No edits
Japan may proceed
I am preparing the allied triple move (i need a little more time after I see the Japanese move)
k. This whole game was ruined in the UK. :(
Just sayin, don’t start justifying the rolls.
I shouldn’t have said anything. Sorry.
No worries. :)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 bombers, 5 infantry and 2 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
1 marine moved from Central United States to 101 Sea Zone
2 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 marine, 1 tactical_bomber and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries, 2 infantry and 1 marine moved from 91 Sea Zone to Gibraltar
Combat - Americans
Battle in Gibraltar
Americans attack with 2 artilleries, 2 infantry and 1 marine
Italians defend with 1 harbour and 1 infantry
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits
Italians roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 2 artilleries, 2 infantry and 1 marine remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - Americans
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport moved from 64 Sea Zone to 101 Sea Zone
1 transport moved from 26 Sea Zone to 64 Sea Zone
4 bombers moved from Hawaiian Islands to Queensland
Place Units - Americans
2 bombers and 1 infantry placed in Western United States
2 transports placed in 101 Sea Zone
4 infantry placed in Central United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Italians : -0.33
Americans : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 bombers, 5 infantry and 2 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
1 marine moved from Central United States to 101 Sea Zone
2 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 marine, 1 tactical_bomber and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries, 2 infantry and 1 marine moved from 91 Sea Zone to Gibraltar
Combat - Americans
Battle in Gibraltar
Americans attack with 2 artilleries, 2 infantry and 1 marine
Italians defend with 1 harbour and 1 infantry
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits
Italians roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 2 artilleries, 2 infantry and 1 marine remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - Americans
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport moved from 64 Sea Zone to 101 Sea Zone
1 transport moved from 26 Sea Zone to 64 Sea Zone
4 bombers moved from Hawaiian Islands to Queensland
Place Units - Americans
2 bombers and 1 infantry placed in Western United States
2 transports placed in 101 Sea Zone
4 infantry placed in Central United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 fighter and 4 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 armour, 3 artilleries and 2 infantry
Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 1/5 hits, 1.17 expected hits
Japanese roll dice for 1 armour, 3 artilleries and 2 infantry in Yunnan, round 2 : 2/6 hits, 2.17 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 armour, 3 artilleries and 1 infantry in Yunnan, round 3 : 3/5 hits, 1.83 expected hits
1 infantry owned by the Japanese, 2 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Yunnan
Japanese win with 1 armour and 3 artilleries remaining. Battle score for attacker is -16
Casualties for Chinese: 1 fighter and 4 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs
Purchase Units - UK_Pacific
UK_Pacific buy 1 aaGun and 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 2 infantry moved from Burma to Yunnan
1 fighter moved from India to Yunnan
Combat - British
Battle in Yunnan
British attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 armour and 3 artilleries
British roll dice for 1 artillery, 1 fighter and 2 infantry in Yunnan, round 2 : 3/4 hits, 1.33 expected hits
Japanese roll dice for 1 armour and 3 artilleries in Yunnan, round 2 : 0/4 hits, 1.50 expected hits
3 artilleries owned by the Japanese lost in Yunnan
British roll dice for 1 artillery, 1 fighter and 2 infantry in Yunnan, round 3 : 3/4 hits, 1.33 expected hits
Japanese roll dice for 1 armour in Yunnan, round 3 : 1/1 hits, 0.50 expected hits
1 armour owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British win, taking Yunnan from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 15
Casualties for Japanese: 1 armour and 3 artilleries
Casualties for British: 1 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from Egypt: 1 infantry
EDIT: Adding units owned by British to Anglo Egyptian Sudan: 1 infantry
EDIT: Changing ownership of Anglo Egyptian Sudan from Italians to British
EDIT: Turning off Edit Mode
1 fighter moved from Yunnan to India
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 transport moved from 80 Sea Zone to 79 Sea Zone
2 infantry moved from West India to 79 Sea Zone
2 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
2 infantry moved from West India to India
1 armour moved from Scotland to 109 Sea Zone
1 armour, 1 cruiser, 1 destroyer and 1 transport moved from 109 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Gibraltar
Place Units - UK_Pacific
1 aaGun and 4 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 aaGun and 4 infantry
Combat Hit Differential Summary :
Italians : -0.33
British : 3.33
Americans : 0.50
Chinese : -0.00
Japanese : 0.00
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 carrier, 1 marine and 1 transport; Remaining resources: 2 PUs;
Combat Move - Italians
2 infantry moved from Slovakia Hungary to Poland
2 fighters moved from Holland Belgium to Poland
1 armour, 1 artillery and 2 infantry moved from Algeria to 92 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 92 Sea Zone to Gibraltar
1 mech_infantry moved from Algeria to Morocco
Italians take Morocco from French
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 bomber moved from Western Germany to Gibraltar
OOL?
I figure you will go with best defense since even then I’m a sliver ahead on the coin flip. But it never hurt to ask. :)
yes max defense thx!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 carrier, 1 marine and 1 transport; Remaining resources: 2 PUs;
Combat Move - Italians
2 infantry moved from Slovakia Hungary to Poland
2 fighters moved from Holland Belgium to Poland
1 armour, 1 artillery and 2 infantry moved from Algeria to 92 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 92 Sea Zone to Gibraltar
1 mech_infantry moved from Algeria to Morocco
Italians take Morocco from French
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 bomber moved from Western Germany to Gibraltar
Combat - Italians
Battle in Poland
Italians attack with 2 fighters and 2 infantry
Russians defend with 2 infantry
Italians roll dice for 2 fighters and 2 infantry in Poland, round 2 : 0/4 hits, 1,33 expected hits
Russians roll dice for 2 infantry in Poland, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Italians lost in Poland
Italians roll dice for 2 fighters and 1 infantry in Poland, round 3 : 0/3 hits, 1,17 expected hits
Russians roll dice for 2 infantry in Poland, round 3 : 2/2 hits, 0,67 expected hits
1 fighter owned by the Italians and 1 infantry owned by the Italians lost in Poland
retreated to Poland
Russians win with 2 infantry remaining. Battle score for attacker is -16
Casualties for Italians: 1 fighter and 2 infantry
Battle in Gibraltar
Italians attack with 1 armour, 1 artillery, 1 bomber and 2 infantry
British defend with 1 armour; Americans defend with 2 artilleries, 1 harbour, 2 infantry and 1 marine
Italians roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 1/2 hits, 1,17 expected hits
Italians roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in Gibraltar, round 2 : 1/5 hits, 2,00 expected hits
Americans roll dice for 1 armour, 2 artilleries, 2 infantry and 1 marine in Gibraltar, round 2 : 3/6 hits, 2,17 expected hits
2 infantry owned by the Americans, 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Gibraltar
1 bomber owned by the Italians retreated
Italians roll dice for 1 armour in Gibraltar, round 3 : 1/1 hits, 0,50 expected hits
Americans roll dice for 1 armour, 2 artilleries and 1 marine in Gibraltar, round 3 : 3/4 hits, 1,50 expected hits
1 artillery owned by the Americans and 1 armour owned by the Italians lost in Gibraltar
Americans win with 1 armour, 1 artillery and 1 marine remaining. Battle score for attacker is -6
Casualties for Italians: 1 armour, 1 artillery and 2 infantry
Casualties for Americans: 1 artillery and 2 infantry
Non Combat Move - Italians
1 bomber moved from Gibraltar to Algeria
1 fighter moved from Southern Italy to Algeria
1 fighter moved from Poland to Slovakia Hungary
1 artillery and 2 infantry moved from Tobruk to Alexandria
1 artillery moved from Kenya to Belgian Congo
1 infantry moved from Italian Somaliland to Kenya
1 artillery and 3 infantry moved from Northern Italy to Southern France
1 infantry moved from Yugoslavia to Bulgaria
1 infantry moved from Yugoslavia to Slovakia Hungary
Place Units - Italians
1 carrier and 1 transport placed in 97 Sea Zone
Italians undo move 1.
1 carrier placed in 95 Sea Zone
1 transport placed in 97 Sea Zone
1 marine placed in Southern France
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2
Italians collect 17 PUs (1 lost to blockades); end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
Italians : -3,17
Americans : 2,33
Russians : 1,67
That’s it for me for tonight.
The dice have been whacked in all my games tonight. Something weird is going to happen in the world soon.
g’nite! ;)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 7 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 aaGuns, 1 artillery, 3 fighters and 9 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 armour, 1 fighter and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 72 Sea Zone to 81 Sea Zone
1 infantry moved from Trans-Jordan to Egypt
Turn Complete - French
Combat Hit Differential Summary :
There’s just no way to come back from this. GG!
Let me know if you’d like to play another. If so you can start the bidding again. :)
Good game. Another game would be great. I’ll bid 10 for the allies. :)
I’ll do the sucker thing and bid 9 again lol.
You got it. What do you want? :)
Let’s go marine NZ, artillery AES.
GL and hf for game 2!