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Makalakalane (ax) vs Enigma (al)


  • TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Szechwan to Shensi
            1 fighter moved from Szechwan to Shensi
            1 infantry moved from Szechwan to Kweichow
                  Chinese take Kweichow from Japanese
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Yunnan
            4 infantry moved from Szechwan to Yunnan
    
        Place Units - Chinese
            1 artillery placed in Shensi
            3 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.17
    Japanese : 0.67
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 fighter, 1 harbour and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 destroyer moved from 38 Sea Zone to 37 Sea Zone
            1 fighter moved from Philippines to Guam
            1 infantry moved from Western United States to 10 Sea Zone
            1 armour moved from Western United States to 10 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
            1 armour, 2 artilleries, 2 battleships, 3 carriers, 3 cruisers, 2 destroyers, 5 fighters, 3 infantry, 2 submarines, 1 tactical_bomber and 3 transports moved from 26 Sea Zone to 25 Sea Zone
            1 bomber moved from Hawaiian Islands to Midway
    
        Place Units - Americans
            1 harbour placed in Midway
            1 carrier placed in 101 Sea Zone
            1 fighter and 1 tactical_bomber placed in 101 Sea Zone
            Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
            Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
            Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Szechwan to Shensi
            1 fighter moved from Szechwan to Shensi
            1 infantry moved from Szechwan to Kweichow
                  Chinese take Kweichow from Japanese
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Yunnan
            4 infantry moved from Szechwan to Yunnan
    
        Place Units - Chinese
            1 artillery placed in Shensi
            3 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
    
        Purchase Units - British
            British buy 1 carrier and 1 cruiser; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            3 infantry moved from Persia to Iraq
            2 infantry moved from Union of South Africa to 71 Sea Zone
            2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
            2 infantry moved from 80 Sea Zone to Iraq
            2 fighters moved from Egypt to Iraq
            2 fighters moved from Yunnan to Shan State
            1 tactical_bomber moved from Yunnan to Shan State
            1 artillery moved from Yunnan to Shan State
            2 infantry moved from Yunnan to Shan State
            1 armour moved from Yunnan to Hunan
                  Chinese take Hunan from Japanese
            1 armour moved from Hunan to Yunnan
    
        Combat - British
            British creates battle in territory 106 Sea Zone
            Battle in Iraq
                British attack with 2 fighters and 5 infantry
                Neutral_Axis defend with 3 infantry
                    British roll dice for 2 fighters and 5 infantry in Iraq, round 2 : 1/7 hits, 1.83 expected hits
                    Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1.00 expected hits
                    1 infantry owned by the Neutral_Axis lost in Iraq
                    British roll dice for 2 fighters and 5 infantry in Iraq, round 3 : 1/7 hits, 1.83 expected hits
                    Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Neutral_Axis lost in Iraq
                    British roll dice for 2 fighters and 5 infantry in Iraq, round 4 : 2/7 hits, 1.83 expected hits
                    Neutral_Axis roll dice for 1 infantry in Iraq, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
                British win, taking 106 Sea Zone from Germans, taking Iraq from Neutral_Axis with 2 fighters and 4 infantry remaining. Battle score for attacker is 6
                Casualties for Neutral_Axis: 3 infantry
                Casualties for British: 1 infantry
            Battle in Shan State
                British attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    British roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 4/6 hits, 2.50 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            2 fighters moved from Shan State to Yunnan
            1 tactical_bomber moved from Shan State to Yunnan
            2 fighters moved from Iraq to Egypt
            2 fighters moved from Morocco to 98 Sea Zone
            1 destroyer moved from 76 Sea Zone to 98 Sea Zone
            1 battleship moved from 76 Sea Zone to 98 Sea Zone
            1 destroyer moved from 106 Sea Zone to 91 Sea Zone
    
        Place Units - British
            1 carrier and 1 cruiser placed in 98 Sea Zone
    
        Turn Complete - British
            British collect 30 PUs; end with 30 PUs
    
        Place Units - UK_Pacific
            1 artillery and 2 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,1,5,2,1,4
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,4
            UK_Pacific collect 4 PUs (3 lost to blockades); end with 4 PUs
            Some Units in India change ownership: 1 artillery and 2 infantry
    

    Combat Hit Differential Summary :

    British : 0.00
    Chinese : 0.17
    Neutral_Axis : -1.00
    Japanese : 0.33
    

    Savegame


  • TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 1 fighter and 2 submarines; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            1 artillery and 2 infantry moved from Romania to Bessarabia
            1 armour moved from Eastern Poland to Bessarabia
            1 infantry moved from Southern Italy to 95 Sea Zone
            1 infantry moved from Northern Italy to 95 Sea Zone
            2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
            2 infantry moved from 92 Sea Zone to Morocco
            1 mech_infantry moved from Algeria to Morocco
            1 artillery moved from Algeria to Morocco
            1 bomber moved from Greece to 81 Sea Zone
    
        Combat - Italians
            Battle in Bessarabia
                Italians attack with 1 armour, 1 artillery and 2 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 armour, 1 artillery and 2 infantry in Bessarabia, round 2 : 1/4 hits, 1,33 expected hits
                    Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bessarabia
                Italians win, taking Bessarabia from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in 81 Sea Zone
                Italians attack with 1 bomber
                French defend with 1 destroyer
                    Italians roll dice for 1 bomber in 81 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
                    French roll dice for 1 destroyer in 81 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the French lost in 81 Sea Zone
                Italians win with 1 bomber remaining. Battle score for attacker is 8
                Casualties for French: 1 destroyer
            Battle in Morocco
                Italians attack with 1 artillery, 2 infantry and 1 mech_infantry
                French defend with 2 infantry
                    Italians roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0,50 expected hits
                    Italians roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Morocco, round 2 : 1/4 hits, 1,00 expected hits
                    French roll dice for 2 infantry in Morocco, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the French lost in Morocco
                    Italians roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Morocco, round 3 : 1/4 hits, 1,00 expected hits
                    French roll dice for 1 infantry in Morocco, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the French and 1 infantry owned by the Italians lost in Morocco
                Italians win, taking Morocco from French with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for French: 2 infantry
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Italians
            Turning on Edit Mode
            EDIT: Adding units owned by Italians to Rhodesia: 1 infantry
            EDIT: Removing units owned by Italians from Belgian Congo: 1 infantry
            EDIT: Changing ownership of Rhodesia from British to Italians
            EDIT: Turning off Edit Mode
            2 aaGuns moved from Romania to Bessarabia
            1 fighter moved from Greece to Southern Italy
            1 bomber moved from 81 Sea Zone to Tobruk
    
        Place Units - Italians
            1 submarine placed in 97 Sea Zone
            1 submarine placed in 95 Sea Zone
            1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 18 PUs; end with 20 PUs
            Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 25 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Italians : -0,50
    French : -0,33
    Russians : 0,67
    

    Savegame


  • @Enigma Den amerikanske destroyer må ikke ligge ved Malaya, da USA ikke var i krig i non combat-fasen ;-)


  • TripleA Turn Summary: ANZAC round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 bomber; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Ethiopia to Kenya
                  British take Kenya from Italians
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 bomber placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,2,4,6
            ANZAC collect 9 PUs (2 lost to blockades); end with 12 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 bomber; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Ethiopia to Kenya
                  British take Kenya from Italians
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 bomber placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,2,4,6
            ANZAC collect 9 PUs (2 lost to blockades); end with 12 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
    
        Combat Move - French
            1 infantry moved from French Equatorial Africa to Belgian Congo
                  British take Belgian Congo from Italians
            1 infantry moved from Trans-Jordan to Egypt
            1 fighter moved from French Central Africa to Egypt
    
        Combat - French
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 armour, 1 bomber, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 destroyer moved from 112 Sea Zone to 125 Sea Zone
            1 fighter moved from Western Germany to 125 Sea Zone
            1 submarine moved from 105 Sea Zone to 91 Sea Zone
            1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone
            1 fighter moved from 92 Sea Zone to 91 Sea Zone
            1 armour moved from Eastern Poland to Ukraine
            3 infantry moved from Eastern Poland to Western Ukraine
            2 infantry moved from Eastern Poland to Belarus
            5 armour, 5 artilleries and 24 infantry moved from Eastern Poland to Baltic States
            1 armour moved from Eastern Poland to Ukraine
            1 tactical_bomber moved from Eastern Poland to Ukraine
            1 fighter moved from Eastern Poland to Western Ukraine
            1 tactical_bomber moved from Eastern Poland to Western Ukraine
            1 mech_infantry moved from Poland to Baltic States
            5 artilleries and 5 infantry moved from Poland to Baltic States
            1 armour and 8 mech_infantrys moved from Germany to Baltic States
            1 bomber moved from Western Germany to Belarus
            1 bomber moved from Western Germany to Belarus
            1 bomber moved from Western Germany to Western Ukraine
    
        Combat - Germans
            Battle in 125 Sea Zone
                Germans attack with 1 destroyer, 1 fighter and 1 submarine
                Russians defend with 1 submarine
                    Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 destroyer and 1 fighter in 125 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
                    Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Germans roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 destroyer and 1 fighter in 125 Sea Zone, round 3 : 0/2 hits, 0,83 expected hits
                    Russians roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    Germans roll dice for 1 submarine in 125 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 destroyer and 1 fighter in 125 Sea Zone, round 4 : 0/2 hits, 0,83 expected hits
                    Russians roll dice for 1 submarine in 125 Sea Zone, round 4 : 1/1 hits, 0,17 expected hits
                    1 submarine owned by the Germans lost in 125 Sea Zone
                    Germans roll dice for 1 destroyer and 1 fighter in 125 Sea Zone, round 5 : 1/2 hits, 0,83 expected hits
                    Russians roll dice for 1 submarine in 125 Sea Zone, round 5 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Russians lost in 125 Sea Zone
                Germans win, taking 125 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 0
                Casualties for Germans: 1 submarine
                Casualties for Russians: 1 submarine
            Battle in 91 Sea Zone
                Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                British defend with 1 destroyer
                    Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 fighter and 1 tactical_bomber in 91 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
                    British roll dice for 1 destroyer in 91 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the British lost in 91 Sea Zone
                Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in Baltic States
                Germans attack with 6 armour, 10 artilleries, 29 infantry and 9 mech_infantrys
                Russians defend with 2 infantry
                    Germans roll dice for 6 armour, 10 artilleries, 29 infantry and 9 mech_infantrys in Baltic States, round 2 : 11/54 hits, 14,33 expected hits
                    Russians roll dice for 2 infantry in Baltic States, round 2 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
                Germans win, taking Baltic States from Russians with 6 armour, 10 artilleries, 28 infantry and 9 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
            Battle in Ukraine
                Germans attack with 2 armour and 1 tactical_bomber
                Russians defend with 1 artillery and 1 factory_minor
                    Germans roll dice for 2 armour and 1 tactical_bomber in Ukraine, round 2 : 2/3 hits, 1,67 expected hits
                    Russians roll dice for 1 artillery in Ukraine, round 2 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Russians and 1 armour owned by the Germans lost in Ukraine
                Germans win, taking Ukraine from Russians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for Germans: 1 armour
                Casualties for Russians: 1 artillery
            Battle in Western Ukraine
                Germans attack with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
                Russians defend with 2 infantry
                    Germans roll dice for 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 4/6 hits, 2,33 expected hits
                    Russians roll dice for 2 infantry in Western Ukraine, round 2 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
            Battle in Belarus
                Germans attack with 2 bombers and 2 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 2 bombers and 2 infantry in Belarus, round 2 : 0/4 hits, 1,67 expected hits
                    Russians roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 2 bombers and 2 infantry in Belarus, round 3 : 2/4 hits, 1,67 expected hits
                    Russians roll dice for 2 infantry in Belarus, round 3 : 2/2 hits, 0,67 expected hits
                    2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belarus
                Germans win with 2 bombers remaining. Battle score for attacker is 0
                Casualties for Germans: 2 infantry
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to Karelia: 8 infantry
            EDIT: Removing units owned by Germans from Finland: 8 infantry
            EDIT: Changing ownership of Karelia from Russians to Germans
            EDIT: Turning off Edit Mode
            1 infantry moved from Norway to Finland
            1 fighter moved from 125 Sea Zone to Western Germany
            1 bomber moved from Western Ukraine to Greater Southern Germany
            2 bombers moved from Belarus to Greater Southern Germany
            2 aaGuns moved from Eastern Poland to Baltic States
            1 cruiser and 1 destroyer moved from 105 Sea Zone to 92 Sea Zone
            1 mech_infantry moved from Western Germany to Poland
            1 armour moved from Gibraltar to 92 Sea Zone
            1 infantry moved from Gibraltar to 92 Sea Zone
            1 infantry moved from 92 Sea Zone to Algeria
            1 armour moved from 92 Sea Zone to Algeria
            2 infantry moved from Southern France to Northern Italy
            1 tactical_bomber moved from Ukraine to Bessarabia
            1 fighter moved from Western Ukraine to Bessarabia
            1 tactical_bomber moved from Western Ukraine to Bessarabia
            1 artillery moved from France to Northern Italy
            1 fighter moved from 91 Sea Zone to 92 Sea Zone
            1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
    
        Place Units - Germans
            1 submarine placed in 93 Sea Zone
            1 bomber placed in Western Germany
            4 armour and 3 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Germans collect 50 PUs; end with 50 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to 79 Sea Zone: 1 destroyer
            EDIT: Removing units owned by Americans from 37 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -6,50
    British : -0,33
    Russians : 2,33
    

    Savegame


  • @Enigma Prøv lige at se nogle vanvittige Combat Hit Differentials…


  • @Enigma wtf? Sindssygt… - 6,5…? Åbner spillet nu her… Vildt.


  • @Makalakalane Ja, den gjorde sgu ondt på Tyskland. Mistede oveni købet en ubåd i 125 fordi jeg i 4 runder ikke kunne ramme.


  • TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 12 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            3 fighters moved from Novgorod to Western Ukraine
            3 infantry moved from Bryansk to Western Ukraine
            5 armour moved from Russia to Ukraine
            2 armour moved from Bryansk to Ukraine
            2 mech_infantrys moved from Bryansk to Ukraine
            5 infantry moved from Bryansk to Ukraine
    
        Combat - Russians
            Battle in Western Ukraine
                Russians attack with 3 fighters and 3 infantry
                Germans defend with 2 infantry
                    Russians roll dice for 3 fighters and 3 infantry in Western Ukraine, round 2 : 1/6 hits, 2.00 expected hits
                    Germans roll dice for 2 infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Western Ukraine
                    Russians roll dice for 3 fighters and 3 infantry in Western Ukraine, round 3 : 3/6 hits, 2.00 expected hits
                    Germans roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Western Ukraine
                Russians win, taking Western Ukraine from Germans with 3 fighters and 3 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
            Battle in Ukraine
                Russians attack with 7 armour, 5 infantry and 2 mech_infantrys
                Germans defend with 1 armour and 1 factory_minor
                    Russians roll dice for 7 armour, 5 infantry and 2 mech_infantrys in Ukraine, round 2 : 6/14 hits, 4.67 expected hits
                    Germans roll dice for 1 armour in Ukraine, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 7 armour, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 armour
    
        Non Combat Move - Russians
            3 fighters moved from Western Ukraine to Bryansk
            1 infantry moved from Novgorod to Belarus
            4 infantry moved from Novgorod to Archangel
    
        Place Units - Russians
            10 infantry placed in Russia
            2 infantry placed in Novgorod
    
        Turn Complete - Russians
            Russians collect 34 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.50
    Russians : 1.33
    

    Savegame


  • @Enigma jeg glemte at der kun ku stilles 10 ind i Rusland, så selvom det er en ringe trøst, så har jeg spildt 2 infantry i Novgorod, som ellers ku ha været en lidt dyrere enhed i Rusland.
    Men ja, det ser pludselig lidt mindre skræmmende ud på den front…


  • TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 3 fighters, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With French
                Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Japanese
            1 infantry moved from Kwangsi to French Indo China
                  Japanese take French Indo China from French
            1 armour moved from Sumatra to 41 Sea Zone
            1 infantry moved from Celebes to 44 Sea Zone
            2 artilleries moved from Java to 42 Sea Zone
            1 infantry moved from Java to 42 Sea Zone
            1 armour, 1 battleship, 1 cruiser, 2 destroyers and 1 transport moved from 41 Sea Zone to 37 Sea Zone
            1 armour moved from 37 Sea Zone to Shan State
            2 artilleries, 1 infantry and 2 transports moved from 42 Sea Zone to 37 Sea Zone
            1 infantry moved from 37 Sea Zone to Shan State
            2 artilleries moved from 37 Sea Zone to Shan State
            1 fighter moved from 37 Sea Zone to Shan State
            1 tactical_bomber moved from 37 Sea Zone to Shan State
            1 artillery moved from Anhwe to Kweichow
            1 infantry moved from Anhwe to Kweichow
            1 infantry moved from Suiyuyan to Kansu
                  Japanese take Kansu from Chinese
            1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
            1 infantry moved from Kwangtung to 20 Sea Zone
            1 artillery moved from Kwangtung to 20 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
            1 artillery moved from 35 Sea Zone to Philippines
            1 infantry moved from 35 Sea Zone to Philippines
            2 fighters moved from 42 Sea Zone to Philippines
            1 battleship, 1 carrier and 1 cruiser moved from 42 Sea Zone to 35 Sea Zone
            1 submarine moved from 39 Sea Zone to 79 Sea Zone
            1 infantry moved from Kwangsi to Hunan
                  Japanese take Hunan from Chinese
            1 carrier and 2 destroyers moved from 37 Sea Zone to 19 Sea Zone
            2 tactical_bombers moved from Kwangsi to Kweichow
            2 fighters moved from Kwangsi to Kweichow
            2 tactical_bombers moved from Kwangsi to Kweichow
    
        Combat - Japanese
            Battle in Kweichow
                Japanese attack with 1 artillery, 2 fighters, 1 infantry and 4 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 4 tactical_bombers in Kweichow, round 2 : 5/8 hits, 4,00 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 1 artillery, 2 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Philippines
                Japanese attack with 1 artillery, 2 fighters and 2 infantry
                Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 1/2 hits, 1,17 expected hits
                    Japanese roll dice for 1 artillery, 2 fighters and 2 infantry in Philippines, round 2 : 2/5 hits, 1,83 expected hits
                    Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Americans lost in Philippines
                Japanese win, taking Philippines from Americans with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Americans: 2 infantry
            Battle in Shan State
                Japanese attack with 1 armour, 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber
                British defend with 1 artillery and 2 infantry
                    Japanese roll dice for 1 battleship and 1 cruiser in Shan State, round 2 : 1/2 hits, 1,17 expected hits
                    Japanese roll dice for 1 armour, 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/6 hits, 2,67 expected hits
                    UK_Pacific roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the British lost in Shan State
                    Japanese roll dice for 1 armour, 2 artilleries, 1 fighter and 1 tactical_bomber in Shan State, round 3 : 2/5 hits, 2,33 expected hits
                    UK_Pacific roll dice for 1 artillery in Shan State, round 3 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese and 1 artillery owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 artillery and 1 infantry
                Casualties for British: 1 artillery and 2 infantry
            Battle in 79 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 79 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer in 79 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 79 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer in 79 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 79 Sea Zone
                Japanese win, taking 79 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Japanese
            1 carrier, 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 34 Sea Zone
            2 fighters moved from Philippines to 35 Sea Zone
            2 armour and 1 mech_infantry moved from Shantung to Manchuria
            3 fighters moved from Manchuria to Japan
            1 fighter and 1 tactical_bomber moved from Shan State to Kwangtung
            2 bombers moved from Kwangsi to Japan
            3 mech_infantrys moved from Kwangsi to Kwangtung
            1 artillery moved from Kwangsi to Kwangtung
            3 mech_infantrys moved from Kiangsu to Kwangtung
            2 fighters moved from Kweichow to Kiangsu
            1 transport moved from 20 Sea Zone to 34 Sea Zone
            1 fighter moved from Kwangsi to Kiangsu
            1 fighter moved from Kwangsi to 19 Sea Zone
            3 tactical_bombers moved from Kweichow to Kiangsu
            1 tactical_bomber moved from Kweichow to Kiangsu
    
        Place Units - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 20 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 destroyer
            EDIT: Removing units owned by Japanese from 19 Sea Zone: 1 carrier, 2 destroyers and 1 fighter
            EDIT: Adding units owned by Japanese to 35 Sea Zone: 2 destroyers
            EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 carrier and 1 fighter
            EDIT: Removing units owned by Japanese from Kiangsu: 1 tactical_bomber
            EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 tactical_bomber
            EDIT: Turning off Edit Mode
            3 infantry placed in Malaya
            1 armour and 1 mech_infantry placed in Kiangsu
            3 fighters and 7 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 59 PUs; end with 59 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    Americans : -1,33
    Chinese : -0,33
    UK_Pacific : 0,67
    Japanese : -0,83
    

    Savegame


  • @Enigma Var lige nødt til at redigere en carrier med fly og nogle destroyere i non combat, jeg mistede overblikket over alt det der skulle omgrupperes. Men alt er helt efter bogen.


  • TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 battleship, 1 cruiser, 1 destroyer, 3 infantry and 4 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            2 battleships, 3 carriers, 3 cruisers, 5 fighters, 2 submarines and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
            1 fighter moved from Guam to 6 Sea Zone
            1 bomber moved from Midway to 6 Sea Zone
            2 armour, 2 artilleries, 4 infantry and 4 transports moved from 25 Sea Zone to 6 Sea Zone
            4 infantry moved from 6 Sea Zone to Korea
            2 artilleries moved from 6 Sea Zone to Korea
            2 armour moved from 6 Sea Zone to Korea
    
        Combat - Americans
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 5,6
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 6,6
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits.  Rolls: 4,1
                Units damaged: 1 carrier owned by the Americans
            Battle in 6 Sea Zone
                Americans attack with 2 battleships, 1 bomber, 3 carriers, 3 cruisers, 6 fighters, 2 submarines, 1 tactical_bomber and 4 transports
                Japanese defend with 1 destroyer and 1 submarine
                    Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 bomber, 6 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 4/8 hits, 4.33 expected hits
                    Americans roll dice for 2 battleships, 3 carriers, 3 cruisers and 4 transports in 6 Sea Zone, round 2 : 5/5 hits, 2.83 expected hits
                    Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 6 Sea Zone
                Americans win, taking 6 Sea Zone from Japanese with 2 battleships, 1 bomber, 3 carriers, 3 cruisers, 6 fighters, 2 submarines, 1 tactical_bomber and 4 transports remaining. Battle score for attacker is 14
                Casualties for Japanese: 1 destroyer and 1 submarine
            Battle in Korea
    
        Non Combat Move - Americans
            2 fighters moved from 6 Sea Zone to Siberia
            1 tactical_bomber moved from 6 Sea Zone to Siberia
            1 bomber moved from 6 Sea Zone to Yakut S.S.R.
            1 destroyer moved from 25 Sea Zone to 19 Sea Zone
            1 destroyer moved from 25 Sea Zone to 18 Sea Zone
    
        Place Units - Americans
            1 battleship, 1 cruiser, 1 destroyer and 4 transports placed in 101 Sea Zone
            3 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Americans : 1.17
    Japanese : -0.50
    

    Savegame


  • TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 artillery and 1 infantry moved from Shensi to Kansu
            3 infantry moved from Yunnan to Kweichow
            1 fighter moved from Yunnan to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 0/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 3 : 2/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in Kansu
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Kansu, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kansu
                    Chinese roll dice for 1 artillery in Kansu, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Chinese lost in Kansu
                Japanese win with 1 infantry remaining. Battle score for attacker is -7
                Casualties for Chinese: 1 artillery and 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Yunnan
    
        Place Units - Chinese
            1 artillery and 3 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Chinese : -1.00
    Japanese : 0.00
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 battleship, 1 cruiser, 1 destroyer, 3 infantry and 4 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            2 battleships, 3 carriers, 3 cruisers, 5 fighters, 2 submarines and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
            1 fighter moved from Guam to 6 Sea Zone
            1 bomber moved from Midway to 6 Sea Zone
            2 armour, 2 artilleries, 4 infantry and 4 transports moved from 25 Sea Zone to 6 Sea Zone
            4 infantry moved from 6 Sea Zone to Korea
            2 artilleries moved from 6 Sea Zone to Korea
            2 armour moved from 6 Sea Zone to Korea
    
        Combat - Americans
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 5,6
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 6,6
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits.  Rolls: 4,1
                Units damaged: 1 carrier owned by the Americans
            Battle in 6 Sea Zone
                Americans attack with 2 battleships, 1 bomber, 3 carriers, 3 cruisers, 6 fighters, 2 submarines, 1 tactical_bomber and 4 transports
                Japanese defend with 1 destroyer and 1 submarine
                    Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 bomber, 6 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 4/8 hits, 4.33 expected hits
                    Americans roll dice for 2 battleships, 3 carriers, 3 cruisers and 4 transports in 6 Sea Zone, round 2 : 5/5 hits, 2.83 expected hits
                    Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 6 Sea Zone
                Americans win, taking 6 Sea Zone from Japanese with 2 battleships, 1 bomber, 3 carriers, 3 cruisers, 6 fighters, 2 submarines, 1 tactical_bomber and 4 transports remaining. Battle score for attacker is 14
                Casualties for Japanese: 1 destroyer and 1 submarine
            Battle in Korea
    
        Non Combat Move - Americans
            2 fighters moved from 6 Sea Zone to Siberia
            1 tactical_bomber moved from 6 Sea Zone to Siberia
            1 bomber moved from 6 Sea Zone to Yakut S.S.R.
            1 destroyer moved from 25 Sea Zone to 19 Sea Zone
            1 destroyer moved from 25 Sea Zone to 18 Sea Zone
    
        Place Units - Americans
            1 battleship, 1 cruiser, 1 destroyer and 4 transports placed in 101 Sea Zone
            3 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 artillery and 1 infantry moved from Shensi to Kansu
            3 infantry moved from Yunnan to Kweichow
            1 fighter moved from Yunnan to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 0/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 3 : 2/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in Kansu
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Kansu, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kansu
                    Chinese roll dice for 1 artillery in Kansu, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Chinese lost in Kansu
                Japanese win with 1 infantry remaining. Battle score for attacker is -7
                Casualties for Chinese: 1 artillery and 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Yunnan
    
        Place Units - Chinese
            1 artillery and 3 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
    
        Purchase Units - British
            British buy 2 artilleries, 1 carrier and 2 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Yunnan to Kwangsi
                  Chinese take Kwangsi from Japanese
            1 infantry moved from Yunnan to Shan State
            2 mech_infantrys moved from Yunnan to Shan State
            2 fighters moved from Yunnan to Shan State
            1 tactical_bomber moved from Yunnan to Shan State
    
        Combat - British
            Battle in Shan State
                British attack with 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
                Japanese defend with 1 armour and 1 artillery
                    British roll dice for 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Shan State, round 2 : 2/6 hits, 2.17 expected hits
                    Japanese roll dice for 1 armour and 1 artillery in Shan State, round 2 : 1/2 hits, 0.83 expected hits
                    1 artillery owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the British lost in Shan State
                British win, taking Shan State from Japanese with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 armour and 1 artillery
    
        Non Combat Move - British
            3 infantry moved from India to Burma
            3 artilleries moved from India to Burma
            1 transport moved from 80 Sea Zone to 72 Sea Zone
            2 fighters moved from Shan State to Burma
            1 tactical_bomber moved from Shan State to Burma
            2 fighters moved from Egypt to 98 Sea Zone
            2 infantry moved from Scotland to United Kingdom
            1 aaGun moved from Scotland to United Kingdom
            1 destroyer moved from 106 Sea Zone to 104 Sea Zone
            4 infantry moved from Iraq to Trans-Jordan
    
        Place Units - British
            1 carrier placed in 98 Sea Zone
            1 artillery and 1 infantry placed in Egypt
            1 artillery and 1 infantry placed in Union of South Africa
    
        Turn Complete - British
            British collect 31 PUs; end with 31 PUs
    
        Place Units - UK_Pacific
            1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,3,4,3,3,2,6,5
            UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs
            Some Units in India change ownership: 1 mech_infantry
    

    Combat Hit Differential Summary :

    British : -0.17
    Americans : 1.17
    Chinese : -1.00
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 1 battleship and 1 fighter; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Italians To War With Chinese
                Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
    
        Combat Move - Italians
            1 submarine moved from 97 Sea Zone to 98 Sea Zone
            1 submarine moved from 95 Sea Zone to 98 Sea Zone
            3 fighters moved from Southern Italy to 98 Sea Zone
            1 cruiser moved from 92 Sea Zone to 98 Sea Zone
            1 bomber moved from Tobruk to 98 Sea Zone
            1 infantry moved from Rhodesia to South West Africa
                  Italians take South West Africa from British
    
        Combat - Italians
            Battle in 98 Sea Zone
                Italians attack with 1 bomber, 1 cruiser, 3 fighters and 2 submarines
                British defend with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 4 fighters
                    Italians roll dice for 2 submarines in 98 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                Units damaged: 1 battleship owned by the British
                    Italians roll dice for 1 bomber, 1 cruiser and 3 fighters in 98 Sea Zone, round 2 : 2/5 hits, 2,67 expected hits
                    British roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 4 fighters in 98 Sea Zone, round 2 : 6/9 hits, 4,83 expected hits
                    1 destroyer owned by the British, 1 cruiser owned by the Italians, 1 cruiser owned by the British, 3 fighters owned by the Italians and 2 submarines owned by the Italians lost in 98 Sea Zone
                 retreated to 98 Sea Zone
                British win with 1 battleship, 2 carriers and 4 fighters remaining. Battle score for attacker is -34
                Casualties for Italians: 1 cruiser, 3 fighters and 2 submarines
                Casualties for British: 1 cruiser and 1 destroyer
    
        Non Combat Move - Italians
            1 artillery, 1 infantry and 1 mech_infantry moved from Morocco to 92 Sea Zone
            1 artillery, 1 infantry, 1 mech_infantry and 2 transports moved from 92 Sea Zone to 97 Sea Zone
            1 artillery moved from 97 Sea Zone to Southern Italy
            1 infantry moved from 97 Sea Zone to Southern Italy
            1 mech_infantry moved from 97 Sea Zone to Southern Italy
            1 armour, 1 artillery and 3 infantry moved from Tobruk to Alexandria
            2 aaGuns, 1 armour, 1 artillery and 1 infantry moved from Bessarabia to Eastern Poland
            1 bomber moved from 98 Sea Zone to Southern Italy
    
        Place Units - Italians
            1 battleship placed in 97 Sea Zone
            1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 17 PUs; end with 17 PUs
            Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 22 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Italians : -0,33
    British : 1,17
    

    Savegame


  • TripleA Turn Summary: ANZAC round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 artillery and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 bomber moved from New South Wales to Hawaiian Islands
            1 infantry moved from Kenya to Anglo Egyptian Sudan
    
        Place Units - ANZAC
            1 armour and 1 artillery placed in New South Wales
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 11 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 artillery and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 bomber moved from New South Wales to Hawaiian Islands
            1 infantry moved from Kenya to Anglo Egyptian Sudan
    
        Place Units - ANZAC
            1 armour and 1 artillery placed in New South Wales
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 11 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
    
        Combat Move - French
            1 infantry moved from Belgian Congo to Rhodesia
                  British take Rhodesia from Italians
    
        Combat - French
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

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