I want to clarify a few things before we start:
Are we using battle calculators? Are we sending the files to each other here or over email? The play by email function is broken (technical issues) on my end, so we can’t use that (we’ll just have to use the local game function and I’ll track dice to ensure neither of us are cheating). I hope this is okay. Are we using research and development/tech rules?Pejon_88 (X) vs. The Shrike (L + 12) BM3
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9 Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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Peter, sorry for the delay. I worked a double shift yesterday and today was long as well.
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No need to apologize at all :)
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TripleA Manual Gamesave Post: Germans round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 4 artilleries, 2 fighters, 12 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 bomber moved from Western Germany to Vologda 1 artillery moved from Archangel to Vologda 1 infantry moved from Belarus to Smolensk Germans take Smolensk from Russians 4 armour and 4 mech_infantrys moved from Caucasus to Northwest Persia 3 armour and 2 mech_infantrys moved from Kazakhstan to Northwest Persia 9 armour and 10 mech_infantrys moved from Volgograd to Northwest Persia 1 bomber and 1 tactical_bomber moved from Volgograd to Russia 4 bombers, 3 fighters and 3 tactical_bombers moved from Ukraine to RussiaCombat Hit Differential Summary :
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Do you want to intercept my bombing raid on Moscow?
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Absolutely, as many fighters as allowed including theANZAC one, please.
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Then air battle it is :D
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 4 artilleries, 2 fighters, 12 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 bomber moved from Western Germany to Vologda 1 artillery moved from Archangel to Vologda 1 infantry moved from Belarus to Smolensk Germans take Smolensk from Russians 4 armour and 4 mech_infantrys moved from Caucasus to Northwest Persia 3 armour and 2 mech_infantrys moved from Kazakhstan to Northwest Persia 9 armour and 10 mech_infantrys moved from Volgograd to Northwest Persia 1 bomber and 1 tactical_bomber moved from Volgograd to Russia 4 bombers, 3 fighters and 3 tactical_bombers moved from Ukraine to Russia Combat - Germans Air Battle in Russia Germans attacks with 12 units heading to Russia Russians launches 6 interceptors out of Russia Attackers Fire, : 2/12 hits, 2,50 expected hits Defenders Fire, : 4/6 hits, 2,00 expected hits 1 bomber owned by the Germans, 1 fighter owned by the Germans and 2 tactical_bombers owned by the Germans lost in Russia 1 fighter owned by the Russians and 1 fighter owned by the ANZAC lost in Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia AA fire in Russia : 0/2 hits, 0,33 expected hits AA fire in Russia : 1/4 hits, 0,67 expected hits 1 bomber killed by AA Bombing raid in Russia rolls: 4,4,6 and causes: 14 damage to unit: factory_major Bombing raid in Russia rolls: 3,3 and causes: 6 damage to unit: airfield Bombing raid in Russia causes 20 damage total. Damaged units is as follows: factory_major = 14, airfield = 6 Battle in Northwest Persia Germans attack with 16 armour and 16 mech_infantrys French defend with 1 infantry Germans roll dice for 16 armour and 16 mech_infantrys in Northwest Persia, round 2 : 9/32 hits, 10,67 expected hits British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the French lost in Northwest Persia Germans win, taking Northwest Persia from British with 16 armour and 16 mech_infantrys remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in Vologda Germans attack with 1 artillery and 1 bomber Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 bomber in Vologda, round 2 : 1/2 hits, 1,00 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Cleaning up after air battles Non Combat Move - Germans 1 fighter moved from Russia to Ukraine 1 fighter moved from Russia to Ukraine 2 tactical_bombers moved from Russia to Ukraine 3 bombers moved from Russia to Ukraine 1 infantry moved from Tambov to Samara 1 infantry moved from Rostov to Tambov 1 bomber moved from Vologda to Archangel 1 artillery and 4 infantry moved from Novgorod to Belarus 3 artilleries moved from Ukraine to Rostov 1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone 1 mech_infantry moved from Germany to Eastern Poland 1 mech_infantry moved from Germany to Eastern Poland 1 transport moved from 115 Sea Zone to 114 Sea Zone 1 artillery and 1 infantry moved from Germany to 114 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 2 artilleries and 2 infantry moved from 115 Sea Zone to Novgorod 1 fighter moved from Western Germany to Ukraine 1 submarine moved from 104 Sea Zone to 112 Sea Zone 3 infantry moved from Belarus to Archangel 1 artillery and 1 infantry moved from France to Northern Italy 1 infantry moved from Southern France to Northern Italy 1 aaGun moved from France to Northern Italy Place Units - Germans 2 infantry placed in Germany 2 infantry placed in Western Germany Germans undo move 2. Germans undo move 1. 4 infantry placed in Germany 1 artillery and 2 infantry placed in Western Ukraine 1 artillery and 2 infantry placed in Ukraine 1 artillery and 2 infantry placed in Volgograd 1 artillery and 2 infantry placed in Novgorod 2 fighters and 1 tactical_bomber placed in Western Germany Turn Complete - Germans Germans collect 66 PUs; end with 66 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 73 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 88 PUsCombat Hit Differential Summary :
AA fire in Russia : : 0,00 Germans : -1,67 Defenders Fire, : : 2,00 British : -0,33 Attackers Fire, : : -0,50 Russians : -0,33 -
I lost some planes there :)
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10 Purchase Units - Russians Russians repair damage of 9x factory_major; Remaining resources: 0 PUs; Russians buy nothing; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery, 4 fighters, 2 infantry and 1 tactical_bomber moved from Russia to Bryansk Combat - Russians Battle in Bryansk Russians attack with 1 artillery, 4 fighters, 2 infantry and 1 tactical_bomber Italians defend with 4 mech_infantrys Russians roll dice for 1 artillery, 4 fighters, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/8 hits, 3.50 expected hits Italians roll dice for 4 mech_infantrys in Bryansk, round 2 : 0/4 hits, 1.33 expected hits 2 mech_infantrys owned by the Italians lost in Bryansk Russians roll dice for 1 artillery, 4 fighters, 2 infantry and 1 tactical_bomber in Bryansk, round 3 : 4/8 hits, 3.50 expected hits Italians roll dice for 2 mech_infantrys in Bryansk, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 mech_infantrys owned by the Italians lost in Bryansk Russians win, taking Bryansk from Italians with 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13 Casualties for Italians: 4 mech_infantrys Casualties for Russians: 1 infantry Non Combat Move - Russians 4 fighters and 1 tactical_bomber moved from Bryansk to Russia Turn Complete - Russians Russians collect 4 PUs; end with 4 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 7 PUsCombat Hit Differential Summary :
Italians : -1.00 Russians : -1.00 -
We are close to the end! I should probably concede but why deny you your glory ;P Sorry for the delay, again, very busy week.
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You want me to take Moscow right? ;)
No problem! -
TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10 Purchase Units - Japanese Japanese repair damage of 11x factory_major; Remaining resources: 71 PUs; 0 SuicideAttackTokens; Japanese buy 3 artilleries, 1 destroyer, 1 fighter, 9 infantry and 2 transports; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Manchuria to Korea Japanese take Korea from ANZAC 1 mech_infantry moved from India to West India Japanese take West India from UK_Pacific Combat - Japanese Japanese creates battle in territory 6 Sea Zone Non Combat Move - Japanese 2 carriers, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone 2 bombers moved from Japan to Guam 2 mech_infantrys moved from Sikang to Turkmenistan 2 infantry moved from Kazakhstan to Turkmenistan 2 mech_infantrys moved from Szechwan to Kazakhstan 1 mech_infantry moved from Szechwan to Kazakhstan 1 infantry moved from Anhwe to Hunan 1 infantry moved from Anhwe to Kweichow 1 artillery moved from Anhwe to Hopei 1 mech_infantry moved from Hunan to Szechwan 1 mech_infantry moved from Kweichow to Sikang 1 mech_infantry moved from Hopei to Sikang 2 mech_infantrys moved from Burma to India 1 armour and 2 mech_infantrys moved from French Indo China to Burma 1 armour moved from Malaya to Burma 1 carrier, 2 fighters and 2 transports moved from 39 Sea Zone to 37 Sea Zone Place Units - Japanese 2 transports placed in 19 Sea Zone 1 fighter placed in Japan 1 artillery and 1 infantry placed in Shantung Japanese undo move 1. 1 transport placed in 19 Sea Zone 1 transport placed in 19 Sea Zone 1 artillery and 1 infantry placed in Kiangsu 1 destroyer placed in 37 Sea Zone 2 infantry placed in Malaya 1 artillery and 2 infantry placed in India 3 infantry placed in French Indo China Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,5 Japanese collect 79 PUs (1 lost to blockades); end with 79 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 89 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10 Purchase Units - Americans Americans buy 6 bombers; Remaining resources: 0 PUs; Combat Move - Americans Combat - Americans Non Combat Move - Americans 1 battleship, 2 carriers, 1 cruiser, 3 fighters, 1 submarine, 1 tactical_bomber and 2 transports moved from 91 Sea Zone to 101 Sea Zone 1 bomber moved from Eastern United States to United Kingdom 2 artilleries, 2 infantry, 1 mech_infantry and 3 transports moved from 11 Sea Zone to 26 Sea Zone 2 artilleries, 4 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone 2 artilleries, 4 infantry, 2 mech_infantrys and 4 transports moved from 10 Sea Zone to 26 Sea Zone 4 artilleries, 6 infantry and 3 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from Western United States to Iwo Jima Place Units - Americans 4 bombers placed in Western United States 2 bombers placed in Eastern United States Turning on Edit Mode EDIT: Removing units owned by Americans from Eastern United States: 1 bomber EDIT: Adding units owned by Americans to Eastern United States: 4 infantry EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 4 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10 Purchase Units - British Turning on Edit Mode EDIT: Turning off Edit Mode British buy 3 armour, 1 fighter and 4 infantry; Remaining resources: 0 PUs; Combat Move - British 1 artillery moved from Eastern Persia to West India 3 fighters and 1 tactical_bomber moved from Persia to West India 1 infantry moved from Tunisia to Algeria British take Algeria from Italians Combat - British Battle in West India British attack with 1 artillery, 3 fighters and 1 tactical_bomber Japanese defend with 1 mech_infantry British roll dice for 1 artillery, 3 fighters and 1 tactical_bomber in West India, round 2 : 4/5 hits, 2.50 expected hits Japanese roll dice for 1 mech_infantry in West India, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in West India British win, taking West India from Japanese with 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - British 3 fighters and 1 tactical_bomber moved from West India to Persia 1 artillery and 3 infantry moved from Iraq to Persia 1 artillery and 3 infantry moved from Trans-Jordan to Egypt 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports moved from 96 Sea Zone to 92 Sea Zone Place Units - British 3 armour placed in Persia 1 fighter and 2 infantry placed in Egypt 2 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,3,6,2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,1 British collect 29 PUs (7 lost to blockades); end with 29 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 32 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 35 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
British : 1.50 Japanese : -0.33 -
TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10 Purchase Units - Italians Italians buy 1 submarine; Remaining resources: 6 PUs; Combat Move - Italians Combat - Italians Italians creates battle in territory 97 Sea Zone Non Combat Move - Italians Place Units - Italians 1 submarine placed in 95 Sea Zone Turn Complete - Italians Italians collect 10 PUs; end with 16 PUsCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: Italians round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10 Purchase Units - Italians Italians buy 1 submarine; Remaining resources: 6 PUs; Combat Move - Italians Combat - Italians Italians creates battle in territory 97 Sea Zone Non Combat Move - Italians Place Units - Italians 1 submarine placed in 95 Sea Zone Turn Complete - Italians Italians collect 10 PUs; end with 16 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Eastern Poland: 1 bomber EDIT: Adding units owned by Italians to Southern Italy: 1 bomber EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC Turning on Edit Mode EDIT: Removing units owned by ANZAC from 37 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 1 artillery and 1 marine moved from New South Wales to 62 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 marine and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 artillery and 1 marine moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java Non Combat Move - ANZAC Place Units - ANZAC Turning on Edit Mode EDIT: Adding units owned by ANZAC to 42 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 1 fighter placed in New South Wales 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10 Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :





