look familiar?
;)
0e757c02-52a5-49dd-84e2-fd465fba9099-image.png
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 factory_minor, 2 infantry and 1 tactical_bomber; Remaining resources: 5 PUs;
Combat Move - Italians
1 armour and 1 mech_infantry moved from Rostov to Northwest Persia
Italians take Northwest Persia from Neutral_Allies
1 submarine moved from 80 Sea Zone to 75 Sea Zone
Combat - Italians
Non Combat Move - Italians
1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
1 artillery and 1 infantry moved from Ukraine to Rostov
1 aaGun and 2 infantry moved from Southern Italy to 97 Sea Zone
1 aaGun and 2 infantry moved from 97 Sea Zone to Greece
Place Units - Italians
2 infantry and 1 tactical_bomber placed in Southern Italy
1 factory_minor placed in Iraq
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,5,4,3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,5,1,5,5,4,2,4,2,3,1,4,6,3,5,2,5,2
Italians collect 14 PUs (4 lost to blockades); end with 19 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 23 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
Non Combat Move - ANZAC
Place Units - ANZAC
2 transports placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
Non Combat Move - ANZAC
Place Units - ANZAC
2 transports placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 carrier, 1 fighter, 3 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Caucasus to Persia
Germans take Persia from British
8 armour and 10 mech_infantrys moved from Caucasus to Iraq
1 fighter and 1 tactical_bomber moved from Yugoslavia to Iraq
2 infantry moved from Rostov to Volgograd
1 submarine moved from 119 Sea Zone to 109 Sea Zone
1 mech_infantry moved from Western Germany to Southern Italy
1 mech_infantry moved from Yugoslavia to Southern Italy
1 fighter moved from Western Germany to Yugoslavia
1 bomber moved from Yugoslavia to Volgograd
1 bomber moved from Greece to Volgograd
2 mech_infantrys moved from Yugoslavia to Southern Italy
1 mech_infantry moved from Yugoslavia to Greece
Combat - Germans
Battle in Volgograd
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 2 bombers and 2 infantry in Volgograd, round 2 : 2/4 hits, 1.67 expected hits
Russians roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Germans
1 bomber moved from Volgograd to Yugoslavia
1 bomber moved from Volgograd to Iraq
10 mech_infantrys moved from Ukraine to Caucasus
2 armour and 9 mech_infantrys moved from Rostov to Northwest Persia
3 infantry moved from Ukraine to Rostov
1 infantry moved from Archangel to Novgorod
1 armour moved from Nenetsia to Novgorod
1 aaGun and 5 infantry moved from Norway to Finland
1 cruiser, 1 destroyer and 1 transport moved from 125 Sea Zone to 112 Sea Zone
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
1 bomber moved from Western Germany to Southern Italy
1 bomber moved from Western Germany to Southern Italy
Place Units - Germans
3 artilleries placed in Ukraine
3 infantry placed in Novgorod
10 mech_infantrys placed in Germany
1 carrier placed in 112 Sea Zone
1 fighter placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Southern Italy: 1 mech_infantry
EDIT: Adding units owned by Germans to Greece: 1 mech_infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,3,6,3
Germans collect 58 PUs (2 lost to blockades); end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 65 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
Combat Hit Differential Summary :
Germans : 0.33
Russians : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
10 artilleries and 35 infantry moved from Samara to Volgograd
2 armour and 2 mech_infantrys moved from Vologda to Volgograd
1 infantry moved from Tambov to Volgograd
1 infantry moved from Vologda to Archangel
1 infantry moved from Smolensk to Belarus
1 infantry moved from Russia to Bryansk
1 infantry moved from Vologda to Nenetsia
Russians take Nenetsia from Germans
1 fighter moved from Russia to Belarus
1 fighter moved from Russia to Archangel
1 tactical_bomber moved from Russia to Bryansk
Combat - Russians
Battle in Bryansk
Russians attack with 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Russians win with 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Volgograd
Russians attack with 2 armour, 10 artilleries, 36 infantry and 2 mech_infantrys
Germans defend with 1 factory_minor and 2 infantry
Russians roll dice for 2 armour, 10 artilleries, 36 infantry and 2 mech_infantrys in Volgograd, round 2 : 14/50 hits, 12,33 expected hits
Germans roll dice for 2 infantry in Volgograd, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 2 armour, 10 artilleries, 35 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Battle in Archangel
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Archangel, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Belarus, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Belarus, round 3 : 2/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Archangel to Russia
1 fighter moved from Belarus to Russia
1 aaGun moved from Vologda to Russia
1 tactical_bomber moved from Bryansk to Russia
2 aaGuns moved from Samara to Volgograd
2 aaGuns and 18 infantry moved from Yenisey to Timguska
2 infantry moved from Vologda to Russia
Place Units - Russians
1 artillery and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs
Combat Hit Differential Summary :
Germans : 0,00
Russians : 3,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 fighters, 4 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 armour and 3 mech_infantrys moved from Kweichow to Yunnan
1 mech_infantry moved from Hunan to Yunnan
2 artilleries and 1 infantry moved from French Indo China to Yunnan
2 bombers, 2 fighters and 4 tactical_bombers moved from French Indo China to Yunnan
3 fighters and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
4 fighters and 2 tactical_bombers moved from 36 Sea Zone to Yunnan
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 marine moved from French Indo China to 36 Sea Zone
1 cruiser and 1 marine moved from 36 Sea Zone to 42 Sea Zone
Japanese take 42 Sea Zone from UK_Pacific
1 marine moved from 42 Sea Zone to Java
Combat - Japanese
Battle in Java
Battle in Yunnan
Japanese attack with 1 armour, 2 artilleries, 2 bombers, 6 fighters, 1 infantry, 4 mech_infantrys and 6 tactical_bombers
British defend with 3 aaGuns, 1 armour, 2 artilleries and 8 infantry
AA fire in Yunnan : 2/9 hits, 1.50 expected hits
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in Yunnan
Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 5 fighters, 1 infantry, 4 mech_infantrys and 5 tactical_bombers in Yunnan, round 2 : 9/20 hits, 9.50 expected hits
Chinese roll dice for 3 aaGuns, 1 armour, 2 artilleries and 8 infantry in Yunnan, round 2 : 1/11 hits, 3.83 expected hits
1 infantry owned by the Japanese, 3 aaGuns owned by the British and 6 infantry owned by the British lost in Yunnan
Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 5 fighters, 4 mech_infantrys and 5 tactical_bombers in Yunnan, round 3 : 10/19 hits, 9.33 expected hits
Chinese roll dice for 1 armour, 2 artilleries and 2 infantry in Yunnan, round 3 : 3/5 hits, 1.83 expected hits
1 artillery owned by the Japanese, 2 mech_infantrys owned by the Japanese, 2 artilleries owned by the British, 2 infantry owned by the British and 1 armour owned by the British lost in Yunnan
Japanese win, taking Java from Americans, taking Yunnan from Chinese with 1 armour, 1 artillery, 2 bombers, 5 fighters, 2 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 17
Casualties for Japanese: 1 artillery, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Casualties for British: 3 aaGuns, 1 armour, 2 artilleries and 8 infantry
Battle in 37 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Americans defend with 1 submarine; ANZAC defend with 1 destroyer
Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans, 1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 37 Sea Zone
Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 destroyer
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
3 fighters and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
2 fighters and 4 tactical_bombers moved from Yunnan to 42 Sea Zone
2 bombers, 3 fighters and 1 tactical_bomber moved from Yunnan to French Indo China
1 fighter moved from Japan to Korea
1 fighter moved from Japan to French Indo China
2 infantry moved from Manchuria to Korea
1 mech_infantry moved from Suiyuyan to Anhwe
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Kweichow
4 infantry moved from Anhwe to Hunan
1 infantry moved from Anhwe to Hunan
3 mech_infantrys moved from Kiangsu to Hunan
1 aaGun moved from Anhwe to Hunan
1 aaGun moved from Jehol to Anhwe
2 marines moved from French Indo China to 36 Sea Zone
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
2 battleships, 5 carriers, 1 cruiser, 2 destroyers, 2 marines and 1 submarine moved from 36 Sea Zone to 42 Sea Zone
Place Units - Japanese
3 mech_infantrys placed in French Indo China
2 infantry and 1 mech_infantry placed in Kiangsu
2 fighters and 2 infantry placed in Japan
1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,6
Japanese collect 56 PUs; end with 56 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
Combat Hit Differential Summary :
Americans : 0.50
AA fire in Yunnan : : 0.50
Chinese : -1.67
Japanese : -0.33
@ksmckay Sorry it takes a bit longer, i’m pretty outplayed here…
yeah, it was an interesting opening in the pacific, but I think you should have played a little more traditionally in europe. Your europe opening made things way too easy for axis there, and that meant you couldnt keep up enough pressure in the pac to really take advantage of your position there. Now things are starting to fall apart.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 5 bombers, 1 fighter and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Egypt to Trans-Jordan
British take Trans-Jordan from Italians
1 armour moved from Libya to Alexandria
Americans take Tobruk from Italians
British take Alexandria from Italians
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Malta
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
Combat - Americans
Battle in Iwo Jima
Battle in Malta
Non Combat Move - Americans
1 armour, 1 infantry and 1 marine moved from Morocco to 92 Sea Zone
1 armour, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 armour, 1 infantry and 1 marine moved from 98 Sea Zone to Egypt
3 submarines moved from 92 Sea Zone to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from Gibraltar to Egypt
1 transport moved from 91 Sea Zone to 101 Sea Zone
2 carriers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
1 artillery moved from Morocco to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Gibraltar
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 5 fighters and 2 submarines moved from 35 Sea Zone to 41 Sea Zone
1 transport moved from 35 Sea Zone to 41 Sea Zone
1 bomber moved from French Equatorial Africa to Egypt
1 fighter moved from Queensland to 41 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
Place Units - Americans
5 bombers, 1 fighter and 2 tactical_bombers placed in Eastern United States
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter moved from Burma to Kweichow
1 infantry moved from Szechwan to Kweichow
1 infantry moved from Shensi to Kweichow
1 fighter moved from Kweichow to Hopei
1 infantry moved from Shensi to Hopei
2 infantry moved from Shensi to Suiyuyan
Combat - Chinese
Battle in Kweichow
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Kweichow, round 3 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Kweichow, round 4 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 6 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 6 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 7 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 7 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese retreated to Shensi
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Suiyuyan, round 3 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Suiyuyan, round 4 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Suiyuyan, round 5 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 5 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Chinese roll dice for 1 infantry in Suiyuyan, round 6 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 6 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 7 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 7 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 8 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 8 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 1 fighter in Hopei, round 3 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter in Hopei, round 4 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Hopei, round 4 : 1/1 hits, 0,33 expected hits
1 fighter owned by the Chinese lost in Hopei
Japanese win with 1 infantry remaining. Battle score for attacker is -13
Casualties for Chinese: 1 fighter and 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese : -5,00
Japanese : -0,33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Combat Move - British
2 artilleries moved from Burma to Yunnan
1 armour and 2 mech_infantrys moved from India to Yunnan
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 35 Sea Zone to 41 Sea Zone
1 fighter moved from 35 Sea Zone to Yunnan
1 mech_infantry moved from French Equatorial Africa to Egypt
5 bombers moved from French Equatorial Africa to Iraq
1 armour, 3 fighters and 2 tactical_bombers moved from Egypt to Iraq
1 transport moved from 98 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
4 fighters moved from 98 Sea Zone to Iraq
1 artillery and 1 infantry moved from Quebec to Eastern United States
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 submarine moved from 43 Sea Zone to 41 Sea Zone
1 armour moved from Union of South Africa to Belgian Congo
Combat - British
Battle in Yunnan
British attack with 1 armour, 2 artilleries, 1 fighter and 2 mech_infantrys
Japanese defend with 1 armour, 1 artillery and 2 mech_infantrys
British roll dice for 1 armour, 2 artilleries, 1 fighter and 2 mech_infantrys in Yunnan, round 2 : 3/6 hits, 2,33 expected hits
Japanese roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Yunnan, round 2 : 2/4 hits, 1,50 expected hits
1 artillery owned by the Japanese, 2 mech_infantrys owned by the Japanese, 1 mech_infantry owned by the British and 1 artillery owned by the British lost in Yunnan
British roll dice for 1 armour, 1 artillery, 1 fighter and 1 mech_infantry in Yunnan, round 3 : 0/4 hits, 1,67 expected hits
Japanese roll dice for 1 armour in Yunnan, round 3 : 0/1 hits, 0,50 expected hits
British roll dice for 1 armour, 1 artillery, 1 fighter and 1 mech_infantry in Yunnan, round 4 : 3/4 hits, 1,67 expected hits
Japanese roll dice for 1 armour in Yunnan, round 4 : 1/1 hits, 0,50 expected hits
1 mech_infantry owned by the British and 1 armour owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 6
Casualties for British: 1 artillery and 2 mech_infantrys
Casualties for Japanese: 1 armour, 1 artillery and 2 mech_infantrys
Battle in Iraq
British attack with 1 armour, 1 artillery, 5 bombers, 7 fighters, 1 infantry and 2 tactical_bombers
Germans defend with 8 armour, 1 bomber, 1 fighter, 10 mech_infantrys and 1 tactical_bomber; Italians defend with 1 factory_minor
British roll dice for 1 armour, 1 artillery, 5 bombers, 7 fighters, 1 infantry and 2 tactical_bombers in Iraq, round 2 : 7/17 hits, 9,33 expected hits
Combat Hit Differential Summary :
British : -2,00
Japanese : 0,50
7 hits in Iraq
7 mech to start
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Combat Move - British
2 artilleries moved from Burma to Yunnan
1 armour and 2 mech_infantrys moved from India to Yunnan
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 35 Sea Zone to 41 Sea Zone
1 fighter moved from 35 Sea Zone to Yunnan
1 mech_infantry moved from French Equatorial Africa to Egypt
5 bombers moved from French Equatorial Africa to Iraq
1 armour, 3 fighters and 2 tactical_bombers moved from Egypt to Iraq
1 transport moved from 98 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
4 fighters moved from 98 Sea Zone to Iraq
1 artillery and 1 infantry moved from Quebec to Eastern United States
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 submarine moved from 43 Sea Zone to 41 Sea Zone
1 armour moved from Union of South Africa to Belgian Congo
Combat - British
Battle in Yunnan
British attack with 1 armour, 2 artilleries, 1 fighter and 2 mech_infantrys
Japanese defend with 1 armour, 1 artillery and 2 mech_infantrys
British roll dice for 1 armour, 2 artilleries, 1 fighter and 2 mech_infantrys in Yunnan, round 2 : 3/6 hits, 2,33 expected hits
Japanese roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Yunnan, round 2 : 2/4 hits, 1,50 expected hits
1 artillery owned by the Japanese, 2 mech_infantrys owned by the Japanese, 1 mech_infantry owned by the British and 1 artillery owned by the British lost in Yunnan
British roll dice for 1 armour, 1 artillery, 1 fighter and 1 mech_infantry in Yunnan, round 3 : 0/4 hits, 1,67 expected hits
Japanese roll dice for 1 armour in Yunnan, round 3 : 0/1 hits, 0,50 expected hits
British roll dice for 1 armour, 1 artillery, 1 fighter and 1 mech_infantry in Yunnan, round 4 : 3/4 hits, 1,67 expected hits
Japanese roll dice for 1 armour in Yunnan, round 4 : 1/1 hits, 0,50 expected hits
1 mech_infantry owned by the British and 1 armour owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 6
Casualties for British: 1 artillery and 2 mech_infantrys
Casualties for Japanese: 1 armour, 1 artillery and 2 mech_infantrys
Battle in Iraq
British attack with 1 armour, 1 artillery, 5 bombers, 7 fighters, 1 infantry and 2 tactical_bombers
Germans defend with 8 armour, 1 bomber, 1 fighter, 10 mech_infantrys and 1 tactical_bomber; Italians defend with 1 factory_minor
British roll dice for 1 armour, 1 artillery, 5 bombers, 7 fighters, 1 infantry and 2 tactical_bombers in Iraq, round 2 : 7/17 hits, 9,33 expected hits
Italians roll dice for 8 armour, 1 bomber, 1 fighter, 10 mech_infantrys and 1 tactical_bomber in Iraq, round 2 : 5/21 hits, 8,67 expected hits
7 mech_infantrys owned by the Germans, 1 artillery owned by the British, 2 fighters owned by the British, 1 infantry owned by the British and 1 armour owned by the British lost in Iraq
British roll dice for 5 bombers, 5 fighters and 2 tactical_bombers in Iraq, round 3 : 9/12 hits, 7,17 expected hits
Combat Hit Differential Summary :
British : -0,17
Italians : -3,67
Japanese : 0,50
9 more…
max d now
arm before tac bomber
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 5 bombers, 1 fighter and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Egypt to Trans-Jordan
British take Trans-Jordan from Italians
1 armour moved from Libya to Alexandria
Americans take Tobruk from Italians
British take Alexandria from Italians
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Malta
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
Combat - Americans
Battle in Iwo Jima
Battle in Malta
Non Combat Move - Americans
1 armour, 1 infantry and 1 marine moved from Morocco to 92 Sea Zone
1 armour, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 armour, 1 infantry and 1 marine moved from 98 Sea Zone to Egypt
3 submarines moved from 92 Sea Zone to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from Gibraltar to Egypt
1 transport moved from 91 Sea Zone to 101 Sea Zone
2 carriers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
1 artillery moved from Morocco to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Gibraltar
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 5 fighters and 2 submarines moved from 35 Sea Zone to 41 Sea Zone
1 transport moved from 35 Sea Zone to 41 Sea Zone
1 bomber moved from French Equatorial Africa to Egypt
1 fighter moved from Queensland to 41 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
Place Units - Americans
5 bombers, 1 fighter and 2 tactical_bombers placed in Eastern United States
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter moved from Burma to Kweichow
1 infantry moved from Szechwan to Kweichow
1 infantry moved from Shensi to Kweichow
1 fighter moved from Kweichow to Hopei
1 infantry moved from Shensi to Hopei
2 infantry moved from Shensi to Suiyuyan
Combat - Chinese
Battle in Kweichow
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Kweichow, round 3 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Kweichow, round 4 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 6 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 6 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 7 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 7 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese retreated to Shensi
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Suiyuyan, round 3 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Suiyuyan, round 4 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Suiyuyan, round 5 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 5 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Chinese roll dice for 1 infantry in Suiyuyan, round 6 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 6 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 7 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 7 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 8 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 8 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 1 fighter in Hopei, round 3 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter in Hopei, round 4 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Hopei, round 4 : 1/1 hits, 0,33 expected hits
1 fighter owned by the Chinese lost in Hopei
Japanese win with 1 infantry remaining. Battle score for attacker is -13
Casualties for Chinese: 1 fighter and 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs
Purchase Units - British
British buy 3 fighters; Remaining resources: 4 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - British
2 artilleries moved from Burma to Yunnan
1 armour and 2 mech_infantrys moved from India to Yunnan
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 35 Sea Zone to 41 Sea Zone
1 fighter moved from 35 Sea Zone to Yunnan
1 mech_infantry moved from French Equatorial Africa to Egypt
5 bombers moved from French Equatorial Africa to Iraq
1 armour, 3 fighters and 2 tactical_bombers moved from Egypt to Iraq
1 transport moved from 98 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
4 fighters moved from 98 Sea Zone to Iraq
1 artillery and 1 infantry moved from Quebec to Eastern United States
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 submarine moved from 43 Sea Zone to 41 Sea Zone
1 armour moved from Union of South Africa to Belgian Congo
Combat - British
Battle in Yunnan
British attack with 1 armour, 2 artilleries, 1 fighter and 2 mech_infantrys
Japanese defend with 1 armour, 1 artillery and 2 mech_infantrys
British roll dice for 1 armour, 2 artilleries, 1 fighter and 2 mech_infantrys in Yunnan, round 2 : 3/6 hits, 2,33 expected hits
Japanese roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Yunnan, round 2 : 2/4 hits, 1,50 expected hits
1 artillery owned by the Japanese, 2 mech_infantrys owned by the Japanese, 1 mech_infantry owned by the British and 1 artillery owned by the British lost in Yunnan
British roll dice for 1 armour, 1 artillery, 1 fighter and 1 mech_infantry in Yunnan, round 3 : 0/4 hits, 1,67 expected hits
Japanese roll dice for 1 armour in Yunnan, round 3 : 0/1 hits, 0,50 expected hits
British roll dice for 1 armour, 1 artillery, 1 fighter and 1 mech_infantry in Yunnan, round 4 : 3/4 hits, 1,67 expected hits
Japanese roll dice for 1 armour in Yunnan, round 4 : 1/1 hits, 0,50 expected hits
1 mech_infantry owned by the British and 1 armour owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 6
Casualties for British: 1 artillery and 2 mech_infantrys
Casualties for Japanese: 1 armour, 1 artillery and 2 mech_infantrys
Battle in Iraq
British attack with 1 armour, 1 artillery, 5 bombers, 7 fighters, 1 infantry and 2 tactical_bombers
Germans defend with 8 armour, 1 bomber, 1 fighter, 10 mech_infantrys and 1 tactical_bomber; Italians defend with 1 factory_minor
British roll dice for 1 armour, 1 artillery, 5 bombers, 7 fighters, 1 infantry and 2 tactical_bombers in Iraq, round 2 : 7/17 hits, 9,33 expected hits
Italians roll dice for 8 armour, 1 bomber, 1 fighter, 10 mech_infantrys and 1 tactical_bomber in Iraq, round 2 : 5/21 hits, 8,67 expected hits
7 mech_infantrys owned by the Germans, 1 artillery owned by the British, 2 fighters owned by the British, 1 infantry owned by the British and 1 armour owned by the British lost in Iraq
British roll dice for 5 bombers, 5 fighters and 2 tactical_bombers in Iraq, round 3 : 9/12 hits, 7,17 expected hits
Italians roll dice for 8 armour, 1 bomber, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Iraq, round 3 : 7/14 hits, 6,33 expected hits
2 tactical_bombers owned by the British, 1 bomber owned by the Germans, 5 armour owned by the Germans, 3 mech_infantrys owned by the Germans and 5 fighters owned by the British lost in Iraq
British roll dice for 5 bombers in Iraq, round 4 : 4/5 hits, 3,33 expected hits
Italians roll dice for 3 armour, 1 fighter and 1 tactical_bomber in Iraq, round 4 : 3/5 hits, 2,67 expected hits
3 armour owned by the Germans, 3 bombers owned by the British and 1 tactical_bomber owned by the Germans lost in Iraq
British roll dice for 2 bombers in Iraq, round 5 : 2/2 hits, 1,33 expected hits
Italians roll dice for 1 fighter in Iraq, round 5 : 1/1 hits, 0,67 expected hits
1 fighter owned by the Germans and 1 bomber owned by the British lost in Iraq
British win with 1 bomber remaining. Battle score for attacker is -32
Casualties for British: 1 armour, 1 artillery, 4 bombers, 7 fighters, 1 infantry and 2 tactical_bombers
Casualties for Germans: 8 armour, 1 bomber, 1 fighter, 10 mech_infantrys and 1 tactical_bomber
Non Combat Move - British
1 bomber moved from Iraq to Egypt
1 aaGun, 1 armour, 1 infantry and 2 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
1 submarine moved from 80 Sea Zone to 39 Sea Zone
1 fighter moved from Yunnan to Szechwan
1 fighter moved from 35 Sea Zone to 41 Sea Zone
Place Units - British
3 fighters placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,6
British collect 29 PUs (3 lost to blockades); end with 33 PUs
Place Units - UK_Pacific
1 armour and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 12 PUs
Some Units in India change ownership: 1 armour and 1 mech_infantry
Combat Hit Differential Summary :
British : 1,17
Italians : -2,33
Chinese : -5,00
Japanese : 0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from 97 Sea Zone to 96 Sea Zone
Combat - Italians
Battle in 96 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 96 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Non Combat Move - Italians
1 armour and 1 mech_infantry moved from Northwest Persia to Iraq
1 mech_infantry moved from Caucasus to Iraq
1 armour and 1 mech_infantry moved from Caucasus to Bryansk
1 artillery moved from Rostov to Bryansk
1 cruiser moved from 97 Sea Zone to 99 Sea Zone
1 marine moved from Cyprus to 99 Sea Zone
1 cruiser and 1 marine moved from 99 Sea Zone to 97 Sea Zone
1 marine moved from 97 Sea Zone to Southern Italy
1 fighter moved from 96 Sea Zone to 97 Sea Zone
1 submarine moved from 75 Sea Zone to 71 Sea Zone
1 bomber moved from Greece to Southern Italy
Place Units - Italians
1 artillery and 2 infantry placed in Iraq
1 fighter and 2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,5,4,6,2,2,3,2,5,4,1,5,4,5,4,1,1
Italians collect 14 PUs (3 lost to blockades); end with 14 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 18 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 49 Sea Zone
1 artillery and 1 infantry moved from 49 Sea Zone to Solomon Islands
1 transport moved from 62 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Paulau Island
1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 35 Sea Zone to 41 Sea Zone
Combat - ANZAC
Battle in Paulau Island
Battle in Solomon Islands
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Solomon Islands, round 2 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Solomon Islands, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Solomon Islands
ANZAC win, taking Paulau Island from Japanese, taking Solomon Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
2 aaGuns and 1 infantry moved from Queensland to New South Wales
Place Units - ANZAC
1 artillery and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
ANZAC : 1,33
Japanese : -0,33