Don’t really see the path forward from here. Some bad dice but I think the losing move was letting you grab Gibraltar I1. Could have been prevented but I’m a bit rusty.
Will think if I have forgotten anything a bit before posting.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 3 fighters; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 cruiser moved from 42 Sea Zone to 35 Sea Zone
1 carrier moved from 42 Sea Zone to 35 Sea Zone
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
4 destroyers moved from 42 Sea Zone to 35 Sea Zone
3 fighters moved from Queensland to Sumatra
2 fighters moved from 42 Sea Zone to Philippines
5 fighters moved from India to Northwest Persia
Combat - ANZAC
ANZAC creates battle in territory 36 Sea Zone
Non Combat Move - ANZAC
Place Units - ANZAC
3 fighters placed in Queensland
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 bombers and 12 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
Non Combat Move - Germans
7 bombers, 5 fighters and 4 tactical_bombers moved from Gibraltar to Southern Italy
2 infantry moved from Northern Italy to 97 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Tobruk
1 artillery moved from Tunisia to Libya
1 fighter moved from Western Germany to 96 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to Southern Italy
6 mech_infantrys moved from Volgograd to Caucasus
3 mech_infantrys moved from Ukraine to Caucasus
3 mech_infantrys moved from Russia to Volgograd
3 mech_infantrys moved from Novgorod to Bryansk
1 submarine moved from 84 Sea Zone to 82 Sea Zone
Place Units - Germans
5 bombers placed in Western Germany
3 mech_infantrys placed in Russia
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Volgograd
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,4
Germans collect 80 PUs; end with 80 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 87 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 107 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Southern Italy: 5 fighters
EDIT: Adding units owned by Germans to Western Germany: 5 fighters
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19
Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19
Purchase Units - Japanese
Japanese buy 1 aaGun and 5 infantry; Remaining resources: 0 PUs; 4 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Shan State to Malaya
Japanese take Malaya from UK_Pacific
2 fighters, 1 mech_infantry and 3 tactical_bombers moved from French Indo China to Burma
1 fighter moved from French Indo China to Burma
Combat - Japanese
Japanese creates battle in territory 36 Sea Zone
Battle in Burma
Japanese attack with 3 fighters, 1 mech_infantry and 3 tactical_bombers
Americans defend with 1 mech_infantry
Japanese roll dice for 3 fighters, 1 mech_infantry and 3 tactical_bombers in Burma, round 2 : 3/7 hits, 3.67 expected hits
UK_Pacific roll dice for 1 mech_infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Burma
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 mech_infantry
Casualties for Americans: 1 mech_infantry
Non Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from Burma to French Indo China
3 mech_infantrys moved from Hunan to French Indo China
1 infantry moved from Anhwe to Hunan
1 artillery moved from Hunan to Anhwe
4 battleships, 7 carriers, 1 cruiser and 8 submarines moved from 77 Sea Zone to 39 Sea Zone
Place Units - Japanese
1 aaGun and 5 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 31
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,2,4,1,4,4,5,3,4,6,3,4,6,4,4,5,3,6,1,1,3,2,6,4,1,2,1,2,2,6,4,1,3,1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,4,3,6,3,3,2,5
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,3,6,3,2,2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,1,1,2,6,1,6,3,2,4,5,4,2,6,5,1,4,1,6,3,2,1,6,3,3,1,2,5,1,2,3,3,1,2,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1,3,1,5,1,1,6,3,6,4,5,1,3
Japanese collect 11 PUs (31 lost to blockades); end with 11 PUs
Combat Hit Differential Summary :
UK_Pacific : 0.67
Japanese : -0.67
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19
Purchase Units - Americans
Americans buy 2 bombers, 5 fighters, 2 infantry and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 artillery moved from Manchuria to Korea
Americans take Korea from Japanese
1 infantry moved from Manchuria to Amur
Americans take Amur from Germans
2 submarines moved from 36 Sea Zone to 39 Sea Zone
1 destroyer and 16 submarines moved from 37 Sea Zone to 39 Sea Zone
1 transport moved from 33 Sea Zone to 34 Sea Zone
1 infantry and 1 mech_infantry moved from Paulau Island to 34 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 34 Sea Zone to 19 Sea Zone
1 infantry and 1 mech_infantry moved from 19 Sea Zone to Kiangsu
12 fighters and 2 tactical_bombers moved from 19 Sea Zone to Anhwe
1 transport moved from 33 Sea Zone to 22 Sea Zone
1 infantry and 1 mech_infantry moved from Marianas to 22 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 22 Sea Zone to 20 Sea Zone
1 infantry and 1 mech_infantry moved from 20 Sea Zone to Kwangtung
1 infantry and 1 mech_infantry moved from Philippines to 35 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 infantry and 1 mech_infantry moved from 19 Sea Zone to Shantung
2 battleships, 8 carriers, 3 cruisers, 2 destroyers and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 bomber moved from Iraq to 39 Sea Zone
1 infantry moved from Algeria to Tunisia
Americans take Tunisia from Germans
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
Combat - Americans
Battle in Kwangtung
Battle in Kiangsu
Battle in Shantung
Battle in 39 Sea Zone
ANZAC loiter and taunt; Americans attack with 1 bomber, 1 destroyer and 18 submarines
Japanese defend with 4 battleships, 7 carriers, 1 cruiser and 8 submarines
Americans roll dice for 18 submarines in 39 Sea Zone, round 2 : 11/18 hits, 6,00 expected hits
Combat Hit Differential Summary :
Americans : 5,00
wow 11 hits, ool?
@Giallo Ac, BB, Ac, Subs and so on
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19
Purchase Units - Americans
Americans buy 2 bombers, 5 fighters, 2 infantry and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 artillery moved from Manchuria to Korea
Americans take Korea from Japanese
1 infantry moved from Manchuria to Amur
Americans take Amur from Germans
2 submarines moved from 36 Sea Zone to 39 Sea Zone
1 destroyer and 16 submarines moved from 37 Sea Zone to 39 Sea Zone
1 transport moved from 33 Sea Zone to 34 Sea Zone
1 infantry and 1 mech_infantry moved from Paulau Island to 34 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 34 Sea Zone to 19 Sea Zone
1 infantry and 1 mech_infantry moved from 19 Sea Zone to Kiangsu
12 fighters and 2 tactical_bombers moved from 19 Sea Zone to Anhwe
1 transport moved from 33 Sea Zone to 22 Sea Zone
1 infantry and 1 mech_infantry moved from Marianas to 22 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 22 Sea Zone to 20 Sea Zone
1 infantry and 1 mech_infantry moved from 20 Sea Zone to Kwangtung
1 infantry and 1 mech_infantry moved from Philippines to 35 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 infantry and 1 mech_infantry moved from 19 Sea Zone to Shantung
2 battleships, 8 carriers, 3 cruisers, 2 destroyers and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 bomber moved from Iraq to 39 Sea Zone
1 infantry moved from Algeria to Tunisia
Americans take Tunisia from Germans
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
Combat - Americans
Battle in Kwangtung
Battle in Kiangsu
Battle in Shantung
Battle in 39 Sea Zone
ANZAC loiter and taunt; Americans attack with 1 bomber, 1 destroyer and 18 submarines
Japanese defend with 4 battleships, 7 carriers, 1 cruiser and 8 submarines
Americans roll dice for 18 submarines in 39 Sea Zone, round 2 : 11/18 hits, 6,00 expected hits
Units damaged: 7 carriers owned by the Japanese and 3 battleships owned by the Japanese
1 submarine owned by the Japanese lost in 39 Sea Zone
Americans roll dice for 1 bomber and 1 destroyer in 39 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 7 submarines in 39 Sea Zone, round 2 : 1/7 hits, 1,17 expected hits
Japanese roll dice for 4 battleships, 7 carriers and 1 cruiser in 39 Sea Zone, round 2 : 3/12 hits, 5,50 expected hits
4 submarines owned by the Americans and 1 submarine owned by the Japanese lost in 39 Sea Zone
Americans roll dice for 14 submarines in 39 Sea Zone, round 3 : 5/14 hits, 4,67 expected hits
5 submarines owned by the Japanese lost in 39 Sea Zone
Americans roll dice for 1 bomber and 1 destroyer in 39 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 submarine in 39 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits
Japanese roll dice for 4 battleships, 7 carriers and 1 cruiser in 39 Sea Zone, round 3 : 10/12 hits, 5,50 expected hits
11 submarines owned by the Americans and 1 submarine owned by the Japanese lost in 39 Sea Zone
Americans roll dice for 3 submarines in 39 Sea Zone, round 4 : 0/3 hits, 1,00 expected hits
Americans roll dice for 1 bomber and 1 destroyer in 39 Sea Zone, round 4 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 4 battleships, 7 carriers and 1 cruiser in 39 Sea Zone, round 4 : 5/12 hits, 5,50 expected hits
3 submarines owned by the Americans, 1 destroyer owned by the Americans, 1 carrier owned by the Japanese and 1 bomber owned by the Americans lost in 39 Sea Zone
Japanese win, taking Kwangtung from Japanese, taking Kiangsu from Japanese, taking Shantung from Japanese with 4 battleships, 6 carriers and 1 cruiser remaining. Battle score for attacker is -64
Casualties for Japanese: 1 carrier and 8 submarines
Casualties for Americans: 1 bomber, 1 destroyer and 18 submarines
Battle in Anhwe
Americans attack with 12 fighters and 2 tactical_bombers
Japanese defend with 2 artilleries and 2 infantry
Americans roll dice for 12 fighters and 2 tactical_bombers in Anhwe, round 2 : 5/14 hits, 7,33 expected hits
Japanese roll dice for 2 artilleries and 2 infantry in Anhwe, round 2 : 4/4 hits, 1,33 expected hits
2 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 2 tactical_bombers owned by the Americans and 2 fighters owned by the Americans lost in Anhwe
Americans win with 10 fighters remaining. Battle score for attacker is -28
Casualties for Americans: 2 fighters and 2 tactical_bombers
Casualties for Japanese: 2 artilleries and 2 infantry
Battle in Malaya
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 harbour and 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Malaya
Americans win, taking Malaya from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu
Non Combat Move - Americans
10 fighters moved from Anhwe to Manchuria
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Manchuria
1 destroyer moved from 55 Sea Zone to 35 Sea Zone
1 submarine moved from 20 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 submarine moved from 20 Sea Zone to 37 Sea Zone
7 fighters moved from Eastern United States to Morocco
1 aaGun moved from Algeria to Morocco
1 destroyer moved from 101 Sea Zone to 86 Sea Zone
Place Units - Americans
2 transports placed in 101 Sea Zone
2 infantry placed in Central United States
2 bombers and 5 fighters placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 1,3
Americans collect 64 PUs (2 lost to blockades); end with 65 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 105 PUs
Combat Hit Differential Summary :
Americans : 3,33
Japanese : 4,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
Combat - Chinese
Chinese creates battle in territory Anhwe
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 11 PUs; end with 13 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19
Purchase Units - Americans
Americans buy 2 bombers, 5 fighters, 2 infantry and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 artillery moved from Manchuria to Korea
Americans take Korea from Japanese
1 infantry moved from Manchuria to Amur
Americans take Amur from Germans
2 submarines moved from 36 Sea Zone to 39 Sea Zone
1 destroyer and 16 submarines moved from 37 Sea Zone to 39 Sea Zone
1 transport moved from 33 Sea Zone to 34 Sea Zone
1 infantry and 1 mech_infantry moved from Paulau Island to 34 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 34 Sea Zone to 19 Sea Zone
1 infantry and 1 mech_infantry moved from 19 Sea Zone to Kiangsu
12 fighters and 2 tactical_bombers moved from 19 Sea Zone to Anhwe
1 transport moved from 33 Sea Zone to 22 Sea Zone
1 infantry and 1 mech_infantry moved from Marianas to 22 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 22 Sea Zone to 20 Sea Zone
1 infantry and 1 mech_infantry moved from 20 Sea Zone to Kwangtung
1 infantry and 1 mech_infantry moved from Philippines to 35 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 infantry and 1 mech_infantry moved from 19 Sea Zone to Shantung
2 battleships, 8 carriers, 3 cruisers, 2 destroyers and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 bomber moved from Iraq to 39 Sea Zone
1 infantry moved from Algeria to Tunisia
Americans take Tunisia from Germans
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
Combat - Americans
Battle in Kwangtung
Battle in Kiangsu
Battle in Shantung
Battle in 39 Sea Zone
ANZAC loiter and taunt; Americans attack with 1 bomber, 1 destroyer and 18 submarines
Japanese defend with 4 battleships, 7 carriers, 1 cruiser and 8 submarines
Americans roll dice for 18 submarines in 39 Sea Zone, round 2 : 11/18 hits, 6,00 expected hits
Units damaged: 7 carriers owned by the Japanese and 3 battleships owned by the Japanese
1 submarine owned by the Japanese lost in 39 Sea Zone
Americans roll dice for 1 bomber and 1 destroyer in 39 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 7 submarines in 39 Sea Zone, round 2 : 1/7 hits, 1,17 expected hits
Japanese roll dice for 4 battleships, 7 carriers and 1 cruiser in 39 Sea Zone, round 2 : 3/12 hits, 5,50 expected hits
4 submarines owned by the Americans and 1 submarine owned by the Japanese lost in 39 Sea Zone
Americans roll dice for 14 submarines in 39 Sea Zone, round 3 : 5/14 hits, 4,67 expected hits
5 submarines owned by the Japanese lost in 39 Sea Zone
Americans roll dice for 1 bomber and 1 destroyer in 39 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 submarine in 39 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits
Japanese roll dice for 4 battleships, 7 carriers and 1 cruiser in 39 Sea Zone, round 3 : 10/12 hits, 5,50 expected hits
11 submarines owned by the Americans and 1 submarine owned by the Japanese lost in 39 Sea Zone
Americans roll dice for 3 submarines in 39 Sea Zone, round 4 : 0/3 hits, 1,00 expected hits
Americans roll dice for 1 bomber and 1 destroyer in 39 Sea Zone, round 4 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 4 battleships, 7 carriers and 1 cruiser in 39 Sea Zone, round 4 : 5/12 hits, 5,50 expected hits
3 submarines owned by the Americans, 1 destroyer owned by the Americans, 1 carrier owned by the Japanese and 1 bomber owned by the Americans lost in 39 Sea Zone
Japanese win, taking Kwangtung from Japanese, taking Kiangsu from Japanese, taking Shantung from Japanese with 4 battleships, 6 carriers and 1 cruiser remaining. Battle score for attacker is -64
Casualties for Japanese: 1 carrier and 8 submarines
Casualties for Americans: 1 bomber, 1 destroyer and 18 submarines
Battle in Anhwe
Americans attack with 12 fighters and 2 tactical_bombers
Japanese defend with 2 artilleries and 2 infantry
Americans roll dice for 12 fighters and 2 tactical_bombers in Anhwe, round 2 : 5/14 hits, 7,33 expected hits
Japanese roll dice for 2 artilleries and 2 infantry in Anhwe, round 2 : 4/4 hits, 1,33 expected hits
2 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 2 tactical_bombers owned by the Americans and 2 fighters owned by the Americans lost in Anhwe
Americans win with 10 fighters remaining. Battle score for attacker is -28
Casualties for Americans: 2 fighters and 2 tactical_bombers
Casualties for Japanese: 2 artilleries and 2 infantry
Battle in Malaya
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 harbour and 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Malaya
Americans win, taking Malaya from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu
Non Combat Move - Americans
10 fighters moved from Anhwe to Manchuria
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Manchuria
1 destroyer moved from 55 Sea Zone to 35 Sea Zone
1 submarine moved from 20 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 submarine moved from 20 Sea Zone to 37 Sea Zone
7 fighters moved from Eastern United States to Morocco
1 aaGun moved from Algeria to Morocco
1 destroyer moved from 101 Sea Zone to 86 Sea Zone
Place Units - Americans
2 transports placed in 101 Sea Zone
2 infantry placed in Central United States
2 bombers and 5 fighters placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 1,3
Americans collect 64 PUs (2 lost to blockades); end with 65 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 105 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
Combat - Chinese
Chinese creates battle in territory Anhwe
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 11 PUs; end with 13 PUs
Purchase Units - British
British buy 1 artillery and 6 infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from Yunnan to Shan State
UK_Pacific take Shan State from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 armour moved from Egypt to Alexandria
British take Alexandria from Italians
1 armour moved from Alexandria to Egypt
1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from French Central Africa to Egypt
3 infantry moved from Iraq to Northwest Persia
3 infantry moved from Persia to Northwest Persia
1 artillery and 1 infantry moved from Yunnan to Szechwan
1 artillery and 1 infantry moved from Yunnan to Kweichow
1 artillery and 1 infantry moved from Yunnan to Hunan
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Szechwan
1 battleship, 1 cruiser and 1 destroyer moved from 68 Sea Zone to 82 Sea Zone
Combat - British
Battle in Kweichow
British attack with 1 artillery and 2 infantry
Japanese defend with 1 mech_infantry
British roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 artillery and 2 infantry in Kweichow, round 3 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Kweichow
British win, taking Kweichow from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Hunan
British attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hunan
British win, taking Hunan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 82 Sea Zone
British attack with 1 battleship, 1 cruiser and 1 destroyer
Germans defend with 1 submarine
British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 82 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
Germans roll dice for 1 submarine in 82 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 82 Sea Zone
British win, taking 82 Sea Zone from Neutral with 1 battleship, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Szechwan
British attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 2 infantry in Szechwan, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Szechwan
British win, taking Szechwan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 aaGun moved from Yunnan to Kweichow
1 aaGun moved from Yunnan to Szechwan
1 aaGun moved from Yunnan to Hunan
1 armour moved from Yunnan to Anhwe
1 aaGun, 1 armour, 13 artilleries, 22 infantry and 1 mech_infantry moved from Yunnan to Burma
1 armour and 2 mech_infantrys moved from India to Burma
Place Units - British
3 infantry placed in Iraq
3 infantry placed in Persia
1 artillery placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 14
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,1,4,5,4,6,6,4
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,6
British collect 24 PUs (14 lost to blockades); end with 25 PUs
Place Units - UK_Pacific
2 armour placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,4,3,2,1
UK_Pacific collect 14 PUs (3 lost to blockades); end with 15 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
Some Units in India change ownership: 2 armour
Combat Hit Differential Summary :
Germans : -0,17
British : 1,33
Americans : 3,33
Japanese : 4,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19
Purchase Units - Italians
Italians buy 2 fighters and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour, 6 artilleries, 10 infantry and 2 mech_infantrys moved from Tobruk to Alexandria
Italians take Alexandria from British
Combat - Italians
Non Combat Move - Italians
4 transports moved from 96 Sea Zone to 97 Sea Zone
2 artilleries moved from Northern Italy to 97 Sea Zone
1 aaGun moved from Tobruk to Alexandria
1 aaGun, 1 artillery and 4 infantry moved from Southern Italy to 97 Sea Zone
1 aaGun, 3 artilleries, 4 infantry and 4 transports moved from 97 Sea Zone to 96 Sea Zone
1 aaGun, 3 artilleries and 4 infantry moved from 96 Sea Zone to Tobruk
1 fighter moved from Southern Italy to Malta
Place Units - Italians
2 fighters and 1 infantry placed in Southern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 21 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 7 PUs;
Combat Move - ANZAC
2 submarines moved from 36 Sea Zone to 39 Sea Zone
1 destroyer moved from 37 Sea Zone to 39 Sea Zone
3 fighters moved from Sumatra to 39 Sea Zone
3 fighters moved from Queensland to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
Combat - ANZAC
Battle in 39 Sea Zone
ANZAC attack with 1 destroyer, 3 fighters and 4 submarines
Japanese defend with 4 battleships, 6 carriers and 1 cruiser
ANZAC roll dice for 4 submarines in 39 Sea Zone, round 2 : 1/4 hits, 1,33 expected hits
1 carrier owned by the Japanese lost in 39 Sea Zone
ANZAC roll dice for 1 destroyer and 3 fighters in 39 Sea Zone, round 2 : 1/4 hits, 1,83 expected hits
Japanese roll dice for 4 battleships, 5 carriers and 1 cruiser in 39 Sea Zone, round 2 : 6/10 hits, 4,83 expected hits
1 fighter owned by the ANZAC, 1 destroyer owned by the ANZAC, 1 carrier owned by the Japanese and 4 submarines owned by the ANZAC lost in 39 Sea Zone
retreated to 39 Sea Zone
Japanese win with 4 battleships, 4 carriers and 1 cruiser remaining. Battle score for attacker is -10
Casualties for Japanese: 2 carriers
Casualties for ANZAC: 1 destroyer, 1 fighter and 4 submarines
Non Combat Move - ANZAC
2 fighters moved from 39 Sea Zone to India
Place Units - ANZAC
2 fighters placed in Queensland
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 24 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 33 PUs
Combat Hit Differential Summary :
ANZAC : -1,17
Japanese : 1,17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19
Combat Move - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 7 PUs;
Combat Move - ANZAC
2 submarines moved from 36 Sea Zone to 39 Sea Zone
1 destroyer moved from 37 Sea Zone to 39 Sea Zone
3 fighters moved from Sumatra to 39 Sea Zone
3 fighters moved from Queensland to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
Combat - ANZAC
Battle in 39 Sea Zone
ANZAC attack with 1 destroyer, 3 fighters and 4 submarines
Japanese defend with 4 battleships, 6 carriers and 1 cruiser
ANZAC roll dice for 4 submarines in 39 Sea Zone, round 2 : 1/4 hits, 1,33 expected hits
1 carrier owned by the Japanese lost in 39 Sea Zone
ANZAC roll dice for 1 destroyer and 3 fighters in 39 Sea Zone, round 2 : 1/4 hits, 1,83 expected hits
Japanese roll dice for 4 battleships, 5 carriers and 1 cruiser in 39 Sea Zone, round 2 : 6/10 hits, 4,83 expected hits
1 fighter owned by the ANZAC, 1 destroyer owned by the ANZAC, 1 carrier owned by the Japanese and 4 submarines owned by the ANZAC lost in 39 Sea Zone
retreated to 39 Sea Zone
Japanese win with 4 battleships, 4 carriers and 1 cruiser remaining. Battle score for attacker is -10
Casualties for Japanese: 2 carriers
Casualties for ANZAC: 1 destroyer, 1 fighter and 4 submarines
Non Combat Move - ANZAC
2 fighters moved from 39 Sea Zone to India
Place Units - ANZAC
2 fighters placed in Queensland
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 24 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 33 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1,17
Japanese : 1,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 2 bombers, 2 fighters and 12 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber moved from Southern Italy to Iraq
1 bomber moved from Southern Italy to Persia
1 artillery moved from Libya to Tunisia
1 fighter moved from 96 Sea Zone to Tunisia
2 bombers moved from Southern Italy to Tunisia
Combat - Germans
Strategic bombing raid in Persia
AA fire in Persia : 0/1 hits, 0.17 expected hits
Bombing raid in Persia rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Persia causes 6 damage total.
Strategic bombing raid in Iraq
AA fire in Iraq : 0/1 hits, 0.17 expected hits
Bombing raid in Iraq rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Iraq causes 6 damage total.
Battle in Tunisia
Germans attack with 1 artillery, 2 bombers and 1 fighter
Americans defend with 1 infantry
Germans roll dice for 1 artillery, 2 bombers and 1 fighter in Tunisia, round 2 : 2/4 hits, 2.17 expected hits
Americans roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Tunisia
Germans win, taking Tunisia from Americans with 1 artillery, 2 bombers and 1 fighter remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Germans
1 fighter moved from Tunisia to 96 Sea Zone
2 bombers moved from Tunisia to Southern Italy
1 transport moved from 96 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
1 bomber moved from Persia to Caucasus
1 bomber moved from Iraq to Caucasus
5 bombers moved from Western Germany to Southern Italy
3 mech_infantrys moved from Bryansk to Caucasus
6 mech_infantrys moved from Volgograd to Caucasus
3 mech_infantrys moved from Ukraine to Caucasus
3 mech_infantrys moved from Russia to Volgograd
3 mech_infantrys moved from Novgorod to Bryansk
1 armour moved from Sakha to Yakut S.S.R.
1 fighter and 1 tactical_bomber moved from Southern Italy to Malta
Place Units - Germans
1 airfield placed in Malta
2 bombers and 2 fighters placed in Western Germany
3 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Russia
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Volgograd
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,5
Germans collect 77 PUs (2 lost to blockades); end with 77 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 84 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 104 PUs
Combat Hit Differential Summary :
Germans : -0.17
AA fire in Persia : : -0.17
Americans : -0.33
AA fire in Iraq : : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20
Combat Move - Russians
Combat - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20
Purchase Units - Japanese
Japanese buy 1 aaGun and 2 infantry; Remaining resources: 0 PUs; 4 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from French Indo China to Yunnan
Japanese take Yunnan from Chinese
1 armour moved from Yunnan to French Indo China
2 fighters, 1 infantry and 2 tactical_bombers moved from French Indo China to Shan State
2 fighters, 1 infantry and 2 tactical_bombers moved from French Indo China to Kwangsi
1 fighter moved from French Indo China to 37 Sea Zone
1 submarine moved from 36 Sea Zone to 20 Sea Zone
1 fighter moved from Japan to 19 Sea Zone
Combat - Japanese
Japanese creates battle in territory 39 Sea Zone
Battle in 37 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 submarine and 1 transport
1 submarine owned by the Americans Submerged
1 transport owned by the Americans lost in 37 Sea Zone
Japanese win, taking 39 Sea Zone from Americans with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 20 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 submarine; Americans defend with 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
1 submarine owned by the Americans and 1 submarine owned by the ANZAC Submerged
Battle in Kwangsi
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Kwangsi, round 2 : 2/5 hits, 2.50 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Kwangsi
Japanese winAmericans win with 1 transport remaining, taking Kwangsi from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Shan State
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 3/5 hits, 2.50 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 19 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 submarine and 2 transports
1 submarine owned by the Americans Submerged
2 transports owned by the Americans lost in 19 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Non Combat Move - Japanese
1 fighter moved from 19 Sea Zone to Japan
1 fighter moved from 37 Sea Zone to French Indo China
2 fighters and 2 tactical_bombers moved from Shan State to French Indo China
2 fighters and 2 tactical_bombers moved from Kwangsi to French Indo China
Place Units - Japanese
1 aaGun and 2 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,1,1,3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,4,1,3,3,2,3,1,3,3,1
Japanese collect 11 PUs (13 lost to blockades); end with 11 PUs
Combat Hit Differential Summary :
Chinese : -0.33
UK_Pacific : -0.33
Japanese : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20
Purchase Units - Americans
Americans buy 1 airfield and 7 bombers; Remaining resources: 6 PUs;
Combat Move - Americans
1 artillery and 2 infantry moved from Central United States to 101 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 88 Sea Zone
1 armour moved from French Guiana to 88 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
7 fighters moved from Morocco to Gibraltar
7 bombers moved from United Kingdom to Gibraltar
2 bombers moved from Eastern United States to Gibraltar
1 destroyer moved from 86 Sea Zone to 85 Sea Zone
5 fighters moved from Eastern United States to Morocco
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from Amur to Siberia
Americans take Siberia from Germans
1 artillery and 1 infantry moved from Malaya to Shan State
1 transport moved from 20 Sea Zone to 35 Sea Zone
1 infantry and 1 mech_infantry moved from Kwangtung to Kwangsi
1 infantry moved from Kiangsu to Kiangsi
Chinese take Kiangsi from Japanese
1 mech_infantry moved from Kiangsu to Hopei
1 mech_infantry moved from Shantung to Hopei
1 tactical_bomber moved from Manchuria to Hopei
Combat - Americans
Americans creates battle in territory 20 Sea Zone
Battle in Gibraltar
Americans attack with 1 armour, 1 artillery, 9 bombers, 7 fighters and 2 infantry
Germans defend with 1 airfield, 5 artilleries, 1 harbour, 4 infantry and 2 marines
Americans roll dice for 1 armour, 1 artillery, 9 bombers, 7 fighters and 2 infantry in Gibraltar, round 2 : 6/20 hits, 10,83 expected hits
Germans roll dice for 5 artilleries, 4 infantry and 2 marines in Gibraltar, round 2 : 1/11 hits, 3,67 expected hits
2 artilleries owned by the Germans, 4 infantry owned by the Germans and 1 infantry owned by the Americans lost in Gibraltar
Americans roll dice for 1 armour, 1 artillery, 9 bombers, 7 fighters and 1 infantry in Gibraltar, round 3 : 8/19 hits, 10,67 expected hits
Germans roll dice for 3 artilleries and 2 marines in Gibraltar, round 3 : 0/5 hits, 1,67 expected hits
3 artilleries owned by the Germans and 2 marines owned by the Germans lost in Gibraltar
Americans win, taking Gibraltar from Germans with 1 armour, 1 artillery, 9 bombers, 7 fighters and 1 infantry remaining. Battle score for attacker is 39
Casualties for Americans: 1 infantry
Casualties for Germans: 5 artilleries, 4 infantry and 2 marines
Battle in 85 Sea Zone
Americans attack with 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 1 destroyer in 85 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Germans roll dice for 1 submarine in 85 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 85 Sea Zone
Americans win, taking 85 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Hopei
Americans attack with 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 mech_infantry
Americans roll dice for 2 mech_infantrys and 1 tactical_bomber in Hopei, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Hopei
Americans win, taking Hopei from Japanese with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Kwangsi
Americans attack with 1 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 1 infantry and 1 mech_infantry in Kwangsi, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Kwangsi, round 3 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Kwangsi, round 4 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Kwangsi
Americans win, taking Kwangsi from Japanese with 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shan State
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Shan State
Americans win, taking Shan State from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 infantry moved from Shantung to Anhwe
1 artillery moved from Korea to Amur
1 tactical_bomber moved from Manchuria to Jehol
12 fighters moved from Manchuria to Szechwan
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 19 Sea Zone to 36 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 submarine moved from 20 Sea Zone to 36 Sea Zone
9 bombers and 7 fighters moved from Gibraltar to Morocco
1 submarine moved from 105 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from Hopei to Kweichow
Place Units - Americans
7 bombers placed in Eastern United States
1 airfield placed in Morocco
Turn Complete - Americans
Americans collect 66 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 102 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 107 PUs
Combat Hit Differential Summary :
Germans : -4,50
Americans : -6,33
Japanese : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
2 infantry moved from Anhwe to Chahar
1 infantry moved from Jehol to Chahar
Combat - Chinese
Chinese creates battle in territory Yunnan
Battle in Chahar
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Chahar, round 2 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 3 infantry in Chahar, round 3 : 1/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Chinese win, taking Yunnan from Japanese, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Hopei
1 infantry placed in Kweichow
2 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 18 PUs; end with 19 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 22 PUs
Combat Hit Differential Summary :
Chinese : 0,00
Japanese : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20
Purchase Units - Americans
Americans buy 1 airfield and 7 bombers; Remaining resources: 6 PUs;
Combat Move - Americans
1 artillery and 2 infantry moved from Central United States to 101 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 88 Sea Zone
1 armour moved from French Guiana to 88 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
7 fighters moved from Morocco to Gibraltar
7 bombers moved from United Kingdom to Gibraltar
2 bombers moved from Eastern United States to Gibraltar
1 destroyer moved from 86 Sea Zone to 85 Sea Zone
5 fighters moved from Eastern United States to Morocco
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from Amur to Siberia
Americans take Siberia from Germans
1 artillery and 1 infantry moved from Malaya to Shan State
1 transport moved from 20 Sea Zone to 35 Sea Zone
1 infantry and 1 mech_infantry moved from Kwangtung to Kwangsi
1 infantry moved from Kiangsu to Kiangsi
Chinese take Kiangsi from Japanese
1 mech_infantry moved from Kiangsu to Hopei
1 mech_infantry moved from Shantung to Hopei
1 tactical_bomber moved from Manchuria to Hopei
Combat - Americans
Americans creates battle in territory 20 Sea Zone
Battle in Gibraltar
Americans attack with 1 armour, 1 artillery, 9 bombers, 7 fighters and 2 infantry
Germans defend with 1 airfield, 5 artilleries, 1 harbour, 4 infantry and 2 marines
Americans roll dice for 1 armour, 1 artillery, 9 bombers, 7 fighters and 2 infantry in Gibraltar, round 2 : 6/20 hits, 10,83 expected hits
Germans roll dice for 5 artilleries, 4 infantry and 2 marines in Gibraltar, round 2 : 1/11 hits, 3,67 expected hits
2 artilleries owned by the Germans, 4 infantry owned by the Germans and 1 infantry owned by the Americans lost in Gibraltar
Americans roll dice for 1 armour, 1 artillery, 9 bombers, 7 fighters and 1 infantry in Gibraltar, round 3 : 8/19 hits, 10,67 expected hits
Germans roll dice for 3 artilleries and 2 marines in Gibraltar, round 3 : 0/5 hits, 1,67 expected hits
3 artilleries owned by the Germans and 2 marines owned by the Germans lost in Gibraltar
Americans win, taking Gibraltar from Germans with 1 armour, 1 artillery, 9 bombers, 7 fighters and 1 infantry remaining. Battle score for attacker is 39
Casualties for Americans: 1 infantry
Casualties for Germans: 5 artilleries, 4 infantry and 2 marines
Battle in 85 Sea Zone
Americans attack with 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 1 destroyer in 85 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Germans roll dice for 1 submarine in 85 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 85 Sea Zone
Americans win, taking 85 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Hopei
Americans attack with 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 mech_infantry
Americans roll dice for 2 mech_infantrys and 1 tactical_bomber in Hopei, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Hopei
Americans win, taking Hopei from Japanese with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Kwangsi
Americans attack with 1 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 1 infantry and 1 mech_infantry in Kwangsi, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Kwangsi, round 3 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Kwangsi, round 4 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Kwangsi
Americans win, taking Kwangsi from Japanese with 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shan State
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Shan State
Americans win, taking Shan State from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 infantry moved from Shantung to Anhwe
1 artillery moved from Korea to Amur
1 tactical_bomber moved from Manchuria to Jehol
12 fighters moved from Manchuria to Szechwan
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 19 Sea Zone to 36 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 submarine moved from 20 Sea Zone to 36 Sea Zone
9 bombers and 7 fighters moved from Gibraltar to Morocco
1 submarine moved from 105 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from Hopei to Kweichow
Place Units - Americans
7 bombers placed in Eastern United States
1 airfield placed in Morocco
Turn Complete - Americans
Americans collect 66 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 102 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 107 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
2 infantry moved from Anhwe to Chahar
1 infantry moved from Jehol to Chahar
Combat - Chinese
Chinese creates battle in territory Yunnan
Battle in Chahar
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Chahar, round 2 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 3 infantry in Chahar, round 3 : 1/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Chinese win, taking Yunnan from Japanese, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Hopei
1 infantry placed in Kweichow
2 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 18 PUs; end with 19 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 22 PUs
Purchase Units - British
British repair damage of 6x factory_minor; Remaining resources: 19 PUs;
British buy 3 armour; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Northwest Persia: 2 fighters and 2 tactical_bombers
EDIT: Adding units owned by Americans to Egypt: 2 fighters and 2 tactical_bombers
EDIT: Turning off Edit Mode
1 battleship and 1 destroyer moved from 82 Sea Zone to 71 Sea Zone
1 cruiser moved from 82 Sea Zone to 84 Sea Zone
3 infantry moved from Persia to Northwest Persia
2 armour moved from India to Eastern Persia
1 armour and 2 mech_infantrys moved from Burma to West India
4 armour, 6 artilleries, 7 fighters, 11 infantry and 10 mech_infantrys moved from Egypt to Alexandria
1 armour moved from Anhwe to Kweichow
1 artillery and 1 infantry moved from Hunan to Kweichow
3 fighters moved from United Kingdom to Gibraltar
Combat - British
Battle in 71 Sea Zone
British attack with 1 battleship and 1 destroyer
Japanese defend with 1 submarine
British roll dice for 1 battleship and 1 destroyer in 71 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits
Japanese roll dice for 1 submarine in 71 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
Units damaged: 1 battleship owned by the British
1 submarine owned by the Japanese lost in 71 Sea Zone
British win, taking 71 Sea Zone from Neutral with 1 battleship and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Alexandria
British attack with 4 armour, 6 artilleries, 7 fighters, 11 infantry and 10 mech_infantrys
Italians defend with 1 aaGun, 1 armour, 6 artilleries, 10 infantry and 2 mech_infantrys
AA fire in Alexandria : 0/3 hits, 0,50 expected hits
British roll dice for 4 armour, 6 artilleries, 7 fighters, 11 infantry and 10 mech_infantrys in Alexandria, round 2 : 11/38 hits, 12,00 expected hits
Italians roll dice for 1 aaGun, 1 armour, 6 artilleries, 10 infantry and 2 mech_infantrys in Alexandria, round 2 : 9/19 hits, 6,50 expected hits
1 aaGun owned by the Italians, 10 infantry owned by the Italians and 9 infantry owned by the British lost in Alexandria
10 mech_infantrys owned by the British, 6 artilleries owned by the British, 2 infantry owned by the British and 4 armour owned by the British retreated to Egypt
Italians win with 1 armour, 6 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 8
Casualties for British: 9 infantry
Casualties for Italians: 1 aaGun and 10 infantry
Non Combat Move - British
7 fighters moved from Alexandria to Egypt
3 infantry moved from Iraq to Northwest Persia
Place Units - British
3 armour placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 16
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,1,1,4,2,1,1,2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,6
British collect 22 PUs (16 lost to blockades); end with 23 PUs
Place Units - UK_Pacific
1 fighter and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,3,3,4,3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,6
UK_Pacific collect 14 PUs (3 lost to blockades); end with 14 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
Some Units in India change ownership: 1 fighter and 2 mech_infantrys
Combat Hit Differential Summary :
Germans : -4,50
British : 0,00
Italians : 2,50
Americans : -6,33
AA fire in Alexandria : : -0,50
Chinese : 0,00
Japanese : 1,50