Sure, take your time with it. I’m out on vacation, so probably can’t make a move for another 10 days or so anyways.
wizmark (A+12) vs DizzKneeLand33 (X) BM3 L20 Game 2
-
@DizzKneeLand33 3 perfect rounds of convoy damage in 125…:anguished:
-
TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 artillery, 2 fighters and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 35 Sea Zone to 45 Sea Zone 1 submarine moved from 35 Sea Zone to 42 Sea Zone 3 submarines moved from 35 Sea Zone to 41 Sea Zone 1 artillery, 1 fighter and 2 infantry moved from Kwangtung to Kwangsi 1 armour and 1 infantry moved from Malaya to 37 Sea Zone 1 armour, 1 artillery, 2 battleships, 2 carriers, 3 destroyers, 2 fighters, 1 infantry, 1 submarine, 2 tactical_bombers and 2 transports moved from 37 Sea Zone to 20 Sea Zone 1 armour, 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers moved from 20 Sea Zone to Kiangsi 2 fighters and 1 tactical_bomber moved from Japan to Kiangsi 2 bombers and 1 tactical_bomber moved from Kwangtung to Kiangsi 3 fighters moved from Kwangtung to Kiangsi 1 artillery and 9 infantry moved from Kwangtung to Kiangsi Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 45 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Kiangsi Japanese attack with 1 armour, 2 artilleries, 2 bombers, 7 fighters, 10 infantry and 4 tactical_bombers Chinese defend with 11 artilleries and 7 infantry Japanese roll dice for 2 battleships in Kiangsi, round 2 : 2/2 hits, 1.33 expected hits Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 7 fighters, 10 infantry and 4 tactical_bombers in Kiangsi, round 2 : 10/26 hits, 10.67 expected hits Chinese roll dice for 11 artilleries and 7 infantry in Kiangsi, round 2 : 3/18 hits, 6.00 expected hits 3 infantry owned by the Japanese, 7 infantry owned by the Chinese and 5 artilleries owned by the Chinese lost in Kiangsi Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 7 fighters, 7 infantry and 4 tactical_bombers in Kiangsi, round 3 : 10/23 hits, 10.17 expected hits Chinese roll dice for 6 artilleries in Kiangsi, round 3 : 2/6 hits, 2.00 expected hits 2 infantry owned by the Japanese and 6 artilleries owned by the Chinese lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 1 armour, 2 artilleries, 2 bombers, 7 fighters, 5 infantry and 4 tactical_bombers remaining. Battle score for attacker is 50 Casualties for Japanese: 5 infantry Casualties for Chinese: 11 artilleries and 7 infantry Battle in Kwangsi Japanese attack with 1 artillery, 1 fighter and 2 infantry British defend with 2 infantry Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Kwangsi, round 2 : 1/4 hits, 1.33 expected hits Chinese roll dice for 2 infantry in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangsi Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangsi, round 3 : 2/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in 41 Sea Zone Japanese attack with 3 submarines British defend with 1 destroyer and 1 transport Japanese roll dice for 3 submarines in 41 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits British roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 41 Sea Zone 1 transport owned by the British lost in 41 Sea Zone Japanese roll dice for 3 submarines in 41 Sea Zone, round 3 : 2/3 hits, 1.00 expected hits Japanese win, taking 41 Sea Zone from Neutral with 3 submarines remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Non Combat Move - Japanese 2 destroyers and 6 submarines moved from 6 Sea Zone to 20 Sea Zone 1 fighter moved from Kwangsi to 20 Sea Zone 1 fighter and 2 tactical_bombers moved from Kiangsi to 20 Sea Zone 2 bombers, 6 fighters and 2 tactical_bombers moved from Kiangsi to Kwangtung Place Units - Japanese 1 artillery and 2 infantry placed in Kwangtung 2 fighters and 5 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,4 Japanese collect 25 PUs (3 lost to blockades); end with 25 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 28 PUs
Combat Hit Differential Summary :
British : -0.33 Chinese : -3.00 Japanese : 1.67
-
TripleA Move Summary: Americans round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 1 armour, 1 carrier, 2 destroyers, 2 fighters, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Normandy Bordeaux to Southern France Americans take Southern France from Italians 2 bombers moved from Queensland to Kwangsi 1 infantry and 1 marine moved from Wake Island to 31 Sea Zone 1 infantry, 1 marine and 1 transport moved from 31 Sea Zone to 21 Sea Zone 1 infantry and 1 marine moved from 21 Sea Zone to Guam
-
TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 1 armour, 1 carrier, 2 destroyers, 2 fighters, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Normandy Bordeaux to Southern France Americans take Southern France from Italians 2 bombers moved from Queensland to Kwangsi 1 infantry and 1 marine moved from Wake Island to 31 Sea Zone 1 infantry, 1 marine and 1 transport moved from 31 Sea Zone to 21 Sea Zone 1 infantry and 1 marine moved from 21 Sea Zone to Guam Combat - Americans Battle in Guam Battle in Kwangsi Americans attack with 2 bombers Japanese defend with 1 artillery and 1 infantry Americans roll dice for 2 bombers in Kwangsi, round 2 : 1/2 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Kwangsi Americans roll dice for 2 bombers in Kwangsi, round 3 : 2/2 hits, 1.33 expected hits Japanese roll dice for 1 artillery in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Kwangsi Americans win, taking Guam from Japanese with 2 bombers remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Americans Turning on Edit Mode EDIT: Changing ownership of French Guiana from Neutral_Axis to Americans EDIT: Removing units owned by Americans from Brazil: 2 infantry EDIT: Adding units owned by Americans to French Guiana: 2 infantry EDIT: Turning off Edit Mode 2 bombers moved from Kwangsi to Hunan 2 artilleries and 2 infantry moved from Quebec to 106 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar 1 fighter moved from Eastern United States to Gibraltar 1 carrier and 1 fighter moved from 110 Sea Zone to 91 Sea Zone 1 fighter moved from 91 Sea Zone to Gibraltar 2 infantry moved from Western United States to 10 Sea Zone 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 31 Sea Zone 2 infantry moved from 31 Sea Zone to Wake Island Place Units - Americans 1 armour placed in Normandy Bordeaux 1 carrier and 1 fighter placed in 110 Sea Zone 1 fighter and 1 tactical_bomber placed in Eastern United States 2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone Americans undo move 4. 1 destroyer placed in 101 Sea Zone 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Combat Hit Differential Summary :
Americans : 0.33 Japanese : -1.00
-
TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 3 infantry moved from Anhwe to Hunan Place Units - Chinese 4 artilleries and 3 infantry placed in Hunan Turn Complete - Chinese Chinese collect 21 PUs; end with 21 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 24 PUs
Combat Hit Differential Summary :
-
TripleA Move Summary: British round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Combat Move - British 1 marine moved from 110 Sea Zone to Holland Belgium 2 infantry moved from Normandy Bordeaux to Holland Belgium 1 bomber and 3 fighters moved from United Kingdom to Holland Belgium 1 mech_infantry moved from Iraq to Syria British take Syria from Italians 2 armour and 1 mech_infantry moved from Iraq to Egypt British take Trans-Jordan from Italians 3 infantry moved from Egypt to Alexandria 2 fighters and 1 tactical_bomber moved from Egypt to Alexandria 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 39 Sea Zone to 41 Sea Zone 1 submarine moved from 44 Sea Zone to 41 Sea Zone 1 fighter moved from India to Kiangsi 1 armour moved from Hunan to Kwangsi Chinese take Kwangsi from Japanese 1 armour moved from Kwangsi to Kiangsi 2 armour, 6 infantry, 5 mech_infantrys and 1 tactical_bomber moved from Hunan to Kiangsi 1 infantry moved from Shan State to Malaya UK_Pacific take Malaya from Japanese
-
TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 1 armour, 1 carrier, 2 destroyers, 2 fighters, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Normandy Bordeaux to Southern France Americans take Southern France from Italians 2 bombers moved from Queensland to Kwangsi 1 infantry and 1 marine moved from Wake Island to 31 Sea Zone 1 infantry, 1 marine and 1 transport moved from 31 Sea Zone to 21 Sea Zone 1 infantry and 1 marine moved from 21 Sea Zone to Guam Combat - Americans Battle in Guam Battle in Kwangsi Americans attack with 2 bombers Japanese defend with 1 artillery and 1 infantry Americans roll dice for 2 bombers in Kwangsi, round 2 : 1/2 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Kwangsi Americans roll dice for 2 bombers in Kwangsi, round 3 : 2/2 hits, 1.33 expected hits Japanese roll dice for 1 artillery in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Kwangsi Americans win, taking Guam from Japanese with 2 bombers remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Americans Turning on Edit Mode EDIT: Changing ownership of French Guiana from Neutral_Axis to Americans EDIT: Removing units owned by Americans from Brazil: 2 infantry EDIT: Adding units owned by Americans to French Guiana: 2 infantry EDIT: Turning off Edit Mode 2 bombers moved from Kwangsi to Hunan 2 artilleries and 2 infantry moved from Quebec to 106 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar 1 fighter moved from Eastern United States to Gibraltar 1 carrier and 1 fighter moved from 110 Sea Zone to 91 Sea Zone 1 fighter moved from 91 Sea Zone to Gibraltar 2 infantry moved from Western United States to 10 Sea Zone 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 31 Sea Zone 2 infantry moved from 31 Sea Zone to Wake Island Place Units - Americans 1 armour placed in Normandy Bordeaux 1 carrier and 1 fighter placed in 110 Sea Zone 1 fighter and 1 tactical_bomber placed in Eastern United States 2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone Americans undo move 4. 1 destroyer placed in 101 Sea Zone 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 110 Sea Zone: 2 transports EDIT: Adding units owned by Americans to 107 Sea Zone: 2 transports EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 3 infantry moved from Anhwe to Hunan Place Units - Chinese 4 artilleries and 3 infantry placed in Hunan Turn Complete - Chinese Chinese collect 21 PUs; end with 21 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 24 PUs Purchase Units - British British buy 1 destroyer, 7 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - British 1 marine moved from 110 Sea Zone to Holland Belgium 2 infantry moved from Normandy Bordeaux to Holland Belgium 1 bomber and 3 fighters moved from United Kingdom to Holland Belgium 1 mech_infantry moved from Iraq to Syria British take Syria from Italians 2 armour and 1 mech_infantry moved from Iraq to Egypt British take Trans-Jordan from Italians 3 infantry moved from Egypt to Alexandria 2 fighters and 1 tactical_bomber moved from Egypt to Alexandria 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 39 Sea Zone to 41 Sea Zone 1 submarine moved from 44 Sea Zone to 41 Sea Zone 1 fighter moved from India to Kiangsi 1 armour moved from Hunan to Kwangsi Chinese take Kwangsi from Japanese 1 armour moved from Kwangsi to Kiangsi 2 armour, 6 infantry, 5 mech_infantrys and 1 tactical_bomber moved from Hunan to Kiangsi 1 infantry moved from Shan State to Malaya UK_Pacific take Malaya from Japanese Combat - British Battle in 41 Sea Zone British attack with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine Japanese defend with 3 submarines British roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 41 Sea Zone British roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters in 41 Sea Zone, round 2 : 4/6 hits, 2.83 expected hits Japanese roll dice for 2 submarines in 41 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits 2 submarines owned by the Japanese lost in 41 Sea Zone British win, taking 41 Sea Zone from Japanese with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine remaining. Battle score for attacker is 18 Casualties for Japanese: 3 submarines Battle in Holland Belgium British attack with 1 bomber, 3 fighters, 2 infantry and 1 marine Germans defend with 2 infantry British roll dice for 1 bomber, 3 fighters, 2 infantry and 1 marine in Holland Belgium, round 2 : 3/7 hits, 2.83 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium British win, taking Holland Belgium from Germans with 1 bomber, 3 fighters, 1 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Germans: 2 infantry Battle in Kiangsi British attack with 3 armour, 1 fighter, 6 infantry, 5 mech_infantrys and 1 tactical_bomber Japanese defend with 1 armour, 2 artilleries and 5 infantry British roll dice for 3 armour, 1 fighter, 6 infantry, 5 mech_infantrys and 1 tactical_bomber in Kiangsi, round 2 : 5/16 hits, 4.50 expected hits Japanese roll dice for 1 armour, 2 artilleries and 5 infantry in Kiangsi, round 2 : 2/8 hits, 2.83 expected hits 5 infantry owned by the Japanese and 2 infantry owned by the British lost in Kiangsi British roll dice for 3 armour, 1 fighter, 4 infantry, 5 mech_infantrys and 1 tactical_bomber in Kiangsi, round 3 : 2/14 hits, 4.17 expected hits Japanese roll dice for 1 armour and 2 artilleries in Kiangsi, round 3 : 2/3 hits, 1.17 expected hits 2 artilleries owned by the Japanese and 2 infantry owned by the British lost in Kiangsi British roll dice for 3 armour, 1 fighter, 2 infantry, 5 mech_infantrys and 1 tactical_bomber in Kiangsi, round 4 : 5/12 hits, 3.83 expected hits Japanese roll dice for 1 armour in Kiangsi, round 4 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 infantry owned by the British lost in Kiangsi British win, taking Kiangsi from Japanese with 3 armour, 1 fighter, 1 infantry, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for British: 5 infantry Casualties for Japanese: 1 armour, 2 artilleries and 5 infantry Battle in Alexandria British attack with 2 fighters, 3 infantry and 1 tactical_bomber Italians defend with 1 armour and 1 marine British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Alexandria, round 2 : 2/6 hits, 2.17 expected hits Italians roll dice for 1 armour and 1 marine in Alexandria, round 2 : 1/2 hits, 0.83 expected hits 1 marine owned by the Italians, 1 infantry owned by the British and 1 armour owned by the Italians lost in Alexandria British win, taking Alexandria from Italians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 infantry Casualties for Italians: 1 armour and 1 marine Non Combat Move - British 2 fighters and 1 tactical_bomber moved from Alexandria to Egypt 1 armour moved from Anglo Egyptian Sudan to Egypt 1 fighter and 1 tactical_bomber moved from Kiangsi to Hunan 2 aaGuns moved from Hunan to Kiangsi 1 infantry moved from Shan State to Yunnan 1 bomber and 3 fighters moved from Holland Belgium to United Kingdom 1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone 1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar Place Units - British 3 infantry placed in Egypt 4 infantry placed in United Kingdom 1 destroyer and 1 transport placed in 110 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,6,5,6,4,4,3,1 British collect 36 PUs (4 lost to blockades); end with 36 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs Place Units - UK_Pacific 1 transport placed in 39 Sea Zone 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs Units Change Ownership Some Units in India change ownership: 2 mech_infantrys Some Units in 39 Sea Zone change ownership: 1 transport
Combat Hit Differential Summary :
Germans : 0.33 British : 1.33 Italians : 0.17 Americans : 0.33 Japanese : -0.83
-
TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Italians Italians buy 1 artillery, 1 fighter and 6 infantry; Remaining resources: 0 PUs; Combat Move - Italians 3 infantry moved from Southern Italy to 95 Sea Zone 3 infantry and 2 transports moved from 95 Sea Zone to 98 Sea Zone 3 infantry moved from 98 Sea Zone to Alexandria 2 fighters moved from 98 Sea Zone to Alexandria 2 transports moved from 98 Sea Zone to 95 Sea Zone 1 armour, 1 artillery and 9 infantry moved from Northern Italy to Southern France 1 bomber and 2 fighters moved from Southern Italy to Southern France Combat - Italians Battle in Alexandria Italians attack with 2 fighters and 3 infantry British defend with 2 infantry Italians roll dice for 1 battleship and 2 cruisers in Alexandria, round 2 : 1/3 hits, 1.67 expected hits Italians roll dice for 2 fighters and 3 infantry in Alexandria, round 2 : 2/5 hits, 1.50 expected hits British roll dice for 2 infantry in Alexandria, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria Italians win, taking Alexandria from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for British: 2 infantry Battle in Southern France Italians attack with 1 armour, 1 artillery, 1 bomber, 2 fighters and 9 infantry Americans defend with 1 armour, 1 factory_minor and 1 harbour Italians roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters and 9 infantry in Southern France, round 2 : 3/14 hits, 4.17 expected hits Americans roll dice for 1 armour in Southern France, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Americans lost in Southern France Italians win, taking Southern France from Americans with 1 armour, 1 artillery, 1 bomber, 2 fighters and 9 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 1 armour Non Combat Move - Italians 1 aaGun moved from Northern Italy to Southern France 1 bomber and 2 fighters moved from Southern France to Southern Italy 2 fighters moved from Alexandria to 98 Sea Zone Place Units - Italians 1 fighter and 2 infantry placed in Southern Italy 1 artillery and 4 infantry placed in Northern Italy Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 27 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 30 PUs
Combat Hit Differential Summary :
Italians : -1.33 British : 0.33 Americans : -0.50
-
TripleA Move Summary: ANZAC round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 4 PUs; Combat Move - ANZAC 1 destroyer and 1 submarine moved from 54 Sea Zone to 42 Sea Zone 2 fighters moved from Queensland to 42 Sea Zone
-
TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 4 PUs; Combat Move - ANZAC 1 destroyer and 1 submarine moved from 54 Sea Zone to 42 Sea Zone 2 fighters moved from Queensland to 42 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 destroyer, 2 fighters and 1 submarine Japanese defend with 1 submarine ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer and 2 fighters in 42 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - ANZAC 2 fighters moved from 42 Sea Zone to Western Australia 1 artillery moved from New South Wales to Queensland 1 infantry moved from Burma to Yunnan Place Units - ANZAC 1 carrier placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 18 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Combat Hit Differential Summary :
ANZAC : -0.67 Japanese : -0.17
-
TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 4 PUs; Combat Move - ANZAC 1 destroyer and 1 submarine moved from 54 Sea Zone to 42 Sea Zone 2 fighters moved from Queensland to 42 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 destroyer, 2 fighters and 1 submarine Japanese defend with 1 submarine ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer and 2 fighters in 42 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - ANZAC 2 fighters moved from 42 Sea Zone to Western Australia 1 artillery moved from New South Wales to Queensland 1 infantry moved from Burma to Yunnan Place Units - ANZAC 1 carrier placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 18 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Combat Move - French Non Combat Move - French Turning on Edit Mode EDIT: Removing units owned by ANZAC from 39 Sea Zone: 1 cruiser EDIT: Adding units owned by ANZAC to 41 Sea Zone: 1 cruiser EDIT: Turning off Edit Mode 1 destroyer moved from 38 Sea Zone to 37 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.67 Japanese : -0.17
-
TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 carrier, 2 fighters and 4 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery, 1 bomber and 2 infantry moved from Western Germany to Holland Belgium 7 armour, 2 artilleries, 5 infantry and 3 mech_infantrys moved from Finland to Norway 1 artillery and 3 infantry moved from Novgorod to Archangel 1 artillery and 3 infantry moved from Eastern Poland to Belarus 1 bomber moved from Western Germany to Belarus 1 artillery moved from Eastern Poland to Belarus 1 artillery and 2 infantry moved from Eastern Poland to Western Ukraine 1 bomber moved from Western Germany to Western Ukraine 2 bombers and 3 fighters moved from Western Germany to Norway Combat - Germans Battle in Holland Belgium Germans attack with 1 artillery, 1 bomber and 2 infantry British defend with 1 infantry and 1 marine Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Holland Belgium, round 2 : 1/4 hits, 1.50 expected hits British roll dice for 1 infantry and 1 marine in Holland Belgium, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium Germans roll dice for 1 artillery and 1 bomber in Holland Belgium, round 3 : 1/2 hits, 1.00 expected hits British roll dice for 1 marine in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits 1 marine owned by the British and 1 artillery owned by the Germans lost in Holland Belgium Germans win with 1 bomber remaining. Battle score for attacker is -2 Casualties for Germans: 1 artillery and 2 infantry Casualties for British: 1 infantry and 1 marine Battle in Norway Germans attack with 7 armour, 2 artilleries, 2 bombers, 3 fighters, 5 infantry and 3 mech_infantrys Russians defend with 2 armour, 1 artillery, 5 infantry and 4 mech_infantrys Germans roll dice for 7 armour, 2 artilleries, 2 bombers, 3 fighters, 5 infantry and 3 mech_infantrys in Norway, round 2 : 8/22 hits, 8.67 expected hits Russians roll dice for 2 armour, 1 artillery, 5 infantry and 4 mech_infantrys in Norway, round 2 : 2/12 hits, 4.33 expected hits 3 mech_infantrys owned by the Russians, 5 infantry owned by the Russians and 2 infantry owned by the Germans lost in Norway Germans roll dice for 7 armour, 2 artilleries, 2 bombers, 3 fighters, 3 infantry and 3 mech_infantrys in Norway, round 3 : 5/20 hits, 8.33 expected hits Russians roll dice for 2 armour, 1 artillery and 1 mech_infantry in Norway, round 3 : 3/4 hits, 1.67 expected hits 1 mech_infantry owned by the Russians, 2 armour owned by the Russians, 1 artillery owned by the Russians and 3 infantry owned by the Germans lost in Norway Germans win, taking Norway from Russians with 7 armour, 2 artilleries, 2 bombers, 3 fighters and 3 mech_infantrys remaining. Battle score for attacker is 32 Casualties for Germans: 5 infantry Casualties for Russians: 2 armour, 1 artillery, 5 infantry and 4 mech_infantrys Battle in Western Ukraine Germans attack with 1 artillery, 1 bomber and 2 infantry Russians defend with 2 infantry Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Western Ukraine, round 2 : 2/4 hits, 1.50 expected hits Russians roll dice for 2 infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Archangel Germans attack with 1 artillery and 3 infantry Russians defend with 1 artillery Germans roll dice for 1 artillery and 3 infantry in Archangel, round 2 : 1/4 hits, 1.00 expected hits Russians roll dice for 1 artillery in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Battle in Belarus Germans attack with 2 artilleries, 1 bomber and 3 infantry Russians defend with 4 infantry Germans roll dice for 2 artilleries, 1 bomber and 3 infantry in Belarus, round 2 : 1/6 hits, 2.17 expected hits Russians roll dice for 4 infantry in Belarus, round 2 : 3/4 hits, 1.33 expected hits 1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Belarus Germans roll dice for 2 artilleries and 1 bomber in Belarus, round 3 : 0/3 hits, 1.33 expected hits Russians roll dice for 3 infantry in Belarus, round 3 : 0/3 hits, 1.00 expected hits Germans roll dice for 2 artilleries and 1 bomber in Belarus, round 4 : 2/3 hits, 1.33 expected hits Russians roll dice for 3 infantry in Belarus, round 4 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 1 artillery owned by the Germans lost in Belarus Germans roll dice for 1 artillery and 1 bomber in Belarus, round 5 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Belarus, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is -1 Casualties for Germans: 1 artillery and 3 infantry Casualties for Russians: 4 infantry Non Combat Move - Germans 1 bomber moved from Western Ukraine to Eastern Poland 1 bomber moved from Belarus to Eastern Poland 2 bombers and 3 fighters moved from Norway to Western Germany 1 bomber moved from Holland Belgium to Western Germany 1 submarine moved from 125 Sea Zone to 112 Sea Zone 1 aaGun moved from Finland to Norway 2 bombers moved from Eastern Poland to Germany 2 armour moved from Eastern Poland to Germany 1 artillery and 3 infantry moved from Eastern Poland to Romania 1 aaGun moved from Eastern Poland to Romania 3 infantry moved from Eastern Poland to Romania Place Units - Germans 3 infantry placed in Novgorod Germans undo move 1. 1 artillery and 2 infantry placed in Novgorod 2 infantry placed in Western Germany 1 carrier placed in 112 Sea Zone 2 fighters placed in 112 Sea Zone Turn Complete - Germans Germans collect 45 PUs; end with 45 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 52 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Germans : -5.83 British : 2.00 Russians : -0.67
-
TripleA Move Summary: Russians round 8
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Russians Russians buy 2 armour and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Bryansk to Belarus 1 fighter moved from Vologda to Belarus 2 fighters moved from Russia to Belarus 2 fighters and 2 tactical_bombers moved from Ukraine to Belarus 6 armour, 5 artilleries, 22 infantry and 2 mech_infantrys moved from Ukraine to Western Ukraine 1 infantry moved from Bessarabia to Western Ukraine 3 artilleries and 6 infantry moved from Bryansk to Western Ukraine
-
TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Russians Russians buy 2 armour and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Bryansk to Belarus 1 fighter moved from Vologda to Belarus 2 fighters moved from Russia to Belarus 2 fighters and 2 tactical_bombers moved from Ukraine to Belarus 6 armour, 5 artilleries, 22 infantry and 2 mech_infantrys moved from Ukraine to Western Ukraine 1 infantry moved from Bessarabia to Western Ukraine 3 artilleries and 6 infantry moved from Bryansk to Western Ukraine Combat - Russians Battle in Western Ukraine Russians attack with 6 armour, 8 artilleries, 29 infantry and 2 mech_infantrys Germans defend with 1 artillery and 1 infantry Russians roll dice for 6 armour, 8 artilleries, 29 infantry and 2 mech_infantrys in Western Ukraine, round 2 : 12/45 hits, 12.17 expected hits Germans roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 6 armour, 8 artilleries, 29 infantry and 2 mech_infantrys remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Battle in Belarus Russians attack with 5 fighters, 2 infantry and 2 tactical_bombers Germans defend with 1 artillery Russians roll dice for 5 fighters, 2 infantry and 2 tactical_bombers in Belarus, round 2 : 3/9 hits, 4.17 expected hits Germans roll dice for 1 artillery in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 5 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Non Combat Move - Russians 3 aaGuns moved from Ukraine to Western Ukraine 3 artilleries and 2 infantry moved from Russia to Smolensk 5 fighters and 2 tactical_bombers moved from Belarus to Smolensk 2 mech_infantrys moved from Russia to Smolensk 4 infantry moved from Kansu to Novosibirsk Place Units - Russians 2 armour and 7 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 34 PUs; end with 34 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Combat Hit Differential Summary :
Germans : -1.00 Russians : -1.33
-
TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 45 Sea Zone to 21 Sea Zone 1 artillery, 2 bombers, 6 fighters, 2 infantry and 2 tactical_bombers moved from Kwangtung to Kiangsi 2 fighters and 2 tactical_bombers moved from 20 Sea Zone to Kiangsi 2 fighters moved from Japan to Kiangsi Combat - Japanese Battle in 21 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 21 Sea Zone Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Kiangsi Japanese attack with 1 artillery, 2 bombers, 10 fighters, 2 infantry and 4 tactical_bombers British defend with 2 aaGuns, 3 armour, 1 infantry and 5 mech_infantrys AA fire in Kiangsi : 0/6 hits, 1.00 expected hits Japanese roll dice for 1 artillery, 2 bombers, 10 fighters, 2 infantry and 4 tactical_bombers in Kiangsi, round 2 : 11/19 hits, 9.83 expected hits Chinese roll dice for 2 aaGuns, 3 armour, 1 infantry and 5 mech_infantrys in Kiangsi, round 2 : 6/9 hits, 3.50 expected hits 3 fighters owned by the Japanese, 2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 5 mech_infantrys owned by the British, 2 aaGuns owned by the British, 1 infantry owned by the British and 3 armour owned by the British lost in Kiangsi Japanese win with 2 bombers, 7 fighters and 4 tactical_bombers remaining. Battle score for attacker is 11 Casualties for Japanese: 1 artillery, 3 fighters and 2 infantry Casualties for British: 2 aaGuns, 3 armour, 1 infantry and 5 mech_infantrys Non Combat Move - Japanese 2 battleships, 2 carriers, 5 destroyers, 7 submarines and 2 transports moved from 20 Sea Zone to 6 Sea Zone 2 fighters moved from Kiangsi to 6 Sea Zone 2 bombers, 5 fighters and 4 tactical_bombers moved from Kiangsi to Kwangtung Place Units - Japanese 2 transports placed in 6 Sea Zone 1 artillery placed in Japan 1 artillery and 2 infantry placed in Kwangtung Turn Complete - Japanese Japanese collect 23 PUs; end with 23 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
AA fire in Kiangsi : : -1.00 Chinese : 2.50 Japanese : 0.83
-
TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 destroyer, 4 fighters, 3 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 transport moved from 91 Sea Zone to 88 Sea Zone 2 infantry moved from French Guiana to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Eastern United States to 110 Sea Zone 1 tactical_bomber moved from Eastern United States to Gibraltar 2 transports moved from 107 Sea Zone to 101 Sea Zone 2 infantry moved from Wake Island to 31 Sea Zone 2 carriers, 4 destroyers, 3 fighters, 2 infantry, 4 submarines, 1 tactical_bomber and 1 transport moved from 31 Sea Zone to 54 Sea Zone 2 infantry moved from 54 Sea Zone to Queensland 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 2 bombers moved from Hunan to Northern Territory Place Units - Americans 1 destroyer and 1 submarine placed in 10 Sea Zone 1 carrier and 1 fighter placed in 110 Sea Zone 1 fighter placed in 110 Sea Zone 1 artillery, 2 fighters and 3 infantry placed in Eastern United States 1 artillery placed in Western United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 4 artilleries and 6 infantry moved from Hunan to Kwangsi Place Units - Chinese 3 artilleries and 4 infantry placed in Kwangsi Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
-
TripleA Move Summary: British round 8
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Combat Move - British 3 infantry moved from Egypt to Alexandria 2 fighters and 1 tactical_bomber moved from Egypt to Alexandria 1 transport moved from 39 Sea Zone to 41 Sea Zone 1 infantry and 1 mech_infantry moved from Sumatra to 41 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone 1 infantry and 1 mech_infantry moved from 43 Sea Zone to Borneo 1 bomber moved from United Kingdom to Southern France
-
TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 destroyer, 4 fighters, 3 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 transport moved from 91 Sea Zone to 88 Sea Zone 2 infantry moved from French Guiana to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Eastern United States to 110 Sea Zone 1 tactical_bomber moved from Eastern United States to Gibraltar 2 transports moved from 107 Sea Zone to 101 Sea Zone 2 infantry moved from Wake Island to 31 Sea Zone 2 carriers, 4 destroyers, 3 fighters, 2 infantry, 4 submarines, 1 tactical_bomber and 1 transport moved from 31 Sea Zone to 54 Sea Zone 2 infantry moved from 54 Sea Zone to Queensland 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 2 bombers moved from Hunan to Northern Territory Place Units - Americans 1 destroyer and 1 submarine placed in 10 Sea Zone 1 carrier and 1 fighter placed in 110 Sea Zone 1 fighter placed in 110 Sea Zone 1 artillery, 2 fighters and 3 infantry placed in Eastern United States 1 artillery placed in Western United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 4 artilleries and 6 infantry moved from Hunan to Kwangsi Place Units - Chinese 3 artilleries and 4 infantry placed in Kwangsi Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs Purchase Units - British British buy 8 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 armour and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 3 infantry moved from Egypt to Alexandria 2 fighters and 1 tactical_bomber moved from Egypt to Alexandria 1 transport moved from 39 Sea Zone to 41 Sea Zone 1 infantry and 1 mech_infantry moved from Sumatra to 41 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone 1 infantry and 1 mech_infantry moved from 43 Sea Zone to Borneo 1 bomber moved from United Kingdom to Southern France Combat - British Strategic bombing raid in Southern France AA fire in Southern France : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Southern France causes 0 damage total. Battle in Borneo Battle in Alexandria British attack with 2 fighters, 3 infantry and 1 tactical_bomber Italians defend with 2 infantry British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Alexandria, round 2 : 1/6 hits, 2.17 expected hits Italians roll dice for 2 infantry in Alexandria, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Alexandria British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Alexandria, round 3 : 3/6 hits, 2.17 expected hits Italians roll dice for 1 infantry in Alexandria, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Alexandria British win, taking Borneo from Japanese, taking Alexandria from Italians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 2 infantry Casualties for British: 1 infantry Non Combat Move - British 2 infantry moved from Gibraltar to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 aaGun moved from United Kingdom to 110 Sea Zone 3 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 fighters and 1 tactical_bomber moved from Alexandria to Egypt 1 mech_infantry moved from Syria to Egypt 2 fighters moved from 41 Sea Zone to Kwangsi 1 infantry moved from Yunnan to Kwangsi 1 aaGun, 1 fighter and 1 tactical_bomber moved from Hunan to Kwangsi 1 infantry moved from Malaya to Shan State 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 1 submarine moved from 41 Sea Zone to 42 Sea Zone 2 mech_infantrys moved from India to Yunnan Place Units - British 2 infantry and 1 tactical_bomber placed in Egypt 1 mech_infantry placed in Union of South Africa 6 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,1,5,6,6,2,5,2 British collect 36 PUs (4 lost to blockades); end with 36 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs Place Units - UK_Pacific 2 armour and 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 21 PUs; end with 21 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs Some Units in India change ownership: 2 armour and 2 mech_infantrys
Combat Hit Differential Summary :
British : -0.33 Italians : 0.00 AA fire in Southern France : : 0.83
-
@DizzKneeLand33 My first SBR all game and it gets shot down! I hate the dice!!