TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 6 infantry, 2 mech_infantrys and 3 transports; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 15 Sea Zone
Japanese take 6 Sea Zone from Americans
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
1 destroyer moved from 17 Sea Zone to 24 Sea Zone
1 destroyer moved from 24 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from 6 Sea Zone to 15 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 15 Sea Zone
1 fighter moved from 6 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
2 mech_infantrys moved from Kiangsu to Anhwe
3 fighters moved from Manchuria to Anhwe
4 tactical_bombers moved from Manchuria to Anhwe
1 infantry moved from Malaya to Shan State
1 infantry moved from Malaya to Shan State
1 artillery moved from Malaya to Shan State
1 artillery moved from Kwangsi to 36 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
5 transports moved from 37 Sea Zone to 36 Sea Zone
1 armour moved from Kwangsi to 36 Sea Zone
4 mech_infantrys moved from Kwangsi to 36 Sea Zone
1 armour, 1 artillery, 1 infantry, 4 mech_infantrys and 6 transports moved from 36 Sea Zone to 37 Sea Zone
1 armour, 1 artillery, 1 infantry and 4 mech_infantrys moved from 37 Sea Zone to Shan State
1 fighter moved from 19 Sea Zone to French Indo China
3 mech_infantrys moved from Kwangsi to French Indo China
1 fighter moved from 37 Sea Zone to Shan State
1 fighter moved from Japan to 16 Sea Zone
1 destroyer moved from 19 Sea Zone to 16 Sea Zone
2 bombers moved from Manchuria to Shan State
Combat - Japanese
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 15 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 15 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits
Americans roll dice for 1 submarine in 15 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 15 Sea Zone, round 3 : 1/3 hits, 1,50 expected hits
Americans roll dice for 1 submarine in 15 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 15 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 25 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in French Indo China
Japanese attack with 1 fighter and 3 mech_infantrys
British defend with 1 armour
Japanese roll dice for 1 fighter and 3 mech_infantrys in French Indo China, round 2 : 0/4 hits, 1,00 expected hits
UK_Pacific roll dice for 1 armour in French Indo China, round 2 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 fighter and 3 mech_infantrys in French Indo China, round 3 : 1/4 hits, 1,00 expected hits
UK_Pacific roll dice for 1 armour in French Indo China, round 3 : 1/1 hits, 0,50 expected hits
1 mech_infantry owned by the Japanese and 1 armour owned by the British lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 armour
Battle in Anhwe
Japanese attack with 3 fighters, 2 mech_infantrys and 4 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 3 fighters, 2 mech_infantrys and 4 tactical_bombers in Anhwe, round 2 : 2/9 hits, 4,33 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 3 fighters, 2 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shan State
Japanese attack with 1 armour, 2 artilleries, 2 bombers, 1 fighter, 3 infantry and 4 mech_infantrys
British defend with 3 aaGuns, 3 artilleries, 1 infantry and 1 mech_infantry; ANZAC defend with 2 fighters
AA fire in Shan State : 1/3 hits, 0,50 expected hits
1 fighter owned by the Japanese lost in Shan State
Japanese roll dice for 1 battleship and 1 cruiser in Shan State, round 2 : 1/2 hits, 1,17 expected hits
Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 3 infantry and 4 mech_infantrys in Shan State, round 2 : 3/12 hits, 4,00 expected hits
UK_Pacific roll dice for 3 aaGuns, 3 artilleries, 2 fighters, 1 infantry and 1 mech_infantry in Shan State, round 2 : 2/7 hits, 3,00 expected hits
2 infantry owned by the Japanese, 3 aaGuns owned by the British and 1 infantry owned by the British lost in Shan State
Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 1 infantry and 4 mech_infantrys in Shan State, round 3 : 4/10 hits, 3,67 expected hits
UK_Pacific roll dice for 3 artilleries, 2 fighters and 1 mech_infantry in Shan State, round 3 : 1/6 hits, 2,67 expected hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the British and 3 artilleries owned by the British lost in Shan State
Japanese roll dice for 1 armour, 2 artilleries, 2 bombers and 4 mech_infantrys in Shan State, round 4 : 4/9 hits, 3,50 expected hits
UK_Pacific roll dice for 2 fighters in Shan State, round 4 : 1/2 hits, 1,33 expected hits
1 artillery owned by the Japanese and 2 fighters owned by the ANZAC lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 armour, 1 artillery, 2 bombers and 4 mech_infantrys remaining. Battle score for attacker is 31
Casualties for Japanese: 1 artillery, 1 fighter and 3 infantry
Casualties for British: 3 aaGuns, 3 artilleries, 1 infantry and 1 mech_infantry
Casualties for ANZAC: 2 fighters
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 15 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
2 bombers moved from Shan State to Malaya
1 cruiser moved from 19 Sea Zone to 6 Sea Zone
1 battleship moved from 19 Sea Zone to 6 Sea Zone
1 carrier moved from 19 Sea Zone to 36 Sea Zone
3 fighters and 4 tactical_bombers moved from Anhwe to Manchuria
1 fighter moved from 16 Sea Zone to Manchuria
2 mech_infantrys moved from Shantung to Manchuria
1 mech_infantry moved from Kiangsu to Kwangtung
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
1 mech_infantry moved from Shantung to Manchuria
1 fighter moved from French Indo China to 36 Sea Zone
1 carrier moved from 37 Sea Zone to 42 Sea Zone
2 destroyers moved from 37 Sea Zone to 42 Sea Zone
Place Units - Japanese
1 armour and 2 mech_infantrys placed in Shantung
1 artillery and 2 infantry placed in Kiangsu
3 infantry placed in Malaya
1 infantry placed in Japan
3 transports placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 52 PUs; end with 52 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Americans : 0,17
Chinese : -0,33
UK_Pacific : -3,00
AA fire in Shan State : : 0,50
Japanese : -5,33
Savegame