Max scramble and max defense
Wiz (Allirs) vs dawg (Axis) BM3
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TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Americans Americans buy 1 airfield, 1 armour, 5 artilleries, 1 destroyer, 1 factory_minor, 1 fighter, 4 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour and 1 infantry moved from Norway to Finland 5 bombers moved from Normandy Bordeaux to Finland 1 tactical_bomber moved from 110 Sea Zone to Finland 2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 2 artilleries and 2 infantry moved from 110 Sea Zone to Holland Belgium 4 fighters moved from Normandy Bordeaux to Holland Belgium 1 artillery and 1 infantry moved from Burma to Shan State 4 fighters moved from 39 Sea Zone to Shan State Combat - Americans Battle in Holland Belgium Americans attack with 2 artilleries, 4 fighters and 2 infantry Germans defend with 1 artillery and 2 infantry Americans roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 2/2 hits, 1.17 expected hits Americans roll dice for 2 artilleries, 4 fighters and 2 infantry in Holland Belgium, round 2 : 5/8 hits, 3.33 expected hits Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 0/3 hits, 1.00 expected hits 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 2 artilleries, 4 fighters and 2 infantry remaining. Battle score for attacker is 10 Casualties for Germans: 1 artillery and 2 infantry Battle in Finland Americans attack with 1 armour, 5 bombers, 1 infantry and 1 tactical_bomber Germans defend with 3 armour Americans roll dice for 1 armour, 5 bombers, 1 infantry and 1 tactical_bomber in Finland, round 2 : 4/8 hits, 4.67 expected hits Italians roll dice for 3 armour in Finland, round 2 : 2/3 hits, 1.50 expected hits 1 tactical_bomber owned by the Americans, 3 armour owned by the Germans and 1 infantry owned by the Americans lost in Finland Americans win, taking Finland from Italians with 1 armour and 5 bombers remaining. Battle score for attacker is 4 Casualties for Americans: 1 infantry and 1 tactical_bomber Casualties for Germans: 3 armour Battle in Shan State Americans attack with 1 artillery, 4 fighters and 1 infantry Japanese defend with 3 infantry Americans roll dice for 1 artillery, 4 fighters and 1 infantry in Shan State, round 2 : 1/6 hits, 2.67 expected hits Japanese roll dice for 3 infantry in Shan State, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Japanese lost in Shan State Americans roll dice for 1 artillery, 4 fighters and 1 infantry in Shan State, round 3 : 3/6 hits, 2.67 expected hits Japanese roll dice for 2 infantry in Shan State, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Shan State Americans win, taking Shan State from Japanese with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 9 Casualties for Japanese: 3 infantry Non Combat Move - Americans 4 fighters moved from Shan State to Burma 5 bombers moved from Finland to Norway 3 fighters moved from Holland Belgium to Norway 1 fighter moved from Holland Belgium to Normandy Bordeaux 2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 transports moved from 91 Sea Zone to 90 Sea Zone 3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone 3 artilleries, 3 infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco 2 transports moved from 90 Sea Zone to 101 Sea Zone 2 transports moved from 110 Sea Zone to 91 Sea Zone 3 artilleries and 3 infantry moved from Hawaiian Islands to 26 Sea Zone 3 artilleries, 3 carriers, 5 destroyers, 5 fighters, 3 infantry, 3 submarines, 1 tactical_bomber and 3 transports moved from 26 Sea Zone to 54 Sea Zone 3 artilleries and 3 infantry moved from 54 Sea Zone to Queensland 4 bombers moved from Hawaiian Islands to Queensland 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 tactical_bomber moved from 10 Sea Zone to Hawaiian Islands 1 carrier and 1 submarine moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 1 airfield, 1 armour, 1 artillery and 1 fighter placed in Normandy Bordeaux 2 transports placed in 101 Sea Zone 4 artilleries and 4 infantry placed in Eastern United States 1 destroyer and 1 submarine placed in 10 Sea Zone 1 factory_minor placed in Norway Turn Complete - Americans Americans collect 64 PUs; end with 64 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Combat - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs Purchase Units - British British buy 1 artillery, 1 infantry, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 submarine moved from 98 Sea Zone to 97 Sea Zone 1 mech_infantry moved from Burma to French Indo China UK_Pacific take French Indo China from Japanese 1 mech_infantry moved from Burma to Siam UK_Pacific take Siam from Japanese 1 mech_infantry moved from Burma to Malaya UK_Pacific take Malaya from Japanese 1 destroyer moved from 39 Sea Zone to 38 Sea Zone 3 tactical_bombers moved from Burma to 38 Sea Zone 6 fighters moved from Burma to 38 Sea Zone 1 bomber moved from India to 38 Sea Zone Combat - British Battle in 38 Sea Zone British attack with 1 bomber, 1 destroyer, 6 fighters and 3 tactical_bombers Japanese defend with 1 destroyer British roll dice for 1 bomber, 1 destroyer, 6 fighters and 3 tactical_bombers in 38 Sea Zone, round 2 : 6/11 hits, 6.00 expected hits Japanese roll dice for 1 destroyer in 38 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 destroyer owned by the Japanese lost in 38 Sea Zone British win with 1 bomber, 6 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0 Casualties for British: 1 destroyer Casualties for Japanese: 1 destroyer Non Combat Move - British 1 bomber moved from 38 Sea Zone to India 6 fighters and 3 tactical_bombers moved from 38 Sea Zone to Burma 2 mech_infantrys moved from India to Burma 1 mech_infantry moved from West India to Burma 3 infantry moved from West India to India 1 armour and 2 mech_infantrys moved from Persia to West India 4 infantry moved from Iraq to Persia 2 artilleries and 2 infantry moved from Alexandria to Egypt 1 fighter moved from United Kingdom to Norway 1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux Place Units - British 1 transport placed in 110 Sea Zone 1 artillery, 1 infantry and 1 tactical_bomber placed in United Kingdom 2 submarines and 1 transport placed in 80 Sea Zone Turn Complete - British British collect 35 PUs; end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs Place Units - UK_Pacific 1 armour, 1 infantry and 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 13 PUs; end with 13 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs Some Units in India change ownership: 1 armour, 1 infantry and 2 mech_infantrysCombat Hit Differential Summary :
Germans : -1.00 Italians : 0.50 British : 0.00 Americans : 0.50 Japanese : -1.00 -
TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Italians Italians buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Novgorod to Finland Combat - Italians Battle in Finland Italians attack with 1 armour Americans defend with 1 armour Italians roll dice for 1 armour in Finland, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 armour in Finland, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Finland Americans win with 1 armour remaining. Battle score for attacker is -6 Casualties for Italians: 1 armour Non Combat Move - Italians Place Units - Italians 3 infantry placed in Novgorod 2 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,3,4,5,5 Italians collect 7 PUs (8 lost to blockades); end with 7 PUsCombat Hit Differential Summary :
Italians : -0.50 Americans : 0.50 -
TripleA Move Summary: ANZAC round 13
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 3 fighters moved from India to 41 Sea Zone 2 fighters moved from 39 Sea Zone to 41 Sea Zone 2 fighters moved from Burma to 41 Sea Zone 1 submarine moved from 26 Sea Zone to 17 Sea Zone 1 submarine moved from 26 Sea Zone to 22 Sea Zone -
TripleA Turn Summary: ANZAC round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 3 fighters moved from India to 41 Sea Zone 2 fighters moved from 39 Sea Zone to 41 Sea Zone 2 fighters moved from Burma to 41 Sea Zone 1 submarine moved from 26 Sea Zone to 17 Sea Zone 1 submarine moved from 26 Sea Zone to 22 Sea Zone Combat - ANZAC Battle in 17 Sea Zone ANZAC attack with 1 submarine Japanese defend with 2 transports 2 transports owned by the Japanese lost in 17 Sea Zone ANZAC roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC win, taking 17 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Battle in 22 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 22 Sea Zone ANZAC roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC win, taking 22 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 41 Sea Zone ANZAC attack with 7 fighters Japanese defend with 1 destroyer and 1 transport ANZAC roll dice for 7 fighters in 41 Sea Zone, round 2 : 5/7 hits, 3.50 expected hits Japanese roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 transport owned by the Japanese, 1 fighter owned by the ANZAC and 1 destroyer owned by the Japanese lost in 41 Sea Zone ANZAC win with 6 fighters remaining. Battle score for attacker is 5 Casualties for ANZAC: 1 fighter Casualties for Japanese: 1 destroyer and 1 transport Non Combat Move - ANZAC 2 fighters moved from 41 Sea Zone to 39 Sea Zone 2 fighters moved from 41 Sea Zone to India 2 fighters moved from 41 Sea Zone to Burma 2 fighters moved from South Australia to 54 Sea Zone 1 fighter moved from New South Wales to Queensland 1 submarine moved from 62 Sea Zone to 54 Sea Zone 3 infantry moved from South Australia to Queensland 1 armour and 1 artillery moved from South Australia to Queensland 1 infantry moved from South Australia to Queensland Place Units - ANZAC 1 carrier placed in 54 Sea Zone 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUsCombat Hit Differential Summary :
ANZAC : 1.83 Japanese : 0.67 -
TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 3 fighters moved from India to 41 Sea Zone 2 fighters moved from 39 Sea Zone to 41 Sea Zone 2 fighters moved from Burma to 41 Sea Zone 1 submarine moved from 26 Sea Zone to 17 Sea Zone 1 submarine moved from 26 Sea Zone to 22 Sea Zone Combat - ANZAC Battle in 17 Sea Zone ANZAC attack with 1 submarine Japanese defend with 2 transports 2 transports owned by the Japanese lost in 17 Sea Zone ANZAC roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC win, taking 17 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Battle in 22 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 22 Sea Zone ANZAC roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC win, taking 22 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 41 Sea Zone ANZAC attack with 7 fighters Japanese defend with 1 destroyer and 1 transport ANZAC roll dice for 7 fighters in 41 Sea Zone, round 2 : 5/7 hits, 3.50 expected hits Japanese roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 transport owned by the Japanese, 1 fighter owned by the ANZAC and 1 destroyer owned by the Japanese lost in 41 Sea Zone ANZAC win with 6 fighters remaining. Battle score for attacker is 5 Casualties for ANZAC: 1 fighter Casualties for Japanese: 1 destroyer and 1 transport Non Combat Move - ANZAC 2 fighters moved from 41 Sea Zone to 39 Sea Zone 2 fighters moved from 41 Sea Zone to India 2 fighters moved from 41 Sea Zone to Burma 2 fighters moved from South Australia to 54 Sea Zone 1 fighter moved from New South Wales to Queensland 1 submarine moved from 62 Sea Zone to 54 Sea Zone 3 infantry moved from South Australia to Queensland 1 armour and 1 artillery moved from South Australia to Queensland 1 infantry moved from South Australia to Queensland Place Units - ANZAC 1 carrier placed in 54 Sea Zone 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : 1.83 Japanese : 0.67 -
TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries and 11 infantry; Remaining resources: 0 PUs; Combat Move - Germans 4 infantry moved from Western Germany to Holland Belgium 1 bomber moved from Western Germany to Holland Belgium 2 bombers moved from Germany to Holland Belgium 1 mech_infantry moved from Archangel to Vologda Germans take Vologda from Russians 1 artillery and 2 infantry moved from Eastern Poland to Belarus 1 artillery and 2 infantry moved from Eastern Poland to Western Ukraine 1 infantry moved from Western Germany to Holland Belgium Combat - Germans Battle in Belarus Germans attack with 1 artillery and 2 infantry Russians defend with 2 infantry Germans roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 2 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans roll dice for 1 artillery and 1 infantry in Belarus, round 3 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Western Ukraine Germans attack with 1 artillery and 2 infantry Russians defend with 2 infantry Germans roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 2 infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans roll dice for 1 artillery and 2 infantry in Western Ukraine, round 3 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 2 infantry Casualties for Germans: 1 infantry Battle in Holland Belgium Germans attack with 3 bombers and 5 infantry Americans defend with 2 artilleries and 2 infantry Germans roll dice for 3 bombers and 5 infantry in Holland Belgium, round 2 : 4/8 hits, 2.83 expected hits Americans roll dice for 2 artilleries and 2 infantry in Holland Belgium, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Germans, 2 infantry owned by the Americans and 2 artilleries owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 3 bombers and 4 infantry remaining. Battle score for attacker is 11 Casualties for Germans: 1 infantry Casualties for Americans: 2 artilleries and 2 infantry Non Combat Move - Germans 3 bombers moved from Holland Belgium to Germany 4 infantry moved from Germany to Western Germany 1 artillery moved from Germany to Slovakia Hungary 5 infantry moved from Poland to Slovakia Hungary 5 aaGuns, 26 armour, 4 artilleries, 9 infantry and 25 mech_infantrys moved from Eastern Poland to Bessarabia Place Units - Germans 10 infantry placed in Germany Germans undo move 1. 2 artilleries and 8 infantry placed in Germany 3 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,6,5,2,1 Germans collect 39 PUs (3 lost to blockades); end with 39 PUsCombat Hit Differential Summary :
Germans : 2.00 Americans : -0.33 Russians : 0.00 -
TripleA Move Summary: Russians round 14
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Russians Russians buy 1 armour, 3 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery and 1 infantry moved from Russia to Vologda 1 artillery and 1 infantry moved from Smolensk to Archangel 1 infantry moved from Smolensk to Belarus 5 infantry moved from Bryansk to Belarus 1 infantry moved from Bryansk to Western Ukraine 2 infantry moved from Ukraine to Western Ukraine 1 fighter moved from Russia to Vologda 1 fighter moved from Russia to Archangel 1 fighter moved from Russia to Belarus 1 fighter moved from Russia to Western Ukraine 1 bomber moved from Russia to Western Ukraine 1 tactical_bomber moved from Russia to Belarus 1 tactical_bomber moved from Russia to Archangel 1 fighter moved from Russia to Vologda -
TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Russians Russians buy 1 armour, 3 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery and 1 infantry moved from Russia to Vologda 1 artillery and 1 infantry moved from Smolensk to Archangel 1 infantry moved from Smolensk to Belarus 5 infantry moved from Bryansk to Belarus 1 infantry moved from Bryansk to Western Ukraine 2 infantry moved from Ukraine to Western Ukraine 1 fighter moved from Russia to Vologda 1 fighter moved from Russia to Archangel 1 fighter moved from Russia to Belarus 1 fighter moved from Russia to Western Ukraine 1 bomber moved from Russia to Western Ukraine 1 tactical_bomber moved from Russia to Belarus 1 tactical_bomber moved from Russia to Archangel 1 fighter moved from Russia to Vologda Combat - Russians Battle in Western Ukraine Russians attack with 1 bomber, 1 fighter and 3 infantry Germans defend with 1 artillery and 1 infantry Russians roll dice for 1 bomber, 1 fighter and 3 infantry in Western Ukraine, round 2 : 1/5 hits, 1.67 expected hits Germans roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Western Ukraine Russians roll dice for 1 bomber, 1 fighter and 3 infantry in Western Ukraine, round 3 : 1/5 hits, 1.67 expected hits Germans roll dice for 1 artillery in Western Ukraine, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery and 1 infantry Casualties for Russians: 1 infantry Battle in Archangel Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 3/4 hits, 1.83 expected hits Germans roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Belarus Russians attack with 1 fighter, 6 infantry and 1 tactical_bomber Germans defend with 1 artillery and 1 infantry Russians roll dice for 1 fighter, 6 infantry and 1 tactical_bomber in Belarus, round 2 : 1/8 hits, 2.17 expected hits Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Russians roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Belarus, round 3 : 0/6 hits, 1.83 expected hits Germans roll dice for 1 artillery in Belarus, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Belarus, round 4 : 1/5 hits, 1.67 expected hits Germans roll dice for 1 artillery in Belarus, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Russians: 3 infantry Casualties for Germans: 1 artillery and 1 infantry Battle in Vologda Russians attack with 1 artillery, 2 fighters and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 artillery, 2 fighters and 1 infantry in Vologda, round 2 : 3/4 hits, 1.67 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 artillery moved from Russia to Smolensk 2 armour and 2 mech_infantrys moved from Russia to Novosibirsk 1 fighter moved from Vologda to Novosibirsk 1 bomber moved from Western Ukraine to Russia 1 fighter moved from Western Ukraine to Ukraine 1 fighter moved from Belarus to Ukraine 1 fighter moved from Archangel to Ukraine 1 fighter moved from Vologda to Russia 1 tactical_bomber moved from Belarus to Russia 1 tactical_bomber moved from Archangel to Russia Place Units - Russians 1 armour and 2 artilleries placed in Ukraine 1 artillery and 6 infantry placed in Russia Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 39 PUsCombat Hit Differential Summary :
Germans : 2.00 Russians : -2.50 -
TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Russians Russians buy 1 armour, 3 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery and 1 infantry moved from Russia to Vologda 1 artillery and 1 infantry moved from Smolensk to Archangel 1 infantry moved from Smolensk to Belarus 5 infantry moved from Bryansk to Belarus 1 infantry moved from Bryansk to Western Ukraine 2 infantry moved from Ukraine to Western Ukraine 1 fighter moved from Russia to Vologda 1 fighter moved from Russia to Archangel 1 fighter moved from Russia to Belarus 1 fighter moved from Russia to Western Ukraine 1 bomber moved from Russia to Western Ukraine 1 tactical_bomber moved from Russia to Belarus 1 tactical_bomber moved from Russia to Archangel 1 fighter moved from Russia to Vologda Combat - Russians Battle in Western Ukraine Russians attack with 1 bomber, 1 fighter and 3 infantry Germans defend with 1 artillery and 1 infantry Russians roll dice for 1 bomber, 1 fighter and 3 infantry in Western Ukraine, round 2 : 1/5 hits, 1.67 expected hits Germans roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Western Ukraine Russians roll dice for 1 bomber, 1 fighter and 3 infantry in Western Ukraine, round 3 : 1/5 hits, 1.67 expected hits Germans roll dice for 1 artillery in Western Ukraine, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery and 1 infantry Casualties for Russians: 1 infantry Battle in Archangel Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 3/4 hits, 1.83 expected hits Germans roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Belarus Russians attack with 1 fighter, 6 infantry and 1 tactical_bomber Germans defend with 1 artillery and 1 infantry Russians roll dice for 1 fighter, 6 infantry and 1 tactical_bomber in Belarus, round 2 : 1/8 hits, 2.17 expected hits Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Russians roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Belarus, round 3 : 0/6 hits, 1.83 expected hits Germans roll dice for 1 artillery in Belarus, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Belarus, round 4 : 1/5 hits, 1.67 expected hits Germans roll dice for 1 artillery in Belarus, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Russians: 3 infantry Casualties for Germans: 1 artillery and 1 infantry Battle in Vologda Russians attack with 1 artillery, 2 fighters and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 artillery, 2 fighters and 1 infantry in Vologda, round 2 : 3/4 hits, 1.67 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 artillery moved from Russia to Smolensk 2 armour and 2 mech_infantrys moved from Russia to Novosibirsk 1 fighter moved from Vologda to Novosibirsk 1 bomber moved from Western Ukraine to Russia 1 fighter moved from Western Ukraine to Ukraine 1 fighter moved from Belarus to Ukraine 1 fighter moved from Archangel to Ukraine 1 fighter moved from Vologda to Russia 1 tactical_bomber moved from Belarus to Russia 1 tactical_bomber moved from Archangel to Russia Place Units - Russians 1 armour and 2 artilleries placed in Ukraine 1 artillery and 6 infantry placed in Russia Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 39 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from 92 Sea Zone: 1 submarine EDIT: Adding units owned by Russians to 97 Sea Zone: 1 submarine EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : 2.00 Russians : -2.50 -
@dawgoneit sorry just realised didnt move ruski sub…please use second file
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Japanese Japanese buy 2 armour, 2 artilleries, 1 carrier, 3 destroyers and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Guam to 21 Sea Zone 1 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 4 fighters and 1 tactical_bomber moved from 35 Sea Zone to Celebes 1 destroyer moved from 6 Sea Zone to 17 Sea Zone 1 destroyer moved from 6 Sea Zone to 22 Sea Zone 1 fighter moved from 6 Sea Zone to 17 Sea Zone 1 fighter moved from 6 Sea Zone to 22 Sea Zone 1 submarine moved from 6 Sea Zone to 17 Sea Zone 1 submarine moved from 6 Sea Zone to 22 Sea Zone 1 infantry moved from Manchuria to Amur Japanese take Amur from Russians 1 artillery moved from Evenkiyskiy to Urals Japanese take Urals from Russians 1 infantry moved from Kansu to Timguska 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Chahar 1 infantry moved from Kiangsi to Hunan 1 infantry moved from Hunan to Yunnan 1 infantry moved from Kwangsi to Yunnan 2 battleships, 2 carriers, 2 cruisers, 2 fighters, 2 tactical_bombers and 1 transport moved from 42 Sea Zone to 35 Sea Zone 1 infantry moved from Yunnan to French Indo China 1 infantry moved from Yunnan to Shan State 1 infantry moved from Yunnan to Shan State 2 tactical_bombers moved from Yunnan to Shan State 2 fighters moved from Yunnan to Shan State 1 infantry moved from Kiangsi to Hunan 2 infantry moved from Kiangsu to Kiangsi 1 infantry moved from Kiangsu to Anhwe 1 artillery and 4 infantry moved from Manchuria to Amur 3 mech_infantrys moved from Manchuria to Chahar 1 fighter moved from Yunnan to Siam 1 bomber and 1 fighter moved from Yunnan to Malaya 1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China 1 fighter moved from Yunnan to Siam 1 fighter moved from Yunnan to Malaya Combat - Japanese Battle in Malaya Japanese attack with 1 bomber and 2 fighters British defend with 1 mech_infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 bomber and 2 fighters in Malaya, round 2 : 2/3 hits, 1.67 expected hits UK_Pacific roll dice for 1 mech_infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Malaya Japanese win with 1 bomber and 2 fighters remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in French Indo China Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 mech_infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in French Indo China, round 2 : 1/3 hits, 1.33 expected hits UK_Pacific roll dice for 1 mech_infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in French Indo China Japanese win, taking French Indo China from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Shan State Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers Americans defend with 1 artillery and 1 infantry Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Shan State, round 2 : 1/6 hits, 2.67 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Shan State 1 infantry owned by the Japanese retreated to Yunnan UK_Pacific win with 1 artillery remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry Battle in Celebes Japanese attack with 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber ANZAC defend with 1 artillery Japanese roll dice for 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber in Celebes, round 2 : 3/7 hits, 3.33 expected hits ANZAC roll dice for 1 artillery in Celebes, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 1 artillery, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 artillery Battle in 22 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 submarine ANZAC defend with 1 submarine Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer and 1 fighter in 22 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits ANZAC roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 22 Sea Zone Japanese win, taking 22 Sea Zone from ANZAC with 1 destroyer and 1 fighter remaining. Battle score for attacker is 0 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 submarine Battle in Siam Japanese attack with 2 fighters British defend with 1 mech_infantry Japanese roll dice for 2 fighters in Siam, round 2 : 0/2 hits, 1.00 expected hits UK_Pacific roll dice for 1 mech_infantry in Siam, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters in Siam, round 3 : 1/2 hits, 1.00 expected hits UK_Pacific roll dice for 1 mech_infantry in Siam, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Siam Japanese win with 2 fighters remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in 17 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 submarine ANZAC defend with 1 submarine Japanese roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer and 1 fighter in 17 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits ANZAC roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 17 Sea Zone Japanese win, taking 17 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Non Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from Shan State to Yunnan 2 fighters moved from Siam to Yunnan 1 bomber and 2 fighters moved from Malaya to Yunnan 4 fighters and 1 tactical_bomber moved from Celebes to 35 Sea Zone 1 carrier and 2 destroyers moved from 6 Sea Zone to 35 Sea Zone 1 fighter moved from 22 Sea Zone to 35 Sea Zone 1 fighter moved from 17 Sea Zone to 35 Sea Zone 1 fighter moved from French Indo China to 35 Sea Zone 1 tactical_bomber moved from French Indo China to Yunnan Place Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from Kwangtung: 3 infantry EDIT: Adding units owned by Japanese to Kwangsi: 3 infantry EDIT: Turning off Edit Mode 1 armour, 1 artillery and 1 infantry placed in Kiangsu 1 armour, 1 artillery and 1 infantry placed in Kwangtung 1 carrier and 3 destroyers placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 63 PUs; end with 63 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUsCombat Hit Differential Summary :
ANZAC : 1.33 UK_Pacific : -1.00 Japanese : -3.33 -
TripleA Move Summary: Americans round 14
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Americans Americans buy 1 aaGun, 1 airfield, 1 armour, 2 artilleries, 1 bomber, 1 destroyer, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Denmark 5 bombers moved from Norway to Denmark 3 artilleries and 2 infantry moved from Morocco to 91 Sea Zone 3 artilleries, 2 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone 3 artilleries and 2 infantry moved from 112 Sea Zone to Western Germany 1 armour and 1 mech_infantry moved from Normandy Bordeaux to Holland Belgium 2 artilleries and 1 infantry moved from Normandy Bordeaux to Holland Belgium 3 fighters moved from Norway to Western Germany 1 fighter moved from Normandy Bordeaux to Western Germany 1 fighter moved from Normandy Bordeaux to Holland Belgium 6 artilleries and 6 infantry moved from Normandy Bordeaux to 110 Sea Zone 6 artilleries, 6 infantry and 7 transports moved from 110 Sea Zone to 112 Sea Zone 6 artilleries and 6 infantry moved from 112 Sea Zone to Western Germany 1 armour moved from Finland to Karelia Russians take Karelia from Italians 1 armour moved from Karelia to Finland 1 battleship and 1 cruiser moved from 110 Sea Zone to 112 Sea Zone 1 transport moved from 39 Sea Zone to 38 Sea Zone 1 artillery moved from Shan State to 38 Sea Zone 1 artillery and 1 transport moved from 38 Sea Zone to 42 Sea Zone 1 artillery moved from 42 Sea Zone to Java 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from 21 Sea Zone to Guam 2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 42 Sea Zone 2 artilleries and 2 infantry moved from 42 Sea Zone to Java 5 fighters and 1 tactical_bomber moved from 54 Sea Zone to Java 1 battleship and 2 cruisers moved from 39 Sea Zone to 42 Sea Zone Americans take 41 Sea Zone from Japanese Americans take 42 Sea Zone from Japanese 1 submarine moved from 93 Sea Zone to 97 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone -
TripleA Turn Summary: Americans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Americans Americans buy 1 aaGun, 1 airfield, 1 armour, 2 artilleries, 1 bomber, 1 destroyer, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Denmark 5 bombers moved from Norway to Denmark 3 artilleries and 2 infantry moved from Morocco to 91 Sea Zone 3 artilleries, 2 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone 3 artilleries and 2 infantry moved from 112 Sea Zone to Western Germany 1 armour and 1 mech_infantry moved from Normandy Bordeaux to Holland Belgium 2 artilleries and 1 infantry moved from Normandy Bordeaux to Holland Belgium 3 fighters moved from Norway to Western Germany 1 fighter moved from Normandy Bordeaux to Western Germany 1 fighter moved from Normandy Bordeaux to Holland Belgium 6 artilleries and 6 infantry moved from Normandy Bordeaux to 110 Sea Zone 6 artilleries, 6 infantry and 7 transports moved from 110 Sea Zone to 112 Sea Zone 6 artilleries and 6 infantry moved from 112 Sea Zone to Western Germany 1 armour moved from Finland to Karelia Russians take Karelia from Italians 1 armour moved from Karelia to Finland 1 battleship and 1 cruiser moved from 110 Sea Zone to 112 Sea Zone 1 transport moved from 39 Sea Zone to 38 Sea Zone 1 artillery moved from Shan State to 38 Sea Zone 1 artillery and 1 transport moved from 38 Sea Zone to 42 Sea Zone 1 artillery moved from 42 Sea Zone to Java 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from 21 Sea Zone to Guam 2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 42 Sea Zone 2 artilleries and 2 infantry moved from 42 Sea Zone to Java 5 fighters and 1 tactical_bomber moved from 54 Sea Zone to Java 1 battleship and 2 cruisers moved from 39 Sea Zone to 42 Sea Zone Americans take 41 Sea Zone from Japanese Americans take 42 Sea Zone from Japanese 1 submarine moved from 93 Sea Zone to 97 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone Combat - Americans Battle in Guam Battle in Java Americans attack with 3 artilleries, 5 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry Americans roll dice for 1 battleship and 2 cruisers in Java, round 2 : 1/3 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Java Americans win, taking Guam from Japanese, taking Java from Japanese with 3 artilleries, 5 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Denmark Americans attack with 1 artillery, 5 bombers and 1 infantry Germans defend with 6 infantry Americans roll dice for 1 artillery, 5 bombers and 1 infantry in Denmark, round 2 : 4/7 hits, 4.00 expected hits Germans roll dice for 6 infantry in Denmark, round 2 : 1/6 hits, 2.00 expected hits 4 infantry owned by the Germans and 1 infantry owned by the Americans lost in Denmark Americans roll dice for 1 artillery and 5 bombers in Denmark, round 3 : 3/6 hits, 3.67 expected hits Germans roll dice for 2 infantry in Denmark, round 3 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Germans, 1 bomber owned by the Americans and 1 artillery owned by the Americans lost in Denmark Americans win with 4 bombers remaining. Battle score for attacker is -1 Casualties for Americans: 1 artillery, 1 bomber and 1 infantry Casualties for Germans: 6 infantry Battle in Western Germany Americans attack with 9 artilleries, 4 fighters and 8 infantry Germans defend with 1 aaGun, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 15 infantry AA fire in Western Germany : 0/3 hits, 0.50 expected hits Americans roll dice for 1 battleship and 1 cruiser in Western Germany, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 9 artilleries, 4 fighters and 8 infantry in Western Germany, round 2 : 10/21 hits, 7.67 expected hits Germans roll dice for 1 aaGun, 2 artilleries and 15 infantry in Western Germany, round 2 : 5/17 hits, 5.67 expected hits 1 aaGun owned by the Germans, 10 infantry owned by the Germans and 5 infantry owned by the Americans lost in Western Germany Americans roll dice for 9 artilleries, 4 fighters and 3 infantry in Western Germany, round 3 : 5/16 hits, 6.00 expected hits Germans roll dice for 2 artilleries and 5 infantry in Western Germany, round 3 : 2/7 hits, 2.33 expected hits 5 infantry owned by the Germans and 2 infantry owned by the Americans lost in Western Germany Americans roll dice for 9 artilleries, 4 fighters and 1 infantry in Western Germany, round 4 : 7/14 hits, 5.33 expected hits Germans roll dice for 2 artilleries in Western Germany, round 4 : 0/2 hits, 0.67 expected hits 2 artilleries owned by the Germans lost in Western Germany Americans converts factory_major into different units Americans win, taking Western Germany from Germans with 9 artilleries, 4 fighters and 1 infantry remaining. Battle score for attacker is 37 Casualties for Americans: 7 infantry Casualties for Germans: 1 aaGun, 2 artilleries and 15 infantry Battle in Holland Belgium Americans attack with 1 armour, 2 artilleries, 1 fighter, 1 infantry and 1 mech_infantry Germans defend with 4 infantry Americans roll dice for 1 armour, 2 artilleries, 1 fighter, 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 2/6 hits, 2.33 expected hits Germans roll dice for 4 infantry in Holland Belgium, round 2 : 1/4 hits, 1.33 expected hits 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Americans roll dice for 1 armour, 2 artilleries, 1 fighter and 1 mech_infantry in Holland Belgium, round 3 : 1/5 hits, 2.00 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Holland Belgium Americans roll dice for 1 armour, 2 artilleries, 1 fighter and 1 mech_infantry in Holland Belgium, round 4 : 2/5 hits, 2.00 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 armour, 2 artilleries, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 9 Casualties for Americans: 1 infantry Casualties for Germans: 4 infantry Non Combat Move - Americans 2 fighters moved from Western Germany to 112 Sea Zone 2 fighters moved from Western Germany to Norway 1 fighter moved from Holland Belgium to Norway 4 bombers moved from Denmark to Norway 1 transport moved from 91 Sea Zone to 102 Sea Zone 4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone 4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 4 artilleries and 4 infantry moved from 91 Sea Zone to Morocco 1 transport moved from 102 Sea Zone to 101 Sea Zone 1 carrier and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone 5 fighters and 1 tactical_bomber moved from Java to 42 Sea Zone 1 destroyer moved from 39 Sea Zone to 37 Sea Zone 2 carriers and 2 destroyers moved from 39 Sea Zone to 42 Sea Zone 4 fighters moved from Burma to 42 Sea Zone 3 carriers and 3 submarines moved from 54 Sea Zone to 42 Sea Zone 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 1 aaGun, 1 airfield, 1 bomber and 1 tactical_bomber placed in Norway 2 transports placed in 101 Sea Zone 1 armour, 2 artilleries and 3 infantry placed in Eastern United States 1 destroyer and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 73 PUs; end with 73 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 98 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 103 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 108 PUsCombat Hit Differential Summary :
Germans : -2.67 Americans : 0.17 AA fire in Western Germany : : -0.50 Japanese : -0.33 -
TripleA Move Summary: British round 14
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Combat Move - British 1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Denmark 2 mech_infantrys moved from Burma to French Indo China 6 fighters and 3 tactical_bombers moved from Burma to French Indo China -
TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Americans Americans buy 1 aaGun, 1 airfield, 1 armour, 2 artilleries, 1 bomber, 1 destroyer, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Denmark 5 bombers moved from Norway to Denmark 3 artilleries and 2 infantry moved from Morocco to 91 Sea Zone 3 artilleries, 2 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone 3 artilleries and 2 infantry moved from 112 Sea Zone to Western Germany 1 armour and 1 mech_infantry moved from Normandy Bordeaux to Holland Belgium 2 artilleries and 1 infantry moved from Normandy Bordeaux to Holland Belgium 3 fighters moved from Norway to Western Germany 1 fighter moved from Normandy Bordeaux to Western Germany 1 fighter moved from Normandy Bordeaux to Holland Belgium 6 artilleries and 6 infantry moved from Normandy Bordeaux to 110 Sea Zone 6 artilleries, 6 infantry and 7 transports moved from 110 Sea Zone to 112 Sea Zone 6 artilleries and 6 infantry moved from 112 Sea Zone to Western Germany 1 armour moved from Finland to Karelia Russians take Karelia from Italians 1 armour moved from Karelia to Finland 1 battleship and 1 cruiser moved from 110 Sea Zone to 112 Sea Zone 1 transport moved from 39 Sea Zone to 38 Sea Zone 1 artillery moved from Shan State to 38 Sea Zone 1 artillery and 1 transport moved from 38 Sea Zone to 42 Sea Zone 1 artillery moved from 42 Sea Zone to Java 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from 21 Sea Zone to Guam 2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 42 Sea Zone 2 artilleries and 2 infantry moved from 42 Sea Zone to Java 5 fighters and 1 tactical_bomber moved from 54 Sea Zone to Java 1 battleship and 2 cruisers moved from 39 Sea Zone to 42 Sea Zone Americans take 41 Sea Zone from Japanese Americans take 42 Sea Zone from Japanese 1 submarine moved from 93 Sea Zone to 97 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone Combat - Americans Battle in Guam Battle in Java Americans attack with 3 artilleries, 5 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry Americans roll dice for 1 battleship and 2 cruisers in Java, round 2 : 1/3 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Java Americans win, taking Guam from Japanese, taking Java from Japanese with 3 artilleries, 5 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Denmark Americans attack with 1 artillery, 5 bombers and 1 infantry Germans defend with 6 infantry Americans roll dice for 1 artillery, 5 bombers and 1 infantry in Denmark, round 2 : 4/7 hits, 4.00 expected hits Germans roll dice for 6 infantry in Denmark, round 2 : 1/6 hits, 2.00 expected hits 4 infantry owned by the Germans and 1 infantry owned by the Americans lost in Denmark Americans roll dice for 1 artillery and 5 bombers in Denmark, round 3 : 3/6 hits, 3.67 expected hits Germans roll dice for 2 infantry in Denmark, round 3 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Germans, 1 bomber owned by the Americans and 1 artillery owned by the Americans lost in Denmark Americans win with 4 bombers remaining. Battle score for attacker is -1 Casualties for Americans: 1 artillery, 1 bomber and 1 infantry Casualties for Germans: 6 infantry Battle in Western Germany Americans attack with 9 artilleries, 4 fighters and 8 infantry Germans defend with 1 aaGun, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 15 infantry AA fire in Western Germany : 0/3 hits, 0.50 expected hits Americans roll dice for 1 battleship and 1 cruiser in Western Germany, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 9 artilleries, 4 fighters and 8 infantry in Western Germany, round 2 : 10/21 hits, 7.67 expected hits Germans roll dice for 1 aaGun, 2 artilleries and 15 infantry in Western Germany, round 2 : 5/17 hits, 5.67 expected hits 1 aaGun owned by the Germans, 10 infantry owned by the Germans and 5 infantry owned by the Americans lost in Western Germany Americans roll dice for 9 artilleries, 4 fighters and 3 infantry in Western Germany, round 3 : 5/16 hits, 6.00 expected hits Germans roll dice for 2 artilleries and 5 infantry in Western Germany, round 3 : 2/7 hits, 2.33 expected hits 5 infantry owned by the Germans and 2 infantry owned by the Americans lost in Western Germany Americans roll dice for 9 artilleries, 4 fighters and 1 infantry in Western Germany, round 4 : 7/14 hits, 5.33 expected hits Germans roll dice for 2 artilleries in Western Germany, round 4 : 0/2 hits, 0.67 expected hits 2 artilleries owned by the Germans lost in Western Germany Americans converts factory_major into different units Americans win, taking Western Germany from Germans with 9 artilleries, 4 fighters and 1 infantry remaining. Battle score for attacker is 37 Casualties for Americans: 7 infantry Casualties for Germans: 1 aaGun, 2 artilleries and 15 infantry Battle in Holland Belgium Americans attack with 1 armour, 2 artilleries, 1 fighter, 1 infantry and 1 mech_infantry Germans defend with 4 infantry Americans roll dice for 1 armour, 2 artilleries, 1 fighter, 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 2/6 hits, 2.33 expected hits Germans roll dice for 4 infantry in Holland Belgium, round 2 : 1/4 hits, 1.33 expected hits 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Americans roll dice for 1 armour, 2 artilleries, 1 fighter and 1 mech_infantry in Holland Belgium, round 3 : 1/5 hits, 2.00 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Holland Belgium Americans roll dice for 1 armour, 2 artilleries, 1 fighter and 1 mech_infantry in Holland Belgium, round 4 : 2/5 hits, 2.00 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 armour, 2 artilleries, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 9 Casualties for Americans: 1 infantry Casualties for Germans: 4 infantry Non Combat Move - Americans 2 fighters moved from Western Germany to 112 Sea Zone 2 fighters moved from Western Germany to Norway 1 fighter moved from Holland Belgium to Norway 4 bombers moved from Denmark to Norway 1 transport moved from 91 Sea Zone to 102 Sea Zone 4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone 4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 4 artilleries and 4 infantry moved from 91 Sea Zone to Morocco 1 transport moved from 102 Sea Zone to 101 Sea Zone 1 carrier and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone 5 fighters and 1 tactical_bomber moved from Java to 42 Sea Zone 1 destroyer moved from 39 Sea Zone to 37 Sea Zone 2 carriers and 2 destroyers moved from 39 Sea Zone to 42 Sea Zone 4 fighters moved from Burma to 42 Sea Zone 3 carriers and 3 submarines moved from 54 Sea Zone to 42 Sea Zone 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 1 aaGun, 1 airfield, 1 bomber and 1 tactical_bomber placed in Norway 2 transports placed in 101 Sea Zone 1 armour, 2 artilleries and 3 infantry placed in Eastern United States 1 destroyer and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 73 PUs; end with 73 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 98 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 103 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 108 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Combat - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs Purchase Units - British British buy 2 armour, 3 artilleries, 3 infantry and 2 marines; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 destroyer and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Denmark 2 mech_infantrys moved from Burma to French Indo China 6 fighters and 3 tactical_bombers moved from Burma to French Indo China Combat - British Battle in Denmark Battle in French Indo China British attack with 6 fighters, 2 mech_infantrys and 3 tactical_bombers Japanese defend with 1 infantry British roll dice for 6 fighters, 2 mech_infantrys and 3 tactical_bombers in French Indo China, round 2 : 5/11 hits, 5.33 expected hits Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in French Indo China British win, taking Denmark from Germans, taking French Indo China from Japanese with 6 fighters, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 6 fighters and 3 tactical_bombers moved from French Indo China to Burma 1 battleship moved from 39 Sea Zone to 38 Sea Zone 1 marine moved from Burma to 38 Sea Zone 1 battleship and 1 marine moved from 38 Sea Zone to 42 Sea Zone 1 marine moved from 42 Sea Zone to Java 1 marine moved from India to 39 Sea Zone 1 cruiser and 1 marine moved from 39 Sea Zone to 42 Sea Zone 1 marine moved from 42 Sea Zone to Java 2 infantry moved from Persia to 80 Sea Zone 2 infantry, 2 submarines and 1 transport moved from 80 Sea Zone to 39 Sea Zone 1 armour, 4 infantry and 2 mech_infantrys moved from India to Burma 1 infantry moved from Burma to Shan State 1 armour and 2 mech_infantrys moved from West India to Burma 2 infantry moved from Persia to Eastern Persia 2 artilleries and 2 infantry moved from Egypt to Trans-Jordan 2 infantry moved from 39 Sea Zone to India 1 bomber moved from Normandy Bordeaux to Norway 2 fighters moved from Normandy Bordeaux to Western Germany 1 fighter moved from Norway to Western Germany 1 armour, 5 artilleries and 6 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 armour, 5 artilleries, 6 infantry and 6 transports moved from 110 Sea Zone to 112 Sea Zone 1 armour, 5 artilleries and 6 infantry moved from 112 Sea Zone to Western Germany 1 tactical_bomber moved from United Kingdom to Western Germany Place Units - British 2 armour, 3 artilleries, 3 infantry and 2 marines placed in United Kingdom Turn Complete - British British collect 37 PUs; end with 38 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs Place Units - UK_Pacific 2 mech_infantrys placed in India 1 destroyer placed in 39 Sea Zone Turn Complete - UK_Pacific UK_Pacific collect 13 PUs; end with 13 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs Units Change Ownership Some Units in India change ownership: 2 mech_infantrys Some Units in 39 Sea Zone change ownership: 1 destroyerCombat Hit Differential Summary :
Germans : -2.67 British : -0.33 Americans : 0.17 AA fire in Western Germany : : -0.50 Japanese : -0.67 -
TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Americans Americans buy 1 aaGun, 1 airfield, 1 armour, 2 artilleries, 1 bomber, 1 destroyer, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Denmark 5 bombers moved from Norway to Denmark 3 artilleries and 2 infantry moved from Morocco to 91 Sea Zone 3 artilleries, 2 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone 3 artilleries and 2 infantry moved from 112 Sea Zone to Western Germany 1 armour and 1 mech_infantry moved from Normandy Bordeaux to Holland Belgium 2 artilleries and 1 infantry moved from Normandy Bordeaux to Holland Belgium 3 fighters moved from Norway to Western Germany 1 fighter moved from Normandy Bordeaux to Western Germany 1 fighter moved from Normandy Bordeaux to Holland Belgium 6 artilleries and 6 infantry moved from Normandy Bordeaux to 110 Sea Zone 6 artilleries, 6 infantry and 7 transports moved from 110 Sea Zone to 112 Sea Zone 6 artilleries and 6 infantry moved from 112 Sea Zone to Western Germany 1 armour moved from Finland to Karelia Russians take Karelia from Italians 1 armour moved from Karelia to Finland 1 battleship and 1 cruiser moved from 110 Sea Zone to 112 Sea Zone 1 transport moved from 39 Sea Zone to 38 Sea Zone 1 artillery moved from Shan State to 38 Sea Zone 1 artillery and 1 transport moved from 38 Sea Zone to 42 Sea Zone 1 artillery moved from 42 Sea Zone to Java 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from 21 Sea Zone to Guam 2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 42 Sea Zone 2 artilleries and 2 infantry moved from 42 Sea Zone to Java 5 fighters and 1 tactical_bomber moved from 54 Sea Zone to Java 1 battleship and 2 cruisers moved from 39 Sea Zone to 42 Sea Zone Americans take 41 Sea Zone from Japanese Americans take 42 Sea Zone from Japanese 1 submarine moved from 93 Sea Zone to 97 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone Combat - Americans Battle in Guam Battle in Java Americans attack with 3 artilleries, 5 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry Americans roll dice for 1 battleship and 2 cruisers in Java, round 2 : 1/3 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Java Americans win, taking Guam from Japanese, taking Java from Japanese with 3 artilleries, 5 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Denmark Americans attack with 1 artillery, 5 bombers and 1 infantry Germans defend with 6 infantry Americans roll dice for 1 artillery, 5 bombers and 1 infantry in Denmark, round 2 : 4/7 hits, 4.00 expected hits Germans roll dice for 6 infantry in Denmark, round 2 : 1/6 hits, 2.00 expected hits 4 infantry owned by the Germans and 1 infantry owned by the Americans lost in Denmark Americans roll dice for 1 artillery and 5 bombers in Denmark, round 3 : 3/6 hits, 3.67 expected hits Germans roll dice for 2 infantry in Denmark, round 3 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Germans, 1 bomber owned by the Americans and 1 artillery owned by the Americans lost in Denmark Americans win with 4 bombers remaining. Battle score for attacker is -1 Casualties for Americans: 1 artillery, 1 bomber and 1 infantry Casualties for Germans: 6 infantry Battle in Western Germany Americans attack with 9 artilleries, 4 fighters and 8 infantry Germans defend with 1 aaGun, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 15 infantry AA fire in Western Germany : 0/3 hits, 0.50 expected hits Americans roll dice for 1 battleship and 1 cruiser in Western Germany, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 9 artilleries, 4 fighters and 8 infantry in Western Germany, round 2 : 10/21 hits, 7.67 expected hits Germans roll dice for 1 aaGun, 2 artilleries and 15 infantry in Western Germany, round 2 : 5/17 hits, 5.67 expected hits 1 aaGun owned by the Germans, 10 infantry owned by the Germans and 5 infantry owned by the Americans lost in Western Germany Americans roll dice for 9 artilleries, 4 fighters and 3 infantry in Western Germany, round 3 : 5/16 hits, 6.00 expected hits Germans roll dice for 2 artilleries and 5 infantry in Western Germany, round 3 : 2/7 hits, 2.33 expected hits 5 infantry owned by the Germans and 2 infantry owned by the Americans lost in Western Germany Americans roll dice for 9 artilleries, 4 fighters and 1 infantry in Western Germany, round 4 : 7/14 hits, 5.33 expected hits Germans roll dice for 2 artilleries in Western Germany, round 4 : 0/2 hits, 0.67 expected hits 2 artilleries owned by the Germans lost in Western Germany Americans converts factory_major into different units Americans win, taking Western Germany from Germans with 9 artilleries, 4 fighters and 1 infantry remaining. Battle score for attacker is 37 Casualties for Americans: 7 infantry Casualties for Germans: 1 aaGun, 2 artilleries and 15 infantry Battle in Holland Belgium Americans attack with 1 armour, 2 artilleries, 1 fighter, 1 infantry and 1 mech_infantry Germans defend with 4 infantry Americans roll dice for 1 armour, 2 artilleries, 1 fighter, 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 2/6 hits, 2.33 expected hits Germans roll dice for 4 infantry in Holland Belgium, round 2 : 1/4 hits, 1.33 expected hits 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Americans roll dice for 1 armour, 2 artilleries, 1 fighter and 1 mech_infantry in Holland Belgium, round 3 : 1/5 hits, 2.00 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Holland Belgium Americans roll dice for 1 armour, 2 artilleries, 1 fighter and 1 mech_infantry in Holland Belgium, round 4 : 2/5 hits, 2.00 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 armour, 2 artilleries, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 9 Casualties for Americans: 1 infantry Casualties for Germans: 4 infantry Non Combat Move - Americans 2 fighters moved from Western Germany to 112 Sea Zone 2 fighters moved from Western Germany to Norway 1 fighter moved from Holland Belgium to Norway 4 bombers moved from Denmark to Norway 1 transport moved from 91 Sea Zone to 102 Sea Zone 4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone 4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 4 artilleries and 4 infantry moved from 91 Sea Zone to Morocco 1 transport moved from 102 Sea Zone to 101 Sea Zone 1 carrier and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone 5 fighters and 1 tactical_bomber moved from Java to 42 Sea Zone 1 destroyer moved from 39 Sea Zone to 37 Sea Zone 2 carriers and 2 destroyers moved from 39 Sea Zone to 42 Sea Zone 4 fighters moved from Burma to 42 Sea Zone 3 carriers and 3 submarines moved from 54 Sea Zone to 42 Sea Zone 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 1 aaGun, 1 airfield, 1 bomber and 1 tactical_bomber placed in Norway 2 transports placed in 101 Sea Zone 1 armour, 2 artilleries and 3 infantry placed in Eastern United States 1 destroyer and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 73 PUs; end with 73 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 98 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 103 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 108 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Combat - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs Purchase Units - British British buy 2 armour, 3 artilleries, 3 infantry and 2 marines; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 destroyer and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Denmark 2 mech_infantrys moved from Burma to French Indo China 6 fighters and 3 tactical_bombers moved from Burma to French Indo China Combat - British Battle in Denmark Battle in French Indo China British attack with 6 fighters, 2 mech_infantrys and 3 tactical_bombers Japanese defend with 1 infantry British roll dice for 6 fighters, 2 mech_infantrys and 3 tactical_bombers in French Indo China, round 2 : 5/11 hits, 5.33 expected hits Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in French Indo China British win, taking Denmark from Germans, taking French Indo China from Japanese with 6 fighters, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 6 fighters and 3 tactical_bombers moved from French Indo China to Burma 1 battleship moved from 39 Sea Zone to 38 Sea Zone 1 marine moved from Burma to 38 Sea Zone 1 battleship and 1 marine moved from 38 Sea Zone to 42 Sea Zone 1 marine moved from 42 Sea Zone to Java 1 marine moved from India to 39 Sea Zone 1 cruiser and 1 marine moved from 39 Sea Zone to 42 Sea Zone 1 marine moved from 42 Sea Zone to Java 2 infantry moved from Persia to 80 Sea Zone 2 infantry, 2 submarines and 1 transport moved from 80 Sea Zone to 39 Sea Zone 1 armour, 4 infantry and 2 mech_infantrys moved from India to Burma 1 infantry moved from Burma to Shan State 1 armour and 2 mech_infantrys moved from West India to Burma 2 infantry moved from Persia to Eastern Persia 2 artilleries and 2 infantry moved from Egypt to Trans-Jordan 2 infantry moved from 39 Sea Zone to India 1 bomber moved from Normandy Bordeaux to Norway 2 fighters moved from Normandy Bordeaux to Western Germany 1 fighter moved from Norway to Western Germany 1 armour, 5 artilleries and 6 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 armour, 5 artilleries, 6 infantry and 6 transports moved from 110 Sea Zone to 112 Sea Zone 1 armour, 5 artilleries and 6 infantry moved from 112 Sea Zone to Western Germany 1 tactical_bomber moved from United Kingdom to Western Germany Place Units - British 2 armour, 3 artilleries, 3 infantry and 2 marines placed in United Kingdom Turn Complete - British British collect 37 PUs; end with 38 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs Place Units - UK_Pacific 2 mech_infantrys placed in India 1 destroyer placed in 39 Sea Zone Turn Complete - UK_Pacific UK_Pacific collect 13 PUs; end with 13 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs Units Change Ownership Some Units in India change ownership: 2 mech_infantrys Some Units in 39 Sea Zone change ownership: 1 destroyer Turning on Edit Mode EDIT: Removing units owned by British from India: 1 bomber EDIT: Adding units owned by British to Burma: 1 bomber EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : -2.67 British : -0.33 Americans : 0.17 AA fire in Western Germany : : -0.50 Japanese : -0.67 -
TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Americans Americans buy 1 aaGun, 1 airfield, 1 armour, 2 artilleries, 1 bomber, 1 destroyer, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Denmark 5 bombers moved from Norway to Denmark 3 artilleries and 2 infantry moved from Morocco to 91 Sea Zone 3 artilleries, 2 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone 3 artilleries and 2 infantry moved from 112 Sea Zone to Western Germany 1 armour and 1 mech_infantry moved from Normandy Bordeaux to Holland Belgium 2 artilleries and 1 infantry moved from Normandy Bordeaux to Holland Belgium 3 fighters moved from Norway to Western Germany 1 fighter moved from Normandy Bordeaux to Western Germany 1 fighter moved from Normandy Bordeaux to Holland Belgium 6 artilleries and 6 infantry moved from Normandy Bordeaux to 110 Sea Zone 6 artilleries, 6 infantry and 7 transports moved from 110 Sea Zone to 112 Sea Zone 6 artilleries and 6 infantry moved from 112 Sea Zone to Western Germany 1 armour moved from Finland to Karelia Russians take Karelia from Italians 1 armour moved from Karelia to Finland 1 battleship and 1 cruiser moved from 110 Sea Zone to 112 Sea Zone 1 transport moved from 39 Sea Zone to 38 Sea Zone 1 artillery moved from Shan State to 38 Sea Zone 1 artillery and 1 transport moved from 38 Sea Zone to 42 Sea Zone 1 artillery moved from 42 Sea Zone to Java 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from 21 Sea Zone to Guam 2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 42 Sea Zone 2 artilleries and 2 infantry moved from 42 Sea Zone to Java 5 fighters and 1 tactical_bomber moved from 54 Sea Zone to Java 1 battleship and 2 cruisers moved from 39 Sea Zone to 42 Sea Zone Americans take 41 Sea Zone from Japanese Americans take 42 Sea Zone from Japanese 1 submarine moved from 93 Sea Zone to 97 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone Combat - Americans Battle in Guam Battle in Java Americans attack with 3 artilleries, 5 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry Americans roll dice for 1 battleship and 2 cruisers in Java, round 2 : 1/3 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Java Americans win, taking Guam from Japanese, taking Java from Japanese with 3 artilleries, 5 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Denmark Americans attack with 1 artillery, 5 bombers and 1 infantry Germans defend with 6 infantry Americans roll dice for 1 artillery, 5 bombers and 1 infantry in Denmark, round 2 : 4/7 hits, 4.00 expected hits Germans roll dice for 6 infantry in Denmark, round 2 : 1/6 hits, 2.00 expected hits 4 infantry owned by the Germans and 1 infantry owned by the Americans lost in Denmark Americans roll dice for 1 artillery and 5 bombers in Denmark, round 3 : 3/6 hits, 3.67 expected hits Germans roll dice for 2 infantry in Denmark, round 3 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Germans, 1 bomber owned by the Americans and 1 artillery owned by the Americans lost in Denmark Americans win with 4 bombers remaining. Battle score for attacker is -1 Casualties for Americans: 1 artillery, 1 bomber and 1 infantry Casualties for Germans: 6 infantry Battle in Western Germany Americans attack with 9 artilleries, 4 fighters and 8 infantry Germans defend with 1 aaGun, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 15 infantry AA fire in Western Germany : 0/3 hits, 0.50 expected hits Americans roll dice for 1 battleship and 1 cruiser in Western Germany, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 9 artilleries, 4 fighters and 8 infantry in Western Germany, round 2 : 10/21 hits, 7.67 expected hits Germans roll dice for 1 aaGun, 2 artilleries and 15 infantry in Western Germany, round 2 : 5/17 hits, 5.67 expected hits 1 aaGun owned by the Germans, 10 infantry owned by the Germans and 5 infantry owned by the Americans lost in Western Germany Americans roll dice for 9 artilleries, 4 fighters and 3 infantry in Western Germany, round 3 : 5/16 hits, 6.00 expected hits Germans roll dice for 2 artilleries and 5 infantry in Western Germany, round 3 : 2/7 hits, 2.33 expected hits 5 infantry owned by the Germans and 2 infantry owned by the Americans lost in Western Germany Americans roll dice for 9 artilleries, 4 fighters and 1 infantry in Western Germany, round 4 : 7/14 hits, 5.33 expected hits Germans roll dice for 2 artilleries in Western Germany, round 4 : 0/2 hits, 0.67 expected hits 2 artilleries owned by the Germans lost in Western Germany Americans converts factory_major into different units Americans win, taking Western Germany from Germans with 9 artilleries, 4 fighters and 1 infantry remaining. Battle score for attacker is 37 Casualties for Americans: 7 infantry Casualties for Germans: 1 aaGun, 2 artilleries and 15 infantry Battle in Holland Belgium Americans attack with 1 armour, 2 artilleries, 1 fighter, 1 infantry and 1 mech_infantry Germans defend with 4 infantry Americans roll dice for 1 armour, 2 artilleries, 1 fighter, 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 2/6 hits, 2.33 expected hits Germans roll dice for 4 infantry in Holland Belgium, round 2 : 1/4 hits, 1.33 expected hits 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Americans roll dice for 1 armour, 2 artilleries, 1 fighter and 1 mech_infantry in Holland Belgium, round 3 : 1/5 hits, 2.00 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Holland Belgium Americans roll dice for 1 armour, 2 artilleries, 1 fighter and 1 mech_infantry in Holland Belgium, round 4 : 2/5 hits, 2.00 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 armour, 2 artilleries, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 9 Casualties for Americans: 1 infantry Casualties for Germans: 4 infantry Non Combat Move - Americans 2 fighters moved from Western Germany to 112 Sea Zone 2 fighters moved from Western Germany to Norway 1 fighter moved from Holland Belgium to Norway 4 bombers moved from Denmark to Norway 1 transport moved from 91 Sea Zone to 102 Sea Zone 4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone 4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 4 artilleries and 4 infantry moved from 91 Sea Zone to Morocco 1 transport moved from 102 Sea Zone to 101 Sea Zone 1 carrier and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone 5 fighters and 1 tactical_bomber moved from Java to 42 Sea Zone 1 destroyer moved from 39 Sea Zone to 37 Sea Zone 2 carriers and 2 destroyers moved from 39 Sea Zone to 42 Sea Zone 4 fighters moved from Burma to 42 Sea Zone 3 carriers and 3 submarines moved from 54 Sea Zone to 42 Sea Zone 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 1 aaGun, 1 airfield, 1 bomber and 1 tactical_bomber placed in Norway 2 transports placed in 101 Sea Zone 1 armour, 2 artilleries and 3 infantry placed in Eastern United States 1 destroyer and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 73 PUs; end with 73 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 98 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 103 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 108 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Combat - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs Purchase Units - British British buy 2 armour, 3 artilleries, 3 infantry and 2 marines; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 destroyer and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Denmark 2 mech_infantrys moved from Burma to French Indo China 6 fighters and 3 tactical_bombers moved from Burma to French Indo China Combat - British Battle in Denmark Battle in French Indo China British attack with 6 fighters, 2 mech_infantrys and 3 tactical_bombers Japanese defend with 1 infantry British roll dice for 6 fighters, 2 mech_infantrys and 3 tactical_bombers in French Indo China, round 2 : 5/11 hits, 5.33 expected hits Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in French Indo China British win, taking Denmark from Germans, taking French Indo China from Japanese with 6 fighters, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 6 fighters and 3 tactical_bombers moved from French Indo China to Burma 1 battleship moved from 39 Sea Zone to 38 Sea Zone 1 marine moved from Burma to 38 Sea Zone 1 battleship and 1 marine moved from 38 Sea Zone to 42 Sea Zone 1 marine moved from 42 Sea Zone to Java 1 marine moved from India to 39 Sea Zone 1 cruiser and 1 marine moved from 39 Sea Zone to 42 Sea Zone 1 marine moved from 42 Sea Zone to Java 2 infantry moved from Persia to 80 Sea Zone 2 infantry, 2 submarines and 1 transport moved from 80 Sea Zone to 39 Sea Zone 1 armour, 4 infantry and 2 mech_infantrys moved from India to Burma 1 infantry moved from Burma to Shan State 1 armour and 2 mech_infantrys moved from West India to Burma 2 infantry moved from Persia to Eastern Persia 2 artilleries and 2 infantry moved from Egypt to Trans-Jordan 2 infantry moved from 39 Sea Zone to India 1 bomber moved from Normandy Bordeaux to Norway 2 fighters moved from Normandy Bordeaux to Western Germany 1 fighter moved from Norway to Western Germany 1 armour, 5 artilleries and 6 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 armour, 5 artilleries, 6 infantry and 6 transports moved from 110 Sea Zone to 112 Sea Zone 1 armour, 5 artilleries and 6 infantry moved from 112 Sea Zone to Western Germany 1 tactical_bomber moved from United Kingdom to Western Germany Place Units - British 2 armour, 3 artilleries, 3 infantry and 2 marines placed in United Kingdom Turn Complete - British British collect 37 PUs; end with 38 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs Place Units - UK_Pacific 2 mech_infantrys placed in India 1 destroyer placed in 39 Sea Zone Turn Complete - UK_Pacific UK_Pacific collect 13 PUs; end with 13 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs Units Change Ownership Some Units in India change ownership: 2 mech_infantrys Some Units in 39 Sea Zone change ownership: 1 destroyer Turning on Edit Mode EDIT: Removing units owned by British from India: 1 bomber EDIT: Adding units owned by British to Burma: 1 bomber EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 54 Sea Zone: 5 destroyers EDIT: Adding units owned by Americans to 42 Sea Zone: 5 destroyers EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : -2.67 British : -0.33 Americans : 0.17 AA fire in Western Germany : : -0.50 Japanese : -0.67 -
TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Italians Italians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Southern France to Normandy Bordeaux Italians take Normandy Bordeaux from Americans 2 artilleries and 19 infantry moved from Southern France to Northern Italy 1 infantry moved from Novgorod to Karelia Italians take Karelia from Russians Combat - Italians Non Combat Move - Italians 1 aaGun moved from Southern France to Northern Italy 1 aaGun moved from Northern Italy to Southern Italy 1 aaGun moved from Southern France to Northern Italy Place Units - Italians 1 artillery placed in Northern Italy 1 infantry placed in Novgorod Turn Complete - Italians Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,3,4,4,1,1,3,1,1 Italians collect 6 PUs (11 lost to blockades); end with 6 PUsCombat Hit Differential Summary :
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TripleA Move Summary: ANZAC round 14
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 fighter and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 fighter moved from 54 Sea Zone to 44 Sea Zone -
TripleA Turn Summary: ANZAC round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 fighter and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 fighter moved from 54 Sea Zone to 44 Sea Zone Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 fighter moved from 39 Sea Zone to India 1 carrier, 1 cruiser and 1 fighter moved from 39 Sea Zone to 42 Sea Zone 1 fighter moved from 44 Sea Zone to 42 Sea Zone 1 carrier, 1 fighter and 1 submarine moved from 54 Sea Zone to 42 Sea Zone 1 fighter moved from Queensland to 42 Sea Zone 2 aaGuns and 8 infantry moved from South Australia to Queensland Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 artillery and 1 fighter placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUsCombat Hit Differential Summary :





