Thx! Enjoyed the game, well played. Dice were unkind to you, especially the AA hits.
Wiz (X) vs Sov (L) BM3 g2
-
@Sovietishcat Ridiculous rolling in the baltic…:angry:
-
TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Combat Move - Russians 2 armour, 17 artilleries, 75 infantry and 1 mech_infantry moved from Kazakhstan to Caucasus 1 fighter and 8 infantry moved from Northwest Persia to Caucasus 1 infantry moved from Kazakhstan to Caucasus Combat - Russians Battle in Caucasus Russians attack with 2 armour, 17 artilleries, 1 fighter, 84 infantry and 1 mech_infantry Germans defend with 2 mech_infantrys Russians roll dice for 2 armour, 17 artilleries, 1 fighter, 84 infantry and 1 mech_infantry in Caucasus, round 2 : 20/105 hits, 24,17 expected hits Germans roll dice for 2 mech_infantrys in Caucasus, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Caucasus Russians win, taking Caucasus from Germans with 2 armour, 17 artilleries, 1 fighter, 82 infantry and 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for Russians: 2 infantry Casualties for Germans: 2 mech_infantrys Non Combat Move - Russians 4 aaGuns moved from Kazakhstan to Caucasus 1 fighter moved from Caucasus to Northwest Persia 2 aaGuns moved from Northwest Persia to Caucasus Turn Complete - Russians
Combat Hit Differential Summary :
Germans : 1,33 Russians : -4,17
-
@wizmark said in Wiz (X) vs Sov (L) BM3 g2:
@Sovietishcat Ridiculous rolling in the baltic…:angry:
LOL my navy was on fire, it makes no sense…
-
TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Japanese Japanese buy 1 carrier, 1 fighter, 3 mech_infantrys, 3 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from Shan State to 41 Sea Zone 4 artilleries moved from Yunnan to French Indo China 1 destroyer and 1 submarine moved from 22 Sea Zone to 45 Sea Zone 2 fighters and 2 tactical_bombers moved from 44 Sea Zone to 45 Sea Zone 1 destroyer moved from 6 Sea Zone to 34 Sea Zone 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 submarine moved from 72 Sea Zone to 71 Sea Zone 1 submarine moved from 80 Sea Zone to 39 Sea Zone 1 submarine moved from 80 Sea Zone to 39 Sea Zone 3 marines moved from Celebes to 44 Sea Zone 2 battleships, 1 cruiser and 3 marines moved from 44 Sea Zone to 33 Sea Zone 3 marines moved from 33 Sea Zone to Caroline Islands 4 fighters and 4 tactical_bombers moved from 44 Sea Zone to 45 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 armour moved from Japan to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 1 armour and 1 artillery moved from 33 Sea Zone to Caroline Islands 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 5 armour, 4 artilleries, 2 infantry and 7 mech_infantrys moved from Shan State to French Indo China 1 infantry moved from Sikang to Kazakhstan 1 mech_infantry moved from Szechwan to Kazakhstan 1 bomber moved from Shan State to Kazakhstan 1 bomber moved from Shan State to Kazakhstan 1 infantry moved from Shensi to Sikang 1 mech_infantry moved from Hunan to Shensi 1 mech_infantry moved from Shan State to Szechwan 1 tactical_bomber moved from Shan State to 43 Sea Zone 1 bomber moved from Shan State to 36 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 6 Sea Zone to 33 Sea Zone 7 carriers, 1 cruiser, 4 destroyers and 3 submarines moved from 44 Sea Zone to 33 Sea Zone 3 fighters moved from Celebes to 45 Sea Zone Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 tactical_bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 43 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 35 Sea Zone Japanese attack with 1 tactical_bomber and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 35 Sea Zone Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Caroline Islands Battle in 41 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 41 Sea Zone Japanese win, taking Caroline Islands from Americans with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 34 Sea Zone Japanese attack with 1 destroyer ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 34 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 45 Sea Zone Japanese attack with 1 destroyer, 9 fighters, 1 submarine and 6 tactical_bombers Americans defend with 1 submarine; ANZAC defend with 1 cruiser Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer, 9 fighters and 6 tactical_bombers in 45 Sea Zone, round 2 : 5/16 hits, 8.83 expected hits Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Americans roll dice for 1 cruiser in 45 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 submarine owned by the Americans, 1 cruiser owned by the ANZAC and 1 submarine owned by the Japanese lost in 45 Sea Zone Japanese win with 1 destroyer, 9 fighters and 6 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 cruiser Casualties for Americans: 1 submarine Battle in 36 Sea Zone Japanese attack with 1 bomber and 1 submarine Americans defend with 1 destroyer and 1 transport Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber in 36 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 destroyer and 1 transport in 36 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans, 1 submarine owned by the Japanese and 1 transport owned by the Americans lost in 36 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 9 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer and 1 transport Battle in French Indo China Japanese attack with 5 armour, 8 artilleries, 2 infantry and 7 mech_infantrys Americans defend with 1 airfield, 1 factory_minor, 1 infantry and 1 mech_infantry Japanese roll dice for 5 armour, 8 artilleries, 2 infantry and 7 mech_infantrys in French Indo China, round 2 : 7/22 hits, 8.00 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in French Indo China, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in French Indo China Japanese win, taking French Indo China from Americans with 5 armour, 8 artilleries and 7 mech_infantrys remaining. Battle score for attacker is 1 Casualties for Japanese: 2 infantry Casualties for Americans: 1 infantry and 1 mech_infantry Battle in Philippines Japanese attack with 1 artillery and 1 infantry Americans defend with 1 airfield and 1 harbour; ANZAC defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Philippines, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Philippines, round 3 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Philippines, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Philippines, round 4 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Philippines, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Philippines, round 5 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Philippines, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Philippines Japanese roll dice for 1 artillery in Philippines, round 6 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 infantry in Philippines, round 6 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Battle in Kazakhstan Japanese attack with 2 bombers, 1 infantry and 1 mech_infantry British defend with 1 bomber; Russians defend with 1 infantry Japanese roll dice for 2 bombers, 1 infantry and 1 mech_infantry in Kazakhstan, round 2 : 2/4 hits, 1.67 expected hits Russians roll dice for 1 bomber and 1 infantry in Kazakhstan, round 2 : 2/2 hits, 0.50 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Russians, 1 mech_infantry owned by the Japanese and 1 bomber owned by the British lost in Kazakhstan Japanese win with 2 bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 infantry and 1 mech_infantry Casualties for British: 1 bomber Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 aaGun moved from Celebes to 44 Sea Zone 1 aaGun and 2 transports moved from 44 Sea Zone to 33 Sea Zone 1 aaGun moved from 33 Sea Zone to Caroline Islands 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone 9 fighters and 6 tactical_bombers moved from 45 Sea Zone to 33 Sea Zone 2 bombers moved from Kazakhstan to Shensi 1 bomber moved from 36 Sea Zone to Kwangtung 1 tactical_bomber moved from 43 Sea Zone to Kwangsi 1 infantry moved from Shan State to Yunnan 1 aaGun moved from Shan State to French Indo China 1 fighter moved from 41 Sea Zone to Siam Place Units - Japanese 3 mech_infantrys placed in Shantung 1 carrier, 3 submarines and 1 transport placed in 6 Sea Zone 1 fighter and 1 tactical_bomber placed in 6 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Japanese from 16 Sea Zone: 1 destroyer EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 63 PUs; end with 63 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
Combat Hit Differential Summary :
Americans : 1.67 Russians : 1.50 Japanese : -5.83
-
@Sovietishcat The japanese turn was meant to have been done offline…so I could see what the position looked like. Used the wrong screen and it was the online version instead. Hope I haven’t missed anything, getting very complicated in the pacific…:grimacing:
-
TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Japanese Japanese buy 1 carrier, 1 fighter, 3 mech_infantrys, 3 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from Shan State to 41 Sea Zone 4 artilleries moved from Yunnan to French Indo China 1 destroyer and 1 submarine moved from 22 Sea Zone to 45 Sea Zone 2 fighters and 2 tactical_bombers moved from 44 Sea Zone to 45 Sea Zone 1 destroyer moved from 6 Sea Zone to 34 Sea Zone 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 submarine moved from 72 Sea Zone to 71 Sea Zone 1 submarine moved from 80 Sea Zone to 39 Sea Zone 1 submarine moved from 80 Sea Zone to 39 Sea Zone 3 marines moved from Celebes to 44 Sea Zone 2 battleships, 1 cruiser and 3 marines moved from 44 Sea Zone to 33 Sea Zone 3 marines moved from 33 Sea Zone to Caroline Islands 4 fighters and 4 tactical_bombers moved from 44 Sea Zone to 45 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 armour moved from Japan to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 1 armour and 1 artillery moved from 33 Sea Zone to Caroline Islands 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 5 armour, 4 artilleries, 2 infantry and 7 mech_infantrys moved from Shan State to French Indo China 1 infantry moved from Sikang to Kazakhstan 1 mech_infantry moved from Szechwan to Kazakhstan 1 bomber moved from Shan State to Kazakhstan 1 bomber moved from Shan State to Kazakhstan 1 infantry moved from Shensi to Sikang 1 mech_infantry moved from Hunan to Shensi 1 mech_infantry moved from Shan State to Szechwan 1 tactical_bomber moved from Shan State to 43 Sea Zone 1 bomber moved from Shan State to 36 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 6 Sea Zone to 33 Sea Zone 7 carriers, 1 cruiser, 4 destroyers and 3 submarines moved from 44 Sea Zone to 33 Sea Zone 3 fighters moved from Celebes to 45 Sea Zone Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 tactical_bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 43 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 35 Sea Zone Japanese attack with 1 tactical_bomber and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 35 Sea Zone Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Caroline Islands Battle in 41 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 41 Sea Zone Japanese win, taking Caroline Islands from Americans with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 34 Sea Zone Japanese attack with 1 destroyer ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 34 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 45 Sea Zone Japanese attack with 1 destroyer, 9 fighters, 1 submarine and 6 tactical_bombers Americans defend with 1 submarine; ANZAC defend with 1 cruiser Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer, 9 fighters and 6 tactical_bombers in 45 Sea Zone, round 2 : 5/16 hits, 8.83 expected hits Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Americans roll dice for 1 cruiser in 45 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 submarine owned by the Americans, 1 cruiser owned by the ANZAC and 1 submarine owned by the Japanese lost in 45 Sea Zone Japanese win with 1 destroyer, 9 fighters and 6 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 cruiser Casualties for Americans: 1 submarine Battle in 36 Sea Zone Japanese attack with 1 bomber and 1 submarine Americans defend with 1 destroyer and 1 transport Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber in 36 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 destroyer and 1 transport in 36 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans, 1 submarine owned by the Japanese and 1 transport owned by the Americans lost in 36 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 9 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer and 1 transport Battle in French Indo China Japanese attack with 5 armour, 8 artilleries, 2 infantry and 7 mech_infantrys Americans defend with 1 airfield, 1 factory_minor, 1 infantry and 1 mech_infantry Japanese roll dice for 5 armour, 8 artilleries, 2 infantry and 7 mech_infantrys in French Indo China, round 2 : 7/22 hits, 8.00 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in French Indo China, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in French Indo China Japanese win, taking French Indo China from Americans with 5 armour, 8 artilleries and 7 mech_infantrys remaining. Battle score for attacker is 1 Casualties for Japanese: 2 infantry Casualties for Americans: 1 infantry and 1 mech_infantry Battle in Philippines Japanese attack with 1 artillery and 1 infantry Americans defend with 1 airfield and 1 harbour; ANZAC defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Philippines, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Philippines, round 3 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Philippines, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Philippines, round 4 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Philippines, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Philippines, round 5 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Philippines, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Philippines Japanese roll dice for 1 artillery in Philippines, round 6 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 infantry in Philippines, round 6 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Battle in Kazakhstan Japanese attack with 2 bombers, 1 infantry and 1 mech_infantry British defend with 1 bomber; Russians defend with 1 infantry Japanese roll dice for 2 bombers, 1 infantry and 1 mech_infantry in Kazakhstan, round 2 : 2/4 hits, 1.67 expected hits Russians roll dice for 1 bomber and 1 infantry in Kazakhstan, round 2 : 2/2 hits, 0.50 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Russians, 1 mech_infantry owned by the Japanese and 1 bomber owned by the British lost in Kazakhstan Japanese win with 2 bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 infantry and 1 mech_infantry Casualties for British: 1 bomber Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 aaGun moved from Celebes to 44 Sea Zone 1 aaGun and 2 transports moved from 44 Sea Zone to 33 Sea Zone 1 aaGun moved from 33 Sea Zone to Caroline Islands 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone 9 fighters and 6 tactical_bombers moved from 45 Sea Zone to 33 Sea Zone 2 bombers moved from Kazakhstan to Shensi 1 bomber moved from 36 Sea Zone to Kwangtung 1 tactical_bomber moved from 43 Sea Zone to Kwangsi 1 infantry moved from Shan State to Yunnan 1 aaGun moved from Shan State to French Indo China 1 fighter moved from 41 Sea Zone to Siam Place Units - Japanese 3 mech_infantrys placed in Shantung 1 carrier, 3 submarines and 1 transport placed in 6 Sea Zone 1 fighter and 1 tactical_bomber placed in 6 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Japanese from 16 Sea Zone: 1 destroyer EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 63 PUs; end with 63 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Shantung: 3 mech_infantrys EDIT: Adding units owned by Japanese to Kwangtung: 3 mech_infantrys EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : 1.67 Russians : 1.50 Japanese : -5.83
-
@Sovietishcat edit to placements :+1:
-
TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans buy 9 destroyers and 1 harbour; Remaining resources: 1 PUs; Combat Move - Americans 2 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 2 infantry and 1 transport moved from 106 Sea Zone to 123 Sea Zone 2 infantry moved from 123 Sea Zone to Iceland 1 bomber moved from United Kingdom to Iceland 1 submarine moved from 46 Sea Zone to 45 Sea Zone 1 submarine moved from 46 Sea Zone to 34 Sea Zone 1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 34 Sea Zone 2 fighters moved from 46 Sea Zone to 45 Sea Zone 2 fighters moved from 46 Sea Zone to 45 Sea Zone 4 fighters moved from 46 Sea Zone to 34 Sea Zone 1 destroyer moved from 26 Sea Zone to 23 Sea Zone Combat - Americans Battle in Iceland Americans attack with 1 bomber and 2 infantry Germans defend with 1 airfield and 1 infantry Americans roll dice for 1 bomber and 2 infantry in Iceland, round 2 : 1/3 hits, 1,00 expected hits Germans roll dice for 1 infantry in Iceland, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Iceland Americans win, taking Iceland from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in 45 Sea Zone Americans attack with 4 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 45 Sea Zone Americans win with 4 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 34 Sea Zone Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 5 fighters and 1 tactical_bomber in 34 Sea Zone, round 2 : 5/6 hits, 3,17 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 34 Sea Zone Americans win with 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 5 fighters and 1 tactical_bomber moved from 34 Sea Zone to 48 Sea Zone 1 destroyer moved from 46 Sea Zone to 34 Sea Zone 1 tactical_bomber moved from 48 Sea Zone to 30 Sea Zone 5 fighters moved from 48 Sea Zone to 30 Sea Zone 1 artillery, 1 battleship, 6 carriers, 2 cruisers, 5 destroyers, 1 fighter, 1 infantry, 1 marine, 6 submarines and 1 transport moved from 46 Sea Zone to 30 Sea Zone 1 destroyer and 4 submarines moved from 26 Sea Zone to 30 Sea Zone 1 destroyer moved from 30 Sea Zone to 31 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 4 destroyers, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 30 Sea Zone 2 artilleries and 2 infantry moved from 30 Sea Zone to Johnston Island 4 fighters moved from 45 Sea Zone to 30 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 30 Sea Zone 2 infantry moved from 30 Sea Zone to Johnston Island 1 marine moved from 30 Sea Zone to Johnston Island 1 artillery, 12 infantry and 2 marines moved from Trans-Jordan to Iraq 1 carrier, 2 cruisers, 1 fighter, 1 tactical_bomber and 6 transports moved from 98 Sea Zone to 92 Sea Zone 1 transport moved from 91 Sea Zone to 92 Sea Zone 3 fighters moved from United Kingdom to Morocco 1 destroyer and 1 submarine moved from 106 Sea Zone to 91 Sea Zone 2 destroyers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 armour moved from Northwest Persia to Caucasus 1 bomber moved from Iceland to Scotland Place Units - Americans 1 harbour placed in Johnston Island 8 destroyers placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone Turn Complete - Americans Americans collect 59 PUs; end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 4 PUs Purchase Units - British British buy 1 factory_minor, 3 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 3 destroyers moved from 98 Sea Zone to 92 Sea Zone 1 destroyer moved from 104 Sea Zone to 92 Sea Zone 10 artilleries, 19 infantry and 2 mech_infantrys moved from India to Burma Combat - British Battle in Burma British attack with 10 artilleries, 19 infantry and 2 mech_infantrys Japanese defend with 1 infantry British roll dice for 10 artilleries, 19 infantry and 2 mech_infantrys in Burma, round 2 : 9/31 hits, 8,50 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma British win, taking Burma from Japanese with 10 artilleries, 18 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 3 aaGuns moved from India to Burma 1 aaGun, 1 armour, 10 infantry and 7 mech_infantrys moved from Northwest Persia to Caucasus 1 mech_infantry moved from Iraq to Eastern Persia 1 mech_infantry moved from Iraq to Eastern Persia 2 mech_infantrys moved from Iraq to Caucasus 5 infantry moved from Iraq to Northwest Persia 2 infantry moved from Trans-Jordan to Iraq 1 mech_infantry moved from Egypt to Iraq 2 infantry moved from Union of South Africa to Rhodesia 1 aaGun and 2 infantry moved from United Kingdom to Scotland 5 infantry moved from United Kingdom to Scotland 1 mech_infantry moved from United Kingdom to Eire British take Eire from Neutral_Allies 2 aaGuns moved from United Kingdom to Scotland 1 infantry moved from United Kingdom to Scotland 1 fighter moved from United Kingdom to Scotland Place Units - British 1 factory_minor placed in Persia 3 infantry placed in Iraq British undo move 2. 3 mech_infantrys placed in Iraq 3 infantry placed in Egypt 1 transport placed in 106 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 1,1 British collect 36 PUs (2 lost to blockades); end with 36 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,5,1,1 UK_Pacific collect 8 PUs (2 lost to blockades); end with 8 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Germans : -0,33 British : 0,50 Americans : 2,17 Japanese : 1,00
-
TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Italians Italians buy 1 carrier, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - Italians Non Combat Move - Italians 1 artillery and 8 infantry moved from France to Southern France 1 armour and 4 mech_infantrys moved from Western Germany to Yugoslavia 1 mech_infantry moved from Southern Italy to Yugoslavia 2 fighters moved from Southern Italy to 97 Sea Zone 1 submarine moved from 95 Sea Zone to 98 Sea Zone 1 destroyer moved from 93 Sea Zone to 94 Sea Zone 1 destroyer moved from 93 Sea Zone to 97 Sea Zone Place Units - Italians 1 carrier and 1 transport placed in 97 Sea Zone 1 mech_infantry placed in Northern Italy Turning on Edit Mode EDIT: Removing units owned by Italians from 94 Sea Zone: 1 destroyer EDIT: Adding units owned by Italians to 97 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turn Complete - Italians Italians collect 14 PUs; end with 15 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 armour and 2 infantry; Remaining resources: 8 PUs; Combat Move - ANZAC 1 submarine moved from 46 Sea Zone to 35 Sea Zone 1 infantry moved from Northwest Persia to Caucasus Combat - ANZAC Battle in 35 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 35 Sea Zone ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC win, taking 35 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 submarine moved from 46 Sea Zone to 44 Sea Zone 2 destroyers moved from 46 Sea Zone to 30 Sea Zone 1 battleship, 1 carrier and 2 fighters moved from 46 Sea Zone to 30 Sea Zone 1 infantry moved from New South Wales to South Australia 2 artilleries and 1 infantry moved from New South Wales to 62 Sea Zone 2 artilleries, 1 infantry and 2 transports moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 63 Sea Zone to 30 Sea Zone Place Units - ANZAC 1 armour and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 22 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Combat Move - French 1 infantry moved from Tobruk to Alexandria Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0,33
-
TripleA Move Summary: Germans round 12
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 3 artilleries, 1 destroyer, 1 factory_minor, 1 fighter, 3 infantry, 4 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Samara to Kazakhstan Germans take Kazakhstan from Russians 1 bomber moved from Rostov to Persia 1 submarine moved from 113 Sea Zone to 124 Sea Zone
-
TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 3 artilleries, 1 destroyer, 1 factory_minor, 1 fighter, 3 infantry, 4 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Samara to Kazakhstan Germans take Kazakhstan from Russians 1 bomber moved from Rostov to Persia 1 submarine moved from 113 Sea Zone to 124 Sea Zone Combat - Germans Strategic bombing raid in Persia AA fire in Persia : 0/1 hits, 0.17 expected hits Bombing raid in Persia rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Persia causes 6 damage total. Non Combat Move - Germans 1 bomber moved from Persia to Rostov 4 bombers moved from Western Germany to Southern Italy 2 fighters moved from Southern France to Southern Italy 1 marine moved from Southern France to Northern Italy 1 tactical_bomber moved from Southern France to 113 Sea Zone 1 carrier moved from 115 Sea Zone to 113 Sea Zone 1 artillery and 2 infantry moved from Southern France to France 3 submarines moved from 93 Sea Zone to 97 Sea Zone 2 mech_infantrys moved from Southern Italy to Western Germany 4 aaGuns, 19 armour, 20 artilleries, 23 infantry and 23 mech_infantrys moved from Volgograd to Rostov 2 infantry moved from Tambov to Rostov 3 artilleries moved from Ukraine to Rostov 1 armour and 2 mech_infantrys moved from Western Ukraine to Rostov 3 mech_infantrys moved from Bryansk to Rostov 3 mech_infantrys moved from Russia to Rostov Place Units - Germans 1 factory_minor placed in Yugoslavia 3 artilleries placed in Ukraine 3 infantry placed in Volgograd 3 mech_infantrys placed in Western Ukraine 1 fighter placed in Western Germany 2 armour and 1 mech_infantry placed in Russia 1 destroyer and 2 submarines placed in 113 Sea Zone Turn Complete - Germans Germans collect 65 PUs; end with 65 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 85 PUs
Combat Hit Differential Summary :
AA fire in Persia : : -0.17
-
TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Combat Move - Russians 1 artillery and 3 infantry moved from Caucasus to Volgograd 1 fighter moved from Northwest Persia to Volgograd Combat - Russians Battle in Volgograd Russians attack with 1 artillery, 1 fighter and 3 infantry Germans defend with 1 factory_minor and 3 infantry Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Volgograd, round 2 : 1/5 hits, 1,50 expected hits Germans roll dice for 3 infantry in Volgograd, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Volgograd, round 3 : 2/4 hits, 1,33 expected hits Germans roll dice for 2 infantry in Volgograd, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 2 infantry Casualties for Germans: 3 infantry Non Combat Move - Russians 1 fighter moved from Volgograd to Caucasus Turn Complete - Russians
Combat Hit Differential Summary :
Germans : 0,33 Russians : 0,17
-
TripleA Move Summary: Japanese round 12
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Japanese Japanese buy 2 destroyers, 1 fighter, 3 infantry, 3 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 71 Sea Zone to 72 Sea Zone 1 submarine moved from 39 Sea Zone to 80 Sea Zone 1 destroyer and 1 submarine moved from 6 Sea Zone to 34 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Paulau Island 2 fighters moved from 33 Sea Zone to 23 Sea Zone 1 submarine moved from 6 Sea Zone to 23 Sea Zone 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone 1 destroyer moved from 33 Sea Zone to 22 Sea Zone 1 destroyer moved from 22 Sea Zone to 21 Sea Zone 1 destroyer moved from 21 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone 1 submarine moved from 33 Sea Zone to 46 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 46 Sea Zone 2 bombers moved from Shensi to India 1 bomber moved from Kwangtung to India 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 46 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
-
TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Japanese Japanese buy 2 destroyers, 1 fighter, 3 infantry, 3 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 71 Sea Zone to 72 Sea Zone 1 submarine moved from 39 Sea Zone to 80 Sea Zone 1 destroyer and 1 submarine moved from 6 Sea Zone to 34 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Paulau Island 2 fighters moved from 33 Sea Zone to 23 Sea Zone 1 submarine moved from 6 Sea Zone to 23 Sea Zone 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone 1 destroyer moved from 33 Sea Zone to 22 Sea Zone 1 destroyer moved from 22 Sea Zone to 21 Sea Zone 1 destroyer moved from 21 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone 1 submarine moved from 33 Sea Zone to 46 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 46 Sea Zone 2 bombers moved from Shensi to India 1 bomber moved from Kwangtung to India 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 46 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone Combat - Japanese Strategic bombing raid in India AA fire in India : 1/3 hits, 0.50 expected hits 1 bomber killed by AA Bombing raid in India rolls: 7,3 and causes: 10 damage to unit: factory_major Bombing raid in India causes 10 damage total. Battle in 34 Sea Zone Japanese attack with 1 destroyer, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport Americans defend with 1 destroyer and 1 submarine Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport in 34 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 34 Sea Zone Japanese win with 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 8 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer and 1 submarine Battle in 46 Sea Zone Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 46 Sea Zone Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Paulau Island Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber ANZAC defend with 1 airfield and 1 artillery Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Paulau Island, round 2 : 2/4 hits, 1.83 expected hits ANZAC roll dice for 1 artillery in Paulau Island, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the ANZAC lost in Paulau Island Japanese win, taking Paulau Island from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 artillery Battle in 35 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 35 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 35 Sea Zone Japanese win, taking 35 Sea Zone from ANZAC with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in 23 Sea Zone Japanese attack with 2 fighters and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters in 23 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Americans roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 23 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in 25 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone 1 mech_infantry moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 infantry and 1 mech_infantry moved from 36 Sea Zone to French Indo China 3 mech_infantrys moved from Kwangtung to Yunnan 1 fighter moved from Siam to Yunnan 1 tactical_bomber moved from Kwangsi to Yunnan 2 bombers moved from India to Yunnan 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 36 Sea Zone 2 carriers moved from 33 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Paulau Island to 35 Sea Zone 2 fighters moved from 23 Sea Zone to 35 Sea Zone 2 fighters and 2 tactical_bombers moved from 34 Sea Zone to 36 Sea Zone 2 fighters and 2 tactical_bombers moved from 46 Sea Zone to 36 Sea Zone 1 submarine moved from 33 Sea Zone to 43 Sea Zone 1 submarine moved from 33 Sea Zone to 42 Sea Zone 1 submarine moved from 33 Sea Zone to 43 Sea Zone 3 marines moved from Caroline Islands to 33 Sea Zone 1 aaGun, 1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 aaGun, 1 armour, 2 battleships, 6 carriers, 2 cruisers, 4 destroyers, 1 infantry, 3 marines and 3 transports moved from 33 Sea Zone to 36 Sea Zone 1 aaGun, 1 armour and 1 infantry moved from 36 Sea Zone to French Indo China 1 aaGun, 5 armour, 6 artilleries and 7 mech_infantrys moved from French Indo China to Yunnan Place Units - Japanese 1 fighter and 2 infantry placed in French Indo China 3 mech_infantrys placed in Shantung 1 submarine placed in 6 Sea Zone 1 transport placed in 6 Sea Zone 2 destroyers and 1 submarine placed in 20 Sea Zone 1 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,5 Japanese collect 59 PUs (3 lost to blockades); end with 59 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
Combat Hit Differential Summary :
Americans : 1.83 ANZAC : -0.83 AA fire in India : : 0.50 Japanese : -0.67
-
TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Americans Americans buy 2 bombers and 10 submarines; Remaining resources: 1 PUs; Combat Move - Americans 1 destroyer and 2 submarines moved from 30 Sea Zone to 34 Sea Zone 1 destroyer moved from 30 Sea Zone to 46 Sea Zone 9 fighters and 1 tactical_bomber moved from 30 Sea Zone to 46 Sea Zone 2 infantry moved from Iceland to 123 Sea Zone 2 infantry and 1 transport moved from 123 Sea Zone to 125 Sea Zone 2 infantry moved from 125 Sea Zone to Norway Combat - Americans Battle in Norway Battle in 46 Sea Zone Americans attack with 1 destroyer, 9 fighters and 1 tactical_bomber Japanese defend with 1 submarine Americans roll dice for 1 destroyer, 9 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 6/11 hits, 5,50 expected hits Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 46 Sea Zone Americans win, taking Norway from Germans with 9 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 submarine Battle in 34 Sea Zone Americans attack with 1 destroyer and 2 submarines Japanese defend with 1 destroyer and 1 transport Americans roll dice for 2 submarines in 34 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer and 1 transport in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 34 Sea Zone 1 transport owned by the Japanese lost in 34 Sea Zone Americans roll dice for 2 submarines in 34 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits Americans win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 15 Casualties for Japanese: 1 destroyer and 1 transport Non Combat Move - Americans 1 destroyer moved from 31 Sea Zone to 22 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 7 destroyers moved from 10 Sea Zone to 30 Sea Zone 2 artilleries, 4 infantry and 1 marine moved from Johnston Island to 30 Sea Zone 2 artilleries, 1 battleship, 6 carriers, 2 cruisers, 7 destroyers, 1 fighter, 4 infantry, 1 marine, 10 submarines and 3 transports moved from 30 Sea Zone to 55 Sea Zone 9 fighters and 1 tactical_bomber moved from 46 Sea Zone to 55 Sea Zone 2 artilleries, 4 infantry and 1 marine moved from 55 Sea Zone to Northern Territory 3 destroyers and 2 submarines moved from 91 Sea Zone to 109 Sea Zone 7 transports moved from 92 Sea Zone to 109 Sea Zone 2 cruisers moved from 92 Sea Zone to 109 Sea Zone 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 artillery, 12 infantry and 2 marines moved from Iraq to Northwest Persia 1 carrier, 1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 109 Sea Zone 3 fighters moved from Morocco to United Kingdom 1 bomber moved from Scotland to Gibraltar Place Units - Americans 2 bombers placed in Eastern United States 10 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 62 PUs; end with 63 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 4 PUs Purchase Units - British British repair damage of 4x factory_minor; Remaining resources: 41 PUs; British buy 2 fighters and 7 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 2x factory_major; Remaining resources: 6 PUs; UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British Combat - British British creates battle in territory 109 Sea Zone Non Combat Move - British 4 mech_infantrys moved from Iraq to Caucasus 2 mech_infantrys moved from Eastern Persia to India 3 aaGuns, 10 artilleries, 18 infantry and 2 mech_infantrys moved from Burma to India 2 infantry moved from Rhodesia to Belgian Congo 2 infantry moved from Quebec to 106 Sea Zone 1 fighter moved from Scotland to United Kingdom 1 aaGun moved from Scotland to United Kingdom 1 destroyer moved from 92 Sea Zone to 95 Sea Zone 1 destroyer moved from 92 Sea Zone to 96 Sea Zone 1 destroyer moved from 92 Sea Zone to 110 Sea Zone 1 fighter moved from United Kingdom to 109 Sea Zone 1 tactical_bomber moved from 109 Sea Zone to Scotland 2 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone 2 infantry moved from 109 Sea Zone to United Kingdom 7 infantry moved from Scotland to 109 Sea Zone 1 mech_infantry moved from Eire to 109 Sea Zone 1 armour and 1 mech_infantry moved from United Kingdom to 109 Sea Zone 1 infantry moved from United Kingdom to 109 Sea Zone 1 marine moved from United Kingdom to 109 Sea Zone 1 aaGun moved from United Kingdom to 109 Sea Zone 1 infantry moved from Scotland to 109 Sea Zone 1 aaGun moved from Scotland to 109 Sea Zone Place Units - British 2 fighters placed in United Kingdom 3 infantry placed in Iraq 3 infantry placed in Egypt 1 infantry placed in Persia Turning on Edit Mode EDIT: Removing units owned by British from 92 Sea Zone: 1 destroyer EDIT: Adding units owned by British to 99 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from Iraq: 2 infantry EDIT: Adding units owned by British to Trans-Jordan: 2 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from Northwest Persia: 5 infantry EDIT: Adding units owned by British to Caucasus: 5 infantry EDIT: Turning off Edit Mode Turn Complete - British Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,2 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4,3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,4 British collect 30 PUs (8 lost to blockades); end with 30 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 36 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,4,4,3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,4 UK_Pacific collect 6 PUs (4 lost to blockades); end with 6 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Americans : 0,83 Japanese : 0,50
-
TripleA Move Summary: Italians round 12
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Italians Italians buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone 1 submarine moved from 98 Sea Zone to 99 Sea Zone 1 artillery, 1 carrier, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 destroyer moved from 97 Sea Zone to 95 Sea Zone 1 destroyer moved from 97 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus 1 bomber moved from Southern Italy to 99 Sea Zone 1 fighter moved from 97 Sea Zone to 96 Sea Zone 1 fighter moved from 97 Sea Zone to 95 Sea Zone
-
TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Italians Italians buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone 1 submarine moved from 98 Sea Zone to 99 Sea Zone 1 artillery, 1 carrier, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 destroyer moved from 97 Sea Zone to 95 Sea Zone 1 destroyer moved from 97 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus 1 bomber moved from Southern Italy to 99 Sea Zone 1 fighter moved from 97 Sea Zone to 96 Sea Zone 1 fighter moved from 97 Sea Zone to 95 Sea Zone Combat - Italians Battle in 99 Sea Zone Italians attack with 1 bomber, 1 carrier, 1 submarine and 1 transport British defend with 1 destroyer Italians roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 bomber, 1 carrier and 1 transport in 99 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 99 Sea Zone Italians win with 1 bomber, 1 carrier, 1 submarine and 1 transport remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Cyprus Italians attack with 1 artillery and 1 infantry British defend with 1 infantry Italians roll dice for 1 artillery and 1 infantry in Cyprus, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 infantry in Cyprus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Cyprus Italians win, taking Cyprus from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 96 Sea Zone Italians attack with 1 destroyer and 1 fighter British defend with 1 destroyer Italians roll dice for 1 destroyer and 1 fighter in 96 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Italians and 1 destroyer owned by the British lost in 96 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Italians: 1 destroyer Casualties for British: 1 destroyer Battle in 95 Sea Zone Italians attack with 1 destroyer and 1 fighter British defend with 1 destroyer Italians roll dice for 1 destroyer and 1 fighter in 95 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits British roll dice for 1 destroyer in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 95 Sea Zone Italians win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Italians 1 fighter moved from 96 Sea Zone to 99 Sea Zone 1 fighter moved from 95 Sea Zone to 99 Sea Zone 1 bomber moved from 99 Sea Zone to Southern Italy 1 artillery and 8 infantry moved from Southern France to France 1 mech_infantry moved from Northern Italy to Western Germany 1 armour and 5 mech_infantrys moved from Yugoslavia to Western Germany 2 armour moved from Rostov to Samara Place Units - Italians 1 destroyer and 1 transport placed in 97 Sea Zone Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians : 1.67 British : -0.33
-
@Sovietishcat Got to admit…didnt see that move coming! Nice to have the Mare Nostrum back! :money_mouth_face:
-
TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 harbour, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 destroyer moved from 30 Sea Zone to 23 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 30 Sea Zone to 55 Sea Zone 1 marine moved from Dutch New Guinea to New Guinea 1 submarine moved from 44 Sea Zone to 55 Sea Zone Combat - ANZAC Battle in Caroline Islands Non Combat Move - ANZAC 1 armour moved from New South Wales to Northern Territory 1 aaGun moved from South Australia to Northern Territory 3 mech_infantrys moved from South Australia to Northern Territory 2 infantry moved from New South Wales to Queensland 1 infantry moved from South Australia to Northern Territory 1 infantry moved from South Australia to Northern Territory 1 artillery and 1 infantry moved from South Australia to Northern Territory Place Units - ANZAC 1 harbour placed in Northern Territory 1 submarine and 1 transport placed in 62 Sea Zone Turning on Edit Mode EDIT: Removing units owned by ANZAC from 55 Sea Zone: 2 artilleries, 2 infantry and 1 transport EDIT: Adding units owned by ANZAC to Northern Territory: 1 artillery and 1 infantry EDIT: Adding units owned by ANZAC to 55 Sea Zone: 1 transport EDIT: Turning off Edit Mode Turn Complete - ANZAC Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,3 ANZAC collect 10 PUs (4 lost to blockades); end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French 1 infantry moved from Alexandria to Egypt Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :