Samuel06 (Axis) Vs Giallo (Allies +6)

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 20
    
        Purchase Units - Americans
            Americans buy 1 airfield and 7 bombers; Remaining resources: 6 PUs; 
    
        Combat Move - Americans
            1 artillery and 2 infantry moved from Central United States to 101 Sea Zone
            1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 88 Sea Zone
            1 armour moved from French Guiana to 88 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
            7 fighters moved from Morocco to Gibraltar
            7 bombers moved from United Kingdom to Gibraltar
            2 bombers moved from Eastern United States to Gibraltar
            1 destroyer moved from 86 Sea Zone to 85 Sea Zone
            5 fighters moved from Eastern United States to Morocco
            1 destroyer moved from 101 Sea Zone to 106 Sea Zone
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            1 infantry moved from Amur to Siberia
                  Americans take Siberia from Germans
            1 artillery and 1 infantry moved from Malaya to Shan State
            1 transport moved from 20 Sea Zone to 35 Sea Zone
            1 infantry and 1 mech_infantry moved from Kwangtung to Kwangsi
            1 infantry moved from Kiangsu to Kiangsi
                  Chinese take Kiangsi from Japanese
            1 mech_infantry moved from Kiangsu to Hopei
            1 mech_infantry moved from Shantung to Hopei
            1 tactical_bomber moved from Manchuria to Hopei
    
        Combat - Americans
            Americans creates battle in territory 20 Sea Zone
            Battle in Gibraltar
                Americans attack with 1 armour, 1 artillery, 9 bombers, 7 fighters and 2 infantry
                Germans defend with 1 airfield, 5 artilleries, 1 harbour, 4 infantry and 2 marines
                    Americans roll dice for 1 armour, 1 artillery, 9 bombers, 7 fighters and 2 infantry in Gibraltar, round 2 : 6/20 hits, 10,83 expected hits
                    Germans roll dice for 5 artilleries, 4 infantry and 2 marines in Gibraltar, round 2 : 1/11 hits, 3,67 expected hits
                    2 artilleries owned by the Germans, 4 infantry owned by the Germans and 1 infantry owned by the Americans lost in Gibraltar
                    Americans roll dice for 1 armour, 1 artillery, 9 bombers, 7 fighters and 1 infantry in Gibraltar, round 3 : 8/19 hits, 10,67 expected hits
                    Germans roll dice for 3 artilleries and 2 marines in Gibraltar, round 3 : 0/5 hits, 1,67 expected hits
                    3 artilleries owned by the Germans and 2 marines owned by the Germans lost in Gibraltar
                Americans win, taking Gibraltar from Germans with 1 armour, 1 artillery, 9 bombers, 7 fighters and 1 infantry remaining. Battle score for attacker is 39
                Casualties for Americans: 1 infantry
                Casualties for Germans: 5 artilleries, 4 infantry and 2 marines
            Battle in 85 Sea Zone
                Americans attack with 1 destroyer
                Germans defend with 1 submarine
                    Americans roll dice for 1 destroyer in 85 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Germans roll dice for 1 submarine in 85 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Germans lost in 85 Sea Zone
                Americans win, taking 85 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in Hopei
                Americans attack with 2 mech_infantrys and 1 tactical_bomber
                Japanese defend with 1 mech_infantry
                    Americans roll dice for 2 mech_infantrys and 1 tactical_bomber in Hopei, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Hopei
                Americans win, taking Hopei from Japanese with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Kwangsi
                Americans attack with 1 infantry and 1 mech_infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 infantry and 1 mech_infantry in Kwangsi, round 2 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 infantry and 1 mech_infantry in Kwangsi, round 3 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 infantry and 1 mech_infantry in Kwangsi, round 4 : 1/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Kwangsi
                Americans win, taking Kwangsi from Japanese with 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Shan State
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Shan State
                Americans win, taking Shan State from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 infantry moved from Shantung to Anhwe
            1 artillery moved from Korea to Amur
            1 tactical_bomber moved from Manchuria to Jehol
            12 fighters moved from Manchuria to Szechwan
            1 submarine moved from 6 Sea Zone to 19 Sea Zone
            1 submarine moved from 19 Sea Zone to 36 Sea Zone
            1 submarine moved from 6 Sea Zone to 20 Sea Zone
            1 submarine moved from 20 Sea Zone to 36 Sea Zone
            9 bombers and 7 fighters moved from Gibraltar to Morocco
            1 submarine moved from 105 Sea Zone to 91 Sea Zone
            1 tactical_bomber moved from Hopei to Kweichow
    
        Place Units - Americans
            7 bombers placed in Eastern United States
            1 airfield placed in Morocco
    
        Turn Complete - Americans
            Americans collect 66 PUs; end with 72 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 92 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 97 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 102 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 107 PUs
    

    Combat Hit Differential Summary :

    Germans : -4,50
    Americans : -6,33
    Japanese : 0,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 20
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
            2 infantry moved from Anhwe to Chahar
            1 infantry moved from Jehol to Chahar
    
        Combat - Chinese
            Chinese creates battle in territory Yunnan
            Battle in Chahar
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Chahar, round 2 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 3 infantry in Chahar, round 3 : 1/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                Chinese win, taking Yunnan from Japanese, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Hopei
            1 infantry placed in Kweichow
            2 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 18 PUs; end with 19 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0,00
    Japanese : 0,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 20
    
        Purchase Units - Americans
            Americans buy 1 airfield and 7 bombers; Remaining resources: 6 PUs; 
    
        Combat Move - Americans
            1 artillery and 2 infantry moved from Central United States to 101 Sea Zone
            1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 88 Sea Zone
            1 armour moved from French Guiana to 88 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
            7 fighters moved from Morocco to Gibraltar
            7 bombers moved from United Kingdom to Gibraltar
            2 bombers moved from Eastern United States to Gibraltar
            1 destroyer moved from 86 Sea Zone to 85 Sea Zone
            5 fighters moved from Eastern United States to Morocco
            1 destroyer moved from 101 Sea Zone to 106 Sea Zone
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            1 infantry moved from Amur to Siberia
                  Americans take Siberia from Germans
            1 artillery and 1 infantry moved from Malaya to Shan State
            1 transport moved from 20 Sea Zone to 35 Sea Zone
            1 infantry and 1 mech_infantry moved from Kwangtung to Kwangsi
            1 infantry moved from Kiangsu to Kiangsi
                  Chinese take Kiangsi from Japanese
            1 mech_infantry moved from Kiangsu to Hopei
            1 mech_infantry moved from Shantung to Hopei
            1 tactical_bomber moved from Manchuria to Hopei
    
        Combat - Americans
            Americans creates battle in territory 20 Sea Zone
            Battle in Gibraltar
                Americans attack with 1 armour, 1 artillery, 9 bombers, 7 fighters and 2 infantry
                Germans defend with 1 airfield, 5 artilleries, 1 harbour, 4 infantry and 2 marines
                    Americans roll dice for 1 armour, 1 artillery, 9 bombers, 7 fighters and 2 infantry in Gibraltar, round 2 : 6/20 hits, 10,83 expected hits
                    Germans roll dice for 5 artilleries, 4 infantry and 2 marines in Gibraltar, round 2 : 1/11 hits, 3,67 expected hits
                    2 artilleries owned by the Germans, 4 infantry owned by the Germans and 1 infantry owned by the Americans lost in Gibraltar
                    Americans roll dice for 1 armour, 1 artillery, 9 bombers, 7 fighters and 1 infantry in Gibraltar, round 3 : 8/19 hits, 10,67 expected hits
                    Germans roll dice for 3 artilleries and 2 marines in Gibraltar, round 3 : 0/5 hits, 1,67 expected hits
                    3 artilleries owned by the Germans and 2 marines owned by the Germans lost in Gibraltar
                Americans win, taking Gibraltar from Germans with 1 armour, 1 artillery, 9 bombers, 7 fighters and 1 infantry remaining. Battle score for attacker is 39
                Casualties for Americans: 1 infantry
                Casualties for Germans: 5 artilleries, 4 infantry and 2 marines
            Battle in 85 Sea Zone
                Americans attack with 1 destroyer
                Germans defend with 1 submarine
                    Americans roll dice for 1 destroyer in 85 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Germans roll dice for 1 submarine in 85 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Germans lost in 85 Sea Zone
                Americans win, taking 85 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in Hopei
                Americans attack with 2 mech_infantrys and 1 tactical_bomber
                Japanese defend with 1 mech_infantry
                    Americans roll dice for 2 mech_infantrys and 1 tactical_bomber in Hopei, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Hopei
                Americans win, taking Hopei from Japanese with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Kwangsi
                Americans attack with 1 infantry and 1 mech_infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 infantry and 1 mech_infantry in Kwangsi, round 2 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 infantry and 1 mech_infantry in Kwangsi, round 3 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 infantry and 1 mech_infantry in Kwangsi, round 4 : 1/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Kwangsi
                Americans win, taking Kwangsi from Japanese with 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Shan State
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Shan State
                Americans win, taking Shan State from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 infantry moved from Shantung to Anhwe
            1 artillery moved from Korea to Amur
            1 tactical_bomber moved from Manchuria to Jehol
            12 fighters moved from Manchuria to Szechwan
            1 submarine moved from 6 Sea Zone to 19 Sea Zone
            1 submarine moved from 19 Sea Zone to 36 Sea Zone
            1 submarine moved from 6 Sea Zone to 20 Sea Zone
            1 submarine moved from 20 Sea Zone to 36 Sea Zone
            9 bombers and 7 fighters moved from Gibraltar to Morocco
            1 submarine moved from 105 Sea Zone to 91 Sea Zone
            1 tactical_bomber moved from Hopei to Kweichow
    
        Place Units - Americans
            7 bombers placed in Eastern United States
            1 airfield placed in Morocco
    
        Turn Complete - Americans
            Americans collect 66 PUs; end with 72 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 92 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 97 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 102 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 107 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
            2 infantry moved from Anhwe to Chahar
            1 infantry moved from Jehol to Chahar
    
        Combat - Chinese
            Chinese creates battle in territory Yunnan
            Battle in Chahar
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Chahar, round 2 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 3 infantry in Chahar, round 3 : 1/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                Chinese win, taking Yunnan from Japanese, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Hopei
            1 infantry placed in Kweichow
            2 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 18 PUs; end with 19 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 22 PUs
    
        Purchase Units - British
            British repair damage of 6x factory_minor; Remaining resources: 19 PUs; 
            British buy 3 armour; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Northwest Persia: 2 fighters and 2 tactical_bombers
            EDIT: Adding units owned by Americans to Egypt: 2 fighters and 2 tactical_bombers
            EDIT: Turning off Edit Mode
            1 battleship and 1 destroyer moved from 82 Sea Zone to 71 Sea Zone
            1 cruiser moved from 82 Sea Zone to 84 Sea Zone
            3 infantry moved from Persia to Northwest Persia
            2 armour moved from India to Eastern Persia
            1 armour and 2 mech_infantrys moved from Burma to West India
            4 armour, 6 artilleries, 7 fighters, 11 infantry and 10 mech_infantrys moved from Egypt to Alexandria
            1 armour moved from Anhwe to Kweichow
            1 artillery and 1 infantry moved from Hunan to Kweichow
            3 fighters moved from United Kingdom to Gibraltar
    
        Combat - British
            Battle in 71 Sea Zone
                British attack with 1 battleship and 1 destroyer
                Japanese defend with 1 submarine
                    British roll dice for 1 battleship and 1 destroyer in 71 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 submarine in 71 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
                Units damaged: 1 battleship owned by the British
                    1 submarine owned by the Japanese lost in 71 Sea Zone
                British win, taking 71 Sea Zone from Neutral with 1 battleship and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in Alexandria
                British attack with 4 armour, 6 artilleries, 7 fighters, 11 infantry and 10 mech_infantrys
                Italians defend with 1 aaGun, 1 armour, 6 artilleries, 10 infantry and 2 mech_infantrys
                    AA fire in Alexandria : 0/3 hits, 0,50 expected hits
                    British roll dice for 4 armour, 6 artilleries, 7 fighters, 11 infantry and 10 mech_infantrys in Alexandria, round 2 : 11/38 hits, 12,00 expected hits
                    Italians roll dice for 1 aaGun, 1 armour, 6 artilleries, 10 infantry and 2 mech_infantrys in Alexandria, round 2 : 9/19 hits, 6,50 expected hits
                    1 aaGun owned by the Italians, 10 infantry owned by the Italians and 9 infantry owned by the British lost in Alexandria
                10 mech_infantrys owned by the British, 6 artilleries owned by the British, 2 infantry owned by the British and 4 armour owned by the British retreated to Egypt
                Italians win with 1 armour, 6 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 8
                Casualties for British: 9 infantry
                Casualties for Italians: 1 aaGun and 10 infantry
    
        Non Combat Move - British
            7 fighters moved from Alexandria to Egypt
            3 infantry moved from Iraq to Northwest Persia
    
        Place Units - British
            3 armour placed in Egypt
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 16
                Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,1
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,1
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,1,1,4,2,1,1,2
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3,5
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,6
            British collect 22 PUs (16 lost to blockades); end with 23 PUs
    
        Place Units - UK_Pacific
            1 fighter and 2 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,3,3,4,3
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,6
            UK_Pacific collect 14 PUs (3 lost to blockades); end with 14 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
            Some Units in India change ownership: 1 fighter and 2 mech_infantrys
    

    Combat Hit Differential Summary :

    Germans : -4,50
    British : 0,00
    Italians : 2,50
    Americans : -6,33
    AA fire in Alexandria : : -0,50
    Chinese : 0,00
    Japanese : 1,50
    

    Savegame


  • TripleA Move Summary: Italians round 20

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 20
    
        Purchase Units - Italians
            Italians buy 2 bombers; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            2 fighters moved from 96 Sea Zone to Gibraltar
            1 fighter moved from 96 Sea Zone to 92 Sea Zone
            1 fighter moved from Malta to 92 Sea Zone
            2 fighters moved from Southern Italy to 92 Sea Zone
            3 artilleries and 4 infantry moved from Tobruk to 96 Sea Zone
            3 artilleries, 1 carrier, 2 destroyers, 4 infantry and 4 transports moved from 96 Sea Zone to 92 Sea Zone
            3 artilleries and 4 infantry moved from 92 Sea Zone to Gibraltar
    

    Savegame


  • @samuel06 Scramble 92?

  • '21 '20 '19 '18 '17 '16

    @samuel06 said in Samuel06 (Axis) Vs Giallo (Allies +6):

    @samuel06 Scramble 92?

    yes 6 fighters please


  • TripleA Turn Summary: Italians round 20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 20
    
        Purchase Units - Italians
            Italians buy 2 bombers; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            2 fighters moved from 96 Sea Zone to Gibraltar
            1 fighter moved from 96 Sea Zone to 92 Sea Zone
            1 fighter moved from Malta to 92 Sea Zone
            2 fighters moved from Southern Italy to 92 Sea Zone
            3 artilleries and 4 infantry moved from Tobruk to 96 Sea Zone
            3 artilleries, 1 carrier, 2 destroyers, 4 infantry and 4 transports moved from 96 Sea Zone to 92 Sea Zone
            3 artilleries and 4 infantry moved from 92 Sea Zone to Gibraltar
    
        Combat - Italians
            British scrambles 3 units out of Gibraltar to defend against the attack in 92 Sea Zone
            British scrambles 3 units out of Morocco to defend against the attack in 92 Sea Zone
            British scrambles to create a battle in territory 92 Sea Zone
            Battle in 92 Sea Zone
                Italians attack with 1 carrier, 2 destroyers, 4 fighters and 4 transports
                British defend with 3 fighters; Americans defend with 3 fighters
                    Italians roll dice for 1 carrier, 2 destroyers, 4 fighters and 4 transports in 92 Sea Zone, round 2 : 1/6 hits, 2.67 expected hits
                    British roll dice for 6 fighters in 92 Sea Zone, round 2 : 3/6 hits, 4.00 expected hits
                    1 destroyer owned by the Italians, 1 fighter owned by the British and 1 carrier owned by the Italians lost in 92 Sea Zone
                    Italians roll dice for 1 destroyer, 4 fighters and 4 transports in 92 Sea Zone, round 3 : 3/5 hits, 2.33 expected hits
                    British roll dice for 5 fighters in 92 Sea Zone, round 3 : 4/5 hits, 3.33 expected hits
                    1 destroyer owned by the Italians, 1 fighter owned by the Americans, 3 fighters owned by the Italians and 2 fighters owned by the British lost in 92 Sea Zone
                4 transports owned by the Italians retreated to 94 Sea Zone
                British win with 2 fighters remaining. Battle score for attacker is -22
                Casualties for Italians: 1 carrier, 2 destroyers and 3 fighters
                Casualties for British: 3 fighters
                Casualties for Americans: 1 fighter
            Battle in Gibraltar
                Italians attack with 2 fighters
                British defend with 1 airfield and 1 harbour; Americans defend with 1 armour, 1 artillery and 1 infantry
                    Italians roll dice for 2 fighters in Gibraltar, round 2 : 1/2 hits, 1.00 expected hits
                    British roll dice for 1 armour, 1 artillery and 1 infantry in Gibraltar, round 2 : 1/3 hits, 1.17 expected hits
                    1 infantry owned by the Americans and 1 fighter owned by the Italians lost in Gibraltar
                 retreated to Gibraltar
                British win with 1 armour and 1 artillery remaining. Battle score for attacker is -7
                Casualties for Italians: 1 fighter
                Casualties for Americans: 1 infantry
            Moving scrambled unit from 92 Sea Zone back to originating territory: Morocco
            Moving scrambled unit from 92 Sea Zone back to originating territory: Morocco
    
        Non Combat Move - Italians
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Gibraltar: 1 fighter
            EDIT: Turning off Edit Mode
            1 fighter moved from 92 Sea Zone to Southern France
            1 armour, 6 artilleries and 2 mech_infantrys moved from Alexandria to Tobruk
    
        Place Units - Italians
            2 bombers placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 13 PUs; end with 15 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Italians : -1.00
    British : -0.50
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 20
    
        Purchase Units - ANZAC
            ANZAC buy 3 fighters; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            2 fighters moved from 35 Sea Zone to Szechwan
            2 fighters moved from India to Northwest Persia
            2 fighters moved from Queensland to Sumatra
    
        Combat - ANZAC
            ANZAC creates battle in territory 20 Sea Zone
    
        Non Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Morocco: 2 fighters
            EDIT: Adding units owned by British to Gibraltar: 2 fighters
            EDIT: Turning off Edit Mode
    
        Place Units - ANZAC
            3 fighters placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 20 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 20
    
        Purchase Units - ANZAC
            ANZAC buy 3 fighters; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            2 fighters moved from 35 Sea Zone to Szechwan
            2 fighters moved from India to Northwest Persia
            2 fighters moved from Queensland to Sumatra
    
        Combat - ANZAC
            ANZAC creates battle in territory 20 Sea Zone
    
        Non Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Morocco: 2 fighters
            EDIT: Adding units owned by British to Gibraltar: 2 fighters
            EDIT: Turning off Edit Mode
    
        Place Units - ANZAC
            3 fighters placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 20 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    I decided to keep the 2 uk fighters instead of the us ones


  • @Giallo no worries


  • TripleA Move Summary: Germans round 21

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 21
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 16 infantry and 8 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            10 bombers moved from Southern Italy to 91 Sea Zone
            2 bombers moved from Western Germany to United Kingdom
            1 artillery moved from Tunisia to Algeria
                  Germans take Algeria from Americans
            2 submarines moved from 109 Sea Zone to 91 Sea Zone
            1 armour moved from Yakut S.S.R. to Amur
    

    Savegame


  • @samuel06 Intercept 91?

  • '21 '20 '19 '18 '17 '16

    @samuel06 said in Samuel06 (Axis) Vs Giallo (Allies +6):

    @samuel06 Intercept 91?

    no thank you


  • TripleA Turn Summary: Germans round 21

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 21
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 16 infantry and 8 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            10 bombers moved from Southern Italy to 91 Sea Zone
            2 bombers moved from Western Germany to United Kingdom
            1 artillery moved from Tunisia to Algeria
                  Germans take Algeria from Americans
            2 submarines moved from 109 Sea Zone to 91 Sea Zone
            1 armour moved from Yakut S.S.R. to Amur
    
        Combat - Germans
            Strategic bombing raid in United Kingdom
                    AA fire in United Kingdom : 0/2 hits, 0.33 expected hits
                Bombing raid in United Kingdom rolls: 8,6 and causes: 14 damage to unit: factory_major
                Bombing raid in United Kingdom causes 14 damage total. 
            Battle in Amur
                Germans attack with 1 armour
                Americans defend with 1 artillery
                    Germans roll dice for 1 armour in Amur, round 2 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 1 artillery in Amur, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in Amur
                Germans win, taking Amur from Americans with 1 armour remaining. Battle score for attacker is 4
                Casualties for Americans: 1 artillery
            Battle in 91 Sea Zone
                Germans attack with 10 bombers and 2 submarines
                Americans defend with 1 destroyer, 1 submarine and 2 transports
                1 submarine owned by the Americans Submerged
                    Germans roll dice for 2 submarines in 91 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 10 bombers in 91 Sea Zone, round 2 : 7/10 hits, 6.67 expected hits
                    Americans roll dice for 1 destroyer and 2 transports in 91 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans, 1 submarine owned by the Germans and 2 transports owned by the Americans lost in 91 Sea Zone
                Germans win with 10 bombers and 1 submarine remaining. Battle score for attacker is 16
                Casualties for Germans: 1 submarine
                Casualties for Americans: 1 destroyer and 2 transports
    
        Non Combat Move - Germans
            10 bombers moved from 91 Sea Zone to Normandy Bordeaux
            2 bombers moved from United Kingdom to Normandy Bordeaux
            4 fighters moved from Western Germany to Normandy Bordeaux
            1 aaGun moved from France to Normandy Bordeaux
            6 mech_infantrys moved from Volgograd to Caucasus
            3 mech_infantrys moved from Russia to Volgograd
            3 mech_infantrys moved from Bryansk to Volgograd
            3 mech_infantrys moved from Ukraine to Caucasus
            3 mech_infantrys moved from Novgorod to Bryansk
            1 fighter moved from Ukraine to Germany
            1 fighter moved from Volgograd to Caucasus
            2 bombers moved from Caucasus to Western Germany
            4 tactical_bombers moved from Southern Italy to Western Germany
            1 fighter moved from 96 Sea Zone to Western Germany
            1 fighter and 1 tactical_bomber moved from Malta to Western Germany
            1 transport moved from 96 Sea Zone to 97 Sea Zone
            2 infantry moved from Southern Italy to 97 Sea Zone
            2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
            2 infantry moved from 96 Sea Zone to Tobruk
            1 destroyer moved from 96 Sea Zone to 94 Sea Zone
            1 submarine moved from 109 Sea Zone to 105 Sea Zone
    
        Place Units - Germans
            8 transports placed in 113 Sea Zone
            10 infantry placed in Western Germany
            2 infantry placed in Germany
            3 infantry placed in Normandy Bordeaux
            1 infantry placed in Yugoslavia
            Germans undo move 5.
            1 infantry placed in Volgograd
    
        Turn Complete - Germans
            Germans collect 80 PUs; end with 80 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 87 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 92 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 107 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.17
    Americans : 0.33
    AA fire in United Kingdom : : -0.33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 21

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 21
    
        Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 21

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 21
    
        Purchase Units - Japanese
            Japanese buy 1 aaGun and 2 infantry; Remaining resources: 0 PUs; 4 SuicideAttackTokens; 
    
        Combat Move - Japanese
            3 bombers moved from Japan to Jehol
            6 armour, 4 artilleries, 5 infantry and 22 mech_infantrys moved from French Indo China to Shan State
    
        Combat - Japanese
            Japanese creates battle in territory 20 Sea Zone
            Battle in Jehol
                Japanese attack with 3 bombers
                Americans defend with 1 tactical_bomber
                    Japanese roll dice for 3 bombers in Jehol, round 2 : 1/3 hits, 2.00 expected hits
                    Chinese roll dice for 1 tactical_bomber in Jehol, round 2 : 0/1 hits, 0.50 expected hits
                    1 tactical_bomber owned by the Americans lost in Jehol
                Japanese win with 3 bombers remaining. Battle score for attacker is 11
                Casualties for Americans: 1 tactical_bomber
            Battle in Shan State
                Japanese attack with 6 armour, 4 artilleries, 5 infantry and 22 mech_infantrys
                Americans defend with 1 artillery
                    Japanese roll dice for 6 armour, 4 artilleries, 5 infantry and 22 mech_infantrys in Shan State, round 2 : 7/37 hits, 9.50 expected hits
                    UK_Pacific roll dice for 1 artillery in Shan State, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 6 armour, 4 artilleries, 4 infantry and 22 mech_infantrys remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 artillery
    
        Non Combat Move - Japanese
            1 aaGun moved from French Indo China to Shan State
            10 fighters and 3 tactical_bombers moved from Japan to French Indo China
            3 bombers moved from Jehol to Japan
    
        Place Units - Japanese
            1 aaGun and 2 infantry placed in French Indo China
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 14
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,6
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,3,3,6
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,2,6,3
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,6
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2,5,3,4,6,5,3
            Japanese collect 5 PUs (14 lost to blockades); end with 5 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.50
    UK_Pacific : 0.67
    Japanese : -3.50
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 21

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 21
    
        Purchase Units - Americans
            Americans buy 1 artillery, 9 fighters, 1 infantry and 1 transport; Remaining resources: 3 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Morocco to Algeria
            1 infantry moved from Morocco to Algeria
            7 bombers moved from Eastern United States to 109 Sea Zone
            1 destroyer moved from 106 Sea Zone to 109 Sea Zone
            12 fighters moved from Szechwan to Sikang
            1 mech_infantry moved from Hopei to Shensi
            1 mech_infantry moved from Hopei to Shensi
            1 tactical_bomber moved from Kweichow to Shensi
            2 fighters and 2 tactical_bombers moved from Egypt to 96 Sea Zone
            1 submarine moved from 91 Sea Zone to 109 Sea Zone
            1 infantry moved from Siberia to Soviet Far East
                  Americans take Soviet Far East from Germans
            6 bombers moved from Morocco to 94 Sea Zone
            3 bombers moved from Morocco to Algeria
    
        Combat - Americans
            Americans creates battle in territory 36 Sea Zone
            Americans creates battle in territory 20 Sea Zone
            Battle in 96 Sea Zone
                Americans attack with 2 fighters and 2 tactical_bombers
                Germans defend with 1 carrier and 1 transport
                    Americans roll dice for 2 fighters and 2 tactical_bombers in 96 Sea Zone, round 2 : 4/4 hits, 2,33 expected hits
                    Germans roll dice for 1 carrier and 1 transport in 96 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 carrier owned by the Germans, 1 fighter owned by the Americans and 1 transport owned by the Germans lost in 96 Sea Zone
                Americans win, taking 36 Sea Zone from Japanese with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 13
                Casualties for Americans: 1 fighter
                Casualties for Germans: 1 carrier and 1 transport
            Battle in 109 Sea Zone
                Americans attack with 7 bombers, 1 destroyer and 1 submarine
                Germans defend with 1 submarine
                    Americans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 7 bombers and 1 destroyer in 109 Sea Zone, round 2 : 5/8 hits, 5,00 expected hits
                    Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Germans lost in 109 Sea Zone
                Americans win, taking 109 Sea Zone from Germans with 7 bombers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in Algeria
                Americans attack with 1 artillery, 3 bombers and 2 infantry
                Germans defend with 1 artillery
                    Americans roll dice for 1 artillery, 3 bombers and 2 infantry in Algeria, round 2 : 3/6 hits, 2,83 expected hits
                    Germans roll dice for 1 artillery in Algeria, round 2 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Germans and 1 infantry owned by the Americans lost in Algeria
                Americans win, taking Algeria from Germans with 1 artillery, 3 bombers and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 artillery
            Battle in 94 Sea Zone
                Americans attack with 6 bombers
                Germans defend with 1 destroyer; Italians defend with 3 artilleries, 4 infantry and 4 transports
                    Americans roll dice for 6 bombers in 94 Sea Zone, round 2 : 3/6 hits, 4,00 expected hits
                    Italians roll dice for 1 destroyer and 4 transports in 94 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Germans, 2 transports owned by the Italians, 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in 94 Sea Zone
                    2 transports owned by the Italians, 2 artilleries owned by the Italians and 2 infantry owned by the Italians lost in 94 Sea Zone
                Americans win with 6 bombers remaining. Battle score for attacker is 60
                Casualties for Germans: 1 destroyer
                Casualties for Italians: 3 artilleries, 4 infantry and 4 transports
            Battle in Sikang
                Americans attack with 12 fighters
                Japanese defend with 1 mech_infantry
                    Americans roll dice for 12 fighters in Sikang, round 2 : 6/12 hits, 6,00 expected hits
                    Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Sikang
                Americans win with 12 fighters remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Shensi
                Americans attack with 2 mech_infantrys and 1 tactical_bomber
                Japanese defend with 1 mech_infantry
                    Americans roll dice for 2 mech_infantrys and 1 tactical_bomber in Shensi, round 2 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 2 mech_infantrys and 1 tactical_bomber in Shensi, round 3 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 mech_infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 2 mech_infantrys and 1 tactical_bomber in Shensi, round 4 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 mech_infantry in Shensi, round 4 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Shensi
                Americans win, taking Shensi from Japanese with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Americans
            12 fighters moved from Sikang to Northwest Persia
            1 tactical_bomber moved from Shensi to Szechwan
            1 destroyer moved from 85 Sea Zone to 88 Sea Zone
            7 bombers moved from 109 Sea Zone to United Kingdom
            6 bombers moved from 94 Sea Zone to United Kingdom
            9 fighters moved from Morocco to United Kingdom
            3 bombers moved from Algeria to United Kingdom
            1 fighter and 2 tactical_bombers moved from 96 Sea Zone to Egypt
            1 infantry moved from Kiangsi to Anhwe
            1 infantry moved from Anhwe to Jehol
            1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
            2 battleships, 12 carriers, 3 cruisers and 4 destroyers moved from 35 Sea Zone to 41 Sea Zone
            1 transport moved from 35 Sea Zone to 36 Sea Zone
            1 mech_infantry moved from Kwangsi to 36 Sea Zone
            1 mech_infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
            2 submarines moved from 36 Sea Zone to 37 Sea Zone
            1 submarine moved from 20 Sea Zone to 37 Sea Zone
    
        Place Units - Americans
            1 transport placed in 101 Sea Zone
            9 fighters placed in Eastern United States
            1 artillery and 1 infantry placed in Central United States
    
        Turn Complete - Americans
            Americans collect 66 PUs; end with 69 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 104 PUs
    

    Combat Hit Differential Summary :

    Germans : 1,17
    Italians : -0,33
    Americans : -1,00
    Japanese : -1,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 21

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 21
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 4 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Szechwan: 1 tactical_bomber
            EDIT: Adding units owned by Americans to Yunnan: 1 tactical_bomber
            EDIT: Turning off Edit Mode
            2 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Hopei to Suiyuyan
    
        Combat - Chinese
            Chinese creates battle in territory Sikang
            Battle in Suiyuyan
                Chinese attack with 3 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 3 infantry in Suiyuyan, round 3 : 1/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 mech_infantry in Suiyuyan, round 3 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Suiyuyan
                Chinese win, taking Sikang from Japanese, taking Suiyuyan from Japanese with 3 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 infantry moved from Kweichow to Yunnan
            2 infantry moved from Szechwan to Yunnan
    
        Place Units - Chinese
            1 infantry placed in Manchuria
            4 artilleries and 1 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 21 PUs; end with 21 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0,00
    Japanese : -0,67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 21

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 21
    
        Purchase Units - Americans
            Americans buy 1 artillery, 9 fighters, 1 infantry and 1 transport; Remaining resources: 3 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Morocco to Algeria
            1 infantry moved from Morocco to Algeria
            7 bombers moved from Eastern United States to 109 Sea Zone
            1 destroyer moved from 106 Sea Zone to 109 Sea Zone
            12 fighters moved from Szechwan to Sikang
            1 mech_infantry moved from Hopei to Shensi
            1 mech_infantry moved from Hopei to Shensi
            1 tactical_bomber moved from Kweichow to Shensi
            2 fighters and 2 tactical_bombers moved from Egypt to 96 Sea Zone
            1 submarine moved from 91 Sea Zone to 109 Sea Zone
            1 infantry moved from Siberia to Soviet Far East
                  Americans take Soviet Far East from Germans
            6 bombers moved from Morocco to 94 Sea Zone
            3 bombers moved from Morocco to Algeria
    
        Combat - Americans
            Americans creates battle in territory 36 Sea Zone
            Americans creates battle in territory 20 Sea Zone
            Battle in 96 Sea Zone
                Americans attack with 2 fighters and 2 tactical_bombers
                Germans defend with 1 carrier and 1 transport
                    Americans roll dice for 2 fighters and 2 tactical_bombers in 96 Sea Zone, round 2 : 4/4 hits, 2,33 expected hits
                    Germans roll dice for 1 carrier and 1 transport in 96 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 carrier owned by the Germans, 1 fighter owned by the Americans and 1 transport owned by the Germans lost in 96 Sea Zone
                Americans win, taking 36 Sea Zone from Japanese with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 13
                Casualties for Americans: 1 fighter
                Casualties for Germans: 1 carrier and 1 transport
            Battle in 109 Sea Zone
                Americans attack with 7 bombers, 1 destroyer and 1 submarine
                Germans defend with 1 submarine
                    Americans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 7 bombers and 1 destroyer in 109 Sea Zone, round 2 : 5/8 hits, 5,00 expected hits
                    Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Germans lost in 109 Sea Zone
                Americans win, taking 109 Sea Zone from Germans with 7 bombers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in Algeria
                Americans attack with 1 artillery, 3 bombers and 2 infantry
                Germans defend with 1 artillery
                    Americans roll dice for 1 artillery, 3 bombers and 2 infantry in Algeria, round 2 : 3/6 hits, 2,83 expected hits
                    Germans roll dice for 1 artillery in Algeria, round 2 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Germans and 1 infantry owned by the Americans lost in Algeria
                Americans win, taking Algeria from Germans with 1 artillery, 3 bombers and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 artillery
            Battle in 94 Sea Zone
                Americans attack with 6 bombers
                Germans defend with 1 destroyer; Italians defend with 3 artilleries, 4 infantry and 4 transports
                    Americans roll dice for 6 bombers in 94 Sea Zone, round 2 : 3/6 hits, 4,00 expected hits
                    Italians roll dice for 1 destroyer and 4 transports in 94 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Germans, 2 transports owned by the Italians, 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in 94 Sea Zone
                    2 transports owned by the Italians, 2 artilleries owned by the Italians and 2 infantry owned by the Italians lost in 94 Sea Zone
                Americans win with 6 bombers remaining. Battle score for attacker is 60
                Casualties for Germans: 1 destroyer
                Casualties for Italians: 3 artilleries, 4 infantry and 4 transports
            Battle in Sikang
                Americans attack with 12 fighters
                Japanese defend with 1 mech_infantry
                    Americans roll dice for 12 fighters in Sikang, round 2 : 6/12 hits, 6,00 expected hits
                    Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Sikang
                Americans win with 12 fighters remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Shensi
                Americans attack with 2 mech_infantrys and 1 tactical_bomber
                Japanese defend with 1 mech_infantry
                    Americans roll dice for 2 mech_infantrys and 1 tactical_bomber in Shensi, round 2 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 2 mech_infantrys and 1 tactical_bomber in Shensi, round 3 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 mech_infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 2 mech_infantrys and 1 tactical_bomber in Shensi, round 4 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 mech_infantry in Shensi, round 4 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Shensi
                Americans win, taking Shensi from Japanese with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Americans
            12 fighters moved from Sikang to Northwest Persia
            1 tactical_bomber moved from Shensi to Szechwan
            1 destroyer moved from 85 Sea Zone to 88 Sea Zone
            7 bombers moved from 109 Sea Zone to United Kingdom
            6 bombers moved from 94 Sea Zone to United Kingdom
            9 fighters moved from Morocco to United Kingdom
            3 bombers moved from Algeria to United Kingdom
            1 fighter and 2 tactical_bombers moved from 96 Sea Zone to Egypt
            1 infantry moved from Kiangsi to Anhwe
            1 infantry moved from Anhwe to Jehol
            1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
            2 battleships, 12 carriers, 3 cruisers and 4 destroyers moved from 35 Sea Zone to 41 Sea Zone
            1 transport moved from 35 Sea Zone to 36 Sea Zone
            1 mech_infantry moved from Kwangsi to 36 Sea Zone
            1 mech_infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
            2 submarines moved from 36 Sea Zone to 37 Sea Zone
            1 submarine moved from 20 Sea Zone to 37 Sea Zone
    
        Place Units - Americans
            1 transport placed in 101 Sea Zone
            9 fighters placed in Eastern United States
            1 artillery and 1 infantry placed in Central United States
    
        Turn Complete - Americans
            Americans collect 66 PUs; end with 69 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 104 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 4 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Szechwan: 1 tactical_bomber
            EDIT: Adding units owned by Americans to Yunnan: 1 tactical_bomber
            EDIT: Turning off Edit Mode
            2 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Hopei to Suiyuyan
    
        Combat - Chinese
            Chinese creates battle in territory Sikang
            Battle in Suiyuyan
                Chinese attack with 3 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 3 infantry in Suiyuyan, round 3 : 1/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 mech_infantry in Suiyuyan, round 3 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Suiyuyan
                Chinese win, taking Sikang from Japanese, taking Suiyuyan from Japanese with 3 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 infantry moved from Kweichow to Yunnan
            2 infantry moved from Szechwan to Yunnan
    
        Place Units - Chinese
            1 infantry placed in Manchuria
            4 artilleries and 1 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 21 PUs; end with 21 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 24 PUs
    
        Purchase Units - British
            British repair damage of 8x factory_major; Remaining resources: 15 PUs; 
            British buy 1 aaGun, 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 armour and 1 artillery; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 unit repaired.
            7 fighters moved from Egypt to Algeria
            2 fighters moved from Gibraltar to United Kingdom
            1 battleship and 1 destroyer moved from 71 Sea Zone to 72 Sea Zone
            1 armour moved from Egypt to Alexandria
                  British take Alexandria from Italians
            1 armour moved from Alexandria to Egypt
            1 cruiser moved from 84 Sea Zone to 88 Sea Zone
    
        Combat - British
            Battle in 72 Sea Zone
                British attack with 1 battleship and 1 destroyer
                Japanese defend with 1 submarine
                    British roll dice for 1 battleship and 1 destroyer in 72 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 submarine in 72 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 72 Sea Zone
                British win, taking 72 Sea Zone from Neutral with 1 battleship and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - British
            1 aaGun, 1 armour, 2 artilleries and 3 infantry moved from Kweichow to Yunnan
            1 aaGun, 1 artillery and 1 infantry moved from Szechwan to Yunnan
            1 aaGun moved from Hunan to Yunnan
            1 aaGun, 1 armour, 13 artilleries, 21 infantry and 1 mech_infantry moved from Burma to Yunnan
            1 armour and 2 mech_infantrys moved from West India to India
            2 armour moved from Eastern Persia to India
            1 fighter and 2 mech_infantrys moved from India to Yunnan
    
        Place Units - British
            1 aaGun, 1 artillery and 2 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,1
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,5
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,3
            British collect 34 PUs (4 lost to blockades); end with 34 PUs
    
        Place Units - UK_Pacific
            2 armour and 1 artillery placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,2,5,3,1
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,6
            UK_Pacific collect 11 PUs (5 lost to blockades); end with 12 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 15 PUs
            Some Units in India change ownership: 2 armour and 1 artillery
            Turning on Edit Mode
            EDIT: Removing units owned by British from Northwest Persia: 4 fighters
            EDIT: Adding units owned by British to India: 4 fighters
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 1,17
    Italians : -0,33
    British : 0,00
    Americans : -1,00
    Chinese : 0,00
    Japanese : -2,17
    

    Savegame

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