Can I edit the 2 Ger Inf from Kufra to Tobruk?!
Makalakalane (ax) vs Enigma (al)
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@Enigma Vanvittig hit-rate med Tyskland!
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Russians Russians buy 1 armour and 9 infantry; Remaining resources: 1 PUs; Combat Move - Russians 3 fighters moved from Bryansk to Western Ukraine 3 infantry moved from Ukraine to Western Ukraine 2 mech_infantrys moved from Ukraine to Russia 3 artilleries and 24 infantry moved from Bryansk to Russia 1 infantry moved from Archangel to Smolensk 2 infantry moved from Archangel to Vologda 7 armour moved from Ukraine to Russia Combat - Russians Battle in Western Ukraine Russians attack with 3 fighters and 3 infantry Germans defend with 1 armour and 2 mech_infantrys Russians roll dice for 3 fighters and 3 infantry in Western Ukraine, round 2 : 2/6 hits, 2.00 expected hits Germans roll dice for 1 armour and 2 mech_infantrys in Western Ukraine, round 2 : 3/3 hits, 1.17 expected hits 3 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Western Ukraine retreated to Western Ukraine Germans win with 1 armour remaining. Battle score for attacker is -1 Casualties for Russians: 3 infantry Casualties for Germans: 2 mech_infantrys Non Combat Move - Russians 3 fighters moved from Western Ukraine to Russia 4 aaGuns moved from Bryansk to Russia 17 infantry moved from Amur to Korea 2 aaGuns moved from Amur to Korea 1 tactical_bomber moved from Amur to Korea 1 fighter moved from Amur to Korea Place Units - Russians 1 armour and 9 infantry placed in Russia Turn Complete - Russians Russians collect 29 PUs; end with 30 PUsCombat Hit Differential Summary :
Germans : 1.83 Russians : 0.00 -
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 1 destroyer, 2 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Japanese 1 infantry moved from Malaya to Shan State 2 infantry moved from Malaya to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Shan State 1 tactical_bomber moved from 34 Sea Zone to 6 Sea Zone 1 fighter moved from 34 Sea Zone to 6 Sea Zone 2 bombers and 6 fighters moved from Japan to 6 Sea Zone 3 fighters and 3 tactical_bombers moved from Kiangsu to 6 Sea Zone 2 fighters moved from 35 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangtung to 6 Sea Zone 1 tactical_bomber moved from Manchuria to 6 Sea Zone 1 infantry moved from Kansu to Tsinghai Japanese take Tsinghai from Chinese 1 infantry moved from Hunan to Kwangsi 1 artillery and 6 mech_infantrys moved from Kwangtung to Kwangsi 1 armour and 1 mech_infantry moved from Kiangsu to Kwangsi 1 artillery moved from Philippines to 35 Sea Zone 2 infantry moved from Philippines to 35 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 35 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Shan State 1 infantry moved from 37 Sea Zone to Shan State 1 artillery moved from 37 Sea Zone to Shan State 1 battleship moved from 35 Sea Zone to 19 Sea Zone 1 cruiser moved from 35 Sea Zone to 19 Sea Zone 1 tactical_bomber moved from 37 Sea Zone to 6 Sea Zone 1 fighter moved from 37 Sea Zone to Shan State 1 destroyer moved from 35 Sea Zone to 19 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 infantry and 1 transport moved from 34 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to Kwangsi Combat - Japanese Battle in 19 Sea Zone Japanese attack with 1 battleship, 1 cruiser and 1 destroyer Americans defend with 1 destroyer Japanese roll dice for 1 battleship, 1 cruiser and 1 destroyer in 19 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits Americans roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 battleship owned by the Japanese 1 destroyer owned by the Americans lost in 19 Sea Zone Japanese win with 1 battleship, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Kwangsi Japanese attack with 1 armour, 1 artillery, 2 infantry and 7 mech_infantrys British defend with 1 infantry Japanese roll dice for 1 armour, 1 artillery, 2 infantry and 7 mech_infantrys in Kwangsi, round 2 : 1/11 hits, 2,50 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 armour, 1 artillery, 1 infantry and 7 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Shan State Japanese attack with 1 artillery, 1 fighter and 5 infantry British defend with 2 mech_infantrys Japanese roll dice for 1 battleship and 1 cruiser in Shan State, round 2 : 2/2 hits, 1,17 expected hits UK_Pacific roll dice for 2 mech_infantrys in Shan State, round 2 : 0/2 hits, 0,67 expected hits 2 mech_infantrys owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 fighter and 5 infantry remaining. Battle score for attacker is 8 Casualties for British: 2 mech_infantrys Battle in 6 Sea Zone Japanese attack with 2 bombers, 13 fighters and 7 tactical_bombers Americans defend with 2 battleships, 3 carriers, 3 cruisers, 4 fighters, 2 submarines and 4 transports 2 submarines owned by the Americans Submerged Japanese roll dice for 2 bombers, 13 fighters and 7 tactical_bombers in 6 Sea Zone, round 2 : 11/22 hits, 12,50 expected hits Units damaged: 1 battleship owned by the Americans Americans roll dice for 2 battleships, 3 carriers, 3 cruisers, 4 fighters and 4 transports in 6 Sea Zone, round 2 : 5/12 hits, 6,50 expected hits 5 fighters owned by the Japanese, 3 cruisers owned by the Americans, 3 carriers owned by the Americans and 1 battleship owned by the Americans lost in 6 Sea Zone Japanese roll dice for 2 bombers, 8 fighters and 7 tactical_bombers in 6 Sea Zone, round 3 : 10/17 hits, 10,00 expected hits Americans roll dice for 1 battleship, 4 fighters and 4 transports in 6 Sea Zone, round 3 : 2/5 hits, 3,33 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 4 fighters owned by the Americans, 4 transports owned by the Americans and 1 battleship owned by the Americans lost in 6 Sea Zone Japanese win with 2 bombers, 7 fighters and 6 tactical_bombers remaining. Battle score for attacker is 121 Casualties for Japanese: 6 fighters and 1 tactical_bomber Casualties for Americans: 2 battleships, 3 carriers, 3 cruisers, 4 fighters and 4 transports Non Combat Move - Japanese 1 fighter moved from Shan State to 37 Sea Zone 1 carrier moved from 34 Sea Zone to 19 Sea Zone 1 carrier moved from 35 Sea Zone to 6 Sea Zone 1 fighter moved from 6 Sea Zone to 19 Sea Zone 3 fighters moved from 6 Sea Zone to Manchuria 1 destroyer moved from 35 Sea Zone to 42 Sea Zone 1 destroyer moved from 35 Sea Zone to 6 Sea Zone 3 tactical_bombers moved from 6 Sea Zone to Manchuria 1 tactical_bomber moved from 6 Sea Zone to Manchuria 1 fighter moved from 6 Sea Zone to Japan 2 bombers moved from 6 Sea Zone to Manchuria Place Units - Japanese 1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone 1 artillery and 2 infantry placed in Malaya 3 mech_infantrys placed in Shantung 3 mech_infantrys placed in Kiangsu Turn Complete - Japanese Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3,5,1 Japanese collect 52 PUs (4 lost to blockades); end with 52 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 57 PUsCombat Hit Differential Summary :
Americans : -2,17 Chinese : 0,67 UK_Pacific : -0,67 Japanese : -2,67 -
@Enigma Pokkers, glemte igen en ubåd. Vil du redigere den til Indien i USA’s tur?
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 3 artilleries, 1 carrier, 1 factory_minor, 3 infantry and 3 transports; Remaining resources: 3 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Japanese from 79 Sea Zone: 1 submarine EDIT: Adding units owned by Japanese to 39 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 4 mech_infantrys moved from Eastern United States to 101 Sea Zone 4 infantry moved from Eastern United States to 101 Sea Zone 4 infantry, 4 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 3 infantry moved from 91 Sea Zone to Gibraltar 3 mech_infantrys moved from 91 Sea Zone to Gibraltar Combat - Americans Americans creates battle in territory 6 Sea Zone Battle in Gibraltar Battle in Morocco Battle in 6 Sea Zone Americans attack with 2 submarines Japanese defend with 2 carriers, 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers 1 submarine owned by the Japanese Submerged Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 2 carriers, 2 destroyers, 2 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 1/8 hits, 3.67 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 2 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 : 2/7 hits, 3.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone Japanese win, taking Gibraltar from Germans, taking Morocco from Italians with 2 carriers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Americans: 2 submarines Casualties for Japanese: 2 destroyers Non Combat Move - Americans Turning on Edit Mode EDIT: Adding units owned by Japanese to 6 Sea Zone: 2 destroyers EDIT: Adding units owned by Americans to 25 Sea Zone: 1 submarine EDIT: Adding units owned by Americans to 15 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 1 destroyer moved from 18 Sea Zone to 16 Sea Zone 2 battleships, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone 1 tactical_bomber moved from Siberia to Korea 2 fighters moved from Siberia to Korea Place Units - Americans 1 factory_minor placed in Korea 1 carrier and 3 transports placed in 101 Sea Zone 3 artilleries and 3 infantry placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,3,4,1,1,3,6,3,5,2,2 Americans collect 51 PUs (3 lost to blockades); end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUsCombat Hit Differential Summary :
Americans : 1.00 Japanese : -4.00 -
TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery moved from Shensi to Tsinghai 1 infantry moved from Shensi to Tsinghai 1 infantry moved from Shensi to Kansu Chinese take Kansu from Japanese 1 infantry moved from Shensi to Suiyuyan Chinese take Suiyuyan from Japanese 1 infantry moved from Kweichow to Anhwe Chinese take Anhwe from Japanese 2 infantry moved from Kweichow to Hopei Chinese take Hopei from Japanese Combat - Chinese Battle in Tsinghai Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Tsinghai, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Tsinghai, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 4 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUsCombat Hit Differential Summary :
Chinese : -0.33 Japanese : -0.67 -
TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 3 artilleries, 1 carrier, 1 factory_minor, 3 infantry and 3 transports; Remaining resources: 3 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Japanese from 79 Sea Zone: 1 submarine EDIT: Adding units owned by Japanese to 39 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 4 mech_infantrys moved from Eastern United States to 101 Sea Zone 4 infantry moved from Eastern United States to 101 Sea Zone 4 infantry, 4 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 3 infantry moved from 91 Sea Zone to Gibraltar 3 mech_infantrys moved from 91 Sea Zone to Gibraltar Combat - Americans Americans creates battle in territory 6 Sea Zone Battle in Gibraltar Battle in Morocco Battle in 6 Sea Zone Americans attack with 2 submarines Japanese defend with 2 carriers, 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers 1 submarine owned by the Japanese Submerged Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 2 carriers, 2 destroyers, 2 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 1/8 hits, 3.67 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 2 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 : 2/7 hits, 3.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone Japanese win, taking Gibraltar from Germans, taking Morocco from Italians with 2 carriers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Americans: 2 submarines Casualties for Japanese: 2 destroyers Non Combat Move - Americans Turning on Edit Mode EDIT: Adding units owned by Japanese to 6 Sea Zone: 2 destroyers EDIT: Adding units owned by Americans to 25 Sea Zone: 1 submarine EDIT: Adding units owned by Americans to 15 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 1 destroyer moved from 18 Sea Zone to 16 Sea Zone 2 battleships, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone 1 tactical_bomber moved from Siberia to Korea 2 fighters moved from Siberia to Korea Place Units - Americans 1 factory_minor placed in Korea 1 carrier and 3 transports placed in 101 Sea Zone 3 artilleries and 3 infantry placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,3,4,1,1,3,6,3,5,2,2 Americans collect 51 PUs (3 lost to blockades); end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery moved from Shensi to Tsinghai 1 infantry moved from Shensi to Tsinghai 1 infantry moved from Shensi to Kansu Chinese take Kansu from Japanese 1 infantry moved from Shensi to Suiyuyan Chinese take Suiyuyan from Japanese 1 infantry moved from Kweichow to Anhwe Chinese take Anhwe from Japanese 2 infantry moved from Kweichow to Hopei Chinese take Hopei from Japanese Combat - Chinese Battle in Tsinghai Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Tsinghai, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Tsinghai, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 4 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs Purchase Units - British British buy 3 fighters; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Union of South Africa to South West Africa 1 artillery moved from Union of South Africa to South West Africa 1 mech_infantry moved from India to Shan State 1 armour moved from Yunnan to French Indo China 1 tactical_bomber moved from Burma to French Indo China 3 artilleries, 2 fighters and 3 infantry moved from Burma to Shan State Combat - British Battle in Shan State British attack with 3 artilleries, 2 fighters, 3 infantry and 1 mech_infantry Japanese defend with 1 artillery and 5 infantry British roll dice for 3 artilleries, 2 fighters, 3 infantry and 1 mech_infantry in Shan State, round 2 : 2/9 hits, 3.17 expected hits Japanese roll dice for 1 artillery and 5 infantry in Shan State, round 2 : 1/6 hits, 2.00 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State British roll dice for 3 artilleries, 2 fighters, 2 infantry and 1 mech_infantry in Shan State, round 3 : 5/8 hits, 3.00 expected hits Japanese roll dice for 1 artillery and 3 infantry in Shan State, round 3 : 1/4 hits, 1.33 expected hits 3 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Shan State British win, taking Shan State from Japanese with 3 artilleries, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 13 Casualties for British: 2 infantry Casualties for Japanese: 1 artillery and 5 infantry Battle in French Indo China British attack with 1 armour and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 armour and 1 tactical_bomber in French Indo China, round 2 : 0/2 hits, 1.17 expected hits Japanese roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0.33 expected hits 1 tactical_bomber owned by the British lost in French Indo China British roll dice for 1 armour in French Indo China, round 3 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in French Indo China, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in French Indo China British win, taking French Indo China from Japanese with 1 armour remaining. Battle score for attacker is -8 Casualties for British: 1 tactical_bomber Casualties for Japanese: 1 infantry Battle in South West Africa British attack with 1 artillery and 1 infantry Italians defend with 1 infantry British roll dice for 1 artillery and 1 infantry in South West Africa, round 2 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in South West Africa, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in South West Africa British win, taking South West Africa from Italians with 1 artillery remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - British 1 transport moved from 72 Sea Zone to 70 Sea Zone 4 infantry moved from Trans-Jordan to Egypt 2 fighters moved from Shan State to India 3 aaGuns moved from Yunnan to Shan State 1 destroyer moved from 104 Sea Zone to 91 Sea Zone Place Units - British 3 fighters placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,3,2,3 British collect 29 PUs (3 lost to blockades); end with 30 PUs Place Units - UK_Pacific 1 armour placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,2,2,2,4,6 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,5 UK_Pacific collect 8 PUs (1 lost to blockades); end with 8 PUs Some Units in India change ownership: 1 armourCombat Hit Differential Summary :
British : 0.50 Italians : 0.67 Americans : 1.00 Chinese : -0.33 Japanese : -5.67 -
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Eastern Poland to Bryansk 1 bomber moved from Southern Italy to Bryansk 1 infantry moved from Northern Italy to 97 Sea Zone 1 infantry moved from Northern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Trans-Jordan 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 infantry moved from Alexandria to 98 Sea Zone 1 armour moved from Alexandria to 98 Sea Zone 1 armour moved from 98 Sea Zone to Syria 1 infantry moved from 98 Sea Zone to Syria Combat - Italians Battle in Trans-Jordan Battle in Syria Battle in Bryansk Italians attack with 1 armour and 1 bomber Russians defend with 1 infantry Italians roll dice for 1 armour and 1 bomber in Bryansk, round 2 : 2/2 hits, 1,17 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Bryansk Italians win, taking Trans-Jordan from British, taking Syria from French, taking Bryansk from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 bomber moved from Bryansk to Eastern Poland 2 aaGuns, 1 artillery and 1 infantry moved from Eastern Poland to Western Ukraine 1 battleship moved from 97 Sea Zone to 98 Sea Zone 1 artillery moved from Alexandria to Tobruk 1 infantry moved from Alexandria to Tobruk Place Units - Italians 1 armour, 1 fighter and 1 mech_infantry placed in Southern Italy 1 artillery and 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUsCombat Hit Differential Summary :
Italians : 0,83 Russians : -0,33 -
TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Anglo Egyptian Sudan to Egypt 2 fighters moved from India to Shan State Place Units - ANZAC 2 destroyers placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Anglo Egyptian Sudan to Egypt 2 fighters moved from India to Shan State Place Units - ANZAC 2 destroyers placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs Combat Move - French 1 infantry moved from Rhodesia to Tanganyika Territory Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 1 artillery, 1 bomber and 7 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Bessarabia to Ukraine 1 armour moved from Eastern Poland to Ukraine 1 bomber moved from Greece to Ukraine 1 bomber moved from Greece to Ukraine 2 infantry moved from Novgorod to Archangel 1 bomber moved from Southern Italy to Archangel 1 infantry moved from Novgorod to Archangel 1 infantry moved from Belarus to Smolensk 1 bomber moved from Greece to Smolensk 1 infantry moved from Belarus to Smolensk 3 infantry moved from Novgorod to Archangel 1 submarine moved from 121 Sea Zone to 106 Sea Zone Germans take 106 Sea Zone from British Combat - Germans Battle in Ukraine Germans attack with 1 armour, 2 bombers and 1 mech_infantry Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 armour, 2 bombers and 1 mech_infantry in Ukraine, round 2 : 3/4 hits, 2,00 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 1 armour and 2 bombers remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Smolensk, round 2 : 1/3 hits, 1,00 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 1 bomber and 6 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 6 infantry in Archangel, round 2 : 1/7 hits, 1,67 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 1 bomber and 5 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 2 aaGuns, 2 armour, 10 artilleries, 26 infantry and 6 mech_infantrys moved from Belarus to Bryansk 1 armour moved from Western Ukraine to Bryansk 3 armour moved from Eastern Poland to Bryansk 3 mech_infantrys moved from Eastern Poland to Bryansk 3 armour moved from Novgorod to Bryansk 1 bomber moved from Archangel to Novgorod 1 bomber moved from Smolensk to Novgorod 1 infantry moved from Vyborg to Novgorod 2 bombers moved from Ukraine to Southern Italy 1 submarine moved from 95 Sea Zone to 97 Sea Zone 1 infantry moved from Alexandria to 98 Sea Zone 1 armour moved from Alexandria to 98 Sea Zone 1 armour moved from 98 Sea Zone to Syria 1 infantry moved from 98 Sea Zone to Syria 1 tactical_bomber moved from 98 Sea Zone to Bryansk 1 fighter moved from 98 Sea Zone to Western Germany 1 fighter moved from Germany to Western Germany 1 tactical_bomber moved from Germany to Bryansk 1 fighter and 1 tactical_bomber moved from Alexandria to 98 Sea Zone 5 armour and 4 mech_infantrys moved from Germany to Eastern Poland Place Units - Germans 1 artillery and 2 infantry placed in France 1 armour, 1 bomber and 5 infantry placed in Western Germany 3 armour placed in Novgorod Turn Complete - Germans Germans collect 55 PUs; end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUsCombat Hit Differential Summary :
Germans : 0,33 Russians : 1,00 -
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Russians Turning on Edit Mode EDIT: Removing units owned by Americans from Yakut S.S.R.: 1 bomber EDIT: Adding units owned by Americans to Korea: 1 bomber EDIT: Turning off Edit Mode Russians buy 3 fighters; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Vologda to Smolensk 3 fighters moved from Russia to Smolensk Combat - Russians Battle in Smolensk Russians attack with 3 fighters and 2 infantry Germans defend with 2 infantry Russians roll dice for 3 fighters and 2 infantry in Smolensk, round 2 : 2/5 hits, 1.83 expected hits Germans roll dice for 2 infantry in Smolensk, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Smolensk Russians win with 3 fighters remaining. Battle score for attacker is 0 Casualties for Russians: 2 infantry Casualties for Germans: 2 infantry Non Combat Move - Russians 3 fighters moved from Smolensk to Russia 1 infantry moved from Amur to Korea Place Units - Russians 3 fighters placed in Russia Turn Complete - Russians Russians collect 24 PUs; end with 24 PUsCombat Hit Differential Summary :
Germans : 1.33 Russians : 0.17 -
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 6 infantry, 2 mech_infantrys and 3 transports; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 6 Sea Zone to 15 Sea Zone Japanese take 6 Sea Zone from Americans 1 destroyer moved from 6 Sea Zone to 17 Sea Zone 1 destroyer moved from 17 Sea Zone to 24 Sea Zone 1 destroyer moved from 24 Sea Zone to 25 Sea Zone 1 submarine moved from 6 Sea Zone to 16 Sea Zone 1 fighter moved from 6 Sea Zone to 15 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 15 Sea Zone 1 fighter moved from 6 Sea Zone to 25 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone 2 mech_infantrys moved from Kiangsu to Anhwe 3 fighters moved from Manchuria to Anhwe 4 tactical_bombers moved from Manchuria to Anhwe 1 infantry moved from Malaya to Shan State 1 infantry moved from Malaya to Shan State 1 artillery moved from Malaya to Shan State 1 artillery moved from Kwangsi to 36 Sea Zone 1 infantry moved from Kwangsi to 36 Sea Zone 5 transports moved from 37 Sea Zone to 36 Sea Zone 1 armour moved from Kwangsi to 36 Sea Zone 4 mech_infantrys moved from Kwangsi to 36 Sea Zone 1 armour, 1 artillery, 1 infantry, 4 mech_infantrys and 6 transports moved from 36 Sea Zone to 37 Sea Zone 1 armour, 1 artillery, 1 infantry and 4 mech_infantrys moved from 37 Sea Zone to Shan State 1 fighter moved from 19 Sea Zone to French Indo China 3 mech_infantrys moved from Kwangsi to French Indo China 1 fighter moved from 37 Sea Zone to Shan State 1 fighter moved from Japan to 16 Sea Zone 1 destroyer moved from 19 Sea Zone to 16 Sea Zone 2 bombers moved from Manchuria to Shan State Combat - Japanese Battle in 16 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 16 Sea Zone Japanese win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 15 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 15 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits Americans roll dice for 1 submarine in 15 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 15 Sea Zone, round 3 : 1/3 hits, 1,50 expected hits Americans roll dice for 1 submarine in 15 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 15 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 submarine Battle in 25 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 25 Sea Zone Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in French Indo China Japanese attack with 1 fighter and 3 mech_infantrys British defend with 1 armour Japanese roll dice for 1 fighter and 3 mech_infantrys in French Indo China, round 2 : 0/4 hits, 1,00 expected hits UK_Pacific roll dice for 1 armour in French Indo China, round 2 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 fighter and 3 mech_infantrys in French Indo China, round 3 : 1/4 hits, 1,00 expected hits UK_Pacific roll dice for 1 armour in French Indo China, round 3 : 1/1 hits, 0,50 expected hits 1 mech_infantry owned by the Japanese and 1 armour owned by the British lost in French Indo China Japanese win, taking French Indo China from UK_Pacific with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 2 Casualties for Japanese: 1 mech_infantry Casualties for British: 1 armour Battle in Anhwe Japanese attack with 3 fighters, 2 mech_infantrys and 4 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 3 fighters, 2 mech_infantrys and 4 tactical_bombers in Anhwe, round 2 : 2/9 hits, 4,33 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 3 fighters, 2 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Shan State Japanese attack with 1 armour, 2 artilleries, 2 bombers, 1 fighter, 3 infantry and 4 mech_infantrys British defend with 3 aaGuns, 3 artilleries, 1 infantry and 1 mech_infantry; ANZAC defend with 2 fighters AA fire in Shan State : 1/3 hits, 0,50 expected hits 1 fighter owned by the Japanese lost in Shan State Japanese roll dice for 1 battleship and 1 cruiser in Shan State, round 2 : 1/2 hits, 1,17 expected hits Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 3 infantry and 4 mech_infantrys in Shan State, round 2 : 3/12 hits, 4,00 expected hits UK_Pacific roll dice for 3 aaGuns, 3 artilleries, 2 fighters, 1 infantry and 1 mech_infantry in Shan State, round 2 : 2/7 hits, 3,00 expected hits 2 infantry owned by the Japanese, 3 aaGuns owned by the British and 1 infantry owned by the British lost in Shan State Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 1 infantry and 4 mech_infantrys in Shan State, round 3 : 4/10 hits, 3,67 expected hits UK_Pacific roll dice for 3 artilleries, 2 fighters and 1 mech_infantry in Shan State, round 3 : 1/6 hits, 2,67 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the British and 3 artilleries owned by the British lost in Shan State Japanese roll dice for 1 armour, 2 artilleries, 2 bombers and 4 mech_infantrys in Shan State, round 4 : 4/9 hits, 3,50 expected hits UK_Pacific roll dice for 2 fighters in Shan State, round 4 : 1/2 hits, 1,33 expected hits 1 artillery owned by the Japanese and 2 fighters owned by the ANZAC lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 armour, 1 artillery, 2 bombers and 4 mech_infantrys remaining. Battle score for attacker is 31 Casualties for Japanese: 1 artillery, 1 fighter and 3 infantry Casualties for British: 3 aaGuns, 3 artilleries, 1 infantry and 1 mech_infantry Casualties for ANZAC: 2 fighters Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from 15 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone 2 bombers moved from Shan State to Malaya 1 cruiser moved from 19 Sea Zone to 6 Sea Zone 1 battleship moved from 19 Sea Zone to 6 Sea Zone 1 carrier moved from 19 Sea Zone to 36 Sea Zone 3 fighters and 4 tactical_bombers moved from Anhwe to Manchuria 1 fighter moved from 16 Sea Zone to Manchuria 2 mech_infantrys moved from Shantung to Manchuria 1 mech_infantry moved from Kiangsu to Kwangtung 1 destroyer moved from 42 Sea Zone to 37 Sea Zone 1 mech_infantry moved from Shantung to Manchuria 1 fighter moved from French Indo China to 36 Sea Zone 1 carrier moved from 37 Sea Zone to 42 Sea Zone 2 destroyers moved from 37 Sea Zone to 42 Sea Zone Place Units - Japanese 1 armour and 2 mech_infantrys placed in Shantung 1 artillery and 2 infantry placed in Kiangsu 3 infantry placed in Malaya 1 infantry placed in Japan 3 transports placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 52 PUs; end with 52 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 57 PUsCombat Hit Differential Summary :
Americans : 0,17 Chinese : -0,33 UK_Pacific : -3,00 AA fire in Shan State : : 0,50 Japanese : -5,33 -
@Enigma Hold k… nogle elendige hit-rates Japan har - i alliancens sidste tur var tallet -5,67 og i denne runde -5,33 :anguished:
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 3 armour, 3 artilleries, 1 destroyer, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Korea to 25 Sea Zone 1 tactical_bomber moved from Korea to 16 Sea Zone 1 fighter moved from Korea to 16 Sea Zone Combat - Americans Battle in 16 Sea Zone Americans attack with 1 fighter and 1 tactical_bomber Japanese defend with 1 destroyer and 1 submarine 1 submarine owned by the Japanese Submerged Americans roll dice for 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 tactical_bomber owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Americans: 1 tactical_bomber Casualties for Japanese: 1 destroyer Battle in 25 Sea Zone Americans attack with 1 bomber Japanese defend with 1 destroyer Americans roll dice for 1 bomber in 25 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 bomber owned by the Americans lost in 25 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is -12 Casualties for Americans: 1 bomber Non Combat Move - Americans 1 fighter moved from 16 Sea Zone to Korea 3 artilleries moved from Eastern United States to 101 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 3 artilleries, 1 carrier, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 infantry moved from 91 Sea Zone to Gibraltar 3 artilleries moved from 91 Sea Zone to Gibraltar 1 infantry moved from Morocco to 91 Sea Zone 1 mech_infantry moved from Morocco to 91 Sea Zone 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Gibraltar Place Units - Americans 3 armour, 3 artilleries and 3 infantry placed in Eastern United States 1 destroyer, 1 submarine and 3 transports placed in 101 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4,2,6,1,1,3,3,6,3 Americans collect 51 PUs (3 lost to blockades); end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUsCombat Hit Differential Summary :
Americans : -0.83 Japanese : 1.33 -
TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 2 infantry moved from Hopei to Chahar 1 fighter and 17 infantry moved from Yunnan to Hunan Chinese take Hunan from Japanese 1 artillery and 1 infantry moved from Tsinghai to Shensi 1 infantry moved from Kansu to Suiyuyan Combat - Chinese Non Combat Move - Chinese 1 fighter moved from Hunan to Yunnan Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUsCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 1
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - Germans Turning on Edit Mode EDIT: Adding units owned by British to Scotland: 1 fighter EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 battleship moved from 113 Sea Zone to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 fighter moved from Western Germany to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 armour moved from Holland Belgium to Normandy Bordeaux 3 armour moved from Greater Southern Germany to France 1 tactical_bomber moved from Poland to France 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 armour, 1 fighter and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 infantry moved from Romania to Yugoslavia 1 armour moved from Romania to Yugoslavia 1 infantry moved from Holland Belgium to Normandy Bordeaux 1 artillery moved from Holland Belgium to Normandy Bordeaux 2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France Combat - GermansCombat Hit Differential Summary :
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@Enigma Så starter slaget om verdensherredømmet igen. Scramble ved Skotland og/eller England?
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TripleA Manual Gamesave Post: Germans round 1
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - Germans Turning on Edit Mode EDIT: Adding units owned by British to Scotland: 1 fighter EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 battleship moved from 113 Sea Zone to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 fighter moved from Western Germany to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 armour moved from Holland Belgium to Normandy Bordeaux 3 armour moved from Greater Southern Germany to France 1 tactical_bomber moved from Poland to France 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 armour, 1 fighter and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 infantry moved from Romania to Yugoslavia 1 armour moved from Romania to Yugoslavia 1 infantry moved from Holland Belgium to Normandy Bordeaux 1 artillery moved from Holland Belgium to Normandy Bordeaux 2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France Combat - Germans British scrambles 2 units out of Scotland to defend against the attack in 111 Sea Zone British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea ZoneCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - Germans Turning on Edit Mode EDIT: Adding units owned by British to Scotland: 1 fighter EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 battleship moved from 113 Sea Zone to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 fighter moved from Western Germany to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 armour moved from Holland Belgium to Normandy Bordeaux 3 armour moved from Greater Southern Germany to France 1 tactical_bomber moved from Poland to France 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 armour, 1 fighter and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 infantry moved from Romania to Yugoslavia 1 armour moved from Romania to Yugoslavia 1 infantry moved from Holland Belgium to Normandy Bordeaux 1 artillery moved from Holland Belgium to Normandy Bordeaux 2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France Combat - Germans British scrambles 2 units out of Scotland to defend against the attack in 111 Sea Zone British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 106 Sea Zone 1 transport owned by the British lost in 106 Sea Zone Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Battle in 111 Sea Zone Germans attack with 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers British defend with 1 battleship, 1 cruiser, 1 destroyer and 2 fighters Germans roll dice for 2 submarines in 111 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 111 Sea Zone, round 2 : 4/5 hits, 3,00 expected hits Units damaged: 1 battleship owned by the British British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 2 fighters in 111 Sea Zone, round 2 : 4/5 hits, 2,83 expected hits 1 destroyer owned by the British, 2 submarines owned by the Germans, 1 cruiser owned by the British, 1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans and 1 fighter owned by the British lost in 111 Sea Zone Germans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 3 : 1/3 hits, 1,83 expected hits British roll dice for 1 battleship and 1 fighter in 111 Sea Zone, round 3 : 1/2 hits, 1,33 expected hits 1 tactical_bomber owned by the Germans and 1 fighter owned by the British lost in 111 Sea Zone Germans roll dice for 1 bomber and 1 fighter in 111 Sea Zone, round 4 : 1/2 hits, 1,17 expected hits British roll dice for 1 battleship in 111 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits 1 fighter owned by the Germans and 1 battleship owned by the British lost in 111 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 6 Casualties for Germans: 2 fighters, 2 submarines and 2 tactical_bombers Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 2 fighters Battle in 110 Sea Zone Germans attack with 1 battleship, 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers British defend with 1 battleship, 1 cruiser and 2 fighters; French defend with 1 cruiser and 1 fighter Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 battleship, 1 bomber, 2 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 : 4/6 hits, 3,67 expected hits Units damaged: 1 battleship owned by the British British roll dice for 3 fighters in 110 Sea Zone, round 2 : 1/3 hits, 2,00 expected hits Units damaged: 1 battleship owned by the Germans British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits 1 cruiser owned by the French, 2 submarines owned by the Germans, 1 cruiser owned by the British and 1 fighter owned by the French lost in 110 Sea Zone Germans roll dice for 1 battleship, 1 bomber, 2 fighters and 2 tactical_bombers in 110 Sea Zone, round 3 : 4/6 hits, 3,67 expected hits British roll dice for 1 battleship and 2 fighters in 110 Sea Zone, round 3 : 1/3 hits, 2,00 expected hits 1 tactical_bomber owned by the Germans, 1 battleship owned by the British and 2 fighters owned by the British lost in 110 Sea Zone Germans win with 1 battleship, 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 51 Casualties for Germans: 2 submarines and 1 tactical_bomber Casualties for British: 1 battleship, 1 cruiser and 2 fighters Casualties for French: 1 cruiser and 1 fighter Battle in France Germans attack with 5 armour, 2 artilleries, 6 infantry, 4 mech_infantrys and 1 tactical_bomber British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry AA fire in France : 0/1 hits, 0,17 expected hits Germans roll dice for 5 armour, 2 artilleries, 6 infantry, 4 mech_infantrys and 1 tactical_bomber in France, round 2 : 5/18 hits, 5,83 expected hits French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 5/11 hits, 4,33 expected hits 1 aaGun owned by the French, 5 infantry owned by the Germans and 4 infantry owned by the French lost in France Germans roll dice for 5 armour, 2 artilleries, 1 infantry, 4 mech_infantrys and 1 tactical_bomber in France, round 3 : 9/13 hits, 5,00 expected hits French roll dice for 2 armour, 2 artilleries, 1 fighter and 2 infantry in France, round 3 : 2/7 hits, 3,00 expected hits 1 artillery owned by the Germans, 1 infantry owned by the Germans, 1 armour owned by the French, 2 infantry owned by the French, 1 fighter owned by the French, 1 artillery owned by the British, 1 armour owned by the British and 1 artillery owned by the French lost in France Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour, 1 artillery, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 31 Casualties for Germans: 1 artillery and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery and 1 infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 armour, 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1,17 expected hits French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the French lost in Normandy Bordeaux Germans roll dice for 1 armour and 1 artillery in Normandy Bordeaux, round 3 : 1/2 hits, 0,83 expected hits French roll dice for 1 artillery in Normandy Bordeaux, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Germans and 1 artillery owned by the French lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from French with 1 armour remaining. Battle score for attacker is 0 Casualties for Germans: 1 artillery and 1 infantry Casualties for French: 1 artillery and 1 infantry Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans roll dice for 3 armour, 2 artilleries, 1 fighter and 9 infantry in Yugoslavia, round 2 : 3/15 hits, 4,50 expected hits Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 4/5 hits, 1,67 expected hits 3 infantry owned by the Neutral_Allies and 4 infantry owned by the Germans lost in Yugoslavia Germans roll dice for 3 armour, 2 artilleries, 1 fighter and 5 infantry in Yugoslavia, round 3 : 3/11 hits, 3,83 expected hits Neutral_Allies roll dice for 2 infantry in Yugoslavia, round 3 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Yugoslavia Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 4 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 5 infantry Casualties for Neutral_Allies: 5 infantry Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French Non Combat Move - Germans 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 bomber moved from 111 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 1 tactical_bomber moved from 110 Sea Zone to Western Germany 2 fighters moved from 110 Sea Zone to 112 Sea Zone 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 transport moved from 113 Sea Zone to 112 Sea Zone 2 infantry moved from Denmark to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Norway 1 cruiser moved from 114 Sea Zone to 112 Sea Zone 3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Poland 1 tactical_bomber moved from France to Western Germany Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 112 Sea Zone Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUsCombat Hit Differential Summary :
Germans : 0,50 British : -0,83 AA fire in France : : -0,17 French : 0,67 Neutral_Allies : 2,67





