Whack Allies WAW vs dawg Axis #?

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    TripleA Turn Summary: Finns round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Finns
            1 Artillery and 1 Elite moved from Helsinki to 24 Sea Zone
            1 Artillery and 1 Elite moved from 24 Sea Zone to East Prussia
            1 Fighter moved from Oulu to East Prussia
            2 ArmoredCars, 1 Elite, 13 Infantrys and 1 Tank moved from Oulu to Vyborg
            2 Artillerys and 1 Infantry moved from Tampere to Oulu
            1 Artillery and 3 Infantrys moved from Helsinki to Tampere
    
        Purchase Units - Finns
            Finns buy 2 Elites, 3 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Finns
            Battle in East Prussia
                Finns attack with 1 Artillery, 1 Elite and 1 Fighter
                Russians defend with 2 Infantrys and 1 Tank
                    Finns roll dice for 1 Artillery, 1 Elite and 1 Fighter in East Prussia, round 2 : 0/3 hits, 1.17 expected hits
                    Russians roll dice for 2 Infantrys and 1 Tank in East Prussia, round 2 : 2/3 hits, 1.17 expected hits
                    1 Elite owned by the Finns and 1 Artillery owned by the Finns lost in East Prussia
                Russians win with 2 Infantrys and 1 Tank remaining. Battle score for attacker is -7
                Casualties for Finns: 1 Artillery and 1 Elite
                1 Fighter owned by the Finns retreated
    
        Non Combat Move - Finns
            1 Fighter moved from East Prussia to Vyborg
    
        Place Units - Finns
            2 Elites, 3 Infantrys and 1 Tank placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Finns : -1.17
    Russians : 0.83
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Romanians round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Romanians
            2 Infantrys moved from Kiev to Minsk
            1 Fighter moved from Vinnytsia to Minsk
            2 Tanks moved from Vinnytsia to Minsk
            1 Elite, 1 Infantry and 6 Tanks moved from E.Romania to Vinnytsia
            4 Infantrys moved from Bucharest to E.Romania
    
        Purchase Units - Romanians
            Romanians buy 2 Artillerys, 4 Infantrys and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Romanians
            Battle in Minsk
                Romanians attack with 1 Fighter, 2 Infantrys and 2 Tanks
                Russians defend with 1 Infantry and 1 Tank
                    Romanians roll dice for 1 Fighter, 2 Infantrys and 2 Tanks in Minsk, round 2 : 1/5 hits, 1.67 expected hits
                    Russians roll dice for 1 Infantry and 1 Tank in Minsk, round 2 : 0/2 hits, 0.83 expected hits
                    1 Infantry owned by the Russians lost in Minsk
                    Romanians roll dice for 1 Fighter, 2 Infantrys and 2 Tanks in Minsk, round 3 : 1/5 hits, 1.67 expected hits
                    Russians roll dice for 1 Tank in Minsk, round 3 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Russians lost in Minsk
                Romanians win, taking Minsk from Russians with 1 Fighter, 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 7
                Casualties for Russians: 1 Infantry and 1 Tank
    
        Non Combat Move - Romanians
            1 Fighter moved from Minsk to Vinnytsia
    
        Place Units - Romanians
            2 Artillerys and 2 Tanks placed in Vinnytsia
            4 Infantrys placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Romanians : -1.33
    Russians : -1.33
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Thai round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Thai
            1 Infantry moved from Burma to S.Thailand
            3 Infantrys moved from Bangkok to Malaya
    
        Purchase Units - Thai
            Thai buy 1 Elite and 7 Infantrys; Remaining resources: 0 PUs; 
    
        Non Combat Move - Thai
    
        Place Units - Thai
            6 Infantrys placed in Malaya
            1 Elite and 1 Infantry placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Americans
            14 ArmoredCars moved from Bahia to 32 Sea Zone
            1 ArmoredCar and 1 Tank moved from Salvador to 35 Sea Zone
            2 ArmoredCars and 1 Transport moved from 32 Sea Zone to 34 Sea Zone
            2 ArmoredCars moved from 34 Sea Zone to Canarians
            2 ArmoredCars and 1 Transport moved from 32 Sea Zone to 34 Sea Zone
            2 ArmoredCars moved from 34 Sea Zone to Canarians
            6 ArmoredCars and 3 Transports moved from 32 Sea Zone to 34 Sea Zone
            6 ArmoredCars moved from 34 Sea Zone to Rio de Oro
            4 ArmoredCars and 2 Transports moved from 32 Sea Zone to 36 Sea Zone
            4 ArmoredCars moved from 36 Sea Zone to Liberia
            1 ArmoredCar, 1 Tank and 1 Transport moved from 35 Sea Zone to 38 Sea Zone
            1 ArmoredCar and 1 Tank moved from 38 Sea Zone to Spanish Guinea
            1 Fighter moved from Bahia to Mauritania
            2 Battleships moved from 35 Sea Zone to 34 Sea Zone
            1 Destroyer and 1 Submarine moved from 35 Sea Zone to 34 Sea Zone
            3 ArmoredCars and 2 Tanks moved from S.Chile to Rio De Janeiro
            1 Artillery and 1 Tank moved from Argentina to Rio De Janeiro
            4 ArmoredCars and 1 Tank moved from Rio De Janeiro to Bahia
            2 ArmoredCars and 1 Tank moved from Salvador to Bahia
            3 S.Submarines moved from 26 Sea Zone to 34 Sea Zone
            1 Infantry moved from Kusaie to 103 Sea Zone
            1 Infantry moved from Eniwetok to 103 Sea Zone
            1 Infantry moved from Rongelap to 103 Sea Zone
            1 Infantry moved from Rongelap to 103 Sea Zone
            1 Artillery moved from Rongelap to 103 Sea Zone
            1 Cruiser, 4 Infantrys and 3 S.Submarines moved from 103 Sea Zone to 102 Sea Zone
            1 Infantry moved from 102 Sea Zone to Ulithi
            1 Infantry moved from 102 Sea Zone to Ponape
            1 Infantry moved from 102 Sea Zone to Truk
            1 Infantry moved from 102 Sea Zone to Woleai
            1 Artillery and 1 Transport moved from 103 Sea Zone to 102 Sea Zone
            1 Artillery moved from 102 Sea Zone to Ponape
            2 Fighters moved from 103 Sea Zone to 109 Sea Zone
            2 Fighters moved from 103 Sea Zone to 95 Sea Zone
            1 Destroyer moved from 103 Sea Zone to 109 Sea Zone
            1 Destroyer moved from 103 Sea Zone to 95 Sea Zone
            1 ArmoredCar and 1 Elite moved from Johnston to 91 Sea Zone
            1 ArmoredCar, 1 Elite and 2 S.Submarines moved from 91 Sea Zone to 95 Sea Zone
            1 ArmoredCar and 1 Elite moved from 95 Sea Zone to Minamitori
            1 Destroyer moved from 103 Sea Zone to 102 Sea Zone
            2 Submarines moved from 103 Sea Zone to 95 Sea Zone
            1 Carrier moved from 103 Sea Zone to 95 Sea Zone
            1 Carrier moved from 103 Sea Zone to 102 Sea Zone
            1 Submarine moved from 103 Sea Zone to 95 Sea Zone
            1 Submarine moved from 103 Sea Zone to 95 Sea Zone
            1 S.Bomber moved from Johnston to 112 Sea Zone
            1 S.Bomber moved from Pearl Harbor to Java
            1 B.Transport moved from 91 Sea Zone to 98 Sea Zone
            1 Infantry moved from Christmas to 98 Sea Zone
            1 Infantry moved from Palmyra to 98 Sea Zone
            2 Infantrys moved from Johnston to 98 Sea Zone
            1 B.Transport and 4 Infantrys moved from 98 Sea Zone to 117 Sea Zone
    
        Purchase Units - Americans
            Americans buy 1 Cruiser, 1 Destroyer, 3 Fighters, 4 Marines, 1 S.Bomber, 3 S.Submarines and 1 Transport; Remaining resources: 2 PUs; 
    
        Combat - Americans
            Battle in 109 Sea Zone
                Americans attack with 1 Destroyer and 2 Fighters
                Yamamoto defend with 1 Submarine
                    Yamamoto roll dice for 1 Submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Destroyer and 2 Fighters in 109 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 Submarine in 109 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Destroyer and 2 Fighters in 109 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits
                    1 Destroyer owned by the Americans and 1 Submarine owned by the Yamamoto lost in 109 Sea Zone
                Americans win with 2 Fighters remaining. Battle score for attacker is -1
                Casualties for Americans: 1 Destroyer
                Casualties for Yamamoto: 1 Submarine
            Battle in 102 Sea Zone
                Americans attack with 1 Carrier, 1 Cruiser, 1 Destroyer, 3 S.Submarines and 1 Transport
                Yamamoto defend with 1 Submarine
                    Americans roll dice for 3 S.Submarines in 102 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Yamamoto roll dice for 1 Submarine in 102 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Submarine owned by the Yamamoto lost in 102 Sea Zone
                Americans win with 1 Carrier, 1 Cruiser, 1 Destroyer, 3 S.Submarines and 1 Transport remaining. Battle score for attacker is 7
                Casualties for Yamamoto: 1 Submarine
            Battle in 95 Sea Zone
                Americans attack with 1 Carrier, 1 Destroyer, 2 Fighters, 2 S.Submarines and 4 Submarines
                Yamamoto defend with 1 Submarine
                    Americans roll dice for 2 S.Submarines and 4 Submarines in 95 Sea Zone, round 2 : 2/6 hits, 2.33 expected hits
                    Yamamoto roll dice for 1 Submarine in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Submarine owned by the Yamamoto lost in 95 Sea Zone
                Americans win with 1 Carrier, 1 Destroyer, 2 Fighters, 2 S.Submarines and 4 Submarines remaining. Battle score for attacker is 7
                Casualties for Yamamoto: 1 Submarine
            Battle in Truk
            Battle in Ponape
            Battle in Canarians
                Americans attack with 4 ArmoredCars
                Neutral defend with 1 Infantry
                    Americans roll dice for 1 Battleship in Canarians, round 2 : 1/1 hits, 0.67 expected hits
                    Neutral roll dice for 1 Infantry in Canarians, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral and 1 ArmoredCar owned by the Americans lost in Canarians
                Americans loses 0 PUs for violating Canarianss neutrality.
                Americans win, taking Truk from Yamamoto, taking Ponape from Yamamoto, taking Canarians from Neutral with 3 ArmoredCars remaining. Battle score for attacker is -2
                Casualties for Americans: 1 ArmoredCar
                Casualties for Neutral: 1 Infantry
            Battle in Minamitori
                Americans attack with 1 ArmoredCar and 1 Elite
                Yamamoto defend with 1 Infantry
                    Americans roll dice for 1 ArmoredCar and 1 Elite in Minamitori, round 2 : 0/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Infantry in Minamitori, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 ArmoredCar and 1 Elite in Minamitori, round 3 : 1/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Infantry in Minamitori, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Minamitori
                Americans win, taking Minamitori from Yamamoto with 1 ArmoredCar and 1 Elite remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
            Battle in Ulithi
            Battle in 112 Sea Zone
                Americans attack with 1 S.Bomber
                Hisaichi defend with 1 Submarine
                    Americans roll dice for 1 S.Bomber in 112 Sea Zone, round 2 : 1/1 hits, 0.83 expected hits
                    1 Submarine owned by the Hisaichi lost in 112 Sea Zone
                Americans win, taking Ulithi from Yamamoto with 1 S.Bomber remaining. Battle score for attacker is 7
                Casualties for Hisaichi: 1 Submarine
            Battle in Woleai
            Battle in Spanish Guinea
                Americans attack with 1 ArmoredCar and 1 Tank
                Neutral defend with 1 Infantry
                    Americans roll dice for 1 ArmoredCar and 1 Tank in Spanish Guinea, round 2 : 2/2 hits, 0.83 expected hits
                    Neutral roll dice for 1 Infantry in Spanish Guinea, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Spanish Guinea
                Americans loses 0 PUs for violating Spanish Guineas neutrality.
                Americans win, taking Woleai from Yamamoto, taking Spanish Guinea from Neutral with 1 ArmoredCar and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Neutral: 1 Infantry
            Battle in Liberia
                Americans attack with 4 ArmoredCars
                Neutral defend with 1 Infantry
                    Americans roll dice for 4 ArmoredCars in Liberia, round 2 : 1/4 hits, 1.33 expected hits
                    Neutral roll dice for 1 Infantry in Liberia, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral and 1 ArmoredCar owned by the Americans lost in Liberia
                Americans loses 0 PUs for violating Liberias neutrality.
                Americans win, taking Liberia from Neutral with 3 ArmoredCars remaining. Battle score for attacker is -2
                Casualties for Americans: 1 ArmoredCar
                Casualties for Neutral: 1 Infantry
            Battle in Rio de Oro
                Americans attack with 6 ArmoredCars
                Neutral defend with 3 Infantrys
                    Americans roll dice for 1 Battleship in Rio de Oro, round 2 : 0/1 hits, 0.67 expected hits
                    Americans roll dice for 6 ArmoredCars in Rio de Oro, round 2 : 1/6 hits, 2.00 expected hits
                    Neutral roll dice for 3 Infantrys in Rio de Oro, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Neutral and 1 ArmoredCar owned by the Americans lost in Rio de Oro
                    Americans roll dice for 5 ArmoredCars in Rio de Oro, round 3 : 1/5 hits, 1.67 expected hits
                    Neutral roll dice for 2 Infantrys in Rio de Oro, round 3 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Neutral lost in Rio de Oro
                    Americans roll dice for 5 ArmoredCars in Rio de Oro, round 4 : 0/5 hits, 1.67 expected hits
                    Neutral roll dice for 1 Infantry in Rio de Oro, round 4 : 1/1 hits, 0.33 expected hits
                    1 ArmoredCar owned by the Americans lost in Rio de Oro
                    Americans roll dice for 4 ArmoredCars in Rio de Oro, round 5 : 2/4 hits, 1.33 expected hits
                    Neutral roll dice for 1 Infantry in Rio de Oro, round 5 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Rio de Oro
                Americans loses 0 PUs for violating Rio de Oros neutrality.
                Americans win, taking Rio de Oro from Neutral with 4 ArmoredCars remaining. Battle score for attacker is -2
                Casualties for Americans: 2 ArmoredCars
                Casualties for Neutral: 3 Infantrys
    
        Non Combat Move - Americans
            2 Fighters moved from 109 Sea Zone to 102 Sea Zone
            1 S.Bomber moved from 112 Sea Zone to Java
    
        Place Units - Americans
            2 Marines placed in Salvador
            2 Marines placed in Bahia
            1 Cruiser, 1 Destroyer and 1 Transport placed in 83 Sea Zone
            3 S.Submarines placed in 91 Sea Zone
            3 Fighters placed in Alaska
            1 S.Bomber placed in San Francisco
    
        Turn Complete - Americans
            Americans collect 129 PUs; end with 131 PUs
    

    Combat Hit Differential Summary :

    Neutral : 0.67
    Yamamoto : -1.00
    Americans : -3.17
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Germans
                    AA fire in Donetsk : 0/3 hits, 0.50 expected hits
            1 Infantry moved from Lithuania to Latvia
                  Germans take Latvia from Russians
            2 ArmoredCars, 8 Artillerys, 2 Elites and 15 Infantrys moved from Oulu to Vyborg
            1 Infantry moved from Brest to Kiev
            5 ArmoredCars, 8 Infantrys and 3 Tanks moved from Krakow to Vinnytsia
            3 Infantrys moved from Brest to East Prussia
            1 Bomber and 2 Stukas moved from Vinnytsia to 54 Sea Zone
            1 Tank moved from Bohemia to Vinnytsia
            1 Destroyer moved from 24 Sea Zone to 22 Sea Zone
            1 Transport moved from 24 Sea Zone to 23 Sea Zone
            1 Artillery moved from Hamburg to 23 Sea Zone
            1 Infantry moved from Pomerania to 23 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 23 Sea Zone to 24 Sea Zone
            1 Artillery and 1 Infantry moved from 24 Sea Zone to East Prussia
            1 Transport moved from 24 Sea Zone to 23 Sea Zone
            1 Artillery moved from Hamburg to 23 Sea Zone
            1 Infantry moved from Pomerania to 23 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 23 Sea Zone to 24 Sea Zone
            1 Artillery and 1 Infantry moved from 24 Sea Zone to East Prussia
            2 Transports moved from 24 Sea Zone to 23 Sea Zone
            1 Artillery and 2 Infantrys moved from Pomerania to 23 Sea Zone
            1 Artillery, 2 Infantrys and 2 Transports moved from 23 Sea Zone to 24 Sea Zone
            1 Artillery and 2 Infantrys moved from 24 Sea Zone to Vyborg
            2 Artillerys moved from Picardy to Belgium
            3 Infantrys moved from Paris to Picardy
            3 Infantrys moved from Picardy to Belgium
            1 Infantry moved from Belgium to Netherlands
            1 Infantry moved from Belgium to Netherlands
            3 Infantrys moved from Rhine to Netherlands
            4 Infantrys moved from Rhine to Belgium
            2 Infantrys moved from Belgium to Picardy
            2 Infantrys moved from Paris to Picardy
            2 Infantrys moved from Paris to Normandy
            2 Infantrys moved from Normandy to Brittany
            1 Infantry moved from Paris to Picardy
            2 Infantrys moved from Normandy to Picardy
            4 Infantrys moved from Picardy to Belgium
            2 Infantrys moved from Belgium to Netherlands
            4 Infantrys moved from Netherlands to Hamburg
            3 Infantrys moved from Berlin to Brandenburg
            4 Infantrys moved from Brandenburg to Silesia
            5 Infantrys moved from Bohemia to Krakow
            1 Destroyer moved from 51 Sea Zone to 56 Sea Zone
    
        Purchase Units - Germans
            Germans buy 28 Infantrys and 6 Submarines; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in East Prussia
                Germans attack with 2 Artillerys and 5 Infantrys
                Russians defend with 2 Infantrys and 1 Tank
                    Germans roll dice for 2 Artillerys and 5 Infantrys in East Prussia, round 2 : 2/7 hits, 1.83 expected hits
                    Russians roll dice for 2 Infantrys and 1 Tank in East Prussia, round 2 : 0/3 hits, 1.17 expected hits
                    2 Infantrys owned by the Russians lost in East Prussia
                    Germans roll dice for 2 Artillerys and 5 Infantrys in East Prussia, round 3 : 0/7 hits, 1.83 expected hits
                    Russians roll dice for 1 Tank in East Prussia, round 3 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 2 Artillerys and 5 Infantrys in East Prussia, round 4 : 2/7 hits, 1.83 expected hits
                    Russians roll dice for 1 Tank in East Prussia, round 4 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Germans and 1 Tank owned by the Russians lost in East Prussia
                Germans win, taking East Prussia from Russians with 2 Artillerys and 4 Infantrys remaining. Battle score for attacker is 7
                Casualties for Russians: 2 Infantrys and 1 Tank
                Casualties for Germans: 1 Infantry
            Battle in 54 Sea Zone
                Germans attack with 1 Bomber and 2 Stukas
                Russians defend with 1 Destroyer, 1 Submarine and 1 Transport
                    Germans roll dice for 1 Bomber and 2 Stukas in 54 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                    Russians roll dice for 1 Destroyer and 1 Transport in 54 Sea Zone, round 2 : 0/2 hits, 0.50 expected hits
                    1 Transport owned by the Russians and 1 Submarine owned by the Russians lost in 54 Sea Zone
                    Germans roll dice for 1 Bomber and 2 Stukas in 54 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits
                    Russians roll dice for 1 Destroyer in 54 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Russians lost in 54 Sea Zone
                Germans win with 1 Bomber and 2 Stukas remaining. Battle score for attacker is 21
                Casualties for Russians: 1 Destroyer, 1 Submarine and 1 Transport
    
        Non Combat Move - Germans
                    AA fire in Donetsk : 1/3 hits, 0.50 expected hits
                1 Stuka lost in Donetsk
            1 Bomber and 2 Stukas moved from 54 Sea Zone to Vinnytsia
            4 Infantrys moved from Warsaw to Brest
    
        Place Units - Germans
            6 Submarines placed in 22 Sea Zone
            4 Infantrys placed in Warsaw
            3 Infantrys placed in Krakow
            5 Infantrys placed in Bohemia
            3 Infantrys placed in Normandy
            13 Infantrys placed in Berlin
    
        Turn Complete - Germans
            Germans collect 99 PUs; end with 99 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.83
    Russians : -2.00
    AA fire in Donetsk : : 0.00
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Russians
            1 Tank moved from Georgia to Donetsk
            5 Tanks moved from Stalingrad to Donetsk
            2 Infantrys moved from Georgia to Rostov
            10 Infantrys moved from Kursk to Donetsk
            5 Infantrys moved from Yaroslavl to Kursk
            4 Infantrys moved from Arkhangelsk to S.Karelia
            2 Infantrys moved from Estonia to Leningrad
            10 Infantrys moved from Moscow to Yaroslavl
            2 ArmoredCars moved from Khobdo to Irkutsk
            1 Infantry moved from Krasnoyarsk to Irkutsk
            6 Infantrys moved from Sibirsky to Evenkia
            1 Infantry moved from Sverdlovsk to Perm
    
        Purchase Units - Russians
            Russians buy 32 Infantrys and 5 Mot.Infs; Remaining resources: 2 PUs; 
    
        Combat - Russians
            Battle in Irkutsk
                Russians attack with 2 ArmoredCars and 1 Infantry
                Yamamoto defend with 1 AAGun, 1 Artillery and 1 Elite
                    Russians roll dice for 2 ArmoredCars and 1 Infantry in Irkutsk, round 2 : 2/3 hits, 0.83 expected hits
                    Yamamoto roll dice for 1 Artillery and 1 Elite in Irkutsk, round 2 : 0/2 hits, 0.67 expected hits
                    1 Elite owned by the Yamamoto and 1 Artillery owned by the Yamamoto lost in Irkutsk
                Russians win, taking Irkutsk from Yamamoto with 2 ArmoredCars and 1 Infantry remaining. Battle score for attacker is 7
                Casualties for Yamamoto: 1 Artillery and 1 Elite
    
        Non Combat Move - Russians
    
        Place Units - Russians
            6 Infantrys placed in Sibirsky
            2 Infantrys placed in Khobdo
            4 Infantrys placed in Leningrad
            10 Infantrys placed in Moscow
            4 Infantrys placed in Arkhangelsk
            5 Infantrys placed in Stalingrad
            1 Infantry placed in Georgia
            5 Mot.Infs placed in Sverdlovsk
    
        Turn Complete - Russians
            Russians collect 81 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : -0.67
    Russians : 1.17
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Italians
            1 unit repaired.
            1 Transport moved from 51 Sea Zone to 48 Sea Zone
            2 Transports moved from 55 Sea Zone to 51 Sea Zone
            1 Artillery moved from Crete to 51 Sea Zone
            5 Infantrys moved from Crete to 51 Sea Zone
            2 Infantrys moved from Greece to 51 Sea Zone
            1 Adv.Fighter, 1 Carrier and 1 Fighter moved from 55 Sea Zone to 56 Sea Zone
            1 Adv.Fighter and 1 Fighter moved from 56 Sea Zone to Hun
            2 Fighters moved from 51 Sea Zone to Hun
            1 Infantry moved from Tobruk to El Agheila
            1 Transport moved from 48 Sea Zone to 51 Sea Zone
            1 Destroyer moved from 56 Sea Zone to 51 Sea Zone
            1 Artillery moved from 51 Sea Zone to Tobruk
            1 Infantry moved from 51 Sea Zone to Mersa Matruh
                  Italians take Mersa Matruh from British
            5 Infantrys moved from 51 Sea Zone to Tobruk
            1 Infantry moved from 51 Sea Zone to Mersa Matruh
            1 Artillery and 3 Infantrys moved from Rome to 46 Sea Zone
            1 Artillery, 3 Infantrys and 2 Transports moved from 46 Sea Zone to 51 Sea Zone
            1 Artillery and 3 Infantrys moved from 51 Sea Zone to Tobruk
            1 Infantry moved from Rome to Campania
            4 Mech.Infs moved from Tunis to Hun
            3 Infantrys moved from S.Algeria to E.Morocco
            1 Elite and 1 Infantry moved from E.Morocco to W.Morocco
            1 Artillery moved from E.Morocco to W.Morocco
    
        Purchase Units - Italians
            Italians buy 1 Bunker, 2 HeavyTanks, 10 Infantrys, 2 Submarines and 3 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in W.Morocco
                Italians attack with 1 Artillery, 1 Elite and 1 Infantry
                French defend with 1 Bunker
                    Italians roll dice for 1 Artillery, 1 Elite and 1 Infantry in W.Morocco, round 2 : 1/3 hits, 1.00 expected hits
                Units damaged: 1 Bunker owned by the French
                    French roll dice for 1 Bunker in W.Morocco, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Italians lost in W.Morocco
                    Italians roll dice for 1 Artillery and 1 Elite in W.Morocco, round 3 : 2/2 hits, 0.83 expected hits
                    French roll dice for 1 Bunker in W.Morocco, round 3 : 1/1 hits, 0.50 expected hits
                    1 Elite owned by the Italians and 1 Bunker owned by the French lost in W.Morocco
                Italians win, taking W.Morocco from French with 1 Artillery remaining. Battle score for attacker is 1
                Casualties for Italians: 1 Elite and 1 Infantry
                Casualties for French: 1 Bunker
    
        Non Combat Move - Italians
    
        Place Units - Italians
            1 Bunker, 1 HeavyTank, 1 Infantry and 1 Tank placed in Hun
            1 HeavyTank, 1 Infantry and 2 Tanks placed in E.Morocco
            4 Infantrys placed in Greece
            4 Infantrys placed in Tunis
            2 Submarines placed in 43 Sea Zone
    
        Turn Complete - Italians
            Italians collect 64 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.17
    French : 1.00
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - French
            2 Infantrys and 1 Tank moved from Palestine to Syria
            3 Infantrys moved from French Equatorial Africa to Darfur
            1 Tank moved from Angola to French Equatorial Africa
            1 Infantry moved from Angola to Belgian Congo
            1 Destroyer and 1 Transport moved from 38 Sea Zone to 36 Sea Zone
            1 Elite and 1 Tank moved from French Guiana to 32 Sea Zone
            1 Elite, 1 Tank and 1 Transport moved from 32 Sea Zone to 33 Sea Zone
            1 Elite and 1 Tank moved from 33 Sea Zone to Cape Verde
    
        Purchase Units - French
            French buy 1 Bunker, 5 Infantrys and 1 Tank; Remaining resources: 2 PUs; 
    
        Combat - French
    
        Non Combat Move - French
    
        Place Units - French
            1 Bunker and 2 Infantrys placed in Syria
            3 Infantrys placed in French Equatorial Africa
            1 Tank placed in French Guiana
    
        Turn Complete - French
            French collect 17 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Yamamoto round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Yamamoto
            1 unit repaired.
            1 ArmoredCar moved from Kolyma to Bulun
                  Yamamoto take Bulun from Russians
            1 ArmoredCar moved from Bulun to Khatanga
                  Yamamoto take Khatanga from Russians
            2 Artillerys and 2 Infantrys moved from Kolyma to Zhigansk
                  Yamamoto take Zhigansk from Russians
            1 ArmoredCar moved from Okhotsk to Yakutsk
                  Yamamoto take Yakutsk from Russians
            1 ArmoredCar moved from Yakutsk to Olyokminsk
                  Yamamoto take Olyokminsk from Russians
            1 ArmoredCar, 3 Artillerys, 3 Elites, 3 Infantrys and 1 Marine moved from Ayan to N.Buryat Mongolia
            2 Transports moved from 111 Sea Zone to 107 Sea Zone
            1 Elite and 3 Marines moved from Davao to 107 Sea Zone
            1 Elite, 3 Marines and 2 Transports moved from 107 Sea Zone to 111 Sea Zone
            1 Transport moved from 111 Sea Zone to 110 Sea Zone
            1 Transport moved from 111 Sea Zone to 110 Sea Zone
            3 Elites moved from West Borneo to 110 Sea Zone
            3 Elites and 2 Transports moved from 110 Sea Zone to 111 Sea Zone
            4 Elites and 3 Marines moved from 111 Sea Zone to Flores
            1 Transport moved from 111 Sea Zone to 85 Sea Zone
            1 Destroyer moved from 72 Sea Zone to 86 Sea Zone
            1 Carrier, 4 Destroyers, 1 Fighter and 2 Submarines moved from 76 Sea Zone to 95 Sea Zone
            1 Submarine moved from 85 Sea Zone to 101 Sea Zone
            1 Destroyer and 2 S.Submarines moved from 85 Sea Zone to 95 Sea Zone
            3 B.Transports moved from 75 Sea Zone to 84 Sea Zone
            4 Artillerys and 4 Infantrys moved from Tokyo to 84 Sea Zone
            4 Artillerys, 3 B.Transports and 4 Infantrys moved from 84 Sea Zone to 75 Sea Zone
            4 Artillerys and 4 Infantrys moved from 75 Sea Zone to Okhotsk
    
        Purchase Units - Yamamoto
            Yamamoto buy 6 ArmoredCars, 2 Destroyers, 1 Factory, 4 Infantrys and 5 Marines; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Flores
                Yamamoto attack with 4 Elites and 3 Marines
                Anzac defend with 1 Fighter and 6 Infantrys
                    Yamamoto roll dice for 1 Battleship in Flores, round 2 : 1/1 hits, 0.67 expected hits
                    Yamamoto roll dice for 4 Elites and 3 Marines in Flores, round 2 : 2/7 hits, 2.83 expected hits
                    Dutch roll dice for 1 Fighter and 6 Infantrys in Flores, round 2 : 2/7 hits, 2.50 expected hits
                    3 Infantrys owned by the Anzac and 2 Elites owned by the Yamamoto lost in Flores
                    Yamamoto roll dice for 2 Elites and 3 Marines in Flores, round 3 : 2/5 hits, 2.17 expected hits
                    Dutch roll dice for 1 Fighter and 3 Infantrys in Flores, round 3 : 1/4 hits, 1.50 expected hits
                    2 Infantrys owned by the Anzac and 1 Elite owned by the Yamamoto lost in Flores
                    Yamamoto roll dice for 1 Elite and 3 Marines in Flores, round 4 : 3/4 hits, 1.83 expected hits
                    Dutch roll dice for 1 Fighter and 1 Infantry in Flores, round 4 : 1/2 hits, 0.83 expected hits
                    1 Infantry owned by the Anzac, 1 Elite owned by the Yamamoto and 1 Fighter owned by the Anzac lost in Flores
                Yamamoto win, taking Flores from Dutch with 3 Marines remaining. Battle score for attacker is 8
                Casualties for Yamamoto: 4 Elites
                Casualties for Anzac: 1 Fighter and 6 Infantrys
            Battle in 95 Sea Zone
                Yamamoto attack with 1 Carrier, 5 Destroyers, 1 Fighter, 2 S.Submarines and 2 Submarines
                Americans defend with 1 Carrier, 1 Destroyer, 2 Fighters, 2 S.Submarines and 4 Submarines
                    Yamamoto roll dice for 2 S.Submarines and 2 Submarines in 95 Sea Zone, round 2 : 3/4 hits, 1.67 expected hits
                    Americans roll dice for 2 S.Submarines and 4 Submarines in 95 Sea Zone, round 2 : 2/6 hits, 2.33 expected hits
                    Yamamoto roll dice for 1 Carrier, 5 Destroyers and 1 Fighter in 95 Sea Zone, round 2 : 1/7 hits, 2.17 expected hits
                    Americans roll dice for 1 Carrier, 1 Destroyer and 2 Fighters in 95 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
                    4 Submarines owned by the Americans, 2 Submarines owned by the Yamamoto, 1 Carrier owned by the Yamamoto and 2 Destroyers owned by the Yamamoto lost in 95 Sea Zone
                    Yamamoto roll dice for 2 S.Submarines in 95 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
                    Americans roll dice for 2 S.Submarines in 95 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
                    Yamamoto roll dice for 3 Destroyers and 1 Fighter in 95 Sea Zone, round 3 : 0/4 hits, 1.33 expected hits
                    Americans roll dice for 1 Carrier, 1 Destroyer and 2 Fighters in 95 Sea Zone, round 3 : 1/4 hits, 1.83 expected hits
                    1 Destroyer owned by the Americans, 1 Carrier owned by the Americans, 2 Destroyers owned by the Yamamoto and 1 Fighter owned by the Yamamoto lost in 95 Sea Zone
                    Yamamoto roll dice for 2 S.Submarines in 95 Sea Zone, round 4 : 1/2 hits, 1.00 expected hits
                    Americans roll dice for 2 S.Submarines in 95 Sea Zone, round 4 : 1/2 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 Destroyer in 95 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 Fighters in 95 Sea Zone, round 4 : 0/2 hits, 1.00 expected hits
                    1 Destroyer owned by the Yamamoto and 1 S.Submarine owned by the Americans lost in 95 Sea Zone
                    Yamamoto roll dice for 2 S.Submarines in 95 Sea Zone, round 5 : 0/2 hits, 1.00 expected hits
                    Americans roll dice for 1 S.Submarine in 95 Sea Zone, round 5 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 2 Fighters in 95 Sea Zone, round 5 : 0/2 hits, 1.00 expected hits
                1 S.Submarine owned by the Yamamoto lost in 95 Sea Zone
                    Yamamoto roll dice for 1 S.Submarine in 95 Sea Zone, round 6 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 1 S.Submarine in 95 Sea Zone, round 6 : 1/1 hits, 0.50 expected hits
                1 S.Submarine owned by the Yamamoto and 1 S.Submarine owned by the Americans lost in 95 Sea Zone
                Americans win with 2 Fighters remaining. Battle score for attacker is -26
                Casualties for Yamamoto: 1 Carrier, 5 Destroyers, 1 Fighter, 2 S.Submarines and 2 Submarines
                Casualties for Americans: 1 Carrier, 1 Destroyer, 2 S.Submarines and 4 Submarines
                2 Fighters owned by the Americans forced to land in Rongelap
    
        Non Combat Move - Yamamoto
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Rongelap: 2 Fighters
            EDIT: Adding units owned by Americans to Minamitori: 2 Fighters
            EDIT: Turning off Edit Mode
            1 T.Boat and 3 Transports moved from 75 Sea Zone to 85 Sea Zone
    
        Place Units - Yamamoto
            2 Destroyers placed in 85 Sea Zone
            1 Factory placed in Manila
            3 Marines placed in West Borneo
            2 ArmoredCars and 2 Marines placed in Davao
            Yamamoto undo move 4.
            2 Infantrys and 2 Marines placed in Davao
            6 ArmoredCars and 2 Infantrys placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 74 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : -0.50
    Americans : 0.00
    Dutch : -0.83
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Chinese
            1 Infantry moved from Shansi to Anhwei
                  Chinese take Anhwei from Hisaichi
            1 Infantry moved from Szechwan to Kweichow
                  Chinese take Kweichow from Hisaichi
            3 ArmoredCars moved from Shensi to Yunnan
            1 Infantry moved from Shensi to Hupeh
            2 Tanks moved from Ningsia to Hupeh
            4 ArmoredCars moved from Gobi Altai to Shensi
            2 Artillerys and 2 Infantrys moved from E.Qinghai to Ningsia
            1 L.Fighter moved from Hsining to Yunnan
            2 Artillerys, 2 Elites and 1 Infantry moved from Hsining to E.Qinghai
            4 ArmoredCars moved from Urumqi to Gobi Altai
    
        Purchase Units - Chinese
            Chinese buy 4 ArmoredCars, 2 Artillerys, 2 Elites and 2 Marines; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Hupeh
                Chinese attack with 1 Infantry and 2 Tanks
                Hisaichi defend with 1 Tank
                    Chinese roll dice for 1 Infantry and 2 Tanks in Hupeh, round 2 : 1/3 hits, 1.17 expected hits
                    Hisaichi roll dice for 1 Tank in Hupeh, round 2 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Hupeh
                Chinese win, taking Hupeh from Hisaichi with 2 Tanks remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 1 Tank
            Battle in Yunnan
                Chinese attack with 3 ArmoredCars and 1 L.Fighter
                Hisaichi defend with 2 Tanks
                    Chinese roll dice for 3 ArmoredCars and 1 L.Fighter in Yunnan, round 2 : 0/4 hits, 1.50 expected hits
                    Hisaichi roll dice for 2 Tanks in Yunnan, round 2 : 2/2 hits, 1.00 expected hits
                    2 ArmoredCars owned by the Chinese lost in Yunnan
                    Chinese roll dice for 1 ArmoredCar and 1 L.Fighter in Yunnan, round 3 : 0/2 hits, 0.83 expected hits
                    Hisaichi roll dice for 2 Tanks in Yunnan, round 3 : 1/2 hits, 1.00 expected hits
                    1 ArmoredCar owned by the Chinese lost in Yunnan
                 retreated to Yunnan
                Hisaichi win with 2 Tanks remaining. Battle score for attacker is -12
                Casualties for Chinese: 3 ArmoredCars
    
        Non Combat Move - Chinese
            1 L.Fighter moved from Yunnan to Shensi
            1 AAGun moved from Suiyuan to Shensi
    
        Place Units - Chinese
            4 ArmoredCars placed in Urumqi
            2 Artillerys, 2 Elites and 2 Marines placed in Hsining
    
        Turn Complete - Chinese
            Chinese collect 31 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 1.50
    Chinese : -2.50
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Hisaichi round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Hisaichi
            1 Infantry moved from Chahar to Suiyuan
                  Hisaichi take Suiyuan from Chinese
            1 Infantry moved from Chahar to Shansi
                  Hisaichi take Shansi from Chinese
            2 Infantrys moved from Shantung to Anhwei
            3 ArmoredCars moved from Hunan to Hupeh
            1 ArmoredCar moved from Hunan to Hupeh
            1 Tank moved from Yunnan to Szechwan
                  Hisaichi take Szechwan from Chinese
            1 Tank moved from Szechwan to Lanchow
                  Hisaichi take Lanchow from Chinese
            1 Artillery moved from N.French Indochina to Kweichow
            1 Tank moved from Yunnan to Kweichow
            1 Infantry moved from N.French Indochina to Yunnan
            1 ArmoredCar moved from Peking to Anhwei
            1 Elite and 5 Infantrys moved from Chahar to Shansi
            1 Infantry and 1 Tank moved from Hong Kong to 92 Sea Zone
            2 Transports moved from 111 Sea Zone to 110 Sea Zone
            1 Transport moved from 110 Sea Zone to 92 Sea Zone
            2 Artillerys and 2 Marines moved from Banjarmasin to 110 Sea Zone
            2 Artillerys, 2 Marines and 2 Transports moved from 110 Sea Zone to 111 Sea Zone
            1 Infantry, 1 Tank and 1 Transport moved from 92 Sea Zone to 111 Sea Zone
            2 Artillerys, 1 Infantry, 2 Marines and 1 Tank moved from 111 Sea Zone to Soembawa
            1 Bomber moved from Bangkok to Soembawa
            1 Battleship moved from 110 Sea Zone to 111 Sea Zone
            1 Destroyer moved from 111 Sea Zone to 110 Sea Zone
            1 Submarine moved from 111 Sea Zone to 108 Sea Zone
            1 S.Submarine moved from 111 Sea Zone to 112 Sea Zone
            1 Infantry moved from S.Buryat Mongolia to Ulan Bator
                  Hisaichi take Ulan Bator from Russians
            1 Artillery and 2 Infantrys moved from Chita to S.Buryat Mongolia
            3 ArmoredCars moved from Heilungchiang to S.Buryat Mongolia
            3 Infantrys moved from N.Buryat Mongolia to S.Buryat Mongolia
            7 Infantrys moved from Changchun to 84 Sea Zone
            1 B.Transport, 6 Infantrys and 1 Transport moved from 84 Sea Zone to 111 Sea Zone
            6 Infantrys moved from 111 Sea Zone to Soembawa
            1 Artillery and 1 Infantry moved from Peking to 84 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 84 Sea Zone to 111 Sea Zone
            1 Artillery and 1 Infantry moved from 111 Sea Zone to Soembawa
            1 Artillery and 1 Marine moved from Shantung to 84 Sea Zone
            2 Infantrys moved from Shantung to Anhwei
            1 Artillery, 1 Marine and 1 Transport moved from 84 Sea Zone to 111 Sea Zone
            1 Artillery and 1 Marine moved from 111 Sea Zone to Soembawa
            1 Infantry and 1 T.Boat moved from 84 Sea Zone to 92 Sea Zone
            1 Infantry moved from 92 Sea Zone to N.French Indochina
            2 ArmoredCars, 1 Artillery and 1 Infantry moved from Hong Kong to Kwangtung
            2 ArmoredCars moved from Kwangtung to Hunan
            1 Carrier moved from 76 Sea Zone to 85 Sea Zone
    
        Purchase Units - Hisaichi
            Hisaichi buy 2 ArmoredCars, 4 Artillerys, 13 Infantrys, 2 Marines, 2 Tanks and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Hupeh
                Hisaichi attack with 4 ArmoredCars
                Chinese defend with 2 Tanks
                    Hisaichi roll dice for 4 ArmoredCars in Hupeh, round 2 : 2/4 hits, 1.33 expected hits
                    Chinese roll dice for 2 Tanks in Hupeh, round 2 : 1/2 hits, 1.00 expected hits
                    1 ArmoredCar owned by the Hisaichi and 2 Tanks owned by the Chinese lost in Hupeh
                Hisaichi win, taking Hupeh from Chinese with 3 ArmoredCars remaining. Battle score for attacker is 6
                Casualties for Hisaichi: 1 ArmoredCar
                Casualties for Chinese: 2 Tanks
            Battle in Anhwei
                Hisaichi attack with 1 ArmoredCar and 4 Infantrys
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 ArmoredCar and 4 Infantrys in Anhwei, round 2 : 0/5 hits, 1.00 expected hits
                    Chinese roll dice for 1 Infantry in Anhwei, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 ArmoredCar and 4 Infantrys in Anhwei, round 3 : 1/5 hits, 1.00 expected hits
                    Chinese roll dice for 1 Infantry in Anhwei, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Anhwei
                Hisaichi win, taking Anhwei from Chinese with 1 ArmoredCar and 4 Infantrys remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Soembawa
                Hisaichi attack with 4 Artillerys, 1 Bomber, 8 Infantrys, 3 Marines and 1 Tank
                Anzac defend with 1 Artillery, 2 Marines and 1 Tank; Dutch defend with 3 Infantrys
                    Hisaichi roll dice for 1 Battleship in Soembawa, round 2 : 0/1 hits, 0.67 expected hits
                    Hisaichi roll dice for 4 Artillerys, 1 Bomber, 8 Infantrys, 3 Marines and 1 Tank in Soembawa, round 2 : 6/17 hits, 6.00 expected hits
                    Dutch roll dice for 1 Artillery, 3 Infantrys, 2 Marines and 1 Tank in Soembawa, round 2 : 2/7 hits, 2.50 expected hits
                    1 Artillery owned by the Anzac, 2 Marines owned by the Anzac, 3 Infantrys owned by the Dutch and 2 Infantrys owned by the Hisaichi lost in Soembawa
                    Hisaichi roll dice for 4 Artillerys, 1 Bomber, 6 Infantrys, 3 Marines and 1 Tank in Soembawa, round 3 : 6/15 hits, 5.67 expected hits
                    Dutch roll dice for 1 Tank in Soembawa, round 3 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Anzac lost in Soembawa
                Hisaichi win, taking Soembawa from Dutch with 4 Artillerys, 1 Bomber, 6 Infantrys, 3 Marines and 1 Tank remaining. Battle score for attacker is 19
                Casualties for Hisaichi: 2 Infantrys
                Casualties for Anzac: 1 Artillery, 2 Marines and 1 Tank
                Casualties for Dutch: 3 Infantrys
            Battle in Kweichow
                Hisaichi attack with 1 Artillery and 1 Tank
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery and 1 Tank in Kweichow, round 2 : 0/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 Infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Tank in Kweichow, round 3 : 1/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 Infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Kweichow
                Hisaichi win, taking Kweichow from Chinese with 1 Artillery and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
    
        Non Combat Move - Hisaichi
            1 Bomber moved from Soembawa to Mindoro
    
        Place Units - Hisaichi
            1 Transport placed in 92 Sea Zone
            Hisaichi undo move 1.
            1 Transport placed in 84 Sea Zone
            2 Artillerys and 2 Marines placed in Banjarmasin
            1 ArmoredCar, 1 Artillery, 3 Infantrys and 1 Tank placed in Hong Kong
            1 ArmoredCar, 1 Infantry and 1 Tank placed in Peking
            3 Infantrys placed in Heilungchiang
            1 Artillery and 6 Infantrys placed in Changchun
    
        Turn Complete - Hisaichi
            Hisaichi collect 79 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -1.33
    Chinese : -1.33
    Dutch : -1.00
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: British round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - British
            1 Adv.Fighter, 1 Battleship, 2 Carriers, 5 Destroyers, 3 Fighters, 9 Submarines, 10 T.Boats and 1 Transport moved from 21 Sea Zone to 22 Sea Zone
            2 S.Submarines moved from 18 Sea Zone to 22 Sea Zone
            1 Bomber and 1 Fighter moved from Dover to 22 Sea Zone
            2 Infantrys moved from Cape Town to South Africa
            3 Infantrys moved from Kenya to Equatoria
            1 Artillery and 2 Infantrys moved from Kufra to El Agheila
            1 Artillery and 5 Infantrys moved from Kufra to Tobruk
            6 Tanks moved from New Valley to Tobruk
            2 Mot.Infs moved from Darfur to Tobruk
            10 Infantrys moved from Cairo to Lower Egypt
            1 ArmoredCar moved from Lower Egypt to Mersa Matruh
            2 Adv.Fighters moved from Syria to Mersa Matruh
            1 Infantry moved from Darfur to Kufra
            2 Infantrys moved from S.Saudi Arabia to N.Saudi Arabia
            4 ArmoredCars moved from N.Saudi Arabia to Lower Egypt
            2 Infantrys moved from Iraq to Palestine
            2 ArmoredCars and 1 Tank moved from W.Iran to Palestine
            3 Infantrys moved from Syria to Palestine
            10 Infantrys moved from Assam to Yunnan
            5 Infantrys moved from Bihar to Assam
            6 Infantrys moved from Calcutta to Assam
            1 Elite and 4 Infantrys moved from Delhi to Bihar
            2 Transports moved from 64 Sea Zone to 60 Sea Zone
            4 Infantrys moved from Madras to 60 Sea Zone
            4 Infantrys moved from 60 Sea Zone to Assam
            1 Infantry moved from Madras to Hyderabad
            5 Infantrys moved from Hyderabad to Calcutta
            2 Infantrys moved from South Central USA to E.Mexico
            2 Infantrys moved from Colombia to Amazon
    
        Purchase Units - British
            British buy 12 Infantrys and 17 Tanks; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in El Agheila
                British attack with 1 Artillery and 2 Infantrys
                Italians defend with 1 Infantry
                    British roll dice for 1 Artillery and 2 Infantrys in El Agheila, round 2 : 2/3 hits, 0.83 expected hits
                    Germans roll dice for 1 Infantry in El Agheila, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Italians lost in El Agheila
                British win, taking El Agheila from Germans with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Italians: 1 Infantry
            Battle in Tobruk
                British attack with 1 Artillery, 5 Infantrys, 2 Mot.Infs and 6 Tanks
                Italians defend with 2 Artillerys and 8 Infantrys
                    British roll dice for 1 Artillery, 5 Infantrys, 2 Mot.Infs and 6 Tanks in Tobruk, round 2 : 4/14 hits, 4.67 expected hits
                    Italians roll dice for 2 Artillerys and 8 Infantrys in Tobruk, round 2 : 4/10 hits, 3.33 expected hits
                    4 Infantrys owned by the Italians and 4 Infantrys owned by the British lost in Tobruk
                    British roll dice for 1 Artillery, 1 Infantry, 2 Mot.Infs and 6 Tanks in Tobruk, round 3 : 5/10 hits, 4.00 expected hits
                    Italians roll dice for 2 Artillerys and 4 Infantrys in Tobruk, round 3 : 2/6 hits, 2.00 expected hits
                    1 Artillery owned by the Italians, 4 Infantrys owned by the Italians, 1 Artillery owned by the British and 1 Infantry owned by the British lost in Tobruk
                    British roll dice for 2 Mot.Infs and 6 Tanks in Tobruk, round 4 : 3/8 hits, 3.33 expected hits
                    Italians roll dice for 1 Artillery in Tobruk, round 4 : 1/1 hits, 0.33 expected hits
                1 Mot.Inf owned by the British and 1 Artillery owned by the Italians lost in Tobruk
                British win, taking Tobruk from Italians with 1 Mot.Inf and 6 Tanks remaining. Battle score for attacker is 5
                Casualties for British: 1 Artillery, 5 Infantrys and 1 Mot.Inf
                Casualties for Italians: 2 Artillerys and 8 Infantrys
            Battle in Yunnan
                British attack with 10 Infantrys
                Hisaichi defend with 1 Infantry
                    British roll dice for 10 Infantrys in Yunnan, round 2 : 5/10 hits, 1.67 expected hits
                    Hisaichi roll dice for 1 Infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the British and 1 Infantry owned by the Hisaichi lost in Yunnan
                British win, taking Yunnan from Hisaichi with 9 Infantrys remaining. Battle score for attacker is 0
                Casualties for British: 1 Infantry
                Casualties for Hisaichi: 1 Infantry
            Battle in Mersa Matruh
                British attack with 2 Adv.Fighters and 1 ArmoredCar
                Italians defend with 2 Infantrys
                    British roll dice for 2 Adv.Fighters and 1 ArmoredCar in Mersa Matruh, round 2 : 1/3 hits, 1.33 expected hits
                    Italians roll dice for 2 Infantrys in Mersa Matruh, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Italians lost in Mersa Matruh
                    British roll dice for 2 Adv.Fighters and 1 ArmoredCar in Mersa Matruh, round 3 : 2/3 hits, 1.33 expected hits
                    Italians roll dice for 1 Infantry in Mersa Matruh, round 3 : 1/1 hits, 0.33 expected hits
                    1 ArmoredCar owned by the British and 1 Infantry owned by the Italians lost in Mersa Matruh
                British win with 2 Adv.Fighters remaining. Battle score for attacker is 0
                Casualties for Italians: 2 Infantrys
                Casualties for British: 1 ArmoredCar
            Battle in 22 Sea Zone
                British attack with 1 Adv.Fighter, 1 Battleship, 1 Bomber, 2 Carriers, 5 Destroyers, 4 Fighters, 2 S.Submarines, 9 Submarines, 10 T.Boats and 1 Transport
                Germans defend with 2 Battleships, 1 Carrier, 1 Cruiser, 3 Destroyers, 1 Fighter, 18 Submarines and 2 T.Boats; Finns defend with 1 Destroyer
                    British roll dice for 2 S.Submarines and 9 Submarines in 22 Sea Zone, round 2 : 2/11 hits, 4.00 expected hits
                Units damaged: 2 Battleships owned by the Germans
                    Germans roll dice for 18 Submarines in 22 Sea Zone, round 2 : 6/18 hits, 6.00 expected hits
                Units damaged: 1 Battleship owned by the British
                    British roll dice for 1 Adv.Fighter, 1 Battleship, 1 Bomber, 2 Carriers, 5 Destroyers, 4 Fighters, 10 T.Boats and 1 Transport in 22 Sea Zone, round 2 : 6/24 hits, 8.50 expected hits
                    Germans roll dice for 2 Battleships, 1 Carrier, 1 Cruiser, 4 Destroyers, 1 Fighter and 2 T.Boats in 22 Sea Zone, round 2 : 4/11 hits, 4.50 expected hits
                    4 Submarines owned by the Germans, 2 Carriers owned by the British, 1 Transport owned by the British, 6 T.Boats owned by the British and 2 T.Boats owned by the Germans lost in 22 Sea Zone
                    British roll dice for 2 S.Submarines and 9 Submarines in 22 Sea Zone, round 3 : 7/11 hits, 4.00 expected hits
                    Germans roll dice for 14 Submarines in 22 Sea Zone, round 3 : 3/14 hits, 4.67 expected hits
                    British roll dice for 1 Adv.Fighter, 1 Battleship, 1 Bomber, 5 Destroyers, 4 Fighters and 4 T.Boats in 22 Sea Zone, round 3 : 7/16 hits, 6.17 expected hits
                    Germans roll dice for 2 Battleships, 1 Carrier, 1 Cruiser, 4 Destroyers and 1 Fighter in 22 Sea Zone, round 3 : 4/9 hits, 4.17 expected hits
                    14 Submarines owned by the Germans, 3 Submarines owned by the British and 4 T.Boats owned by the British lost in 22 Sea Zone
                    British roll dice for 2 S.Submarines and 6 Submarines in 22 Sea Zone, round 4 : 2/8 hits, 3.00 expected hits
                    British roll dice for 1 Adv.Fighter, 1 Battleship, 1 Bomber, 5 Destroyers and 4 Fighters in 22 Sea Zone, round 4 : 4/12 hits, 4.83 expected hits
                    Germans roll dice for 2 Battleships, 1 Carrier, 1 Cruiser, 4 Destroyers and 1 Fighter in 22 Sea Zone, round 4 : 4/9 hits, 4.17 expected hits
                    1 Fighter owned by the Germans, 2 Destroyers owned by the Germans, 4 Submarines owned by the British, 1 Cruiser owned by the Germans, 1 Carrier owned by the Germans and 1 Destroyer owned by the Finns lost in 22 Sea Zone
                    British roll dice for 2 S.Submarines and 2 Submarines in 22 Sea Zone, round 5 : 3/4 hits, 1.67 expected hits
                    Germans roll dice for 2 Battleships and 1 Destroyer in 22 Sea Zone, round 5 : 2/3 hits, 1.67 expected hits
                    1 Destroyer owned by the Germans, 2 Submarines owned by the British and 2 Battleships owned by the Germans lost in 22 Sea Zone
                British win with 1 Adv.Fighter, 1 Battleship, 1 Bomber, 5 Destroyers, 4 Fighters and 2 S.Submarines remaining. Battle score for attacker is 87
                Casualties for British: 2 Carriers, 9 Submarines, 10 T.Boats and 1 Transport
                Casualties for Germans: 2 Battleships, 1 Carrier, 1 Cruiser, 3 Destroyers, 1 Fighter, 18 Submarines and 2 T.Boats
                Casualties for Finns: 1 Destroyer
    
        Non Combat Move - British
            4 Fighters moved from 22 Sea Zone to Dover
            1 Adv.Fighter and 1 Bomber moved from 22 Sea Zone to Dover
            1 AAGun moved from Iraq to Palestine
            1 AAGun moved from French Equatorial Africa to Darfur
            2 Adv.Fighters moved from Mersa Matruh to Lower Egypt
    
        Place Units - British
            5 Infantrys placed in Madras
            5 Infantrys placed in Delhi
            2 Infantrys placed in Bombay
            6 Tanks placed in Cairo
            2 Tanks placed in Palestine
            2 Tanks placed in N.Saudi Arabia
            2 Tanks placed in S.Saudi Arabia
            3 Tanks placed in W.Iran
            2 Tanks placed in Cape Town
    
        Turn Complete - British
            British collect 111 PUs; end with 111 PUs
    

    Combat Hit Differential Summary :

    Germans : -2.50
    British : 3.67
    Italians : 1.33
    Hisaichi : 0.67
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Anzac round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Anzac
            2 Elites moved from Merauke to 113 Sea Zone
            1 Tank moved from Java to Soembawa
            2 Cruisers moved from 67 Sea Zone to 113 Sea Zone
            2 Elites moved from Merauke to 113 Sea Zone
            2 Elites and 2 Tanks moved from Timor to 67 Sea Zone
            1 Elite moved from Java to 67 Sea Zone
            1 Transport moved from 67 Sea Zone to 66 Sea Zone
            1 Artillery and 1 Infantry moved from Sumatra to 66 Sea Zone
            4 Infantrys moved from Broome to 67 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 66 Sea Zone to 67 Sea Zone
            1 Carrier, 2 Cruisers, 2 Destroyers, 4 Elites, 2 Fighters and 1 Transport moved from 113 Sea Zone to 67 Sea Zone
            1 Artillery, 1 Elite, 2 Fighters, 5 Infantrys and 2 Tanks moved from 67 Sea Zone to Soembawa
            6 Elites moved from 67 Sea Zone to Soembawa
            3 Infantrys moved from Townsville to Northern Territory
    
        Purchase Units - Anzac
            Anzac buy 3 Elites, 1 Infantry and 6 Marines; Remaining resources: 1 PUs; 
    
        Combat - Anzac
            Battle in Soembawa
                Anzac attack with 1 Artillery, 7 Elites, 2 Fighters, 5 Infantrys and 3 Tanks
                Hisaichi defend with 4 Artillerys, 6 Infantrys, 3 Marines and 1 Tank
                    Anzac roll dice for 3 Cruisers in Soembawa, round 2 : 2/3 hits, 1.50 expected hits
                    Anzac roll dice for 1 Artillery, 7 Elites, 2 Fighters, 5 Infantrys and 3 Tanks in Soembawa, round 2 : 6/18 hits, 5.83 expected hits
                    Hisaichi roll dice for 4 Artillerys, 6 Infantrys, 3 Marines and 1 Tank in Soembawa, round 2 : 3/14 hits, 4.83 expected hits
                    3 Infantrys owned by the Anzac, 6 Infantrys owned by the Hisaichi and 2 Artillerys owned by the Hisaichi lost in Soembawa
                    Anzac roll dice for 1 Artillery, 7 Elites, 2 Fighters, 2 Infantrys and 3 Tanks in Soembawa, round 3 : 4/15 hits, 5.33 expected hits
                    Hisaichi roll dice for 2 Artillerys, 3 Marines and 1 Tank in Soembawa, round 3 : 0/6 hits, 2.17 expected hits
                    2 Artillerys owned by the Hisaichi and 2 Marines owned by the Hisaichi lost in Soembawa
                    Anzac roll dice for 1 Artillery, 7 Elites, 2 Fighters, 2 Infantrys and 3 Tanks in Soembawa, round 4 : 7/15 hits, 5.33 expected hits
                    Hisaichi roll dice for 1 Marine and 1 Tank in Soembawa, round 4 : 1/2 hits, 0.83 expected hits
                    1 Infantry owned by the Anzac, 1 Tank owned by the Hisaichi and 1 Marine owned by the Hisaichi lost in Soembawa
                Anzac win, taking Soembawa from Hisaichi with 1 Artillery, 7 Elites, 2 Fighters, 1 Infantry and 3 Tanks remaining. Battle score for attacker is 37
                Casualties for Anzac: 4 Infantrys
                Casualties for Hisaichi: 4 Artillerys, 6 Infantrys, 3 Marines and 1 Tank
    
        Non Combat Move - Anzac
            2 Fighters moved from Soembawa to 67 Sea Zone
    
        Place Units - Anzac
            2 Marines placed in Western Australia
            3 Marines placed in Broome
            2 Elites and 1 Marine placed in Townsville
            1 Elite and 1 Infantry placed in Port Moresby
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -3.83
    Anzac : 1.00
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Dutch round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Purchase Units - Dutch
            Dutch buy 1 Adv.Fighter, 1 Fighter and 2 Infantrys; Remaining resources: 0 PUs; 
    
        Place Units - Dutch
            2 Infantrys placed in Sumatra
            1 Adv.Fighter and 1 Fighter placed in Java
    
        Turn Complete - Dutch
            Dutch collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Finns round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Finns
            2 Infantrys moved from Helsinki to 24 Sea Zone
            2 Infantrys moved from 24 Sea Zone to Vyborg
            2 Artillerys and 1 Infantry moved from Oulu to Vyborg
            1 Artillery and 3 Infantrys moved from Tampere to Oulu
            1 Tank moved from Helsinki to Oulu
            2 Elites and 1 Infantry moved from Helsinki to Tampere
    
        Purchase Units - Finns
            Finns buy 1 Elite, 4 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Finns
    
        Non Combat Move - Finns
    
        Place Units - Finns
            1 Elite, 4 Infantrys and 1 Tank placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Romanians round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Romanians
            1 Infantry moved from Minsk to Novgorod
                  Romanians take Novgorod from Russians
            1 Infantry moved from Minsk to Smolensk
                  Romanians take Smolensk from Russians
            2 Tanks moved from Minsk to Vinnytsia
            4 Infantrys moved from E.Romania to Vinnytsia
            4 Infantrys moved from Bucharest to E.Romania
            2 Infantrys moved from Bulgaria to E.Romania
    
        Purchase Units - Romanians
            Romanians buy 2 Artillerys, 1 Elite, 3 Infantrys and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Romanians
    
        Non Combat Move - Romanians
    
        Place Units - Romanians
            2 Artillerys and 2 Tanks placed in Vinnytsia
            1 Elite and 3 Infantrys placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 29 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Thai round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Purchase Units - Thai
            Thai buy 1 Elite and 7 Infantrys; Remaining resources: 0 PUs; 
    
        Non Combat Move - Thai
            1 Elite and 1 Infantry moved from Bangkok to S.Thailand
    
        Place Units - Thai
            6 Infantrys placed in Bangkok
            1 Elite and 1 Infantry placed in Malaya
    
        Turn Complete - Thai
            Thai collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Americans
            1 ArmoredCar and 1 Tank moved from Spanish Guinea to Darfur
            3 ArmoredCars moved from Liberia to French Equatorial Africa
            2 Transports moved from 36 Sea Zone to 35 Sea Zone
            2 ArmoredCars and 2 Tanks moved from Bahia to 35 Sea Zone
            2 ArmoredCars, 2 Tanks and 2 Transports moved from 35 Sea Zone to 36 Sea Zone
            2 ArmoredCars and 2 Tanks moved from 36 Sea Zone to Mauritania
            2 ArmoredCars moved from Rio de Oro to W.Morocco
            1 Fighter moved from Mauritania to W.Morocco
            3 ArmoredCars moved from Canarians to 34 Sea Zone
            2 ArmoredCars moved from Rio de Oro to 34 Sea Zone
            2 ArmoredCars and 1 Transport moved from 34 Sea Zone to 41 Sea Zone
            3 ArmoredCars, 2 Battleships and 3 S.Submarines moved from 34 Sea Zone to 41 Sea Zone
            5 ArmoredCars moved from 41 Sea Zone to Andalusia
            1 Destroyer and 1 Submarine moved from 34 Sea Zone to 41 Sea Zone
            4 Transports moved from 34 Sea Zone to 35 Sea Zone
            2 Marines moved from Salvador to Bahia
            1 Transport moved from 38 Sea Zone to 35 Sea Zone
            3 ArmoredCars, 1 Artillery and 2 Tanks moved from Rio De Janeiro to Bahia
            1 Infantry moved from Ulithi to Yap
                  Americans take Yap from Yamamoto
            2 Fighters moved from Minamitori to 75 Sea Zone
            1 Artillery and 1 Infantry moved from Ponape to 102 Sea Zone
            1 Infantry moved from Woleai to 102 Sea Zone
            2 S.Submarines moved from 102 Sea Zone to 95 Sea Zone
            1 Infantry moved from Wake to 95 Sea Zone
            1 ArmoredCar moved from Minamitori to 95 Sea Zone
            1 Infantry moved from Truk to 102 Sea Zone
            1 Artillery, 1 Carrier, 1 Cruiser, 1 Destroyer, 3 Infantrys, 1 S.Submarine and 1 Transport moved from 102 Sea Zone to 86 Sea Zone
            1 Artillery moved from 86 Sea Zone to Saipan
            1 Infantry moved from 86 Sea Zone to Iwo Jima
            1 ArmoredCar, 1 Infantry and 2 S.Submarines moved from 95 Sea Zone to 86 Sea Zone
            1 ArmoredCar and 3 Infantrys moved from 86 Sea Zone to Saipan
            3 S.Submarines moved from 91 Sea Zone to 96 Sea Zone
            1 Artillery moved from San Francisco to 83 Sea Zone
            1 Artillery, 1 Cruiser, 1 Destroyer and 1 Transport moved from 83 Sea Zone to 98 Sea Zone
            1 S.Bomber moved from San Francisco to 75 Sea Zone
            1 S.Bomber moved from Java to 75 Sea Zone
            2 Fighters moved from 102 Sea Zone to 101 Sea Zone
            2 Fighters moved from Alaska to 86 Sea Zone
            1 Fighter moved from Alaska to Attu
            1 B.Transport and 4 Infantrys moved from 117 Sea Zone to 96 Sea Zone
            4 Infantrys moved from 96 Sea Zone to Kwajalein
            1 S.Bomber moved from Java to 112 Sea Zone
    
        Purchase Units - Americans
            Americans buy 1 Adv.Fighter, 2 ArmoredCars, 1 B.Transport, 1 Destroyer, 3 Elites, 1 Factory, 2 Marines, 2 S.Bombers, 2 S.Submarines and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in 75 Sea Zone
                Americans attack with 2 Fighters and 2 S.Bombers
                Yamamoto defend with 3 B.Transports
                    Americans roll dice for 2 Fighters and 2 S.Bombers in 75 Sea Zone, round 2 : 1/4 hits, 2.33 expected hits
                    Yamamoto roll dice for 3 B.Transports in 75 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits
                1 B.Transport owned by the Yamamoto lost in 75 Sea Zone
                    Americans roll dice for 2 Fighters and 2 S.Bombers in 75 Sea Zone, round 3 : 4/4 hits, 2.33 expected hits
                    Yamamoto roll dice for 2 B.Transports in 75 Sea Zone, round 3 : 1/2 hits, 0.33 expected hits
                    1 Fighter owned by the Americans and 2 B.Transports owned by the Yamamoto lost in 75 Sea Zone
                Americans win with 1 Fighter and 2 S.Bombers remaining. Battle score for attacker is 16
                Casualties for Yamamoto: 3 B.Transports
                Casualties for Americans: 1 Fighter
            Battle in Andalusia
                Americans attack with 5 ArmoredCars
                Neutral defend with 1 Bunker
                    Americans roll dice for 2 Battleships in Andalusia, round 2 : 2/2 hits, 1.33 expected hits
                    Neutral roll dice for 1 Bunker in Andalusia, round 2 : 1/1 hits, 0.50 expected hits
                    1 Bunker owned by the Neutral and 1 ArmoredCar owned by the Americans lost in Andalusia
                Americans loses 0 PUs for violating Andalusias neutrality.
                Americans win, taking Andalusia from Neutral with 4 ArmoredCars remaining. Battle score for attacker is 2
                Casualties for Americans: 1 ArmoredCar
                Casualties for Neutral: 1 Bunker
            Battle in 112 Sea Zone
                Americans attack with 1 S.Bomber
                Hisaichi defend with 1 S.Submarine
                    Americans roll dice for 1 S.Bomber in 112 Sea Zone, round 2 : 1/1 hits, 0.83 expected hits
                1 S.Submarine owned by the Hisaichi lost in 112 Sea Zone
                Americans win with 1 S.Bomber remaining. Battle score for attacker is 10
                Casualties for Hisaichi: 1 S.Submarine
            Battle in 86 Sea Zone
                Americans attack with 1 Carrier, 1 Cruiser, 1 Destroyer, 2 Fighters, 3 S.Submarines and 1 Transport
                Yamamoto defend with 1 Destroyer
                    Americans roll dice for 3 S.Submarines in 86 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    Yamamoto roll dice for 1 Destroyer in 86 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Yamamoto lost in 86 Sea Zone
                Americans win with 1 Carrier, 1 Cruiser, 1 Destroyer, 2 Fighters, 3 S.Submarines and 1 Transport remaining. Battle score for attacker is 8
                Casualties for Yamamoto: 1 Destroyer
            Battle in 101 Sea Zone
                Americans attack with 2 Fighters
                Yamamoto defend with 1 Submarine
                    Americans roll dice for 2 Fighters in 101 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 2 Fighters in 101 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
                1 Submarine owned by the Yamamoto Submerged
            Battle in Saipan
                Americans attack with 1 ArmoredCar, 1 Artillery and 3 Infantrys
                Yamamoto defend with 1 AAGun and 1 Bunker
                    Americans roll dice for 1 ArmoredCar, 1 Artillery and 3 Infantrys in Saipan, round 2 : 1/5 hits, 1.33 expected hits
                Units damaged: 1 Bunker owned by the Yamamoto
                    Yamamoto roll dice for 1 Bunker in Saipan, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 ArmoredCar, 1 Artillery and 3 Infantrys in Saipan, round 3 : 2/5 hits, 1.33 expected hits
                    Yamamoto roll dice for 1 Bunker in Saipan, round 3 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Americans and 1 Bunker owned by the Yamamoto lost in Saipan
                Americans winAmericans win with 2 Fighters remaining, taking Saipan from Yamamoto with 1 ArmoredCar, 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Americans: 1 Infantry
                Casualties for Yamamoto: 1 Bunker
            Battle in W.Morocco
                Americans attack with 2 ArmoredCars and 1 Fighter
                Italians defend with 1 Artillery
                    Americans roll dice for 2 ArmoredCars and 1 Fighter in W.Morocco, round 2 : 3/3 hits, 1.00 expected hits
                    Italians roll dice for 1 Artillery in W.Morocco, round 2 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Italians and 1 ArmoredCar owned by the Americans lost in W.Morocco
                Americans win, taking W.Morocco from Italians with 1 ArmoredCar and 1 Fighter remaining. Battle score for attacker is 0
                Casualties for Americans: 1 ArmoredCar
                Casualties for Italians: 1 Artillery
            Battle in Iwo Jima
    
        Non Combat Move - Americans
            2 Fighters moved from 101 Sea Zone to Minamitori
            1 Fighter and 2 S.Bombers moved from 75 Sea Zone to N.Sakhalin
            1 Fighter moved from W.Morocco to Mauritania
            1 S.Bomber moved from 112 Sea Zone to Java
    
        Place Units - Americans
            1 B.Transport placed in 83 Sea Zone
            1 Destroyer and 1 S.Submarine placed in 98 Sea Zone
            1 Elite placed in Pearl Harbor
            1 Adv.Fighter and 1 S.Bomber placed in Alaska
            1 S.Submarine placed in 71 Sea Zone
            2 Elites, 2 Marines and 1 S.Bomber placed in San Francisco
            1 Factory placed in Rio De Janeiro
            2 ArmoredCars placed in Salvador
            2 Tanks placed in Bahia
    
        Turn Complete - Americans
            Americans collect 138 PUs; end with 138 PUs
    

    Combat Hit Differential Summary :

    Neutral : 0.50
    Italians : 0.67
    Yamamoto : -0.17
    Americans : 1.67
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - Germans
            1 Bomber moved from Vinnytsia to S.Karelia
            2 ArmoredCars, 9 Artillerys, 2 Elites and 18 Infantrys moved from Vyborg to S.Karelia
            1 Infantry moved from Latvia to Estonia
                  Germans take Estonia from Russians
    
        Purchase Units - Germans
            Germans buy 1 Elite and 12 Stukas; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in S.Karelia
                Germans attack with 2 ArmoredCars, 9 Artillerys, 1 Bomber, 2 Elites and 18 Infantrys
                Russians defend with 1 AAGun and 28 Infantrys
                    AA fire in S.Karelia : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 2 ArmoredCars, 9 Artillerys, 1 Bomber, 2 Elites and 18 Infantrys in S.Karelia, round 2 : 8/32 hits, 9.50 expected hits
                    Russians roll dice for 28 Infantrys in S.Karelia, round 2 : 7/28 hits, 9.33 expected hits
                    8 Infantrys owned by the Russians and 7 Infantrys owned by the Germans lost in S.Karelia
                    Germans roll dice for 2 ArmoredCars, 9 Artillerys, 1 Bomber, 2 Elites and 11 Infantrys in S.Karelia, round 3 : 6/25 hits, 8.33 expected hits
                    Russians roll dice for 20 Infantrys in S.Karelia, round 3 : 10/20 hits, 6.67 expected hits
                    6 Infantrys owned by the Russians and 10 Infantrys owned by the Germans lost in S.Karelia
                    Germans roll dice for 2 ArmoredCars, 9 Artillerys, 1 Bomber, 2 Elites and 1 Infantry in S.Karelia, round 4 : 7/15 hits, 5.67 expected hits
                    Russians roll dice for 14 Infantrys in S.Karelia, round 4 : 5/14 hits, 4.67 expected hits
                    2 ArmoredCars owned by the Germans, 7 Infantrys owned by the Russians, 2 Elites owned by the Germans and 1 Infantry owned by the Germans lost in S.Karelia
                    Germans roll dice for 9 Artillerys and 1 Bomber in S.Karelia, round 5 : 3/10 hits, 3.67 expected hits
                    Russians roll dice for 7 Infantrys in S.Karelia, round 5 : 3/7 hits, 2.33 expected hits
                    3 Infantrys owned by the Russians and 3 Artillerys owned by the Germans lost in S.Karelia
                    Germans roll dice for 6 Artillerys and 1 Bomber in S.Karelia, round 6 : 2/7 hits, 2.67 expected hits
                    Russians roll dice for 4 Infantrys in S.Karelia, round 6 : 0/4 hits, 1.33 expected hits
                    2 Infantrys owned by the Russians lost in S.Karelia
                    Germans roll dice for 6 Artillerys and 1 Bomber in S.Karelia, round 7 : 4/7 hits, 2.67 expected hits
                    Russians roll dice for 2 Infantrys in S.Karelia, round 7 : 1/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Russians and 1 Artillery owned by the Germans lost in S.Karelia
                Germans win, taking S.Karelia from Russians with 5 Artillerys and 1 Bomber remaining. Battle score for attacker is -10
                Casualties for Germans: 2 ArmoredCars, 4 Artillerys, 2 Elites and 18 Infantrys
                Casualties for Russians: 28 Infantrys
    
        Non Combat Move - Germans
            1 Bomber moved from S.Karelia to Oulu
            1 Infantry moved from East Prussia to Latvia
            2 Artillerys and 3 Infantrys moved from East Prussia to Brest
            4 Infantrys moved from Brest to Vinnytsia
            1 AAGun and 4 Infantrys moved from Warsaw to Brest
            8 Infantrys moved from Krakow to Vinnytsia
            5 Infantrys moved from Bohemia to Krakow
            1 T.Boat moved from 24 Sea Zone to 23 Sea Zone
            3 Infantrys moved from Brandenburg to Pomerania
            13 Infantrys moved from Berlin to Brandenburg
            4 Infantrys moved from Silesia to Danzig
            2 Artillerys moved from Belgium to Netherlands
            10 Infantrys moved from Brittany to Aquitaine
            3 Infantrys moved from Normandy to Brittany
            7 Infantrys moved from Normandy to Orleanais
            5 Infantrys moved from Picardy to Normandy
            6 Infantrys moved from Belgium to Netherlands
            10 Infantrys moved from Netherlands to Hamburg
            1 Stuka moved from Vinnytsia to Hamburg
            4 Infantrys moved from Hamburg to Pomerania
    
        Place Units - Germans
            6 Stukas placed in Hamburg
            4 Stukas placed in Rhine
            2 Stukas placed in Normandy
            1 Elite placed in Warsaw
    
        Turn Complete - Germans
            Germans collect 100 PUs; end with 100 PUs
    

    Combat Hit Differential Summary :

    Germans : -2.50
    AA fire in S.Karelia : : -0.17
    Russians : 1.00
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - Russians
            1 Infantry moved from Irkutsk to Ulan Bator
            1 Infantry moved from Khobdo to Irkutsk
            1 ArmoredCar moved from Irkutsk to Ulan Bator
            1 ArmoredCar moved from Irkutsk to Olyokminsk
            2 Infantrys moved from Evenkia to Olyokminsk
            5 Mot.Infs moved from Sverdlovsk to Khatanga
            6 Infantrys moved from Sibirsky to Khatanga
            5 Infantrys moved from Kursk to Kiev
            2 Infantrys moved from Rostov to Donetsk
            10 Infantrys moved from Yaroslavl to S.Karelia
            4 Infantrys moved from Arkhangelsk to S.Karelia
            5 Mot.Infs moved from Donetsk to S.Karelia
            5 Infantrys moved from Stalingrad to Rostov
            10 Infantrys moved from Moscow to Yaroslavl
            1 Infantry moved from Perm to Kirov
    
        Purchase Units - Russians
            Russians buy 29 Infantrys and 5 Mot.Infs; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Khatanga
                Russians attack with 6 Infantrys and 5 Mot.Infs
                Yamamoto defend with 1 ArmoredCar
                    Russians roll dice for 6 Infantrys and 5 Mot.Infs in Khatanga, round 2 : 1/11 hits, 1.83 expected hits
                    Yamamoto roll dice for 1 ArmoredCar in Khatanga, round 2 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Yamamoto lost in Khatanga
                Russians win, taking Khatanga from Yamamoto with 6 Infantrys and 5 Mot.Infs remaining. Battle score for attacker is 4
                Casualties for Yamamoto: 1 ArmoredCar
            Battle in Olyokminsk
                Russians attack with 1 ArmoredCar and 2 Infantrys
                Yamamoto defend with 1 ArmoredCar
                    Russians roll dice for 1 ArmoredCar and 2 Infantrys in Olyokminsk, round 2 : 1/3 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 ArmoredCar in Olyokminsk, round 2 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Yamamoto lost in Olyokminsk
                Russians win, taking Olyokminsk from Yamamoto with 1 ArmoredCar and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Yamamoto: 1 ArmoredCar
            Battle in S.Karelia
                Russians attack with 14 Infantrys and 5 Mot.Infs
                Germans defend with 1 AAGun and 5 Artillerys
                    Russians roll dice for 14 Infantrys and 5 Mot.Infs in S.Karelia, round 2 : 4/19 hits, 3.17 expected hits
                    Germans roll dice for 5 Artillerys in S.Karelia, round 2 : 2/5 hits, 1.67 expected hits
                    2 Infantrys owned by the Russians and 4 Artillerys owned by the Germans lost in S.Karelia
                    Russians roll dice for 12 Infantrys and 5 Mot.Infs in S.Karelia, round 3 : 4/17 hits, 2.83 expected hits
                    Germans roll dice for 1 Artillery in S.Karelia, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Germans lost in S.Karelia
                Russians win, taking S.Karelia from Germans with 12 Infantrys and 5 Mot.Infs remaining. Battle score for attacker is 16
                Casualties for Russians: 2 Infantrys
                Casualties for Germans: 5 Artillerys
            Battle in Ulan Bator
                Russians attack with 1 ArmoredCar and 1 Infantry
                Hisaichi defend with 1 Infantry
                    Russians roll dice for 1 ArmoredCar and 1 Infantry in Ulan Bator, round 2 : 0/2 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Infantry in Ulan Bator, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 ArmoredCar and 1 Infantry in Ulan Bator, round 3 : 1/2 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Infantry in Ulan Bator, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Ulan Bator
                Russians win, taking Ulan Bator from Hisaichi with 1 ArmoredCar and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
            Battle in Kiev
                Russians attack with 5 Infantrys
                Germans defend with 1 Infantry
                    Russians roll dice for 5 Infantrys in Kiev, round 2 : 1/5 hits, 0.83 expected hits
                    Romanians roll dice for 1 Infantry in Kiev, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in Kiev
                Russians win, taking Kiev from Romanians with 5 Infantrys remaining. Battle score for attacker is 2
                Casualties for Germans: 1 Infantry
    
        Non Combat Move - Russians
            1 AAGun moved from Kursk to Yaroslavl
            1 AAGun moved from Tula to Moscow
    
        Place Units - Russians
            5 Mot.Infs placed in Sverdlovsk
            6 Infantrys placed in Sibirsky
            4 Infantrys placed in Arkhangelsk
            4 Infantrys placed in Leningrad
            5 Infantrys placed in Stalingrad
            10 Infantrys placed in Moscow
    
        Turn Complete - Russians
            Russians collect 78 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.00
    Romanians : -0.33
    Hisaichi : -0.67
    Yamamoto : -0.33
    Russians : 1.67
    

    Savegame

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