Scramble 111 but not 110
sub fights in 106 and dies first.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 artilleries, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Russians
2 armour, 1 artillery, 2 infantry and 4 mech_infantrys moved from Finland to Norway
Russians take Norway from Germans
6 artilleries and 25 infantry moved from Tambov to Bryansk
2 armour moved from Russia to Bryansk
4 infantry moved from Russia to Smolensk
2 fighters and 1 tactical_bomber moved from Urals to Smolensk
1 fighter moved from Russia to Smolensk
6 infantry moved from Kansu to Shensi
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Bryansk
Russians attack with 2 armour, 6 artilleries and 25 infantry
Germans defend with 2 artilleries and 2 infantry
Russians roll dice for 2 armour, 6 artilleries and 25 infantry in Bryansk, round 2 : 10/33 hits, 8.17 expected hits
Germans roll dice for 2 artilleries and 2 infantry in Bryansk, round 2 : 3/4 hits, 1.33 expected hits
3 infantry owned by the Russians, 2 artilleries owned by the Germans and 2 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 2 armour, 6 artilleries and 22 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 3 infantry
Casualties for Germans: 2 artilleries and 2 infantry
Battle in Smolensk
Russians attack with 3 fighters, 4 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 3 fighters, 4 infantry and 1 tactical_bomber in Smolensk, round 2 : 4/8 hits, 2.83 expected hits
Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery and 1 infantry
Battle in Shensi
Russians attack with 6 infantry
Japanese defend with 1 infantry
Russians roll dice for 6 infantry in Shensi, round 2 : 0/6 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Shensi
Russians roll dice for 5 infantry in Shensi, round 3 : 2/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Russians win, taking Shensi from Japanese with 5 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 infantry moved from Korea to Manchuria
12 infantry moved from Russia to Bryansk
3 aaGuns moved from Tambov to Bryansk
3 fighters and 1 tactical_bomber moved from Smolensk to Russia
2 infantry moved from Karelia to Vyborg
4 infantry moved from Karelia to Finland
Place Units - Russians
2 artilleries, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,2
Russians collect 31 PUs (6 lost to blockades); end with 31 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 42 PUs
Combat Hit Differential Summary :
Germans : 2.00
Russians : 3.17
Japanese : 0.33
@DizzKneeLand33 Am not happy with those 2 rounds…your bombers get off virtually scot free, but you get 4/6 hits on 2 and maximum convoy damage with only 2 ships rolling. Hope this isnt a sign of things to come :rage:
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 artilleries, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Russians
2 armour, 1 artillery, 2 infantry and 4 mech_infantrys moved from Finland to Norway
Russians take Norway from Germans
6 artilleries and 25 infantry moved from Tambov to Bryansk
2 armour moved from Russia to Bryansk
4 infantry moved from Russia to Smolensk
2 fighters and 1 tactical_bomber moved from Urals to Smolensk
1 fighter moved from Russia to Smolensk
6 infantry moved from Kansu to Shensi
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Bryansk
Russians attack with 2 armour, 6 artilleries and 25 infantry
Germans defend with 2 artilleries and 2 infantry
Russians roll dice for 2 armour, 6 artilleries and 25 infantry in Bryansk, round 2 : 10/33 hits, 8.17 expected hits
Germans roll dice for 2 artilleries and 2 infantry in Bryansk, round 2 : 3/4 hits, 1.33 expected hits
3 infantry owned by the Russians, 2 artilleries owned by the Germans and 2 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 2 armour, 6 artilleries and 22 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 3 infantry
Casualties for Germans: 2 artilleries and 2 infantry
Battle in Smolensk
Russians attack with 3 fighters, 4 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 3 fighters, 4 infantry and 1 tactical_bomber in Smolensk, round 2 : 4/8 hits, 2.83 expected hits
Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery and 1 infantry
Battle in Shensi
Russians attack with 6 infantry
Japanese defend with 1 infantry
Russians roll dice for 6 infantry in Shensi, round 2 : 0/6 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Shensi
Russians roll dice for 5 infantry in Shensi, round 3 : 2/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Russians win, taking Shensi from Japanese with 5 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 infantry moved from Korea to Manchuria
12 infantry moved from Russia to Bryansk
3 aaGuns moved from Tambov to Bryansk
3 fighters and 1 tactical_bomber moved from Smolensk to Russia
2 infantry moved from Karelia to Vyborg
4 infantry moved from Karelia to Finland
Place Units - Russians
2 artilleries, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,2
Russians collect 31 PUs (6 lost to blockades); end with 31 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 42 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from 125 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 110 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 2.00
Russians : 3.17
Japanese : 0.33
@DizzKneeLand33 sorry…minor edit of russian sub
@wizmark said in wizmark (A+12) vs DizzKneeLand33 (X) BM3 L20 Game 2:
@DizzKneeLand33 Am not happy with those 2 rounds…your bombers get off virtually scot free, but you get 4/6 hits on 2 and maximum convoy damage with only 2 ships rolling. Hope this isnt a sign of things to come :rage:
Yeah, I really debated that turn, but realize that the hit on the Middle East was worth 4 of those bombers. Glad it was only one tho. :p
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 destroyers, 3 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Java to 42 Sea Zone
1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from 45 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Hopei to Anhwe
1 infantry moved from Jehol to Anhwe
2 bombers, 4 fighters and 1 tactical_bomber moved from Kwangtung to Anhwe
Combat - Japanese
Battle in Borneo
Battle in Philippines
Battle in Sumatra
Battle in Anhwe
Japanese attack with 2 bombers, 4 fighters, 2 infantry and 1 tactical_bomber
British defend with 2 mech_infantrys
Japanese roll dice for 2 bombers, 4 fighters, 2 infantry and 1 tactical_bomber in Anhwe, round 2 : 3/9 hits, 4.33 expected hits
Chinese roll dice for 2 mech_infantrys in Anhwe, round 2 : 0/2 hits, 0.67 expected hits
2 mech_infantrys owned by the British lost in Anhwe
Japanese win, taking Borneo from UK_Pacific, taking Philippines from Americans, taking Sumatra from UK_Pacific, taking Anhwe from Chinese with 2 bombers, 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 2 mech_infantrys
Non Combat Move - Japanese
2 bombers and 4 fighters moved from Anhwe to Kwangtung
1 tactical_bomber moved from Anhwe to Kwangtung
1 fighter and 1 tactical_bomber moved from Wake Island to 35 Sea Zone
1 fighter moved from Wake Island to Japan
3 submarines moved from 25 Sea Zone to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 23 Sea Zone
Place Units - Japanese
3 infantry placed in Kwangtung
2 destroyers and 2 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 1
Japanese collect 36 PUs (1 lost to blockades); end with 36 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 39 PUs
Combat Hit Differential Summary :
Chinese : -0.67
Japanese : -1.33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 marine moved from Gibraltar to 91 Sea Zone
1 armour moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 marine moved from 110 Sea Zone to Holland Belgium
1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 bombers moved from Hawaiian Islands to Johnston Island
1 mech_infantry moved from Western United States to 10 Sea Zone
1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 marine moved from Hawaiian Islands to 26 Sea Zone
1 marine, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 30 Sea Zone
1 marine and 1 mech_infantry moved from 30 Sea Zone to Johnston Island
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 marine moved from Gibraltar to 91 Sea Zone
1 armour moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 marine moved from 110 Sea Zone to Holland Belgium
1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 bombers moved from Hawaiian Islands to Johnston Island
1 mech_infantry moved from Western United States to 10 Sea Zone
1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 marine moved from Hawaiian Islands to 26 Sea Zone
1 marine, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 30 Sea Zone
1 marine and 1 mech_infantry moved from 30 Sea Zone to Johnston Island
Combat - Americans
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in Johnston Island
Americans attack with 2 bombers, 1 marine and 1 mech_infantry
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 2 bombers, 1 marine and 1 mech_infantry in Johnston Island, round 2 : 1/4 hits, 1.83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Johnston Island, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Johnston Island
Americans roll dice for 2 bombers and 1 marine in Johnston Island, round 3 : 1/3 hits, 1.67 expected hits
Japanese roll dice for 1 artillery in Johnston Island, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Johnston Island
Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Johnston Island from Japanese with 2 bombers and 1 marine remaining. Battle score for attacker is 3
Casualties for Americans: 1 mech_infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Americans
1 carrier, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber moved from 10 Sea Zone to 30 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 aaGun and 1 infantry moved from Gibraltar to 91 Sea Zone
1 aaGun, 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 104 Sea Zone to 110 Sea Zone
1 fighter moved from Gibraltar to United Kingdom
1 fighter moved from 110 Sea Zone to United Kingdom
1 fighter moved from Eastern United States to 110 Sea Zone
2 bombers moved from Johnston Island to Hawaiian Islands
Place Units - Americans
2 transports placed in 101 Sea Zone
1 destroyer placed in 101 Sea Zone
1 fighter and 1 infantry placed in Eastern United States
1 carrier and 1 destroyer placed in 10 Sea Zone
1 fighter and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Americans : -1.50
Japanese : 0.00
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
2 infantry moved from Kiangsu to Shantung
Chinese take Shantung from Japanese
4 artilleries and 4 infantry moved from Hunan to Anhwe
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
2 infantry moved from Kiangsu to Shantung
Chinese take Shantung from Japanese
4 artilleries and 4 infantry moved from Hunan to Anhwe
Combat - Chinese
Chinese creates battle in territory Hopei
Battle in Hopei
Chinese attack with 1 infantry
Japanese defend with 1 aaGun
1 aaGun owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Battle in Anhwe
Chinese attack with 4 artilleries and 4 infantry
Japanese defend with 2 infantry
Chinese roll dice for 4 artilleries and 4 infantry in Anhwe, round 2 : 1/8 hits, 2.67 expected hits
Japanese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 4 artilleries and 3 infantry in Anhwe, round 3 : 0/7 hits, 2.33 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 4 artilleries and 3 infantry in Anhwe, round 4 : 0/7 hits, 2.33 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 4 artilleries and 3 infantry in Anhwe, round 5 : 4/7 hits, 2.33 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 4 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 artilleries and 2 infantry placed in Anhwe
1 infantry placed in Hunan
Chinese undo move 1.
Chinese undo move 1.
2 artilleries and 3 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
Chinese : -4.67
Japanese : -0.67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Combat Move - British
1 bomber and 1 fighter moved from Gibraltar to Southern France
2 infantry moved from Egypt to Alexandria
1 fighter and 1 tactical_bomber moved from Egypt to Alexandria
1 fighter moved from Egypt to Trans-Jordan
1 artillery and 1 infantry moved from French Madagascar to 72 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
1 armour moved from French Central Africa to French West Africa
British take French West Africa from Neutral_Axis
1 armour moved from French West Africa to French Central Africa
1 infantry moved from Egypt to Alexandria
1 mech_infantry moved from Kweichow to Jehol
Chinese take Jehol from Japanese
1 armour and 1 mech_infantry moved from Kweichow to Chahar
1 tactical_bomber moved from Yunnan to Chahar
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 marine moved from Gibraltar to 91 Sea Zone
1 armour moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 marine moved from 110 Sea Zone to Holland Belgium
1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 bombers moved from Hawaiian Islands to Johnston Island
1 mech_infantry moved from Western United States to 10 Sea Zone
1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 marine moved from Hawaiian Islands to 26 Sea Zone
1 marine, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 30 Sea Zone
1 marine and 1 mech_infantry moved from 30 Sea Zone to Johnston Island
Combat - Americans
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in Johnston Island
Americans attack with 2 bombers, 1 marine and 1 mech_infantry
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 2 bombers, 1 marine and 1 mech_infantry in Johnston Island, round 2 : 1/4 hits, 1.83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Johnston Island, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Johnston Island
Americans roll dice for 2 bombers and 1 marine in Johnston Island, round 3 : 1/3 hits, 1.67 expected hits
Japanese roll dice for 1 artillery in Johnston Island, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Johnston Island
Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Johnston Island from Japanese with 2 bombers and 1 marine remaining. Battle score for attacker is 3
Casualties for Americans: 1 mech_infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Americans
1 carrier, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber moved from 10 Sea Zone to 30 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 aaGun and 1 infantry moved from Gibraltar to 91 Sea Zone
1 aaGun, 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 104 Sea Zone to 110 Sea Zone
1 fighter moved from Gibraltar to United Kingdom
1 fighter moved from 110 Sea Zone to United Kingdom
1 fighter moved from Eastern United States to 110 Sea Zone
2 bombers moved from Johnston Island to Hawaiian Islands
Place Units - Americans
2 transports placed in 101 Sea Zone
1 destroyer placed in 101 Sea Zone
1 fighter and 1 infantry placed in Eastern United States
1 carrier and 1 destroyer placed in 10 Sea Zone
1 fighter and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
2 infantry moved from Kiangsu to Shantung
Chinese take Shantung from Japanese
4 artilleries and 4 infantry moved from Hunan to Anhwe
Combat - Chinese
Chinese creates battle in territory Hopei
Battle in Hopei
Chinese attack with 1 infantry
Japanese defend with 1 aaGun
1 aaGun owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Battle in Anhwe
Chinese attack with 4 artilleries and 4 infantry
Japanese defend with 2 infantry
Chinese roll dice for 4 artilleries and 4 infantry in Anhwe, round 2 : 1/8 hits, 2.67 expected hits
Japanese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 4 artilleries and 3 infantry in Anhwe, round 3 : 0/7 hits, 2.33 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 4 artilleries and 3 infantry in Anhwe, round 4 : 0/7 hits, 2.33 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 4 artilleries and 3 infantry in Anhwe, round 5 : 4/7 hits, 2.33 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 4 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 artilleries and 2 infantry placed in Anhwe
1 infantry placed in Hunan
Chinese undo move 1.
Chinese undo move 1.
2 artilleries and 3 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs
Purchase Units - British
British buy 1 armour, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 carrier and 1 submarine; Remaining resources: 2 PUs;
Combat Move - British
1 bomber and 1 fighter moved from Gibraltar to Southern France
2 infantry moved from Egypt to Alexandria
1 fighter and 1 tactical_bomber moved from Egypt to Alexandria
1 fighter moved from Egypt to Trans-Jordan
1 artillery and 1 infantry moved from French Madagascar to 72 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
1 armour moved from French Central Africa to French West Africa
British take French West Africa from Neutral_Axis
1 armour moved from French West Africa to French Central Africa
1 infantry moved from Egypt to Alexandria
1 mech_infantry moved from Kweichow to Jehol
Chinese take Jehol from Japanese
1 armour and 1 mech_infantry moved from Kweichow to Chahar
1 tactical_bomber moved from Yunnan to Chahar
Combat - British
British creates battle in territory 106 Sea Zone
Battle in Southern France
British attack with 1 bomber and 1 fighter
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 1 bomber and 1 fighter in Southern France, round 2 : 1/2 hits, 1.17 expected hits
Italians roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Southern France
British win, taking 106 Sea Zone from Germans with 1 bomber and 1 fighter remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Chahar
British attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
British roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Chahar, round 2 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Chahar
British win, taking Chahar from Japanese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Alexandria
British attack with 1 fighter, 3 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 1 infantry
British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Alexandria, round 2 : 1/5 hits, 1.67 expected hits
Italians roll dice for 1 artillery and 1 infantry in Alexandria, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Alexandria
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Alexandria, round 3 : 2/4 hits, 1.50 expected hits
Italians roll dice for 1 artillery in Alexandria, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in Trans-Jordan
British attack with 1 artillery, 1 fighter and 1 infantry
Italians defend with 1 marine
British roll dice for 1 artillery, 1 fighter and 1 infantry in Trans-Jordan, round 2 : 2/3 hits, 1.17 expected hits
Italians roll dice for 1 marine in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
1 marine owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 5
Casualties for Italians: 1 marine
Non Combat Move - British
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter and 1 tactical_bomber moved from Alexandria to Egypt
1 fighter moved from Trans-Jordan to Egypt
1 infantry moved from Italian Somaliland to Ethiopia
1 battleship, 1 cruiser, 2 destroyers and 1 transport moved from 80 Sea Zone to 39 Sea Zone
2 armour and 2 mech_infantrys moved from India to Eastern Persia
2 fighters moved from Yunnan to 39 Sea Zone
1 tactical_bomber moved from Chahar to Anhwe
2 destroyers moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to Quebec
1 fighter moved from Southern France to 110 Sea Zone
1 bomber moved from Southern France to United Kingdom
1 fighter moved from Gibraltar to United Kingdom
1 armour moved from Gibraltar to 91 Sea Zone
1 armour and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
Place Units - British
1 destroyer and 1 transport placed in 110 Sea Zone
1 armour and 2 infantry placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,1,3,2,6,6,4,3
British collect 33 PUs (3 lost to blockades); end with 33 PUs
Place Units - UK_Pacific
1 carrier and 1 submarine placed in 39 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 15 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
Some Units in 39 Sea Zone change ownership: 1 carrier and 1 submarine
Combat Hit Differential Summary :
British : 0.17
Italians : -0.67
Americans : -1.50
Chinese : -4.67
Japanese : -1.00
@DizzKneeLand33 Phew…certainly making my brain ache playing this game, but feel like I’m making a bit of headway…I hope!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 marine moved from Gibraltar to 91 Sea Zone
1 armour moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 marine moved from 110 Sea Zone to Holland Belgium
1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 bombers moved from Hawaiian Islands to Johnston Island
1 mech_infantry moved from Western United States to 10 Sea Zone
1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 marine moved from Hawaiian Islands to 26 Sea Zone
1 marine, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 30 Sea Zone
1 marine and 1 mech_infantry moved from 30 Sea Zone to Johnston Island
Combat - Americans
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in Johnston Island
Americans attack with 2 bombers, 1 marine and 1 mech_infantry
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 2 bombers, 1 marine and 1 mech_infantry in Johnston Island, round 2 : 1/4 hits, 1.83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Johnston Island, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Johnston Island
Americans roll dice for 2 bombers and 1 marine in Johnston Island, round 3 : 1/3 hits, 1.67 expected hits
Japanese roll dice for 1 artillery in Johnston Island, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Johnston Island
Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Johnston Island from Japanese with 2 bombers and 1 marine remaining. Battle score for attacker is 3
Casualties for Americans: 1 mech_infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Americans
1 carrier, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber moved from 10 Sea Zone to 30 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 aaGun and 1 infantry moved from Gibraltar to 91 Sea Zone
1 aaGun, 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 104 Sea Zone to 110 Sea Zone
1 fighter moved from Gibraltar to United Kingdom
1 fighter moved from 110 Sea Zone to United Kingdom
1 fighter moved from Eastern United States to 110 Sea Zone
2 bombers moved from Johnston Island to Hawaiian Islands
Place Units - Americans
2 transports placed in 101 Sea Zone
1 destroyer placed in 101 Sea Zone
1 fighter and 1 infantry placed in Eastern United States
1 carrier and 1 destroyer placed in 10 Sea Zone
1 fighter and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
2 infantry moved from Kiangsu to Shantung
Chinese take Shantung from Japanese
4 artilleries and 4 infantry moved from Hunan to Anhwe
Combat - Chinese
Chinese creates battle in territory Hopei
Battle in Hopei
Chinese attack with 1 infantry
Japanese defend with 1 aaGun
1 aaGun owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Battle in Anhwe
Chinese attack with 4 artilleries and 4 infantry
Japanese defend with 2 infantry
Chinese roll dice for 4 artilleries and 4 infantry in Anhwe, round 2 : 1/8 hits, 2.67 expected hits
Japanese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 4 artilleries and 3 infantry in Anhwe, round 3 : 0/7 hits, 2.33 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 4 artilleries and 3 infantry in Anhwe, round 4 : 0/7 hits, 2.33 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 4 artilleries and 3 infantry in Anhwe, round 5 : 4/7 hits, 2.33 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 4 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 artilleries and 2 infantry placed in Anhwe
1 infantry placed in Hunan
Chinese undo move 1.
Chinese undo move 1.
2 artilleries and 3 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs
Purchase Units - British
British buy 1 armour, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 carrier and 1 submarine; Remaining resources: 2 PUs;
Combat Move - British
1 bomber and 1 fighter moved from Gibraltar to Southern France
2 infantry moved from Egypt to Alexandria
1 fighter and 1 tactical_bomber moved from Egypt to Alexandria
1 fighter moved from Egypt to Trans-Jordan
1 artillery and 1 infantry moved from French Madagascar to 72 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
1 armour moved from French Central Africa to French West Africa
British take French West Africa from Neutral_Axis
1 armour moved from French West Africa to French Central Africa
1 infantry moved from Egypt to Alexandria
1 mech_infantry moved from Kweichow to Jehol
Chinese take Jehol from Japanese
1 armour and 1 mech_infantry moved from Kweichow to Chahar
1 tactical_bomber moved from Yunnan to Chahar
Combat - British
British creates battle in territory 106 Sea Zone
Battle in Southern France
British attack with 1 bomber and 1 fighter
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 1 bomber and 1 fighter in Southern France, round 2 : 1/2 hits, 1.17 expected hits
Italians roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Southern France
British win, taking 106 Sea Zone from Germans with 1 bomber and 1 fighter remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Chahar
British attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
British roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Chahar, round 2 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Chahar
British win, taking Chahar from Japanese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Alexandria
British attack with 1 fighter, 3 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 1 infantry
British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Alexandria, round 2 : 1/5 hits, 1.67 expected hits
Italians roll dice for 1 artillery and 1 infantry in Alexandria, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Alexandria
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Alexandria, round 3 : 2/4 hits, 1.50 expected hits
Italians roll dice for 1 artillery in Alexandria, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in Trans-Jordan
British attack with 1 artillery, 1 fighter and 1 infantry
Italians defend with 1 marine
British roll dice for 1 artillery, 1 fighter and 1 infantry in Trans-Jordan, round 2 : 2/3 hits, 1.17 expected hits
Italians roll dice for 1 marine in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
1 marine owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 5
Casualties for Italians: 1 marine
Non Combat Move - British
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter and 1 tactical_bomber moved from Alexandria to Egypt
1 fighter moved from Trans-Jordan to Egypt
1 infantry moved from Italian Somaliland to Ethiopia
1 battleship, 1 cruiser, 2 destroyers and 1 transport moved from 80 Sea Zone to 39 Sea Zone
2 armour and 2 mech_infantrys moved from India to Eastern Persia
2 fighters moved from Yunnan to 39 Sea Zone
1 tactical_bomber moved from Chahar to Anhwe
2 destroyers moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to Quebec
1 fighter moved from Southern France to 110 Sea Zone
1 bomber moved from Southern France to United Kingdom
1 fighter moved from Gibraltar to United Kingdom
1 armour moved from Gibraltar to 91 Sea Zone
1 armour and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
Place Units - British
1 destroyer and 1 transport placed in 110 Sea Zone
1 armour and 2 infantry placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,1,3,2,6,6,4,3
British collect 33 PUs (3 lost to blockades); end with 33 PUs
Place Units - UK_Pacific
1 carrier and 1 submarine placed in 39 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 15 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
Some Units in 39 Sea Zone change ownership: 1 carrier and 1 submarine
Turning on Edit Mode
EDIT: Removing units owned by Americans from 101 Sea Zone: 1 carrier
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 carrier
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British : 0.17
Italians : -0.67
Americans : -1.50
Chinese : -4.67
Japanese : -1.00
@DizzKneeLand33 Sorry…forgot to move the US carrier…
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Syria to Iraq
Italians take Iraq from British
2 transports moved from 98 Sea Zone to 99 Sea Zone
1 artillery and 3 infantry moved from Greece to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Alexandria
2 fighters moved from 98 Sea Zone to Alexandria
1 marine moved from 98 Sea Zone to Alexandria
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 98 Sea Zone to Trans-Jordan
3 submarines moved from 95 Sea Zone to 91 Sea Zone
1 bomber and 1 fighter moved from Southern Italy to 91 Sea Zone
Combat - Italians
Battle in 91 Sea Zone
Italians attack with 1 bomber, 1 fighter and 3 submarines
British defend with 2 destroyers; French defend with 1 cruiser; Americans defend with 1 carrier
Italians roll dice for 3 submarines in 91 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
Units damaged: 1 carrier owned by the Americans
Italians roll dice for 1 bomber and 1 fighter in 91 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
British roll dice for 1 carrier, 1 cruiser and 2 destroyers in 91 Sea Zone, round 2 : 1/4 hits, 1.50 expected hits
2 destroyers owned by the British, 1 carrier owned by the Americans and 1 submarine owned by the Italians lost in 91 Sea Zone
Italians roll dice for 2 submarines in 91 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
1 cruiser owned by the French lost in 91 Sea Zone
Italians win with 1 bomber, 1 fighter and 2 submarines remaining. Battle score for attacker is 38
Casualties for Italians: 1 submarine
Casualties for British: 2 destroyers
Casualties for Americans: 1 carrier
Casualties for French: 1 cruiser
Battle in Alexandria
Italians attack with 2 fighters, 2 infantry and 1 marine
British defend with 2 infantry
Italians roll dice for 1 battleship and 1 cruiser in Alexandria, round 2 : 1/2 hits, 1.17 expected hits
Italians roll dice for 2 fighters, 2 infantry and 1 marine in Alexandria, round 2 : 2/5 hits, 1.67 expected hits
British roll dice for 2 infantry in Alexandria, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Alexandria
Italians win, taking Alexandria from British with 2 fighters, 2 infantry and 1 marine remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Trans-Jordan
Italians attack with 1 artillery, 1 infantry and 1 marine
British defend with 1 artillery and 1 infantry
Italians roll dice for 1 cruiser in Trans-Jordan, round 2 : 0/1 hits, 0.50 expected hits
Italians roll dice for 1 artillery, 1 infantry and 1 marine in Trans-Jordan, round 2 : 1/3 hits, 1.00 expected hits
British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
Italians roll dice for 1 artillery and 1 marine in Trans-Jordan, round 3 : 1/2 hits, 0.67 expected hits
British roll dice for 1 artillery in Trans-Jordan, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 artillery and 1 marine remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - Italians
2 fighters moved from Alexandria to 98 Sea Zone
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Algeria to Morocco
1 bomber and 1 fighter moved from 91 Sea Zone to Morocco
1 aaGun moved from Northern Italy to Southern France
1 infantry moved from Northern Italy to Southern France
1 destroyer moved from 95 Sea Zone to 98 Sea Zone
Place Units - Italians
1 artillery and 2 infantry placed in Southern France
4 infantry placed in Northern Italy
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 21 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 28 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 36 PUs
Combat Hit Differential Summary :
Italians : 2.17
British : -1.17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from 63 Sea Zone to New Zealand
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from 63 Sea Zone to New Zealand
Combat - ANZAC
Battle in New Zealand
Non Combat Move - ANZAC
1 cruiser moved from 79 Sea Zone to 39 Sea Zone
1 infantry moved from Kweichow to Yunnan
1 submarine moved from 62 Sea Zone to 63 Sea Zone
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from 63 Sea Zone to New Zealand
Combat - ANZAC
Battle in New Zealand
Non Combat Move - ANZAC
1 cruiser moved from 79 Sea Zone to 39 Sea Zone
1 infantry moved from Kweichow to Yunnan
1 submarine moved from 62 Sea Zone to 63 Sea Zone
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from United Kingdom to 110 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
@DizzKneeLand33 Now I wish I’d let it alone :anguished: