• TripleA Turn Summary: Yamamoto round 3

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3
    
        Combat Move - Yamamoto
            1 Adv.Fighter, 1 Battleship, 1 Carrier, 1 Destroyer, 1 Fighter and 1 Submarine moved from 95 Sea Zone to 88 Sea Zone
            4 Fighters moved from 102 Sea Zone to 88 Sea Zone
            1 Fighter moved from Minamitori to 88 Sea Zone
            1 Adv.Fighter moved from 85 Sea Zone to 88 Sea Zone
            1 Battleship and 2 Carriers moved from 102 Sea Zone to 88 Sea Zone
            1 Destroyer and 2 Submarines moved from 102 Sea Zone to 88 Sea Zone
            1 Battleship and 1 Carrier moved from 85 Sea Zone to 102 Sea Zone
            1 Artillery and 1 Infantry moved from Truk to 102 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 102 Sea Zone to 88 Sea Zone
            1 Infantry moved from Eniwetok to 95 Sea Zone
            1 Infantry moved from Rongelap to 95 Sea Zone
            1 B.Transport and 2 Infantrys moved from 95 Sea Zone to 96 Sea Zone
            1 Artillery moved from Kwajalein to 96 Sea Zone
            1 Artillery, 1 B.Transport and 2 Infantrys moved from 96 Sea Zone to 88 Sea Zone
            2 Artillerys and 3 Infantrys moved from 88 Sea Zone to Midway
            2 Bombers moved from Saipan to 88 Sea Zone
            2 T.Boats and 4 Transports moved from 92 Sea Zone to 84 Sea Zone
            3 Artillerys, 1 Elite and 4 Infantrys moved from Tokyo to 84 Sea Zone
            3 Artillerys, 1 Elite and 4 Infantrys moved from 84 Sea Zone to Kiangsi
            2 Artillerys, 1 Infantry and 4 Tanks moved from Hong Kong to Kiangsi
            1 Infantry moved from Truk to Ponape
                  Yamamoto take Ponape from Americans
    
        Purchase Units - Yamamoto
            Yamamoto buy 2 Artillerys, 1 Factory, 8 Infantrys, 3 Tanks and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in 88 Sea Zone
                Yamamoto attack with 2 Adv.Fighters, 1 B.Transport, 2 Battleships, 2 Bombers, 3 Carriers, 2 Destroyers, 6 Fighters, 3 Submarines and 1 Transport
                Americans defend with 2 Carriers, 1 Destroyer, 4 Fighters and 2 Transports
                    Yamamoto roll dice for 3 Submarines in 88 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
                    Yamamoto roll dice for 2 Adv.Fighters, 1 B.Transport, 2 Battleships, 2 Bombers, 3 Carriers, 2 Destroyers, 6 Fighters and 1 Transport in 88 Sea Zone, round 2 : 8/17 hits, 6.83 expected hits
                    Americans roll dice for 2 Carriers, 1 Destroyer, 4 Fighters and 2 Transports in 88 Sea Zone, round 2 : 2/9 hits, 3.67 expected hits
                Units damaged: 2 Battleships owned by the Yamamoto
                    4 Fighters owned by the Americans, 1 Destroyer owned by the Americans, 2 Carriers owned by the Americans and 2 Transports owned by the Americans lost in 88 Sea Zone
                Yamamoto win with 2 Adv.Fighters, 1 B.Transport, 2 Battleships, 2 Bombers, 3 Carriers, 2 Destroyers, 6 Fighters, 3 Submarines and 1 Transport remaining. Battle score for attacker is 80
                Casualties for Americans: 2 Carriers, 1 Destroyer, 4 Fighters and 2 Transports
            Battle in Midway
                Yamamoto attack with 2 Artillerys and 3 Infantrys
                Americans defend with 1 Bomber and 1 Infantry
                    Yamamoto roll dice for 2 Artillerys and 3 Infantrys in Midway, round 2 : 1/5 hits, 1.50 expected hits
                    Americans roll dice for 1 Bomber and 1 Infantry in Midway, round 2 : 0/2 hits, 0.50 expected hits
                    1 Bomber owned by the Americans lost in Midway
                    Yamamoto roll dice for 2 Artillerys and 3 Infantrys in Midway, round 3 : 3/5 hits, 1.50 expected hits
                    Americans roll dice for 1 Infantry in Midway, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Americans lost in Midway
                Yamamoto win, taking Midway from Americans with 2 Artillerys and 3 Infantrys remaining. Battle score for attacker is 16
                Casualties for Americans: 1 Bomber and 1 Infantry
            Battle in Kiangsi
                Yamamoto attack with 5 Artillerys, 1 Elite, 5 Infantrys and 4 Tanks
                Chinese defend with 1 Infantry
                    Yamamoto roll dice for 5 Artillerys, 1 Elite, 5 Infantrys and 4 Tanks in Kiangsi, round 2 : 4/15 hits, 5.67 expected hits
                    Chinese roll dice for 1 Infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Kiangsi
                Yamamoto win, taking Kiangsi from Chinese with 5 Artillerys, 1 Elite, 4 Infantrys and 4 Tanks remaining. Battle score for attacker is 0
                Casualties for Yamamoto: 1 Infantry
                Casualties for Chinese: 1 Infantry
    
        Non Combat Move - Yamamoto
            2 Fighters moved from 88 Sea Zone to 102 Sea Zone
            2 Bombers moved from 88 Sea Zone to Eniwetok
            1 Infantry moved from Truk to Ponape
    
        Place Units - Yamamoto
            1 Factory placed in Chubu
            3 Infantrys and 3 Tanks placed in Hong Kong
            2 Artillerys and 5 Infantrys placed in Tokyo
            1 Transport placed in 85 Sea Zone
    
        Turn Complete - Yamamoto
            Yamamoto collect 60 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : 1.50
    Americans : -2.50
    Chinese : 0.67
    

    Savegame

  • TripleA

    TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3
    
        Combat Move - Chinese
    
        Purchase Units - Chinese
            Chinese buy 1 Adv.Fighter, 3 Infantrys and 6 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            2 Artillerys, 1 Fighter, 2 Infantrys and 3 Tanks moved from Hunan to Anhwei
            2 Infantrys and 3 Tanks moved from Hupeh to Anhwei
            1 Tank moved from Shensi to Anhwei
            1 Infantry moved from Shansi to Anhwei
            1 Infantry moved from N.French Indochina to Hunan
            1 Infantry moved from Suiyuan to Shansi
            2 ArmoredCars and 1 Tank moved from Ningsia to Hupeh
            1 AAGun, 1 Artillery and 3 Infantrys moved from Ningsia to Shensi
            1 Infantry moved from Ningsia to Suiyuan
            3 ArmoredCars and 3 Tanks moved from Hsining to Ningsia
            1 AAGun and 2 Infantrys moved from Gobi Altai to Ningsia
            1 ArmoredCar moved from Urumqi to Gobi Altai
    
        Place Units - Chinese
            3 Infantrys placed in Hupeh
            6 Tanks placed in Hsining
            1 Adv.Fighter placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 44 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Hisaichi round 3

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3
    
        Combat Move - Hisaichi
            1 Artillery and 1 Infantry moved from Khabarovsk to Ayan
            1 Mech.Inf moved from Changchun to Heilungchiang
            1 Mech.Inf moved from Heilungchiang to Ayan
            1 Adv.Fighter moved from Chita to Ayan
            1 Artillery moved from Malaya to 110 Sea Zone
            1 Artillery and 1 Transport moved from 110 Sea Zone to 112 Sea Zone
            1 Artillery moved from 112 Sea Zone to Aroe
                  Hisaichi take Aroe from Dutch
            1 Artillery and 1 Elite moved from Banjarmasin to 110 Sea Zone
            1 Artillery, 1 Elite and 1 Transport moved from 110 Sea Zone to 112 Sea Zone
            1 Artillery and 1 Elite moved from 112 Sea Zone to Timor
            1 Artillery and 1 Elite moved from Banjarmasin to 110 Sea Zone
            1 Transport moved from 110 Sea Zone to 111 Sea Zone
            1 Tank moved from British Borneo to 111 Sea Zone
            1 Tank and 1 Transport moved from 111 Sea Zone to 112 Sea Zone
            1 Tank moved from 112 Sea Zone to Timor
            1 Transport moved from 110 Sea Zone to 111 Sea Zone
            1 Tank moved from British Borneo to 111 Sea Zone
            1 Tank moved from 111 Sea Zone to Soembawa
            5 Infantrys moved from Changchun to 84 Sea Zone
            1 Infantry and 1 T.Boat moved from 84 Sea Zone to 93 Sea Zone
            1 Infantry moved from 93 Sea Zone to Samar
                  Hisaichi take Samar from Americans
            2 Infantrys and 1 Transport moved from 84 Sea Zone to 111 Sea Zone
            2 Infantrys moved from 111 Sea Zone to Flores
                  Hisaichi take Flores from Dutch
            1 Destroyer, 2 Infantrys and 1 Transport moved from 84 Sea Zone to 111 Sea Zone
            1 Fighter moved from Banjarmasin to Malaya
            1 Fighter moved from 110 Sea Zone to Malaya
            2 Infantrys moved from 111 Sea Zone to Soembawa
            1 Artillery and 1 Elite moved from 110 Sea Zone to Malaya
            1 Destroyer and 2 Submarines moved from 110 Sea Zone to 112 Sea Zone
            1 Battleship moved from 110 Sea Zone to 111 Sea Zone
            1 Destroyer moved from 92 Sea Zone to 111 Sea Zone
            1 Submarine moved from 101 Sea Zone to 111 Sea Zone
            1 Battleship moved from 111 Sea Zone to 112 Sea Zone
            2 Tanks moved from Khabarovsk to Chita
            2 Artillerys and 2 Infantrys moved from Heilungchiang to Chita
            1 Infantry moved from Kirin to Heilungchiang
            1 Infantry moved from Changchun to Kirin
            2 Artillerys, 1 Fighter, 9 Infantrys and 2 Tanks moved from Shantung to Peking
            1 Destroyer and 1 Submarine moved from 102 Sea Zone to 107 Sea Zone
    
        Purchase Units - Hisaichi
            Hisaichi buy 2 Elites, 11 Infantrys, 2 Marines and 6 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Ayan
                Hisaichi attack with 1 Adv.Fighter, 1 Artillery, 1 Infantry and 1 Mech.Inf
                Russians defend with 1 Bunker
                    Hisaichi roll dice for 1 Adv.Fighter, 1 Artillery, 1 Infantry and 1 Mech.Inf in Ayan, round 2 : 2/4 hits, 1.50 expected hits
                    Russians roll dice for 1 Bunker in Ayan, round 2 : 1/1 hits, 0.50 expected hits
                    1 Bunker owned by the Russians and 1 Infantry owned by the Hisaichi lost in Ayan
                Hisaichi win, taking Ayan from Russians with 1 Adv.Fighter, 1 Artillery and 1 Mech.Inf remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 Infantry
                Casualties for Russians: 1 Bunker
            Battle in Timor
                Hisaichi attack with 1 Artillery, 1 Elite and 1 Tank
                Dutch defend with 1 Infantry
                    Hisaichi roll dice for 1 Battleship in Timor, round 2 : 1/1 hits, 0.67 expected hits
                    1 Infantry owned by the Dutch lost in Timor
                Hisaichi win, taking Timor from Dutch with 1 Artillery, 1 Elite and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Dutch: 1 Infantry
            Battle in Soembawa
                Hisaichi attack with 2 Infantrys and 1 Tank
                Dutch defend with 1 Infantry
                    Hisaichi roll dice for 2 Infantrys and 1 Tank in Soembawa, round 2 : 0/3 hits, 0.83 expected hits
                    Dutch roll dice for 1 Infantry in Soembawa, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 2 Infantrys and 1 Tank in Soembawa, round 3 : 1/3 hits, 0.83 expected hits
                    Dutch roll dice for 1 Infantry in Soembawa, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Dutch lost in Soembawa
                Hisaichi win, taking Soembawa from Dutch with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Dutch: 1 Infantry
    
        Non Combat Move - Hisaichi
            1 AAGun moved from Heilungchiang to Chita
            1 Adv.Fighter moved from Ayan to Chita
            1 Fighter moved from Peking to Chita
    
        Place Units - Hisaichi
            3 Infantrys placed in Davao
            8 Infantrys placed in Changchun
            2 Elites and 2 Marines placed in Banjarmasin
            3 Tanks placed in Chita
            3 Tanks placed in Heilungchiang
            Turning on Edit Mode
            EDIT: Removing units owned by Hisaichi from Peking: 2 Tanks
            EDIT: Adding units owned by Hisaichi to Hulunbuir: 2 Tanks
            EDIT: Turning off Edit Mode
    
        Turn Complete - Hisaichi
            Hisaichi collect 72 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 0.17
    Russians : 0.50
    Dutch : -0.67
    

    Savegame


  • @Whackamatt what have the Dutch ever done to you? Picking on my peace loving troops is very mean, you low down dirty Jap!

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: British round 3

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3
    
        Combat Move - British
            1 Cruiser moved from 18 Sea Zone to 20 Sea Zone
            1 Infantry moved from Dover to 20 Sea Zone
            1 Infantry moved from 20 Sea Zone to Picardy
                  French take Picardy from Germans
            2 Transports moved from 10 Sea Zone to 18 Sea Zone
            1 Battleship moved from 10 Sea Zone to 20 Sea Zone
            1 Tank moved from Wales to 18 Sea Zone
            1 Tank moved from Manchester to 18 Sea Zone
            2 Tanks and 2 Transports moved from 18 Sea Zone to 20 Sea Zone
            2 Infantrys moved from Dover to 20 Sea Zone
            2 Infantrys and 2 Tanks moved from 20 Sea Zone to Belgium
            4 Infantrys and 2 Tanks moved from Dublin to Munster
            1 Fighter moved from Wales to Belgium
            1 Bomber moved from Manchester to Belgium
            1 Submarine moved from 56 Sea Zone to 51 Sea Zone
            1 Fighter moved from Cairo to 51 Sea Zone
            2 Fighters moved from 56 Sea Zone to 51 Sea Zone
            1 Artillery moved from Nubia to 57 Sea Zone
            1 Artillery and 1 Transport moved from 57 Sea Zone to 56 Sea Zone
            1 Infantry moved from Cairo to 56 Sea Zone
            1 Artillery and 1 Infantry moved from 56 Sea Zone to Mersa Matruh
            2 Infantrys moved from Cairo to 56 Sea Zone
            2 Infantrys moved from 56 Sea Zone to Mersa Matruh
            2 Infantrys moved from Lower Egypt to Mersa Matruh
            1 Tank moved from Palestine to Mersa Matruh
            1 Fighter moved from Italian East Africa to 62 Sea Zone
            2 Infantrys and 1 Tank moved from Burma to S.Thailand
            1 Artillery, 1 Infantry and 1 Tank moved from N.Thailand to S.Thailand
    
        Purchase Units - British
            British buy 2 Adv.Fighters, 1 Carrier, 1 Cruiser, 1 Destroyer, 11 Infantrys, 1 Submarine, 3 Tanks and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in 62 Sea Zone
                British attack with 1 Fighter
                Italians defend with 1 Submarine
                    British roll dice for 1 Fighter in 62 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 Submarine owned by the Italians Submerged
            Battle in 51 Sea Zone
                British attack with 3 Fighters and 1 Submarine
                Italians defend with 2 T.Boats
                    British roll dice for 1 Submarine in 51 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                1 T.Boat owned by the Italians lost in 51 Sea Zone
                    British roll dice for 3 Fighters in 51 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
                    Italians roll dice for 1 T.Boat in 51 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 Submarine in 51 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 3 Fighters in 51 Sea Zone, round 3 : 0/3 hits, 1.00 expected hits
                    Italians roll dice for 1 T.Boat in 51 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 Submarine in 51 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                1 T.Boat owned by the Italians lost in 51 Sea Zone
                British winBritish win with 1 Fighter remaining with 3 Fighters and 1 Submarine remaining. Battle score for attacker is 12
                Casualties for Italians: 2 T.Boats
            Battle in Munster
                British attack with 4 Infantrys and 2 Tanks
                Neutral defend with 2 Infantrys
                    British roll dice for 4 Infantrys and 2 Tanks in Munster, round 2 : 1/6 hits, 1.67 expected hits
                    Neutral roll dice for 2 Infantrys in Munster, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Neutral lost in Munster
                    British roll dice for 4 Infantrys and 2 Tanks in Munster, round 3 : 1/6 hits, 1.67 expected hits
                    Neutral roll dice for 1 Infantry in Munster, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral and 1 Infantry owned by the British lost in Munster
                British loses 0 PUs for violating Munsters neutrality.
                British win, taking Munster from Neutral with 3 Infantrys and 2 Tanks remaining. Battle score for attacker is 2
                Casualties for Neutral: 2 Infantrys
                Casualties for British: 1 Infantry
            Battle in Mersa Matruh
                British attack with 1 Artillery, 5 Infantrys and 1 Tank
                Italians defend with 1 Artillery and 2 Infantrys
                    British roll dice for 1 Battleship and 1 Cruiser in Mersa Matruh, round 2 : 0/2 hits, 1.17 expected hits
                    British roll dice for 1 Artillery, 5 Infantrys and 1 Tank in Mersa Matruh, round 2 : 1/7 hits, 1.83 expected hits
                    Italians roll dice for 1 Artillery and 2 Infantrys in Mersa Matruh, round 2 : 2/3 hits, 1.00 expected hits
                    1 Infantry owned by the Italians and 2 Infantrys owned by the British lost in Mersa Matruh
                    British roll dice for 1 Artillery, 3 Infantrys and 1 Tank in Mersa Matruh, round 3 : 1/5 hits, 1.50 expected hits
                    Italians roll dice for 1 Artillery and 1 Infantry in Mersa Matruh, round 3 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Italians lost in Mersa Matruh
                    British roll dice for 1 Artillery, 3 Infantrys and 1 Tank in Mersa Matruh, round 4 : 1/5 hits, 1.50 expected hits
                    Italians roll dice for 1 Artillery in Mersa Matruh, round 4 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Italians lost in Mersa Matruh
                British win, taking Mersa Matruh from Italians with 1 Artillery, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 4
                Casualties for British: 2 Infantrys
                Casualties for Italians: 1 Artillery and 2 Infantrys
            Battle in S.Thailand
                British attack with 1 Artillery, 3 Infantrys and 2 Tanks
                Thai defend with 1 Infantry
                    British roll dice for 1 Artillery, 3 Infantrys and 2 Tanks in S.Thailand, round 2 : 3/6 hits, 2.00 expected hits
                    Thai roll dice for 1 Infantry in S.Thailand, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai lost in S.Thailand
                British win, taking S.Thailand from Thai with 1 Artillery, 3 Infantrys and 2 Tanks remaining. Battle score for attacker is 2
                Casualties for Thai: 1 Infantry
            Battle in Belgium
                British attack with 1 Bomber, 1 Fighter, 2 Infantrys and 2 Tanks
                Germans defend with 2 Mech.Infs
                    British roll dice for 1 Battleship and 1 Cruiser in Belgium, round 2 : 0/2 hits, 1.17 expected hits
                    British roll dice for 1 Bomber, 1 Fighter, 2 Infantrys and 2 Tanks in Belgium, round 2 : 1/6 hits, 2.33 expected hits
                    Germans roll dice for 2 Mech.Infs in Belgium, round 2 : 2/2 hits, 0.67 expected hits
                1 Mech.Inf owned by the Germans and 2 Infantrys owned by the British lost in Belgium
                    British roll dice for 1 Bomber, 1 Fighter and 2 Tanks in Belgium, round 3 : 1/4 hits, 2.00 expected hits
                    Germans roll dice for 1 Mech.Inf in Belgium, round 3 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Germans lost in Belgium
                British win, taking Belgium from Germans with 1 Bomber, 1 Fighter and 2 Tanks remaining. Battle score for attacker is 8
                Casualties for British: 2 Infantrys
                Casualties for Germans: 2 Mech.Infs
    
        Non Combat Move - British
            1 Fighter moved from Belgium to Paris
            1 Bomber moved from Belgium to Wales
            2 Fighters moved from 11 Sea Zone to Paris
            1 Carrier and 1 Destroyer moved from 11 Sea Zone to 20 Sea Zone
            1 Destroyer and 1 Submarine moved from 18 Sea Zone to 20 Sea Zone
            1 Destroyer moved from 10 Sea Zone to 20 Sea Zone
            2 Fighters moved from 51 Sea Zone to 56 Sea Zone
            1 Fighter moved from 51 Sea Zone to Cairo
            3 Infantrys and 1 Tank moved from Nubia to New Valley
            1 Infantry moved from Darfur to New Valley
            1 Tank moved from Nubia to New Valley
            1 Artillery moved from Kordofan to Nubia
            1 Infantry moved from Italian East Africa to Nubia
            1 Infantry moved from Kenya to Italian East Africa
            1 AAGun and 1 Infantry moved from Rhodesia to Kenya
            1 Cruiser, 1 Destroyer and 1 Transport moved from 57 Sea Zone to 58 Sea Zone
            1 Artillery and 2 Infantrys moved from W.Iran to 58 Sea Zone
            1 Artillery and 2 Infantrys moved from 58 Sea Zone to Italian East Africa
            1 Fighter moved from 62 Sea Zone to 58 Sea Zone
            1 Artillery and 3 Infantrys moved from Madras to 60 Sea Zone
            1 Artillery and 3 Infantrys moved from 60 Sea Zone to Assam
            4 Infantrys moved from Assam to Burma
            1 Artillery moved from Assam to Burma
            1 Artillery and 4 Infantrys moved from Delhi to Bihar
            1 Tank moved from British Columbia to Alaska
            1 Infantry moved from Yukon to Alaska
            1 Infantry moved from British Columbia to Yukon
            1 Fighter moved from Northeast USA to Iceland
    
        Place Units - British
            1 Carrier placed in 58 Sea Zone
            2 Adv.Fighters, 1 Cruiser and 1 Transport placed in 20 Sea Zone
            2 Infantrys and 2 Tanks placed in Manchester
            1 Destroyer and 1 Submarine placed in 56 Sea Zone
            4 Infantrys placed in Cairo
            5 Infantrys placed in Madras
            1 Tank placed in Delhi
    
        Turn Complete - British
            British collect 102 PUs; end with 102 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.00
    Neutral : 0.00
    British : -8.17
    Italians : -0.33
    Thai : -0.33
    

    Territory Summary for British :

    London : 1 AAGun and 1 Factory
    British Guiana : 1 Infantry
    Italian East Africa : 1 flag, 1 Artillery and 3 Infantrys
    Paris : 3 Fighters
    Picardy : 1 Infantry
    French Sudan : 1 Infantry
    New Valley : 4 Infantrys and 2 Tanks
    Assam : 1 AAGun, 2 Artillerys and 3 Infantrys
    Vancouver : 1 AAGun and 1 Factory
    Burma : 1 Artillery and 4 Infantrys
    Baluchistan : 1 Artillery
    Bombay : 1 AAGun and 1 Factory
    Yukon : 1 Infantry
    Dover : 3 Infantrys
    Wales : 1 AAGun, 1 Artillery, 1 Bomber, 1 Factory and 3 Infantrys
    Mersa Matruh : 1 Artillery, 3 Infantrys and 1 Tank
    Fiji : 1 Artillery and 1 Infantry
    Manchester : 1 AAGun, 1 Factory, 2 Infantrys and 2 Tanks
    Nubia : 1 Artillery and 1 Infantry
    Kenya : 1 AAGun and 1 Infantry
    Madras : 1 AAGun, 1 Factory and 5 Infantrys
    Montreal : 1 AAGun, 1 Factory and 2 Infantrys
    Delhi : 1 Factory and 1 Tank
    Bihar : 1 Artillery and 4 Infantrys
    Nauru : 1 Infantry
    Tarawa : 1 Infantry
    Cairo : 1 AAGun, 1 Factory, 1 Fighter and 8 Infantrys
    Gibraltar : 1 Bunker and 2 Infantrys
    S.Thailand : 1 flag, 1 Artillery, 3 Infantrys and 2 Tanks
    Alaska : 2 Infantrys and 1 Tank
    Attu : 2 Infantrys
    Cape Town : 1 Factory
    Dublin : 1 flag
    Crete : 1 flag, 1 AAGun and 1 Infantry
    Iceland : 1 flag, 1 Fighter
    W.Iran : 1 flag, 1 AAGun and 1 Factory
    Belgium : 1 flag, 2 Tanks
    Munster : 1 flag, 3 Infantrys and 2 Tanks
    20 Sea Zone : 2 Adv.Fighters, 1 Battleship, 1 Carrier, 2 Cruisers, 3 Destroyers, 1 Submarine and 3 Transports
    56 Sea Zone : 1 Battleship, 1 Carrier, 1 Cruiser, 1 Destroyer, 2 Fighters, 1 Submarine and 3 Transports
    51 Sea Zone : 1 Submarine
    71 Sea Zone : 1 Destroyer and 1 Transport
    60 Sea Zone : 1 Cruiser, 1 Destroyer, 1 Submarine and 2 Transports
    58 Sea Zone : 1 Carrier, 1 Cruiser, 1 Destroyer, 1 Fighter and 1 Transport
    67 Sea Zone : 1 Submarine
    

    Production/PUs Summary :

    Germans : 91 / 103
    Russians : 105 / 107
    Italians : 48 / 50
    French : 42 / 40
    Yamamoto : 60 / 60
    Chinese : 44 / 44
    Hisaichi : 72 / 72
    British : 102 / 102
    Anzac : 36 / 36
    Dutch : 13 / 25
    Finns : 12 / 12
    Romanians : 13 / 13
    Thai : 8 / 10
    Americans : 93 / 97
    

    Savegame


  • TripleA Turn Summary: Dutch round 3

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3
    
        Combat Move - Dutch
            2 Artillerys and 2 Infantrys moved from Sumatra to Java
    
        Purchase Units - Dutch
            Dutch buy 1 Cruiser, 1 Marine and 1 Transport; Remaining resources: 3 PUs; 
    
        Combat - Dutch
            Battle in Java
                Dutch attack with 2 Artillerys and 2 Infantrys
                Thai defend with 1 Artillery and 2 Infantrys
                    Dutch roll dice for 2 Artillerys and 2 Infantrys in Java, round 2 : 1/4 hits, 1.33 expected hits
                    Thai roll dice for 1 Artillery and 2 Infantrys in Java, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Thai and 1 Infantry owned by the Dutch lost in Java
                    Dutch roll dice for 2 Artillerys and 1 Infantry in Java, round 3 : 0/3 hits, 1.00 expected hits
                    Thai roll dice for 1 Artillery and 1 Infantry in Java, round 3 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Dutch lost in Java
                    Dutch roll dice for 2 Artillerys in Java, round 4 : 1/2 hits, 0.67 expected hits
                    Thai roll dice for 1 Artillery and 1 Infantry in Java, round 4 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Thai lost in Java
                    Dutch roll dice for 2 Artillerys in Java, round 5 : 1/2 hits, 0.67 expected hits
                    Thai roll dice for 1 Artillery in Java, round 5 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Dutch and 1 Artillery owned by the Thai lost in Java
                Dutch win, taking Java from Thai with 1 Artillery remaining. Battle score for attacker is 0
                Casualties for Dutch: 1 Artillery and 2 Infantrys
                Casualties for Thai: 1 Artillery and 2 Infantrys
    
        Non Combat Move - Dutch
    
        Place Units - Dutch
            1 Cruiser and 1 Transport placed in 32 Sea Zone
            1 Marine placed in Suriname
    
        Turn Complete - Dutch
            Dutch collect 16 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Thai : 0.33
    Dutch : -0.67
    

    Territory Summary for Dutch :

    West Papua : 1 Artillery and 2 Infantrys
    Port Moresby : 1 Tank
    Jilolo : 1 Infantry
    Sumatra : 1 Bunker
    Suriname : 1 Factory, 1 Infantry, 1 Marine and 1 Tank
    Celebes : 1 Infantry
    Tanimbar : 1 Infantry
    Java : 1 Artillery
    Amazon : 1 flag
    32 Sea Zone : 1 Cruiser and 1 Transport
    67 Sea Zone : 1 Destroyer and 1 Submarine
    

    Production/PUs Summary :

    Germans : 91 / 103
    Russians : 105 / 107
    Italians : 48 / 50
    French : 42 / 40
    Yamamoto : 60 / 60
    Chinese : 44 / 44
    Hisaichi : 71 / 72
    British : 102 / 102
    Anzac : 36 / 36
    Dutch : 16 / 19
    Finns : 12 / 12
    Romanians : 13 / 13
    Thai : 6 / 10
    Americans : 93 / 97
    

    Savegame

  • TripleA

    @Gargantua You’re up in this one.

  • Liaison TripleA '11 '10

    Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 11:26:50 PM
    Savegame

  • Liaison TripleA '11 '10

    TripleA Turn Summary: Romanians round 3

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3
    
        Combat Move - Romanians
            2 Artillerys and 3 Infantrys moved from Odessa to Vinnytsia
            1 Fighter moved from E.Romania to Vinnytsia
    
        Purchase Units - Romanians
            Romanians buy 2 ArmoredCars and 1 Mech.Inf; Remaining resources: 0 PUs; 
    
        Combat - Romanians
            Battle in Vinnytsia
                Romanians attack with 2 Artillerys, 1 Fighter and 3 Infantrys
                Russians defend with 1 AAGun, 1 Artillery and 3 Infantrys
                    AA fire in Vinnytsia : 0/1 hits, 0.17 expected hits
                    Romanians roll dice for 2 Artillerys, 1 Fighter and 3 Infantrys in Vinnytsia, round 2 : 3/6 hits, 1.83 expected hits
                    Russians roll dice for 1 Artillery and 3 Infantrys in Vinnytsia, round 2 : 0/4 hits, 1.33 expected hits
                    3 Infantrys owned by the Russians lost in Vinnytsia
                    Romanians roll dice for 2 Artillerys, 1 Fighter and 3 Infantrys in Vinnytsia, round 3 : 1/6 hits, 1.83 expected hits
                    Russians roll dice for 1 Artillery in Vinnytsia, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Russians lost in Vinnytsia
                Romanians win, taking Vinnytsia from Russians with 2 Artillerys, 1 Fighter and 3 Infantrys remaining. Battle score for attacker is 10
                Casualties for Russians: 1 Artillery and 3 Infantrys
    
        Non Combat Move - Romanians
            1 Mech.Inf moved from Odessa to E.Romania
            2 ArmoredCars and 1 Mech.Inf moved from Bucharest to E.Romania
            1 AAGun moved from Odessa to E.Romania
            1 Infantry moved from Bulgaria to E.Romania
            1 Fighter moved from Vinnytsia to E.Romania
    
        Place Units - Romanians
            2 ArmoredCars and 1 Mech.Inf placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Romanians : 0.33
    AA fire in Vinnytsia : : -0.17
    Russians : -1.67
    

    Savegame

  • Liaison TripleA '11 '10

    We can continue to play this out, but I don’t think the European situation is recoverable after France. Even with maximum pressure and an epic battle to recover, which may be possible the eastern front will collapse with little reward for Germany from the fall of france/paris.

    The 12 unit swing from the -10 hits and the +2 france ratio on Paris is what’s killed it. If france had been captured with that loss, it would have been one thing, but this debacle will only continue to worsen.

    I can’t speak for the rest of my allies, but I don’t think they’ve made any substantial gains even with the Wake fleet being destroyed.

    I’ll let you guys decide.

  • '21 '19 '18 '17 '16

    I can see Garg’s point about the initial wild dice in Paris effectively winning the game for the Allies. I would be happy to play again but would like to be Italy again as I am having fun learning that nation. Thanks.


  • @Gargantua said in WaW Team Game V:

    We can continue to play this out, but I don’t think the European situation is recoverable after France. Even with maximum pressure and an epic battle to recover, which may be possible the eastern front will collapse with little reward for Germany from the fall of france/paris.

    The 12 unit swing from the -10 hits and the +2 france ratio on Paris is what’s killed it. If france had been captured with that loss, it would have been one thing, but this debacle will only continue to worsen.

    I can’t speak for the rest of my allies, but I don’t think they’ve made any substantial gains even with the Wake fleet being destroyed.

    I’ll let you guys decide.

    I’d be willing to start another with the same teams.


  • We can play again, wit the sane nations.


  • Excellent.

    I will start a new game shortly!

    Conceded! You finally won Wittman…


  • @Gargantua it only took 6 years. Let’s see if there is another before 2026.


  • @Gargantua said in WaW Team Game V:

    Excellent.

    I will start a new game shortly!

    Conceded! You finally won Wittman…

    Karl would like to play so we’ll have to adjust the teams…


  • @captainwalker he can take France or Anzac/Dutch from me. Unless he wants to side with Garg and okay the Minors.

  • Liaison TripleA '11 '10


  • @Wittmann said in WaW Team Game V:

    @captainwalker he can take France or Anzac/Dutch from me. Unless he wants to side with Garg and okay the Minors.

    We usually combine France and china to accommodate another player. So you can choose if you want those two or Anzac and Dutch.

  • TripleA

    VICTORY!

    Yeah, tough game with the unlucky dice in Paris. I would have been open to editing the results of that battle but looks like a bit late at this point.

    So I guess I’m at least Russia again and maybe China?

    @captainwalker @Wittmann Would it be better to put the new player on Axis so its 4v5 rather than 3v6?

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