look familiar?
;)
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Combat Move - British
2 artilleries moved from Burma to Yunnan
1 armour and 2 mech_infantrys moved from India to Yunnan
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 35 Sea Zone to 41 Sea Zone
1 fighter moved from 35 Sea Zone to Yunnan
1 mech_infantry moved from French Equatorial Africa to Egypt
5 bombers moved from French Equatorial Africa to Iraq
1 armour, 3 fighters and 2 tactical_bombers moved from Egypt to Iraq
1 transport moved from 98 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
4 fighters moved from 98 Sea Zone to Iraq
1 artillery and 1 infantry moved from Quebec to Eastern United States
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 submarine moved from 43 Sea Zone to 41 Sea Zone
1 armour moved from Union of South Africa to Belgian Congo
Combat - British
Battle in Yunnan
British attack with 1 armour, 2 artilleries, 1 fighter and 2 mech_infantrys
Japanese defend with 1 armour, 1 artillery and 2 mech_infantrys
British roll dice for 1 armour, 2 artilleries, 1 fighter and 2 mech_infantrys in Yunnan, round 2 : 3/6 hits, 2,33 expected hits
Japanese roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Yunnan, round 2 : 2/4 hits, 1,50 expected hits
1 artillery owned by the Japanese, 2 mech_infantrys owned by the Japanese, 1 mech_infantry owned by the British and 1 artillery owned by the British lost in Yunnan
British roll dice for 1 armour, 1 artillery, 1 fighter and 1 mech_infantry in Yunnan, round 3 : 0/4 hits, 1,67 expected hits
Japanese roll dice for 1 armour in Yunnan, round 3 : 0/1 hits, 0,50 expected hits
British roll dice for 1 armour, 1 artillery, 1 fighter and 1 mech_infantry in Yunnan, round 4 : 3/4 hits, 1,67 expected hits
Japanese roll dice for 1 armour in Yunnan, round 4 : 1/1 hits, 0,50 expected hits
1 mech_infantry owned by the British and 1 armour owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 6
Casualties for British: 1 artillery and 2 mech_infantrys
Casualties for Japanese: 1 armour, 1 artillery and 2 mech_infantrys
Battle in Iraq
British attack with 1 armour, 1 artillery, 5 bombers, 7 fighters, 1 infantry and 2 tactical_bombers
Germans defend with 8 armour, 1 bomber, 1 fighter, 10 mech_infantrys and 1 tactical_bomber; Italians defend with 1 factory_minor
British roll dice for 1 armour, 1 artillery, 5 bombers, 7 fighters, 1 infantry and 2 tactical_bombers in Iraq, round 2 : 7/17 hits, 9,33 expected hits
Italians roll dice for 8 armour, 1 bomber, 1 fighter, 10 mech_infantrys and 1 tactical_bomber in Iraq, round 2 : 5/21 hits, 8,67 expected hits
7 mech_infantrys owned by the Germans, 1 artillery owned by the British, 2 fighters owned by the British, 1 infantry owned by the British and 1 armour owned by the British lost in Iraq
British roll dice for 5 bombers, 5 fighters and 2 tactical_bombers in Iraq, round 3 : 9/12 hits, 7,17 expected hits
Combat Hit Differential Summary :
British : -0,17
Italians : -3,67
Japanese : 0,50
9 moreā¦
max d now
arm before tac bomber
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 5 bombers, 1 fighter and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Egypt to Trans-Jordan
British take Trans-Jordan from Italians
1 armour moved from Libya to Alexandria
Americans take Tobruk from Italians
British take Alexandria from Italians
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Malta
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
Combat - Americans
Battle in Iwo Jima
Battle in Malta
Non Combat Move - Americans
1 armour, 1 infantry and 1 marine moved from Morocco to 92 Sea Zone
1 armour, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 armour, 1 infantry and 1 marine moved from 98 Sea Zone to Egypt
3 submarines moved from 92 Sea Zone to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from Gibraltar to Egypt
1 transport moved from 91 Sea Zone to 101 Sea Zone
2 carriers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
1 artillery moved from Morocco to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Gibraltar
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 5 fighters and 2 submarines moved from 35 Sea Zone to 41 Sea Zone
1 transport moved from 35 Sea Zone to 41 Sea Zone
1 bomber moved from French Equatorial Africa to Egypt
1 fighter moved from Queensland to 41 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
Place Units - Americans
5 bombers, 1 fighter and 2 tactical_bombers placed in Eastern United States
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter moved from Burma to Kweichow
1 infantry moved from Szechwan to Kweichow
1 infantry moved from Shensi to Kweichow
1 fighter moved from Kweichow to Hopei
1 infantry moved from Shensi to Hopei
2 infantry moved from Shensi to Suiyuyan
Combat - Chinese
Battle in Kweichow
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Kweichow, round 3 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Kweichow, round 4 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 6 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 6 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 7 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 7 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese retreated to Shensi
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Suiyuyan, round 3 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Suiyuyan, round 4 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Suiyuyan, round 5 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 5 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Chinese roll dice for 1 infantry in Suiyuyan, round 6 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 6 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 7 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 7 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 8 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 8 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 1 fighter in Hopei, round 3 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter in Hopei, round 4 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Hopei, round 4 : 1/1 hits, 0,33 expected hits
1 fighter owned by the Chinese lost in Hopei
Japanese win with 1 infantry remaining. Battle score for attacker is -13
Casualties for Chinese: 1 fighter and 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs
Purchase Units - British
British buy 3 fighters; Remaining resources: 4 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - British
2 artilleries moved from Burma to Yunnan
1 armour and 2 mech_infantrys moved from India to Yunnan
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 35 Sea Zone to 41 Sea Zone
1 fighter moved from 35 Sea Zone to Yunnan
1 mech_infantry moved from French Equatorial Africa to Egypt
5 bombers moved from French Equatorial Africa to Iraq
1 armour, 3 fighters and 2 tactical_bombers moved from Egypt to Iraq
1 transport moved from 98 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
4 fighters moved from 98 Sea Zone to Iraq
1 artillery and 1 infantry moved from Quebec to Eastern United States
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 submarine moved from 43 Sea Zone to 41 Sea Zone
1 armour moved from Union of South Africa to Belgian Congo
Combat - British
Battle in Yunnan
British attack with 1 armour, 2 artilleries, 1 fighter and 2 mech_infantrys
Japanese defend with 1 armour, 1 artillery and 2 mech_infantrys
British roll dice for 1 armour, 2 artilleries, 1 fighter and 2 mech_infantrys in Yunnan, round 2 : 3/6 hits, 2,33 expected hits
Japanese roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Yunnan, round 2 : 2/4 hits, 1,50 expected hits
1 artillery owned by the Japanese, 2 mech_infantrys owned by the Japanese, 1 mech_infantry owned by the British and 1 artillery owned by the British lost in Yunnan
British roll dice for 1 armour, 1 artillery, 1 fighter and 1 mech_infantry in Yunnan, round 3 : 0/4 hits, 1,67 expected hits
Japanese roll dice for 1 armour in Yunnan, round 3 : 0/1 hits, 0,50 expected hits
British roll dice for 1 armour, 1 artillery, 1 fighter and 1 mech_infantry in Yunnan, round 4 : 3/4 hits, 1,67 expected hits
Japanese roll dice for 1 armour in Yunnan, round 4 : 1/1 hits, 0,50 expected hits
1 mech_infantry owned by the British and 1 armour owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 6
Casualties for British: 1 artillery and 2 mech_infantrys
Casualties for Japanese: 1 armour, 1 artillery and 2 mech_infantrys
Battle in Iraq
British attack with 1 armour, 1 artillery, 5 bombers, 7 fighters, 1 infantry and 2 tactical_bombers
Germans defend with 8 armour, 1 bomber, 1 fighter, 10 mech_infantrys and 1 tactical_bomber; Italians defend with 1 factory_minor
British roll dice for 1 armour, 1 artillery, 5 bombers, 7 fighters, 1 infantry and 2 tactical_bombers in Iraq, round 2 : 7/17 hits, 9,33 expected hits
Italians roll dice for 8 armour, 1 bomber, 1 fighter, 10 mech_infantrys and 1 tactical_bomber in Iraq, round 2 : 5/21 hits, 8,67 expected hits
7 mech_infantrys owned by the Germans, 1 artillery owned by the British, 2 fighters owned by the British, 1 infantry owned by the British and 1 armour owned by the British lost in Iraq
British roll dice for 5 bombers, 5 fighters and 2 tactical_bombers in Iraq, round 3 : 9/12 hits, 7,17 expected hits
Italians roll dice for 8 armour, 1 bomber, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Iraq, round 3 : 7/14 hits, 6,33 expected hits
2 tactical_bombers owned by the British, 1 bomber owned by the Germans, 5 armour owned by the Germans, 3 mech_infantrys owned by the Germans and 5 fighters owned by the British lost in Iraq
British roll dice for 5 bombers in Iraq, round 4 : 4/5 hits, 3,33 expected hits
Italians roll dice for 3 armour, 1 fighter and 1 tactical_bomber in Iraq, round 4 : 3/5 hits, 2,67 expected hits
3 armour owned by the Germans, 3 bombers owned by the British and 1 tactical_bomber owned by the Germans lost in Iraq
British roll dice for 2 bombers in Iraq, round 5 : 2/2 hits, 1,33 expected hits
Italians roll dice for 1 fighter in Iraq, round 5 : 1/1 hits, 0,67 expected hits
1 fighter owned by the Germans and 1 bomber owned by the British lost in Iraq
British win with 1 bomber remaining. Battle score for attacker is -32
Casualties for British: 1 armour, 1 artillery, 4 bombers, 7 fighters, 1 infantry and 2 tactical_bombers
Casualties for Germans: 8 armour, 1 bomber, 1 fighter, 10 mech_infantrys and 1 tactical_bomber
Non Combat Move - British
1 bomber moved from Iraq to Egypt
1 aaGun, 1 armour, 1 infantry and 2 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
1 submarine moved from 80 Sea Zone to 39 Sea Zone
1 fighter moved from Yunnan to Szechwan
1 fighter moved from 35 Sea Zone to 41 Sea Zone
Place Units - British
3 fighters placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,6
British collect 29 PUs (3 lost to blockades); end with 33 PUs
Place Units - UK_Pacific
1 armour and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 12 PUs
Some Units in India change ownership: 1 armour and 1 mech_infantry
Combat Hit Differential Summary :
British : 1,17
Italians : -2,33
Chinese : -5,00
Japanese : 0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from 97 Sea Zone to 96 Sea Zone
Combat - Italians
Battle in 96 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 96 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Non Combat Move - Italians
1 armour and 1 mech_infantry moved from Northwest Persia to Iraq
1 mech_infantry moved from Caucasus to Iraq
1 armour and 1 mech_infantry moved from Caucasus to Bryansk
1 artillery moved from Rostov to Bryansk
1 cruiser moved from 97 Sea Zone to 99 Sea Zone
1 marine moved from Cyprus to 99 Sea Zone
1 cruiser and 1 marine moved from 99 Sea Zone to 97 Sea Zone
1 marine moved from 97 Sea Zone to Southern Italy
1 fighter moved from 96 Sea Zone to 97 Sea Zone
1 submarine moved from 75 Sea Zone to 71 Sea Zone
1 bomber moved from Greece to Southern Italy
Place Units - Italians
1 artillery and 2 infantry placed in Iraq
1 fighter and 2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,5,4,6,2,2,3,2,5,4,1,5,4,5,4,1,1
Italians collect 14 PUs (3 lost to blockades); end with 14 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 18 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 49 Sea Zone
1 artillery and 1 infantry moved from 49 Sea Zone to Solomon Islands
1 transport moved from 62 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Paulau Island
1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 35 Sea Zone to 41 Sea Zone
Combat - ANZAC
Battle in Paulau Island
Battle in Solomon Islands
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Solomon Islands, round 2 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Solomon Islands, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Solomon Islands
ANZAC win, taking Paulau Island from Japanese, taking Solomon Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
2 aaGuns and 1 infantry moved from Queensland to New South Wales
Place Units - ANZAC
1 artillery and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
ANZAC : 1,33
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 49 Sea Zone
1 artillery and 1 infantry moved from 49 Sea Zone to Solomon Islands
1 transport moved from 62 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Paulau Island
1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 35 Sea Zone to 41 Sea Zone
Combat - ANZAC
Battle in Paulau Island
Battle in Solomon Islands
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Solomon Islands, round 2 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Solomon Islands, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Solomon Islands
ANZAC win, taking Paulau Island from Japanese, taking Solomon Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
2 aaGuns and 1 infantry moved from Queensland to New South Wales
Place Units - ANZAC
1 artillery and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1,33
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 bombers and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 fighters moved from Greece to Russia
2 bombers moved from Yugoslavia to Russia
2 bombers moved from Southern Italy to Russia
1 bomber moved from Southern Italy to 80 Sea Zone
3 infantry moved from Novgorod to Archangel
1 armour and 2 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Archangel
Combat - Germans
Air Battle in Russia
Germans attacks with 6 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 1/4 hits, 0.67 expected hits
1 bomber killed by AA
Bombing raid in Russia rolls: 3,5,7 and causes: 15 damage to unit: factory_major
Bombing raid in Russia causes 15 damage total.
Battle in 80 Sea Zone
Germans attack with 1 bomber
British defend with 1 submarine and 1 transport
1 submarine owned by the British Submerged
Germans roll dice for 1 bomber in 80 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 transport owned by the British lost in 80 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Archangel
Germans attack with 4 infantry
Russians defend with 1 infantry
Germans roll dice for 4 infantry in Archangel, round 2 : 0/4 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 4 infantry in Archangel, round 3 : 0/4 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 4 infantry in Archangel, round 4 : 2/4 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Archangel, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 3 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 armour and 3 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 3 infantry in Belarus, round 2 : 1/4 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 armour and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
3 bombers and 2 fighters moved from Russia to Bryansk
3 aaGuns, 5 artilleries and 24 infantry moved from Rostov to Bryansk
3 artilleries moved from Ukraine to Bryansk
10 mech_infantrys moved from Caucasus to Bryansk
10 mech_infantrys moved from Germany to Eastern Poland
1 fighter moved from Western Germany to Greece
2 fighters and 1 tactical_bomber moved from Yugoslavia to Greece
1 fighter and 2 tactical_bombers moved from Southern Italy to Greece
1 submarine moved from 125 Sea Zone to 119 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 112 Sea Zone to 125 Sea Zone
1 aaGun and 5 infantry moved from Finland to Norway
2 armour and 9 mech_infantrys moved from Northwest Persia to Iraq
1 mech_infantry moved from Persia to Iraq
1 bomber moved from 80 Sea Zone to Iraq
Place Units - Germans
3 armour placed in Ukraine
3 mech_infantrys placed in Persia
3 mech_infantrys placed in Novgorod
2 bombers and 4 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,5
Germans collect 58 PUs; end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 65 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 0.33
Germans : 0.33
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Russians
Russians repair damage of 10x factory_major; Remaining resources: 15 PUs;
Russians buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Volgograd to Caucasus
Russians take Caucasus from Germans
6 infantry moved from Timguska to Kansu
Combat - Russians
Battle in Kansu
Russians attack with 6 infantry
Japanese defend with 1 infantry
Russians roll dice for 6 infantry in Kansu, round 2 : 0/6 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 6 infantry in Kansu, round 3 : 0/6 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0,33 expected hits
Russians roll dice for 6 infantry in Kansu, round 4 : 2/6 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kansu
Russians win, taking Kansu from Japanese with 6 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
12 infantry moved from Timguska to Novosibirsk
2 aaGuns moved from Timguska to Kansu
2 aaGuns, 11 artilleries and 23 infantry moved from Russia to Samara
2 fighters and 1 tactical_bomber moved from Russia to Samara
2 aaGuns, 2 armour, 10 artilleries, 34 infantry and 2 mech_infantrys moved from Volgograd to Caucasus
1 infantry moved from Nenetsia to Urals
Place Units - Russians
5 infantry placed in Russia
Turn Complete - Russians
Russians collect 20 PUs; end with 20 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
Russians : -1,00
Japanese : -1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 6 mech_infantrys and 1 transport; Remaining resources: 4 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Korea to Amur
Japanese take Amur from Russians
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Hopei to Shensi
1 infantry moved from Kweichow to Szechwan
1 mech_infantry moved from Anhwe to Szechwan
5 infantry and 3 mech_infantrys moved from Hunan to Yunnan
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Jehol to Chahar
1 mech_infantry moved from Kiangsu to Hopei
2 infantry moved from Kiangsu to Anhwe
1 bomber, 1 fighter and 1 tactical_bomber moved from French Indo China to Szechwan
1 bomber moved from French Indo China to Shensi
1 fighter moved from French Indo China to Szechwan
2 fighters moved from French Indo China to Yunnan
1 fighter moved from 42 Sea Zone to 49 Sea Zone
1 fighter moved from 42 Sea Zone to 34 Sea Zone
2 fighters and 3 tactical_bombers moved from 42 Sea Zone to 55 Sea Zone
1 submarine moved from 42 Sea Zone to 55 Sea Zone
1 cruiser and 1 marine moved from 42 Sea Zone to 35 Sea Zone
Japanese take 35 Sea Zone from UK_Pacific
1 marine moved from 35 Sea Zone to Philippines
1 marine moved from Java to 42 Sea Zone
1 cruiser and 1 marine moved from 42 Sea Zone to 46 Sea Zone
1 marine moved from 46 Sea Zone to New Guinea
1 fighter moved from Japan to 17 Sea Zone
1 infantry moved from Soviet Far East to 5 Sea Zone
1 infantry and 1 transport moved from 5 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian Islands
Combat - Japanese
Battle in New Guinea
Battle in 17 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 17 Sea Zone
Japanese win, taking New Guinea from ANZAC with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Philippines
Battle in Aleutian Islands
Battle in 34 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 34 Sea Zone
Japanese win, taking Philippines from Americans, taking Aleutian Islands from Americans with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 49 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 49 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Szechwan
Japanese attack with 1 bomber, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 fighter; Chinese defend with 1 infantry
Japanese roll dice for 1 bomber, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Szechwan, round 2 : 1/6 hits, 2.67 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 2/2 hits, 1.00 expected hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Japanese roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in Szechwan, round 3 : 3/4 hits, 2.33 expected hits
Chinese roll dice for 1 fighter in Szechwan, round 3 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Japanese and 1 fighter owned by the British lost in Szechwan
Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Japanese: 1 fighter, 1 infantry and 1 mech_infantry
Casualties for Chinese: 1 infantry
Casualties for British: 1 fighter
Battle in 55 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters and 3 tactical_bombers in 55 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 55 Sea Zone
Japanese win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Yunnan
Japanese attack with 2 fighters, 5 infantry and 3 mech_infantrys
British defend with 1 armour and 1 artillery
Japanese roll dice for 2 fighters, 5 infantry and 3 mech_infantrys in Yunnan, round 2 : 4/10 hits, 2.33 expected hits
Chinese roll dice for 1 armour and 1 artillery in Yunnan, round 2 : 0/2 hits, 0.83 expected hits
1 artillery owned by the British and 1 armour owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 fighters, 5 infantry and 3 mech_infantrys remaining. Battle score for attacker is 10
Casualties for British: 1 armour and 1 artillery
Battle in Shensi
Japanese attack with 1 bomber and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Shensi, round 2 : 2/3 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 bomber moved from Shensi to French Indo China
1 bomber, 1 fighter and 1 tactical_bomber moved from Szechwan to French Indo China
2 fighters moved from Yunnan to French Indo China
1 mech_infantry moved from French Indo China to Kweichow
1 mech_infantry moved from French Indo China to Hunan
1 aaGun moved from Hunan to Yunnan
1 aaGun moved from Anhwe to Hunan
1 battleship and 1 marine moved from 42 Sea Zone to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 46 Sea Zone
2 fighters and 3 tactical_bombers moved from 55 Sea Zone to 46 Sea Zone
1 fighter moved from 49 Sea Zone to 46 Sea Zone
1 fighter moved from 34 Sea Zone to 35 Sea Zone
3 carriers moved from 42 Sea Zone to 46 Sea Zone
1 destroyer moved from 42 Sea Zone to 46 Sea Zone
1 battleship, 2 carriers, 1 destroyer, 1 fighter and 2 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from Japan to French Indo China
1 fighter moved from Korea to Japan
1 infantry moved from Korea to Manchuria
1 fighter moved from 17 Sea Zone to Japan
Place Units - Japanese
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Kiangsu
1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 5 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 59 PUs; end with 63 PUs
Combat Hit Differential Summary :
Americans : 0.67
Chinese : 0.17
Japanese : 1.50
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 bomber, 2 destroyers and 6 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
1 carrier, 1 cruiser, 1 destroyer and 6 submarines moved from 98 Sea Zone to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
2 fighters moved from Gibraltar to 97 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from Egypt to 97 Sea Zone
Combat Hit Differential Summary :
scramble ool for the subs
full scramble, 3 german ftrs from gre, 3 Italian from SIt.
OOL is
cv hit, bb hit, 2 subs, cv, 1 ca, 1 dd, other cruiser, bb, italian ftrs, german ftrs.
are you leaving the japanese tt in z8 alone?
@ksmckay said in Ksmckay vs Giallo (Allies +14):
full scramble, 3 german ftrs from gre, 3 Italian from SIt.
OOL is
cv hit, bb hit, 2 subs, cv, 1 ca, 1 dd, other cruiser, bb, italian ftrs, german ftrs.are you leaving the japanese tt in z8 alone?
Ah I see I can reach sz 8 is it ok to edit
Yeah, not a problem.
I missclicked and the attack started couldnāt stop there. My subs hit 4 times but I have to rs to enclude your italian fighters. Whatās the solution here
you mean you didnt do a full scramble?
I think you just roll the first round, and then use the program to do an extra roll for the 3 missing ftrs. And then restart but edit in all of the first round of combat.
@ksmckay said in Ksmckay vs Giallo (Allies +14):
you mean you didnt do a full scramble?
I think you just roll the first round, and then use the program to do an extra roll for the 3 missing ftrs. And then restart but edit in all of the first round of combat.
good idea
;aaa 3@4: