@simon33 said in cwglee51 allies+40 vs simon Axis OOB:
Scrambles from Guam or Queensland?
That second bomber was supposed to be moved to the Carolines J1. Bummer.
Slight update, same Q.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour and 11 mech_infantrys; Remaining resources: 1 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Combat Move - Germans
1 armour moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 marine moved from Western Germany to 112 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 transport moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from Holland Belgium to 110 Sea Zone
1 cruiser and 1 marine moved from 112 Sea Zone to 110 Sea Zone
1 artillery, 1 cruiser, 3 infantry, 1 marine and 2 transports moved from 110 Sea Zone to 91 Sea Zone
1 artillery, 3 infantry and 1 marine moved from 91 Sea Zone to Gibraltar
1 fighter and 1 tactical_bomber moved from Southern Italy to Gibraltar
1 armour moved from Bessarabia to Eastern Poland
Germans take Eastern Poland from Russians
2 fighters and 2 tactical_bombers moved from Alexandria to 81 Sea Zone
2 bombers moved from Southern Italy to 81 Sea Zone
2 tactical_bombers moved from Alexandria to 81 Sea Zone
Combat - Germans
Battle in 81 Sea Zone
Germans attack with 2 bombers, 2 fighters and 4 tactical_bombers
British defend with 1 cruiser, 1 destroyer and 1 transport; French defend with 1 destroyer
Germans roll dice for 2 bombers, 2 fighters and 4 tactical_bombers in 81 Sea Zone, round 2 : 6/8 hits, 4.67 expected hits
British roll dice for 1 cruiser, 2 destroyers and 1 transport in 81 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits
1 destroyer owned by the French, 1 destroyer owned by the British, 1 transport owned by the British, 1 cruiser owned by the British and 1 fighter owned by the Germans lost in 81 Sea Zone
Germans win with 2 bombers, 1 fighter and 4 tactical_bombers remaining. Battle score for attacker is 25
Casualties for Germans: 1 fighter
Casualties for British: 1 cruiser, 1 destroyer and 1 transport
Casualties for French: 1 destroyer
Battle in Gibraltar
Germans attack with 1 artillery, 1 fighter, 3 infantry, 1 marine and 1 tactical_bomber
British defend with 1 aaGun, 2 fighters, 1 harbour and 1 infantry
AA fire in Gibraltar : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 artillery, 1 fighter, 3 infantry, 1 marine and 1 tactical_bomber in Gibraltar, round 2 : 3/7 hits, 2.50 expected hits
British roll dice for 1 aaGun, 2 fighters and 1 infantry in Gibraltar, round 2 : 1/3 hits, 1.67 expected hits
1 aaGun owned by the British, 1 infantry owned by the Germans, 1 fighter owned by the British and 1 infantry owned by the British lost in Gibraltar
Germans roll dice for 1 artillery, 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber in Gibraltar, round 3 : 4/6 hits, 2.33 expected hits
British roll dice for 1 fighter in Gibraltar, round 3 : 0/1 hits, 0.67 expected hits
1 fighter owned by the British lost in Gibraltar
Germans win, taking Gibraltar from British with 1 artillery, 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 25
Casualties for Germans: 1 infantry
Casualties for British: 1 aaGun, 2 fighters and 1 infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Gibraltar to 91 Sea Zone
1 carrier and 1 destroyer moved from 112 Sea Zone to 91 Sea Zone
1 submarine moved from 103 Sea Zone to 109 Sea Zone
1 submarine moved from 123 Sea Zone to 125 Sea Zone
1 submarine moved from 91 Sea Zone to 109 Sea Zone
4 tactical_bombers moved from 81 Sea Zone to Alexandria
1 fighter moved from 81 Sea Zone to Alexandria
2 bombers moved from 81 Sea Zone to Alexandria
1 aaGun moved from Poland to Baltic States
4 aaGuns, 5 artilleries and 13 infantry moved from Poland to Eastern Poland
2 armour, 2 artilleries and 13 infantry moved from Romania to Eastern Poland
7 armour and 12 mech_infantrys moved from Germany to Eastern Poland
2 mech_infantrys moved from Western Germany to Poland
1 aaGun and 2 infantry moved from Germany to Poland
3 infantry moved from Finland to Karelia
2 infantry moved from Norway to Finland
1 fighter moved from Western Germany to Southern Italy
Place Units - Germans
1 armour and 9 mech_infantrys placed in Germany
2 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,6
Germans collect 44 PUs; end with 45 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Germans : 3.00
British : -1.50
AA fire in Gibraltar : : -0.33
I had pretty good dice on that turn again. Gibraltar was fairly safe, but I was lucky to lose just 1 unit.
@farmboy yeah, I realized the attack plan as I was doing Anzac watching italy
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 armour, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery moved from Belarus to Baltic States
2 infantry moved from Belarus to Baltic States
1 infantry moved from Western Ukraine to Bessarabia
Russians take Bessarabia from Germans
2 armour, 2 mech_infantrys and 1 tactical_bomber moved from Caucasus to Iraq
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Iraq
Russians attack with 2 armour, 2 mech_infantrys and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
Russians roll dice for 2 armour, 2 mech_infantrys and 1 tactical_bomber in Iraq, round 2 : 3/5 hits, 2.00 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
1 mech_infantry owned by the Russians and 3 infantry owned by the Neutral_Axis lost in Iraq
Russians win, taking Iraq from Neutral_Axis with 2 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Russians: 1 mech_infantry
Casualties for Neutral_Axis: 3 infantry
Battle in Baltic States
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 aaGun and 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Baltic States, round 2 : 2/3 hits, 0.83 expected hits
Germans roll dice for 1 aaGun and 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
1 aaGun owned by the Germans and 1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 aaGun and 1 infantry
Non Combat Move - Russians
2 aaGuns, 2 artilleries and 10 infantry moved from Western Ukraine to Bryansk
12 infantry moved from Belarus to Bryansk
2 aaGuns, 3 fighters and 1 infantry moved from Belarus to Bryansk
1 fighter and 9 infantry moved from Russia to Bryansk
1 tactical_bomber moved from Iraq to Persia
Place Units - Russians
9 infantry placed in Russia
1 armour and 1 mech_infantry placed in Volgograd
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Combat Hit Differential Summary :
Germans : -0.33
Russians : 2.17
Neutral_Axis : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 carrier, 1 factory_minor and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Americans
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 marine moved from Japan to 6 Sea Zone
1 cruiser and 1 marine moved from 6 Sea Zone to 35 Sea Zone
1 marine moved from 35 Sea Zone to Philippines
1 marine moved from Manchuria to 19 Sea Zone
1 cruiser and 1 marine moved from 19 Sea Zone to 35 Sea Zone
1 marine moved from 35 Sea Zone to Philippines
2 artilleries and 1 infantry moved from Manchuria to 19 Sea Zone
1 infantry moved from Shantung to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 artillery moved from Kwangsi to Kwangtung
1 tactical_bomber moved from Kwangsi to 44 Sea Zone
1 tactical_bomber moved from Kwangsi to 45 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to Philippines
1 fighter moved from 36 Sea Zone to Philippines
2 fighters moved from Kwangsi to Philippines
1 armour moved from Manchuria to Siberia
Japanese take Amur from Russians
Japanese take Siberia from Russians
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 fighter and 1 tactical_bomber moved from Jehol to Hopei
3 carriers moved from 36 Sea Zone to 35 Sea Zone
4 destroyers, 1 submarine and 3 transports moved from 36 Sea Zone to 35 Sea Zone
1 battleship moved from 36 Sea Zone to 35 Sea Zone
3 infantry moved from Kweichow to Hopei
2 bombers moved from Anhwe to Hopei
1 battleship moved from 19 Sea Zone to 35 Sea Zone
1 fighter moved from 36 Sea Zone to Kwangtung
1 tactical_bomber moved from Kwangsi to 36 Sea Zone
3 tactical_bombers moved from Kwangsi to Kwangtung
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 tactical_bomber
British defend with 1 transport
1 transport owned by the British lost in 44 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Philippines
Japanese attack with 1 artillery, 3 fighters, 1 infantry, 2 marines and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 2 battleships and 2 cruisers in Philippines, round 2 : 2/4 hits, 2.33 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 3 fighters, 2 marines and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Kwangtung
Japanese attack with 2 artilleries, 1 fighter, 1 infantry and 3 tactical_bombers
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 2 artilleries, 1 fighter, 1 infantry and 3 tactical_bombers in Kwangtung, round 2 : 2/7 hits, 3.17 expected hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Japanese and 2 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 artillery
Casualties for British: 2 infantry
Battle in Hopei
Japanese attack with 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Hopei, round 2 : 5/7 hits, 3.00 expected hits
Chinese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in 36 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 3 fighters and 1 tactical_bomber in 36 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
British roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 36 Sea Zone
Japanese win, taking 36 Sea Zone from Neutral with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Non Combat Move - Japanese
1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone
3 fighters and 1 tactical_bomber moved from Philippines to 35 Sea Zone
3 fighters and 1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone
3 fighters moved from 6 Sea Zone to Japan
1 fighter moved from Jehol to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 submarines moved from 6 Sea Zone to 35 Sea Zone
1 mech_infantry moved from Manchuria to Anhwe
1 infantry moved from Anhwe to Chahar
1 aaGun moved from Manchuria to 19 Sea Zone
1 aaGun and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 aaGun moved from 6 Sea Zone to Japan
3 tactical_bombers moved from Kwangtung to French Indo China
1 fighter moved from Kwangtung to French Indo China
1 fighter and 1 tactical_bomber moved from Hopei to Hunan
2 bombers moved from Hopei to French Indo China
Place Units - Japanese
1 carrier and 1 submarine placed in 6 Sea Zone
1 factory_minor placed in French Indo China
Turn Complete - Japanese
Japanese collect 42 PUs; end with 42 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 45 PUs
Combat Hit Differential Summary :
British : -0.33
Americans : 0.33
Chinese : 0.33
UK_Pacific : 0.33
Japanese : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 bomber moved from Hawaiian Islands to Siberia
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea Zone
1 fighter moved from 26 Sea Zone to 16 Sea Zone
Combat - Americans
Battle in Siberia
Americans attack with 1 bomber
Japanese defend with 1 armour
Americans roll dice for 1 bomber in Siberia, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 armour in Siberia, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Japanese and 1 bomber owned by the Americans lost in Siberia
Japanese win with no units remaining. Battle score for attacker is -6
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 armour
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 16 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 fighters moved from 16 Sea Zone to 26 Sea Zone
1 carrier and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 armour and 2 mech_infantrys moved from Western United States to Eastern United States
1 fighter moved from Eastern United States to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 destroyer moved from 54 Sea Zone to 26 Sea Zone
Place Units - Americans
1 carrier, 2 submarines and 1 transport placed in 101 Sea Zone
1 fighter placed in Eastern United States
1 destroyer placed in 10 Sea Zone
Americans undo move 1.
1 carrier, 1 submarine and 1 transport placed in 101 Sea Zone
1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Americans : 1.00
Japanese : 1.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Sikang to Shensi
Place Units - Chinese
2 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 bomber moved from Hawaiian Islands to Siberia
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea Zone
1 fighter moved from 26 Sea Zone to 16 Sea Zone
Combat - Americans
Battle in Siberia
Americans attack with 1 bomber
Japanese defend with 1 armour
Americans roll dice for 1 bomber in Siberia, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 armour in Siberia, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Japanese and 1 bomber owned by the Americans lost in Siberia
Japanese win with no units remaining. Battle score for attacker is -6
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 armour
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 16 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 fighters moved from 16 Sea Zone to 26 Sea Zone
1 carrier and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 armour and 2 mech_infantrys moved from Western United States to Eastern United States
1 fighter moved from Eastern United States to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 destroyer moved from 54 Sea Zone to 26 Sea Zone
Place Units - Americans
1 carrier, 2 submarines and 1 transport placed in 101 Sea Zone
1 fighter placed in Eastern United States
1 destroyer placed in 10 Sea Zone
Americans undo move 1.
1 carrier, 1 submarine and 1 transport placed in 101 Sea Zone
1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Sikang to Shensi
Place Units - Chinese
2 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs
Purchase Units - British
British buy 2 fighters and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 3 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Burma to Siam
UK_Pacific take Siam from Japanese
2 infantry moved from Burma to Yunnan
1 tactical_bomber moved from Burma to Yunnan
1 fighter moved from India to Yunnan
1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
1 bomber, 2 fighters and 1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
Combat - British
Battle in Yunnan
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/4 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anglo Egyptian Sudan
British attack with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 2 infantry
British roll dice for 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 2 : 3/6 hits, 3.00 expected hits
Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 1/3 hits, 1.00 expected hits
1 artillery owned by the Italians, 2 infantry owned by the Italians and 1 infantry owned by the British lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 artillery, 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 2 infantry
Non Combat Move - British
1 bomber, 2 fighters and 1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt
1 artillery moved from Union of South Africa to 71 Sea Zone
1 artillery and 1 transport moved from 71 Sea Zone to 72 Sea Zone
1 infantry moved from Tanganyika Territory to 72 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Egypt
1 artillery moved from 81 Sea Zone to Egypt
1 mech_infantry moved from Eastern Persia to Iraq
1 infantry moved from Northwest Persia to Iraq
1 infantry moved from Persia to Iraq
1 fighter and 1 tactical_bomber moved from Yunnan to Burma
1 fighter moved from Burma to India
1 artillery and 4 infantry moved from India to Burma
Place Units - British
2 fighters and 1 mech_infantry placed in Persia
1 mech_infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,6,4,6,4,3
British collect 27 PUs (3 lost to blockades); end with 27 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 30 PUs
Place Units - UK_Pacific
1 armour, 3 artilleries and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 22 PUs; end with 22 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 25 PUs
Some Units in India change ownership: 1 armour, 3 artilleries and 2 infantry
Combat Hit Differential Summary :
British : 0.50
Italians : 0.00
Americans : 1.00
Japanese : 0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 artillery, 1 infantry, 1 marine and 1 transport; Remaining resources: 1 PUs;
Combat Move - Italians
2 artilleries and 2 infantry moved from Romania to Bessarabia
1 bomber moved from Alexandria to 81 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Crete
Combat - Italians
Battle in Crete
Battle in 81 Sea Zone
Italians attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 81 Sea Zone
Italians win, taking Crete from Neutral_Allies with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Bessarabia
Italians attack with 2 artilleries and 2 infantry
Russians defend with 1 infantry
Italians roll dice for 2 artilleries and 2 infantry in Bessarabia, round 2 : 1/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bessarabia
Italians win, taking Bessarabia from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 aaGun moved from Romania to Bessarabia
1 aaGun moved from Romania to Bulgaria
1 armour moved from Greece to Romania
1 armour moved from Greece to Romania
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to Algeria
Italians take Algeria from Neutral_Axis
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 fighter moved from Alexandria to Southern Italy
1 bomber moved from 81 Sea Zone to Southern Italy
1 fighter moved from Alexandria to Southern Italy
1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Alexandria to Tobruk
1 armour and 1 mech_infantry moved from Tobruk to Libya
1 cruiser and 1 destroyer moved from 97 Sea Zone to 95 Sea Zone
Place Units - Italians
1 transport placed in 95 Sea Zone
1 artillery, 1 infantry and 1 marine placed in Southern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians : -0.33
Russians : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 artillery moved from Dutch New Guinea to New Guinea
1 artillery and 1 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 fighter moved from Malaya to 54 Sea Zone
Place Units - ANZAC
1 infantry placed in New South Wales
1 factory_minor placed in Queensland
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 artillery moved from Dutch New Guinea to New Guinea
1 artillery and 1 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 fighter moved from Malaya to 54 Sea Zone
Place Units - ANZAC
1 infantry placed in New South Wales
1 factory_minor placed in Queensland
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
g’night. will be on in AM for Russia . Gotta get some sleep
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 destroyer and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Eastern Poland to Baltic States
1 armour moved from Germany to Baltic States
2 infantry moved from Poland to Baltic States
2 bombers moved from Alexandria to Western Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Vyborg to Novgorod
Germans take Novgorod from Russians
3 mech_infantrys moved from Germany to Baltic States
1 armour moved from Eastern Poland to Baltic States
8 armour, 7 artilleries, 25 infantry and 11 mech_infantrys moved from Eastern Poland to Belarus
2 mech_infantrys moved from Poland to Belarus
1 mech_infantry moved from Germany to Baltic States
5 mech_infantrys moved from Germany to Baltic States
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Western Ukraine
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 1 infantry in Western Ukraine, round 2 : 3/3 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 3 armour, 2 infantry and 9 mech_infantrys
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 3 armour, 2 infantry and 9 mech_infantrys in Baltic States, round 2 : 3/14 hits, 3.33 expected hits
Russians roll dice for 1 artillery and 2 infantry in Baltic States, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 3 armour and 9 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Belarus
Germans attack with 8 armour, 7 artilleries, 25 infantry and 13 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 8 armour, 7 artilleries, 25 infantry and 13 mech_infantrys in Belarus, round 2 : 13/53 hits, 13.83 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 8 armour, 7 artilleries, 25 infantry and 13 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
4 aaGuns moved from Eastern Poland to Belarus
2 bombers moved from Western Ukraine to Bessarabia
1 aaGun moved from Poland to Germany
2 mech_infantrys moved from Western Germany to Poland
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery and 1 transport moved from 91 Sea Zone to 94 Sea Zone
1 artillery moved from 94 Sea Zone to Tunisia
Germans take Tunisia from Neutral_Axis
1 carrier moved from 91 Sea Zone to 94 Sea Zone
1 marine moved from Gibraltar to 91 Sea Zone
1 cruiser and 1 marine moved from 91 Sea Zone to 94 Sea Zone
1 marine moved from 94 Sea Zone to Tunisia
1 destroyer moved from 91 Sea Zone to 94 Sea Zone
1 submarine moved from 109 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to Gibraltar
1 fighter moved from 91 Sea Zone to Western Germany
4 tactical_bombers moved from Alexandria to Greece
1 fighter moved from Alexandria to Greece
4 infantry moved from Karelia to Novgorod
2 infantry moved from Finland to Karelia
1 transport moved from 91 Sea Zone to 94 Sea Zone
1 fighter moved from Southern Italy to 94 Sea Zone
Place Units - Germans
1 destroyer placed in 112 Sea Zone
1 mech_infantry placed in Western Germany
1 armour and 8 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1
Germans collect 51 PUs (1 lost to blockades); end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Germans : 0.33
Russians : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour, 1 fighter, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 1 infantry moved from Bryansk to Ukraine
2 infantry moved from Bryansk to Western Ukraine
2 fighters moved from Bryansk to Western Ukraine
2 fighters moved from Bryansk to Ukraine
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Ukraine
Russians attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 artillery, 2 fighters and 1 infantry in Ukraine, round 2 : 1/4 hits, 1.67 expected hits
Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Western Ukraine
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Western Ukraine, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters moved from Ukraine to Russia
2 fighters moved from Western Ukraine to Russia
1 artillery moved from Bryansk to Rostov
1 mech_infantry moved from Volgograd to Rostov
1 infantry moved from Bryansk to Rostov
4 aaGuns and 36 infantry moved from Bryansk to Russia
1 armour moved from Volgograd to Russia
2 infantry moved from Russia to Samara
1 tactical_bomber moved from Persia to Russia
2 armour and 1 mech_infantry moved from Iraq to Egypt
Place Units - Russians
1 fighter and 8 infantry placed in Russia
1 armour and 1 mech_infantry placed in Volgograd
Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans : 1.33
Russians : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 factory_minor, 4 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 marine moved from Philippines to 35 Sea Zone
1 marine and 1 transport moved from 35 Sea Zone to 41 Sea Zone
1 marine moved from 41 Sea Zone to Sumatra
1 marine moved from Philippines to 35 Sea Zone
1 cruiser and 1 marine moved from 35 Sea Zone to 37 Sea Zone
1 marine moved from 37 Sea Zone to Malaya
1 transport moved from 35 Sea Zone to 36 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
2 battleships moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 transport moved from 35 Sea Zone to 36 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 fighter and 3 tactical_bombers moved from French Indo China to Malaya
1 fighter moved from 35 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Celebes
1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to Celebes
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Borneo
1 infantry moved from Hunan to Yunnan
1 artillery moved from Kweichow to Yunnan
1 artillery moved from Kweichow to Yunnan
1 fighter and 1 tactical_bomber moved from Hunan to Yunnan
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
1 bomber moved from French Indo China to Borneo
1 bomber moved from French Indo China to 37 Sea Zone
Combat - Japanese
Battle in Sumatra
Battle in Java
Japanese attack with 1 fighter and 2 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 2 battleships in Java, round 2 : 2/2 hits, 1.33 expected hits
ANZAC roll dice for 1 infantry in Java, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
Japanese win, taking Sumatra from UK_Pacific, taking Java from ANZAC with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 1 bomber, 1 cruiser, 1 destroyer, 1 submarine and 1 transport
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber, 1 cruiser, 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Neutral with 1 bomber, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in Borneo
Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Borneo, round 2 : 1/5 hits, 2.50 expected hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Borneo
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber in Borneo, round 3 : 2/4 hits, 2.17 expected hits
UK_Pacific roll dice for 1 artillery in Borneo, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Celebes
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers
British defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers in Celebes, round 2 : 2/5 hits, 2.33 expected hits
UK_Pacific roll dice for 2 infantry in Celebes, round 2 : 2/2 hits, 0.67 expected hits
1 fighter owned by the Japanese, 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Celebes
Japanese win, taking Celebes from UK_Pacific with 1 artillery and 2 tactical_bombers remaining. Battle score for attacker is -7
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for British: 2 infantry
Battle in Yunnan
Japanese attack with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/5 hits, 2.17 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Yunnan
Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Yunnan, round 3 : 2/3 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 2 infantry
Battle in Malaya
Japanese attack with 1 artillery, 1 fighter, 1 infantry, 1 marine and 3 tactical_bombers
British defend with 2 infantry; ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry, 1 marine and 3 tactical_bombers in Malaya, round 2 : 1/7 hits, 3.17 expected hits
UK_Pacific roll dice for 3 infantry in Malaya, round 2 : 2/3 hits, 1.00 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Malaya
Japanese roll dice for 1 fighter, 1 marine and 3 tactical_bombers in Malaya, round 3 : 1/5 hits, 2.50 expected hits
UK_Pacific roll dice for 2 infantry in Malaya, round 3 : 2/2 hits, 0.67 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 1 infantry owned by the British lost in Malaya
Japanese roll dice for 1 marine and 2 tactical_bombers in Malaya, round 4 : 2/3 hits, 1.33 expected hits
UK_Pacific roll dice for 1 infantry in Malaya, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 marine and 2 tactical_bombers remaining. Battle score for attacker is -19
Casualties for Japanese: 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Casualties for ANZAC: 1 infantry
Casualties for British: 2 infantry
Non Combat Move - Japanese
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
1 artillery moved from Kweichow to Hunan
1 infantry moved from Hopei to Kweichow
1 bomber moved from Borneo to French Indo China
1 bomber moved from 37 Sea Zone to French Indo China
2 carriers moved from 35 Sea Zone to 42 Sea Zone
1 carrier moved from 35 Sea Zone to 37 Sea Zone
1 destroyer and 1 submarine moved from 35 Sea Zone to 6 Sea Zone
1 cruiser moved from 35 Sea Zone to 42 Sea Zone
2 destroyers and 2 submarines moved from 35 Sea Zone to 42 Sea Zone
2 tactical_bombers moved from Celebes to 42 Sea Zone
1 fighter moved from Borneo to 42 Sea Zone
2 tactical_bombers moved from Malaya to French Indo China
1 tactical_bomber moved from Yunnan to French Indo China
1 tactical_bomber moved from Borneo to 37 Sea Zone
1 fighter moved from Java to 42 Sea Zone
1 fighter moved from Yunnan to 37 Sea Zone
Place Units - Japanese
1 infantry placed in Japan
1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
1 factory_minor placed in Shantung
3 infantry placed in French Indo China
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 20 Sea Zone: 1 transport
EDIT: Adding units owned by British to 36 Sea Zone: 1 transport
EDIT: Removing units owned by Japanese from Kiangsi: 1 artillery and 1 infantry
EDIT: Adding units owned by British to French Indo China: 1 artillery and 1 infantry
EDIT: Removing units owned by British from French Indo China: 1 artillery and 1 infantry
EDIT: Removing units owned by British from 36 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to French Indo China: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
ANZAC : 1.33
Chinese : 1.00
UK_Pacific : 3.33
Japanese : -5.83
you will see a confusing edit there at the end. I changed my mind on a Japanese NCM but then edited in UK units by mistake so had to fix that…
@farmboy got it. thanks for explaining the concertn.
@farmboy there was combat in SZ 43, but the transport - heck no us boats - was not involved. but the game is locking piece. I play board version usually, so that move would be allowed. I would like to on Anzac move NC to SZ 34 - probably still dead, but out of the way dead.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 3 fighters, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 fighter moved from 54 Sea Zone to 43 Sea Zone
Combat - Americans
Battle in 43 Sea Zone
Americans attack with 1 fighter and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Philippines
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans win, taking Philippines from Japanese, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - Americans
1 carrier and 1 fighter moved from 54 Sea Zone to 35 Sea Zone
1 fighter moved from 43 Sea Zone to 35 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 carrier and 1 fighter moved from 26 Sea Zone to 54 Sea Zone
1 cruiser and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 infantry moved from Western United States to British Columbia
1 destroyer and 2 submarines moved from 101 Sea Zone to 106 Sea Zone
1 carrier moved from 101 Sea Zone to 106 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to 106 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
3 fighters placed in Eastern United States
1 destroyer and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Americans : -0.33
@erinmores definitely just edit it. The combat is produced by the two opposing ships. The game doesn’t allow ncms after units have been involved in combat, so in those situations you need to do the move as a combat move. Or as an edit after.