Ksmckay vs Giallo (Allies +14)

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 49 Sea Zone
            1 artillery and 1 infantry moved from 49 Sea Zone to Solomon Islands
            1 transport moved from 62 Sea Zone to 46 Sea Zone
            1 infantry moved from New Guinea to 46 Sea Zone
            1 infantry and 1 transport moved from 46 Sea Zone to 34 Sea Zone
            1 infantry moved from 34 Sea Zone to Paulau Island
            1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 35 Sea Zone to 41 Sea Zone
    
        Combat - ANZAC
            Battle in Paulau Island
            Battle in Solomon Islands
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Solomon Islands, round 2 : 2/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Solomon Islands, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Solomon Islands
                ANZAC win, taking Paulau Island from Japanese, taking Solomon Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            2 aaGuns and 1 infantry moved from Queensland to New South Wales
    
        Place Units - ANZAC
            1 artillery and 2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 1,33
    Japanese : -0,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 49 Sea Zone
            1 artillery and 1 infantry moved from 49 Sea Zone to Solomon Islands
            1 transport moved from 62 Sea Zone to 46 Sea Zone
            1 infantry moved from New Guinea to 46 Sea Zone
            1 infantry and 1 transport moved from 46 Sea Zone to 34 Sea Zone
            1 infantry moved from 34 Sea Zone to Paulau Island
            1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 35 Sea Zone to 41 Sea Zone
    
        Combat - ANZAC
            Battle in Paulau Island
            Battle in Solomon Islands
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Solomon Islands, round 2 : 2/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Solomon Islands, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Solomon Islands
                ANZAC win, taking Paulau Island from Japanese, taking Solomon Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            2 aaGuns and 1 infantry moved from Queensland to New South Wales
    
        Place Units - ANZAC
            1 artillery and 2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 1,33
    Japanese : -0,33
    

    Savegame

  • '19

    TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 2 bombers and 10 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 fighters moved from Greece to Russia
            2 bombers moved from Yugoslavia to Russia
            2 bombers moved from Southern Italy to Russia
            1 bomber moved from Southern Italy to 80 Sea Zone
            3 infantry moved from Novgorod to Archangel
            1 armour and 2 infantry moved from Novgorod to Belarus
            1 infantry moved from Novgorod to Belarus
            1 infantry moved from Novgorod to Archangel
    
        Combat - Germans
            Air Battle in Russia
                Germans attacks with 6 units heading to Russia
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Russia
                    AA fire in Russia : 1/4 hits, 0.67 expected hits
                1 bomber killed by AA
                Bombing raid in Russia rolls: 3,5,7 and causes: 15 damage to unit: factory_major
                Bombing raid in Russia causes 15 damage total. 
            Battle in 80 Sea Zone
                Germans attack with 1 bomber
                British defend with 1 submarine and 1 transport
                1 submarine owned by the British Submerged
                    Germans roll dice for 1 bomber in 80 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    1 transport owned by the British lost in 80 Sea Zone
                Germans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Archangel
                Germans attack with 4 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 4 infantry in Archangel, round 2 : 0/4 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 4 infantry in Archangel, round 3 : 0/4 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 4 infantry in Archangel, round 4 : 2/4 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                Germans win, taking Archangel from Russians with 3 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Belarus
                Germans attack with 1 armour and 3 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour and 3 infantry in Belarus, round 2 : 1/4 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 1 armour and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Cleaning up after air battles
    
        Non Combat Move - Germans
            3 bombers and 2 fighters moved from Russia to Bryansk
            3 aaGuns, 5 artilleries and 24 infantry moved from Rostov to Bryansk
            3 artilleries moved from Ukraine to Bryansk
            10 mech_infantrys moved from Caucasus to Bryansk
            10 mech_infantrys moved from Germany to Eastern Poland
            1 fighter moved from Western Germany to Greece
            2 fighters and 1 tactical_bomber moved from Yugoslavia to Greece
            1 fighter and 2 tactical_bombers moved from Southern Italy to Greece
            1 submarine moved from 125 Sea Zone to 119 Sea Zone
            1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 112 Sea Zone to 125 Sea Zone
            1 aaGun and 5 infantry moved from Finland to Norway
            2 armour and 9 mech_infantrys moved from Northwest Persia to Iraq
            1 mech_infantry moved from Persia to Iraq
            1 bomber moved from 80 Sea Zone to Iraq
    
        Place Units - Germans
            3 armour placed in Ukraine
            3 mech_infantrys placed in Persia
            3 mech_infantrys placed in Novgorod
            2 bombers and 4 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,5
            Germans collect 58 PUs; end with 58 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 65 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 67 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    AA fire in Russia : : 0.33
    Germans : 0.33
    Russians : -0.33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians repair damage of 10x factory_major; Remaining resources: 15 PUs; 
            Russians buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Volgograd to Caucasus
                  Russians take Caucasus from Germans
            6 infantry moved from Timguska to Kansu
    
        Combat - Russians
            Battle in Kansu
                Russians attack with 6 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 6 infantry in Kansu, round 2 : 0/6 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 6 infantry in Kansu, round 3 : 0/6 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 6 infantry in Kansu, round 4 : 2/6 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kansu
                Russians win, taking Kansu from Japanese with 6 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
            12 infantry moved from Timguska to Novosibirsk
            2 aaGuns moved from Timguska to Kansu
            2 aaGuns, 11 artilleries and 23 infantry moved from Russia to Samara
            2 fighters and 1 tactical_bomber moved from Russia to Samara
            2 aaGuns, 2 armour, 10 artilleries, 34 infantry and 2 mech_infantrys moved from Volgograd to Caucasus
            1 infantry moved from Nenetsia to Urals
    
        Place Units - Russians
            5 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 20 PUs; end with 20 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Russians : -1,00
    Japanese : -1,00
    

    Savegame

  • '19

    TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 destroyer, 6 mech_infantrys and 1 transport; Remaining resources: 4 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Sakha to Buryatia
                  Japanese take Buryatia from Russians
            1 infantry moved from Korea to Amur
                  Japanese take Amur from Russians
            1 infantry moved from Suiyuyan to Shensi
            1 infantry moved from Hopei to Shensi
            1 infantry moved from Kweichow to Szechwan
            1 mech_infantry moved from Anhwe to Szechwan
            5 infantry and 3 mech_infantrys moved from Hunan to Yunnan
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Jehol to Chahar
            1 mech_infantry moved from Kiangsu to Hopei
            2 infantry moved from Kiangsu to Anhwe
            1 bomber, 1 fighter and 1 tactical_bomber moved from French Indo China to Szechwan
            1 bomber moved from French Indo China to Shensi
            1 fighter moved from French Indo China to Szechwan
            2 fighters moved from French Indo China to Yunnan
            1 fighter moved from 42 Sea Zone to 49 Sea Zone
            1 fighter moved from 42 Sea Zone to 34 Sea Zone
            2 fighters and 3 tactical_bombers moved from 42 Sea Zone to 55 Sea Zone
            1 submarine moved from 42 Sea Zone to 55 Sea Zone
            1 cruiser and 1 marine moved from 42 Sea Zone to 35 Sea Zone
                  Japanese take 35 Sea Zone from UK_Pacific
            1 marine moved from 35 Sea Zone to Philippines
            1 marine moved from Java to 42 Sea Zone
            1 cruiser and 1 marine moved from 42 Sea Zone to 46 Sea Zone
            1 marine moved from 46 Sea Zone to New Guinea
            1 fighter moved from Japan to 17 Sea Zone
            1 infantry moved from Soviet Far East to 5 Sea Zone
            1 infantry and 1 transport moved from 5 Sea Zone to 8 Sea Zone
            1 infantry moved from 8 Sea Zone to Aleutian Islands
    
        Combat - Japanese
            Battle in New Guinea
            Battle in 17 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 17 Sea Zone
                Japanese win, taking New Guinea from ANZAC with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Philippines
            Battle in Aleutian Islands
            Battle in 34 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 34 Sea Zone
                Japanese win, taking Philippines from Americans, taking Aleutian Islands from Americans with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 49 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 49 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Szechwan
                Japanese attack with 1 bomber, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                British defend with 1 fighter; Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Szechwan, round 2 : 1/6 hits, 2.67 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 2/2 hits, 1.00 expected hits
                    1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                    Japanese roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in Szechwan, round 3 : 3/4 hits, 2.33 expected hits
                    Chinese roll dice for 1 fighter in Szechwan, round 3 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Japanese and 1 fighter owned by the British lost in Szechwan
                Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -4
                Casualties for Japanese: 1 fighter, 1 infantry and 1 mech_infantry
                Casualties for Chinese: 1 infantry
                Casualties for British: 1 fighter
            Battle in 55 Sea Zone
                Japanese attack with 2 fighters, 1 submarine and 3 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 fighters and 3 tactical_bombers in 55 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits
                    Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 55 Sea Zone
                Japanese win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in Yunnan
                Japanese attack with 2 fighters, 5 infantry and 3 mech_infantrys
                British defend with 1 armour and 1 artillery
                    Japanese roll dice for 2 fighters, 5 infantry and 3 mech_infantrys in Yunnan, round 2 : 4/10 hits, 2.33 expected hits
                    Chinese roll dice for 1 armour and 1 artillery in Yunnan, round 2 : 0/2 hits, 0.83 expected hits
                    1 artillery owned by the British and 1 armour owned by the British lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 2 fighters, 5 infantry and 3 mech_infantrys remaining. Battle score for attacker is 10
                Casualties for British: 1 armour and 1 artillery
            Battle in Shensi
                Japanese attack with 1 bomber and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber and 2 infantry in Shensi, round 2 : 2/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 bomber moved from Shensi to French Indo China
            1 bomber, 1 fighter and 1 tactical_bomber moved from Szechwan to French Indo China
            2 fighters moved from Yunnan to French Indo China
            1 mech_infantry moved from French Indo China to Kweichow
            1 mech_infantry moved from French Indo China to Hunan
            1 aaGun moved from Hunan to Yunnan
            1 aaGun moved from Anhwe to Hunan
            1 battleship and 1 marine moved from 42 Sea Zone to 46 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 46 Sea Zone
            2 fighters and 3 tactical_bombers moved from 55 Sea Zone to 46 Sea Zone
            1 fighter moved from 49 Sea Zone to 46 Sea Zone
            1 fighter moved from 34 Sea Zone to 35 Sea Zone
            3 carriers moved from 42 Sea Zone to 46 Sea Zone
            1 destroyer moved from 42 Sea Zone to 46 Sea Zone
            1 battleship, 2 carriers, 1 destroyer, 1 fighter and 2 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone
            1 fighter moved from Japan to French Indo China
            1 fighter moved from Korea to Japan
            1 infantry moved from Korea to Manchuria
            1 fighter moved from 17 Sea Zone to Japan
    
        Place Units - Japanese
            3 mech_infantrys placed in French Indo China
            3 mech_infantrys placed in Kiangsu
            1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 5 Sea Zone: 1 submarine
            EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Japanese collect 59 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.67
    Chinese : 0.17
    Japanese : 1.50
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post: Americans round 7

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 bomber, 2 destroyers and 6 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 carrier, 1 cruiser, 1 destroyer and 6 submarines moved from 98 Sea Zone to 97 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
            2 fighters moved from Gibraltar to 97 Sea Zone
            1 bomber, 1 fighter and 1 tactical_bomber moved from Egypt to 97 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    scramble ool for the subs

  • '19

    full scramble, 3 german ftrs from gre, 3 Italian from SIt.
    OOL is
    cv hit, bb hit, 2 subs, cv, 1 ca, 1 dd, other cruiser, bb, italian ftrs, german ftrs.

    are you leaving the japanese tt in z8 alone?

  • '21 '20 '19 '18 '17 '16

    @ksmckay said in Ksmckay vs Giallo (Allies +14):

    full scramble, 3 german ftrs from gre, 3 Italian from SIt.
    OOL is
    cv hit, bb hit, 2 subs, cv, 1 ca, 1 dd, other cruiser, bb, italian ftrs, german ftrs.

    are you leaving the japanese tt in z8 alone?

    Ah I see I can reach sz 8 is it ok to edit

  • '19

    Yeah, not a problem.

  • '21 '20 '19 '18 '17 '16

    I missclicked and the attack started couldn’t stop there. My subs hit 4 times but I have to rs to enclude your italian fighters. What’s the solution here

  • '19

    you mean you didnt do a full scramble?

    I think you just roll the first round, and then use the program to do an extra roll for the 3 missing ftrs. And then restart but edit in all of the first round of combat.

  • '21 '20 '19 '18 '17 '16

    @ksmckay said in Ksmckay vs Giallo (Allies +14):

    you mean you didnt do a full scramble?

    I think you just roll the first round, and then use the program to do an extra roll for the 3 missing ftrs. And then restart but edit in all of the first round of combat.

    good idea

  • '21 '20 '19 '18 '17 '16

    ;aaa 3@4:

  • '21 '20 '19 '18 '17 '16

    ;aaa 3@4;

  • '21 '20 '19 '18 '17 '16

    @Giallo said in Ksmckay vs Giallo (Allies +14):

    ;aaa 3@4;

    what was it again

  • '19

    dice 3d4 but with brackets around it [ ]

  • '19

    [dic7e 3d4] but get rid of the 7

  • '21 '20 '19 '18 '17 '16

    @ksmckay said in Ksmckay vs Giallo (Allies +14):

    dice 3d4 but with brackets around it [ ]

    [dice 3d4]


  • 3d4: 1, 4, 3

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