Its the same, but there was a issue uploading. The site was unresponsive and better save then sorry, right!
Makalakalane (ax) vs Enigma (al)
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Szechwan to Shensi 1 fighter moved from Szechwan to Shensi 1 infantry moved from Szechwan to Kweichow Chinese take Kweichow from Japanese Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Yunnan 4 infantry moved from Szechwan to Yunnan Place Units - Chinese 1 artillery placed in Shensi 3 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUsCombat Hit Differential Summary :
Chinese : 0.17 Japanese : 0.67 -
TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 1 fighter, 1 harbour and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 destroyer moved from 38 Sea Zone to 37 Sea Zone 1 fighter moved from Philippines to Guam 1 infantry moved from Western United States to 10 Sea Zone 1 armour moved from Western United States to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone 1 armour, 2 artilleries, 2 battleships, 3 carriers, 3 cruisers, 2 destroyers, 5 fighters, 3 infantry, 2 submarines, 1 tactical_bomber and 3 transports moved from 26 Sea Zone to 25 Sea Zone 1 bomber moved from Hawaiian Islands to Midway Place Units - Americans 1 harbour placed in Midway 1 carrier placed in 101 Sea Zone 1 fighter and 1 tactical_bomber placed in 101 Sea Zone Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Szechwan to Shensi 1 fighter moved from Szechwan to Shensi 1 infantry moved from Szechwan to Kweichow Chinese take Kweichow from Japanese Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Yunnan 4 infantry moved from Szechwan to Yunnan Place Units - Chinese 1 artillery placed in Shensi 3 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs Purchase Units - British British buy 1 carrier and 1 cruiser; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 3 infantry moved from Persia to Iraq 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone 2 infantry moved from 80 Sea Zone to Iraq 2 fighters moved from Egypt to Iraq 2 fighters moved from Yunnan to Shan State 1 tactical_bomber moved from Yunnan to Shan State 1 artillery moved from Yunnan to Shan State 2 infantry moved from Yunnan to Shan State 1 armour moved from Yunnan to Hunan Chinese take Hunan from Japanese 1 armour moved from Hunan to Yunnan Combat - British British creates battle in territory 106 Sea Zone Battle in Iraq British attack with 2 fighters and 5 infantry Neutral_Axis defend with 3 infantry British roll dice for 2 fighters and 5 infantry in Iraq, round 2 : 1/7 hits, 1.83 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Neutral_Axis lost in Iraq British roll dice for 2 fighters and 5 infantry in Iraq, round 3 : 1/7 hits, 1.83 expected hits Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Neutral_Axis lost in Iraq British roll dice for 2 fighters and 5 infantry in Iraq, round 4 : 2/7 hits, 1.83 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq British win, taking 106 Sea Zone from Germans, taking Iraq from Neutral_Axis with 2 fighters and 4 infantry remaining. Battle score for attacker is 6 Casualties for Neutral_Axis: 3 infantry Casualties for British: 1 infantry Battle in Shan State British attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 4/6 hits, 2.50 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 2 fighters moved from Shan State to Yunnan 1 tactical_bomber moved from Shan State to Yunnan 2 fighters moved from Iraq to Egypt 2 fighters moved from Morocco to 98 Sea Zone 1 destroyer moved from 76 Sea Zone to 98 Sea Zone 1 battleship moved from 76 Sea Zone to 98 Sea Zone 1 destroyer moved from 106 Sea Zone to 91 Sea Zone Place Units - British 1 carrier and 1 cruiser placed in 98 Sea Zone Turn Complete - British British collect 30 PUs; end with 30 PUs Place Units - UK_Pacific 1 artillery and 2 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,1,5,2,1,4 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,4 UK_Pacific collect 4 PUs (3 lost to blockades); end with 4 PUs Some Units in India change ownership: 1 artillery and 2 infantryCombat Hit Differential Summary :
British : 0.00 Chinese : 0.17 Neutral_Axis : -1.00 Japanese : 0.33 -
TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 fighter and 2 submarines; Remaining resources: 2 PUs; Combat Move - Italians 1 artillery and 2 infantry moved from Romania to Bessarabia 1 armour moved from Eastern Poland to Bessarabia 1 infantry moved from Southern Italy to 95 Sea Zone 1 infantry moved from Northern Italy to 95 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Morocco 1 mech_infantry moved from Algeria to Morocco 1 artillery moved from Algeria to Morocco 1 bomber moved from Greece to 81 Sea Zone Combat - Italians Battle in Bessarabia Italians attack with 1 armour, 1 artillery and 2 infantry Russians defend with 1 infantry Italians roll dice for 1 armour, 1 artillery and 2 infantry in Bessarabia, round 2 : 1/4 hits, 1,33 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bessarabia Italians win, taking Bessarabia from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Russians: 1 infantry Battle in 81 Sea Zone Italians attack with 1 bomber French defend with 1 destroyer Italians roll dice for 1 bomber in 81 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits French roll dice for 1 destroyer in 81 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the French lost in 81 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 8 Casualties for French: 1 destroyer Battle in Morocco Italians attack with 1 artillery, 2 infantry and 1 mech_infantry French defend with 2 infantry Italians roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0,50 expected hits Italians roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Morocco, round 2 : 1/4 hits, 1,00 expected hits French roll dice for 2 infantry in Morocco, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the French lost in Morocco Italians roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Morocco, round 3 : 1/4 hits, 1,00 expected hits French roll dice for 1 infantry in Morocco, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the French and 1 infantry owned by the Italians lost in Morocco Italians win, taking Morocco from French with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for French: 2 infantry Casualties for Italians: 1 infantry Non Combat Move - Italians Turning on Edit Mode EDIT: Adding units owned by Italians to Rhodesia: 1 infantry EDIT: Removing units owned by Italians from Belgian Congo: 1 infantry EDIT: Changing ownership of Rhodesia from British to Italians EDIT: Turning off Edit Mode 2 aaGuns moved from Romania to Bessarabia 1 fighter moved from Greece to Southern Italy 1 bomber moved from 81 Sea Zone to Tobruk Place Units - Italians 1 submarine placed in 97 Sea Zone 1 submarine placed in 95 Sea Zone 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 18 PUs; end with 20 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 25 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUsCombat Hit Differential Summary :
Italians : -0,50 French : -0,33 Russians : 0,67 -
@Enigma Den amerikanske destroyer må ikke ligge ved Malaya, da USA ikke var i krig i non combat-fasen ;-)
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 bomber; Remaining resources: 3 PUs; Combat Move - ANZAC 1 infantry moved from Ethiopia to Kenya British take Kenya from Italians Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 1 bomber placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,2,4,6 ANZAC collect 9 PUs (2 lost to blockades); end with 12 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 bomber; Remaining resources: 3 PUs; Combat Move - ANZAC 1 infantry moved from Ethiopia to Kenya British take Kenya from Italians Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 1 bomber placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,2,4,6 ANZAC collect 9 PUs (2 lost to blockades); end with 12 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs Combat Move - French 1 infantry moved from French Equatorial Africa to Belgian Congo British take Belgian Congo from Italians 1 infantry moved from Trans-Jordan to Egypt 1 fighter moved from French Central Africa to Egypt Combat - French Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 1 bomber, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 destroyer moved from 112 Sea Zone to 125 Sea Zone 1 fighter moved from Western Germany to 125 Sea Zone 1 submarine moved from 105 Sea Zone to 91 Sea Zone 1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone 1 fighter moved from 92 Sea Zone to 91 Sea Zone 1 armour moved from Eastern Poland to Ukraine 3 infantry moved from Eastern Poland to Western Ukraine 2 infantry moved from Eastern Poland to Belarus 5 armour, 5 artilleries and 24 infantry moved from Eastern Poland to Baltic States 1 armour moved from Eastern Poland to Ukraine 1 tactical_bomber moved from Eastern Poland to Ukraine 1 fighter moved from Eastern Poland to Western Ukraine 1 tactical_bomber moved from Eastern Poland to Western Ukraine 1 mech_infantry moved from Poland to Baltic States 5 artilleries and 5 infantry moved from Poland to Baltic States 1 armour and 8 mech_infantrys moved from Germany to Baltic States 1 bomber moved from Western Germany to Belarus 1 bomber moved from Western Germany to Belarus 1 bomber moved from Western Germany to Western Ukraine Combat - Germans Battle in 125 Sea Zone Germans attack with 1 destroyer, 1 fighter and 1 submarine Russians defend with 1 submarine Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 destroyer and 1 fighter in 125 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 destroyer and 1 fighter in 125 Sea Zone, round 3 : 0/2 hits, 0,83 expected hits Russians roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 destroyer and 1 fighter in 125 Sea Zone, round 4 : 0/2 hits, 0,83 expected hits Russians roll dice for 1 submarine in 125 Sea Zone, round 4 : 1/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 125 Sea Zone Germans roll dice for 1 destroyer and 1 fighter in 125 Sea Zone, round 5 : 1/2 hits, 0,83 expected hits Russians roll dice for 1 submarine in 125 Sea Zone, round 5 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Russians lost in 125 Sea Zone Germans win, taking 125 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 0 Casualties for Germans: 1 submarine Casualties for Russians: 1 submarine Battle in 91 Sea Zone Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber British defend with 1 destroyer Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 fighter and 1 tactical_bomber in 91 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits British roll dice for 1 destroyer in 91 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 91 Sea Zone Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Baltic States Germans attack with 6 armour, 10 artilleries, 29 infantry and 9 mech_infantrys Russians defend with 2 infantry Germans roll dice for 6 armour, 10 artilleries, 29 infantry and 9 mech_infantrys in Baltic States, round 2 : 11/54 hits, 14,33 expected hits Russians roll dice for 2 infantry in Baltic States, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Germans win, taking Baltic States from Russians with 6 armour, 10 artilleries, 28 infantry and 9 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Ukraine Germans attack with 2 armour and 1 tactical_bomber Russians defend with 1 artillery and 1 factory_minor Germans roll dice for 2 armour and 1 tactical_bomber in Ukraine, round 2 : 2/3 hits, 1,67 expected hits Russians roll dice for 1 artillery in Ukraine, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Russians and 1 armour owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Germans: 1 armour Casualties for Russians: 1 artillery Battle in Western Ukraine Germans attack with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber Russians defend with 2 infantry Germans roll dice for 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 4/6 hits, 2,33 expected hits Russians roll dice for 2 infantry in Western Ukraine, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Belarus Germans attack with 2 bombers and 2 infantry Russians defend with 2 infantry Germans roll dice for 2 bombers and 2 infantry in Belarus, round 2 : 0/4 hits, 1,67 expected hits Russians roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 2 bombers and 2 infantry in Belarus, round 3 : 2/4 hits, 1,67 expected hits Russians roll dice for 2 infantry in Belarus, round 3 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belarus Germans win with 2 bombers remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Adding units owned by Germans to Karelia: 8 infantry EDIT: Removing units owned by Germans from Finland: 8 infantry EDIT: Changing ownership of Karelia from Russians to Germans EDIT: Turning off Edit Mode 1 infantry moved from Norway to Finland 1 fighter moved from 125 Sea Zone to Western Germany 1 bomber moved from Western Ukraine to Greater Southern Germany 2 bombers moved from Belarus to Greater Southern Germany 2 aaGuns moved from Eastern Poland to Baltic States 1 cruiser and 1 destroyer moved from 105 Sea Zone to 92 Sea Zone 1 mech_infantry moved from Western Germany to Poland 1 armour moved from Gibraltar to 92 Sea Zone 1 infantry moved from Gibraltar to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Algeria 1 armour moved from 92 Sea Zone to Algeria 2 infantry moved from Southern France to Northern Italy 1 tactical_bomber moved from Ukraine to Bessarabia 1 fighter moved from Western Ukraine to Bessarabia 1 tactical_bomber moved from Western Ukraine to Bessarabia 1 artillery moved from France to Northern Italy 1 fighter moved from 91 Sea Zone to 92 Sea Zone 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone Place Units - Germans 1 submarine placed in 93 Sea Zone 1 bomber placed in Western Germany 4 armour and 3 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 50 PUs; end with 50 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs Turning on Edit Mode EDIT: Adding units owned by Americans to 79 Sea Zone: 1 destroyer EDIT: Removing units owned by Americans from 37 Sea Zone: 1 destroyer EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : -6,50 British : -0,33 Russians : 2,33 -
@Enigma Prøv lige at se nogle vanvittige Combat Hit Differentials…
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@Enigma wtf? Sindssygt… - 6,5…? Åbner spillet nu her… Vildt.
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@Makalakalane Ja, den gjorde sgu ondt på Tyskland. Mistede oveni købet en ubåd i 125 fordi jeg i 4 runder ikke kunne ramme.
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Russians Russians buy 12 infantry; Remaining resources: 0 PUs; Combat Move - Russians 3 fighters moved from Novgorod to Western Ukraine 3 infantry moved from Bryansk to Western Ukraine 5 armour moved from Russia to Ukraine 2 armour moved from Bryansk to Ukraine 2 mech_infantrys moved from Bryansk to Ukraine 5 infantry moved from Bryansk to Ukraine Combat - Russians Battle in Western Ukraine Russians attack with 3 fighters and 3 infantry Germans defend with 2 infantry Russians roll dice for 3 fighters and 3 infantry in Western Ukraine, round 2 : 1/6 hits, 2.00 expected hits Germans roll dice for 2 infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Western Ukraine Russians roll dice for 3 fighters and 3 infantry in Western Ukraine, round 3 : 3/6 hits, 2.00 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 3 fighters and 3 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Ukraine Russians attack with 7 armour, 5 infantry and 2 mech_infantrys Germans defend with 1 armour and 1 factory_minor Russians roll dice for 7 armour, 5 infantry and 2 mech_infantrys in Ukraine, round 2 : 6/14 hits, 4.67 expected hits Germans roll dice for 1 armour in Ukraine, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 7 armour, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Non Combat Move - Russians 3 fighters moved from Western Ukraine to Bryansk 1 infantry moved from Novgorod to Belarus 4 infantry moved from Novgorod to Archangel Place Units - Russians 10 infantry placed in Russia 2 infantry placed in Novgorod Turn Complete - Russians Russians collect 34 PUs; end with 34 PUsCombat Hit Differential Summary :
Germans : -0.50 Russians : 1.33 -
@Enigma jeg glemte at der kun ku stilles 10 ind i Rusland, så selvom det er en ringe trøst, så har jeg spildt 2 infantry i Novgorod, som ellers ku ha været en lidt dyrere enhed i Rusland.
Men ja, det ser pludselig lidt mindre skræmmende ud på den front… -
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 armour, 3 fighters, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With French Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 infantry moved from Kwangsi to French Indo China Japanese take French Indo China from French 1 armour moved from Sumatra to 41 Sea Zone 1 infantry moved from Celebes to 44 Sea Zone 2 artilleries moved from Java to 42 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 armour, 1 battleship, 1 cruiser, 2 destroyers and 1 transport moved from 41 Sea Zone to 37 Sea Zone 1 armour moved from 37 Sea Zone to Shan State 2 artilleries, 1 infantry and 2 transports moved from 42 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Shan State 2 artilleries moved from 37 Sea Zone to Shan State 1 fighter moved from 37 Sea Zone to Shan State 1 tactical_bomber moved from 37 Sea Zone to Shan State 1 artillery moved from Anhwe to Kweichow 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 infantry moved from Kwangtung to 20 Sea Zone 1 artillery moved from Kwangtung to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone 1 artillery moved from 35 Sea Zone to Philippines 1 infantry moved from 35 Sea Zone to Philippines 2 fighters moved from 42 Sea Zone to Philippines 1 battleship, 1 carrier and 1 cruiser moved from 42 Sea Zone to 35 Sea Zone 1 submarine moved from 39 Sea Zone to 79 Sea Zone 1 infantry moved from Kwangsi to Hunan Japanese take Hunan from Chinese 1 carrier and 2 destroyers moved from 37 Sea Zone to 19 Sea Zone 2 tactical_bombers moved from Kwangsi to Kweichow 2 fighters moved from Kwangsi to Kweichow 2 tactical_bombers moved from Kwangsi to Kweichow Combat - Japanese Battle in Kweichow Japanese attack with 1 artillery, 2 fighters, 1 infantry and 4 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 4 tactical_bombers in Kweichow, round 2 : 5/8 hits, 4,00 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 artillery, 2 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Philippines Japanese attack with 1 artillery, 2 fighters and 2 infantry Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 1/2 hits, 1,17 expected hits Japanese roll dice for 1 artillery, 2 fighters and 2 infantry in Philippines, round 2 : 2/5 hits, 1,83 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Shan State Japanese attack with 1 armour, 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 artillery and 2 infantry Japanese roll dice for 1 battleship and 1 cruiser in Shan State, round 2 : 1/2 hits, 1,17 expected hits Japanese roll dice for 1 armour, 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/6 hits, 2,67 expected hits UK_Pacific roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Shan State Japanese roll dice for 1 armour, 2 artilleries, 1 fighter and 1 tactical_bomber in Shan State, round 3 : 2/5 hits, 2,33 expected hits UK_Pacific roll dice for 1 artillery in Shan State, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 artillery owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 artillery and 1 infantry Casualties for British: 1 artillery and 2 infantry Battle in 79 Sea Zone Japanese attack with 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 79 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 79 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 79 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 79 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 79 Sea Zone Japanese win, taking 79 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 1 carrier, 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 34 Sea Zone 2 fighters moved from Philippines to 35 Sea Zone 2 armour and 1 mech_infantry moved from Shantung to Manchuria 3 fighters moved from Manchuria to Japan 1 fighter and 1 tactical_bomber moved from Shan State to Kwangtung 2 bombers moved from Kwangsi to Japan 3 mech_infantrys moved from Kwangsi to Kwangtung 1 artillery moved from Kwangsi to Kwangtung 3 mech_infantrys moved from Kiangsu to Kwangtung 2 fighters moved from Kweichow to Kiangsu 1 transport moved from 20 Sea Zone to 34 Sea Zone 1 fighter moved from Kwangsi to Kiangsu 1 fighter moved from Kwangsi to 19 Sea Zone 3 tactical_bombers moved from Kweichow to Kiangsu 1 tactical_bomber moved from Kweichow to Kiangsu Place Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from 20 Sea Zone: 1 destroyer EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 destroyer EDIT: Removing units owned by Japanese from 19 Sea Zone: 1 carrier, 2 destroyers and 1 fighter EDIT: Adding units owned by Japanese to 35 Sea Zone: 2 destroyers EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 carrier and 1 fighter EDIT: Removing units owned by Japanese from Kiangsu: 1 tactical_bomber EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 tactical_bomber EDIT: Turning off Edit Mode 3 infantry placed in Malaya 1 armour and 1 mech_infantry placed in Kiangsu 3 fighters and 7 infantry placed in Japan Turn Complete - Japanese Japanese collect 59 PUs; end with 59 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUsCombat Hit Differential Summary :
Americans : -1,33 Chinese : -0,33 UK_Pacific : 0,67 Japanese : -0,83 -
@Enigma Var lige nødt til at redigere en carrier med fly og nogle destroyere i non combat, jeg mistede overblikket over alt det der skulle omgrupperes. Men alt er helt efter bogen.
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 battleship, 1 cruiser, 1 destroyer, 3 infantry and 4 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 2 battleships, 3 carriers, 3 cruisers, 5 fighters, 2 submarines and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone 1 fighter moved from Guam to 6 Sea Zone 1 bomber moved from Midway to 6 Sea Zone 2 armour, 2 artilleries, 4 infantry and 4 transports moved from 25 Sea Zone to 6 Sea Zone 4 infantry moved from 6 Sea Zone to Korea 2 artilleries moved from 6 Sea Zone to Korea 2 armour moved from 6 Sea Zone to Korea Combat - Americans Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 5,6 Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 6,6 Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 4,1 Units damaged: 1 carrier owned by the Americans Battle in 6 Sea Zone Americans attack with 2 battleships, 1 bomber, 3 carriers, 3 cruisers, 6 fighters, 2 submarines, 1 tactical_bomber and 4 transports Japanese defend with 1 destroyer and 1 submarine Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 bomber, 6 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 4/8 hits, 4.33 expected hits Americans roll dice for 2 battleships, 3 carriers, 3 cruisers and 4 transports in 6 Sea Zone, round 2 : 5/5 hits, 2.83 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 2 battleships, 1 bomber, 3 carriers, 3 cruisers, 6 fighters, 2 submarines, 1 tactical_bomber and 4 transports remaining. Battle score for attacker is 14 Casualties for Japanese: 1 destroyer and 1 submarine Battle in Korea Non Combat Move - Americans 2 fighters moved from 6 Sea Zone to Siberia 1 tactical_bomber moved from 6 Sea Zone to Siberia 1 bomber moved from 6 Sea Zone to Yakut S.S.R. 1 destroyer moved from 25 Sea Zone to 19 Sea Zone 1 destroyer moved from 25 Sea Zone to 18 Sea Zone Place Units - Americans 1 battleship, 1 cruiser, 1 destroyer and 4 transports placed in 101 Sea Zone 3 infantry placed in Eastern United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUsCombat Hit Differential Summary :
Americans : 1.17 Japanese : -0.50 -
TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Shensi to Kansu 3 infantry moved from Yunnan to Kweichow 1 fighter moved from Yunnan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 3 : 2/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Battle in Kansu Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Kansu, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kansu Chinese roll dice for 1 artillery in Kansu, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Chinese lost in Kansu Japanese win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Chinese: 1 artillery and 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Yunnan Place Units - Chinese 1 artillery and 3 infantry placed in Shensi Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUsCombat Hit Differential Summary :
Chinese : -1.00 Japanese : 0.00 -
TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 battleship, 1 cruiser, 1 destroyer, 3 infantry and 4 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 2 battleships, 3 carriers, 3 cruisers, 5 fighters, 2 submarines and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone 1 fighter moved from Guam to 6 Sea Zone 1 bomber moved from Midway to 6 Sea Zone 2 armour, 2 artilleries, 4 infantry and 4 transports moved from 25 Sea Zone to 6 Sea Zone 4 infantry moved from 6 Sea Zone to Korea 2 artilleries moved from 6 Sea Zone to Korea 2 armour moved from 6 Sea Zone to Korea Combat - Americans Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 5,6 Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 6,6 Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 4,1 Units damaged: 1 carrier owned by the Americans Battle in 6 Sea Zone Americans attack with 2 battleships, 1 bomber, 3 carriers, 3 cruisers, 6 fighters, 2 submarines, 1 tactical_bomber and 4 transports Japanese defend with 1 destroyer and 1 submarine Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 bomber, 6 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 4/8 hits, 4.33 expected hits Americans roll dice for 2 battleships, 3 carriers, 3 cruisers and 4 transports in 6 Sea Zone, round 2 : 5/5 hits, 2.83 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 2 battleships, 1 bomber, 3 carriers, 3 cruisers, 6 fighters, 2 submarines, 1 tactical_bomber and 4 transports remaining. Battle score for attacker is 14 Casualties for Japanese: 1 destroyer and 1 submarine Battle in Korea Non Combat Move - Americans 2 fighters moved from 6 Sea Zone to Siberia 1 tactical_bomber moved from 6 Sea Zone to Siberia 1 bomber moved from 6 Sea Zone to Yakut S.S.R. 1 destroyer moved from 25 Sea Zone to 19 Sea Zone 1 destroyer moved from 25 Sea Zone to 18 Sea Zone Place Units - Americans 1 battleship, 1 cruiser, 1 destroyer and 4 transports placed in 101 Sea Zone 3 infantry placed in Eastern United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Shensi to Kansu 3 infantry moved from Yunnan to Kweichow 1 fighter moved from Yunnan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 3 : 2/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Battle in Kansu Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Kansu, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kansu Chinese roll dice for 1 artillery in Kansu, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Chinese lost in Kansu Japanese win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Chinese: 1 artillery and 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Yunnan Place Units - Chinese 1 artillery and 3 infantry placed in Shensi Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs Purchase Units - British British buy 2 artilleries, 1 carrier and 2 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 1 infantry moved from Yunnan to Shan State 2 mech_infantrys moved from Yunnan to Shan State 2 fighters moved from Yunnan to Shan State 1 tactical_bomber moved from Yunnan to Shan State Combat - British Battle in Shan State British attack with 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber Japanese defend with 1 armour and 1 artillery British roll dice for 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Shan State, round 2 : 2/6 hits, 2.17 expected hits Japanese roll dice for 1 armour and 1 artillery in Shan State, round 2 : 1/2 hits, 0.83 expected hits 1 artillery owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the British lost in Shan State British win, taking Shan State from Japanese with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for British: 1 infantry Casualties for Japanese: 1 armour and 1 artillery Non Combat Move - British 3 infantry moved from India to Burma 3 artilleries moved from India to Burma 1 transport moved from 80 Sea Zone to 72 Sea Zone 2 fighters moved from Shan State to Burma 1 tactical_bomber moved from Shan State to Burma 2 fighters moved from Egypt to 98 Sea Zone 2 infantry moved from Scotland to United Kingdom 1 aaGun moved from Scotland to United Kingdom 1 destroyer moved from 106 Sea Zone to 104 Sea Zone 4 infantry moved from Iraq to Trans-Jordan Place Units - British 1 carrier placed in 98 Sea Zone 1 artillery and 1 infantry placed in Egypt 1 artillery and 1 infantry placed in Union of South Africa Turn Complete - British British collect 31 PUs; end with 31 PUs Place Units - UK_Pacific 1 mech_infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,3,4,3,3,2,6,5 UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs Some Units in India change ownership: 1 mech_infantryCombat Hit Differential Summary :
British : -0.17 Americans : 1.17 Chinese : -1.00 Japanese : -0.33 -
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 battleship and 1 fighter; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 1 submarine moved from 97 Sea Zone to 98 Sea Zone 1 submarine moved from 95 Sea Zone to 98 Sea Zone 3 fighters moved from Southern Italy to 98 Sea Zone 1 cruiser moved from 92 Sea Zone to 98 Sea Zone 1 bomber moved from Tobruk to 98 Sea Zone 1 infantry moved from Rhodesia to South West Africa Italians take South West Africa from British Combat - Italians Battle in 98 Sea Zone Italians attack with 1 bomber, 1 cruiser, 3 fighters and 2 submarines British defend with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 4 fighters Italians roll dice for 2 submarines in 98 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Units damaged: 1 battleship owned by the British Italians roll dice for 1 bomber, 1 cruiser and 3 fighters in 98 Sea Zone, round 2 : 2/5 hits, 2,67 expected hits British roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 4 fighters in 98 Sea Zone, round 2 : 6/9 hits, 4,83 expected hits 1 destroyer owned by the British, 1 cruiser owned by the Italians, 1 cruiser owned by the British, 3 fighters owned by the Italians and 2 submarines owned by the Italians lost in 98 Sea Zone retreated to 98 Sea Zone British win with 1 battleship, 2 carriers and 4 fighters remaining. Battle score for attacker is -34 Casualties for Italians: 1 cruiser, 3 fighters and 2 submarines Casualties for British: 1 cruiser and 1 destroyer Non Combat Move - Italians 1 artillery, 1 infantry and 1 mech_infantry moved from Morocco to 92 Sea Zone 1 artillery, 1 infantry, 1 mech_infantry and 2 transports moved from 92 Sea Zone to 97 Sea Zone 1 artillery moved from 97 Sea Zone to Southern Italy 1 infantry moved from 97 Sea Zone to Southern Italy 1 mech_infantry moved from 97 Sea Zone to Southern Italy 1 armour, 1 artillery and 3 infantry moved from Tobruk to Alexandria 2 aaGuns, 1 armour, 1 artillery and 1 infantry moved from Bessarabia to Eastern Poland 1 bomber moved from 98 Sea Zone to Southern Italy Place Units - Italians 1 battleship placed in 97 Sea Zone 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 22 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUsCombat Hit Differential Summary :
Italians : -0,33 British : 1,17 -
TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 armour, 1 artillery and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC Non Combat Move - ANZAC 1 bomber moved from New South Wales to Hawaiian Islands 1 infantry moved from Kenya to Anglo Egyptian Sudan Place Units - ANZAC 1 armour and 1 artillery placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 armour, 1 artillery and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC Non Combat Move - ANZAC 1 bomber moved from New South Wales to Hawaiian Islands 1 infantry moved from Kenya to Anglo Egyptian Sudan Place Units - ANZAC 1 armour and 1 artillery placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs Combat Move - French 1 infantry moved from Belgian Congo to Rhodesia British take Rhodesia from Italians Combat - French Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :





