Sure, take your time with it. I’m out on vacation, so probably can’t make a move for another 10 days or so anyways.
Samuel06 (Axis) Vs Giallo (Allies +6)
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TripleA Move Summary: Italians round 20
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20 Purchase Units - Italians Italians buy 2 bombers; Remaining resources: 2 PUs; Combat Move - Italians 2 fighters moved from 96 Sea Zone to Gibraltar 1 fighter moved from 96 Sea Zone to 92 Sea Zone 1 fighter moved from Malta to 92 Sea Zone 2 fighters moved from Southern Italy to 92 Sea Zone 3 artilleries and 4 infantry moved from Tobruk to 96 Sea Zone 3 artilleries, 1 carrier, 2 destroyers, 4 infantry and 4 transports moved from 96 Sea Zone to 92 Sea Zone 3 artilleries and 4 infantry moved from 92 Sea Zone to Gibraltar
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@samuel06 Scramble 92?
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@samuel06 said in Samuel06 (Axis) Vs Giallo (Allies +6):
@samuel06 Scramble 92?
yes 6 fighters please
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TripleA Turn Summary: Italians round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20 Purchase Units - Italians Italians buy 2 bombers; Remaining resources: 2 PUs; Combat Move - Italians 2 fighters moved from 96 Sea Zone to Gibraltar 1 fighter moved from 96 Sea Zone to 92 Sea Zone 1 fighter moved from Malta to 92 Sea Zone 2 fighters moved from Southern Italy to 92 Sea Zone 3 artilleries and 4 infantry moved from Tobruk to 96 Sea Zone 3 artilleries, 1 carrier, 2 destroyers, 4 infantry and 4 transports moved from 96 Sea Zone to 92 Sea Zone 3 artilleries and 4 infantry moved from 92 Sea Zone to Gibraltar Combat - Italians British scrambles 3 units out of Gibraltar to defend against the attack in 92 Sea Zone British scrambles 3 units out of Morocco to defend against the attack in 92 Sea Zone British scrambles to create a battle in territory 92 Sea Zone Battle in 92 Sea Zone Italians attack with 1 carrier, 2 destroyers, 4 fighters and 4 transports British defend with 3 fighters; Americans defend with 3 fighters Italians roll dice for 1 carrier, 2 destroyers, 4 fighters and 4 transports in 92 Sea Zone, round 2 : 1/6 hits, 2.67 expected hits British roll dice for 6 fighters in 92 Sea Zone, round 2 : 3/6 hits, 4.00 expected hits 1 destroyer owned by the Italians, 1 fighter owned by the British and 1 carrier owned by the Italians lost in 92 Sea Zone Italians roll dice for 1 destroyer, 4 fighters and 4 transports in 92 Sea Zone, round 3 : 3/5 hits, 2.33 expected hits British roll dice for 5 fighters in 92 Sea Zone, round 3 : 4/5 hits, 3.33 expected hits 1 destroyer owned by the Italians, 1 fighter owned by the Americans, 3 fighters owned by the Italians and 2 fighters owned by the British lost in 92 Sea Zone 4 transports owned by the Italians retreated to 94 Sea Zone British win with 2 fighters remaining. Battle score for attacker is -22 Casualties for Italians: 1 carrier, 2 destroyers and 3 fighters Casualties for British: 3 fighters Casualties for Americans: 1 fighter Battle in Gibraltar Italians attack with 2 fighters British defend with 1 airfield and 1 harbour; Americans defend with 1 armour, 1 artillery and 1 infantry Italians roll dice for 2 fighters in Gibraltar, round 2 : 1/2 hits, 1.00 expected hits British roll dice for 1 armour, 1 artillery and 1 infantry in Gibraltar, round 2 : 1/3 hits, 1.17 expected hits 1 infantry owned by the Americans and 1 fighter owned by the Italians lost in Gibraltar retreated to Gibraltar British win with 1 armour and 1 artillery remaining. Battle score for attacker is -7 Casualties for Italians: 1 fighter Casualties for Americans: 1 infantry Moving scrambled unit from 92 Sea Zone back to originating territory: Morocco Moving scrambled unit from 92 Sea Zone back to originating territory: Morocco Non Combat Move - Italians Turning on Edit Mode EDIT: Removing units owned by Italians from Gibraltar: 1 fighter EDIT: Turning off Edit Mode 1 fighter moved from 92 Sea Zone to Southern France 1 armour, 6 artilleries and 2 mech_infantrys moved from Alexandria to Tobruk Place Units - Italians 2 bombers placed in Southern Italy Turn Complete - Italians Italians collect 13 PUs; end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians : -1.00 British : -0.50
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TripleA Turn Summary: ANZAC round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20 Purchase Units - ANZAC ANZAC buy 3 fighters; Remaining resources: 3 PUs; Combat Move - ANZAC 2 fighters moved from 35 Sea Zone to Szechwan 2 fighters moved from India to Northwest Persia 2 fighters moved from Queensland to Sumatra Combat - ANZAC ANZAC creates battle in territory 20 Sea Zone Non Combat Move - ANZAC Turning on Edit Mode EDIT: Removing units owned by Americans from Morocco: 2 fighters EDIT: Adding units owned by British to Gibraltar: 2 fighters EDIT: Turning off Edit Mode Place Units - ANZAC 3 fighters placed in Queensland Turn Complete - ANZAC ANZAC collect 17 PUs; end with 20 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20 Purchase Units - ANZAC ANZAC buy 3 fighters; Remaining resources: 3 PUs; Combat Move - ANZAC 2 fighters moved from 35 Sea Zone to Szechwan 2 fighters moved from India to Northwest Persia 2 fighters moved from Queensland to Sumatra Combat - ANZAC ANZAC creates battle in territory 20 Sea Zone Non Combat Move - ANZAC Turning on Edit Mode EDIT: Removing units owned by Americans from Morocco: 2 fighters EDIT: Adding units owned by British to Gibraltar: 2 fighters EDIT: Turning off Edit Mode Place Units - ANZAC 3 fighters placed in Queensland Turn Complete - ANZAC ANZAC collect 17 PUs; end with 20 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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I decided to keep the 2 uk fighters instead of the us ones
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@Giallo no worries
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TripleA Move Summary: Germans round 21
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21 Research Technology - Germans Purchase Units - Germans Germans buy 16 infantry and 8 transports; Remaining resources: 0 PUs; Combat Move - Germans 10 bombers moved from Southern Italy to 91 Sea Zone 2 bombers moved from Western Germany to United Kingdom 1 artillery moved from Tunisia to Algeria Germans take Algeria from Americans 2 submarines moved from 109 Sea Zone to 91 Sea Zone 1 armour moved from Yakut S.S.R. to Amur
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@samuel06 Intercept 91?
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TripleA Turn Summary: Germans round 21
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21 Research Technology - Germans Purchase Units - Germans Germans buy 16 infantry and 8 transports; Remaining resources: 0 PUs; Combat Move - Germans 10 bombers moved from Southern Italy to 91 Sea Zone 2 bombers moved from Western Germany to United Kingdom 1 artillery moved from Tunisia to Algeria Germans take Algeria from Americans 2 submarines moved from 109 Sea Zone to 91 Sea Zone 1 armour moved from Yakut S.S.R. to Amur Combat - Germans Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/2 hits, 0.33 expected hits Bombing raid in United Kingdom rolls: 8,6 and causes: 14 damage to unit: factory_major Bombing raid in United Kingdom causes 14 damage total. Battle in Amur Germans attack with 1 armour Americans defend with 1 artillery Germans roll dice for 1 armour in Amur, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 artillery in Amur, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Amur Germans win, taking Amur from Americans with 1 armour remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Battle in 91 Sea Zone Germans attack with 10 bombers and 2 submarines Americans defend with 1 destroyer, 1 submarine and 2 transports 1 submarine owned by the Americans Submerged Germans roll dice for 2 submarines in 91 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 10 bombers in 91 Sea Zone, round 2 : 7/10 hits, 6.67 expected hits Americans roll dice for 1 destroyer and 2 transports in 91 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans, 1 submarine owned by the Germans and 2 transports owned by the Americans lost in 91 Sea Zone Germans win with 10 bombers and 1 submarine remaining. Battle score for attacker is 16 Casualties for Germans: 1 submarine Casualties for Americans: 1 destroyer and 2 transports Non Combat Move - Germans 10 bombers moved from 91 Sea Zone to Normandy Bordeaux 2 bombers moved from United Kingdom to Normandy Bordeaux 4 fighters moved from Western Germany to Normandy Bordeaux 1 aaGun moved from France to Normandy Bordeaux 6 mech_infantrys moved from Volgograd to Caucasus 3 mech_infantrys moved from Russia to Volgograd 3 mech_infantrys moved from Bryansk to Volgograd 3 mech_infantrys moved from Ukraine to Caucasus 3 mech_infantrys moved from Novgorod to Bryansk 1 fighter moved from Ukraine to Germany 1 fighter moved from Volgograd to Caucasus 2 bombers moved from Caucasus to Western Germany 4 tactical_bombers moved from Southern Italy to Western Germany 1 fighter moved from 96 Sea Zone to Western Germany 1 fighter and 1 tactical_bomber moved from Malta to Western Germany 1 transport moved from 96 Sea Zone to 97 Sea Zone 2 infantry moved from Southern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone 2 infantry moved from 96 Sea Zone to Tobruk 1 destroyer moved from 96 Sea Zone to 94 Sea Zone 1 submarine moved from 109 Sea Zone to 105 Sea Zone Place Units - Germans 8 transports placed in 113 Sea Zone 10 infantry placed in Western Germany 2 infantry placed in Germany 3 infantry placed in Normandy Bordeaux 1 infantry placed in Yugoslavia Germans undo move 5. 1 infantry placed in Volgograd Turn Complete - Germans Germans collect 80 PUs; end with 80 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 85 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 87 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 92 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 107 PUs
Combat Hit Differential Summary :
Germans : 1.17 Americans : 0.33 AA fire in United Kingdom : : -0.33
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TripleA Turn Summary: Russians round 21
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21 Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 21
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21 Purchase Units - Japanese Japanese buy 1 aaGun and 2 infantry; Remaining resources: 0 PUs; 4 SuicideAttackTokens; Combat Move - Japanese 3 bombers moved from Japan to Jehol 6 armour, 4 artilleries, 5 infantry and 22 mech_infantrys moved from French Indo China to Shan State Combat - Japanese Japanese creates battle in territory 20 Sea Zone Battle in Jehol Japanese attack with 3 bombers Americans defend with 1 tactical_bomber Japanese roll dice for 3 bombers in Jehol, round 2 : 1/3 hits, 2.00 expected hits Chinese roll dice for 1 tactical_bomber in Jehol, round 2 : 0/1 hits, 0.50 expected hits 1 tactical_bomber owned by the Americans lost in Jehol Japanese win with 3 bombers remaining. Battle score for attacker is 11 Casualties for Americans: 1 tactical_bomber Battle in Shan State Japanese attack with 6 armour, 4 artilleries, 5 infantry and 22 mech_infantrys Americans defend with 1 artillery Japanese roll dice for 6 armour, 4 artilleries, 5 infantry and 22 mech_infantrys in Shan State, round 2 : 7/37 hits, 9.50 expected hits UK_Pacific roll dice for 1 artillery in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Shan State Japanese win, taking Shan State from UK_Pacific with 6 armour, 4 artilleries, 4 infantry and 22 mech_infantrys remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery Non Combat Move - Japanese 1 aaGun moved from French Indo China to Shan State 10 fighters and 3 tactical_bombers moved from Japan to French Indo China 3 bombers moved from Jehol to Japan Place Units - Japanese 1 aaGun and 2 infantry placed in French Indo China Turn Complete - Japanese Total Cost from Convoy Blockades: 14 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,6 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,3,3,6 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,2,6,3 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,6 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2,5,3,4,6,5,3 Japanese collect 5 PUs (14 lost to blockades); end with 5 PUs
Combat Hit Differential Summary :
Chinese : -0.50 UK_Pacific : 0.67 Japanese : -3.50
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TripleA Turn Summary: Americans round 21
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21 Purchase Units - Americans Americans buy 1 artillery, 9 fighters, 1 infantry and 1 transport; Remaining resources: 3 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Morocco to Algeria 1 infantry moved from Morocco to Algeria 7 bombers moved from Eastern United States to 109 Sea Zone 1 destroyer moved from 106 Sea Zone to 109 Sea Zone 12 fighters moved from Szechwan to Sikang 1 mech_infantry moved from Hopei to Shensi 1 mech_infantry moved from Hopei to Shensi 1 tactical_bomber moved from Kweichow to Shensi 2 fighters and 2 tactical_bombers moved from Egypt to 96 Sea Zone 1 submarine moved from 91 Sea Zone to 109 Sea Zone 1 infantry moved from Siberia to Soviet Far East Americans take Soviet Far East from Germans 6 bombers moved from Morocco to 94 Sea Zone 3 bombers moved from Morocco to Algeria Combat - Americans Americans creates battle in territory 36 Sea Zone Americans creates battle in territory 20 Sea Zone Battle in 96 Sea Zone Americans attack with 2 fighters and 2 tactical_bombers Germans defend with 1 carrier and 1 transport Americans roll dice for 2 fighters and 2 tactical_bombers in 96 Sea Zone, round 2 : 4/4 hits, 2,33 expected hits Germans roll dice for 1 carrier and 1 transport in 96 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 carrier owned by the Germans, 1 fighter owned by the Americans and 1 transport owned by the Germans lost in 96 Sea Zone Americans win, taking 36 Sea Zone from Japanese with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 13 Casualties for Americans: 1 fighter Casualties for Germans: 1 carrier and 1 transport Battle in 109 Sea Zone Americans attack with 7 bombers, 1 destroyer and 1 submarine Germans defend with 1 submarine Americans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 7 bombers and 1 destroyer in 109 Sea Zone, round 2 : 5/8 hits, 5,00 expected hits Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 109 Sea Zone Americans win, taking 109 Sea Zone from Germans with 7 bombers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Algeria Americans attack with 1 artillery, 3 bombers and 2 infantry Germans defend with 1 artillery Americans roll dice for 1 artillery, 3 bombers and 2 infantry in Algeria, round 2 : 3/6 hits, 2,83 expected hits Germans roll dice for 1 artillery in Algeria, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Americans lost in Algeria Americans win, taking Algeria from Germans with 1 artillery, 3 bombers and 1 infantry remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Germans: 1 artillery Battle in 94 Sea Zone Americans attack with 6 bombers Germans defend with 1 destroyer; Italians defend with 3 artilleries, 4 infantry and 4 transports Americans roll dice for 6 bombers in 94 Sea Zone, round 2 : 3/6 hits, 4,00 expected hits Italians roll dice for 1 destroyer and 4 transports in 94 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans, 2 transports owned by the Italians, 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in 94 Sea Zone 2 transports owned by the Italians, 2 artilleries owned by the Italians and 2 infantry owned by the Italians lost in 94 Sea Zone Americans win with 6 bombers remaining. Battle score for attacker is 60 Casualties for Germans: 1 destroyer Casualties for Italians: 3 artilleries, 4 infantry and 4 transports Battle in Sikang Americans attack with 12 fighters Japanese defend with 1 mech_infantry Americans roll dice for 12 fighters in Sikang, round 2 : 6/12 hits, 6,00 expected hits Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Sikang Americans win with 12 fighters remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Shensi Americans attack with 2 mech_infantrys and 1 tactical_bomber Japanese defend with 1 mech_infantry Americans roll dice for 2 mech_infantrys and 1 tactical_bomber in Shensi, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 mech_infantrys and 1 tactical_bomber in Shensi, round 3 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 mech_infantrys and 1 tactical_bomber in Shensi, round 4 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 4 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Shensi Americans win, taking Shensi from Japanese with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Americans 12 fighters moved from Sikang to Northwest Persia 1 tactical_bomber moved from Shensi to Szechwan 1 destroyer moved from 85 Sea Zone to 88 Sea Zone 7 bombers moved from 109 Sea Zone to United Kingdom 6 bombers moved from 94 Sea Zone to United Kingdom 9 fighters moved from Morocco to United Kingdom 3 bombers moved from Algeria to United Kingdom 1 fighter and 2 tactical_bombers moved from 96 Sea Zone to Egypt 1 infantry moved from Kiangsi to Anhwe 1 infantry moved from Anhwe to Jehol 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria 2 battleships, 12 carriers, 3 cruisers and 4 destroyers moved from 35 Sea Zone to 41 Sea Zone 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 mech_infantry moved from Kwangsi to 36 Sea Zone 1 mech_infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone 2 submarines moved from 36 Sea Zone to 37 Sea Zone 1 submarine moved from 20 Sea Zone to 37 Sea Zone Place Units - Americans 1 transport placed in 101 Sea Zone 9 fighters placed in Eastern United States 1 artillery and 1 infantry placed in Central United States Turn Complete - Americans Americans collect 66 PUs; end with 69 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 104 PUs
Combat Hit Differential Summary :
Germans : 1,17 Italians : -0,33 Americans : -1,00 Japanese : -1,33
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TripleA Turn Summary: Chinese round 21
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang Turning on Edit Mode EDIT: Removing units owned by Americans from Szechwan: 1 tactical_bomber EDIT: Adding units owned by Americans to Yunnan: 1 tactical_bomber EDIT: Turning off Edit Mode 2 infantry moved from Chahar to Suiyuyan 1 infantry moved from Hopei to Suiyuyan Combat - Chinese Chinese creates battle in territory Sikang Battle in Suiyuyan Chinese attack with 3 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 3 infantry in Suiyuyan, round 3 : 1/3 hits, 0,50 expected hits Japanese roll dice for 1 mech_infantry in Suiyuyan, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Sikang from Japanese, taking Suiyuyan from Japanese with 3 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 infantry moved from Kweichow to Yunnan 2 infantry moved from Szechwan to Yunnan Place Units - Chinese 1 infantry placed in Manchuria 4 artilleries and 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 21 PUs; end with 21 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 24 PUs
Combat Hit Differential Summary :
Chinese : 0,00 Japanese : -0,67
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TripleA Turn Summary: UK_Pacific round 21
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21 Purchase Units - Americans Americans buy 1 artillery, 9 fighters, 1 infantry and 1 transport; Remaining resources: 3 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Morocco to Algeria 1 infantry moved from Morocco to Algeria 7 bombers moved from Eastern United States to 109 Sea Zone 1 destroyer moved from 106 Sea Zone to 109 Sea Zone 12 fighters moved from Szechwan to Sikang 1 mech_infantry moved from Hopei to Shensi 1 mech_infantry moved from Hopei to Shensi 1 tactical_bomber moved from Kweichow to Shensi 2 fighters and 2 tactical_bombers moved from Egypt to 96 Sea Zone 1 submarine moved from 91 Sea Zone to 109 Sea Zone 1 infantry moved from Siberia to Soviet Far East Americans take Soviet Far East from Germans 6 bombers moved from Morocco to 94 Sea Zone 3 bombers moved from Morocco to Algeria Combat - Americans Americans creates battle in territory 36 Sea Zone Americans creates battle in territory 20 Sea Zone Battle in 96 Sea Zone Americans attack with 2 fighters and 2 tactical_bombers Germans defend with 1 carrier and 1 transport Americans roll dice for 2 fighters and 2 tactical_bombers in 96 Sea Zone, round 2 : 4/4 hits, 2,33 expected hits Germans roll dice for 1 carrier and 1 transport in 96 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 carrier owned by the Germans, 1 fighter owned by the Americans and 1 transport owned by the Germans lost in 96 Sea Zone Americans win, taking 36 Sea Zone from Japanese with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 13 Casualties for Americans: 1 fighter Casualties for Germans: 1 carrier and 1 transport Battle in 109 Sea Zone Americans attack with 7 bombers, 1 destroyer and 1 submarine Germans defend with 1 submarine Americans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 7 bombers and 1 destroyer in 109 Sea Zone, round 2 : 5/8 hits, 5,00 expected hits Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 109 Sea Zone Americans win, taking 109 Sea Zone from Germans with 7 bombers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Algeria Americans attack with 1 artillery, 3 bombers and 2 infantry Germans defend with 1 artillery Americans roll dice for 1 artillery, 3 bombers and 2 infantry in Algeria, round 2 : 3/6 hits, 2,83 expected hits Germans roll dice for 1 artillery in Algeria, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Americans lost in Algeria Americans win, taking Algeria from Germans with 1 artillery, 3 bombers and 1 infantry remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Germans: 1 artillery Battle in 94 Sea Zone Americans attack with 6 bombers Germans defend with 1 destroyer; Italians defend with 3 artilleries, 4 infantry and 4 transports Americans roll dice for 6 bombers in 94 Sea Zone, round 2 : 3/6 hits, 4,00 expected hits Italians roll dice for 1 destroyer and 4 transports in 94 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans, 2 transports owned by the Italians, 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in 94 Sea Zone 2 transports owned by the Italians, 2 artilleries owned by the Italians and 2 infantry owned by the Italians lost in 94 Sea Zone Americans win with 6 bombers remaining. Battle score for attacker is 60 Casualties for Germans: 1 destroyer Casualties for Italians: 3 artilleries, 4 infantry and 4 transports Battle in Sikang Americans attack with 12 fighters Japanese defend with 1 mech_infantry Americans roll dice for 12 fighters in Sikang, round 2 : 6/12 hits, 6,00 expected hits Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Sikang Americans win with 12 fighters remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Shensi Americans attack with 2 mech_infantrys and 1 tactical_bomber Japanese defend with 1 mech_infantry Americans roll dice for 2 mech_infantrys and 1 tactical_bomber in Shensi, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 mech_infantrys and 1 tactical_bomber in Shensi, round 3 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 mech_infantrys and 1 tactical_bomber in Shensi, round 4 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 4 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Shensi Americans win, taking Shensi from Japanese with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Americans 12 fighters moved from Sikang to Northwest Persia 1 tactical_bomber moved from Shensi to Szechwan 1 destroyer moved from 85 Sea Zone to 88 Sea Zone 7 bombers moved from 109 Sea Zone to United Kingdom 6 bombers moved from 94 Sea Zone to United Kingdom 9 fighters moved from Morocco to United Kingdom 3 bombers moved from Algeria to United Kingdom 1 fighter and 2 tactical_bombers moved from 96 Sea Zone to Egypt 1 infantry moved from Kiangsi to Anhwe 1 infantry moved from Anhwe to Jehol 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria 2 battleships, 12 carriers, 3 cruisers and 4 destroyers moved from 35 Sea Zone to 41 Sea Zone 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 mech_infantry moved from Kwangsi to 36 Sea Zone 1 mech_infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone 2 submarines moved from 36 Sea Zone to 37 Sea Zone 1 submarine moved from 20 Sea Zone to 37 Sea Zone Place Units - Americans 1 transport placed in 101 Sea Zone 9 fighters placed in Eastern United States 1 artillery and 1 infantry placed in Central United States Turn Complete - Americans Americans collect 66 PUs; end with 69 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 104 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang Turning on Edit Mode EDIT: Removing units owned by Americans from Szechwan: 1 tactical_bomber EDIT: Adding units owned by Americans to Yunnan: 1 tactical_bomber EDIT: Turning off Edit Mode 2 infantry moved from Chahar to Suiyuyan 1 infantry moved from Hopei to Suiyuyan Combat - Chinese Chinese creates battle in territory Sikang Battle in Suiyuyan Chinese attack with 3 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 3 infantry in Suiyuyan, round 3 : 1/3 hits, 0,50 expected hits Japanese roll dice for 1 mech_infantry in Suiyuyan, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Sikang from Japanese, taking Suiyuyan from Japanese with 3 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 infantry moved from Kweichow to Yunnan 2 infantry moved from Szechwan to Yunnan Place Units - Chinese 1 infantry placed in Manchuria 4 artilleries and 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 21 PUs; end with 21 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 24 PUs Purchase Units - British British repair damage of 8x factory_major; Remaining resources: 15 PUs; British buy 1 aaGun, 1 artillery and 2 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 armour and 1 artillery; Remaining resources: 1 PUs; Combat Move - British 1 unit repaired. 7 fighters moved from Egypt to Algeria 2 fighters moved from Gibraltar to United Kingdom 1 battleship and 1 destroyer moved from 71 Sea Zone to 72 Sea Zone 1 armour moved from Egypt to Alexandria British take Alexandria from Italians 1 armour moved from Alexandria to Egypt 1 cruiser moved from 84 Sea Zone to 88 Sea Zone Combat - British Battle in 72 Sea Zone British attack with 1 battleship and 1 destroyer Japanese defend with 1 submarine British roll dice for 1 battleship and 1 destroyer in 72 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 submarine in 72 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 72 Sea Zone British win, taking 72 Sea Zone from Neutral with 1 battleship and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - British 1 aaGun, 1 armour, 2 artilleries and 3 infantry moved from Kweichow to Yunnan 1 aaGun, 1 artillery and 1 infantry moved from Szechwan to Yunnan 1 aaGun moved from Hunan to Yunnan 1 aaGun, 1 armour, 13 artilleries, 21 infantry and 1 mech_infantry moved from Burma to Yunnan 1 armour and 2 mech_infantrys moved from West India to India 2 armour moved from Eastern Persia to India 1 fighter and 2 mech_infantrys moved from India to Yunnan Place Units - British 1 aaGun, 1 artillery and 2 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,1 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,5 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,3 British collect 34 PUs (4 lost to blockades); end with 34 PUs Place Units - UK_Pacific 2 armour and 1 artillery placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,2,5,3,1 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,6 UK_Pacific collect 11 PUs (5 lost to blockades); end with 12 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 15 PUs Some Units in India change ownership: 2 armour and 1 artillery Turning on Edit Mode EDIT: Removing units owned by British from Northwest Persia: 4 fighters EDIT: Adding units owned by British to India: 4 fighters EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 1,17 Italians : -0,33 British : 0,00 Americans : -1,00 Chinese : 0,00 Japanese : -2,17
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TripleA Turn Summary: Italians round 21
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21 Purchase Units - Italians Italians buy 1 bomber and 1 fighter; Remaining resources: 1 PUs; Combat Move - Italians 2 bombers moved from Southern Italy to United Kingdom Combat - Italians Battle in United Kingdom Italians attack with 2 bombers British defend with 6 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 12 infantry and 1 mech_infantry; French defend with 2 infantry; Americans defend with 16 bombers and 9 fighters AA fire in United Kingdom : 0/2 hits, 0.33 expected hits Italians roll dice for 2 bombers in United Kingdom, round 2 : 1/2 hits, 1.33 expected hits British roll dice for 6 aaGuns, 1 artillery, 16 bombers, 11 fighters, 14 infantry and 1 mech_infantry in United Kingdom, round 2 : 12/43 hits, 15.33 expected hits 1 aaGun owned by the British and 2 bombers owned by the Italians lost in United Kingdom British win with 5 aaGuns, 1 artillery, 16 bombers, 11 fighters, 14 infantry and 1 mech_infantry remaining. Battle score for attacker is -19 Casualties for Italians: 2 bombers Casualties for British: 1 aaGun Non Combat Move - Italians 1 fighter moved from Southern France to Normandy Bordeaux 1 infantry moved from Northern Italy to Western Germany Place Units - Italians 1 bomber and 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 13 PUs; end with 14 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians : -0.33 British : -3.33 AA fire in United Kingdom : : -0.33
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@samuel06 This will be the final battle. May the dice be with me
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TripleA Turn Summary: ANZAC round 21
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21 Purchase Units - ANZAC ANZAC buy 2 fighters; Remaining resources: 9 PUs; Combat Move - ANZAC 1 carrier moved from 35 Sea Zone to 41 Sea Zone 2 fighters moved from Philippines to 41 Sea Zone 1 cruiser and 4 destroyers moved from 35 Sea Zone to 41 Sea Zone 1 fighter moved from Philippines to Yunnan 2 fighters moved from Sumatra to Yunnan 2 fighters moved from Szechwan to Shensi Combat - ANZAC ANZAC creates battle in territory 20 Sea Zone Non Combat Move - ANZAC Place Units - ANZAC 2 fighters placed in Queensland Turn Complete - ANZAC ANZAC collect 17 PUs; end with 26 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 35 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from Queensland: 3 fighters EDIT: Adding units owned by ANZAC to 41 Sea Zone: 3 fighters EDIT: Turning off Edit Mode
Combat Hit Differential Summary :