone to 46 Sea Zone
1 armour and 1 artillery moved from 46 Sea Zone to New Guinea
2 infantry moved from 46 Sea Zone to New Guinea
2 fighters moved from Queensland to 33 Sea Zone
2 tactical_bombers moved from Queensland to 33 Sea Zone
1 transport moved from 36 Sea Zone to 6 Sea Zone
1 submarine moved from 5 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Sikang to Shensi
2 bombers moved from Sikang to Shensi
Place Units - Japanese
3 infantry placed in India
1 armour and 2 mech_infantrys placed in Shantung
3 infantry placed in French Indo China
1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
2 fighters and 3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 74 PUs; end with 74 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 77 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 92 PUs
Combat Hit Differential Summary :
ANZAC : -0.33
Chinese : 1.33
Japanese : -9.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans buy 8 armour, 4 fighters and 4 mech_infantrys; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
2 bombers moved from Southern France to 95 Sea Zone
2 infantry moved from Spain to 91 Sea Zone
1 destroyer, 2 infantry and 5 transports moved from 91 Sea Zone to 94 Sea Zone
3 artilleries and 5 infantry moved from Tunisia to 94 Sea Zone
3 artilleries, 1 destroyer, 7 infantry and 5 transports moved from 94 Sea Zone to 95 Sea Zone
3 artilleries and 7 infantry moved from 95 Sea Zone to Southern Italy
1 artillery and 1 infantry moved from Northern Italy to Greater Southern Germany
1 bomber moved from Southern France to Greater Southern Germany
1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
1 bomber moved from Southern France to Yugoslavia
3 bombers moved from Southern France to Germany
11 armour and 2 mech_infantrys moved from Northern Italy to Southern Italy
3 armour moved from Southern France to Southern Italy
2 bombers moved from New South Wales to Queensland
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 bomber and 1 fighter moved from Western United States to 26 Sea Zone
1 bomber and 7 fighters moved from Hawaiian Islands to 26 Sea Zone
Combat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 1/3 hits, 0.50 expected hits
1 bomber killed by AA
Bombing raid in Germany rolls: 4,7 and causes: 11 damage to unit: factory_major
Bombing raid in Germany causes 11 damage total.
Battle in Yugoslavia
Americans attack with 1 artillery, 1 bomber and 1 infantry
Italians defend with 1 infantry
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Yugoslavia, round 2 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Yugoslavia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Yugoslavia
Americans win, taking Yugoslavia from Germans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Greater Southern Germany
Americans attack with 1 artillery, 1 bomber and 1 infantry
Italians defend with 1 infantry
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Greater Southern Germany, round 2 : 0/3 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Greater Southern Germany, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Greater Southern Germany, round 3 : 0/3 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Greater Southern Germany, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Greater Southern Germany, round 4 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Greater Southern Germany, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Greater Southern Germany
Americans win, taking Greater Southern Germany from Germans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 26 Sea Zone
Americans attack with 2 bombers, 8 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 bombers and 8 fighters in 26 Sea Zone, round 2 : 6/10 hits, 5.33 expected hits
Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 26 Sea Zone
Americans win with 2 bombers and 8 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Southern Italy
Americans attack with 14 armour, 3 artilleries, 7 infantry and 2 mech_infantrys
Italians defend with 2 aaGuns, 1 airfield, 2 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 12 infantry
Americans roll dice for 14 armour, 3 artilleries, 7 infantry and 2 mech_infantrys in Southern Italy, round 2 : 11/26 hits, 10.00 expected hits
Italians roll dice for 2 aaGuns, 2 armour, 1 artillery, 1 fighter and 12 infantry in Southern Italy, round 2 : 5/16 hits, 6.00 expected hits
2 aaGuns owned by the Italians, 5 infantry owned by the Americans and 9 infantry owned by the Italians lost in Southern Italy
Americans roll dice for 14 armour, 3 artilleries, 2 infantry and 2 mech_infantrys in Southern Italy, round 3 : 7/21 hits, 9.17 expected hits
Italians roll dice for 2 armour, 1 artillery, 1 fighter and 3 infantry in Southern Italy, round 3 : 3/7 hits, 3.00 expected hits
2 infantry owned by the Americans, 1 artillery owned by the Americans, 1 fighter owned by the Italians, 1 artillery owned by the Italians, 3 infantry owned by the Italians and 2 armour owned by the Italians lost in Southern Italy
Americans captures 21PUs while taking Italians capital
Americans win, taking Southern Italy from Italians with 14 armour, 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 47
Casualties for Americans: 1 artillery and 7 infantry
Casualties for Italians: 2 aaGuns, 2 armour, 1 artillery, 1 fighter and 12 infantry
Battle in Queensland
Americans attack with 2 bombers
Japanese defend with 1 airfield, 1 harbour and 1 marine
Americans roll dice for 2 bombers in Queensland, round 2 : 1/2 hits, 1.33 expected hits
Japanese roll dice for 1 marine in Queensland, round 2 : 0/1 hits, 0.33 expected hits
1 marine owned by the Japanese lost in Queensland
Americans win with 2 bombers remaining. Battle score for attacker is 5
Casualties for Japanese: 1 marine
triggerItaliansDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Italians
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Normandy Bordeaux: 1 infantry
EDIT: Adding units owned by Americans to Holland Belgium: 1 infantry
EDIT: Changing ownership of Holland Belgium from Germans to Americans
EDIT: Turning off Edit Mode
2 bombers moved from Queensland to Hawaiian Islands
2 bombers and 8 fighters moved from 26 Sea Zone to Hawaiian Islands
5 infantry and 5 mech_infantrys moved from Central United States to 101 Sea Zone
5 infantry, 5 mech_infantrys and 5 transports moved from 101 Sea Zone to 91 Sea Zone
2 aaGuns, 2 artilleries and 11 infantry moved from Southern France to Northern Italy
3 infantry moved from Spain to Southern France
3 armour and 5 mech_infantrys moved from Spain to Northern Italy
5 infantry and 5 mech_infantrys moved from 91 Sea Zone to Spain
2 bombers moved from Germany to Northern Italy
2 bombers moved from 95 Sea Zone to Northern Italy
1 bomber moved from Greater Southern Germany to Northern Italy
1 bomber moved from Yugoslavia to Northern Italy
1 infantry moved from British Columbia to Western United States
Place Units - Americans
4 fighters placed in Western United States
2 armour and 1 mech_infantry placed in Northern Italy
2 armour and 1 mech_infantry placed in Southern France
2 armour and 1 mech_infantry placed in Spain
2 armour and 1 mech_infantry placed in Normandy Bordeaux
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4
Americans collect 86 PUs; end with 107 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 112 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 122 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 127 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 132 PUs
Combat Hit Differential Summary :
Germans : -1.33
Italians : -1.00
Americans : -4.50
Japanese : 0.33
AA fire in Germany : : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans buy 8 armour, 4 fighters and 4 mech_infantrys; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
2 bombers moved from Southern France to 95 Sea Zone
2 infantry moved from Spain to 91 Sea Zone
1 destroyer, 2 infantry and 5 transports moved from 91 Sea Zone to 94 Sea Zone
3 artilleries and 5 infantry moved from Tunisia to 94 Sea Zone
3 artilleries, 1 destroyer, 7 infantry and 5 transports moved from 94 Sea Zone to 95 Sea Zone
3 artilleries and 7 infantry moved from 95 Sea Zone to Southern Italy
1 artillery and 1 infantry moved from Northern Italy to Greater Southern Germany
1 bomber moved from Southern France to Greater Southern Germany
1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
1 bomber moved from Southern France to Yugoslavia
3 bombers moved from Southern France to Germany
11 armour and 2 mech_infantrys moved from Northern Italy to Southern Italy
3 armour moved from Southern France to Southern Italy
2 bombers moved from New South Wales to Queensland
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 bomber and 1 fighter moved from Western United States to 26 Sea Zone
1 bomber and 7 fighters moved from Hawaiian Islands to 26 Sea Zone
Combat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 1/3 hits, 0.50 expected hits
1 bomber killed by AA
Bombing raid in Germany rolls: 4,7 and causes: 11 damage to unit: factory_major
Bombing raid in Germany causes 11 damage total.
Battle in Yugoslavia
Americans attack with 1 artillery, 1 bomber and 1 infantry
Italians defend with 1 infantry
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Yugoslavia, round 2 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Yugoslavia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Yugoslavia
Americans win, taking Yugoslavia from Germans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Greater Southern Germany
Americans attack with 1 artillery, 1 bomber and 1 infantry
Italians defend with 1 infantry
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Greater Southern Germany, round 2 : 0/3 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Greater Southern Germany, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Greater Southern Germany, round 3 : 0/3 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Greater Southern Germany, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Greater Southern Germany, round 4 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Greater Southern Germany, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Greater Southern Germany
Americans win, taking Greater Southern Germany from Germans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 26 Sea Zone
Americans attack with 2 bombers, 8 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 bombers and 8 fighters in 26 Sea Zone, round 2 : 6/10 hits, 5.33 expected hits
Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 26 Sea Zone
Americans win with 2 bombers and 8 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Southern Italy
Americans attack with 14 armour, 3 artilleries, 7 infantry and 2 mech_infantrys
Italians defend with 2 aaGuns, 1 airfield, 2 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 12 infantry
Americans roll dice for 14 armour, 3 artilleries, 7 infantry and 2 mech_infantrys in Southern Italy, round 2 : 11/26 hits, 10.00 expected hits
Italians roll dice for 2 aaGuns, 2 armour, 1 artillery, 1 fighter and 12 infantry in Southern Italy, round 2 : 5/16 hits, 6.00 expected hits
2 aaGuns owned by the Italians, 5 infantry owned by the Americans and 9 infantry owned by the Italians lost in Southern Italy
Americans roll dice for 14 armour, 3 artilleries, 2 infantry and 2 mech_infantrys in Southern Italy, round 3 : 7/21 hits, 9.17 expected hits
Italians roll dice for 2 armour, 1 artillery, 1 fighter and 3 infantry in Southern Italy, round 3 : 3/7 hits, 3.00 expected hits
2 infantry owned by the Americans, 1 artillery owned by the Americans, 1 fighter owned by the Italians, 1 artillery owned by the Italians, 3 infantry owned by the Italians and 2 armour owned by the Italians lost in Southern Italy
Americans captures 21PUs while taking Italians capital
Americans win, taking Southern Italy from Italians with 14 armour, 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 47
Casualties for Americans: 1 artillery and 7 infantry
Casualties for Italians: 2 aaGuns, 2 armour, 1 artillery, 1 fighter and 12 infantry
Battle in Queensland
Americans attack with 2 bombers
Japanese defend with 1 airfield, 1 harbour and 1 marine
Americans roll dice for 2 bombers in Queensland, round 2 : 1/2 hits, 1.33 expected hits
Japanese roll dice for 1 marine in Queensland, round 2 : 0/1 hits, 0.33 expected hits
1 marine owned by the Japanese lost in Queensland
Americans win with 2 bombers remaining. Battle score for attacker is 5
Casualties for Japanese: 1 marine
triggerItaliansDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Italians
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Normandy Bordeaux: 1 infantry
EDIT: Adding units owned by Americans to Holland Belgium: 1 infantry
EDIT: Changing ownership of Holland Belgium from Germans to Americans
EDIT: Turning off Edit Mode
2 bombers moved from Queensland to Hawaiian Islands
2 bombers and 8 fighters moved from 26 Sea Zone to Hawaiian Islands
5 infantry and 5 mech_infantrys moved from Central United States to 101 Sea Zone
5 infantry, 5 mech_infantrys and 5 transports moved from 101 Sea Zone to 91 Sea Zone
2 aaGuns, 2 artilleries and 11 infantry moved from Southern France to Northern Italy
3 infantry moved from Spain to Southern France
3 armour and 5 mech_infantrys moved from Spain to Northern Italy
5 infantry and 5 mech_infantrys moved from 91 Sea Zone to Spain
2 bombers moved from Germany to Northern Italy
2 bombers moved from 95 Sea Zone to Northern Italy
1 bomber moved from Greater Southern Germany to Northern Italy
1 bomber moved from Yugoslavia to Northern Italy
1 infantry moved from British Columbia to Western United States
Place Units - Americans
4 fighters placed in Western United States
2 armour and 1 mech_infantry placed in Northern Italy
2 armour and 1 mech_infantry placed in Southern France
2 armour and 1 mech_infantry placed in Spain
2 armour and 1 mech_infantry placed in Normandy Bordeaux
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4
Americans collect 86 PUs; end with 107 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 112 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 122 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 127 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 132 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs
Purchase Units - British
British buy 3 armour, 1 infantry and 2 tactical_bombers; Remaining resources: 1 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 infantry moved from Afghanistan to West India
UK_Pacific take West India from Japanese
Combat - British
Non Combat Move - British
3 armour moved from Angola to French Equatorial Africa
1 artillery and 3 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
1 artillery moved from Tanganyika Territory to Kenya
2 mech_infantrys moved from Egypt to French Equatorial Africa
1 bomber and 1 fighter moved from Egypt to Persia
1 infantry moved from Iraq to Turkey
1 infantry moved from Iraq to Northwest Persia
1 aaGun, 2 armour, 2 artilleries, 14 infantry and 1 mech_infantry moved from Iraq to Persia
1 infantry moved from Egypt to Trans-Jordan
Place Units - British
3 armour placed in Persia
1 infantry placed in Iraq
2 tactical_bombers placed in Egypt
Turn Complete - British
British collect 39 PUs; end with 40 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 46 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -1.33
Italians : -1.00
Americans : -4.50
Chinese : -0.33
Japanese : 0.67
AA fire in Germany : : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Combat Move - Italians
1 submarine moved from 97 Sea Zone to 95 Sea Zone
1 fighter moved from Western Germany to 95 Sea Zone
Combat - Italians
Battle in 95 Sea Zone
Italians attack with 1 fighter and 1 submarine
Americans defend with 1 destroyer and 5 transports
Italians roll dice for 1 submarine in 95 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Italians roll dice for 1 fighter in 95 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 destroyer and 5 transports in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 95 Sea Zone
5 transports owned by the Americans lost in 95 Sea Zone
Italians roll dice for 1 submarine in 95 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Italians win with 1 fighter and 1 submarine remaining. Battle score for attacker is 43
Casualties for Americans: 1 destroyer and 5 transports
Non Combat Move - Italians
1 fighter moved from 95 Sea Zone to Western Germany
1 artillery and 1 infantry moved from Slovakia Hungary to Romania
Turn Complete - Italians
Combat Hit Differential Summary :
Italians : -0.17
Americans : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 armour moved from New South Wales to Western Australia
ANZAC take Western Australia from Japanese
1 armour moved from New South Wales to Northern Territory
ANZAC take Northern Territory from Japanese
1 infantry moved from New South Wales to Queensland
ANZAC take Queensland from Japanese
1 infantry moved from Greece to Albania
ANZAC take Albania from Italians
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
2 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,5
ANZAC collect 11 PUs; end with 12 PUs
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
Combat - French
Turn Complete - French
Combat Hit Differential Summary :
That one ANZAC dude is taking out Germany all by himself. He’s one mean mo fo.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 11x factory_major; Remaining resources: 64 PUs;
Germans buy 10 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from France to Holland Belgium
1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium
3 infantry moved from Germany to Greater Southern Germany
1 fighter and 1 tactical_bomber moved from Western Germany to Greater Southern Germany
2 armour and 2 mech_infantrys moved from Caucasus to Turkey
1 infantry moved from Rostov to Bryansk
1 infantry moved from Rostov to Tambov
1 bomber moved from Ukraine to Bryansk
1 bomber moved from Ukraine to Tambov
1 armour and 1 mech_infantry moved from Caucasus to Turkey
1 infantry moved from Volgograd to Samara
1 fighter moved from Ukraine to Samara
1 armour moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
1 armour and 1 mech_infantry moved from Caucasus to Turkey
Combat - Germans
Battle in Samara
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 1 infantry in Samara, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
Germans win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Tambov, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Greater Southern Germany
Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
Americans defend with 1 artillery and 1 infantry
Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Greater Southern Germany, round 2 : 3/5 hits, 1.67 expected hits
Americans roll dice for 1 artillery and 1 infantry in Greater Southern Germany, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Greater Southern Germany
Germans win, taking Greater Southern Germany from Americans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Bryansk
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Bryansk, round 2 : 0/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber and 1 infantry in Bryansk, round 3 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Bryansk, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Turkey
Germans attack with 4 armour and 4 mech_infantrys
British defend with 1 infantry
Germans roll dice for 4 armour and 4 mech_infantrys in Turkey, round 2 : 2/8 hits, 2.67 expected hits
British roll dice for 1 infantry in Turkey, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Turkey
Germans win, taking Turkey from British with 4 armour and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Holland Belgium
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 1/4 hits, 1.50 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Germans
2 fighters and 2 tactical_bombers moved from Ukraine to Germany
1 fighter and 1 tactical_bomber moved from Greater Southern Germany to Western Germany
1 fighter moved from Holland Belgium to Western Germany
1 tactical_bomber moved from Holland Belgium to Western Germany
2 infantry moved from Germany to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Sweden
1 bomber moved from Bryansk to Germany
1 bomber moved from Tambov to Ukraine
1 fighter moved from Samara to Volgograd
2 armour and 2 mech_infantrys moved from Caucasus to Turkey
2 armour and 2 mech_infantrys moved from Caucasus to Turkey
1 infantry moved from Belarus to Novgorod
1 infantry moved from Archangel to Novgorod
17 armour and 11 mech_infantrys moved from Caucasus to Rostov
1 submarine moved from 125 Sea Zone to 124 Sea Zone
Place Units - Germans
2 infantry placed in Germany
3 infantry placed in Novgorod
10 artilleries placed in Western Germany
3 infantry placed in Ukraine
Turning on Edit Mode
EDIT: Removing units owned by Germans from Kazakhstan: 1 armour
EDIT: Adding units owned by Germans to Volgograd: 1 armour
EDIT: Removing units owned by Germans from Rostov: 3 armour and 3 mech_infantrys
EDIT: Adding units owned by Germans to Ukraine: 3 armour and 3 mech_infantrys
EDIT: Removing units owned by Germans from Rostov: 2 armour and 2 mech_infantrys
EDIT: Adding units owned by Germans to Ukraine: 2 armour and 2 mech_infantrys
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 56 PUs; end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
Combat Hit Differential Summary :
Germans : 0.00
British : -0.33
Americans : -1.00
Russians : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 mech_infantry moved from Russia to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Italians
1 artillery and 2 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
5 fighters, 2 infantry and 1 tactical_bomber moved from Russia to Tambov
Combat - Russians
Battle in Tambov
Russians attack with 5 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 5 fighters, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 5/8 hits, 3.50 expected hits
Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 5 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Samara
2 artilleries and 4 infantry moved from Smolensk to Archangel
1 infantry moved from Smolensk to Archangel
2 armour moved from Russia to Archangel
2 artilleries and 4 infantry moved from Russia to Vologda
8 artilleries and 15 infantry moved from Smolensk to Russia
1 infantry moved from Dzavhan to Tsagaan Olom
2 infantry moved from Olgiy to Tsagaan Olom
2 infantry moved from Buyant-Uhaa to Central Mongolia
1 infantry moved from Ulaanbaatar to Central Mongolia
5 fighters and 1 tactical_bomber moved from Tambov to Russia
Place Units - Russians
9 infantry placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Combat Hit Differential Summary :
Germans : -0.33
Russians : 1.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 bomber, 1 factory_minor, 9 infantry, 2 mech_infantrys and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry and 1 marine moved from Wake Island to 31 Sea Zone
3 carriers, 3 destroyers, 5 fighters, 1 infantry, 1 marine, 1 tactical_bomber and 1 transport moved from 31 Sea Zone to 25 Sea Zone
1 infantry and 1 marine moved from 25 Sea Zone to Midway
2 infantry moved from India to West India
1 fighter and 2 tactical_bombers moved from India to West India
1 infantry moved from Kweichow to Szechwan
1 bomber moved from Shensi to Szechwan
1 mech_infantry moved from Sikang to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 mech_infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Shantung to Chahar
1 armour and 1 mech_infantry moved from Shantung to Chahar
1 fighter and 1 tactical_bomber moved from Shensi to India
1 bomber moved from Shensi to Szechwan
1 infantry moved from Yunnan to Szechwan
Combat - Japanese
Battle in Midway
Battle in West India
Japanese attack with 1 fighter, 2 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in West India, round 2 : 2/5 hits, 2.00 expected hits
UK_Pacific roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in West India
Japanese win, taking Midway from Americans, taking West India from UK_Pacific with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Szechwan
Japanese attack with 2 bombers and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers and 2 infantry in Szechwan, round 2 : 2/4 hits, 1.67 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of Siberia from Russians to Japanese
EDIT: Changing ownership of Buryatia from Russians to Japanese
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Buyant-Uhaa from Russians to Japanese
EDIT: Turning off Edit Mode
1 armour moved from Sikang to Shensi
1 mech_infantry moved from Shensi to Chahar
3 infantry moved from French Indo China to Yunnan
2 armour moved from Burma to India
1 infantry moved from Amur to Siberia
1 infantry moved from Amur to Buryatia
2 infantry moved from Manchuria to Buyant-Uhaa
3 infantry moved from Japan to 6 Sea Zone
1 carrier, 1 destroyer, 3 infantry, 1 submarine and 2 transports moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 carrier, 1 destroyer, 4 infantry, 1 submarine and 2 transports moved from 17 Sea Zone to 25 Sea Zone
4 infantry moved from 25 Sea Zone to Midway
2 infantry moved from Caroline Islands to 33 Sea Zone
1 battleship, 2 carriers, 2 destroyers, 2 fighters, 2 infantry, 2 tactical_bombers and 1 transport moved from 33 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
1 armour, 1 artillery and 2 infantry moved from New Guinea to 46 Sea Zone
2 fighters moved from 46 Sea Zone to Wake Island
1 bomber moved from Caroline Islands to Wake Island
1 fighter and 2 tactical_bombers moved from West India to India
1 transport moved from 39 Sea Zone to 36 Sea Zone
1 armour, 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 46 Sea Zone to 33 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands
2 fighters moved from Japan to Wake Island
2 bombers moved from Szechwan to Manchuria
Place Units - Japanese
1 factory_minor placed in Korea
3 transports placed in 6 Sea Zone
3 artilleries and 3 infantry placed in Japan
1 bomber placed in Japan
3 infantry placed in India
2 mech_infantrys placed in Malaya
2 infantry placed in French Indo China
1 infantry placed in Shantung
Turn Complete - Japanese
Japanese collect 75 PUs; end with 75 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 78 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 98 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 25 Sea Zone: 1 carrier
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 carrier and 2 fighters
EDIT: Adding units owned by Japanese to Japan: 1 fighter
EDIT: Removing units owned by Japanese from Wake Island: 3 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 25 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese : -0.33
UK_Pacific : -0.33
Japanese : 0.33