@zlefin I actually need to know which of your german air are on the italian carriers.
DizzKneeLand33 (X+0) versus Giallo BM3 L20
-
TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Italians Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Rostov to Tambov Italians take Tambov from Russians 1 armour moved from Bryansk to Samara Italians take Samara from Russians 1 armour and 1 mech_infantry moved from Bryansk to Vologda 1 armour and 1 mech_infantry moved from Ukraine to Caucasus 1 mech_infantry moved from Ukraine to Caucasus Combat - Italians Battle in Vologda Italians attack with 1 armour and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 1 armour and 1 mech_infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda Italians win, taking Vologda from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Caucasus Italians attack with 1 armour and 2 mech_infantrys British defend with 1 infantry Italians roll dice for 1 armour and 2 mech_infantrys in Caucasus, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Caucasus Italians win, taking Caucasus from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Italians: 1 mech_infantry Casualties for British: 1 infantry Non Combat Move - Italians 2 artilleries and 6 infantry moved from France to Northern Italy 2 infantry moved from Northern Italy to Southern Italy 1 aaGun moved from Northern Italy to Southern Italy 2 artilleries moved from Northern Italy to Southern Italy Place Units - Italians 1 artillery and 2 infantry placed in Ukraine 2 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,4,6 Italians collect 16 PUs (5 lost to blockades); end with 16 PUsCombat Hit Differential Summary :
Italians : 0.50 Russians : 0.33 -
TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy nothing; Remaining resources: 6 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java Non Combat Move - ANZAC Turn Complete - ANZAC ANZAC collect 15 PUs; end with 21 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy nothing; Remaining resources: 6 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java Non Combat Move - ANZAC Turn Complete - ANZAC ANZAC collect 15 PUs; end with 21 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Combat Move - French 1 cruiser and 1 destroyer moved from 92 Sea Zone to 95 Sea Zone Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 13 armour; Remaining resources: 5 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Yenisey to Buryatia Germans take Yakut S.S.R. from Russians Germans take Buryatia from Russians 1 armour moved from Suiyuyan to Central Mongolia Germans take Central Mongolia from Russians 1 mech_infantry moved from Kansu to Central Mongolia 14 armour and 8 mech_infantrys moved from Bryansk to Volgograd 3 armour moved from Ukraine to Volgograd 1 bomber moved from Western Germany to Bryansk 3 bombers and 6 fighters moved from Bryansk to Russia 1 mech_infantry moved from Evenkiyskiy to Nenetsia Germans take Nenetsia from Russians 1 armour moved from Evenkiyskiy to Yakut S.S.R. 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 113 Sea Zone to 115 Sea Zone 1 submarine moved from 112 Sea Zone to 115 Sea Zone Combat - Germans Air Battle in Russia Germans attacks with 9 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia AA fire in Russia : 0/3 hits, 0.50 expected hits Bombing raid in Russia rolls: 6,7,8 and causes: 14 damage to unit: factory_major Bombing raid in Russia causes 14 damage total. Battle in Volgograd Germans attack with 17 armour and 8 mech_infantrys Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 17 armour and 8 mech_infantrys in Volgograd, round 2 : 6/25 hits, 9.83 expected hits Russians roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 17 armour and 8 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in 115 Sea Zone Germans attack with 1 carrier, 1 cruiser, 1 destroyer, 2 submarines and 1 transport Russians defend with 1 cruiser and 1 submarine Germans roll dice for 2 submarines in 115 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer and 1 transport in 115 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 cruiser in 115 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Units damaged: 1 carrier owned by the Germans Germans roll dice for 2 submarines in 115 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer and 1 transport in 115 Sea Zone, round 3 : 2/2 hits, 0.83 expected hits Russians roll dice for 1 submarine in 115 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 cruiser in 115 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits 1 submarine owned by the Russians, 1 submarine owned by the Germans and 1 cruiser owned by the Russians lost in 115 Sea Zone Germans win with 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 12 Casualties for Germans: 1 submarine Casualties for Russians: 1 cruiser and 1 submarine Cleaning up after air battles Non Combat Move - Germans 1 tactical_bomber moved from Western Germany to Bryansk 6 artilleries and 4 infantry moved from Western Ukraine to Bryansk 1 artillery and 1 infantry moved from Belarus to Bryansk 1 artillery and 2 infantry moved from Novgorod to Belarus 6 artilleries and 4 infantry moved from Bessarabia to Ukraine 5 armour and 5 mech_infantrys moved from Romania to Ukraine 3 aaGuns, 2 artilleries and 3 infantry moved from Western Germany to France 3 bombers and 6 fighters moved from Russia to Bryansk Place Units - Germans 10 armour placed in Romania 3 armour placed in France Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,6,2 Germans collect 61 PUs (4 lost to blockades); end with 66 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUsCombat Hit Differential Summary :
AA fire in Russia : : -0.50 Germans : -4.83 Russians : 0.00 -
I assumed no intercept there.
-
TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Russians Russians repair damage of 13x factory_major; Remaining resources: 9 PUs; Russians buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Soviet Far East to Siberia Combat - Russians Non Combat Move - Russians 3 infantry moved from Amur to Manchuria 1 infantry moved from Amur to Manchuria Place Units - Russians 3 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2,5,6,6,3,6,2,4,4 Russians collect 7 PUs (3 lost to blockades); end with 7 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 10 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 12 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 14 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 1 destroyer, 1 submarine and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 bomber moved from Philippines to 42 Sea Zone 2 bombers moved from Japan to 25 Sea Zone 2 fighters moved from 6 Sea Zone to 25 Sea Zone Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 bomber British defend with 1 submarine; ANZAC defend with 1 transport 1 submarine owned by the British Submerged Japanese roll dice for 1 bomber in 42 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 25 Sea Zone Japanese attack with 2 bombers and 2 fighters Americans defend with 1 destroyer Japanese roll dice for 2 bombers and 2 fighters in 25 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 2 bombers and 1 fighter remaining. Battle score for attacker is -2 Casualties for Japanese: 1 fighter Casualties for Americans: 1 destroyer Non Combat Move - Japanese 1 carrier, 2 destroyers and 2 submarines moved from 6 Sea Zone to 33 Sea Zone 1 armour and 2 marines moved from Philippines to 35 Sea Zone 1 armour, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 2 marines, 6 submarines, 1 tactical_bomber and 1 transport moved from 35 Sea Zone to 33 Sea Zone 1 armour and 2 marines moved from 33 Sea Zone to Caroline Islands 3 bombers and 3 fighters moved from Philippines to Caroline Islands 1 bomber moved from 42 Sea Zone to Caroline Islands 1 fighter moved from 25 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from Philippines to 6 Sea Zone 2 bombers moved from 25 Sea Zone to Caroline Islands 1 fighter moved from Philippines to Caroline Islands Place Units - Japanese 1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone 1 artillery placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,4 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,1 Japanese collect 19 PUs (1 lost to blockades); end with 20 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 23 PUsCombat Hit Differential Summary :
Americans : 0.67 Japanese : -0.00 -
TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 2 destroyers, 1 factory_minor and 3 fighters; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from New Zealand to 63 Sea Zone 1 artillery moved from Solomon Islands to 49 Sea Zone 1 artillery and 1 transport moved from 49 Sea Zone to 47 Sea Zone 1 artillery moved from 47 Sea Zone to New Britain 1 infantry and 1 transport moved from 63 Sea Zone to 46 Sea Zone 1 infantry moved from 46 Sea Zone to New Guinea 9 fighters moved from Cyprus to Russia 1 submarine moved from 91 Sea Zone to 105 Sea Zone 1 submarine moved from 91 Sea Zone to 92 Sea Zone 1 submarine moved from 91 Sea Zone to 92 Sea Zone Combat - Americans Battle in New Guinea Battle in New Britain Non Combat Move - Americans 3 fighters moved from Western United States to Hawaiian Islands 1 transport moved from 26 Sea Zone to 25 Sea Zone 1 infantry and 1 mech_infantry moved from Midway to 25 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 7 fighters moved from 49 Sea Zone to Hawaiian Islands 4 carriers, 3 destroyers and 10 submarines moved from 49 Sea Zone to 63 Sea Zone 1 fighter moved from South Australia to New Zealand 1 carrier and 1 submarine moved from 26 Sea Zone to 10 Sea Zone 1 carrier and 1 cruiser moved from 101 Sea Zone to 91 Sea Zone 2 fighters moved from Eastern United States to 91 Sea Zone 1 artillery and 1 infantry moved from Sardinia to 95 Sea Zone 1 infantry moved from Algeria to Morocco 1 artillery, 1 infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from 92 Sea Zone to Morocco 1 carrier moved from 95 Sea Zone to 92 Sea Zone 1 destroyer moved from 95 Sea Zone to 92 Sea Zone 1 carrier and 2 fighters moved from 95 Sea Zone to 92 Sea Zone 1 destroyer moved from 95 Sea Zone to 92 Sea Zone 1 mech_infantry moved from Persia to Northwest Persia 1 destroyer moved from 56 Sea Zone to 54 Sea Zone Place Units - Americans 1 factory_minor placed in Persia 1 destroyer placed in 101 Sea Zone 1 bomber placed in Eastern United States 1 carrier, 1 destroyer and 3 fighters placed in 10 Sea Zone Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 6 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu Combat - Chinese Chinese creates battle in territory Suiyuyan Chinese creates battle in territory Kansu Non Combat Move - Chinese Place Units - Chinese 6 artilleries placed in Jehol Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 2 destroyers, 1 factory_minor and 3 fighters; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from New Zealand to 63 Sea Zone 1 artillery moved from Solomon Islands to 49 Sea Zone 1 artillery and 1 transport moved from 49 Sea Zone to 47 Sea Zone 1 artillery moved from 47 Sea Zone to New Britain 1 infantry and 1 transport moved from 63 Sea Zone to 46 Sea Zone 1 infantry moved from 46 Sea Zone to New Guinea 9 fighters moved from Cyprus to Russia 1 submarine moved from 91 Sea Zone to 105 Sea Zone 1 submarine moved from 91 Sea Zone to 92 Sea Zone 1 submarine moved from 91 Sea Zone to 92 Sea Zone Combat - Americans Battle in New Guinea Battle in New Britain Non Combat Move - Americans 3 fighters moved from Western United States to Hawaiian Islands 1 transport moved from 26 Sea Zone to 25 Sea Zone 1 infantry and 1 mech_infantry moved from Midway to 25 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 7 fighters moved from 49 Sea Zone to Hawaiian Islands 4 carriers, 3 destroyers and 10 submarines moved from 49 Sea Zone to 63 Sea Zone 1 fighter moved from South Australia to New Zealand 1 carrier and 1 submarine moved from 26 Sea Zone to 10 Sea Zone 1 carrier and 1 cruiser moved from 101 Sea Zone to 91 Sea Zone 2 fighters moved from Eastern United States to 91 Sea Zone 1 artillery and 1 infantry moved from Sardinia to 95 Sea Zone 1 infantry moved from Algeria to Morocco 1 artillery, 1 infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from 92 Sea Zone to Morocco 1 carrier moved from 95 Sea Zone to 92 Sea Zone 1 destroyer moved from 95 Sea Zone to 92 Sea Zone 1 carrier and 2 fighters moved from 95 Sea Zone to 92 Sea Zone 1 destroyer moved from 95 Sea Zone to 92 Sea Zone 1 mech_infantry moved from Persia to Northwest Persia 1 destroyer moved from 56 Sea Zone to 54 Sea Zone Place Units - Americans 1 factory_minor placed in Persia 1 destroyer placed in 101 Sea Zone 1 bomber placed in Eastern United States 1 carrier, 1 destroyer and 3 fighters placed in 10 Sea Zone Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 6 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu Combat - Chinese Chinese creates battle in territory Suiyuyan Chinese creates battle in territory Kansu Non Combat Move - Chinese Place Units - Chinese 6 artilleries placed in Jehol Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs Purchase Units - British British buy 3 armour, 2 artilleries and 4 infantry; Remaining resources: 3 PUs; Purchase Units - UK_Pacific UK_Pacific buy 4 armour; Remaining resources: 1 PUs; Combat Move - British 1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 artillery and 1 infantry moved from India to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 submarine moved from 42 Sea Zone to 35 Sea Zone UK_Pacific take 35 Sea Zone from Japanese 1 submarine moved from 37 Sea Zone to 20 Sea Zone UK_Pacific take 20 Sea Zone from Japanese 1 submarine moved from 44 Sea Zone to 21 Sea Zone 1 infantry moved from Alexandria to Egypt 3 armour moved from Egypt to Iraq 3 armour and 4 infantry moved from Iraq to Northwest Persia 2 fighters moved from Cyprus to Russia 1 bomber moved from Northwest Persia to Volgograd Combat - British Strategic bombing raid in Volgograd AA fire in Volgograd : 0/1 hits, 0,17 expected hits Bombing raid in Volgograd rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in Volgograd causes 6 damage total. Battle in Borneo Battle in Celebes Non Combat Move - British 1 bomber moved from Volgograd to Northwest Persia 1 marine moved from India to 39 Sea Zone 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 1 marine, 4 submarines and 2 tactical_bombers moved from 39 Sea Zone to 37 Sea Zone 1 marine moved from 37 Sea Zone to Malaya 1 fighter moved from India to Northwest Persia 1 armour moved from Yunnan to Shensi 1 armour moved from Anhwe to Manchuria 1 artillery and 1 infantry moved from Kwangsi to Hunan 1 aaGun moved from Kwangsi to Hunan Place Units - British 2 artilleries and 1 infantry placed in Iraq 3 infantry placed in Egypt 3 armour placed in Union of South Africa Turn Complete - British British collect 35 PUs; end with 38 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 44 PUs Place Units - UK_Pacific 4 armour placed in India Turn Complete - UK_Pacific UK_Pacific collect 26 PUs; end with 27 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 30 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 33 PUs Some Units in India change ownership: 4 armourCombat Hit Differential Summary :
AA fire in Volgograd : : -0,17 -
TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Italians Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 1 armour moved from Caucasus to Bryansk 1 infantry moved from Ukraine to Rostov 1 artillery and 1 infantry moved from Ukraine to Bryansk Place Units - Italians 1 artillery and 2 infantry placed in Ukraine 2 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,3,6 Italians collect 13 PUs (8 lost to blockades); end with 13 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Italians Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 1 armour moved from Caucasus to Bryansk 1 infantry moved from Ukraine to Rostov 1 artillery and 1 infantry moved from Ukraine to Bryansk Place Units - Italians 1 artillery and 2 infantry placed in Ukraine 2 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,3,6 Italians collect 13 PUs (8 lost to blockades); end with 13 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Vologda: 1 armour EDIT: Removing units owned by Italians from Samara: 1 armour EDIT: Adding units owned by Italians to Bryansk: 2 armour EDIT: Removing units owned by Italians from Bryansk: 1 mech_infantry EDIT: Adding units owned by Italians to Samara: 1 mech_infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
-
A few small NCM edits.
-
TripleA Turn Summary: ANZAC round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 3 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC 1 carrier moved from 39 Sea Zone to 37 Sea Zone 1 infantry moved from Iraq to Northwest Persia 1 fighter moved from Queensland to New Zealand Non Combat Move - ANZAC Place Units - ANZAC 3 destroyers placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 15 PUs; end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 3 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC 1 carrier moved from 39 Sea Zone to 37 Sea Zone 1 infantry moved from Iraq to Northwest Persia 1 fighter moved from Queensland to New Zealand Non Combat Move - ANZAC Place Units - ANZAC 3 destroyers placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 15 PUs; end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Combat Move - French 1 cruiser and 1 destroyer moved from 95 Sea Zone to 92 Sea Zone Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 80 PUs; Germans buy 1 artillery, 8 infantry and 13 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 1 armour and 1 mech_infantry moved from Central Mongolia to Buyant-Uhaa Germans take Buyant-Uhaa from Russians 1 armour and 1 mech_infantry moved from Buyant-Uhaa to Amur Germans take Amur from Russians 1 armour moved from Yakut S.S.R. to Amur Germans take Ulaanbaatar from Russians 1 armour and 1 mech_infantry moved from Buryatia to Sakha Germans take Sakha from Russians 1 armour and 1 mech_infantry moved from Sakha to Siberia Combat - Germans Battle in Siberia Germans attack with 1 armour and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 armour and 1 mech_infantry in Siberia, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Siberia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Siberia Germans win, taking Siberia from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 17 armour and 8 mech_infantrys moved from Volgograd to Bryansk 5 armour, 6 artilleries, 4 infantry and 5 mech_infantrys moved from Ukraine to Bryansk 10 armour moved from Romania to Ukraine 1 artillery and 2 infantry moved from Belarus to Bryansk 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 115 Sea Zone to 113 Sea Zone 1 transport moved from 115 Sea Zone to 113 Sea Zone 1 aaGun moved from France to Western Germany Place Units - Germans 1 artillery and 2 infantry placed in Volgograd 6 infantry placed in Western Germany 10 mech_infantrys placed in Romania 3 mech_infantrys placed in Novgorod Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,5,1 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,5 Germans collect 61 PUs (5 lost to blockades); end with 61 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUsCombat Hit Differential Summary :
Germans : 0.33 Russians : -0.33 -
TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Russians Russians buy 1 armour and 2 artilleries; Remaining resources: 0 PUs; Combat Move - Russians 5 armour, 13 artilleries, 84 infantry and 7 mech_infantrys moved from Russia to Samara 5 fighters and 1 tactical_bomber moved from Russia to Northwest Persia Combat - Russians Battle in Samara Russians attack with 5 armour, 13 artilleries, 84 infantry and 7 mech_infantrys Italians defend with 1 mech_infantry Russians roll dice for 5 armour, 13 artilleries, 84 infantry and 7 mech_infantrys in Samara, round 2 : 22/109 hits, 24,17 expected hits Italians roll dice for 1 mech_infantry in Samara, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Samara Russians win, taking Samara from Italians with 5 armour, 13 artilleries, 83 infantry and 7 mech_infantrys remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Italians: 1 mech_infantry Non Combat Move - Russians 6 aaGuns moved from Russia to Samara Place Units - Russians 1 armour and 2 artilleries placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,3,2,2,6,5,3 Russians collect 5 PUs (3 lost to blockades); end with 5 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 7 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 9 PUsCombat Hit Differential Summary :
Italians : 0,67 Russians : -2,17 -
TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Japanese Japanese buy 2 destroyers and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 33 Sea Zone to 26 Sea Zone 1 fighter moved from Caroline Islands to 47 Sea Zone 1 fighter moved from Caroline Islands to 46 Sea Zone 1 destroyer moved from 33 Sea Zone to 43 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 43 Sea Zone 1 destroyer moved from 6 Sea Zone to 21 Sea Zone 1 destroyer moved from 33 Sea Zone to 20 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone 2 fighters moved from 33 Sea Zone to 21 Sea Zone 2 fighters moved from Caroline Islands to 21 Sea Zone 1 bomber moved from Caroline Islands to 44 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 1 submarine moved from 5 Sea Zone to 6 Sea Zone 1 submarine moved from 33 Sea Zone to 54 Sea Zone 5 bombers moved from Caroline Islands to 54 Sea Zone 1 destroyer and 6 submarines moved from 33 Sea Zone to 35 Sea Zone Combat - Japanese Battle in 46 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 46 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 26 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 26 Sea Zone Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win, taking 26 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 44 Sea Zone Japanese attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 44 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 47 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 47 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Korea Battle in 43 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber British defend with 1 submarine and 1 transport Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits British roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the British lost in 43 Sea Zone 1 transport owned by the British lost in 43 Sea Zone Japanese win, taking Korea from Russians, taking 43 Sea Zone from UK_Pacific with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 13 Casualties for British: 1 submarine and 1 transport Battle in 54 Sea Zone Japanese attack with 5 bombers and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 54 Sea Zone Japanese win, taking 54 Sea Zone from Americans with 5 bombers and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 20 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber British defend with 1 submarine Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits British roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the British lost in 20 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Japanese: 1 destroyer Casualties for British: 1 submarine Battle in 35 Sea Zone Japanese attack with 1 destroyer and 6 submarines British defend with 1 submarine Japanese roll dice for 6 submarines in 35 Sea Zone, round 2 : 0/6 hits, 2.00 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 6 submarines in 35 Sea Zone, round 3 : 2/6 hits, 2.00 expected hits 1 submarine owned by the British lost in 35 Sea Zone Japanese win, taking 35 Sea Zone from UK_Pacific with 1 destroyer and 6 submarines remaining. Battle score for attacker is 6 Casualties for British: 1 submarine Battle in 21 Sea Zone Japanese attack with 1 destroyer and 4 fighters British defend with 1 submarine Japanese roll dice for 1 destroyer and 4 fighters in 21 Sea Zone, round 2 : 1/5 hits, 2.33 expected hits British roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the British lost in 21 Sea Zone Japanese win with 4 fighters remaining. Battle score for attacker is -2 Casualties for Japanese: 1 destroyer Casualties for British: 1 submarine Non Combat Move - Japanese 5 bombers moved from 54 Sea Zone to Philippines 2 marines moved from Caroline Islands to 33 Sea Zone 1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 armour, 1 battleship, 3 carriers, 1 cruiser, 1 infantry, 2 marines and 1 transport moved from 33 Sea Zone to 35 Sea Zone 1 armour, 1 infantry and 2 marines moved from 35 Sea Zone to Philippines 1 fighter moved from 47 Sea Zone to 35 Sea Zone 1 fighter moved from 46 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone 1 bomber moved from 44 Sea Zone to Philippines 4 fighters moved from 21 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 35 Sea Zone 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 carrier moved from 6 Sea Zone to 35 Sea Zone 2 fighters moved from Japan to 35 Sea Zone Place Units - Japanese 2 destroyers and 1 transport placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 16 PUs; end with 16 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 19 PUsCombat Hit Differential Summary :
British : 1.33 Americans : -0.33 Japanese : -2.33 -
TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 2 infantry, 1 submarine, 3 tactical_bombers and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 9 fighters moved from Russia to Volgograd 1 destroyer moved from 63 Sea Zone to 26 Sea Zone 2 carriers, 1 destroyer, 3 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 4 fighters moved from Hawaiian Islands to 26 Sea Zone 7 fighters moved from Hawaiian Islands to 26 Sea Zone 4 carriers, 2 destroyers and 10 submarines moved from 63 Sea Zone to 54 Sea Zone 1 fighter moved from New Zealand to 54 Sea Zone Combat - Americans Battle in 54 Sea Zone Americans attack with 4 carriers, 2 destroyers, 1 fighter and 10 submarines Japanese defend with 1 submarine Americans roll dice for 10 submarines in 54 Sea Zone, round 2 : 2/10 hits, 3,33 expected hits 1 submarine owned by the Japanese lost in 54 Sea Zone Americans win, taking 54 Sea Zone from Japanese with 4 carriers, 2 destroyers, 1 fighter and 10 submarines remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 26 Sea Zone Americans attack with 2 carriers, 2 destroyers, 14 fighters and 1 submarine Japanese defend with 1 submarine Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Japanese lost in 26 Sea Zone Americans win, taking 26 Sea Zone from Japanese with 2 carriers, 2 destroyers, 14 fighters and 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Volgograd Americans attack with 9 fighters Germans defend with 1 artillery, 1 factory_minor and 2 infantry Americans roll dice for 9 fighters in Volgograd, round 2 : 4/9 hits, 4,50 expected hits Germans roll dice for 1 artillery and 2 infantry in Volgograd, round 2 : 1/3 hits, 1,00 expected hits 1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 fighter owned by the Americans lost in Volgograd Americans win with 8 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 fighter Casualties for Germans: 1 artillery and 2 infantry Non Combat Move - Americans 8 fighters moved from Volgograd to Northwest Persia 1 destroyer moved from 101 Sea Zone to 106 Sea Zone 1 bomber moved from Eastern United States to United Kingdom 1 destroyer moved from 91 Sea Zone to 109 Sea Zone 1 destroyer moved from 95 Sea Zone to 92 Sea Zone 1 submarine moved from 92 Sea Zone to 97 Sea Zone 1 submarine moved from 92 Sea Zone to 99 Sea Zone 2 carriers, 2 destroyers, 2 fighters and 2 transports moved from 92 Sea Zone to 91 Sea Zone 3 fighters moved from 26 Sea Zone to Hawaiian Islands 2 fighters moved from 26 Sea Zone to 54 Sea Zone 2 fighters moved from 26 Sea Zone to 54 Sea Zone 3 fighters moved from 26 Sea Zone to 54 Sea Zone Place Units - Americans 3 tactical_bombers placed in Persia 2 transports placed in 10 Sea Zone 2 artilleries and 2 infantry placed in Western United States 1 carrier and 1 submarine placed in 101 Sea Zone Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUsCombat Hit Differential Summary :
Germans : 0,00 Americans : -1,17 -
TripleA Turn Summary: Chinese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 8 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Place Units - Chinese 2 infantry placed in Tsinghai 1 infantry placed in Shensi 5 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 23 PUs; end with 25 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 28 PUsCombat Hit Differential Summary :





