Playoff BobbaRossa (allies+14) vs Majikforce (axis) BM3

  • '22 '16

    @BobbaRossa So a lot of crazy edits going on. Sorry about that. I wanted to have at least one more round of combat in Java but I clicked to fast and retreated by accident. I used the internal dice roller to roll out another round (you should see the MARTI emails) and we both got 1’s. i edited out my fighter but for some reason it wont let me edit out the art from Java. Maybe you will be able to edit it out on your US turn. I left a comment in the game file. So all in all it should be legit. Let me know if you have any questions. And for what its worth your 3 ground units killed 3 planes:disappointed:


  • TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 2 bombers, 3 fighters, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            5 fighters and 1 tactical_bomber moved from 42 Sea Zone to 20 Sea Zone
            1 bomber moved from Dutch New Guinea to 20 Sea Zone
            1 submarine moved from 25 Sea Zone to 16 Sea Zone
            1 bomber moved from Hawaiian Islands to 16 Sea Zone
    
        Combat - Americans
            Battle in 16 Sea Zone
                Americans attack with 1 bomber and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber in 16 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 20 Sea Zone
                Americans attack with 1 bomber, 5 fighters and 1 tactical_bomber
                Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 2 tactical_bombers and 1 transport
                    Americans roll dice for 1 bomber, 5 fighters and 1 tactical_bomber in 20 Sea Zone, round 2 : 7/7 hits, 3.83 expected hits
                    Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 tactical_bombers and 1 transport in 20 Sea Zone, round 2 : 1/5 hits, 2.50 expected hits
                    2 tactical_bombers owned by the Japanese, 1 carrier owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 battleship owned by the Japanese and 1 cruiser owned by the Japanese lost in 20 Sea Zone
                    1 transport owned by the Japanese lost in 20 Sea Zone
                Americans win with 1 bomber and 5 fighters remaining. Battle score for attacker is 66
                Casualties for Americans: 1 tactical_bomber
                Casualties for Japanese: 1 battleship, 1 carrier, 1 cruiser, 2 tactical_bombers and 1 transport
    
        Non Combat Move - Americans
            2 carriers and 4 fighters moved from 91 Sea Zone to 92 Sea Zone
            1 armour and 1 infantry moved from French West Africa to 83 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 83 Sea Zone to 88 Sea Zone
            1 armour and 1 infantry moved from 88 Sea Zone to French Guiana
            1 artillery moved from Central United States to 101 Sea Zone
            1 artillery, 1 destroyer and 1 transport moved from 101 Sea Zone to 88 Sea Zone
            1 artillery moved from 88 Sea Zone to French Guiana
            1 bomber moved from 20 Sea Zone to Dutch New Guinea
            5 fighters moved from 20 Sea Zone to 35 Sea Zone
            1 destroyer moved from 42 Sea Zone to 43 Sea Zone
            1 carrier moved from 54 Sea Zone to 35 Sea Zone
            2 fighters moved from Queensland to 35 Sea Zone
            1 submarine moved from 26 Sea Zone to 33 Sea Zone
            1 carrier, 1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 bomber moved from 16 Sea Zone to Wake Island
            2 fighters moved from Western United States to Hawaiian Islands
            1 transport moved from 42 Sea Zone to 54 Sea Zone
            1 battleship, 3 carriers, 3 cruisers, 2 destroyers and 1 transport moved from 42 Sea Zone to 35 Sea Zone
            1 submarine moved from 54 Sea Zone to 35 Sea Zone
            1 submarine moved from 54 Sea Zone to 35 Sea Zone
            1 submarine moved from 26 Sea Zone to 33 Sea Zone
            4 submarines moved from 26 Sea Zone to 54 Sea Zone
    
        Place Units - Americans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            2 submarines placed in 101 Sea Zone
            1 fighter placed in Eastern United States
            2 bombers, 2 fighters and 1 tactical_bomber placed in Western United States
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Americans : 3.17
    Japanese : -0.83
    

    Savegame


  • TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 fighter and 3 infantry moved from Kansu to Tsinghai
            5 infantry moved from Suiyuyan to Shensi
    
        Combat - Chinese
            Battle in Tsinghai
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Tsinghai, round 2 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 2 infantry in Tsinghai, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Tsinghai
                    Chinese roll dice for 1 fighter and 3 infantry in Tsinghai, round 3 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
                Chinese win, taking Tsinghai from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 1 infantry
            Battle in Shensi
                Chinese attack with 5 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 5 infantry in Shensi, round 2 : 0/5 hits, 0.83 expected hits
                    Japanese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 5 infantry in Shensi, round 3 : 0/5 hits, 0.83 expected hits
                    Japanese roll dice for 2 infantry in Shensi, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                    Chinese roll dice for 4 infantry in Shensi, round 4 : 1/4 hits, 0.67 expected hits
                    Japanese roll dice for 2 infantry in Shensi, round 4 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                    Chinese roll dice for 4 infantry in Shensi, round 5 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 4 infantry in Shensi, round 6 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 6 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                    Chinese roll dice for 3 infantry in Shensi, round 7 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 7 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Shensi, round 8 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 8 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Shensi, round 9 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 9 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 3 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Chinese
            3 infantry moved from Suiyuyan to Kansu
            1 fighter moved from Tsinghai to Kansu
    
        Place Units - Chinese
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 6 PUs
    

    Combat Hit Differential Summary :

    Chinese : -3.17
    Japanese : -0.67
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 2 bombers, 3 fighters, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            5 fighters and 1 tactical_bomber moved from 42 Sea Zone to 20 Sea Zone
            1 bomber moved from Dutch New Guinea to 20 Sea Zone
            1 submarine moved from 25 Sea Zone to 16 Sea Zone
            1 bomber moved from Hawaiian Islands to 16 Sea Zone
    
        Combat - Americans
            Battle in 16 Sea Zone
                Americans attack with 1 bomber and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber in 16 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 20 Sea Zone
                Americans attack with 1 bomber, 5 fighters and 1 tactical_bomber
                Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 2 tactical_bombers and 1 transport
                    Americans roll dice for 1 bomber, 5 fighters and 1 tactical_bomber in 20 Sea Zone, round 2 : 7/7 hits, 3.83 expected hits
                    Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 tactical_bombers and 1 transport in 20 Sea Zone, round 2 : 1/5 hits, 2.50 expected hits
                    2 tactical_bombers owned by the Japanese, 1 carrier owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 battleship owned by the Japanese and 1 cruiser owned by the Japanese lost in 20 Sea Zone
                    1 transport owned by the Japanese lost in 20 Sea Zone
                Americans win with 1 bomber and 5 fighters remaining. Battle score for attacker is 66
                Casualties for Americans: 1 tactical_bomber
                Casualties for Japanese: 1 battleship, 1 carrier, 1 cruiser, 2 tactical_bombers and 1 transport
    
        Non Combat Move - Americans
            2 carriers and 4 fighters moved from 91 Sea Zone to 92 Sea Zone
            1 armour and 1 infantry moved from French West Africa to 83 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 83 Sea Zone to 88 Sea Zone
            1 armour and 1 infantry moved from 88 Sea Zone to French Guiana
            1 artillery moved from Central United States to 101 Sea Zone
            1 artillery, 1 destroyer and 1 transport moved from 101 Sea Zone to 88 Sea Zone
            1 artillery moved from 88 Sea Zone to French Guiana
            1 bomber moved from 20 Sea Zone to Dutch New Guinea
            5 fighters moved from 20 Sea Zone to 35 Sea Zone
            1 destroyer moved from 42 Sea Zone to 43 Sea Zone
            1 carrier moved from 54 Sea Zone to 35 Sea Zone
            2 fighters moved from Queensland to 35 Sea Zone
            1 submarine moved from 26 Sea Zone to 33 Sea Zone
            1 carrier, 1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 bomber moved from 16 Sea Zone to Wake Island
            2 fighters moved from Western United States to Hawaiian Islands
            1 transport moved from 42 Sea Zone to 54 Sea Zone
            1 battleship, 3 carriers, 3 cruisers, 2 destroyers and 1 transport moved from 42 Sea Zone to 35 Sea Zone
            1 submarine moved from 54 Sea Zone to 35 Sea Zone
            1 submarine moved from 54 Sea Zone to 35 Sea Zone
            1 submarine moved from 26 Sea Zone to 33 Sea Zone
            4 submarines moved from 26 Sea Zone to 54 Sea Zone
    
        Place Units - Americans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            2 submarines placed in 101 Sea Zone
            1 fighter placed in Eastern United States
            2 bombers, 2 fighters and 1 tactical_bomber placed in Western United States
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 fighter and 3 infantry moved from Kansu to Tsinghai
            5 infantry moved from Suiyuyan to Shensi
    
        Combat - Chinese
            Battle in Tsinghai
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Tsinghai, round 2 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 2 infantry in Tsinghai, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Tsinghai
                    Chinese roll dice for 1 fighter and 3 infantry in Tsinghai, round 3 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
                Chinese win, taking Tsinghai from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 1 infantry
            Battle in Shensi
                Chinese attack with 5 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 5 infantry in Shensi, round 2 : 0/5 hits, 0.83 expected hits
                    Japanese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 5 infantry in Shensi, round 3 : 0/5 hits, 0.83 expected hits
                    Japanese roll dice for 2 infantry in Shensi, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                    Chinese roll dice for 4 infantry in Shensi, round 4 : 1/4 hits, 0.67 expected hits
                    Japanese roll dice for 2 infantry in Shensi, round 4 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                    Chinese roll dice for 4 infantry in Shensi, round 5 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 4 infantry in Shensi, round 6 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 6 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                    Chinese roll dice for 3 infantry in Shensi, round 7 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 7 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Shensi, round 8 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 8 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Shensi, round 9 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 9 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 3 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Chinese
            3 infantry moved from Suiyuyan to Kansu
            1 fighter moved from Tsinghai to Kansu
    
        Place Units - Chinese
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 6 PUs
    
        Purchase Units - British
            British buy 1 airfield, 1 carrier and 1 submarine; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 fighter, 2 infantry and 1 tactical_bomber moved from India to Burma
            1 bomber moved from Egypt to British Somaliland
            2 infantry moved from Egypt to 81 Sea Zone
            2 infantry and 1 transport moved from 81 Sea Zone to 76 Sea Zone
            2 infantry moved from 76 Sea Zone to British Somaliland
            1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Egypt to Alexandria
            1 fighter moved from Trans-Jordan to Alexandria
            1 mech_infantry moved from Belgian Congo to Italian Somaliland
                  British take Italian Somaliland from Italians
            1 armour, 1 artillery and 2 infantry moved from Gibraltar to 91 Sea Zone
            1 armour, 1 artillery, 1 battleship, 1 destroyer, 2 infantry and 2 transports moved from 91 Sea Zone to 92 Sea Zone
            1 artillery moved from 92 Sea Zone to Algeria
            1 armour moved from 92 Sea Zone to Morocco
            1 infantry moved from 92 Sea Zone to Algeria
            1 infantry moved from 92 Sea Zone to Morocco
            3 fighters moved from 92 Sea Zone to Morocco
    
        Combat - British
            Battle in Algeria
            Battle in British Somaliland
                British attack with 1 bomber and 2 infantry
                Italians defend with 1 infantry
                    British roll dice for 1 bomber and 2 infantry in British Somaliland, round 2 : 2/3 hits, 1.00 expected hits
                    Italians roll dice for 1 infantry in British Somaliland, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians and 1 infantry owned by the British lost in British Somaliland
                British win, taking Algeria from Italians, taking British Somaliland from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Italians: 1 infantry
            Battle in Morocco
                British attack with 1 armour, 3 fighters and 1 infantry
                Italians defend with 1 infantry
                    British roll dice for 1 battleship in Morocco, round 2 : 1/1 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Morocco
                British win, taking Morocco from Italians with 1 armour, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Burma
                British attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Japanese defend with 2 infantry
                    British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 0/4 hits, 1.50 expected hits
                    Japanese roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the British lost in Burma
                    British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 3 : 2/3 hits, 1.33 expected hits
                    Japanese roll dice for 2 infantry in Burma, round 3 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Japanese: 2 infantry
            Battle in Alexandria
                British attack with 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
                Italians defend with 2 artilleries
                    British roll dice for 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Alexandria, round 2 : 2/6 hits, 2.17 expected hits
                    Italians roll dice for 2 artilleries in Alexandria, round 2 : 0/2 hits, 0.67 expected hits
                    2 artilleries owned by the Italians lost in Alexandria
                British win, taking Alexandria from Italians with 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Italians: 2 artilleries
    
        Non Combat Move - British
            1 marine moved from Trans-Jordan to Egypt
            1 artillery and 1 infantry moved from Northwest Persia to Caucasus
            1 cruiser and 3 destroyers moved from 81 Sea Zone to 98 Sea Zone
            1 bomber moved from British Somaliland to Egypt
            3 fighters moved from Morocco to 92 Sea Zone
            1 battleship moved from 42 Sea Zone to 35 Sea Zone
            1 artillery moved from Iraq to Northwest Persia
            2 artilleries and 1 infantry moved from Persia to Northwest Persia
            1 mech_infantry moved from French Central Africa to Anglo Egyptian Sudan
            1 armour moved from Belgian Congo to Egypt
            2 infantry moved from Union of South Africa to 71 Sea Zone
            2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
            2 infantry moved from 81 Sea Zone to Trans-Jordan
            1 armour moved from Egypt to Iraq
            1 armour moved from Persia to Caucasus
            1 fighter and 1 tactical_bomber moved from Burma to India
            1 fighter moved from Persia to Egypt
            1 tactical_bomber moved from Alexandria to 98 Sea Zone
            2 fighters moved from Alexandria to Egypt
            5 infantry moved from Trans-Jordan to Iraq
            1 artillery moved from Egypt to Trans-Jordan
    
        Place Units - British
            1 carrier and 1 submarine placed in 98 Sea Zone
            1 airfield placed in Egypt
    
        Turn Complete - British
            British collect 37 PUs; end with 38 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUs
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 2 infantry
    

    Combat Hit Differential Summary :

    British : 0.33
    Italians : -0.33
    Americans : 3.17
    Chinese : -3.17
    Japanese : -1.83
    

    Savegame


  • Holy cow, that airstrike… That might’ve been the luckiest roll I’ve ever had in this game…


  • And I can’t seem to edit out that artillery either. We can just ignore it until it’s existence matters. I won’t be moving it.


  • TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 2 bombers, 3 fighters, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            5 fighters and 1 tactical_bomber moved from 42 Sea Zone to 20 Sea Zone
            1 bomber moved from Dutch New Guinea to 20 Sea Zone
            1 submarine moved from 25 Sea Zone to 16 Sea Zone
            1 bomber moved from Hawaiian Islands to 16 Sea Zone
    
        Combat - Americans
            Battle in 16 Sea Zone
                Americans attack with 1 bomber and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber in 16 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 20 Sea Zone
                Americans attack with 1 bomber, 5 fighters and 1 tactical_bomber
                Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 2 tactical_bombers and 1 transport
                    Americans roll dice for 1 bomber, 5 fighters and 1 tactical_bomber in 20 Sea Zone, round 2 : 7/7 hits, 3.83 expected hits
                    Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 tactical_bombers and 1 transport in 20 Sea Zone, round 2 : 1/5 hits, 2.50 expected hits
                    2 tactical_bombers owned by the Japanese, 1 carrier owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 battleship owned by the Japanese and 1 cruiser owned by the Japanese lost in 20 Sea Zone
                    1 transport owned by the Japanese lost in 20 Sea Zone
                Americans win with 1 bomber and 5 fighters remaining. Battle score for attacker is 66
                Casualties for Americans: 1 tactical_bomber
                Casualties for Japanese: 1 battleship, 1 carrier, 1 cruiser, 2 tactical_bombers and 1 transport
    
        Non Combat Move - Americans
            2 carriers and 4 fighters moved from 91 Sea Zone to 92 Sea Zone
            1 armour and 1 infantry moved from French West Africa to 83 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 83 Sea Zone to 88 Sea Zone
            1 armour and 1 infantry moved from 88 Sea Zone to French Guiana
            1 artillery moved from Central United States to 101 Sea Zone
            1 artillery, 1 destroyer and 1 transport moved from 101 Sea Zone to 88 Sea Zone
            1 artillery moved from 88 Sea Zone to French Guiana
            1 bomber moved from 20 Sea Zone to Dutch New Guinea
            5 fighters moved from 20 Sea Zone to 35 Sea Zone
            1 destroyer moved from 42 Sea Zone to 43 Sea Zone
            1 carrier moved from 54 Sea Zone to 35 Sea Zone
            2 fighters moved from Queensland to 35 Sea Zone
            1 submarine moved from 26 Sea Zone to 33 Sea Zone
            1 carrier, 1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 bomber moved from 16 Sea Zone to Wake Island
            2 fighters moved from Western United States to Hawaiian Islands
            1 transport moved from 42 Sea Zone to 54 Sea Zone
            1 battleship, 3 carriers, 3 cruisers, 2 destroyers and 1 transport moved from 42 Sea Zone to 35 Sea Zone
            1 submarine moved from 54 Sea Zone to 35 Sea Zone
            1 submarine moved from 54 Sea Zone to 35 Sea Zone
            1 submarine moved from 26 Sea Zone to 33 Sea Zone
            4 submarines moved from 26 Sea Zone to 54 Sea Zone
    
        Place Units - Americans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            2 submarines placed in 101 Sea Zone
            1 fighter placed in Eastern United States
            2 bombers, 2 fighters and 1 tactical_bomber placed in Western United States
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 fighter and 3 infantry moved from Kansu to Tsinghai
            5 infantry moved from Suiyuyan to Shensi
    
        Combat - Chinese
            Battle in Tsinghai
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Tsinghai, round 2 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 2 infantry in Tsinghai, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Tsinghai
                    Chinese roll dice for 1 fighter and 3 infantry in Tsinghai, round 3 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
                Chinese win, taking Tsinghai from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 1 infantry
            Battle in Shensi
                Chinese attack with 5 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 5 infantry in Shensi, round 2 : 0/5 hits, 0.83 expected hits
                    Japanese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 5 infantry in Shensi, round 3 : 0/5 hits, 0.83 expected hits
                    Japanese roll dice for 2 infantry in Shensi, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                    Chinese roll dice for 4 infantry in Shensi, round 4 : 1/4 hits, 0.67 expected hits
                    Japanese roll dice for 2 infantry in Shensi, round 4 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                    Chinese roll dice for 4 infantry in Shensi, round 5 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 4 infantry in Shensi, round 6 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 6 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                    Chinese roll dice for 3 infantry in Shensi, round 7 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 7 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Shensi, round 8 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 8 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Shensi, round 9 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 9 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 3 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Chinese
            3 infantry moved from Suiyuyan to Kansu
            1 fighter moved from Tsinghai to Kansu
    
        Place Units - Chinese
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 6 PUs
    
        Purchase Units - British
            British buy 1 airfield, 1 carrier and 1 submarine; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 fighter, 2 infantry and 1 tactical_bomber moved from India to Burma
            1 bomber moved from Egypt to British Somaliland
            2 infantry moved from Egypt to 81 Sea Zone
            2 infantry and 1 transport moved from 81 Sea Zone to 76 Sea Zone
            2 infantry moved from 76 Sea Zone to British Somaliland
            1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Egypt to Alexandria
            1 fighter moved from Trans-Jordan to Alexandria
            1 mech_infantry moved from Belgian Congo to Italian Somaliland
                  British take Italian Somaliland from Italians
            1 armour, 1 artillery and 2 infantry moved from Gibraltar to 91 Sea Zone
            1 armour, 1 artillery, 1 battleship, 1 destroyer, 2 infantry and 2 transports moved from 91 Sea Zone to 92 Sea Zone
            1 artillery moved from 92 Sea Zone to Algeria
            1 armour moved from 92 Sea Zone to Morocco
            1 infantry moved from 92 Sea Zone to Algeria
            1 infantry moved from 92 Sea Zone to Morocco
            3 fighters moved from 92 Sea Zone to Morocco
    
        Combat - British
            Battle in Algeria
            Battle in British Somaliland
                British attack with 1 bomber and 2 infantry
                Italians defend with 1 infantry
                    British roll dice for 1 bomber and 2 infantry in British Somaliland, round 2 : 2/3 hits, 1.00 expected hits
                    Italians roll dice for 1 infantry in British Somaliland, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians and 1 infantry owned by the British lost in British Somaliland
                British win, taking Algeria from Italians, taking British Somaliland from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Italians: 1 infantry
            Battle in Morocco
                British attack with 1 armour, 3 fighters and 1 infantry
                Italians defend with 1 infantry
                    British roll dice for 1 battleship in Morocco, round 2 : 1/1 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Morocco
                British win, taking Morocco from Italians with 1 armour, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Burma
                British attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Japanese defend with 2 infantry
                    British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 0/4 hits, 1.50 expected hits
                    Japanese roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the British lost in Burma
                    British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 3 : 2/3 hits, 1.33 expected hits
                    Japanese roll dice for 2 infantry in Burma, round 3 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Japanese: 2 infantry
            Battle in Alexandria
                British attack with 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
                Italians defend with 2 artilleries
                    British roll dice for 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Alexandria, round 2 : 2/6 hits, 2.17 expected hits
                    Italians roll dice for 2 artilleries in Alexandria, round 2 : 0/2 hits, 0.67 expected hits
                    2 artilleries owned by the Italians lost in Alexandria
                British win, taking Alexandria from Italians with 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Italians: 2 artilleries
    
        Non Combat Move - British
            1 marine moved from Trans-Jordan to Egypt
            1 artillery and 1 infantry moved from Northwest Persia to Caucasus
            1 cruiser and 3 destroyers moved from 81 Sea Zone to 98 Sea Zone
            1 bomber moved from British Somaliland to Egypt
            3 fighters moved from Morocco to 92 Sea Zone
            1 battleship moved from 42 Sea Zone to 35 Sea Zone
            1 artillery moved from Iraq to Northwest Persia
            2 artilleries and 1 infantry moved from Persia to Northwest Persia
            1 mech_infantry moved from French Central Africa to Anglo Egyptian Sudan
            1 armour moved from Belgian Congo to Egypt
            2 infantry moved from Union of South Africa to 71 Sea Zone
            2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
            2 infantry moved from 81 Sea Zone to Trans-Jordan
            1 armour moved from Egypt to Iraq
            1 armour moved from Persia to Caucasus
            1 fighter and 1 tactical_bomber moved from Burma to India
            1 fighter moved from Persia to Egypt
            1 tactical_bomber moved from Alexandria to 98 Sea Zone
            2 fighters moved from Alexandria to Egypt
            5 infantry moved from Trans-Jordan to Iraq
            1 artillery moved from Egypt to Trans-Jordan
    
        Place Units - British
            1 carrier and 1 submarine placed in 98 Sea Zone
            1 airfield placed in Egypt
    
        Turn Complete - British
            British collect 37 PUs; end with 38 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUs
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 2 infantry
            Turning on Edit Mode
            EDIT: Removing units owned by British from Iraq: 1 armour
            EDIT: Adding units owned by British to Egypt: 1 armour
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    British : 0.33
    Italians : -0.33
    Americans : 3.17
    Chinese : -3.17
    Japanese : -1.83
    

    Savegame

  • '22 '16

    @BobbaRossa said in Playoff BobbaRossa (allies+14) vs Majikforce (axis) BM3:

    Holy cow, that airstrike… That might’ve been the luckiest roll I’ve ever had in this game…

    That was pretty crazy! MARTI was saving that one up for you. To top it off you didn’t even lose any significance of air force. I’m kicking myself for not parking the whole navy there. But now I know you are not shy about using an all air attack if need be. Does change the landscape in the pacific quite drastically now. Hopefully I can get to Italy tonight.

  • '22 '16

    @majikforce said in Playoff BobbaRossa (allies+14) vs Majikforce (axis) BM3:

    @BobbaRossa said in Playoff BobbaRossa (allies+14) vs Majikforce (axis) BM3:

    Holy cow, that airstrike… That might’ve been the luckiest roll I’ve ever had in this game…

    That was pretty crazy! MARTI was saving that one up for you. To top it off you didn’t even lose any significance of air force. I’m kicking myself for not parking the whole navy there. But now I know you are not shy about using an all air attack if need be. Does change the landscape in the pacific quite drastically now. Hopefully I can get to Italy tonight.

    I am also going to try a crazy edit with Italy to maybe get rid of that art in JAVA. So be on the lookout for extra dice rolls.

  • '22 '16

    TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 destroyer, 3 infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery and 1 infantry moved from Ukraine to Rostov
            1 bomber moved from Southern Italy to Rostov
            1 armour moved from Archangel to Vologda
                  Italians take Vologda from Russians
            1 armour moved from Vologda to Nenetsia
                  Italians take Nenetsia from Russians
            3 artilleries, 50 battleships, 3 infantry and 3 transports moved from 41 Sea Zone to 42 Sea Zone
            3 artilleries and 3 infantry moved from 42 Sea Zone to Java
    
        Combat - Italians
            Battle in 42 Sea Zone
                Italians attack with 50 battleships and 3 transports
                ANZAC defend with 1 cruiser and 1 destroyer
                    Italians roll dice for 50 battleships and 3 transports in 42 Sea Zone, round 2 : 38/50 hits, 33.33 expected hits
                    ANZAC roll dice for 1 cruiser and 1 destroyer in 42 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
                Units damaged: 2 battleships owned by the Italians
                    1 cruiser owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 42 Sea Zone
                Italians win, taking 42 Sea Zone from UK_Pacific with 50 battleships and 3 transports remaining. Battle score for attacker is 20
                Casualties for ANZAC: 1 cruiser and 1 destroyer
            Battle in Java
                Italians attack with 3 artilleries and 3 infantry
                Americans defend with 1 artillery
                    Italians roll dice for 3 artilleries and 3 infantry in Java, round 2 : 2/6 hits, 2.00 expected hits
                    Americans roll dice for 1 artillery in Java, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Java
                Italians win, taking Java from Americans with 3 artilleries and 2 infantry remaining. Battle score for attacker is 1
                Casualties for Italians: 1 infantry
                Casualties for Americans: 1 artillery
            Battle in Rostov
                Italians attack with 1 artillery, 1 bomber and 1 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Rostov, round 2 : 2/3 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Rostov
                Italians win, taking Rostov from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Rostov to Ukraine
            2 aaGuns, 1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Western Ukraine to Ukraine
            1 armour moved from Yugoslavia to Bessarabia
            1 transport moved from 97 Sea Zone to 99 Sea Zone
            2 infantry moved from Crete to 99 Sea Zone
            2 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone
            2 infantry moved from 97 Sea Zone to Southern Italy
            1 infantry moved from Yugoslavia to 97 Sea Zone
            1 infantry moved from 97 Sea Zone to Southern Italy
            1 mech_infantry moved from Tunisia to Libya
            4 infantry moved from France to Northern Italy
    
        Place Units - Italians
            1 destroyer and 2 submarines placed in 97 Sea Zone
            1 artillery and 2 infantry placed in Ukraine
            1 infantry placed in Southern Italy
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from 42 Sea Zone: 50 battleships and 3 transports
            EDIT: Removing units owned by Italians from Java: 3 artilleries and 2 infantry
            EDIT: Changing ownership of Java from Italians to Americans
            EDIT: Adding units owned by ANZAC to 42 Sea Zone: 1 cruiser and 1 destroyer
            EDIT: Turning off Edit Mode
    
        Turn Complete - Italians
            Italians collect 23 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Italians : 5.33
    ANZAC : 1.17
    Americans : 0.67
    Russians : 0.67
    

    Savegame


  • TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
    
        Combat - ANZAC
            ANZAC creates battle in territory 42 Sea Zone
            Battle in Philippines
    
        Non Combat Move - ANZAC
            1 fighter moved from Persia to Russia
            2 infantry moved from Egypt to Trans-Jordan
            1 destroyer moved from 42 Sea Zone to 36 Sea Zone
            1 cruiser moved from 42 Sea Zone to 35 Sea Zone
            1 destroyer moved from 54 Sea Zone to 42 Sea Zone
            1 submarine moved from 54 Sea Zone to 37 Sea Zone
            1 submarine moved from 44 Sea Zone to 43 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 fighter moved from Dutch New Guinea to Queensland
    
        Place Units - ANZAC
            1 destroyer and 1 submarine placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 fighter moved from 92 Sea Zone to Egypt
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '22 '16

    TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 airfield, 2 armour, 1 bomber, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 bombers moved from Western Germany to United Kingdom
            2 infantry moved from Norway to 112 Sea Zone
            2 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
            2 infantry moved from 111 Sea Zone to Scotland
            2 bombers moved from Western Ukraine to Volgograd
    
        Combat - Germans
            Strategic bombing raid in United Kingdom
                    AA fire in United Kingdom : 0/2 hits, 0.33 expected hits
                Bombing raid in United Kingdom rolls: 6,3 and causes: 9 damage to unit: factory_major
                Bombing raid in United Kingdom causes 9 damage total. 
            Strategic bombing raid in Volgograd
                    AA fire in Volgograd : 1/2 hits, 0.33 expected hits
                1 bomber killed by AA
                Bombing raid in Volgograd rolls: 7 and causes: 6 damage to unit: factory_minor
                Bombing raid in Volgograd causes 6 damage total. 
            Battle in Scotland
    
        Non Combat Move - Germans
            2 bombers moved from United Kingdom to Western Germany
            1 battleship, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 111 Sea Zone
            1 infantry moved from Archangel to Vologda
            1 infantry moved from Belarus to Smolensk
            1 infantry moved from Novgorod to Belarus
            4 infantry moved from Archangel to Nenetsia
            3 armour moved from Novgorod to Nenetsia
            3 aaGuns, 17 armour, 4 artilleries, 15 infantry, 8 mech_infantrys and 2 tactical_bombers moved from Western Ukraine to Ukraine
            7 mech_infantrys moved from Eastern Poland to Ukraine
            1 armour and 4 mech_infantrys moved from Germany to Eastern Poland
            1 mech_infantry moved from Eastern Poland to Ukraine
            3 fighters moved from Western Ukraine to Yugoslavia
            2 fighters moved from Western Germany to Southern Italy
            1 bomber moved from Volgograd to Szechwan
            1 infantry moved from France to Western Germany
    
        Place Units - Germans
            1 airfield placed in Yugoslavia
            1 bomber placed in Western Germany
            2 armour and 1 mech_infantry placed in Novgorod
            1 infantry placed in Western Germany
            4 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Germans collect 50 PUs; end with 50 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 57 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    AA fire in Volgograd : : 0.67
    AA fire in United Kingdom : : -0.33
    

    Savegame

  • '22 '16

    @BobbaRossa Did you like my sweet 50 battleship Italian navy attacking in Java? That was cool! :grin:


  • TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians repair damage of 1x factory_major; Remaining resources: 28 PUs; 
            Russians buy 8 infantry; Remaining resources: 4 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Japanese
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
            1 infantry moved from Amur to Korea
                  Russians take Korea from Japanese
            17 infantry moved from Amur to Manchuria
                  Chinese take Manchuria from Japanese
            1 infantry moved from Volgograd to Rostov
            1 fighter and 1 tactical_bomber moved from Russia to Rostov
            1 fighter and 1 infantry moved from Russia to Vologda
    
        Combat - Russians
            Battle in Rostov
                Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Italians defend with 1 artillery
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 1/3 hits, 1.33 expected hits
                    Italians roll dice for 1 artillery in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians lost in Rostov
                Russians win, taking Rostov from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Italians: 1 artillery
            Battle in Vologda
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
            1 fighter moved from Vologda to Russia
            1 fighter and 1 tactical_bomber moved from Rostov to Russia
            1 armour and 1 mech_infantry moved from Samara to Russia
            2 aaGuns, 1 armour and 1 mech_infantry moved from Bryansk to Russia
            2 aaGuns and 6 artilleries moved from Bryansk to Tambov
            2 infantry moved from Volgograd to Tambov
            23 infantry moved from Bryansk to Russia
            43 infantry moved from Bryansk to Tambov
            1 submarine moved from 92 Sea Zone to 93 Sea Zone
            2 aaGuns moved from Amur to Manchuria
    
        Place Units - Russians
            8 infantry placed in Russia
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5,3
            Russians collect 25 PUs (3 lost to blockades); end with 29 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.67
    Russians : 0.00
    

    Savegame


  • @majikforce said in Playoff BobbaRossa (allies+14) vs Majikforce (axis) BM3:

    @BobbaRossa Did you like my sweet 50 battleship Italian navy attacking in Java? That was cool! :grin:

    Hah! They hit very well! Too bad they couldn’t bombard :P .

  • '22 '16

    TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 factory_minor, 3 fighters and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 37 Sea Zone to 42 Sea Zone
            2 fighters moved from 37 Sea Zone to 42 Sea Zone
            1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
            1 infantry moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 infantry moved from Kweichow to Shensi
            1 infantry moved from Hopei to Shensi
            1 mech_infantry moved from Yunnan to Shensi
            2 bombers moved from Yunnan to Shensi
            1 armour moved from Yunnan to Kweichow
            2 infantry moved from Anhwe to Jehol
            2 mech_infantrys moved from Kiangsu to Jehol
            1 infantry moved from Anhwe to Kweichow
            1 armour moved from Kweichow to Anhwe
            2 artilleries moved from Yunnan to Szechwan
            1 carrier moved from 6 Sea Zone to 36 Sea Zone
            1 tactical_bomber moved from 6 Sea Zone to Jehol
            1 mech_infantry moved from Hunan to Jehol
            1 infantry moved from Shan State to Burma
            1 artillery moved from Yunnan to Burma
            1 fighter moved from Malaya to Burma
            1 tactical_bomber moved from Malaya to Burma
            4 fighters moved from 37 Sea Zone to 36 Sea Zone
            2 fighters and 1 tactical_bomber moved from 37 Sea Zone to 43 Sea Zone
            1 fighter moved from Malaya to 43 Sea Zone
    
        Combat - Japanese
            Japanese creates battle in territory 37 Sea Zone
            Battle in 36 Sea Zone
                Japanese attack with 1 carrier and 4 fighters
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 carrier and 4 fighters in 36 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
                    ANZAC roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 36 Sea Zone
                Japanese win, taking 36 Sea Zone from Neutral with 1 carrier and 4 fighters remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in Shensi
                Japanese attack with 2 bombers, 2 infantry and 1 mech_infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 2 bombers, 2 infantry and 1 mech_infantry in Shensi, round 2 : 1/5 hits, 1.83 expected hits
                    Chinese roll dice for 2 infantry in Shensi, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                    Japanese roll dice for 2 bombers and 1 mech_infantry in Shensi, round 3 : 2/3 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 2 infantry
            Battle in Burma
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 2 : 3/4 hits, 1.83 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in 43 Sea Zone
                Japanese attack with 3 fighters and 1 tactical_bomber
                Americans defend with 1 destroyer; ANZAC defend with 1 submarine
                1 submarine owned by the ANZAC Submerged
                    Japanese roll dice for 3 fighters and 1 tactical_bomber in 43 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
                    Americans roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 43 Sea Zone
                Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 42 Sea Zone
                Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from ANZAC with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
    
        Non Combat Move - Japanese
            1 battleship, 5 carriers and 1 cruiser moved from 37 Sea Zone to 20 Sea Zone
            3 fighters and 1 tactical_bomber moved from 43 Sea Zone to 20 Sea Zone
            4 fighters moved from 36 Sea Zone to 20 Sea Zone
            2 carriers and 1 destroyer moved from 6 Sea Zone to 20 Sea Zone
            2 fighters and 1 tactical_bomber moved from 42 Sea Zone to 20 Sea Zone
            2 bombers moved from Shensi to Yunnan
            1 fighter and 1 tactical_bomber moved from Burma to Malaya
            1 artillery and 1 infantry moved from Shan State to Malaya
    
        Place Units - Japanese
            1 factory_minor placed in Kwangtung
            3 fighters placed in Japan
            3 infantry placed in Kiangsu
            1 artillery and 2 infantry placed in Malaya
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,6
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,3
            Japanese collect 46 PUs (5 lost to blockades); end with 46 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.67
    Americans : -0.33
    Chinese : 1.00
    UK_Pacific : -0.33
    Japanese : 3.33
    

    Savegame


  • TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 4 bombers, 1 carrier, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            7 fighters and 1 submarine moved from 35 Sea Zone to 36 Sea Zone
                  Americans take 35 Sea Zone from Japanese
    
        Combat - Americans
            Battle in 36 Sea Zone
                Americans attack with 7 fighters and 1 submarine
                Japanese defend with 1 carrier
                    Americans roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 7 fighters in 36 Sea Zone, round 2 : 6/7 hits, 3.50 expected hits
                    Japanese roll dice for 1 carrier in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 carrier owned by the Japanese lost in 36 Sea Zone
                Americans win, taking 36 Sea Zone from Japanese with 7 fighters and 1 submarine remaining. Battle score for attacker is 16
                Casualties for Japanese: 1 carrier
    
        Non Combat Move - Americans
            7 fighters moved from 36 Sea Zone to Manchuria
            1 bomber moved from Wake Island to Manchuria
            1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
            1 bomber moved from Dutch New Guinea to India
            1 battleship, 4 carriers, 3 cruisers, 2 destroyers, 1 submarine and 1 transport moved from 35 Sea Zone to 54 Sea Zone
            1 submarine moved from 33 Sea Zone to 19 Sea Zone
            1 submarine moved from 26 Sea Zone to 6 Sea Zone
            1 carrier, 1 destroyer and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
            1 submarine moved from 33 Sea Zone to 54 Sea Zone
            2 fighters moved from Hawaiian Islands to Caroline Islands
            2 bombers moved from Western United States to Caroline Islands
            2 fighters and 1 tactical_bomber moved from Western United States to Wake Island
            1 armour, 1 artillery and 2 infantry moved from French Guiana to 88 Sea Zone
            1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 88 Sea Zone to 92 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 92 Sea Zone to Algeria
            2 submarines moved from 101 Sea Zone to 91 Sea Zone
            1 fighter moved from Eastern United States to 92 Sea Zone
    
        Place Units - Americans
            1 carrier and 1 transport placed in 101 Sea Zone
            4 bombers placed in Western United States
            1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,5
            Americans collect 56 PUs (3 lost to blockades); end with 56 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Americans : 2.17
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Tsinghai to Sikang
            2 infantry moved from Kansu to Shensi
            1 fighter and 2 infantry moved from Kansu to Suiyuyan
    
        Combat - Chinese
            Battle in Suiyuyan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Sikang
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Sikang, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Sikang, round 4 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Sikang, round 5 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Sikang
                Chinese win, taking Sikang from Japanese with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Shensi
                Chinese attack with 2 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Shensi, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Shensi, round 4 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Suiyuyan to Manchuria
    
        Place Units - Chinese
            2 infantry placed in Manchuria
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.17
    Japanese : -1.67
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 4 bombers, 1 carrier, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            7 fighters and 1 submarine moved from 35 Sea Zone to 36 Sea Zone
                  Americans take 35 Sea Zone from Japanese
    
        Combat - Americans
            Battle in 36 Sea Zone
                Americans attack with 7 fighters and 1 submarine
                Japanese defend with 1 carrier
                    Americans roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 7 fighters in 36 Sea Zone, round 2 : 6/7 hits, 3.50 expected hits
                    Japanese roll dice for 1 carrier in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 carrier owned by the Japanese lost in 36 Sea Zone
                Americans win, taking 36 Sea Zone from Japanese with 7 fighters and 1 submarine remaining. Battle score for attacker is 16
                Casualties for Japanese: 1 carrier
    
        Non Combat Move - Americans
            7 fighters moved from 36 Sea Zone to Manchuria
            1 bomber moved from Wake Island to Manchuria
            1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
            1 bomber moved from Dutch New Guinea to India
            1 battleship, 4 carriers, 3 cruisers, 2 destroyers, 1 submarine and 1 transport moved from 35 Sea Zone to 54 Sea Zone
            1 submarine moved from 33 Sea Zone to 19 Sea Zone
            1 submarine moved from 26 Sea Zone to 6 Sea Zone
            1 carrier, 1 destroyer and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
            1 submarine moved from 33 Sea Zone to 54 Sea Zone
            2 fighters moved from Hawaiian Islands to Caroline Islands
            2 bombers moved from Western United States to Caroline Islands
            2 fighters and 1 tactical_bomber moved from Western United States to Wake Island
            1 armour, 1 artillery and 2 infantry moved from French Guiana to 88 Sea Zone
            1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 88 Sea Zone to 92 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 92 Sea Zone to Algeria
            2 submarines moved from 101 Sea Zone to 91 Sea Zone
            1 fighter moved from Eastern United States to 92 Sea Zone
    
        Place Units - Americans
            1 carrier and 1 transport placed in 101 Sea Zone
            4 bombers placed in Western United States
            1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,5
            Americans collect 56 PUs (3 lost to blockades); end with 56 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Tsinghai to Sikang
            2 infantry moved from Kansu to Shensi
            1 fighter and 2 infantry moved from Kansu to Suiyuyan
    
        Combat - Chinese
            Battle in Suiyuyan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Sikang
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Sikang, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Sikang, round 4 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Sikang, round 5 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Sikang
                Chinese win, taking Sikang from Japanese with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Shensi
                Chinese attack with 2 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Shensi, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Shensi, round 4 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Suiyuyan to Manchuria
    
        Place Units - Chinese
            2 infantry placed in Manchuria
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
    
        Purchase Units - British
            British buy 1 armour, 2 artilleries, 3 infantry and 3 submarines; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            3 artilleries, 1 fighter, 29 infantry and 1 tactical_bomber moved from India to Burma
            1 infantry moved from Algeria to Tunisia
                  British take Tunisia from Italians
            1 transport moved from 92 Sea Zone to 96 Sea Zone
            1 infantry moved from Malta to 96 Sea Zone
            1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
            1 infantry moved from 99 Sea Zone to Crete
    
        Combat - British
            Battle in Crete
            Battle in Burma
                British attack with 3 artilleries, 1 fighter, 29 infantry and 1 tactical_bomber
                Japanese defend with 1 artillery and 1 infantry
                    British roll dice for 3 artilleries, 1 fighter, 29 infantry and 1 tactical_bomber in Burma, round 2 : 8/34 hits, 7.50 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Burma
                British win, taking Crete from Italians, taking Burma from Japanese with 3 artilleries, 1 fighter, 29 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - British
            1 fighter and 1 tactical_bomber moved from Burma to India
            3 aaGuns moved from India to Burma
            1 battleship moved from 35 Sea Zone to 54 Sea Zone
            1 armour, 1 artillery and 1 infantry moved from Caucasus to Northwest Persia
            1 fighter moved from 92 Sea Zone to Algeria
            1 fighter moved from 92 Sea Zone to Egypt
            1 tactical_bomber moved from 98 Sea Zone to Egypt
            1 armour and 1 infantry moved from Morocco to Algeria
            1 artillery moved from Trans-Jordan to Iraq
            1 infantry and 2 mech_infantrys moved from Alexandria to Egypt
            1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
            1 mech_infantry moved from Italian Somaliland to 76 Sea Zone
            1 infantry moved from British Somaliland to 76 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
            1 infantry and 1 mech_infantry moved from 81 Sea Zone to Trans-Jordan
            1 transport moved from 81 Sea Zone to 71 Sea Zone
            1 marine moved from Egypt to 98 Sea Zone
            1 carrier, 1 cruiser, 3 destroyers, 1 marine and 1 submarine moved from 98 Sea Zone to 92 Sea Zone
            1 marine moved from 92 Sea Zone to Algeria
            1 mech_infantry moved from Egypt to Trans-Jordan
            1 fighter moved from 92 Sea Zone to Egypt
            1 armour moved from Egypt to Trans-Jordan
            1 infantry moved from Iraq to Trans-Jordan
    
        Place Units - British
            3 submarines placed in 81 Sea Zone
            1 artillery and 2 infantry placed in Persia
            1 armour, 1 artillery and 1 infantry placed in Union of South Africa
    
        Turn Complete - British
            British collect 36 PUs; end with 36 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    British : 0.50
    Americans : 2.17
    Chinese : -0.17
    Japanese : -2.67
    

    Savegame

  • '22 '16

    TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 carrier and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 armour moved from Nenetsia to Evenkiyskiy
                  Italians take Urals from Russians
                  Italians take Evenkiyskiy from Russians
            1 armour moved from Ukraine to Bryansk
                  Italians take Bryansk from Russians
            1 armour moved from Bryansk to Rostov
            1 armour moved from Bessarabia to Rostov
            1 mech_infantry moved from Ukraine to Rostov
            2 artilleries and 4 infantry moved from Ukraine to Rostov
            1 fighter moved from Southern Italy to 93 Sea Zone
            1 destroyer moved from 97 Sea Zone to 93 Sea Zone
            1 fighter moved from 97 Sea Zone to 93 Sea Zone
            2 infantry moved from Southern Italy to 97 Sea Zone
            2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
            2 infantry moved from 99 Sea Zone to Crete
            1 fighter moved from 97 Sea Zone to Crete
            1 bomber moved from Ukraine to Crete
    
        Combat - Italians
            Battle in Crete
                Italians attack with 1 bomber, 1 fighter and 2 infantry
                British defend with 1 infantry
                    Italians roll dice for 1 bomber, 1 fighter and 2 infantry in Crete, round 2 : 2/4 hits, 1.50 expected hits
                    British roll dice for 1 infantry in Crete, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British and 1 infantry owned by the Italians lost in Crete
                Italians win, taking Crete from British with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for British: 1 infantry
            Battle in 93 Sea Zone
                Italians attack with 1 destroyer and 2 fighters
                Russians defend with 1 submarine
                    Italians roll dice for 1 destroyer and 2 fighters in 93 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits
                    Russians roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the Italians and 1 submarine owned by the Russians lost in 93 Sea Zone
                Italians win with 2 fighters remaining. Battle score for attacker is -2
                Casualties for Italians: 1 destroyer
                Casualties for Russians: 1 submarine
            Battle in Rostov
                Italians attack with 2 armour, 2 artilleries, 4 infantry and 1 mech_infantry
                Russians defend with 1 infantry
                    Italians roll dice for 2 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Rostov, round 2 : 1/9 hits, 2.83 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                Italians win, taking Rostov from Russians with 2 armour, 2 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            2 aaGuns moved from Ukraine to Rostov
            1 fighter moved from Crete to 97 Sea Zone
            2 fighters moved from 93 Sea Zone to 97 Sea Zone
            1 bomber moved from Crete to Southern Italy
            4 infantry moved from Northern Italy to Southern Italy
            1 transport moved from 97 Sea Zone to 96 Sea Zone
            1 mech_infantry moved from Libya to 96 Sea Zone
            1 mech_infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
            1 mech_infantry moved from 97 Sea Zone to Southern Italy
    
        Place Units - Italians
            1 carrier and 1 submarine placed in 97 Sea Zone
    
        Turn Complete - Italians
            Italians collect 24 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.33
    British : 0.67
    Russians : 0.50
    

    Savegame

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