@axis-dominion said in Simon33 (Axis+14) vs Axis-Dominion (Allies) PtV:
yeah why would you not be able to scramble?
You can’t from a CV so I find it strange that it isn’t consistent.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 bombers and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 fighters moved from Greece to Russia
2 bombers moved from Yugoslavia to Russia
2 bombers moved from Southern Italy to Russia
1 bomber moved from Southern Italy to 80 Sea Zone
3 infantry moved from Novgorod to Archangel
1 armour and 2 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Archangel
Combat - Germans
Air Battle in Russia
Germans attacks with 6 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 1/4 hits, 0.67 expected hits
1 bomber killed by AA
Bombing raid in Russia rolls: 3,5,7 and causes: 15 damage to unit: factory_major
Bombing raid in Russia causes 15 damage total.
Battle in 80 Sea Zone
Germans attack with 1 bomber
British defend with 1 submarine and 1 transport
1 submarine owned by the British Submerged
Germans roll dice for 1 bomber in 80 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 transport owned by the British lost in 80 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Archangel
Germans attack with 4 infantry
Russians defend with 1 infantry
Germans roll dice for 4 infantry in Archangel, round 2 : 0/4 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 4 infantry in Archangel, round 3 : 0/4 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 4 infantry in Archangel, round 4 : 2/4 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Archangel, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 3 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 armour and 3 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 3 infantry in Belarus, round 2 : 1/4 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 armour and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
3 bombers and 2 fighters moved from Russia to Bryansk
3 aaGuns, 5 artilleries and 24 infantry moved from Rostov to Bryansk
3 artilleries moved from Ukraine to Bryansk
10 mech_infantrys moved from Caucasus to Bryansk
10 mech_infantrys moved from Germany to Eastern Poland
1 fighter moved from Western Germany to Greece
2 fighters and 1 tactical_bomber moved from Yugoslavia to Greece
1 fighter and 2 tactical_bombers moved from Southern Italy to Greece
1 submarine moved from 125 Sea Zone to 119 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 112 Sea Zone to 125 Sea Zone
1 aaGun and 5 infantry moved from Finland to Norway
2 armour and 9 mech_infantrys moved from Northwest Persia to Iraq
1 mech_infantry moved from Persia to Iraq
1 bomber moved from 80 Sea Zone to Iraq
Place Units - Germans
3 armour placed in Ukraine
3 mech_infantrys placed in Persia
3 mech_infantrys placed in Novgorod
2 bombers and 4 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,5
Germans collect 58 PUs; end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 65 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 0.33
Germans : 0.33
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Russians
Russians repair damage of 10x factory_major; Remaining resources: 15 PUs;
Russians buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Volgograd to Caucasus
Russians take Caucasus from Germans
6 infantry moved from Timguska to Kansu
Combat - Russians
Battle in Kansu
Russians attack with 6 infantry
Japanese defend with 1 infantry
Russians roll dice for 6 infantry in Kansu, round 2 : 0/6 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 6 infantry in Kansu, round 3 : 0/6 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0,33 expected hits
Russians roll dice for 6 infantry in Kansu, round 4 : 2/6 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kansu
Russians win, taking Kansu from Japanese with 6 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
12 infantry moved from Timguska to Novosibirsk
2 aaGuns moved from Timguska to Kansu
2 aaGuns, 11 artilleries and 23 infantry moved from Russia to Samara
2 fighters and 1 tactical_bomber moved from Russia to Samara
2 aaGuns, 2 armour, 10 artilleries, 34 infantry and 2 mech_infantrys moved from Volgograd to Caucasus
1 infantry moved from Nenetsia to Urals
Place Units - Russians
5 infantry placed in Russia
Turn Complete - Russians
Russians collect 20 PUs; end with 20 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
Russians : -1,00
Japanese : -1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 6 mech_infantrys and 1 transport; Remaining resources: 4 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Korea to Amur
Japanese take Amur from Russians
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Hopei to Shensi
1 infantry moved from Kweichow to Szechwan
1 mech_infantry moved from Anhwe to Szechwan
5 infantry and 3 mech_infantrys moved from Hunan to Yunnan
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Jehol to Chahar
1 mech_infantry moved from Kiangsu to Hopei
2 infantry moved from Kiangsu to Anhwe
1 bomber, 1 fighter and 1 tactical_bomber moved from French Indo China to Szechwan
1 bomber moved from French Indo China to Shensi
1 fighter moved from French Indo China to Szechwan
2 fighters moved from French Indo China to Yunnan
1 fighter moved from 42 Sea Zone to 49 Sea Zone
1 fighter moved from 42 Sea Zone to 34 Sea Zone
2 fighters and 3 tactical_bombers moved from 42 Sea Zone to 55 Sea Zone
1 submarine moved from 42 Sea Zone to 55 Sea Zone
1 cruiser and 1 marine moved from 42 Sea Zone to 35 Sea Zone
Japanese take 35 Sea Zone from UK_Pacific
1 marine moved from 35 Sea Zone to Philippines
1 marine moved from Java to 42 Sea Zone
1 cruiser and 1 marine moved from 42 Sea Zone to 46 Sea Zone
1 marine moved from 46 Sea Zone to New Guinea
1 fighter moved from Japan to 17 Sea Zone
1 infantry moved from Soviet Far East to 5 Sea Zone
1 infantry and 1 transport moved from 5 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian Islands
Combat - Japanese
Battle in New Guinea
Battle in 17 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 17 Sea Zone
Japanese win, taking New Guinea from ANZAC with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Philippines
Battle in Aleutian Islands
Battle in 34 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 34 Sea Zone
Japanese win, taking Philippines from Americans, taking Aleutian Islands from Americans with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 49 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 49 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Szechwan
Japanese attack with 1 bomber, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 fighter; Chinese defend with 1 infantry
Japanese roll dice for 1 bomber, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Szechwan, round 2 : 1/6 hits, 2.67 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 2/2 hits, 1.00 expected hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Japanese roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in Szechwan, round 3 : 3/4 hits, 2.33 expected hits
Chinese roll dice for 1 fighter in Szechwan, round 3 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Japanese and 1 fighter owned by the British lost in Szechwan
Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Japanese: 1 fighter, 1 infantry and 1 mech_infantry
Casualties for Chinese: 1 infantry
Casualties for British: 1 fighter
Battle in 55 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters and 3 tactical_bombers in 55 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 55 Sea Zone
Japanese win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Yunnan
Japanese attack with 2 fighters, 5 infantry and 3 mech_infantrys
British defend with 1 armour and 1 artillery
Japanese roll dice for 2 fighters, 5 infantry and 3 mech_infantrys in Yunnan, round 2 : 4/10 hits, 2.33 expected hits
Chinese roll dice for 1 armour and 1 artillery in Yunnan, round 2 : 0/2 hits, 0.83 expected hits
1 artillery owned by the British and 1 armour owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 fighters, 5 infantry and 3 mech_infantrys remaining. Battle score for attacker is 10
Casualties for British: 1 armour and 1 artillery
Battle in Shensi
Japanese attack with 1 bomber and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Shensi, round 2 : 2/3 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 bomber moved from Shensi to French Indo China
1 bomber, 1 fighter and 1 tactical_bomber moved from Szechwan to French Indo China
2 fighters moved from Yunnan to French Indo China
1 mech_infantry moved from French Indo China to Kweichow
1 mech_infantry moved from French Indo China to Hunan
1 aaGun moved from Hunan to Yunnan
1 aaGun moved from Anhwe to Hunan
1 battleship and 1 marine moved from 42 Sea Zone to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 46 Sea Zone
2 fighters and 3 tactical_bombers moved from 55 Sea Zone to 46 Sea Zone
1 fighter moved from 49 Sea Zone to 46 Sea Zone
1 fighter moved from 34 Sea Zone to 35 Sea Zone
3 carriers moved from 42 Sea Zone to 46 Sea Zone
1 destroyer moved from 42 Sea Zone to 46 Sea Zone
1 battleship, 2 carriers, 1 destroyer, 1 fighter and 2 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from Japan to French Indo China
1 fighter moved from Korea to Japan
1 infantry moved from Korea to Manchuria
1 fighter moved from 17 Sea Zone to Japan
Place Units - Japanese
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Kiangsu
1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 5 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 59 PUs; end with 63 PUs
Combat Hit Differential Summary :
Americans : 0.67
Chinese : 0.17
Japanese : 1.50
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 bomber, 2 destroyers and 6 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
1 carrier, 1 cruiser, 1 destroyer and 6 submarines moved from 98 Sea Zone to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
2 fighters moved from Gibraltar to 97 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from Egypt to 97 Sea Zone
Combat Hit Differential Summary :
scramble ool for the subs
full scramble, 3 german ftrs from gre, 3 Italian from SIt.
OOL is
cv hit, bb hit, 2 subs, cv, 1 ca, 1 dd, other cruiser, bb, italian ftrs, german ftrs.
are you leaving the japanese tt in z8 alone?
@ksmckay said in Ksmckay vs Giallo (Allies +14):
full scramble, 3 german ftrs from gre, 3 Italian from SIt.
OOL is
cv hit, bb hit, 2 subs, cv, 1 ca, 1 dd, other cruiser, bb, italian ftrs, german ftrs.are you leaving the japanese tt in z8 alone?
Ah I see I can reach sz 8 is it ok to edit
Yeah, not a problem.
I missclicked and the attack started couldn’t stop there. My subs hit 4 times but I have to rs to enclude your italian fighters. What’s the solution here
you mean you didnt do a full scramble?
I think you just roll the first round, and then use the program to do an extra roll for the 3 missing ftrs. And then restart but edit in all of the first round of combat.
@ksmckay said in Ksmckay vs Giallo (Allies +14):
you mean you didnt do a full scramble?
I think you just roll the first round, and then use the program to do an extra roll for the 3 missing ftrs. And then restart but edit in all of the first round of combat.
good idea
;aaa 3@4:
;aaa 3@4;
dice 3d4 but with brackets around it [ ]
[dic7e 3d4] but get rid of the 7
@ksmckay said in Ksmckay vs Giallo (Allies +14):
dice 3d4 but with brackets around it [ ]
[dice 3d4]
3d4: 1, 4, 3
so i think I just have ftrs left and you have a few air units and a surface ship or two, you should be able to just edit away all but one of my ftrs from the sz and redo the attack, full scramble and be good to go.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 bomber, 2 destroyers and 6 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from 97 Sea Zone: 1 submarine
EDIT: Removing units owned by Italians from 97 Sea Zone: 1 battleship, 1 carrier, 2 cruisers and 1 destroyer
EDIT: Removing units owned by Americans from 98 Sea Zone: 1 carrier and 4 submarines
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Gibraltar: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to Gibraltar: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 98 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from 97 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 98 Sea Zone: 2 submarines
EDIT: Turning off Edit Mode
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 bomber moved from Eastern United States to 8 Sea Zone
2 fighters moved from Gibraltar to 97 Sea Zone
1 cruiser moved from 98 Sea Zone to 97 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from Egypt to 97 Sea Zone
Combat - Americans
Italians scrambles 3 units out of Greece to defend against the attack in 97 Sea Zone
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 8 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 8 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 97 Sea Zone
Americans attack with 1 bomber, 1 cruiser, 3 fighters and 1 tactical_bomber
Germans defend with 3 fighters; Italians defend with 4 fighters and 2 transports
Americans roll dice for 1 bomber, 1 cruiser, 3 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 1/6 hits, 3,33 expected hits
Italians roll dice for 7 fighters and 2 transports in 97 Sea Zone, round 2 : 6/7 hits, 4,67 expected hits
1 cruiser owned by the Americans, 1 tactical_bomber owned by the Americans, 3 fighters owned by the Americans, 1 bomber owned by the Americans and 1 fighter owned by the Italians lost in 97 Sea Zone
Italians win with 6 fighters and 2 transports remaining. Battle score for attacker is -55
Casualties for Americans: 1 bomber, 1 cruiser, 3 fighters and 1 tactical_bomber
Casualties for Italians: 1 fighter
Moving scrambled unit from 97 Sea Zone back to originating territory: Greece
Moving scrambled unit from 97 Sea Zone back to originating territory: Greece
Moving scrambled unit from 97 Sea Zone back to originating territory: Greece
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Non Combat Move - Americans
3 carriers and 2 submarines moved from 91 Sea Zone to 92 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 artillery moved from Gibraltar to 92 Sea Zone
1 artillery moved from 92 Sea Zone to Morocco
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Malta to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
1 transport moved from 98 Sea Zone to 72 Sea Zone
1 transport moved from 98 Sea Zone to 92 Sea Zone
1 armour moved from Alexandria to Egypt
1 infantry moved from Trans-Jordan to Egypt
4 bombers, 1 fighter and 2 tactical_bombers moved from Eastern United States to Gibraltar
1 bomber moved from 8 Sea Zone to British Columbia
2 aaGuns and 2 mech_infantrys moved from Western United States to British Columbia
1 aaGun moved from Central United States to Western United States
2 carriers moved from 26 Sea Zone to 10 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 mech_infantry moved from British Columbia to Western United States
2 fighters moved from 41 Sea Zone to Queensland
1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 4 fighters and 2 submarines moved from 41 Sea Zone to 39 Sea Zone
Place Units - Americans
2 destroyers placed in 101 Sea Zone
1 bomber and 6 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Italians : 1,33
Americans : -2,33