i didn’t place my bid.
artillery in:
szechwan
kweichow
buryatia
sakha
amur
Fighter:
shensi
sz98
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 fighters moved from 45 Sea Zone to Java
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 submarine and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Java
ANZAC attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 2 infantry
ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Java, round 2 : 2/4 hits, 1,67 expected hits
Japanese roll dice for 2 infantry in Java, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Japanese, 1 fighter owned by the ANZAC and 1 infantry owned by the ANZAC lost in Java
ANZAC win, taking Java from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 fighter and 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - ANZAC
1 fighter moved from Java to 45 Sea Zone
1 fighter moved from New South Wales to 45 Sea Zone
2 aaGuns and 2 infantry moved from New South Wales to South Australia
Place Units - ANZAC
1 fighter placed in New South Wales
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
1 infantry moved from Syria to Turkey
French take Turkey from Germans
Combat - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to Iraq
Turn Complete - French
French collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
ANZAC : -0,00
Japanese : 1,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 10 artilleries and 10 infantry; Remaining resources: 7 PUs;
Combat Move - Germans
1 armour and 2 infantry moved from Northwest Persia to Caucasus
4 armour, 6 infantry and 5 mech_infantrys moved from Northwest Persia to Turkey
1 artillery and 1 infantry moved from Eastern Poland to Bessarabia
6 mech_infantrys moved from Germany to France
1 armour, 5 artilleries, 5 bombers, 2 fighters, 8 infantry and 3 mech_infantrys moved from Western Germany to France
1 bomber moved from Germany to France
Combat - Germans
Battle in France
Germans attack with 1 armour, 5 artilleries, 6 bombers, 2 fighters, 8 infantry and 9 mech_infantrys
British defend with 1 artillery, 3 fighters and 9 infantry; French defend with 1 airfield, 1 factory_minor and 4 infantry; Americans defend with 2 aaGuns, 2 armour, 2 artilleries, 4 infantry and 3 mech_infantrys
AA fire in France : 0/6 hits, 1.00 expected hits
Germans roll dice for 1 armour, 5 artilleries, 6 bombers, 2 fighters, 8 infantry and 9 mech_infantrys in France, round 2 : 12/31 hits, 10.83 expected hits
French roll dice for 2 aaGuns, 2 armour, 3 artilleries, 3 fighters, 17 infantry and 3 mech_infantrys in France, round 2 : 10/28 hits, 10.67 expected hits
2 aaGuns owned by the Americans, 8 infantry owned by the Germans, 4 infantry owned by the Americans, 4 infantry owned by the French, 2 mech_infantrys owned by the Germans and 2 infantry owned by the British lost in France
Germans roll dice for 1 armour, 5 artilleries, 6 bombers, 2 fighters and 7 mech_infantrys in France, round 3 : 12/21 hits, 9.17 expected hits
French roll dice for 2 armour, 3 artilleries, 3 fighters, 7 infantry and 3 mech_infantrys in France, round 3 : 8/18 hits, 7.33 expected hits
1 artillery owned by the Germans, 2 artilleries owned by the Americans, 7 mech_infantrys owned by the Germans, 7 infantry owned by the British and 3 mech_infantrys owned by the Americans lost in France
Germans roll dice for 1 armour, 4 artilleries, 6 bombers and 2 fighters in France, round 4 : 7/13 hits, 6.83 expected hits
French roll dice for 2 armour, 1 artillery and 3 fighters in France, round 4 : 3/6 hits, 3.33 expected hits
3 artilleries owned by the Germans, 2 armour owned by the Americans, 1 artillery owned by the British and 3 fighters owned by the British lost in France
Germans destroys 15PUs while taking French capital
Germans win, taking France from French with 1 armour, 1 artillery, 6 bombers and 2 fighters remaining. Battle score for attacker is 51
Casualties for Germans: 4 artilleries, 8 infantry and 9 mech_infantrys
Casualties for Americans: 2 aaGuns, 2 armour, 2 artilleries, 4 infantry and 3 mech_infantrys
Casualties for British: 1 artillery, 3 fighters and 9 infantry
Casualties for French: 4 infantry
Battle in Bessarabia
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 : 2/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Turkey
Germans attack with 4 armour, 6 infantry and 5 mech_infantrys
French defend with 1 infantry
Germans roll dice for 4 armour, 6 infantry and 5 mech_infantrys in Turkey, round 2 : 2/15 hits, 3.83 expected hits
French roll dice for 1 infantry in Turkey, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the French lost in Turkey
Germans win, taking Turkey from French with 4 armour, 6 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Caucasus
Germans attack with 1 armour and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 2 infantry in Caucasus, round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Caucasus
Germans roll dice for 1 armour and 1 infantry in Caucasus, round 3 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 aaGuns, 1 armour, 2 artilleries, 2 infantry and 6 mech_infantrys moved from Eastern Poland to Poland
7 infantry moved from Vyborg to Finland
1 artillery and 3 infantry moved from Novgorod to Vyborg
2 armour and 19 mech_infantrys moved from Baltic States to Slovakia Hungary
1 armour and 6 mech_infantrys moved from Poland to Slovakia Hungary
1 artillery moved from Baltic States to Poland
6 bombers and 2 fighters moved from France to Western Germany
Place Units - Germans
10 infantry placed in Western Germany
10 artilleries placed in Germany
Turn Complete - Germans
Germans collect 48 PUs; end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 62 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Germans : 3.17
AA fire in France : : -1.00
French : -0.67
Russians : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 artillery, 2 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Ukraine to Bessarabia
1 infantry moved from Western Ukraine to Bessarabia
1 tactical_bomber moved from Bryansk to Bessarabia
1 fighter moved from Russia to Bessarabia
1 infantry moved from Belarus to Novgorod
Russians take Novgorod from Germans
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
20 infantry moved from Volgograd to Caucasus
1 fighter moved from Russia to Bessarabia
10 artilleries and 10 infantry moved from Belarus to Eastern Poland
Combat - Russians
Battle in Bessarabia
Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Bessarabia, round 2 : 5/6 hits, 2,17 expected hits
Germans roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery and 1 infantry
Battle in Eastern Poland
Russians attack with 10 artilleries and 10 infantry
Italians defend with 2 armour and 1 mech_infantry
Russians roll dice for 10 artilleries and 10 infantry in Eastern Poland, round 2 : 11/20 hits, 6,67 expected hits
Germans roll dice for 2 armour and 1 mech_infantry in Eastern Poland, round 2 : 2/3 hits, 1,33 expected hits
2 infantry owned by the Russians, 1 mech_infantry owned by the Italians and 2 armour owned by the Italians lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 10 artilleries and 8 infantry remaining. Battle score for attacker is 10
Casualties for Russians: 2 infantry
Casualties for Italians: 2 armour and 1 mech_infantry
Battle in Caucasus
Russians attack with 20 infantry
Germans defend with 1 armour and 1 infantry
Russians roll dice for 20 infantry in Caucasus, round 2 : 2/20 hits, 3,33 expected hits
Germans roll dice for 1 armour and 1 infantry in Caucasus, round 2 : 0/2 hits, 0,83 expected hits
1 infantry owned by the Germans and 1 armour owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 20 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 armour and 1 infantry
Non Combat Move - Russians
2 aaGuns moved from Volgograd to Caucasus
1 infantry moved from Kazakhstan to Novosibirsk
1 mech_infantry moved from Archangel to Urals
1 aaGun moved from Belarus to Novgorod
3 armour and 4 mech_infantrys moved from Bryansk to Eastern Poland
15 infantry moved from Belarus to Eastern Poland
2 artilleries moved from Belarus to Eastern Poland
1 artillery and 1 infantry moved from Belarus to Eastern Poland
3 aaGuns, 1 artillery and 4 infantry moved from Bryansk to Western Ukraine
8 infantry moved from Belarus to Novgorod
1 infantry moved from Belarus to Eastern Poland
3 artilleries moved from Belarus to Novgorod
1 artillery moved from Belarus to Eastern Poland
2 fighters and 1 tactical_bomber moved from Bessarabia to Bryansk
5 armour moved from Russia to Archangel
Place Units - Russians
1 artillery and 2 infantry placed in Ukraine
7 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Combat Hit Differential Summary :
Germans : 0,17
Russians : 5,83
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 artillery, 2 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Ukraine to Bessarabia
1 infantry moved from Western Ukraine to Bessarabia
1 tactical_bomber moved from Bryansk to Bessarabia
1 fighter moved from Russia to Bessarabia
1 infantry moved from Belarus to Novgorod
Russians take Novgorod from Germans
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
20 infantry moved from Volgograd to Caucasus
1 fighter moved from Russia to Bessarabia
10 artilleries and 10 infantry moved from Belarus to Eastern Poland
Combat - Russians
Battle in Bessarabia
Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Bessarabia, round 2 : 5/6 hits, 2,17 expected hits
Germans roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery and 1 infantry
Battle in Eastern Poland
Russians attack with 10 artilleries and 10 infantry
Italians defend with 2 armour and 1 mech_infantry
Russians roll dice for 10 artilleries and 10 infantry in Eastern Poland, round 2 : 11/20 hits, 6,67 expected hits
Germans roll dice for 2 armour and 1 mech_infantry in Eastern Poland, round 2 : 2/3 hits, 1,33 expected hits
2 infantry owned by the Russians, 1 mech_infantry owned by the Italians and 2 armour owned by the Italians lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 10 artilleries and 8 infantry remaining. Battle score for attacker is 10
Casualties for Russians: 2 infantry
Casualties for Italians: 2 armour and 1 mech_infantry
Battle in Caucasus
Russians attack with 20 infantry
Germans defend with 1 armour and 1 infantry
Russians roll dice for 20 infantry in Caucasus, round 2 : 2/20 hits, 3,33 expected hits
Germans roll dice for 1 armour and 1 infantry in Caucasus, round 2 : 0/2 hits, 0,83 expected hits
1 infantry owned by the Germans and 1 armour owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 20 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 armour and 1 infantry
Non Combat Move - Russians
2 aaGuns moved from Volgograd to Caucasus
1 infantry moved from Kazakhstan to Novosibirsk
1 mech_infantry moved from Archangel to Urals
1 aaGun moved from Belarus to Novgorod
3 armour and 4 mech_infantrys moved from Bryansk to Eastern Poland
15 infantry moved from Belarus to Eastern Poland
2 artilleries moved from Belarus to Eastern Poland
1 artillery and 1 infantry moved from Belarus to Eastern Poland
3 aaGuns, 1 artillery and 4 infantry moved from Bryansk to Western Ukraine
8 infantry moved from Belarus to Novgorod
1 infantry moved from Belarus to Eastern Poland
3 artilleries moved from Belarus to Novgorod
1 artillery moved from Belarus to Eastern Poland
2 fighters and 1 tactical_bomber moved from Bessarabia to Bryansk
5 armour moved from Russia to Archangel
Place Units - Russians
1 artillery and 2 infantry placed in Ukraine
7 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from 97 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 98 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0,17
Russians : 5,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 91 PUs; 6 SuicideAttackTokens;
Japanese buy 1 armour, 1 artillery, 2 bombers, 1 carrier, 3 infantry and 5 submarines; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 bomber, 3 fighters and 6 tactical_bombers moved from Shan State to Hunan
3 mech_infantrys moved from French Indo China to Hunan
1 infantry moved from Anhwe to Hunan
2 armour and 1 mech_infantry moved from Shantung to Hunan
1 mech_infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
1 armour moved from Timguska to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 armour moved from Evenkiyskiy to Yenisey
1 mech_infantry moved from Timguska to Olgiy
Japanese take Olgiy from Russians
1 armour and 1 mech_infantry moved from India to West India
Japanese take West India from UK_Pacific
1 armour and 1 mech_infantry moved from West India to Eastern Persia
Japanese take Eastern Persia from British
2 artilleries moved from India to Burma
3 mech_infantrys moved from India to Burma
1 mech_infantry moved from India to Burma
1 mech_infantry moved from India to Burma
Combat - Japanese
Battle in Burma
Japanese attack with 2 artilleries and 5 mech_infantrys
Chinese defend with 2 infantry
Japanese roll dice for 2 artilleries and 5 mech_infantrys in Burma, round 2 : 1/7 hits, 1.83 expected hits
Chinese roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Burma
Japanese roll dice for 2 artilleries and 5 mech_infantrys in Burma, round 3 : 0/7 hits, 1.83 expected hits
Chinese roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 artilleries and 5 mech_infantrys in Burma, round 4 : 3/7 hits, 1.83 expected hits
Chinese roll dice for 1 infantry in Burma, round 4 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Burma
Japanese win, taking Burma from Chinese with 2 artilleries and 4 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 mech_infantry
Battle in 42 Sea Zone
Japanese attack with 1 submarine and 1 transport
ANZAC defend with 1 submarine and 1 transport
1 submarine owned by the ANZAC Submerged
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese win, taking 42 Sea Zone from French with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 artillery
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 1 artillery in Java, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Java
Japanese roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Java, round 4 : 1/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery in Java, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery
Battle in Hunan
Japanese attack with 2 armour, 1 bomber, 3 fighters, 1 infantry, 4 mech_infantrys and 6 tactical_bombers
Chinese defend with 2 artilleries and 14 infantry
Japanese roll dice for 2 armour, 1 bomber, 3 fighters, 1 infantry, 4 mech_infantrys and 6 tactical_bombers in Hunan, round 2 : 9/17 hits, 7.83 expected hits
Chinese roll dice for 2 artilleries and 14 infantry in Hunan, round 2 : 3/16 hits, 5.33 expected hits
1 infantry owned by the Japanese, 2 mech_infantrys owned by the Japanese and 9 infantry owned by the Chinese lost in Hunan
Japanese roll dice for 2 armour, 1 bomber, 3 fighters, 2 mech_infantrys and 6 tactical_bombers in Hunan, round 3 : 7/14 hits, 7.33 expected hits
Chinese roll dice for 2 artilleries and 5 infantry in Hunan, round 3 : 2/7 hits, 2.33 expected hits
2 mech_infantrys owned by the Japanese, 5 infantry owned by the Chinese and 2 artilleries owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 2 armour, 1 bomber, 3 fighters and 6 tactical_bombers remaining. Battle score for attacker is 31
Casualties for Japanese: 1 infantry and 4 mech_infantrys
Casualties for Chinese: 2 artilleries and 14 infantry
Non Combat Move - Japanese
3 fighters and 5 tactical_bombers moved from Hunan to 36 Sea Zone
1 bomber moved from Hunan to India
1 tactical_bomber moved from Hunan to French Indo China
1 armour and 1 infantry moved from Malaya to 37 Sea Zone
1 armour, 1 battleship, 3 carriers, 5 destroyers, 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 armour and 1 infantry moved from 36 Sea Zone to French Indo China
1 tactical_bomber moved from Japan to French Indo China
1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 mech_infantry moved from India to Afghanistan
Japanese take Afghanistan from Neutral_True
1 mech_infantry moved from Tsagaan Olom to Kansu
1 infantry moved from Chahar to Anhwe
1 mech_infantry moved from Ulaanbaatar to Buyant-Uhaa
1 mech_infantry moved from Buyant-Uhaa to Chahar
11 mech_infantrys moved from India to Eastern Persia
1 mech_infantry moved from India to Burma
1 mech_infantry moved from Sakha to Yakut S.S.R.
Place Units - Japanese
1 carrier and 2 submarines placed in 36 Sea Zone
1 submarine placed in 6 Sea Zone
1 submarine placed in 37 Sea Zone
1 submarine placed in 39 Sea Zone
2 bombers placed in India
1 armour and 2 infantry placed in Shantung
1 artillery and 1 infantry placed in Malaya
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,1
Japanese collect 71 PUs (3 lost to blockades); end with 73 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 76 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
Combat Hit Differential Summary :
ANZAC : 0.00
Chinese : -3.00
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 artilleries, 1 bomber, 4 fighters, 4 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
8 artilleries and 8 infantry moved from Spain to 91 Sea Zone
8 artilleries, 8 infantry and 8 transports moved from 91 Sea Zone to 95 Sea Zone
8 artilleries and 8 infantry moved from 95 Sea Zone to Southern Italy
1 battleship and 1 cruiser moved from 97 Sea Zone to 95 Sea Zone
2 fighters moved from 97 Sea Zone to Southern Italy
2 fighters moved from Gibraltar to Southern Italy
1 fighter moved from Spain to Southern Italy
1 infantry moved from Spain to Southern France
1 bomber moved from Eastern United States to Southern France
1 bomber moved from United Kingdom to Germany
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 22 Sea Zone
1 artillery and 1 infantry moved from 22 Sea Zone to Marianas
Combat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits, 0,17 expected hits
Bombing raid in Germany rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Germany causes 7 damage total.
Battle in Marianas
Battle in Southern Italy
Americans attack with 8 artilleries, 5 fighters and 8 infantry
Italians defend with 4 aaGuns, 1 airfield, 1 factory_minor, 1 harbour, 9 infantry and 5 mech_infantrys
AA fire in Southern Italy : 2/5 hits, 0,83 expected hits
2 fighters owned by the Americans lost in Southern Italy
Americans roll dice for 1 battleship and 1 cruiser in Southern Italy, round 2 : 2/2 hits, 1,17 expected hits
Americans roll dice for 8 artilleries, 3 fighters and 8 infantry in Southern Italy, round 2 : 7/19 hits, 6,83 expected hits
Italians roll dice for 4 aaGuns, 9 infantry and 5 mech_infantrys in Southern Italy, round 2 : 9/14 hits, 4,67 expected hits
4 aaGuns owned by the Italians, 8 infantry owned by the Americans, 1 artillery owned by the Americans and 5 infantry owned by the Italians lost in Southern Italy
Americans roll dice for 7 artilleries and 3 fighters in Southern Italy, round 3 : 7/10 hits, 3,83 expected hits
Italians roll dice for 4 infantry and 5 mech_infantrys in Southern Italy, round 3 : 2/9 hits, 3,00 expected hits
3 mech_infantrys owned by the Italians, 2 artilleries owned by the Americans and 4 infantry owned by the Italians lost in Southern Italy
Americans roll dice for 5 artilleries and 3 fighters in Southern Italy, round 4 : 5/8 hits, 3,17 expected hits
Italians roll dice for 2 mech_infantrys in Southern Italy, round 4 : 1/2 hits, 0,67 expected hits
2 mech_infantrys owned by the Italians and 1 artillery owned by the Americans lost in Southern Italy
Americans captures 13PUs while taking Italians capital
Americans win, taking Marianas from Japanese, taking Southern Italy from Italians with 4 artilleries and 3 fighters remaining. Battle score for attacker is 7
Casualties for Americans: 4 artilleries, 2 fighters and 8 infantry
Casualties for Italians: 4 aaGuns, 9 infantry and 5 mech_infantrys
Battle in Southern France
Americans attack with 1 bomber and 1 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 bomber and 1 infantry in Southern France, round 2 : 1/2 hits, 0,83 expected hits
Italians roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
triggerItaliansDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Italians
Non Combat Move - Americans
1 bomber moved from Southern France to Spain
1 carrier moved from 97 Sea Zone to 95 Sea Zone
2 fighters moved from Southern Italy to 95 Sea Zone
1 fighter moved from Southern Italy to Spain
1 marine moved from Dutch New Guinea to 45 Sea Zone
1 battleship, 3 carriers, 1 destroyer, 5 fighters, 1 marine and 1 tactical_bomber moved from 45 Sea Zone to 22 Sea Zone
1 marine moved from 22 Sea Zone to Marianas
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 carrier moved from 33 Sea Zone to 26 Sea Zone
1 carrier moved from 33 Sea Zone to 22 Sea Zone
2 fighters moved from 33 Sea Zone to 22 Sea Zone
1 fighter moved from Western United States to Midway
1 fighter moved from Western United States to 91 Sea Zone
1 tactical_bomber moved from Eastern United States to 91 Sea Zone
1 fighter moved from Eastern United States to Spain
1 submarine moved from 33 Sea Zone to 44 Sea Zone
1 bomber moved from Germany to Eastern Poland
Place Units - Americans
1 artillery and 2 infantry placed in Spain
2 artilleries and 2 infantry placed in Western United States
2 transports placed in 10 Sea Zone
1 bomber and 3 fighters placed in Western United States
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 61 PUs; end with 74 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Combat Hit Differential Summary :
Italians : 3,33
AA fire in Southern Italy : : 1,17
Americans : 6,17
AA fire in Germany : : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kweichow to Hunan
1 fighter and 2 infantry moved from Yunnan to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 2 armour
Chinese roll dice for 1 fighter and 3 infantry in Hunan, round 2 : 2/4 hits, 1,00 expected hits
Japanese roll dice for 2 armour in Hunan, round 2 : 1/2 hits, 1,00 expected hits
2 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 9
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 armour
Non Combat Move - Chinese
1 fighter moved from Hunan to Sikang
Place Units - Chinese
3 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese : 1,00
Japanese : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 artilleries, 1 bomber, 4 fighters, 4 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
8 artilleries and 8 infantry moved from Spain to 91 Sea Zone
8 artilleries, 8 infantry and 8 transports moved from 91 Sea Zone to 95 Sea Zone
8 artilleries and 8 infantry moved from 95 Sea Zone to Southern Italy
1 battleship and 1 cruiser moved from 97 Sea Zone to 95 Sea Zone
2 fighters moved from 97 Sea Zone to Southern Italy
2 fighters moved from Gibraltar to Southern Italy
1 fighter moved from Spain to Southern Italy
1 infantry moved from Spain to Southern France
1 bomber moved from Eastern United States to Southern France
1 bomber moved from United Kingdom to Germany
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 22 Sea Zone
1 artillery and 1 infantry moved from 22 Sea Zone to Marianas
Combat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits, 0,17 expected hits
Bombing raid in Germany rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Germany causes 7 damage total.
Battle in Marianas
Battle in Southern Italy
Americans attack with 8 artilleries, 5 fighters and 8 infantry
Italians defend with 4 aaGuns, 1 airfield, 1 factory_minor, 1 harbour, 9 infantry and 5 mech_infantrys
AA fire in Southern Italy : 2/5 hits, 0,83 expected hits
2 fighters owned by the Americans lost in Southern Italy
Americans roll dice for 1 battleship and 1 cruiser in Southern Italy, round 2 : 2/2 hits, 1,17 expected hits
Americans roll dice for 8 artilleries, 3 fighters and 8 infantry in Southern Italy, round 2 : 7/19 hits, 6,83 expected hits
Italians roll dice for 4 aaGuns, 9 infantry and 5 mech_infantrys in Southern Italy, round 2 : 9/14 hits, 4,67 expected hits
4 aaGuns owned by the Italians, 8 infantry owned by the Americans, 1 artillery owned by the Americans and 5 infantry owned by the Italians lost in Southern Italy
Americans roll dice for 7 artilleries and 3 fighters in Southern Italy, round 3 : 7/10 hits, 3,83 expected hits
Italians roll dice for 4 infantry and 5 mech_infantrys in Southern Italy, round 3 : 2/9 hits, 3,00 expected hits
3 mech_infantrys owned by the Italians, 2 artilleries owned by the Americans and 4 infantry owned by the Italians lost in Southern Italy
Americans roll dice for 5 artilleries and 3 fighters in Southern Italy, round 4 : 5/8 hits, 3,17 expected hits
Italians roll dice for 2 mech_infantrys in Southern Italy, round 4 : 1/2 hits, 0,67 expected hits
2 mech_infantrys owned by the Italians and 1 artillery owned by the Americans lost in Southern Italy
Americans captures 13PUs while taking Italians capital
Americans win, taking Marianas from Japanese, taking Southern Italy from Italians with 4 artilleries and 3 fighters remaining. Battle score for attacker is 7
Casualties for Americans: 4 artilleries, 2 fighters and 8 infantry
Casualties for Italians: 4 aaGuns, 9 infantry and 5 mech_infantrys
Battle in Southern France
Americans attack with 1 bomber and 1 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 bomber and 1 infantry in Southern France, round 2 : 1/2 hits, 0,83 expected hits
Italians roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
triggerItaliansDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Italians
Non Combat Move - Americans
1 bomber moved from Southern France to Spain
1 carrier moved from 97 Sea Zone to 95 Sea Zone
2 fighters moved from Southern Italy to 95 Sea Zone
1 fighter moved from Southern Italy to Spain
1 marine moved from Dutch New Guinea to 45 Sea Zone
1 battleship, 3 carriers, 1 destroyer, 5 fighters, 1 marine and 1 tactical_bomber moved from 45 Sea Zone to 22 Sea Zone
1 marine moved from 22 Sea Zone to Marianas
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 carrier moved from 33 Sea Zone to 26 Sea Zone
1 carrier moved from 33 Sea Zone to 22 Sea Zone
2 fighters moved from 33 Sea Zone to 22 Sea Zone
1 fighter moved from Western United States to Midway
1 fighter moved from Western United States to 91 Sea Zone
1 tactical_bomber moved from Eastern United States to 91 Sea Zone
1 fighter moved from Eastern United States to Spain
1 submarine moved from 33 Sea Zone to 44 Sea Zone
1 bomber moved from Germany to Eastern Poland
Place Units - Americans
1 artillery and 2 infantry placed in Spain
2 artilleries and 2 infantry placed in Western United States
2 transports placed in 10 Sea Zone
1 bomber and 3 fighters placed in Western United States
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 61 PUs; end with 74 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kweichow to Hunan
1 fighter and 2 infantry moved from Yunnan to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 2 armour
Chinese roll dice for 1 fighter and 3 infantry in Hunan, round 2 : 2/4 hits, 1,00 expected hits
Japanese roll dice for 2 armour in Hunan, round 2 : 1/2 hits, 1,00 expected hits
2 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 9
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 armour
Non Combat Move - Chinese
1 fighter moved from Hunan to Sikang
Place Units - Chinese
3 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Purchase Units - British
British buy 3 artilleries, 1 fighter and 6 infantry; Remaining resources: 4 PUs;
Combat Move - British
1 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Germans
1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
Combat - British
Battle in Normandy Bordeaux
British attack with 1 fighter and 2 infantry
Italians defend with 1 artillery, 1 factory_minor and 1 harbour
British roll dice for 1 fighter and 2 infantry in Normandy Bordeaux, round 2 : 2/3 hits, 0,83 expected hits
Italians roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Italians lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Non Combat Move - British
1 fighter moved from Normandy Bordeaux to Spain
2 transports moved from 91 Sea Zone to 106 Sea Zone
1 cruiser moved from 81 Sea Zone to 95 Sea Zone
1 destroyer moved from 97 Sea Zone to 81 Sea Zone
2 destroyers moved from 97 Sea Zone to 95 Sea Zone
1 artillery, 1 bomber, 1 fighter, 6 infantry and 1 mech_infantry moved from Iraq to Persia
1 mech_infantry moved from Egypt to Iraq
2 mech_infantrys moved from Belgian Congo to Egypt
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
2 transports moved from 72 Sea Zone to 71 Sea Zone
Place Units - British
1 fighter placed in United Kingdom
1 artillery and 2 infantry placed in Quebec
2 artilleries and 1 infantry placed in Persia
3 infantry placed in Union of South Africa
Turn Complete - British
British collect 37 PUs; end with 41 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Adding units owned by British to Union of South Africa: 2 artilleries
EDIT: Removing units owned by British from Union of South Africa: 2 infantry
EDIT: Removing units owned by British from Persia: 1 infantry
EDIT: Adding units owned by British to Persia: 1 artillery
EDIT: Changing PUs for British from 50 to 47
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : 3,00
British : 1,17
AA fire in Southern Italy : : 1,17
Americans : 6,17
Chinese : 1,00
Japanese : 0,00
AA fire in Germany : : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Combat Move - Italians
1 fighter moved from Western Germany to 110 Sea Zone
Combat - Italians
Battle in 110 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 110 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Non Combat Move - Italians
1 fighter moved from 110 Sea Zone to Western Germany
Turn Complete - Italians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 42 Sea Zone
Battle in 42 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 submarine and 1 transport
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 42 Sea Zone
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
ANZAC win, taking 42 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 13
Casualties for Japanese: 1 submarine and 1 transport
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from New South Wales to Queensland
Place Units - ANZAC
1 artillery, 1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
ANZAC : 1,00
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 42 Sea Zone
Battle in 42 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 submarine and 1 transport
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 42 Sea Zone
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
ANZAC win, taking 42 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 13
Casualties for Japanese: 1 submarine and 1 transport
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from New South Wales to Queensland
Place Units - ANZAC
1 artillery, 1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
Combat - French
Non Combat Move - French
1 infantry moved from Iraq to Syria
2 infantry moved from Iraq to Persia
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1,00
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 1x factory_major; Remaining resources: 71 PUs;
Germans buy 2 armour, 6 artilleries, 1 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery moved from France to Southern France
6 infantry moved from Turkey to Greece
4 armour and 5 mech_infantrys moved from Turkey to Bulgaria
1 fighter moved from Western Germany to Southern France
1 armour moved from France to Normandy Bordeaux
4 bombers moved from Western Germany to Normandy Bordeaux
1 bomber moved from Western Germany to Southern France
1 fighter moved from Western Germany to Normandy Bordeaux
1 bomber moved from Western Germany to Southern France
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 armour, 4 bombers and 1 fighter
British defend with 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 1 armour, 4 bombers and 1 fighter in Normandy Bordeaux, round 2 : 1/6 hits, 3.67 expected hits
British roll dice for 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits
1 armour owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux
retreated to Normandy Bordeaux
British win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for British: 1 infantry
Battle in Southern France
Germans attack with 1 artillery, 2 bombers and 1 fighter
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery, 2 bombers and 1 fighter in Southern France, round 2 : 2/4 hits, 2.17 expected hits
Americans roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Americans lost in Southern France
Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery
Casualties for Americans: 1 infantry
Non Combat Move - Germans
2 bombers and 1 fighter moved from Southern France to Western Germany
4 bombers and 1 fighter moved from Normandy Bordeaux to Western Germany
1 artillery and 3 infantry moved from Vyborg to Finland
1 mech_infantry moved from Slovakia Hungary to Romania
3 aaGuns, 3 artilleries and 1 infantry moved from Poland to Germany
1 infantry moved from Poland to Slovakia Hungary
3 armour moved from Slovakia Hungary to Greater Southern Germany
8 mech_infantrys moved from Slovakia Hungary to Northern Italy
4 mech_infantrys moved from Slovakia Hungary to Greater Southern Germany
2 armour moved from Greater Southern Germany to Northern Italy
6 mech_infantrys moved from Slovakia Hungary to Greater Southern Germany
6 mech_infantrys moved from Slovakia Hungary to Greater Southern Germany
10 infantry moved from Western Germany to Germany
Place Units - Germans
4 artilleries placed in Germany
2 artilleries and 1 infantry placed in France
2 armour and 8 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 42 PUs; end with 42 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Combat Hit Differential Summary :
Germans : -2.83
British : 0.33
Americans : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Caucasus to Turkey
Russians take Turkey from Germans
1 infantry moved from Novosibirsk to Timguska
Russians take Timguska from Japanese
1 mech_infantry moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
2 infantry moved from Bessarabia to Romania
1 infantry moved from Baltic States to Poland
Russians take Poland from Germans
2 infantry moved from Eastern Poland to Slovakia Hungary
1 fighter and 1 tactical_bomber moved from Bryansk to Slovakia Hungary
1 fighter moved from Russia to Romania
1 fighter moved from Bryansk to Romania
1 infantry moved from Novgorod to Vyborg
Russians take Vyborg from Germans
1 infantry moved from Novgorod to Karelia
Russians take Karelia from Germans
Combat - Russians
Battle in Romania
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 2 fighters and 2 infantry in Romania, round 2 : 2/4 hits, 1,33 expected hits
Germans roll dice for 1 mech_infantry in Romania, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Slovakia Hungary
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Slovakia Hungary, round 2 : 2/4 hits, 1,50 expected hits
Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Slovakia Hungary to Eastern Poland
2 fighters moved from Romania to Eastern Poland
3 aaGuns, 1 artillery and 4 infantry moved from Western Ukraine to Eastern Poland
1 artillery and 2 infantry moved from Ukraine to Bessarabia
1 mech_infantry moved from Russia to Novosibirsk
1 infantry moved from Caucasus to Kazakhstan
5 armour moved from Archangel to Belarus
6 mech_infantrys moved from Russia to Belarus
1 submarine moved from 98 Sea Zone to 81 Sea Zone
Place Units - Russians
1 artillery and 2 infantry placed in Ukraine
1 artillery and 1 infantry placed in Novgorod
3 mech_infantrys placed in Volgograd
1 armour placed in Russia
1 mech_infantry placed in Novgorod
Turn Complete - Russians
Russians collect 40 PUs; end with 40 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 46 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 48 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 57 PUs
Combat Hit Differential Summary :
Germans : -0,67
Russians : 1,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 3 carriers, 1 fighter, 2 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery moved from Burma to Yunnan
Japanese take Yunnan from Chinese
1 infantry moved from Anhwe to Hunan
1 armour moved from Shantung to Hunan
2 tactical_bombers moved from French Indo China to Hunan
2 infantry moved from Afghanistan to Kazakhstan
1 bomber moved from India to Kazakhstan
1 destroyer moved from 36 Sea Zone to 44 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 44 Sea Zone
1 mech_infantry moved from Olgiy to Evenkiyskiy
1 mech_infantry moved from Yakut S.S.R. to Evenkiyskiy
1 armour moved from Yenisey to Evenkiyskiy
1 bomber moved from India to Kazakhstan
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 37 Sea Zone to 35 Sea Zone
Combat - Japanese
Battle in Hunan
Japanese attack with 1 armour, 1 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 1 armour, 1 infantry and 2 tactical_bombers in Hunan, round 2 : 1/4 hits, 1.83 expected hits
Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Japanese roll dice for 1 armour and 2 tactical_bombers in Hunan, round 3 : 2/3 hits, 1.67 expected hits
Chinese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0.33 expected hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Japanese win with 2 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour and 1 infantry
Casualties for Chinese: 2 infantry
Battle in Evenkiyskiy
Japanese attack with 1 armour and 2 mech_infantrys
Russians defend with 1 mech_infantry
Japanese roll dice for 1 armour and 2 mech_infantrys in Evenkiyskiy, round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 mech_infantry in Evenkiyskiy, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour and 2 mech_infantrys in Evenkiyskiy, round 3 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 mech_infantry in Evenkiyskiy, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Evenkiyskiy
Japanese win, taking Evenkiyskiy from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Kazakhstan
Japanese attack with 2 bombers and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 bombers and 2 infantry in Kazakhstan, round 2 : 2/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
1 fighter and 3 tactical_bombers moved from 36 Sea Zone to Japan
2 tactical_bombers moved from Hunan to 35 Sea Zone
1 armour and 1 infantry moved from French Indo China to 36 Sea Zone
1 armour, 1 battleship, 4 carriers, 3 destroyers, 1 infantry, 3 submarines and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from Malaya to Shan State
5 mech_infantrys moved from Burma to Yunnan
2 infantry moved from Shantung to Anhwe
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Hopei to Suiyuyan
1 mech_infantry moved from Kansu to Hopei
2 bombers moved from Kazakhstan to India
1 artillery moved from Burma to Yunnan
2 infantry moved from Afghanistan to Eastern Persia
1 mech_infantry moved from Afghanistan to Eastern Persia
Place Units - Japanese
3 carriers placed in 36 Sea Zone
1 fighter and 1 infantry placed in Japan
1 infantry and 1 mech_infantry placed in Shantung
1 submarine placed in 6 Sea Zone
2 submarines placed in 37 Sea Zone
Turn Complete - Japanese
Japanese collect 74 PUs; end with 74 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 77 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
Combat Hit Differential Summary :
Americans : -0.17
ANZAC : -0.33
Chinese : 1.00
Russians : -1.00
Japanese : -2.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 artilleries, 2 carriers, 1 destroyer, 3 fighters and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Spain to Northern Italy
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Northern Italy
4 artilleries moved from Southern Italy to Northern Italy
2 transports moved from 95 Sea Zone to 93 Sea Zone
2 fighters moved from Spain to Northern Italy
1 artillery and 2 infantry moved from Spain to 93 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 93 Sea Zone to 95 Sea Zone
1 artillery and 2 infantry moved from 95 Sea Zone to Northern Italy
2 fighters moved from 95 Sea Zone to Northern Italy
1 artillery and 1 infantry moved from Marianas to 22 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
Combat - Americans
Battle in Northern Italy
Americans attack with 5 artilleries, 1 bomber, 5 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 2 armour and 8 mech_infantrys; Italians defend with 1 factory_major
Americans roll dice for 1 battleship and 1 cruiser in Northern Italy, round 2 : 1/2 hits, 1,17 expected hits
Americans roll dice for 5 artilleries, 1 bomber, 5 fighters, 2 infantry and 1 tactical_bomber in Northern Italy, round 2 : 5/14 hits, 6,17 expected hits
Italians roll dice for 2 armour and 8 mech_infantrys in Northern Italy, round 2 : 6/10 hits, 3,67 expected hits
2 infantry owned by the Americans, 4 artilleries owned by the Americans and 6 mech_infantrys owned by the Germans lost in Northern Italy
Americans roll dice for 1 artillery, 1 bomber, 5 fighters and 1 tactical_bomber in Northern Italy, round 3 : 6/8 hits, 4,17 expected hits
Italians roll dice for 2 armour and 2 mech_infantrys in Northern Italy, round 3 : 2/4 hits, 1,67 expected hits
2 armour owned by the Germans, 2 fighters owned by the Americans and 2 mech_infantrys owned by the Germans lost in Northern Italy
Americans converts factory_major into different units
Americans win, taking Northern Italy from Italians with 1 artillery, 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 4 artilleries, 2 fighters and 2 infantry
Casualties for Germans: 2 armour and 8 mech_infantrys
Battle in Guam
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield and 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Guam, round 2 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Guam, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Guam
Americans win, taking Guam from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Iwo Jima
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Changing ownership of Marshall Islands from Japanese to Americans
EDIT: Adding units owned by Americans to Marshall Islands: 1 marine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 22 Sea Zone: 1 battleship
EDIT: Removing units owned by Americans from Marianas: 1 marine
EDIT: Adding units owned by Americans to 32 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode
4 carriers, 1 destroyer, 7 fighters and 1 tactical_bomber moved from 22 Sea Zone to 31 Sea Zone
3 fighters moved from Western United States to Hawaiian Islands
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
3 fighters and 1 tactical_bomber moved from Northern Italy to 95 Sea Zone
1 bomber moved from Western United States to Queensland
6 transports moved from 95 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 bomber moved from Northern Italy to Gibraltar
1 carrier moved from 91 Sea Zone to 95 Sea Zone
Place Units - Americans
1 artillery and 2 infantry placed in Southern Italy
3 infantry placed in Southern France
1 artillery and 2 infantry placed in Spain
2 carriers and 1 destroyer placed in 10 Sea Zone
1 fighter placed in Eastern United States
2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 66 PUs; end with 66 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Combat Hit Differential Summary :
Italians : 2,67
Americans : 2,17
Japanese : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Sikang to Tsinghai
1 infantry moved from Shensi to Tsinghai
1 fighter moved from Sikang to Tsinghai
Combat - Chinese
Battle in Tsinghai
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 2 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 mech_infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Tsinghai to Sikang
Place Units - Chinese
2 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese : 1,17
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 artilleries, 2 carriers, 1 destroyer, 3 fighters and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Spain to Northern Italy
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Northern Italy
4 artilleries moved from Southern Italy to Northern Italy
2 transports moved from 95 Sea Zone to 93 Sea Zone
2 fighters moved from Spain to Northern Italy
1 artillery and 2 infantry moved from Spain to 93 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 93 Sea Zone to 95 Sea Zone
1 artillery and 2 infantry moved from 95 Sea Zone to Northern Italy
2 fighters moved from 95 Sea Zone to Northern Italy
1 artillery and 1 infantry moved from Marianas to 22 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
Combat - Americans
Battle in Northern Italy
Americans attack with 5 artilleries, 1 bomber, 5 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 2 armour and 8 mech_infantrys; Italians defend with 1 factory_major
Americans roll dice for 1 battleship and 1 cruiser in Northern Italy, round 2 : 1/2 hits, 1,17 expected hits
Americans roll dice for 5 artilleries, 1 bomber, 5 fighters, 2 infantry and 1 tactical_bomber in Northern Italy, round 2 : 5/14 hits, 6,17 expected hits
Italians roll dice for 2 armour and 8 mech_infantrys in Northern Italy, round 2 : 6/10 hits, 3,67 expected hits
2 infantry owned by the Americans, 4 artilleries owned by the Americans and 6 mech_infantrys owned by the Germans lost in Northern Italy
Americans roll dice for 1 artillery, 1 bomber, 5 fighters and 1 tactical_bomber in Northern Italy, round 3 : 6/8 hits, 4,17 expected hits
Italians roll dice for 2 armour and 2 mech_infantrys in Northern Italy, round 3 : 2/4 hits, 1,67 expected hits
2 armour owned by the Germans, 2 fighters owned by the Americans and 2 mech_infantrys owned by the Germans lost in Northern Italy
Americans converts factory_major into different units
Americans win, taking Northern Italy from Italians with 1 artillery, 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 4 artilleries, 2 fighters and 2 infantry
Casualties for Germans: 2 armour and 8 mech_infantrys
Battle in Guam
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield and 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Guam, round 2 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Guam, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Guam
Americans win, taking Guam from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Iwo Jima
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Changing ownership of Marshall Islands from Japanese to Americans
EDIT: Adding units owned by Americans to Marshall Islands: 1 marine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 22 Sea Zone: 1 battleship
EDIT: Removing units owned by Americans from Marianas: 1 marine
EDIT: Adding units owned by Americans to 32 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode
4 carriers, 1 destroyer, 7 fighters and 1 tactical_bomber moved from 22 Sea Zone to 31 Sea Zone
3 fighters moved from Western United States to Hawaiian Islands
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
3 fighters and 1 tactical_bomber moved from Northern Italy to 95 Sea Zone
1 bomber moved from Western United States to Queensland
6 transports moved from 95 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 bomber moved from Northern Italy to Gibraltar
1 carrier moved from 91 Sea Zone to 95 Sea Zone
Place Units - Americans
1 artillery and 2 infantry placed in Southern Italy
3 infantry placed in Southern France
1 artillery and 2 infantry placed in Spain
2 carriers and 1 destroyer placed in 10 Sea Zone
1 fighter placed in Eastern United States
2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 66 PUs; end with 66 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Sikang to Tsinghai
1 infantry moved from Shensi to Tsinghai
1 fighter moved from Sikang to Tsinghai
Combat - Chinese
Battle in Tsinghai
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 2 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 mech_infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Tsinghai to Sikang
Place Units - Chinese
2 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Purchase Units - British
British buy 1 artillery, 1 factory_minor, 1 fighter and 7 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from Persia to India
Combat - British
Battle in India
British attack with 1 bomber
Japanese defend with 1 airfield, 3 bombers, 1 factory_minor and 1 harbour
British roll dice for 1 bomber in India, round 2 : 0/1 hits, 0,67 expected hits
Japanese roll dice for 3 bombers in India, round 2 : 0/3 hits, 0,50 expected hits
British roll dice for 1 bomber in India, round 3 : 0/1 hits, 0,67 expected hits
Japanese roll dice for 3 bombers in India, round 3 : 2/3 hits, 0,50 expected hits
1 bomber owned by the British lost in India
Japanese win with 3 bombers remaining. Battle score for attacker is -12
Casualties for British: 1 bomber
Non Combat Move - British
1 infantry moved from Northwest Persia to Persia
1 mech_infantry moved from Iraq to Persia
2 mech_infantrys moved from Egypt to Iraq
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
2 artilleries and 1 infantry moved from Union of South Africa to 71 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 71 Sea Zone to 81 Sea Zone
2 artilleries and 1 infantry moved from 81 Sea Zone to Trans-Jordan
1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 106 Sea Zone
1 artillery and 2 infantry moved from 91 Sea Zone to Spain
1 carrier and 1 destroyer moved from 91 Sea Zone to 95 Sea Zone
1 fighter moved from United Kingdom to Spain
Place Units - British
1 artillery and 2 infantry placed in Persia
1 factory_minor placed in Egypt
2 infantry placed in Quebec
1 fighter placed in United Kingdom
3 infantry placed in Normandy Bordeaux
Turning on Edit Mode
EDIT: Removing units owned by British from Normandy Bordeaux: 1 infantry
EDIT: Adding units owned by British to Holland Belgium: 1 infantry
EDIT: Changing ownership of Holland Belgium from Germans to British
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 40 PUs; end with 40 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Italians : 2,67
British : -1,33
Americans : 2,17
Chinese : 1,17
Japanese : 1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Combat Move - Italians
Turn Complete - Italians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
ANZAC roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 42 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to Northern Territory
2 aaGuns and 2 infantry moved from South Australia to Queensland
1 artillery, 1 fighter and 1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
2 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
ANZAC : 0,17
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
ANZAC roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 42 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to Northern Territory
2 aaGuns and 2 infantry moved from South Australia to Queensland
1 artillery, 1 fighter and 1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
2 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,17
Japanese : 0,67