Thx! Enjoyed the game, well played. Dice were unkind to you, especially the AA hits.
wizmark (A+12) vs DizzKneeLand33 (X) BM3 L20 Game 2
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 destroyer, 3 infantry and 5 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Wake Island to 31 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 31 Sea Zone to 63 Sea Zone 1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 submarine moved from 6 Sea Zone to 26 Sea Zone 1 artillery and 3 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 49 Sea Zone 2 infantry and 1 transport moved from 49 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 2 fighters and 2 tactical_bombers moved from 31 Sea Zone to 26 Sea Zone 2 fighters and 2 tactical_bombers moved from Wake Island to 26 Sea Zone 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 3 infantry moved from Anhwe to Kweichow 3 fighters and 1 tactical_bomber moved from Kwangtung to Kweichow 1 artillery and 2 infantry moved from Kwangtung to Kwangsi 2 bombers moved from Caroline Islands to Kwangsi 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 46 Sea Zone 3 fighters and 2 tactical_bombers moved from Caroline Islands to 46 Sea Zone Combat - Japanese Battle in New Zealand Battle in 25 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 25 Sea Zone Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese win, taking New Zealand from ANZAC with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Queensland Battle in Kweichow Japanese attack with 3 fighters, 3 infantry and 1 tactical_bomber Chinese defend with 1 artillery and 2 infantry Japanese roll dice for 3 fighters, 3 infantry and 1 tactical_bomber in Kweichow, round 2 : 3/7 hits, 2.67 expected hits Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kweichow Japanese win, taking Queensland from ANZAC, taking Kweichow from Chinese with 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Chinese: 1 artillery and 2 infantry Battle in 46 Sea Zone Japanese attack with 4 fighters and 3 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 4 fighters and 3 tactical_bombers in 46 Sea Zone, round 2 : 3/7 hits, 4.00 expected hits ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 46 Sea Zone Japanese win with 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 26 Sea Zone Japanese attack with 4 fighters, 1 submarine and 4 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 26 Sea Zone Japanese win with 4 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Kwangsi Japanese attack with 1 artillery, 2 bombers and 2 infantry Chinese defend with 1 artillery and 2 infantry Japanese roll dice for 1 artillery, 2 bombers and 2 infantry in Kwangsi, round 2 : 1/5 hits, 2.17 expected hits Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi Japanese roll dice for 1 artillery and 2 bombers in Kwangsi, round 3 : 2/3 hits, 1.67 expected hits Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 3 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kwangsi Japanese win with 2 bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 artillery and 2 infantry Casualties for Chinese: 1 artillery and 2 infantry Non Combat Move - Japanese 2 bombers moved from Kwangsi to Kwangtung 1 aaGun, 2 infantry and 1 mech_infantry moved from Anhwe to Hopei 1 artillery moved from Chahar to Suiyuyan 1 infantry moved from Jehol to Chahar 1 infantry moved from Anhwe to Hopei 1 infantry moved from Jehol to Anhwe 1 infantry moved from Jehol to Chahar 1 destroyer moved from 31 Sea Zone to 26 Sea Zone 2 fighters and 2 tactical_bombers moved from 26 Sea Zone to 63 Sea Zone 2 carriers moved from 31 Sea Zone to 63 Sea Zone 1 battleship and 1 destroyer moved from 31 Sea Zone to 54 Sea Zone 1 marine moved from Guam to 21 Sea Zone 1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 62 Sea Zone 2 fighters and 2 tactical_bombers moved from 26 Sea Zone to Wake Island 1 cruiser and 1 marine moved from 21 Sea Zone to 33 Sea Zone 1 marine moved from 33 Sea Zone to Caroline Islands 1 fighter and 1 tactical_bomber moved from 62 Sea Zone to 54 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 33 Sea Zone to 54 Sea Zone 3 fighters and 2 tactical_bombers moved from 46 Sea Zone to Caroline Islands 3 fighters and 1 tactical_bomber moved from Kweichow to Hopei Place Units - Japanese 3 infantry placed in Kwangtung 1 destroyer and 5 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 40 PUs; end with 40 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 43 PUs
Combat Hit Differential Summary :
ANZAC : -0.33 Americans : -0.33 Chinese : 0.33 Japanese : -0.17
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TripleA Move Summary: Americans round 3
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Americans Americans buy 2 carriers, 2 destroyers, 1 fighter, 1 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone 2 bombers moved from Hawaiian Islands to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 25 Sea Zone 1 battleship, 2 carriers and 1 cruiser moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to 26 Sea Zone 3 fighters moved from Hawaiian Islands to 26 Sea Zone
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TripleA Manual Gamesave Post: Americans round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Americans Americans buy 2 carriers, 2 destroyers, 1 fighter, 1 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone 2 bombers moved from Hawaiian Islands to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 25 Sea Zone 1 battleship, 2 carriers and 1 cruiser moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to 26 Sea Zone 3 fighters moved from Hawaiian Islands to 26 Sea Zone Combat - Americans
Combat Hit Differential Summary :
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@DizzKneeLand33 submerge sub in hawaii or stay and fight?
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Oh sorry I shoulda looked at this earlier. Submerge please :)
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Americans Americans buy 2 carriers, 2 destroyers, 1 fighter, 1 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone 2 bombers moved from Hawaiian Islands to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 25 Sea Zone 1 battleship, 2 carriers and 1 cruiser moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to 26 Sea Zone 3 fighters moved from Hawaiian Islands to 26 Sea Zone Combat - Americans Battle in 25 Sea Zone Americans attack with 2 bombers, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 submarine Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone Americans win with 2 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 submarine Casualties for Japanese: 1 submarine Battle in 26 Sea Zone Americans attack with 1 battleship, 2 carriers, 1 cruiser and 4 fighters Japanese defend with 1 destroyer and 1 submarine 1 submarine owned by the Japanese Submerged Americans roll dice for 1 battleship, 2 carriers, 1 cruiser and 4 fighters in 26 Sea Zone, round 2 : 4/6 hits, 3.17 expected hits Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 26 Sea Zone Americans win, taking 26 Sea Zone from Japanese with 1 battleship, 2 carriers, 1 cruiser and 4 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to Hawaiian Islands 2 bombers moved from 25 Sea Zone to Hawaiian Islands 1 mech_infantry moved from Western United States to 10 Sea Zone 1 marine moved from Western United States to 10 Sea Zone 1 marine, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 marine and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 armour and 1 marine moved from Morocco to 91 Sea Zone 1 armour and 1 transport moved from 91 Sea Zone to 88 Sea Zone 1 infantry moved from British Guiana to 88 Sea Zone 1 armour, 1 infantry and 1 transport moved from 88 Sea Zone to 101 Sea Zone 1 armour and 1 infantry moved from 101 Sea Zone to Eastern United States 1 cruiser and 1 marine moved from 91 Sea Zone to 101 Sea Zone 1 marine moved from 101 Sea Zone to Eastern United States Place Units - Americans 1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone 1 carrier and 1 destroyer placed in 101 Sea Zone 1 fighter placed in 101 Sea Zone 1 infantry placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 1,1 Americans collect 52 PUs (1 lost to blockades); end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans : 0.67 Japanese : 0.50
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TripleA Move Summary: Chinese round 3
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 2 infantry moved from Hunan to Kweichow 1 fighter moved from Yunnan to Kweichow 1 infantry moved from Hunan to Kiangsi Chinese take Kiangsi from Japanese
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 2 infantry moved from Hunan to Kweichow 1 fighter moved from Yunnan to Kweichow 1 infantry moved from Hunan to Kiangsi Chinese take Kiangsi from Japanese Combat - Chinese Battle in Kweichow Chinese attack with 1 artillery, 1 fighter and 2 infantry Japanese defend with 3 infantry Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Kweichow, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 3 infantry in Kweichow, round 2 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 artillery and 1 fighter in Kweichow, round 3 : 2/2 hits, 0.83 expected hits Japanese roll dice for 2 infantry in Kweichow, round 3 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese, 1 fighter owned by the Chinese and 1 artillery owned by the Chinese lost in Kweichow Japanese win with no units remaining. Battle score for attacker is -11 Casualties for Chinese: 1 artillery, 1 fighter and 2 infantry Casualties for Japanese: 3 infantry Non Combat Move - Chinese 2 artilleries and 4 infantry moved from Hunan to Kwangsi Place Units - Chinese 3 artilleries placed in Kwangsi Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese : 0.83 Japanese : 2.33
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TripleA Move Summary: British round 3
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Combat Move - British 1 mech_infantry moved from Eire to United Kingdom 2 infantry moved from Egypt to Alexandria 1 tactical_bomber moved from Egypt to Alexandria 1 fighter moved from Egypt to 96 Sea Zone 1 infantry moved from Rhodesia to Belgian Congo 1 artillery moved from Anglo Egyptian Sudan to Belgian Congo 1 armour moved from Egypt to Belgian Congo 1 infantry moved from Anglo Egyptian Sudan to Kenya British take Kenya from Italians 1 infantry moved from Anglo Egyptian Sudan to Ethiopia British take Ethiopia from Italians 1 artillery and 1 infantry moved from Iraq to 80 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone 1 artillery and 1 infantry moved from 72 Sea Zone to Tanganyika Territory 1 bomber moved from Egypt to Tanganyika Territory 1 artillery and 1 infantry moved from Iraq to 80 Sea Zone 1 battleship moved from 80 Sea Zone to 76 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone 1 destroyer moved from 72 Sea Zone to 76 Sea Zone 1 artillery and 1 infantry moved from 76 Sea Zone to British Somaliland 1 mech_infantry moved from Yunnan to Hunan 1 mech_infantry moved from Hunan to Anhwe 2 fighters and 1 tactical_bomber moved from Yunnan to Anhwe 1 infantry moved from Yunnan to Kweichow Chinese take Kweichow from Japanese
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Americans Americans buy 2 carriers, 2 destroyers, 1 fighter, 1 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone 2 bombers moved from Hawaiian Islands to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 25 Sea Zone 1 battleship, 2 carriers and 1 cruiser moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to 26 Sea Zone 3 fighters moved from Hawaiian Islands to 26 Sea Zone Combat - Americans Battle in 25 Sea Zone Americans attack with 2 bombers, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 submarine Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone Americans win with 2 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 submarine Casualties for Japanese: 1 submarine Battle in 26 Sea Zone Americans attack with 1 battleship, 2 carriers, 1 cruiser and 4 fighters Japanese defend with 1 destroyer and 1 submarine 1 submarine owned by the Japanese Submerged Americans roll dice for 1 battleship, 2 carriers, 1 cruiser and 4 fighters in 26 Sea Zone, round 2 : 4/6 hits, 3.17 expected hits Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 26 Sea Zone Americans win, taking 26 Sea Zone from Japanese with 1 battleship, 2 carriers, 1 cruiser and 4 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to Hawaiian Islands 2 bombers moved from 25 Sea Zone to Hawaiian Islands 1 mech_infantry moved from Western United States to 10 Sea Zone 1 marine moved from Western United States to 10 Sea Zone 1 marine, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 marine and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 armour and 1 marine moved from Morocco to 91 Sea Zone 1 armour and 1 transport moved from 91 Sea Zone to 88 Sea Zone 1 infantry moved from British Guiana to 88 Sea Zone 1 armour, 1 infantry and 1 transport moved from 88 Sea Zone to 101 Sea Zone 1 armour and 1 infantry moved from 101 Sea Zone to Eastern United States 1 cruiser and 1 marine moved from 91 Sea Zone to 101 Sea Zone 1 marine moved from 101 Sea Zone to Eastern United States Place Units - Americans 1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone 1 carrier and 1 destroyer placed in 101 Sea Zone 1 fighter placed in 101 Sea Zone 1 infantry placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 1,1 Americans collect 52 PUs (1 lost to blockades); end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 2 infantry moved from Hunan to Kweichow 1 fighter moved from Yunnan to Kweichow 1 infantry moved from Hunan to Kiangsi Chinese take Kiangsi from Japanese Combat - Chinese Battle in Kweichow Chinese attack with 1 artillery, 1 fighter and 2 infantry Japanese defend with 3 infantry Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Kweichow, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 3 infantry in Kweichow, round 2 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 artillery and 1 fighter in Kweichow, round 3 : 2/2 hits, 0.83 expected hits Japanese roll dice for 2 infantry in Kweichow, round 3 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese, 1 fighter owned by the Chinese and 1 artillery owned by the Chinese lost in Kweichow Japanese win with no units remaining. Battle score for attacker is -11 Casualties for Chinese: 1 artillery, 1 fighter and 2 infantry Casualties for Japanese: 3 infantry Non Combat Move - Chinese 2 artilleries and 4 infantry moved from Hunan to Kwangsi Place Units - Chinese 3 artilleries placed in Kwangsi Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs Purchase Units - British British buy 1 armour, 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 armour and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Eire to United Kingdom 2 infantry moved from Egypt to Alexandria 1 tactical_bomber moved from Egypt to Alexandria 1 fighter moved from Egypt to 96 Sea Zone 1 infantry moved from Rhodesia to Belgian Congo 1 artillery moved from Anglo Egyptian Sudan to Belgian Congo 1 armour moved from Egypt to Belgian Congo 1 infantry moved from Anglo Egyptian Sudan to Kenya British take Kenya from Italians 1 infantry moved from Anglo Egyptian Sudan to Ethiopia British take Ethiopia from Italians 1 artillery and 1 infantry moved from Iraq to 80 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone 1 artillery and 1 infantry moved from 72 Sea Zone to Tanganyika Territory 1 bomber moved from Egypt to Tanganyika Territory 1 artillery and 1 infantry moved from Iraq to 80 Sea Zone 1 battleship moved from 80 Sea Zone to 76 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone 1 destroyer moved from 72 Sea Zone to 76 Sea Zone 1 artillery and 1 infantry moved from 76 Sea Zone to British Somaliland 1 mech_infantry moved from Yunnan to Hunan 1 mech_infantry moved from Hunan to Anhwe 2 fighters and 1 tactical_bomber moved from Yunnan to Anhwe 1 infantry moved from Yunnan to Kweichow Chinese take Kweichow from Japanese Combat - British Battle in 96 Sea Zone British attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 96 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in British Somaliland British attack with 1 artillery and 1 infantry Italians defend with 1 infantry British roll dice for 1 battleship in British Somaliland, round 2 : 0/1 hits, 0.67 expected hits British roll dice for 1 artillery and 1 infantry in British Somaliland, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in British Somaliland, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 1 infantry in British Somaliland, round 3 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in British Somaliland, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 1 infantry in British Somaliland, round 4 : 2/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in British Somaliland, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in British Somaliland British win, taking British Somaliland from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Belgian Congo British attack with 1 armour, 1 artillery and 1 infantry Italians defend with 1 infantry British roll dice for 1 armour, 1 artillery and 1 infantry in Belgian Congo, round 2 : 1/3 hits, 1.17 expected hits Italians roll dice for 1 infantry in Belgian Congo, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Belgian Congo British win, taking Belgian Congo from Italians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Alexandria British attack with 2 infantry and 1 tactical_bomber Italians defend with 1 infantry British roll dice for 2 infantry and 1 tactical_bomber in Alexandria, round 2 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Alexandria British win, taking Alexandria from Italians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Tanganyika Territory British attack with 1 artillery, 1 bomber and 1 infantry Italians defend with 1 artillery British roll dice for 1 artillery, 1 bomber and 1 infantry in Tanganyika Territory, round 2 : 1/3 hits, 1.33 expected hits Italians roll dice for 1 artillery in Tanganyika Territory, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Italians and 1 infantry owned by the British lost in Tanganyika Territory British win, taking Tanganyika Territory from Italians with 1 artillery and 1 bomber remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Italians: 1 artillery Battle in Anhwe British attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Anhwe, round 2 : 2/4 hits, 1.83 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe British win, taking Anhwe from Japanese with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 2 fighters and 1 tactical_bomber moved from Anhwe to Kwangsi 1 infantry moved from French Indo China to Kwangsi 2 infantry moved from Siam to Shan State 3 aaGuns, 7 infantry and 2 mech_infantrys moved from Yunnan to Kwangsi 1 armour and 2 mech_infantrys moved from India to Shan State 1 infantry moved from India to Burma 1 marine moved from Sumatra to 41 Sea Zone 1 cruiser and 1 marine moved from 41 Sea Zone to 39 Sea Zone 1 marine moved from 39 Sea Zone to India 1 bomber moved from Tanganyika Territory to Egypt 1 tactical_bomber moved from Alexandria to Egypt 1 fighter moved from 96 Sea Zone to Egypt 1 armour and 1 mech_infantry moved from Iraq to Egypt 1 armour, 1 artillery and 2 infantry moved from Quebec to Eastern United States 1 transport moved from 91 Sea Zone to 101 Sea Zone Place Units - British Turning on Edit Mode EDIT: Removing units owned by Americans from 91 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 101 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 2 fighters placed in United Kingdom 1 armour, 1 infantry and 1 mech_infantry placed in Egypt Turn Complete - British British collect 33 PUs; end with 33 PUs Place Units - UK_Pacific 2 armour and 3 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 21 PUs; end with 21 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs Some Units in India change ownership: 2 armour and 3 mech_infantrys
Combat Hit Differential Summary :
British : -0.83 Italians : -1.00 Americans : 0.67 Chinese : 0.83 Japanese : 2.50
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Italians Italians buy 1 artillery, 1 carrier, 2 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Algeria to Morocco Italians take Morocco from Americans 1 armour moved from Morocco to Algeria 1 artillery and 2 infantry moved from Tobruk to Alexandria 1 bomber moved from Southern Italy to Alexandria Combat - Italians Battle in Alexandria Italians attack with 1 artillery, 1 bomber and 2 infantry British defend with 2 infantry Italians roll dice for 1 artillery, 1 bomber and 2 infantry in Alexandria, round 2 : 1/4 hits, 1.50 expected hits British roll dice for 2 infantry in Alexandria, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Alexandria Italians roll dice for 1 artillery, 1 bomber and 2 infantry in Alexandria, round 3 : 2/4 hits, 1.50 expected hits British roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Alexandria Italians win, taking Alexandria from British with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Non Combat Move - Italians 1 marine moved from Cyprus to 99 Sea Zone 1 marine moved from Crete to 99 Sea Zone 1 transport moved from 99 Sea Zone to 96 Sea Zone 1 infantry moved from Malta to 96 Sea Zone 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone 1 infantry moved from 97 Sea Zone to Northern Italy 1 battleship, 2 cruisers, 1 destroyer, 2 marines and 1 submarine moved from 99 Sea Zone to 97 Sea Zone 2 marines moved from 97 Sea Zone to Northern Italy 1 bomber moved from Alexandria to Greece Place Units - Italians 1 carrier and 1 transport placed in 97 Sea Zone 1 artillery, 2 infantry and 1 marine placed in Northern Italy Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 27 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 30 PUs
Combat Hit Differential Summary :
Italians : 0.00 British : -1.00
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TripleA Move Summary: ANZAC round 3
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 2 armour and 1 destroyer; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from South Australia to Queensland 2 fighters moved from South Australia to Queensland 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 infantry moved from Yunnan to Szechwan
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 2 armour and 1 destroyer; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from South Australia to Queensland 2 fighters moved from South Australia to Queensland 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 infantry moved from Yunnan to Szechwan Combat - ANZAC Battle in Philippines Battle in Queensland ANZAC attack with 1 artillery, 2 fighters and 1 infantry Japanese defend with 1 airfield, 1 harbour and 1 infantry ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Queensland, round 2 : 1/4 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Queensland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Queensland ANZAC win, taking Philippines from Japanese, taking Queensland from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 cruiser moved from 60 Sea Zone to 41 Sea Zone 2 fighters moved from Queensland to New South Wales 2 aaGuns and 3 infantry moved from South Australia to New South Wales Place Units - ANZAC 1 destroyer placed in 62 Sea Zone 2 armour placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4,5,5,3,5,4,3,1 ANZAC collect 10 PUs (2 lost to blockades); end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
ANZAC : -0.67 Japanese : -0.33
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 2 armour and 1 destroyer; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from South Australia to Queensland 2 fighters moved from South Australia to Queensland 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 infantry moved from Yunnan to Szechwan Combat - ANZAC Battle in Philippines Battle in Queensland ANZAC attack with 1 artillery, 2 fighters and 1 infantry Japanese defend with 1 airfield, 1 harbour and 1 infantry ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Queensland, round 2 : 1/4 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Queensland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Queensland ANZAC win, taking Philippines from Japanese, taking Queensland from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 cruiser moved from 60 Sea Zone to 41 Sea Zone 2 fighters moved from Queensland to New South Wales 2 aaGuns and 3 infantry moved from South Australia to New South Wales Place Units - ANZAC 1 destroyer placed in 62 Sea Zone 2 armour placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4,5,5,3,5,4,3,1 ANZAC collect 10 PUs (2 lost to blockades); end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - French Non Combat Move - French 1 cruiser moved from 91 Sea Zone to 101 Sea Zone 1 fighter moved from United Kingdom to Gibraltar 1 destroyer moved from 39 Sea Zone to 41 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.67 Japanese : -0.33
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@DizzKneeLand33 Took a lot of thinking whether to stand and fight for NSW or go for the counter attack, hope Ive made the right decision!
Your Italy is a powerhouse this game…bit worrying for the brits :grimacing:
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 9 infantry and 3 submarines; Remaining resources: 0 PUs; Combat Move - Germans 9 armour, 9 artilleries, 28 infantry and 3 mech_infantrys moved from Eastern Poland to Belarus 5 bombers and 1 fighter moved from Algeria to Gibraltar Combat - Germans Germans creates battle in territory 125 Sea Zone Battle in Gibraltar Germans attack with 5 bombers and 1 fighter British defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry; French defend with 1 fighter AA fire in Gibraltar : 0/3 hits, 0.50 expected hits Germans roll dice for 5 bombers and 1 fighter in Gibraltar, round 2 : 4/6 hits, 3.83 expected hits British roll dice for 1 aaGun, 1 fighter and 1 infantry in Gibraltar, round 2 : 0/2 hits, 1.00 expected hits 1 aaGun owned by the British, 1 fighter owned by the French and 1 infantry owned by the British lost in Gibraltar Germans win with 5 bombers and 1 fighter remaining. Battle score for attacker is 18 Casualties for British: 1 aaGun and 1 infantry Casualties for French: 1 fighter Battle in Belarus Germans attack with 9 armour, 9 artilleries, 28 infantry and 3 mech_infantrys Russians defend with 2 infantry Germans roll dice for 9 armour, 9 artilleries, 28 infantry and 3 mech_infantrys in Belarus, round 2 : 17/49 hits, 14.17 expected hits Russians roll dice for 2 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 9 armour, 9 artilleries, 27 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 3 aaGuns moved from Eastern Poland to Belarus 6 artilleries and 4 infantry moved from Romania to Eastern Poland 5 bombers moved from Gibraltar to Southern Italy 1 fighter moved from Gibraltar to Algeria 1 aaGun and 3 infantry moved from Western Germany to Germany 1 cruiser and 1 transport moved from 123 Sea Zone to 110 Sea Zone 4 submarines moved from 123 Sea Zone to 109 Sea Zone 1 artillery and 1 infantry moved from France to Normandy Bordeaux Place Units - Germans 3 submarines placed in 110 Sea Zone 1 artillery and 9 infantry placed in Romania Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,4 Germans collect 43 PUs; end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 50 PUs
Combat Hit Differential Summary :
Germans : 3.00 AA fire in Gibraltar : : -0.50 British : -1.00 Russians : 0.33
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TripleA Move Summary: Russians round 4
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Russians Russians buy 2 armour, 1 fighter and 7 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 infantry moved from Amur to Korea Russians take Korea from Japanese 11 infantry moved from Amur to Manchuria Chinese take Manchuria from Japanese 6 infantry moved from Timguska to Kansu 1 infantry moved from Vyborg to Finland 2 armour, 1 artillery, 2 infantry and 3 mech_infantrys moved from Karelia to Finland 1 mech_infantry moved from Novgorod to Finland 2 fighters and 1 tactical_bomber moved from Novgorod to Finland 2 infantry moved from Baltic States to Poland Russians take Poland from Germans
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Russians Russians buy 2 armour, 1 fighter and 7 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 infantry moved from Amur to Korea Russians take Korea from Japanese 11 infantry moved from Amur to Manchuria Chinese take Manchuria from Japanese 6 infantry moved from Timguska to Kansu 1 infantry moved from Vyborg to Finland 2 armour, 1 artillery, 2 infantry and 3 mech_infantrys moved from Karelia to Finland 1 mech_infantry moved from Novgorod to Finland 2 fighters and 1 tactical_bomber moved from Novgorod to Finland 2 infantry moved from Baltic States to Poland Russians take Poland from Germans Combat - Russians Russians creates battle in territory 125 Sea Zone Battle in Kansu Russians attack with 6 infantry Japanese defend with 1 infantry Russians roll dice for 6 infantry in Kansu, round 2 : 1/6 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kansu Russians win, taking Kansu from Japanese with 6 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Finland Russians attack with 2 armour, 1 artillery, 2 fighters, 3 infantry, 4 mech_infantrys and 1 tactical_bomber Germans defend with 3 infantry Russians roll dice for 2 armour, 1 artillery, 2 fighters, 3 infantry, 4 mech_infantrys and 1 tactical_bomber in Finland, round 2 : 3/13 hits, 4.33 expected hits Germans roll dice for 3 infantry in Finland, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Finland Russians win, taking Finland from Germans with 2 armour, 1 artillery, 2 fighters, 2 infantry, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 1 infantry Casualties for Germans: 3 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Finland to Urals 1 infantry moved from Bryansk to Smolensk 1 infantry moved from Novgorod to Archangel 8 infantry moved from Novgorod to Karelia 3 aaGuns, 6 artilleries and 25 infantry moved from Bryansk to Tambov 2 aaGuns moved from Amur to Manchuria Place Units - Russians 2 armour, 1 fighter and 7 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1,2,6,1,1,5,4,4,1,4 Russians collect 39 PUs (3 lost to blockades); end with 39 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 42 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 46 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 52 PUs
Combat Hit Differential Summary :
Germans : 0.00 Russians : -1.33 Japanese : -0.33
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This is gonna be a hot mess
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TripleA Move Summary: Japanese round 4
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 submarine moved from 6 Sea Zone to 35 Sea Zone 2 bombers moved from Kwangtung to Philippines 2 infantry moved from Chahar to Anhwe 1 fighter and 1 tactical_bomber moved from Hopei to Anhwe 2 infantry moved from Hopei to Kweichow 2 fighters moved from Hopei to Kweichow 2 carriers, 2 fighters and 2 tactical_bombers moved from 63 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 30 Sea Zone 1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 26 Sea Zone 2 fighters and 2 tactical_bombers moved from Wake Island to 26 Sea Zone 1 cruiser moved from 33 Sea Zone to 26 Sea Zone 1 submarine moved from 6 Sea Zone to 5 Sea Zone 1 destroyer and 2 submarines moved from 6 Sea Zone to 25 Sea Zone 1 submarine moved from 6 Sea Zone to 25 Sea Zone