The allied continued to be blessed by the dice gods !
This turn hitting.
1 times on 1/6
3 times on 2/6
and a here we go
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 1
Combat Move - Carthage
1 warelephant moved from Carthago to SZ 36
1 hoplite moved from Carthago to SZ 36
1 spearman moved from Melita to SZ 36
4 spearmen moved from Carthago to SZ 32
2 biremes, 4 spearmen and 1 trireme moved from SZ 32 to SZ 33
4 spearmen moved from SZ 33 to Lilybaeum
1 bireme, 1 hoplite, 1 spearman, 1 trireme and 1 warelephant moved from SZ 36 to SZ 33
1 hoplite, 1 spearman and 1 warelephant moved from SZ 33 to Lilybaeum
2 spearmen and 1 swordman moved from Hispatis to Salmantica
2 spearmen and 1 swordman moved from Corduba to Castulo
1 spearman moved from Corduba to Castulo
1 spearman moved from Corduba to Salmantica
1 swordman moved from Corduba to Castulo
1 swordman moved from Corduba to Salmantica
3 spearmen and 2 swordmen moved from Carthago Nova to Castulo
2 cavalrys moved from Corduba to Salmantica
1 swordman moved from Acci to Carthago Nova
1 spearman and 1 swordman moved from Gades to SZ 14
2 biremes, 1 spearman and 1 swordman moved from SZ 14 to SZ 15
1 spearman and 1 swordman moved from SZ 15 to Carthago Nova
1 spearman moved from Gades to Acci
3 spearmen moved from Thapsus to Carthago
Purchase Units - Carthage
Carthage buy 1 bireme, 2 citys, 1 swordman and 1 trireme; Remaining resources: 0 PUs;
Combat - Carthage
Battle in Castulo
Carthage attack with 6 spearmen and 4 swordmen
Neutral defend with 2 cavalrys and 3 swordmen
Carthage roll dice for 6 spearmen and 4 swordmen in Castulo, round 2 : 4/10 hits, 2.33 expected hits
Neutral roll dice for 2 cavalrys and 3 swordmen in Castulo, round 2 : 1/5 hits, 1.33 expected hits
2 cavalrys owned by the Neutral, 1 spearman owned by the Carthage and 2 swordmen owned by the Neutral lost in Castulo
Carthage roll dice for 5 spearmen and 4 swordmen in Castulo, round 3 : 3/9 hits, 2.17 expected hits
Neutral roll dice for 1 swordman in Castulo, round 3 : 1/1 hits, 0.33 expected hits
1 spearman owned by the Carthage and 1 swordman owned by the Neutral lost in Castulo
Carthage loses 0 PUs for violating Castulos neutrality.
Carthage win, taking Castulo from Neutral with 4 spearmen and 4 swordmen remaining. Battle score for attacker is 14
Casualties for Carthage: 2 spearmen
Casualties for Neutral: 2 cavalrys and 3 swordmen
Battle in Salmantica
Carthage attack with 2 cavalrys, 3 spearmen and 2 swordmen
Neutral defend with 3 cavalrys and 1 swordman
Carthage roll dice for 2 cavalrys, 3 spearmen and 2 swordmen in Salmantica, round 2 : 1/7 hits, 1.83 expected hits
Neutral roll dice for 3 cavalrys and 1 swordman in Salmantica, round 2 : 0/4 hits, 0.83 expected hits
1 cavalry owned by the Neutral lost in Salmantica
Carthage roll dice for 2 cavalrys, 3 spearmen and 2 swordmen in Salmantica, round 3 : 3/7 hits, 1.83 expected hits
Neutral roll dice for 2 cavalrys and 1 swordman in Salmantica, round 3 : 0/3 hits, 0.67 expected hits
2 cavalrys owned by the Neutral and 1 swordman owned by the Neutral lost in Salmantica
Carthage loses 0 PUs for violating Salmanticas neutrality.
Carthage win, taking Salmantica from Neutral with 2 cavalrys, 3 spearmen and 2 swordmen remaining. Battle score for attacker is 16
Casualties for Neutral: 3 cavalrys and 1 swordman
Non Combat Move - Carthage
Place Units - Carthage
1 city placed in Lilybaeum
1 bireme and 1 trireme placed in SZ 32
1 city placed in Corduba
1 swordman placed in Carthago
Turn Complete - Carthage
Carthage collect 57 PUs; end with 57 PUs
Combat Hit Differential Summary :
Carthage : 2.83
Neutral : -1.17
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 1
Combat Move - RomanRepublic
1 ballista moved from Roma to SZ 28
1 cavalry moved from Roma to SZ 28
3 legionaires moved from Capua to SZ 28
3 legionaires moved from Roma to SZ 28
1 ballista, 2 biremes, 1 cavalry, 6 legionaires and 2 triremes moved from SZ 28 to SZ 34
4 legionaires and 5 velitess moved from Messana to Lilybaeum
1 ballista, 1 cavalry and 6 legionaires moved from SZ 34 to Lilybaeum
3 legionaires and 4 velitess moved from Arretium to Genua
1 ballista, 2 legionaires and 3 velitess moved from Ariminum to Genua
1 cavalry moved from Roma to Genua
1 cavalry moved from Capua to Arretium
2 legionaires and 3 velitess moved from Salapia to Capua
1 bireme moved from SZ 44 to SZ 35
2 legionaires and 1 velites moved from Tarentum to Capua
2 legionaires and 3 velitess moved from Croton to Capua
1 legionaire and 5 velitess moved from Roma to Capua
Purchase Units - RomanRepublic
RomanRepublic buy 2 biremes and 2 triremes; Remaining resources: 5 PUs;
Combat - RomanRepublic
Battle in Genua
RomanRepublic attack with 1 ballista, 1 cavalry, 5 legionaires and 7 velitess
Neutral defend with 3 cavalrys and 3 swordmen
RomanRepublic roll dice for 1 ballista, 1 cavalry, 5 legionaires and 7 velitess in Genua, round 2 : 4/14 hits, 4.00 expected hits
Neutral roll dice for 3 cavalrys and 3 swordmen in Genua, round 2 : 2/6 hits, 1.50 expected hits
3 cavalrys owned by the Neutral, 2 velitess owned by the RomanRepublic and 1 swordman owned by the Neutral lost in Genua
RomanRepublic roll dice for 1 ballista, 1 cavalry, 5 legionaires and 5 velitess in Genua, round 3 : 3/12 hits, 3.67 expected hits
Neutral roll dice for 2 swordmen in Genua, round 3 : 1/2 hits, 0.67 expected hits
1 velites owned by the RomanRepublic and 2 swordmen owned by the Neutral lost in Genua
RomanRepublic loses 0 PUs for violating Genuas neutrality.
RomanRepublic win, taking Genua from Neutral with 1 ballista, 1 cavalry, 5 legionaires and 4 velitess remaining. Battle score for attacker is 15
Casualties for RomanRepublic: 3 velitess
Casualties for Neutral: 3 cavalrys and 3 swordmen
Battle in Lilybaeum
RomanRepublic attack with 1 ballista, 1 cavalry, 10 legionaires and 5 velitess
Carthage defend with 1 city, 1 hoplite, 13 spearmen and 2 warelephants
RomanRepublic roll dice for 1 ballista, 1 cavalry, 10 legionaires and 5 velitess in Lilybaeum, round 2 : 7/17 hits, 5.33 expected hits
Units damaged: 2 warelephants owned by the Carthage
Carthage roll dice for 1 hoplite, 13 spearmen and 2 warelephants in Lilybaeum, round 2 : 5/16 hits, 6.17 expected hits
5 velitess owned by the RomanRepublic and 5 spearmen owned by the Carthage lost in Lilybaeum
RomanRepublic roll dice for 1 ballista, 1 cavalry and 10 legionaires in Lilybaeum, round 3 : 5/12 hits, 4.50 expected hits
Carthage roll dice for 1 hoplite, 8 spearmen and 2 warelephants in Lilybaeum, round 3 : 7/11 hits, 4.50 expected hits
1 cavalry owned by the RomanRepublic, 5 spearmen owned by the Carthage and 6 legionaires owned by the RomanRepublic lost in Lilybaeum
RomanRepublic roll dice for 1 ballista and 4 legionaires in Lilybaeum, round 4 : 2/5 hits, 2.17 expected hits
Carthage roll dice for 1 hoplite, 3 spearmen and 2 warelephants in Lilybaeum, round 4 : 1/6 hits, 2.83 expected hits
2 spearmen owned by the Carthage and 1 legionaire owned by the RomanRepublic lost in Lilybaeum
RomanRepublic roll dice for 1 ballista and 3 legionaires in Lilybaeum, round 5 : 3/4 hits, 1.83 expected hits
Carthage roll dice for 1 hoplite, 1 spearman and 2 warelephants in Lilybaeum, round 5 : 2/4 hits, 1.83 expected hits
1 spearman owned by the Carthage, 2 legionaires owned by the RomanRepublic and 2 warelephants owned by the Carthage lost in Lilybaeum
RomanRepublic roll dice for 1 ballista and 1 legionaire in Lilybaeum, round 6 : 2/2 hits, 1.17 expected hits
Carthage roll dice for 1 hoplite in Lilybaeum, round 6 : 1/1 hits, 0.50 expected hits
1 hoplite owned by the Carthage and 1 ballista owned by the RomanRepublic lost in Lilybaeum
RomanRepublic win, taking Lilybaeum from Carthage with 1 legionaire remaining. Battle score for attacker is 12
Casualties for RomanRepublic: 1 ballista, 1 cavalry, 9 legionaires and 5 velitess
Casualties for Carthage: 1 hoplite, 13 spearmen and 2 warelephants
Non Combat Move - RomanRepublic
Place Units - RomanRepublic
2 biremes and 2 triremes placed in SZ 28
Turn Complete - RomanRepublic
RomanRepublic collect 52 PUs; end with 57 PUs
Combat Hit Differential Summary :
Carthage : 0.17
Neutral : 0.83
RomanRepublic : 3.33
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 1
Combat Move - GreekCityStates
2 cavalrys, 5 hoplites and 4 slingerss moved from Syracuse to Lilybaeum
6 hoplites and 3 slingerss moved from Sparta to Corinth
2 archers, 1 cavalry, 5 hoplites and 3 slingerss moved from Athens to Corinth
3 biremes and 1 trireme moved from SZ 67 to SZ 68
1 hoplite and 1 slingers moved from Rhodos to SZ 68
1 hoplite and 1 slingers moved from SZ 68 to Sardis
2 archers, 3 hoplites and 4 slingerss moved from Pergamum to Sardis
Purchase Units - GreekCityStates
GreekCityStates buy 6 archers; Remaining resources: 10 PUs;
Combat - GreekCityStates
Battle in Corinth
GreekCityStates attack with 2 archers, 1 cavalry, 11 hoplites and 6 slingerss
Macedonia defend with 2 cavalrys, 5 hoplites, 4 peltastss and 2 swordmen
GreekCityStates roll dice for 2 archers, 1 cavalry, 11 hoplites and 6 slingerss in Corinth, round 2 : 2/20 hits, 5.33 expected hits
Macedonia roll dice for 2 cavalrys, 5 hoplites, 4 peltastss and 2 swordmen in Corinth, round 2 : 4/13 hits, 4.17 expected hits
2 peltastss owned by the Macedonia and 4 slingerss owned by the GreekCityStates lost in Corinth
GreekCityStates roll dice for 2 archers, 1 cavalry, 11 hoplites and 2 slingerss in Corinth, round 3 : 4/16 hits, 4.67 expected hits
Macedonia roll dice for 2 cavalrys, 5 hoplites, 2 peltastss and 2 swordmen in Corinth, round 3 : 6/11 hits, 3.83 expected hits
1 hoplite owned by the GreekCityStates, 2 archers owned by the GreekCityStates, 2 cavalrys owned by the Macedonia, 2 peltastss owned by the Macedonia, 1 cavalry owned by the GreekCityStates and 2 slingerss owned by the GreekCityStates lost in Corinth
GreekCityStates roll dice for 10 hoplites in Corinth, round 4 : 3/10 hits, 3.33 expected hits
Macedonia roll dice for 5 hoplites and 2 swordmen in Corinth, round 4 : 4/7 hits, 3.17 expected hits
2 swordmen owned by the Macedonia, 1 hoplite owned by the Macedonia and 4 hoplites owned by the GreekCityStates lost in Corinth
GreekCityStates roll dice for 6 hoplites in Corinth, round 5 : 2/6 hits, 2.00 expected hits
Macedonia roll dice for 4 hoplites in Corinth, round 5 : 3/4 hits, 2.00 expected hits
2 hoplites owned by the Macedonia and 3 hoplites owned by the GreekCityStates lost in Corinth
GreekCityStates roll dice for 3 hoplites in Corinth, round 6 : 3/3 hits, 1.00 expected hits
Macedonia roll dice for 2 hoplites in Corinth, round 6 : 0/2 hits, 1.00 expected hits
2 hoplites owned by the Macedonia lost in Corinth
GreekCityStates win, taking Corinth from Macedonia with 3 hoplites remaining. Battle score for attacker is -15
Casualties for GreekCityStates: 2 archers, 1 cavalry, 8 hoplites and 6 slingerss
Casualties for Macedonia: 2 cavalrys, 5 hoplites, 4 peltastss and 2 swordmen
Battle in Sardis
GreekCityStates attack with 2 archers, 4 hoplites and 5 slingerss
Seleucid defend with 4 hoplites and 3 peltastss
GreekCityStates roll dice for 2 archers, 4 hoplites and 5 slingerss in Sardis, round 2 : 3/11 hits, 2.50 expected hits
Seleucid roll dice for 4 hoplites and 3 peltastss in Sardis, round 2 : 3/7 hits, 2.50 expected hits
3 peltastss owned by the Seleucid and 3 slingerss owned by the GreekCityStates lost in Sardis
GreekCityStates roll dice for 2 archers, 4 hoplites and 2 slingerss in Sardis, round 3 : 1/8 hits, 2.00 expected hits
Seleucid roll dice for 4 hoplites in Sardis, round 3 : 3/4 hits, 2.00 expected hits
1 hoplite owned by the Seleucid, 1 archer owned by the GreekCityStates and 2 slingerss owned by the GreekCityStates lost in Sardis
GreekCityStates roll dice for 1 archer and 4 hoplites in Sardis, round 4 : 3/5 hits, 1.50 expected hits
Seleucid roll dice for 3 hoplites in Sardis, round 4 : 1/3 hits, 1.50 expected hits
3 hoplites owned by the Seleucid and 1 archer owned by the GreekCityStates lost in Sardis
GreekCityStates win, taking Sardis from Seleucid with 4 hoplites remaining. Battle score for attacker is 8
Casualties for GreekCityStates: 2 archers and 5 slingerss
Casualties for Seleucid: 4 hoplites and 3 peltastss
Non Combat Move - GreekCityStates
Place Units - GreekCityStates
6 archers placed in Sparta
Turning on Edit Mode
EDIT: Removing units owned by GreekCityStates from SZ 67: 1 trireme
EDIT: Adding units owned by GreekCityStates to SZ 68: 1 trireme
EDIT: Turning off Edit Mode
Turn Complete - GreekCityStates
GreekCityStates collect 48 PUs; end with 58 PUs
Combat Hit Differential Summary :
Macedonia : 2.83
Seleucid : 1.00
GreekCityStates : -1.33
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 1
Combat Move - Macedonia
1 peltasts moved from Thessalonica to SZ 70
1 peltasts moved from SZ 70 to Pergamum
Macedonia take Pergamum from GreekCityStates
1 bireme and 1 trireme moved from SZ 70 to SZ 69
1 cavalry moved from Pella to Delphi
2 hoplites and 4 peltastss moved from Dodona to Delphi
1 hoplite and 3 peltastss moved from Pella to Dodona
1 cavalry, 2 hoplites, 5 peltastss and 1 swordman moved from Larissa to Athens
Macedonia take Athens from GreekCityStates
2 cavalrys moved from Thessalonica to Athens
3 hoplites, 3 peltastss and 2 swordmen moved from Thessalonica to Larissa
1 cavalry moved from Philippopolis to Larissa
2 hoplites and 4 peltastss moved from Philippopolis to Thessalonica
Purchase Units - Macedonia
Macedonia buy 3 hoplites, 1 peltasts and 1 trireme; Remaining resources: 0 PUs;
Combat - Macedonia
Battle in Delphi
Macedonia attack with 1 cavalry, 2 hoplites and 4 peltastss
GreekCityStates defend with 1 archer, 2 hoplites and 3 slingerss
Macedonia roll dice for 1 cavalry, 2 hoplites and 4 peltastss in Delphi, round 2 : 0/7 hits, 1.67 expected hits
GreekCityStates roll dice for 1 archer, 2 hoplites and 3 slingerss in Delphi, round 2 : 3/6 hits, 2.00 expected hits
3 peltastss owned by the Macedonia lost in Delphi
Macedonia roll dice for 1 cavalry, 2 hoplites and 1 peltasts in Delphi, round 3 : 0/4 hits, 1.17 expected hits
GreekCityStates roll dice for 1 archer, 2 hoplites and 3 slingerss in Delphi, round 3 : 2/6 hits, 2.00 expected hits
1 cavalry owned by the Macedonia and 1 peltasts owned by the Macedonia lost in Delphi
2 hoplites owned by the Macedonia retreated to Dodona
GreekCityStates win with 1 archer, 2 hoplites and 3 slingerss remaining. Battle score for attacker is -12
Casualties for Macedonia: 1 cavalry and 4 peltastss
Non Combat Move - Macedonia
Place Units - Macedonia
1 trireme placed in SZ 69
3 hoplites and 1 peltasts placed in Thessalonica
Turn Complete - Macedonia
Macedonia collect 35 PUs; end with 35 PUs
Combat Hit Differential Summary :
Macedonia : -2.83
GreekCityStates : 1.00
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 1
Combat Move - Egypt
3 axemen, 2 chariots and 5 spearmen moved from Sidon to Damascus
2 axemen, 1 chariot and 5 spearmen moved from Jerusalem to Damascus
3 archers moved from Hermopolis to Paraetonium
2 archers moved from Alexandria to Paraetonium
2 spearmen moved from Hermopolis to Paraetonium
4 spearmen moved from Alexandria to Paraetonium
2 axemen moved from Hermopolis to Paraetonium
2 chariots moved from Alexandria to Paraetonium
1 chariot moved from Memphis to Paraetonium
3 axemen moved from Alexandria to SZ 57
1 archer and 2 axemen moved from Memphis to SZ 58
2 spearmen moved from Memphis to SZ 57
2 axemen moved from Hermopolis to Paraetonium
3 spearmen moved from Memphis to Pharan
3 axemen, 3 biremes, 2 spearmen and 1 trireme moved from SZ 57 to SZ 63
1 archer, 2 axemen and 1 trireme moved from SZ 58 to SZ 63
Purchase Units - Egypt
Egypt buy 8 archers and 1 city; Remaining resources: 0 PUs;
Combat - Egypt
Battle in Paraetonium
Egypt attack with 5 archers, 4 axemen, 3 chariots and 6 spearmen
Neutral defend with 3 spearmen
Egypt roll dice for 5 archers, 4 axemen, 3 chariots and 6 spearmen in Paraetonium, round 2 : 4/18 hits, 4.17 expected hits
Neutral roll dice for 3 spearmen in Paraetonium, round 2 : 0/3 hits, 1.00 expected hits
3 spearmen owned by the Neutral lost in Paraetonium
Egypt loses 0 PUs for violating Paraetoniums neutrality.
Egypt win, taking Paraetonium from Neutral with 5 archers, 4 axemen, 3 chariots and 6 spearmen remaining. Battle score for attacker is 9
Casualties for Neutral: 3 spearmen
Battle in Damascus
Egypt attack with 5 axemen, 3 chariots and 10 spearmen
Seleucid defend with 2 cavalrys, 2 hoplites, 1 legionaire and 3 peltastss
Egypt roll dice for 5 axemen, 3 chariots and 10 spearmen in Damascus, round 2 : 4/18 hits, 4.33 expected hits
Seleucid roll dice for 2 cavalrys, 2 hoplites, 1 legionaire and 3 peltastss in Damascus, round 2 : 1/8 hits, 2.17 expected hits
1 cavalry owned by the Seleucid, 3 peltastss owned by the Seleucid and 1 spearman owned by the Egypt lost in Damascus
Egypt roll dice for 5 axemen, 3 chariots and 9 spearmen in Damascus, round 3 : 5/17 hits, 4.17 expected hits
Seleucid roll dice for 1 cavalry, 2 hoplites and 1 legionaire in Damascus, round 3 : 1/4 hits, 1.50 expected hits
1 axeman owned by the Egypt, 1 legionaire owned by the Seleucid, 1 cavalry owned by the Seleucid and 2 hoplites owned by the Seleucid lost in Damascus
Egypt win, taking Damascus from Seleucid with 4 axemen, 3 chariots and 9 spearmen remaining. Battle score for attacker is 22
Casualties for Egypt: 1 axeman and 1 spearman
Casualties for Seleucid: 2 cavalrys, 2 hoplites, 1 legionaire and 3 peltastss
Non Combat Move - Egypt
Turning on Edit Mode
EDIT: Removing units owned by Egypt from Damascus: 1 axeman
EDIT: Adding units owned by Egypt to Damascus: 1 spearman
EDIT: Turning off Edit Mode
Place Units - Egypt
1 city placed in Memphis
8 archers placed in Alexandria
Turn Complete - Egypt
Egypt collect 52 PUs; end with 52 PUs
Combat Hit Differential Summary :
Neutral : -1.00
Egypt : 0.33
Seleucid : -1.67
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 1
Combat Move - Seleucid
2 hoplites moved from Tarsus to SZ 61
2 hoplites and 1 peltasts moved from Attalia to Sardis
1 hoplite moved from Antioch to SZ 61
1 legionaire moved from Antioch to SZ 61
2 peltastss moved from Antioch to Sidon
1 legionaire moved from Antioch to Sidon
1 cataphract, 2 cavalrys, 3 hoplites and 4 peltastss moved from Antioch to Damascus
1 hoplite, 1 legionaire and 2 peltastss moved from Emesa to Damascus
1 cavalry moved from Edessa to Damascus
2 cataphracts, 2 cavalrys, 5 hoplites, 2 legionaires and 4 peltastss moved from Seleucia to Hatra
1 cataphract and 1 cavalry moved from Hatra to Damascus
3 hoplites, 2 legionaires and 3 peltastss moved from Edessa to Amida
2 cataphracts, 2 cavalrys and 2 peltastss moved from Hatra to Amida
3 hoplites and 1 legionaire moved from SZ 61 to Salamis
Purchase Units - Seleucid
Seleucid buy 11 hoplites; Remaining resources: 0 PUs;
Combat - Seleucid
Battle in Sidon
Seleucid attack with 1 legionaire and 2 peltastss
Egypt defend with 1 spearman
Seleucid roll dice for 1 legionaire and 2 peltastss in Sidon, round 2 : 1/3 hits, 0.67 expected hits
Egypt roll dice for 1 spearman in Sidon, round 2 : 1/1 hits, 0.33 expected hits
1 spearman owned by the Egypt and 1 peltasts owned by the Seleucid lost in Sidon
Seleucid win, taking Sidon from Egypt with 1 legionaire and 1 peltasts remaining. Battle score for attacker is 1
Casualties for Seleucid: 1 peltasts
Casualties for Egypt: 1 spearman
Battle in Salamis
Seleucid attack with 3 hoplites and 1 legionaire
Egypt defend with 2 spearmen
Seleucid roll dice for 3 hoplites and 1 legionaire in Salamis, round 2 : 2/4 hits, 1.33 expected hits
Egypt roll dice for 2 spearmen in Salamis, round 2 : 1/2 hits, 0.67 expected hits
1 legionaire owned by the Seleucid and 2 spearmen owned by the Egypt lost in Salamis
Seleucid win, taking Salamis from Egypt with 3 hoplites remaining. Battle score for attacker is 2
Casualties for Seleucid: 1 legionaire
Casualties for Egypt: 2 spearmen
Battle in Amida
Seleucid attack with 2 cataphracts, 2 cavalrys, 3 hoplites, 2 legionaires and 5 peltastss
Neutral defend with 2 archers and 4 spearmen
Seleucid roll dice for 2 cataphracts, 2 cavalrys, 3 hoplites, 2 legionaires and 5 peltastss in Amida, round 2 : 4/14 hits, 4.50 expected hits
Neutral roll dice for 2 archers and 4 spearmen in Amida, round 2 : 1/6 hits, 2.33 expected hits
1 peltasts owned by the Seleucid and 4 spearmen owned by the Neutral lost in Amida
Seleucid roll dice for 2 cataphracts, 2 cavalrys, 3 hoplites, 2 legionaires and 4 peltastss in Amida, round 3 : 2/13 hits, 4.33 expected hits
Neutral roll dice for 2 archers in Amida, round 3 : 2/2 hits, 1.00 expected hits
2 peltastss owned by the Seleucid and 2 archers owned by the Neutral lost in Amida
Seleucid loses 0 PUs for violating Amidas neutrality.
Seleucid win, taking Amida from Neutral with 2 cataphracts, 2 cavalrys, 3 hoplites, 2 legionaires and 2 peltastss remaining. Battle score for attacker is 14
Casualties for Seleucid: 3 peltastss
Casualties for Neutral: 2 archers and 4 spearmen
Battle in Damascus
Seleucid attack with 2 cataphracts, 4 cavalrys, 4 hoplites, 1 legionaire and 6 peltastss
Egypt defend with 3 axemen, 3 chariots and 10 spearmen
Seleucid roll dice for 2 cataphracts, 4 cavalrys, 4 hoplites, 1 legionaire and 6 peltastss in Damascus, round 2 : 6/17 hits, 5.17 expected hits
Egypt roll dice for 3 axemen, 3 chariots and 10 spearmen in Damascus, round 2 : 8/16 hits, 5.83 expected hits
3 axemen owned by the Egypt, 2 cavalrys owned by the Seleucid, 3 spearmen owned by the Egypt and 6 peltastss owned by the Seleucid lost in Damascus
Seleucid roll dice for 2 cataphracts, 2 cavalrys, 4 hoplites and 1 legionaire in Damascus, round 3 : 1/9 hits, 3.50 expected hits
Egypt roll dice for 3 chariots and 7 spearmen in Damascus, round 3 : 3/10 hits, 4.33 expected hits
1 legionaire owned by the Seleucid, 2 cavalrys owned by the Seleucid and 1 spearman owned by the Egypt lost in Damascus
2 cataphracts owned by the Seleucid and 4 hoplites owned by the Seleucid retreated to Emesa
Egypt win with 3 chariots and 6 spearmen remaining. Battle score for attacker is -11
Casualties for Seleucid: 4 cavalrys, 1 legionaire and 6 peltastss
Casualties for Egypt: 3 axemen and 4 spearmen
Battle in Sardis
Seleucid attack with 2 hoplites and 1 peltasts
GreekCityStates defend with 4 hoplites
Seleucid roll dice for 2 hoplites and 1 peltasts in Sardis, round 2 : 0/3 hits, 0.83 expected hits
GreekCityStates roll dice for 4 hoplites in Sardis, round 2 : 3/4 hits, 2.00 expected hits
2 hoplites owned by the Seleucid and 1 peltasts owned by the Seleucid lost in Sardis
GreekCityStates win with 4 hoplites remaining. Battle score for attacker is -12
Casualties for Seleucid: 2 hoplites and 1 peltasts
Non Combat Move - Seleucid
Place Units - Seleucid
11 hoplites placed in Antioch
Turn Complete - Seleucid
Seleucid collect 61 PUs; end with 61 PUs
Combat Hit Differential Summary :
Neutral : -0.33
Egypt : 1.83
Seleucid : -4.33
GreekCityStates : 1.00
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 1
Combat Move - Parthia
2 archers and 4 spearmen moved from Persepolis to Babylon
1 horsearcher moved from Ecbatana to Seleucia
2 horsearchers moved from Cyropolis to Seleucia
1 cataphract, 1 cavalry and 1 horsearcher moved from Susa to Babylon
1 cataphract, 1 cavalry and 1 horsearcher moved from Ctesiphon to Babylon
3 archers and 7 spearmen moved from Susa to Seleucia
1 archer and 4 spearmen moved from Ecbatana to Ctesiphon
3 archers and 7 spearmen moved from Ctesiphon to Seleucia
1 cataphract and 1 cavalry moved from Persepolis to Babylon
Purchase Units - Parthia
Parthia buy 6 archers and 1 spearman; Remaining resources: 3 PUs;
Combat - Parthia
Battle in Babylon
Parthia attack with 2 archers, 3 cataphracts, 3 cavalrys, 2 horsearchers and 4 spearmen
Neutral defend with 3 archers and 7 spearmen
Parthia roll dice for 2 archers, 3 cataphracts, 3 cavalrys, 2 horsearchers and 4 spearmen in Babylon, round 2 : 4/14 hits, 4.17 expected hits
Neutral roll dice for 3 archers and 7 spearmen in Babylon, round 2 : 3/10 hits, 3.83 expected hits
3 spearmen owned by the Parthia and 4 spearmen owned by the Neutral lost in Babylon
Parthia roll dice for 2 archers, 3 cataphracts, 3 cavalrys, 2 horsearchers and 1 spearman in Babylon, round 3 : 3/11 hits, 3.67 expected hits
Neutral roll dice for 3 archers and 3 spearmen in Babylon, round 3 : 1/6 hits, 2.50 expected hits
1 spearman owned by the Parthia and 3 spearmen owned by the Neutral lost in Babylon
Parthia roll dice for 2 archers, 3 cataphracts, 3 cavalrys and 2 horsearchers in Babylon, round 4 : 3/10 hits, 3.50 expected hits
Neutral roll dice for 3 archers in Babylon, round 4 : 1/3 hits, 1.50 expected hits
1 archer owned by the Parthia and 3 archers owned by the Neutral lost in Babylon
Parthia loses 0 PUs for violating Babylons neutrality.
Parthia win, taking Babylon from Neutral with 1 archer, 3 cataphracts, 3 cavalrys and 2 horsearchers remaining. Battle score for attacker is 17
Casualties for Parthia: 1 archer and 4 spearmen
Casualties for Neutral: 3 archers and 7 spearmen
Battle in Seleucia
Parthia attack with 6 archers, 3 horsearchers and 14 spearmen
Seleucid defend with 1 peltasts
Parthia roll dice for 6 archers, 3 horsearchers and 14 spearmen in Seleucia, round 2 : 3/23 hits, 4.33 expected hits
Seleucid roll dice for 1 peltasts in Seleucia, round 2 : 0/1 hits, 0.17 expected hits
1 peltasts owned by the Seleucid lost in Seleucia
Parthia win, taking Seleucia from Seleucid with 6 archers, 3 horsearchers and 14 spearmen remaining. Battle score for attacker is 2
Casualties for Seleucid: 1 peltasts
Non Combat Move - Parthia
Place Units - Parthia
6 archers and 1 spearman placed in Persepolis
Turn Complete - Parthia
Parthia collect 48 PUs; end with 51 PUs
Combat Hit Differential Summary :
Neutral : -2.83
Parthia : -2.67
Seleucid : -0.17
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 1
Combat Move - Numidia
2 archers and 4 spearmen moved from Siwa to Berenice
1 cavalry and 2 spearmen moved from Paliurus to Berenice
2 cavalrys and 3 spearmen moved from Leptis Magna to Berenice
2 cavalrys moved from Cirta to Cartenna
2 cavalrys and 1 spearman moved from Igilgili to Cartenna
2 cavalrys moved from Hippo Regius to Cartenna
2 cavalrys moved from Zama to Cartenna
1 archer and 1 spearman moved from Zama to Capsa
1 archer and 3 spearmen moved from Hippo Regius to Zama
1 cavalry moved from Theveste to Igilgili
3 swordmen moved from Cirta to Auzia
1 spearman moved from Cirta to Auzia
1 archer and 3 spearmen moved from Cirta to Theveste
2 spearmen moved from Theveste to Capsa
1 spearman moved from Cirta to Auzia
2 biremes moved from SZ 29 to SZ 30
Purchase Units - Numidia
Numidia buy 4 archers; Remaining resources: 1 PUs;
Combat - Numidia
Battle in Cartenna
Numidia attack with 8 cavalrys and 1 spearman
Neutral defend with 1 archer, 2 cavalrys and 1 spearman
Numidia roll dice for 8 cavalrys and 1 spearman in Cartenna, round 2 : 4/9 hits, 2.83 expected hits
Neutral roll dice for 1 archer, 2 cavalrys and 1 spearman in Cartenna, round 2 : 1/4 hits, 1.17 expected hits
2 cavalrys owned by the Neutral, 1 spearman owned by the Neutral, 1 archer owned by the Neutral and 1 spearman owned by the Numidia lost in Cartenna
Numidia loses 0 PUs for violating Cartennas neutrality.
Numidia win, taking Cartenna from Neutral with 8 cavalrys remaining. Battle score for attacker is 12
Casualties for Numidia: 1 spearman
Casualties for Neutral: 1 archer, 2 cavalrys and 1 spearman
Battle in Auzia
Numidia attack with 2 spearmen and 3 swordmen
Neutral defend with 1 spearman
Numidia roll dice for 2 spearmen and 3 swordmen in Auzia, round 2 : 2/5 hits, 1.33 expected hits
Neutral roll dice for 1 spearman in Auzia, round 2 : 0/1 hits, 0.33 expected hits
1 spearman owned by the Neutral lost in Auzia
Numidia loses 0 PUs for violating Auzias neutrality.
Numidia win, taking Auzia from Neutral with 2 spearmen and 3 swordmen remaining. Battle score for attacker is 3
Casualties for Neutral: 1 spearman
Non Combat Move - Numidia
Place Units - Numidia
4 archers placed in Leptis Magna
Turn Complete - Numidia
Numidia collect 19 PUs; end with 20 PUs
Combat Hit Differential Summary :
Neutral : -0.50
Numidia : 1.83
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 2
Combat Move - Carthage
1 bireme and 1 trireme moved from SZ 32 to SZ 33
2 cavalrys, 3 spearmen and 2 swordmen moved from Salmantica to Toletum
4 spearmen and 4 swordmen moved from Castulo to Toletum
1 spearman moved from Acci to Carthago Nova
2 biremes moved from SZ 15 to SZ 16
Purchase Units - Carthage
Carthage buy 1 bireme, 4 cavalrys, 2 spearmen, 1 swordman and 2 triremes; Remaining resources: 0 PUs;
Combat - Carthage
Battle in Toletum
Carthage attack with 2 cavalrys, 7 spearmen and 6 swordmen
Neutral defend with 4 cavalrys
Carthage roll dice for 2 cavalrys, 7 spearmen and 6 swordmen in Toletum, round 2 : 6/15 hits, 3.83 expected hits
Neutral roll dice for 4 cavalrys in Toletum, round 2 : 0/4 hits, 0.67 expected hits
4 cavalrys owned by the Neutral lost in Toletum
Carthage loses 0 PUs for violating Toletums neutrality.
Carthage win, taking Toletum from Neutral with 2 cavalrys, 7 spearmen and 6 swordmen remaining. Battle score for attacker is 16
Casualties for Neutral: 4 cavalrys
Non Combat Move - Carthage
Place Units - Carthage
1 bireme and 2 triremes placed in SZ 36
4 cavalrys placed in Corduba
2 spearmen placed in Carthago
1 swordman placed in Carthago
Turn Complete - Carthage
Carthage collect 54 PUs; end with 54 PUs
Combat Hit Differential Summary :
Carthage : 2.17
Neutral : -0.67
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 2
Combat Move - RomanRepublic
1 bireme moved from SZ 35 to SZ 34
2 biremes and 2 triremes moved from SZ 28 to SZ 34
7 legionaires and 10 velitess moved from Capua to SZ 34
7 legionaires and 10 velitess moved from SZ 34 to Lilybaeum
1 ballista, 1 cavalry, 5 legionaires and 4 velitess moved from Genua to Massilia
1 cavalry moved from Arretium to Massilia
Purchase Units - RomanRepublic
RomanRepublic buy 2 biremes, 1 city and 2 triremes; Remaining resources: 4 PUs;
Combat - RomanRepublic
Battle in Massilia
RomanRepublic attack with 1 ballista, 2 cavalrys, 5 legionaires and 4 velitess
Neutral defend with 1 archer and 4 swordmen
RomanRepublic roll dice for 1 ballista, 2 cavalrys, 5 legionaires and 4 velitess in Massilia, round 2 : 3/12 hits, 3.83 expected hits
Neutral roll dice for 1 archer and 4 swordmen in Massilia, round 2 : 2/5 hits, 1.83 expected hits
2 velitess owned by the RomanRepublic and 3 swordmen owned by the Neutral lost in Massilia
RomanRepublic roll dice for 1 ballista, 2 cavalrys, 5 legionaires and 2 velitess in Massilia, round 3 : 1/10 hits, 3.50 expected hits
Neutral roll dice for 1 archer and 1 swordman in Massilia, round 3 : 1/2 hits, 0.83 expected hits
1 velites owned by the RomanRepublic and 1 swordman owned by the Neutral lost in Massilia
RomanRepublic roll dice for 1 ballista, 2 cavalrys, 5 legionaires and 1 velites in Massilia, round 4 : 5/9 hits, 3.33 expected hits
Neutral roll dice for 1 archer in Massilia, round 4 : 1/1 hits, 0.50 expected hits
1 velites owned by the RomanRepublic and 1 archer owned by the Neutral lost in Massilia
RomanRepublic loses 0 PUs for violating Massilias neutrality.
RomanRepublic win, taking Massilia from Neutral with 1 ballista, 2 cavalrys and 5 legionaires remaining. Battle score for attacker is 8
Casualties for RomanRepublic: 4 velitess
Casualties for Neutral: 1 archer and 4 swordmen
Non Combat Move - RomanRepublic
Place Units - RomanRepublic
2 biremes and 2 triremes placed in SZ 34
1 city placed in Genua
Turn Complete - RomanRepublic
RomanRepublic collect 56 PUs; end with 60 PUs
Combat Hit Differential Summary :
Neutral : 0.83
RomanRepublic : -1.67
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 2
Combat Move - GreekCityStates
1 archer, 2 hoplites and 3 slingerss moved from Delphi to Athens
3 hoplites moved from Corinth to Athens
4 hoplites moved from Sardis to SZ 68
4 hoplites moved from SZ 68 to Athens
Purchase Units - GreekCityStates
GreekCityStates buy 1 city and 6 hoplites; Remaining resources: 13 PUs;
Combat - GreekCityStates
Battle in Athens
GreekCityStates attack with 1 archer, 9 hoplites and 3 slingerss
Macedonia defend with 3 cavalrys, 2 hoplites, 5 peltastss and 1 swordman
GreekCityStates roll dice for 1 archer, 9 hoplites and 3 slingerss in Athens, round 2 : 3/13 hits, 3.67 expected hits
Macedonia roll dice for 3 cavalrys, 2 hoplites, 5 peltastss and 1 swordman in Athens, round 2 : 1/11 hits, 2.67 expected hits
3 peltastss owned by the Macedonia and 1 slingers owned by the GreekCityStates lost in Athens
GreekCityStates roll dice for 1 archer, 9 hoplites and 2 slingerss in Athens, round 3 : 3/12 hits, 3.50 expected hits
Macedonia roll dice for 3 cavalrys, 2 hoplites, 2 peltastss and 1 swordman in Athens, round 3 : 3/8 hits, 2.17 expected hits
1 archer owned by the GreekCityStates, 1 cavalry owned by the Macedonia, 2 peltastss owned by the Macedonia and 2 slingerss owned by the GreekCityStates lost in Athens
GreekCityStates roll dice for 9 hoplites in Athens, round 4 : 5/9 hits, 3.00 expected hits
Macedonia roll dice for 2 cavalrys, 2 hoplites and 1 swordman in Athens, round 4 : 1/5 hits, 1.67 expected hits
1 swordman owned by the Macedonia, 2 hoplites owned by the Macedonia, 1 hoplite owned by the GreekCityStates and 2 cavalrys owned by the Macedonia lost in Athens
GreekCityStates win, taking Athens from Macedonia with 8 hoplites remaining. Battle score for attacker is 21
Casualties for GreekCityStates: 1 archer, 1 hoplite and 3 slingerss
Casualties for Macedonia: 3 cavalrys, 2 hoplites, 5 peltastss and 1 swordman
Non Combat Move - GreekCityStates
Place Units - GreekCityStates
1 city placed in Corinth
6 hoplites placed in Sparta
Turning on Edit Mode
EDIT: Removing units owned by GreekCityStates from Sparta: 6 archers
EDIT: Adding units owned by GreekCityStates to Corinth: 6 archers
EDIT: Turning off Edit Mode
Turn Complete - GreekCityStates
GreekCityStates collect 42 PUs; end with 55 PUs
Combat Hit Differential Summary :
Macedonia : -1.50
GreekCityStates : 0.83
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 2
Combat Move - Macedonia
1 peltasts moved from Dodona to Delphi
Macedonia take Delphi from GreekCityStates
1 bireme moved from SZ 70 to SZ 69
5 hoplites moved from Thessalonica to SZ 69
3 peltastss moved from Thessalonica to SZ 69
5 hoplites and 3 peltastss moved from SZ 69 to Athens
1 cavalry, 3 hoplites, 3 peltastss and 2 swordmen moved from Larissa to Athens
3 hoplites and 2 peltastss moved from Dodona to Larissa
2 peltastss moved from Thessalonica to Larissa
1 peltasts moved from Pergamum to Sardis
Seleucid take Sardis from GreekCityStates
Purchase Units - Macedonia
Macedonia buy 2 biremes, 3 hoplites and 3 peltastss; Remaining resources: 0 PUs;
Combat - Macedonia
Battle in Athens
Macedonia attack with 1 cavalry, 8 hoplites, 6 peltastss and 2 swordmen
GreekCityStates defend with 8 hoplites
Macedonia roll dice for 1 cavalry, 8 hoplites, 6 peltastss and 2 swordmen in Athens, round 2 : 5/17 hits, 4.67 expected hits
GreekCityStates roll dice for 8 hoplites in Athens, round 2 : 4/8 hits, 4.00 expected hits
5 hoplites owned by the GreekCityStates and 4 peltastss owned by the Macedonia lost in Athens
Macedonia roll dice for 1 cavalry, 8 hoplites, 2 peltastss and 2 swordmen in Athens, round 3 : 0/13 hits, 4.00 expected hits
GreekCityStates roll dice for 3 hoplites in Athens, round 3 : 1/3 hits, 1.50 expected hits
1 peltasts owned by the Macedonia lost in Athens
Macedonia roll dice for 1 cavalry, 8 hoplites, 1 peltasts and 2 swordmen in Athens, round 4 : 2/12 hits, 3.83 expected hits
GreekCityStates roll dice for 3 hoplites in Athens, round 4 : 3/3 hits, 1.50 expected hits
1 swordman owned by the Macedonia, 2 hoplites owned by the GreekCityStates, 1 cavalry owned by the Macedonia and 1 peltasts owned by the Macedonia lost in Athens
Macedonia roll dice for 8 hoplites and 1 swordman in Athens, round 5 : 1/9 hits, 3.00 expected hits
GreekCityStates roll dice for 1 hoplite in Athens, round 5 : 0/1 hits, 0.50 expected hits
1 hoplite owned by the GreekCityStates lost in Athens
Macedonia win, taking Athens from GreekCityStates with 8 hoplites and 1 swordman remaining. Battle score for attacker is 20
Casualties for Macedonia: 1 cavalry, 6 peltastss and 1 swordman
Casualties for GreekCityStates: 8 hoplites
Non Combat Move - Macedonia
Place Units - Macedonia
2 biremes placed in SZ 69
1 hoplite and 3 peltastss placed in Thessalonica
Macedonia undo move 2.
3 hoplites and 1 peltasts placed in Thessalonica
2 peltastss were produced but were not placed
Turn Complete - Macedonia
Macedonia collect 39 PUs; end with 39 PUs
Turning on Edit Mode
EDIT: Changing PUs for Macedonia from 39 to 43
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Macedonia : -7.50
GreekCityStates : 0.50
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 2
Combat Move - Egypt
1 chariot moved from Paraetonium to Paliurus
Egypt take Paliurus from Numidia
1 chariot moved from Paliurus to Siwa
Egypt take Siwa from Numidia
5 archers, 4 axemen, 2 chariots and 6 spearmen moved from Paraetonium to Siwa
8 archers moved from Alexandria to Paraetonium
3 spearmen moved from Pharan to Jerusalem
3 chariots and 5 spearmen moved from Damascus to Sidon
2 spearmen and 1 trireme moved from SZ 63 to SZ 62
2 spearmen moved from SZ 62 to Attalia
Egypt take Attalia from Seleucid
1 archer, 2 axemen and 1 trireme moved from SZ 63 to SZ 62
1 archer and 2 axemen moved from SZ 62 to Salamis
2 axemen and 2 biremes moved from SZ 63 to SZ 62
2 axemen moved from SZ 62 to Salamis
1 axeman and 1 bireme moved from SZ 63 to SZ 62
1 axeman moved from SZ 62 to Attalia
Purchase Units - Egypt
Egypt buy 5 archers and 10 spearmen; Remaining resources: 2 PUs;
Combat - Egypt
Battle in Salamis
Egypt attack with 1 archer and 4 axemen
Seleucid defend with 3 hoplites
Egypt roll dice for 1 archer and 4 axemen in Salamis, round 2 : 2/5 hits, 1.50 expected hits
Seleucid roll dice for 3 hoplites in Salamis, round 2 : 2/3 hits, 1.50 expected hits
1 axeman owned by the Egypt, 2 hoplites owned by the Seleucid and 1 archer owned by the Egypt lost in Salamis
Egypt roll dice for 3 axemen in Salamis, round 3 : 2/3 hits, 1.00 expected hits
Seleucid roll dice for 1 hoplite in Salamis, round 3 : 0/1 hits, 0.50 expected hits
1 hoplite owned by the Seleucid lost in Salamis
Egypt win, taking Salamis from Seleucid with 3 axemen remaining. Battle score for attacker is 8
Casualties for Egypt: 1 archer and 1 axeman
Casualties for Seleucid: 3 hoplites
Battle in Sidon
Egypt attack with 3 chariots and 5 spearmen
Seleucid defend with 1 legionaire and 1 peltasts
Egypt roll dice for 3 chariots and 5 spearmen in Sidon, round 2 : 2/8 hits, 1.33 expected hits
Seleucid roll dice for 1 legionaire and 1 peltasts in Sidon, round 2 : 0/2 hits, 0.50 expected hits
1 legionaire owned by the Seleucid and 1 peltasts owned by the Seleucid lost in Sidon
Egypt win, taking Sidon from Seleucid with 3 chariots and 5 spearmen remaining. Battle score for attacker is 6
Casualties for Seleucid: 1 legionaire and 1 peltasts
Non Combat Move - Egypt
Place Units - Egypt
8 spearmen placed in Memphis
5 archers and 2 spearmen placed in Alexandria
Turn Complete - Egypt
Egypt collect 58 PUs; end with 60 PUs
Combat Hit Differential Summary :
Egypt : 2.17
Seleucid : -0.50
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 2
Combat Move - Seleucid
11 hoplites moved from Antioch to Sidon
2 cataphracts moved from Emesa to Sidon
4 hoplites moved from Emesa to Damascus
5 hoplites, 2 legionaires and 3 peltastss moved from Hatra to Edessa
2 cataphracts, 2 cavalrys, 3 hoplites, 2 legionaires and 2 peltastss moved from Amida to Melitene
Purchase Units - Seleucid
Seleucid buy 1 city, 2 hoplites and 9 legionaires; Remaining resources: 0 PUs;
Combat - Seleucid
Battle in Sidon
Seleucid attack with 2 cataphracts and 11 hoplites
Egypt defend with 3 chariots and 5 spearmen
Seleucid roll dice for 2 cataphracts and 11 hoplites in Sidon, round 2 : 5/13 hits, 4.67 expected hits
Egypt roll dice for 3 chariots and 5 spearmen in Sidon, round 2 : 5/8 hits, 3.67 expected hits
5 hoplites owned by the Seleucid and 5 spearmen owned by the Egypt lost in Sidon
Seleucid roll dice for 2 cataphracts and 6 hoplites in Sidon, round 3 : 2/8 hits, 3.00 expected hits
Egypt roll dice for 3 chariots in Sidon, round 3 : 2/3 hits, 2.00 expected hits
2 chariots owned by the Egypt and 2 hoplites owned by the Seleucid lost in Sidon
Seleucid roll dice for 2 cataphracts and 4 hoplites in Sidon, round 4 : 3/6 hits, 2.33 expected hits
Egypt roll dice for 1 chariot in Sidon, round 4 : 1/1 hits, 0.67 expected hits
1 chariot owned by the Egypt and 1 hoplite owned by the Seleucid lost in Sidon
Seleucid win, taking Sidon from Egypt with 2 cataphracts and 3 hoplites remaining. Battle score for attacker is -7
Casualties for Seleucid: 8 hoplites
Casualties for Egypt: 3 chariots and 5 spearmen
Battle in Damascus
Seleucid attack with 4 hoplites
Egypt defend with 1 spearman
Seleucid roll dice for 4 hoplites in Damascus, round 2 : 2/4 hits, 1.33 expected hits
Egypt roll dice for 1 spearman in Damascus, round 2 : 1/1 hits, 0.33 expected hits
1 hoplite owned by the Seleucid and 1 spearman owned by the Egypt lost in Damascus
Seleucid win, taking Damascus from Egypt with 3 hoplites remaining. Battle score for attacker is -2
Casualties for Seleucid: 1 hoplite
Casualties for Egypt: 1 spearman
Battle in Melitene
Seleucid attack with 2 cataphracts, 2 cavalrys, 3 hoplites, 2 legionaires and 2 peltastss
Neutral defend with 2 archers and 3 spearmen
Seleucid roll dice for 2 cataphracts, 2 cavalrys, 3 hoplites, 2 legionaires and 2 peltastss in Melitene, round 2 : 5/11 hits, 4.00 expected hits
Neutral roll dice for 2 archers and 3 spearmen in Melitene, round 2 : 3/5 hits, 2.00 expected hits
1 cavalry owned by the Seleucid, 2 peltastss owned by the Seleucid, 3 spearmen owned by the Neutral and 2 archers owned by the Neutral lost in Melitene
Seleucid loses 0 PUs for violating Melitenes neutrality.
Seleucid win, taking Melitene from Neutral with 2 cataphracts, 1 cavalry, 3 hoplites and 2 legionaires remaining. Battle score for attacker is 9
Casualties for Seleucid: 1 cavalry and 2 peltastss
Casualties for Neutral: 2 archers and 3 spearmen
Non Combat Move - Seleucid
Place Units - Seleucid
1 city placed in Edessa
2 hoplites and 9 legionaires placed in Antioch
Turn Complete - Seleucid
Seleucid collect 56 PUs; end with 56 PUs
Combat Hit Differential Summary :
Neutral : 1.00
Egypt : 2.33
Seleucid : 1.67
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 2
Combat Move - Parthia
3 cataphracts, 3 cavalrys and 2 horsearchers moved from Babylon to Hatra
6 archers, 3 horsearchers and 14 spearmen moved from Seleucia to Hatra
6 archers and 1 spearman moved from Persepolis to Babylon
1 archer moved from Babylon to Seleucia
1 archer and 4 spearmen moved from Ctesiphon to Seleucia
1 archer and 3 spearmen moved from Cyropolis to Ctesiphon
Purchase Units - Parthia
Parthia buy 7 cavalrys and 1 city; Remaining resources: 8 PUs;
Combat - Parthia
Battle in Hatra
Parthia attack with 6 archers, 3 cataphracts, 3 cavalrys, 5 horsearchers and 14 spearmen
Seleucid defend with 1 peltasts
Parthia roll dice for 6 archers, 3 cataphracts, 3 cavalrys, 5 horsearchers and 14 spearmen in Hatra, round 2 : 4/31 hits, 7.50 expected hits
Seleucid roll dice for 1 peltasts in Hatra, round 2 : 1/1 hits, 0.17 expected hits
1 spearman owned by the Parthia and 1 peltasts owned by the Seleucid lost in Hatra
Parthia win, taking Hatra from Seleucid with 6 archers, 3 cataphracts, 3 cavalrys, 5 horsearchers and 13 spearmen remaining. Battle score for attacker is -1
Casualties for Parthia: 1 spearman
Casualties for Seleucid: 1 peltasts
Non Combat Move - Parthia
Place Units - Parthia
1 city placed in Seleucia
7 cavalrys placed in Persepolis
Turn Complete - Parthia
Parthia collect 53 PUs; end with 61 PUs
Combat Hit Differential Summary :
Parthia : -3.50
Seleucid : 0.83
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 2
Combat Move - Numidia
4 archers moved from Leptis Magna to Berenice
1 spearman moved from Berenice to Paliurus
Numidia take Paliurus from Egypt
2 spearmen and 3 swordmen moved from Auzia to Siga
4 cavalrys moved from Cartenna to Siga
2 cavalrys moved from Cartenna to Siga
1 cavalry moved from Igilgili to Capsa
1 archer and 3 spearmen moved from Zama to Capsa
1 archer and 3 spearmen moved from Theveste to Capsa
2 cavalrys moved from Cartenna to Zama
2 biremes moved from SZ 30 to SZ 31
Purchase Units - Numidia
Numidia buy 4 archers; Remaining resources: 4 PUs;
Combat - Numidia
Battle in Siga
Numidia attack with 6 cavalrys, 2 spearmen and 3 swordmen
Neutral defend with 2 spearmen
Numidia roll dice for 6 cavalrys, 2 spearmen and 3 swordmen in Siga, round 2 : 1/11 hits, 3.33 expected hits
Neutral roll dice for 2 spearmen in Siga, round 2 : 0/2 hits, 0.67 expected hits
1 spearman owned by the Neutral lost in Siga
Numidia roll dice for 6 cavalrys, 2 spearmen and 3 swordmen in Siga, round 3 : 3/11 hits, 3.33 expected hits
Neutral roll dice for 1 spearman in Siga, round 3 : 0/1 hits, 0.33 expected hits
1 spearman owned by the Neutral lost in Siga
Numidia loses 0 PUs for violating Sigas neutrality.
Numidia win, taking Siga from Neutral with 6 cavalrys, 2 spearmen and 3 swordmen remaining. Battle score for attacker is 6
Casualties for Neutral: 2 spearmen
Non Combat Move - Numidia
Place Units - Numidia
4 archers placed in Leptis Magna
Turn Complete - Numidia
Numidia collect 18 PUs; end with 22 PUs
Combat Hit Differential Summary :
Neutral : -1.00
Numidia : -2.67
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 3
Combat Move - Carthage
1 bireme and 2 triremes moved from SZ 36 to SZ 32
3 spearmen moved from Caralis to SZ 32
3 spearmen moved from SZ 32 to Carthago
2 spearmen and 2 swordmen moved from Carthago Nova to Valentia
4 cavalrys moved from Corduba to Valentia
2 cavalrys, 7 spearmen and 6 swordmen moved from Toletum to Valentia
Purchase Units - Carthage
Carthage buy 1 bireme, 5 cavalrys, 1 hoplite, 2 spearmen, 1 swordman and 1 trireme; Remaining resources: 0 PUs;
Combat - Carthage
Battle in Valentia
Carthage attack with 6 cavalrys, 9 spearmen and 8 swordmen
Neutral defend with 2 archers, 3 axemen and 1 swordman
Carthage roll dice for 6 cavalrys, 9 spearmen and 8 swordmen in Valentia, round 2 : 7/23 hits, 6.17 expected hits
Neutral roll dice for 2 archers, 3 axemen and 1 swordman in Valentia, round 2 : 1/6 hits, 1.83 expected hits
3 axemen owned by the Neutral, 2 archers owned by the Neutral, 1 spearman owned by the Carthage and 1 swordman owned by the Neutral lost in Valentia
Carthage loses 0 PUs for violating Valentias neutrality.
Carthage win, taking Valentia from Neutral with 6 cavalrys, 8 spearmen and 8 swordmen remaining. Battle score for attacker is 18
Casualties for Carthage: 1 spearman
Casualties for Neutral: 2 archers, 3 axemen and 1 swordman
Non Combat Move - Carthage
Place Units - Carthage
1 bireme and 1 trireme placed in SZ 32
4 cavalrys, 1 hoplite, 2 spearmen and 1 swordman placed in Carthago
1 cavalry placed in Corduba
Turn Complete - Carthage
Carthage collect 57 PUs; end with 57 PUs
Combat Hit Differential Summary :
Carthage : 0.83
Neutral : -0.83
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 3
Combat Move - RomanRepublic
7 biremes and 6 triremes moved from SZ 34 to SZ 33
1 ballista, 2 cavalrys and 5 legionaires moved from Massilia to Mediolanum
6 velitess moved from Capua to Salapia
Purchase Units - RomanRepublic
RomanRepublic buy 2 biremes, 1 legionaire, 3 triremes and 2 velitess; Remaining resources: 0 PUs;
Combat - RomanRepublic
Battle in Mediolanum
RomanRepublic attack with 1 ballista, 2 cavalrys and 5 legionaires
Neutral defend with 4 axemen and 1 swordman
RomanRepublic roll dice for 1 ballista, 2 cavalrys and 5 legionaires in Mediolanum, round 2 : 3/8 hits, 3.17 expected hits
Neutral roll dice for 4 axemen and 1 swordman in Mediolanum, round 2 : 1/5 hits, 1.00 expected hits
1 cavalry owned by the RomanRepublic and 3 axemen owned by the Neutral lost in Mediolanum
RomanRepublic roll dice for 1 ballista, 1 cavalry and 5 legionaires in Mediolanum, round 3 : 4/7 hits, 2.83 expected hits
Neutral roll dice for 1 axeman and 1 swordman in Mediolanum, round 3 : 0/2 hits, 0.50 expected hits
1 axeman owned by the Neutral and 1 swordman owned by the Neutral lost in Mediolanum
RomanRepublic loses 0 PUs for violating Mediolanums neutrality.
RomanRepublic win, taking Mediolanum from Neutral with 1 ballista, 1 cavalry and 5 legionaires remaining. Battle score for attacker is 12
Casualties for RomanRepublic: 1 cavalry
Casualties for Neutral: 4 axemen and 1 swordman
Battle in SZ 33
RomanRepublic attack with 7 biremes and 6 triremes
Carthage defend with 4 biremes and 3 triremes
RomanRepublic roll dice for 7 biremes and 6 triremes in SZ 33, round 2 : 2/13 hits, 4.17 expected hits
Carthage roll dice for 4 biremes and 3 triremes in SZ 33, round 2 : 2/7 hits, 2.33 expected hits
2 biremes owned by the Carthage and 2 biremes owned by the RomanRepublic lost in SZ 33
RomanRepublic roll dice for 5 biremes and 6 triremes in SZ 33, round 3 : 5/11 hits, 3.83 expected hits
Carthage roll dice for 2 biremes and 3 triremes in SZ 33, round 3 : 0/5 hits, 1.67 expected hits
3 triremes owned by the Carthage and 2 biremes owned by the Carthage lost in SZ 33
RomanRepublic win with 5 biremes and 6 triremes remaining. Battle score for attacker is 50
Casualties for RomanRepublic: 2 biremes
Casualties for Carthage: 4 biremes and 3 triremes
Non Combat Move - RomanRepublic
Place Units - RomanRepublic
1 legionaire and 2 velitess placed in Genua
2 biremes and 3 triremes placed in SZ 33
Turn Complete - RomanRepublic
RomanRepublic collect 59 PUs; end with 59 PUs
Combat Hit Differential Summary :
Carthage : -2.00
Neutral : -0.50
RomanRepublic : -0.00
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 3
Combat Move - GreekCityStates
6 hoplites moved from Sparta to Corinth
3 biremes and 2 triremes moved from SZ 68 to SZ 67
Purchase Units - GreekCityStates
GreekCityStates buy 1 archer, 6 cavalrys, 5 hoplites and 1 slingers; Remaining resources: 0 PUs;
Non Combat Move - GreekCityStates
Place Units - GreekCityStates
1 archer, 5 hoplites and 1 slingers placed in Corinth
6 cavalrys placed in Sparta
Turn Complete - GreekCityStates
GreekCityStates collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :