wizmark (A+12) vs DizzKneeLand33 (X) BM3 L20 Game 2

  • '20 '19

    TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Italians
                Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
    
        Combat Move - Russians
            1 artillery and 3 infantry moved from Novgorod to Karelia
            2 armour and 3 mech_infantrys moved from Belarus to Karelia
            1 infantry moved from Novgorod to Vyborg
            1 fighter moved from Novgorod to Vyborg
            1 fighter and 1 tactical_bomber moved from Novgorod to Baltic States
            2 infantry moved from Belarus to Baltic States
    
        Combat - Russians
            Russians creates battle in territory 125 Sea Zone
            Battle in Karelia
                Russians attack with 2 armour, 1 artillery, 3 infantry and 3 mech_infantrys
                Germans defend with 1 infantry
                    Russians roll dice for 2 armour, 1 artillery, 3 infantry and 3 mech_infantrys in Karelia, round 2 : 2/9 hits, 2.50 expected hits
                    Germans roll dice for 1 infantry in Karelia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia
                Russians win, taking Karelia from Germans with 2 armour, 1 artillery, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Baltic States
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 1/4 hits, 1.50 expected hits
                    Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Baltic States
                Russians win, taking Baltic States from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Vyborg
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Vyborg, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Vyborg
                Russians win, taking Vyborg from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            6 infantry moved from Yenisey to Timguska
            1 aaGun, 4 artilleries and 7 infantry moved from Western Ukraine to Bryansk
            1 infantry moved from Ukraine to Western Ukraine
            2 infantry moved from Ukraine to Bryansk
            6 infantry moved from Russia to Bryansk
            3 aaGuns moved from Belarus to Bryansk
            2 artilleries moved from Belarus to Bryansk
            1 fighter and 1 tactical_bomber moved from Baltic States to Novgorod
            1 fighter moved from Vyborg to Novgorod
            5 infantry moved from Belarus to Novgorod
            2 infantry moved from Belarus to Novgorod
            7 infantry moved from Belarus to Bryansk
    
        Place Units - Russians
            3 infantry placed in Novgorod
            1 artillery and 8 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 36 PUs; end with 36 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Russia: 1 artillery
            EDIT: Adding units owned by Russians to Russia: 1 infantry
            EDIT: Removing units owned by Russians from Novgorod: 1 infantry
            EDIT: Adding units owned by Russians to Novgorod: 1 mech_infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Bryansk: 1 infantry
            EDIT: Adding units owned by Russians to Belarus: 1 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 0.00
    Russians : -0.67
    

    Savegame


  • @DizzKneeLand33 yeah…shame about the first round though…I would have preferred my better roll to be there! Can’t complain too much though, Ive seen some incredibly bad rolling on important battles.

    Yep your 1 division in iceland caqn get ready to invade N America now! :smile:

  • '20 '19

    TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Italians
                Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
    
        Combat Move - Russians
            1 artillery and 3 infantry moved from Novgorod to Karelia
            2 armour and 3 mech_infantrys moved from Belarus to Karelia
            1 infantry moved from Novgorod to Vyborg
            1 fighter moved from Novgorod to Vyborg
            1 fighter and 1 tactical_bomber moved from Novgorod to Baltic States
            2 infantry moved from Belarus to Baltic States
    
        Combat - Russians
            Russians creates battle in territory 125 Sea Zone
            Battle in Karelia
                Russians attack with 2 armour, 1 artillery, 3 infantry and 3 mech_infantrys
                Germans defend with 1 infantry
                    Russians roll dice for 2 armour, 1 artillery, 3 infantry and 3 mech_infantrys in Karelia, round 2 : 2/9 hits, 2.50 expected hits
                    Germans roll dice for 1 infantry in Karelia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia
                Russians win, taking Karelia from Germans with 2 armour, 1 artillery, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Baltic States
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 1/4 hits, 1.50 expected hits
                    Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Baltic States
                Russians win, taking Baltic States from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Vyborg
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Vyborg, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Vyborg
                Russians win, taking Vyborg from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            6 infantry moved from Yenisey to Timguska
            1 aaGun, 4 artilleries and 7 infantry moved from Western Ukraine to Bryansk
            1 infantry moved from Ukraine to Western Ukraine
            2 infantry moved from Ukraine to Bryansk
            6 infantry moved from Russia to Bryansk
            3 aaGuns moved from Belarus to Bryansk
            2 artilleries moved from Belarus to Bryansk
            1 fighter and 1 tactical_bomber moved from Baltic States to Novgorod
            1 fighter moved from Vyborg to Novgorod
            5 infantry moved from Belarus to Novgorod
            2 infantry moved from Belarus to Novgorod
            7 infantry moved from Belarus to Bryansk
    
        Place Units - Russians
            3 infantry placed in Novgorod
            1 artillery and 8 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 36 PUs; end with 36 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Russia: 1 artillery
            EDIT: Adding units owned by Russians to Russia: 1 infantry
            EDIT: Removing units owned by Russians from Novgorod: 1 infantry
            EDIT: Adding units owned by Russians to Novgorod: 1 mech_infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Bryansk: 1 infantry
            EDIT: Adding units owned by Russians to Belarus: 1 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from 114 Sea Zone: 1 cruiser
            EDIT: Adding units owned by Russians to 115 Sea Zone: 1 cruiser
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 0.00
    Russians : -0.67
    

    Savegame


  • @DizzKneeLand33 Sorry for the repost…made a minor edit to the russian cruiser

  • '20 '16 '15 '14

    TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 1 destroyer, 3 infantry and 5 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 1 infantry moved from Wake Island to 31 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 31 Sea Zone to 63 Sea Zone
            1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand
            1 submarine moved from 6 Sea Zone to 25 Sea Zone
            1 submarine moved from 6 Sea Zone to 26 Sea Zone
            1 artillery and 3 infantry moved from Caroline Islands to 33 Sea Zone
            2 infantry and 1 transport moved from 33 Sea Zone to 49 Sea Zone
            2 infantry and 1 transport moved from 49 Sea Zone to 54 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
            2 fighters and 2 tactical_bombers moved from 31 Sea Zone to 26 Sea Zone
            2 fighters and 2 tactical_bombers moved from Wake Island to 26 Sea Zone
            1 infantry moved from Suiyuyan to Kansu
                  Japanese take Kansu from Chinese
            1 infantry moved from Hopei to Shensi
                  Japanese take Shensi from Chinese
            3 infantry moved from Anhwe to Kweichow
            3 fighters and 1 tactical_bomber moved from Kwangtung to Kweichow
            1 artillery and 2 infantry moved from Kwangtung to Kwangsi
            2 bombers moved from Caroline Islands to Kwangsi
            1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 46 Sea Zone
            3 fighters and 2 tactical_bombers moved from Caroline Islands to 46 Sea Zone
    
        Combat - Japanese
            Battle in New Zealand
            Battle in 25 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 25 Sea Zone
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Japanese win, taking New Zealand from ANZAC with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Queensland
            Battle in Kweichow
                Japanese attack with 3 fighters, 3 infantry and 1 tactical_bomber
                Chinese defend with 1 artillery and 2 infantry
                    Japanese roll dice for 3 fighters, 3 infantry and 1 tactical_bomber in Kweichow, round 2 : 3/7 hits, 2.67 expected hits
                    Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 0/3 hits, 1.00 expected hits
                    2 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kweichow
                Japanese win, taking Queensland from ANZAC, taking Kweichow from Chinese with 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
                Casualties for Chinese: 1 artillery and 2 infantry
            Battle in 46 Sea Zone
                Japanese attack with 4 fighters and 3 tactical_bombers
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 4 fighters and 3 tactical_bombers in 46 Sea Zone, round 2 : 3/7 hits, 4.00 expected hits
                    ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 46 Sea Zone
                Japanese win with 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in 26 Sea Zone
                Japanese attack with 4 fighters, 1 submarine and 4 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 26 Sea Zone
                Japanese win with 4 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Kwangsi
                Japanese attack with 1 artillery, 2 bombers and 2 infantry
                Chinese defend with 1 artillery and 2 infantry
                    Japanese roll dice for 1 artillery, 2 bombers and 2 infantry in Kwangsi, round 2 : 1/5 hits, 2.17 expected hits
                    Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
                    Japanese roll dice for 1 artillery and 2 bombers in Kwangsi, round 3 : 2/3 hits, 1.67 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 3 : 1/2 hits, 0.67 expected hits
                    1 artillery owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kwangsi
                Japanese win with 2 bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 artillery and 2 infantry
                Casualties for Chinese: 1 artillery and 2 infantry
    
        Non Combat Move - Japanese
            2 bombers moved from Kwangsi to Kwangtung
            1 aaGun, 2 infantry and 1 mech_infantry moved from Anhwe to Hopei
            1 artillery moved from Chahar to Suiyuyan
            1 infantry moved from Jehol to Chahar
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Jehol to Anhwe
            1 infantry moved from Jehol to Chahar
            1 destroyer moved from 31 Sea Zone to 26 Sea Zone
            2 fighters and 2 tactical_bombers moved from 26 Sea Zone to 63 Sea Zone
            2 carriers moved from 31 Sea Zone to 63 Sea Zone
            1 battleship and 1 destroyer moved from 31 Sea Zone to 54 Sea Zone
            1 marine moved from Guam to 21 Sea Zone
            1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 62 Sea Zone
            2 fighters and 2 tactical_bombers moved from 26 Sea Zone to Wake Island
            1 cruiser and 1 marine moved from 21 Sea Zone to 33 Sea Zone
            1 marine moved from 33 Sea Zone to Caroline Islands
            1 fighter and 1 tactical_bomber moved from 62 Sea Zone to 54 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 33 Sea Zone to 54 Sea Zone
            3 fighters and 2 tactical_bombers moved from 46 Sea Zone to Caroline Islands
            3 fighters and 1 tactical_bomber moved from Kweichow to Hopei
    
        Place Units - Japanese
            3 infantry placed in Kwangtung
            1 destroyer and 5 submarines placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 40 PUs; end with 40 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 43 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.33
    Americans : -0.33
    Chinese : 0.33
    Japanese : -0.17
    

    Savegame

  • '20 '19

    TripleA Move Summary: Americans round 3

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 2 carriers, 2 destroyers, 1 fighter, 1 infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
            2 bombers moved from Hawaiian Islands to 25 Sea Zone
            1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 25 Sea Zone
            1 battleship, 2 carriers and 1 cruiser moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Western United States to 26 Sea Zone
            3 fighters moved from Hawaiian Islands to 26 Sea Zone
    

    Savegame

  • '20 '19

    TripleA Manual Gamesave Post: Americans round 3

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 2 carriers, 2 destroyers, 1 fighter, 1 infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
            2 bombers moved from Hawaiian Islands to 25 Sea Zone
            1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 25 Sea Zone
            1 battleship, 2 carriers and 1 cruiser moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Western United States to 26 Sea Zone
            3 fighters moved from Hawaiian Islands to 26 Sea Zone
    
        Combat - Americans
    

    Combat Hit Differential Summary :

    Savegame


  • @DizzKneeLand33 submerge sub in hawaii or stay and fight?

  • '20 '16 '15 '14

    Oh sorry I shoulda looked at this earlier. Submerge please :)

  • '20 '19

    TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 2 carriers, 2 destroyers, 1 fighter, 1 infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
            2 bombers moved from Hawaiian Islands to 25 Sea Zone
            1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 25 Sea Zone
            1 battleship, 2 carriers and 1 cruiser moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Western United States to 26 Sea Zone
            3 fighters moved from Hawaiian Islands to 26 Sea Zone
    
        Combat - Americans
            Battle in 25 Sea Zone
                Americans attack with 2 bombers, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 submarine
                    Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
                Americans win with 2 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 submarine
            Battle in 26 Sea Zone
                Americans attack with 1 battleship, 2 carriers, 1 cruiser and 4 fighters
                Japanese defend with 1 destroyer and 1 submarine
                1 submarine owned by the Japanese Submerged
                    Americans roll dice for 1 battleship, 2 carriers, 1 cruiser and 4 fighters in 26 Sea Zone, round 2 : 4/6 hits, 3.17 expected hits
                    Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 26 Sea Zone
                Americans win, taking 26 Sea Zone from Japanese with 1 battleship, 2 carriers, 1 cruiser and 4 fighters remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 fighter and 1 tactical_bomber moved from 25 Sea Zone to Hawaiian Islands
            2 bombers moved from 25 Sea Zone to Hawaiian Islands
            1 mech_infantry moved from Western United States to 10 Sea Zone
            1 marine moved from Western United States to 10 Sea Zone
            1 marine, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 marine and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
            1 armour and 1 marine moved from Morocco to 91 Sea Zone
            1 armour and 1 transport moved from 91 Sea Zone to 88 Sea Zone
            1 infantry moved from British Guiana to 88 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 88 Sea Zone to 101 Sea Zone
            1 armour and 1 infantry moved from 101 Sea Zone to Eastern United States
            1 cruiser and 1 marine moved from 91 Sea Zone to 101 Sea Zone
            1 marine moved from 101 Sea Zone to Eastern United States
    
        Place Units - Americans
            1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
            1 carrier and 1 destroyer placed in 101 Sea Zone
            1 fighter placed in 101 Sea Zone
            1 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 1,1
            Americans collect 52 PUs (1 lost to blockades); end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.67
    Japanese : 0.50
    

    Savegame

  • '20 '19

    TripleA Move Summary: Chinese round 3

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 artillery and 2 infantry moved from Hunan to Kweichow
            1 fighter moved from Yunnan to Kweichow
            1 infantry moved from Hunan to Kiangsi
                  Chinese take Kiangsi from Japanese
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 artillery and 2 infantry moved from Hunan to Kweichow
            1 fighter moved from Yunnan to Kweichow
            1 infantry moved from Hunan to Kiangsi
                  Chinese take Kiangsi from Japanese
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 artillery, 1 fighter and 2 infantry
                Japanese defend with 3 infantry
                    Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Kweichow, round 2 : 1/4 hits, 1.33 expected hits
                    Japanese roll dice for 3 infantry in Kweichow, round 2 : 2/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 1 artillery and 1 fighter in Kweichow, round 3 : 2/2 hits, 0.83 expected hits
                    Japanese roll dice for 2 infantry in Kweichow, round 3 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese, 1 fighter owned by the Chinese and 1 artillery owned by the Chinese lost in Kweichow
                Japanese win with no units remaining. Battle score for attacker is -11
                Casualties for Chinese: 1 artillery, 1 fighter and 2 infantry
                Casualties for Japanese: 3 infantry
    
        Non Combat Move - Chinese
            2 artilleries and 4 infantry moved from Hunan to Kwangsi
    
        Place Units - Chinese
            3 artilleries placed in Kwangsi
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.83
    Japanese : 2.33
    

    Savegame

  • '20 '19

    TripleA Move Summary: British round 3

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Combat Move - British
            1 mech_infantry moved from Eire to United Kingdom
            2 infantry moved from Egypt to Alexandria
            1 tactical_bomber moved from Egypt to Alexandria
            1 fighter moved from Egypt to 96 Sea Zone
            1 infantry moved from Rhodesia to Belgian Congo
            1 artillery moved from Anglo Egyptian Sudan to Belgian Congo
            1 armour moved from Egypt to Belgian Congo
            1 infantry moved from Anglo Egyptian Sudan to Kenya
                  British take Kenya from Italians
            1 infantry moved from Anglo Egyptian Sudan to Ethiopia
                  British take Ethiopia from Italians
            1 artillery and 1 infantry moved from Iraq to 80 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
            1 artillery and 1 infantry moved from 72 Sea Zone to Tanganyika Territory
            1 bomber moved from Egypt to Tanganyika Territory
            1 artillery and 1 infantry moved from Iraq to 80 Sea Zone
            1 battleship moved from 80 Sea Zone to 76 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
            1 destroyer moved from 72 Sea Zone to 76 Sea Zone
            1 artillery and 1 infantry moved from 76 Sea Zone to British Somaliland
            1 mech_infantry moved from Yunnan to Hunan
            1 mech_infantry moved from Hunan to Anhwe
            2 fighters and 1 tactical_bomber moved from Yunnan to Anhwe
            1 infantry moved from Yunnan to Kweichow
                  Chinese take Kweichow from Japanese
    

    Savegame

  • '20 '19

    TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 2 carriers, 2 destroyers, 1 fighter, 1 infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
            2 bombers moved from Hawaiian Islands to 25 Sea Zone
            1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 25 Sea Zone
            1 battleship, 2 carriers and 1 cruiser moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Western United States to 26 Sea Zone
            3 fighters moved from Hawaiian Islands to 26 Sea Zone
    
        Combat - Americans
            Battle in 25 Sea Zone
                Americans attack with 2 bombers, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 submarine
                    Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
                Americans win with 2 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 submarine
            Battle in 26 Sea Zone
                Americans attack with 1 battleship, 2 carriers, 1 cruiser and 4 fighters
                Japanese defend with 1 destroyer and 1 submarine
                1 submarine owned by the Japanese Submerged
                    Americans roll dice for 1 battleship, 2 carriers, 1 cruiser and 4 fighters in 26 Sea Zone, round 2 : 4/6 hits, 3.17 expected hits
                    Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 26 Sea Zone
                Americans win, taking 26 Sea Zone from Japanese with 1 battleship, 2 carriers, 1 cruiser and 4 fighters remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 fighter and 1 tactical_bomber moved from 25 Sea Zone to Hawaiian Islands
            2 bombers moved from 25 Sea Zone to Hawaiian Islands
            1 mech_infantry moved from Western United States to 10 Sea Zone
            1 marine moved from Western United States to 10 Sea Zone
            1 marine, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 marine and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
            1 armour and 1 marine moved from Morocco to 91 Sea Zone
            1 armour and 1 transport moved from 91 Sea Zone to 88 Sea Zone
            1 infantry moved from British Guiana to 88 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 88 Sea Zone to 101 Sea Zone
            1 armour and 1 infantry moved from 101 Sea Zone to Eastern United States
            1 cruiser and 1 marine moved from 91 Sea Zone to 101 Sea Zone
            1 marine moved from 101 Sea Zone to Eastern United States
    
        Place Units - Americans
            1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
            1 carrier and 1 destroyer placed in 101 Sea Zone
            1 fighter placed in 101 Sea Zone
            1 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 1,1
            Americans collect 52 PUs (1 lost to blockades); end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 artillery and 2 infantry moved from Hunan to Kweichow
            1 fighter moved from Yunnan to Kweichow
            1 infantry moved from Hunan to Kiangsi
                  Chinese take Kiangsi from Japanese
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 artillery, 1 fighter and 2 infantry
                Japanese defend with 3 infantry
                    Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Kweichow, round 2 : 1/4 hits, 1.33 expected hits
                    Japanese roll dice for 3 infantry in Kweichow, round 2 : 2/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 1 artillery and 1 fighter in Kweichow, round 3 : 2/2 hits, 0.83 expected hits
                    Japanese roll dice for 2 infantry in Kweichow, round 3 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese, 1 fighter owned by the Chinese and 1 artillery owned by the Chinese lost in Kweichow
                Japanese win with no units remaining. Battle score for attacker is -11
                Casualties for Chinese: 1 artillery, 1 fighter and 2 infantry
                Casualties for Japanese: 3 infantry
    
        Non Combat Move - Chinese
            2 artilleries and 4 infantry moved from Hunan to Kwangsi
    
        Place Units - Chinese
            3 artilleries placed in Kwangsi
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
    
        Purchase Units - British
            British buy 1 armour, 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 armour and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from Eire to United Kingdom
            2 infantry moved from Egypt to Alexandria
            1 tactical_bomber moved from Egypt to Alexandria
            1 fighter moved from Egypt to 96 Sea Zone
            1 infantry moved from Rhodesia to Belgian Congo
            1 artillery moved from Anglo Egyptian Sudan to Belgian Congo
            1 armour moved from Egypt to Belgian Congo
            1 infantry moved from Anglo Egyptian Sudan to Kenya
                  British take Kenya from Italians
            1 infantry moved from Anglo Egyptian Sudan to Ethiopia
                  British take Ethiopia from Italians
            1 artillery and 1 infantry moved from Iraq to 80 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
            1 artillery and 1 infantry moved from 72 Sea Zone to Tanganyika Territory
            1 bomber moved from Egypt to Tanganyika Territory
            1 artillery and 1 infantry moved from Iraq to 80 Sea Zone
            1 battleship moved from 80 Sea Zone to 76 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
            1 destroyer moved from 72 Sea Zone to 76 Sea Zone
            1 artillery and 1 infantry moved from 76 Sea Zone to British Somaliland
            1 mech_infantry moved from Yunnan to Hunan
            1 mech_infantry moved from Hunan to Anhwe
            2 fighters and 1 tactical_bomber moved from Yunnan to Anhwe
            1 infantry moved from Yunnan to Kweichow
                  Chinese take Kweichow from Japanese
    
        Combat - British
            Battle in 96 Sea Zone
                British attack with 1 fighter
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 96 Sea Zone
                British win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in British Somaliland
                British attack with 1 artillery and 1 infantry
                Italians defend with 1 infantry
                    British roll dice for 1 battleship in British Somaliland, round 2 : 0/1 hits, 0.67 expected hits
                    British roll dice for 1 artillery and 1 infantry in British Somaliland, round 2 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in British Somaliland, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 artillery and 1 infantry in British Somaliland, round 3 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in British Somaliland, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 artillery and 1 infantry in British Somaliland, round 4 : 2/2 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in British Somaliland, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in British Somaliland
                British win, taking British Somaliland from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Belgian Congo
                British attack with 1 armour, 1 artillery and 1 infantry
                Italians defend with 1 infantry
                    British roll dice for 1 armour, 1 artillery and 1 infantry in Belgian Congo, round 2 : 1/3 hits, 1.17 expected hits
                    Italians roll dice for 1 infantry in Belgian Congo, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Belgian Congo
                British win, taking Belgian Congo from Italians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Alexandria
                British attack with 2 infantry and 1 tactical_bomber
                Italians defend with 1 infantry
                    British roll dice for 2 infantry and 1 tactical_bomber in Alexandria, round 2 : 1/3 hits, 0.83 expected hits
                    Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Alexandria
                British win, taking Alexandria from Italians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Tanganyika Territory
                British attack with 1 artillery, 1 bomber and 1 infantry
                Italians defend with 1 artillery
                    British roll dice for 1 artillery, 1 bomber and 1 infantry in Tanganyika Territory, round 2 : 1/3 hits, 1.33 expected hits
                    Italians roll dice for 1 artillery in Tanganyika Territory, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians and 1 infantry owned by the British lost in Tanganyika Territory
                British win, taking Tanganyika Territory from Italians with 1 artillery and 1 bomber remaining. Battle score for attacker is 1
                Casualties for British: 1 infantry
                Casualties for Italians: 1 artillery
            Battle in Anhwe
                British attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    British roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Anhwe, round 2 : 2/4 hits, 1.83 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                British win, taking Anhwe from Japanese with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            2 fighters and 1 tactical_bomber moved from Anhwe to Kwangsi
            1 infantry moved from French Indo China to Kwangsi
            2 infantry moved from Siam to Shan State
            3 aaGuns, 7 infantry and 2 mech_infantrys moved from Yunnan to Kwangsi
            1 armour and 2 mech_infantrys moved from India to Shan State
            1 infantry moved from India to Burma
            1 marine moved from Sumatra to 41 Sea Zone
            1 cruiser and 1 marine moved from 41 Sea Zone to 39 Sea Zone
            1 marine moved from 39 Sea Zone to India
            1 bomber moved from Tanganyika Territory to Egypt
            1 tactical_bomber moved from Alexandria to Egypt
            1 fighter moved from 96 Sea Zone to Egypt
            1 armour and 1 mech_infantry moved from Iraq to Egypt
            1 armour, 1 artillery and 2 infantry moved from Quebec to Eastern United States
            1 transport moved from 91 Sea Zone to 101 Sea Zone
    
        Place Units - British
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 91 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Americans to 101 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            2 fighters placed in United Kingdom
            1 armour, 1 infantry and 1 mech_infantry placed in Egypt
    
        Turn Complete - British
            British collect 33 PUs; end with 33 PUs
    
        Place Units - UK_Pacific
            2 armour and 3 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 21 PUs; end with 21 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs
            Some Units in India change ownership: 2 armour and 3 mech_infantrys
    

    Combat Hit Differential Summary :

    British : -0.83
    Italians : -1.00
    Americans : 0.67
    Chinese : 0.83
    Japanese : 2.50
    

    Savegame

  • '20 '16 '15 '14

    TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 carrier, 2 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from Algeria to Morocco
                  Italians take Morocco from Americans
            1 armour moved from Morocco to Algeria
            1 artillery and 2 infantry moved from Tobruk to Alexandria
            1 bomber moved from Southern Italy to Alexandria
    
        Combat - Italians
            Battle in Alexandria
                Italians attack with 1 artillery, 1 bomber and 2 infantry
                British defend with 2 infantry
                    Italians roll dice for 1 artillery, 1 bomber and 2 infantry in Alexandria, round 2 : 1/4 hits, 1.50 expected hits
                    British roll dice for 2 infantry in Alexandria, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the British lost in Alexandria
                    Italians roll dice for 1 artillery, 1 bomber and 2 infantry in Alexandria, round 3 : 2/4 hits, 1.50 expected hits
                    British roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Alexandria
                Italians win, taking Alexandria from British with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
    
        Non Combat Move - Italians
            1 marine moved from Cyprus to 99 Sea Zone
            1 marine moved from Crete to 99 Sea Zone
            1 transport moved from 99 Sea Zone to 96 Sea Zone
            1 infantry moved from Malta to 96 Sea Zone
            1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
            1 infantry moved from 97 Sea Zone to Northern Italy
            1 battleship, 2 cruisers, 1 destroyer, 2 marines and 1 submarine moved from 99 Sea Zone to 97 Sea Zone
            2 marines moved from 97 Sea Zone to Northern Italy
            1 bomber moved from Alexandria to Greece
    
        Place Units - Italians
            1 carrier and 1 transport placed in 97 Sea Zone
            1 artillery, 2 infantry and 1 marine placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 17 PUs; end with 17 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 27 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.00
    British : -1.00
    

    Savegame

  • '20 '19

    TripleA Move Summary: ANZAC round 3

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 2 armour and 1 destroyer; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from South Australia to Queensland
            2 fighters moved from South Australia to Queensland
            1 infantry moved from Java to 42 Sea Zone
            1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
            1 infantry moved from Yunnan to Szechwan
    

    Savegame

  • '20 '19

    TripleA Turn Summary: ANZAC round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 2 armour and 1 destroyer; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from South Australia to Queensland
            2 fighters moved from South Australia to Queensland
            1 infantry moved from Java to 42 Sea Zone
            1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
            1 infantry moved from Yunnan to Szechwan
    
        Combat - ANZAC
            Battle in Philippines
            Battle in Queensland
                ANZAC attack with 1 artillery, 2 fighters and 1 infantry
                Japanese defend with 1 airfield, 1 harbour and 1 infantry
                    ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Queensland, round 2 : 1/4 hits, 1.67 expected hits
                    Japanese roll dice for 1 infantry in Queensland, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Queensland
                ANZAC win, taking Philippines from Japanese, taking Queensland from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            1 cruiser moved from 60 Sea Zone to 41 Sea Zone
            2 fighters moved from Queensland to New South Wales
            2 aaGuns and 3 infantry moved from South Australia to New South Wales
    
        Place Units - ANZAC
            1 destroyer placed in 62 Sea Zone
            2 armour placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4,5,5,3,5,4,3,1
            ANZAC collect 10 PUs (2 lost to blockades); end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.67
    Japanese : -0.33
    

    Savegame

  • '20 '19

    TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 2 armour and 1 destroyer; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from South Australia to Queensland
            2 fighters moved from South Australia to Queensland
            1 infantry moved from Java to 42 Sea Zone
            1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
            1 infantry moved from Yunnan to Szechwan
    
        Combat - ANZAC
            Battle in Philippines
            Battle in Queensland
                ANZAC attack with 1 artillery, 2 fighters and 1 infantry
                Japanese defend with 1 airfield, 1 harbour and 1 infantry
                    ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Queensland, round 2 : 1/4 hits, 1.67 expected hits
                    Japanese roll dice for 1 infantry in Queensland, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Queensland
                ANZAC win, taking Philippines from Japanese, taking Queensland from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            1 cruiser moved from 60 Sea Zone to 41 Sea Zone
            2 fighters moved from Queensland to New South Wales
            2 aaGuns and 3 infantry moved from South Australia to New South Wales
    
        Place Units - ANZAC
            1 destroyer placed in 62 Sea Zone
            2 armour placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4,5,5,3,5,4,3,1
            ANZAC collect 10 PUs (2 lost to blockades); end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 cruiser moved from 91 Sea Zone to 101 Sea Zone
            1 fighter moved from United Kingdom to Gibraltar
            1 destroyer moved from 39 Sea Zone to 41 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -0.67
    Japanese : -0.33
    

    Savegame


  • @DizzKneeLand33 Took a lot of thinking whether to stand and fight for NSW or go for the counter attack, hope Ive made the right decision!

    Your Italy is a powerhouse this game…bit worrying for the brits :grimacing:

  • '20 '16 '15 '14

    TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 artillery, 9 infantry and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            9 armour, 9 artilleries, 28 infantry and 3 mech_infantrys moved from Eastern Poland to Belarus
            5 bombers and 1 fighter moved from Algeria to Gibraltar
    
        Combat - Germans
            Germans creates battle in territory 125 Sea Zone
            Battle in Gibraltar
                Germans attack with 5 bombers and 1 fighter
                British defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry; French defend with 1 fighter
                    AA fire in Gibraltar : 0/3 hits, 0.50 expected hits
                    Germans roll dice for 5 bombers and 1 fighter in Gibraltar, round 2 : 4/6 hits, 3.83 expected hits
                    British roll dice for 1 aaGun, 1 fighter and 1 infantry in Gibraltar, round 2 : 0/2 hits, 1.00 expected hits
                    1 aaGun owned by the British, 1 fighter owned by the French and 1 infantry owned by the British lost in Gibraltar
                Germans win with 5 bombers and 1 fighter remaining. Battle score for attacker is 18
                Casualties for British: 1 aaGun and 1 infantry
                Casualties for French: 1 fighter
            Battle in Belarus
                Germans attack with 9 armour, 9 artilleries, 28 infantry and 3 mech_infantrys
                Russians defend with 2 infantry
                    Germans roll dice for 9 armour, 9 artilleries, 28 infantry and 3 mech_infantrys in Belarus, round 2 : 17/49 hits, 14.17 expected hits
                    Russians roll dice for 2 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                Germans win, taking Belarus from Russians with 9 armour, 9 artilleries, 27 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            3 aaGuns moved from Eastern Poland to Belarus
            6 artilleries and 4 infantry moved from Romania to Eastern Poland
            5 bombers moved from Gibraltar to Southern Italy
            1 fighter moved from Gibraltar to Algeria
            1 aaGun and 3 infantry moved from Western Germany to Germany
            1 cruiser and 1 transport moved from 123 Sea Zone to 110 Sea Zone
            4 submarines moved from 123 Sea Zone to 109 Sea Zone
            1 artillery and 1 infantry moved from France to Normandy Bordeaux
    
        Place Units - Germans
            3 submarines placed in 110 Sea Zone
            1 artillery and 9 infantry placed in Romania
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,4
            Germans collect 43 PUs; end with 43 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    Germans : 3.00
    AA fire in Gibraltar : : -0.50
    British : -1.00
    Russians : 0.33
    

    Savegame

Suggested Topics

  • 44
  • 138
  • 130
  • 109
  • 145
  • 167
  • 169
  • 4.1k
Axis & Allies Boardgaming Custom Painted Miniatures

14

Online

17.8k

Users

40.4k

Topics

1.8m

Posts