ironfish (Allies) vs erinmores (Axis)


  • TripleA Turn Summary: Japanese round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 carrier, 1 destroyer and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With Russians
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Japanese
            1 unit repaired.
            1 armour moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            1 armour and 1 infantry moved from 5 Sea Zone to Soviet Far East
            1 infantry moved from Siam to Shan State
                  Japanese take Shan State from UK_Pacific
            1 infantry moved from Siam to French Indo China
                  Japanese take French Indo China from French
            1 submarine moved from 20 Sea Zone to 36 Sea Zone
            2 artilleries moved from Philippines to 35 Sea Zone
            2 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
            1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
            1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
            1 cruiser moved from 35 Sea Zone to 36 Sea Zone
            2 fighters and 2 tactical_bombers moved from Kwangsi to 36 Sea Zone
            2 bombers moved from Marshall Islands to 36 Sea Zone
            1 infantry moved from Chahar to Suiyuyan
            1 fighter moved from Kiangsi to Suiyuyan
            1 artillery and 1 infantry moved from Anhwe to Hopei
            1 artillery, 3 infantry and 1 mech_infantry moved from Anhwe to Kweichow
            1 tactical_bomber moved from Kwangsi to Kweichow
            1 artillery and 2 infantry moved from Kiangsi to Hunan
            1 tactical_bomber moved from Kwangsi to Kweichow
    
        Combat - Japanese
            Battle in Java
            Battle in Soviet Far East
            Battle in Borneo
            Battle in Sumatra
            Battle in Kweichow
                Japanese attack with 1 artillery, 3 infantry, 1 mech_infantry and 2 tactical_bombers
                Chinese defend with 5 infantry
                    Japanese roll dice for 1 artillery, 3 infantry, 1 mech_infantry and 2 tactical_bombers in Kweichow, round 2 : 2/7 hits, 2.17 expected hits
                    Chinese roll dice for 5 infantry in Kweichow, round 2 : 1/5 hits, 1.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
                    Japanese roll dice for 1 artillery, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Kweichow, round 3 : 1/6 hits, 2.00 expected hits
                    Chinese roll dice for 3 infantry in Kweichow, round 3 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                    Japanese roll dice for 1 artillery, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Kweichow, round 4 : 1/5 hits, 1.83 expected hits
                    Chinese roll dice for 2 infantry in Kweichow, round 4 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                    Japanese roll dice for 1 artillery, 1 mech_infantry and 2 tactical_bombers in Kweichow, round 5 : 2/4 hits, 1.67 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Java from Dutch, taking Soviet Far East from Russians, taking Borneo from UK_Pacific, taking Sumatra from Dutch, taking Kweichow from Chinese with 1 artillery, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Japanese: 3 infantry
                Casualties for Chinese: 5 infantry
            Battle in Hunan
                Japanese attack with 1 artillery and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 3/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Hopei
                Japanese attack with 1 artillery and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                Japanese win, taking Hopei from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Suiyuyan
                Japanese attack with 1 fighter and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                 retreated to Suiyuyan
                Chinese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Japanese: 1 infantry
            Battle in 36 Sea Zone
                Japanese attack with 2 bombers, 1 cruiser, 2 fighters, 1 submarine and 2 tactical_bombers
                British defend with 1 battleship, 1 cruiser and 1 transport
                    Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 bombers, 1 cruiser, 2 fighters and 2 tactical_bombers in 36 Sea Zone, round 2 : 6/7 hits, 4.17 expected hits
                    British roll dice for 1 battleship, 1 cruiser and 1 transport in 36 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    1 transport owned by the British, 1 cruiser owned by the British, 1 submarine owned by the Japanese and 1 battleship owned by the British lost in 36 Sea Zone
                Japanese win, taking 36 Sea Zone from Neutral with 2 bombers, 1 cruiser, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 33
                Casualties for Japanese: 1 submarine
                Casualties for British: 1 battleship, 1 cruiser and 1 transport
    
        Non Combat Move - Japanese
            2 bombers moved from 36 Sea Zone to Hainan
            1 battleship and 1 destroyer moved from 20 Sea Zone to 6 Sea Zone
            1 battleship, 2 carriers, 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 artillery and 1 infantry moved from 6 Sea Zone to Korea
            3 infantry moved from Manchuria to Korea
            1 aaGun moved from Manchuria to Korea
            1 infantry moved from Kiangsi to Anhwe
            1 fighter moved from Suiyuyan to Chahar
            1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 62 Sea Zone to 46 Sea Zone
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Anhwe
            2 tactical_bombers moved from Kweichow to Chahar
    
        Place Units - Japanese
            1 carrier and 1 destroyer placed in 6 Sea Zone
            1 artillery and 2 infantry placed in Kiangsu
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6
            Japanese collect 52 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    British : -0.17
    Chinese : 0.33
    Japanese : 1.67
    

    Savegame


  • TripleA Turn Summary: Americans round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 2 battleships, 1 destroyer, 3 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 unit repaired.
            1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 46 Sea Zone
            1 cruiser and 1 destroyer moved from 26 Sea Zone to 46 Sea Zone
            1 bomber moved from Hawaiian Islands to 46 Sea Zone
            1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
    
        Combat - Americans
            Battle in Gibraltar
                Americans attack with 1 artillery and 1 infantry
                Italians defend with 1 harbour and 2 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 2/2 hits, 0.67 expected hits
                    Italians roll dice for 2 infantry in Gibraltar, round 2 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans, 1 artillery owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar
                Italians win with no units remaining. Battle score for attacker is -1
                Casualties for Americans: 1 artillery and 1 infantry
                Casualties for Italians: 2 infantry
            Battle in 46 Sea Zone
                Americans attack with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
                Japanese defend with 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
                    Americans roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 2 : 2/6 hits, 3.33 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
                    1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone
                    Americans roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 3 : 1/5 hits, 3.00 expected hits
                    Japanese roll dice for 1 carrier, 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits
                Units damaged: 1 battleship owned by the Americans
                    1 cruiser owned by the Americans and 1 carrier owned by the Japanese lost in 46 Sea Zone
                    Americans roll dice for 1 battleship, 1 bomber, 1 carrier, 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 4 : 2/4 hits, 2.50 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 4 : 1/2 hits, 1.17 expected hits
                    1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 1 tactical_bomber owned by the Americans lost in 46 Sea Zone
                Americans win with 1 battleship, 1 bomber, 1 carrier and 1 fighter remaining. Battle score for attacker is 14
                Casualties for Americans: 1 cruiser, 1 destroyer and 1 tactical_bomber
                Casualties for Japanese: 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
    
        Non Combat Move - Americans
            1 bomber moved from 46 Sea Zone to Queensland
            1 fighter moved from Hawaiian Islands to 46 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 artillery moved from 54 Sea Zone to Queensland
            1 infantry moved from 54 Sea Zone to Queensland
            1 cruiser moved from 10 Sea Zone to 25 Sea Zone
            1 cruiser moved from 28 Sea Zone to 10 Sea Zone
    
        Place Units - Americans
            2 battleships, 1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.33
    Americans : -2.50
    Japanese : -0.50
    

    Savegame


  • TripleA Turn Summary: Chinese round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Yunnan to Kwangsi
                  Chinese take Kwangsi from Japanese
            6 infantry moved from Yunnan to Hunan
            1 fighter moved from Szechwan to Hunan
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 1 fighter and 6 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Chinese roll dice for 1 fighter and 6 infantry in Hunan, round 2 : 0/7 hits, 1.50 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 fighter and 6 infantry in Hunan, round 3 : 4/7 hits, 1.50 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Hunan, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - Chinese
            1 infantry moved from Szechwan to Shensi
            1 fighter moved from Hunan to Yunnan
    
        Place Units - Chinese
            1 artillery and 3 infantry placed in Yunnan
            Chinese undo move 1.
            2 infantry placed in Kwangsi
            1 artillery and 2 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Chinese : 1.00
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 2 battleships, 1 destroyer, 3 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 unit repaired.
            1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 46 Sea Zone
            1 cruiser and 1 destroyer moved from 26 Sea Zone to 46 Sea Zone
            1 bomber moved from Hawaiian Islands to 46 Sea Zone
            1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
    
        Combat - Americans
            Battle in Gibraltar
                Americans attack with 1 artillery and 1 infantry
                Italians defend with 1 harbour and 2 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 2/2 hits, 0.67 expected hits
                    Italians roll dice for 2 infantry in Gibraltar, round 2 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans, 1 artillery owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar
                Italians win with no units remaining. Battle score for attacker is -1
                Casualties for Americans: 1 artillery and 1 infantry
                Casualties for Italians: 2 infantry
            Battle in 46 Sea Zone
                Americans attack with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
                Japanese defend with 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
                    Americans roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 2 : 2/6 hits, 3.33 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
                    1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone
                    Americans roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 3 : 1/5 hits, 3.00 expected hits
                    Japanese roll dice for 1 carrier, 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits
                Units damaged: 1 battleship owned by the Americans
                    1 cruiser owned by the Americans and 1 carrier owned by the Japanese lost in 46 Sea Zone
                    Americans roll dice for 1 battleship, 1 bomber, 1 carrier, 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 4 : 2/4 hits, 2.50 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 4 : 1/2 hits, 1.17 expected hits
                    1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 1 tactical_bomber owned by the Americans lost in 46 Sea Zone
                Americans win with 1 battleship, 1 bomber, 1 carrier and 1 fighter remaining. Battle score for attacker is 14
                Casualties for Americans: 1 cruiser, 1 destroyer and 1 tactical_bomber
                Casualties for Japanese: 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
    
        Non Combat Move - Americans
            1 bomber moved from 46 Sea Zone to Queensland
            1 fighter moved from Hawaiian Islands to 46 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 artillery moved from 54 Sea Zone to Queensland
            1 infantry moved from 54 Sea Zone to Queensland
            1 cruiser moved from 10 Sea Zone to 25 Sea Zone
            1 cruiser moved from 28 Sea Zone to 10 Sea Zone
    
        Place Units - Americans
            2 battleships, 1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Yunnan to Kwangsi
                  Chinese take Kwangsi from Japanese
            6 infantry moved from Yunnan to Hunan
            1 fighter moved from Szechwan to Hunan
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 1 fighter and 6 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Chinese roll dice for 1 fighter and 6 infantry in Hunan, round 2 : 0/7 hits, 1.50 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 fighter and 6 infantry in Hunan, round 3 : 4/7 hits, 1.50 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Hunan, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - Chinese
            1 infantry moved from Szechwan to Shensi
            1 fighter moved from Hunan to Yunnan
    
        Place Units - Chinese
            1 artillery and 3 infantry placed in Yunnan
            Chinese undo move 1.
            2 infantry placed in Kwangsi
            1 artillery and 2 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
    
        Purchase Units - British
            British buy 1 battleship, 1 cruiser and 2 destroyers; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 unit repaired.
            1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 destroyer moved from 37 Sea Zone to 41 Sea Zone
            1 fighter moved from Malaya to 43 Sea Zone
            1 fighter moved from Malaya to 42 Sea Zone
            3 infantry moved from Malaya to Shan State
            1 infantry moved from Burma to Shan State
            1 tactical_bomber moved from Malaya to Shan State
            1 infantry moved from Burma to Shan State
            1 transport moved from 98 Sea Zone to 96 Sea Zone
            1 infantry moved from Malta to 96 Sea Zone
            1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
            1 infantry moved from 92 Sea Zone to Gibraltar
            1 carrier, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 92 Sea Zone
    
        Combat - British
            Battle in 43 Sea Zone
                British attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 43 Sea Zone
                British win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 92 Sea Zone
                British attack with 1 carrier, 1 cruiser, 1 destroyer and 1 transport
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 92 Sea Zone
                British win with 1 carrier, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in 41 Sea Zone
                British attack with 1 destroyer
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 41 Sea Zone
                British win, taking 41 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 42 Sea Zone
                British attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 42 Sea Zone
                British win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Gibraltar
            Battle in Shan State
                British attack with 5 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    British roll dice for 5 infantry and 1 tactical_bomber in Shan State, round 2 : 3/6 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
                British win, taking Gibraltar from Italians, taking Shan State from Japanese with 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 aaGun moved from Burma to Yunnan
            5 infantry moved from Burma to Yunnan
            1 aaGun moved from Burma to Yunnan
            1 artillery moved from India to Burma
            3 infantry moved from India to Burma
            1 mech_infantry moved from India to Yunnan
            1 destroyer moved from 80 Sea Zone to 39 Sea Zone
            1 infantry moved from Eastern Persia to Persia
                  British take Persia from Neutral_Allies
            1 fighter moved from 42 Sea Zone to Malaya
            1 fighter moved from 43 Sea Zone to Malaya
            1 tactical_bomber moved from Shan State to Malaya
            2 infantry moved from Rhodesia to Belgian Congo
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 armour and 1 infantry moved from Quebec to 106 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
            1 armour and 1 infantry moved from 109 Sea Zone to United Kingdom
    
        Place Units - British
            1 battleship, 1 cruiser and 2 destroyers placed in 109 Sea Zone
    
        Turn Complete - British
            British collect 29 PUs; end with 30 PUs
    
        Place Units - UK_Pacific
            1 armour and 2 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 10 PUs; end with 10 PUs
            Some Units in India change ownership: 1 armour and 2 mech_infantrys
    

    Combat Hit Differential Summary :

    Italians : 1.33
    British : 1.67
    Americans : -2.50
    Chinese : 1.00
    Japanese : -0.17
    

    Savegame


  • TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 1 battleship; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 destroyer and 1 submarine moved from 93 Sea Zone to 92 Sea Zone
            1 bomber moved from Southern Italy to 91 Sea Zone
            3 fighters moved from Southern Italy to 92 Sea Zone
            1 infantry moved from Libya to Tunisia
                  Italians take Tunisia from French
            2 artilleries and 2 infantry moved from Greece to 97 Sea Zone
            2 artilleries, 1 cruiser, 2 infantry and 2 transports moved from 97 Sea Zone to 94 Sea Zone
            2 artilleries and 2 infantry moved from 94 Sea Zone to Algeria
            1 battleship moved from 97 Sea Zone to 92 Sea Zone
            1 cruiser moved from 97 Sea Zone to 94 Sea Zone
            1 artillery and 2 infantry moved from Kenya to Tanganyika Territory
                  Italians take Tanganyika Territory from British
    
        Combat - Italians
            Battle in 91 Sea Zone
                Italians attack with 1 bomber
                British defend with 1 transport; Americans defend with 1 transport
                    1 transport owned by the British and 1 transport owned by the Americans lost in 91 Sea Zone
                Italians win with 1 bomber remaining. Battle score for attacker is 14
                Casualties for Americans: 1 transport
                Casualties for British: 1 transport
            Battle in Algeria
                Italians attack with 2 artilleries and 2 infantry
                French defend with 3 infantry
                    Italians roll dice for 2 cruisers in Algeria, round 2 : 1/2 hits, 1.00 expected hits
                    Italians roll dice for 2 artilleries and 2 infantry in Algeria, round 2 : 1/4 hits, 1.33 expected hits
                    French roll dice for 3 infantry in Algeria, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the French and 2 infantry owned by the Italians lost in Algeria
                    Italians roll dice for 2 artilleries in Algeria, round 3 : 1/2 hits, 0.67 expected hits
                    French roll dice for 1 infantry in Algeria, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the French lost in Algeria
                Italians win, taking Algeria from French with 2 artilleries remaining. Battle score for attacker is 3
                Casualties for Italians: 2 infantry
                Casualties for French: 3 infantry
            Battle in 92 Sea Zone
                Italians attack with 1 battleship, 1 destroyer, 3 fighters and 1 submarine
                British defend with 1 carrier, 1 cruiser, 1 destroyer and 1 transport
                    Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 battleship, 1 destroyer and 3 fighters in 92 Sea Zone, round 2 : 4/5 hits, 2.50 expected hits
                    British roll dice for 1 carrier, 1 cruiser, 1 destroyer and 1 transport in 92 Sea Zone, round 2 : 2/3 hits, 1.17 expected hits
                Units damaged: 1 battleship owned by the Italians
                    1 destroyer owned by the British, 1 cruiser owned by the British, 1 submarine owned by the Italians and 1 carrier owned by the British lost in 92 Sea Zone
                    1 transport owned by the British lost in 92 Sea Zone
                Italians win with 1 battleship, 1 destroyer and 3 fighters remaining. Battle score for attacker is 37
                Casualties for Italians: 1 submarine
                Casualties for British: 1 carrier, 1 cruiser, 1 destroyer and 1 transport
    
        Non Combat Move - Italians
            3 fighters moved from 92 Sea Zone to Southern France
            1 bomber moved from 91 Sea Zone to Southern France
            1 aaGun moved from Northern Italy to Southern France
            1 aaGun moved from Northern Italy to Yugoslavia
            1 armour moved from Yugoslavia to Eastern Poland
            1 armour moved from Greece to Romania
            2 infantry moved from Greece to Bulgaria
            1 artillery moved from Yugoslavia to Romania
            1 destroyer moved from 97 Sea Zone to 95 Sea Zone
    
        Place Units - Italians
            1 battleship placed in 95 Sea Zone
    
        Turn Complete - Italians
            Italians collect 18 PUs; end with 18 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.17
    British : 0.83
    French : 0.67
    

    Savegame


  • TripleA Turn Summary: ANZAC round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 cruiser moved from 26 Sea Zone to 46 Sea Zone
            3 fighters moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 destroyer and 2 submarines placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 12 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 cruiser moved from 26 Sea Zone to 46 Sea Zone
            3 fighters moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 destroyer and 2 submarines placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 12 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from French Central Africa to French Equatorial Africa
            1 infantry moved from Syria to Trans-Jordan
            1 destroyer moved from 80 Sea Zone to 39 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Manual Gamesave Post: Germans round 3

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 1 bomber, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 bomber moved from Western Germany to 109 Sea Zone
            3 fighters and 3 tactical_bombers moved from Western Germany to 109 Sea Zone
            1 destroyer and 1 submarine moved from 113 Sea Zone to 109 Sea Zone
            1 bomber moved from Norway to 109 Sea Zone
            1 bomber moved from Western Germany to Belarus
            1 tactical_bomber moved from Western Germany to Western Ukraine
            1 armour and 1 infantry moved from Eastern Poland to Western Ukraine
            1 infantry moved from Baltic States to Belarus
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 1 bomber, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 bomber moved from Western Germany to 109 Sea Zone
            3 fighters and 3 tactical_bombers moved from Western Germany to 109 Sea Zone
            1 destroyer and 1 submarine moved from 113 Sea Zone to 109 Sea Zone
            1 bomber moved from Norway to 109 Sea Zone
            1 bomber moved from Western Germany to Belarus
            1 tactical_bomber moved from Western Germany to Western Ukraine
            1 armour and 1 infantry moved from Eastern Poland to Western Ukraine
            1 infantry moved from Baltic States to Belarus
    
        Combat - Germans
            British scrambles 1 units out of United Kingdom to defend against the attack in 109 Sea Zone
            Battle in Western Ukraine
                Germans attack with 1 armour, 1 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/3 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Belarus
                Germans attack with 1 bomber and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 1 infantry in Belarus, round 2 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in 109 Sea Zone
                Germans attack with 2 bombers, 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers
                British defend with 1 battleship, 1 cruiser, 2 destroyers, 1 fighter and 1 transport
                    Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 bombers, 1 destroyer, 3 fighters and 3 tactical_bombers in 109 Sea Zone, round 2 : 6/9 hits, 5.17 expected hits
                    British roll dice for 1 battleship, 1 cruiser, 2 destroyers, 1 fighter and 1 transport in 109 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
                    1 destroyer owned by the Germans, 2 destroyers owned by the British, 1 submarine owned by the Germans, 1 cruiser owned by the British, 1 fighter owned by the Germans, 1 battleship owned by the British and 1 fighter owned by the British lost in 109 Sea Zone
                    1 transport owned by the British lost in 109 Sea Zone
                Germans win with 2 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 41
                Casualties for Germans: 1 destroyer, 1 fighter and 1 submarine
                Casualties for British: 1 battleship, 1 cruiser, 2 destroyers, 1 fighter and 1 transport
    
        Non Combat Move - Germans
            2 bombers, 2 fighters and 3 tactical_bombers moved from 109 Sea Zone to Holland Belgium
            1 artillery moved from Normandy Bordeaux to Holland Belgium
            2 aaGuns moved from Western Germany to Holland Belgium
            1 transport moved from 113 Sea Zone to 112 Sea Zone
            1 artillery moved from Western Germany to 112 Sea Zone
            1 artillery moved from 112 Sea Zone to Norway
            1 mech_infantry moved from Norway to Vyborg
            1 infantry moved from Karelia to Vyborg
            1 infantry moved from Baltic States to Eastern Poland
            3 armour and 6 mech_infantrys moved from Germany to Eastern Poland
            1 aaGun moved from Germany to Poland
            4 infantry moved from Romania to Eastern Poland
            5 armour and 2 mech_infantrys moved from Yugoslavia to Eastern Poland
            2 bombers moved from Holland Belgium to Western Germany
            1 armour moved from Normandy Bordeaux to Western Germany
            1 artillery moved from Western Germany to Germany
            1 mech_infantry moved from Normandy Bordeaux to Western Germany
            1 infantry moved from Norway to Finland
            1 bomber moved from Belarus to Eastern Poland
            1 tactical_bomber moved from Western Ukraine to Eastern Poland
    
        Place Units - Germans
            1 submarine placed in 112 Sea Zone
            2 armour and 5 mech_infantrys placed in Germany
            1 bomber placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2
            Germans collect 46 PUs (2 lost to blockades); end with 46 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.33
    British : 0.50
    Russians : -0.67
    

    Savegame


  • TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 1 armour, 1 artillery, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            3 infantry moved from Bryansk to Western Ukraine
            1 infantry moved from Ukraine to Western Ukraine
            6 infantry moved from Novgorod to Vyborg
            2 artilleries moved from Novgorod to Vyborg
            3 infantry moved from Novgorod to Vyborg
            1 infantry moved from Novgorod to Vyborg
            2 infantry moved from Novgorod to Baltic States
            1 fighter moved from Novgorod to Baltic States
            1 infantry moved from Novgorod to Baltic States
            2 infantry moved from Novgorod to Belarus
            1 mech_infantry moved from Bryansk to Belarus
            1 armour moved from Bryansk to Belarus
            1 artillery moved from Ukraine to Western Ukraine
            1 tactical_bomber moved from Novgorod to Western Ukraine
            1 fighter moved from Novgorod to Vyborg
    
        Combat - Russians
            Battle in Western Ukraine
                Russians attack with 1 artillery, 4 infantry and 1 tactical_bomber
                Germans defend with 1 armour and 1 infantry
                    Russians roll dice for 1 artillery, 4 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/6 hits, 1.67 expected hits
                    Germans roll dice for 1 armour and 1 infantry in Western Ukraine, round 2 : 1/2 hits, 0.83 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
                    Russians roll dice for 1 artillery, 3 infantry and 1 tactical_bomber in Western Ukraine, round 3 : 1/5 hits, 1.50 expected hits
                    Germans roll dice for 1 armour in Western Ukraine, round 3 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Germans lost in Western Ukraine
                Russians win, taking Western Ukraine from Germans with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 2 infantry
                Casualties for Germans: 1 armour and 1 infantry
            Battle in Baltic States
                Russians attack with 1 fighter and 3 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 3 infantry in Baltic States, round 2 : 1/4 hits, 1.00 expected hits
                    Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Baltic States
                Russians win, taking Baltic States from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Belarus
                Russians attack with 1 armour, 2 infantry and 1 mech_infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Belarus, round 2 : 0/4 hits, 1.00 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Belarus, round 3 : 1/4 hits, 1.00 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Vyborg
                Russians attack with 2 artilleries, 1 fighter and 10 infantry
                Germans defend with 6 infantry and 1 mech_infantry
                    Russians roll dice for 2 artilleries, 1 fighter and 10 infantry in Vyborg, round 2 : 4/13 hits, 3.17 expected hits
                    Germans roll dice for 6 infantry and 1 mech_infantry in Vyborg, round 2 : 2/7 hits, 2.33 expected hits
                    2 infantry owned by the Russians and 4 infantry owned by the Germans lost in Vyborg
                    Russians roll dice for 2 artilleries, 1 fighter and 8 infantry in Vyborg, round 3 : 3/11 hits, 2.83 expected hits
                    Germans roll dice for 2 infantry and 1 mech_infantry in Vyborg, round 3 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians, 2 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Vyborg
                Russians win, taking Vyborg from Germans with 2 artilleries, 1 fighter and 7 infantry remaining. Battle score for attacker is 13
                Casualties for Russians: 3 infantry
                Casualties for Germans: 6 infantry and 1 mech_infantry
    
        Non Combat Move - Russians
            1 fighter moved from Vyborg to Novgorod
            1 fighter moved from Baltic States to Novgorod
            1 tactical_bomber moved from Western Ukraine to Ukraine
            1 aaGun moved from Bryansk to Ukraine
            6 infantry moved from Russia to Bryansk
            6 infantry moved from Yenisey to Timguska
            3 infantry moved from Yakut S.S.R. to Buryatia
            3 infantry moved from Yakut S.S.R. to Yenisey
            1 aaGun moved from Yakut S.S.R. to Yenisey
    
        Place Units - Russians
            1 armour and 2 infantry placed in Ukraine
            1 artillery and 2 infantry placed in Novgorod
            3 infantry and 2 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 34 PUs; end with 34 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.67
    Russians : -1.17
    

    Savegame


  • TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 1 factory_minor and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 1 mech_infantry moved from Kweichow to Hunan
            1 artillery and 1 infantry moved from Hopei to Suiyuyan
            1 infantry moved from French Indo China to Kwangsi
            1 artillery moved from Korea to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
            1 infantry moved from Anhwe to Hunan
            1 fighter and 1 tactical_bomber moved from Chahar to Hunan
            2 bombers moved from Hainan to Kwangsi
            1 tactical_bomber moved from Chahar to Suiyuyan
            1 fighter and 1 tactical_bomber moved from Anhwe to Hunan
            1 armour moved from Soviet Far East to Amur
                  Japanese take Siberia from Russians
            7 infantry moved from Manchuria to Amur
            3 infantry moved from Korea to Amur
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Amur
            1 fighter moved from 6 Sea Zone to Amur
            1 tactical_bomber moved from 6 Sea Zone to Amur
    
        Combat - Japanese
            Battle in Hunan
                Japanese attack with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
                Chinese defend with 5 infantry
                    Japanese roll dice for 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Hunan, round 2 : 4/7 hits, 3.17 expected hits
                    Chinese roll dice for 5 infantry in Hunan, round 2 : 1/5 hits, 1.67 expected hits
                    1 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Hunan
                    Japanese roll dice for 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Hunan, round 3 : 4/6 hits, 3.00 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 infantry and 1 mech_infantry
                Casualties for Chinese: 5 infantry
            Battle in Suiyuyan
                Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Suiyuyan, round 2 : 1/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Suiyuyan
                Japanese win, taking Suiyuyan from Chinese with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Amur
                Japanese attack with 1 armour, 2 fighters, 10 infantry and 2 tactical_bombers
                Russians defend with 1 aaGun and 6 infantry
                    AA fire in Amur : 1/3 hits, 0.50 expected hits
                    1 fighter owned by the Japanese lost in Amur
                    Japanese roll dice for 1 armour, 1 fighter, 10 infantry and 2 tactical_bombers in Amur, round 2 : 3/14 hits, 4.00 expected hits
                    Russians roll dice for 1 aaGun and 6 infantry in Amur, round 2 : 2/6 hits, 2.00 expected hits
                    2 infantry owned by the Japanese, 2 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Amur
                    Japanese roll dice for 1 armour, 1 fighter, 8 infantry and 2 tactical_bombers in Amur, round 3 : 3/12 hits, 3.67 expected hits
                    Russians roll dice for 4 infantry in Amur, round 3 : 2/4 hits, 1.33 expected hits
                    2 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Amur
                    Japanese roll dice for 1 armour, 1 fighter, 6 infantry and 2 tactical_bombers in Amur, round 4 : 3/10 hits, 3.33 expected hits
                    Russians roll dice for 1 infantry in Amur, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Amur
                Japanese win, taking Amur from Russians with 1 armour, 1 fighter, 5 infantry and 2 tactical_bombers remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 fighter and 5 infantry
                Casualties for Russians: 1 aaGun and 6 infantry
            Battle in Kwangsi
                Japanese attack with 1 artillery, 2 bombers and 2 infantry
                Chinese defend with 3 infantry
                    Japanese roll dice for 1 battleship and 1 cruiser in Kwangsi, round 2 : 0/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 artillery, 2 bombers and 2 infantry in Kwangsi, round 2 : 2/5 hits, 2.17 expected hits
                    Chinese roll dice for 3 infantry in Kwangsi, round 2 : 0/3 hits, 1.00 expected hits
                    2 infantry owned by the Chinese lost in Kwangsi
                    Japanese roll dice for 1 artillery, 2 bombers and 2 infantry in Kwangsi, round 3 : 3/5 hits, 2.17 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 1 artillery, 2 bombers and 2 infantry remaining. Battle score for attacker is 9
                Casualties for Chinese: 3 infantry
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
    
        Non Combat Move - Japanese
            2 carriers moved from 6 Sea Zone to 36 Sea Zone
            2 fighters moved from Hunan to 36 Sea Zone
            2 tactical_bombers moved from Hunan to 36 Sea Zone
            2 bombers moved from Kwangsi to Kiangsi
            2 infantry moved from Kiangsu to Kiangsi
            1 artillery moved from Kiangsu to Kiangsi
            1 tactical_bomber moved from Suiyuyan to Kiangsi
            1 fighter moved from Japan to Kiangsi
            1 aaGun and 1 infantry moved from Korea to Manchuria
            1 fighter and 1 tactical_bomber moved from Amur to Manchuria
            1 tactical_bomber moved from Amur to Manchuria
            1 infantry moved from Soviet Far East to 5 Sea Zone
            1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            2 infantry moved from 6 Sea Zone to Korea
    
        Place Units - Japanese
            1 carrier and 1 destroyer placed in 6 Sea Zone
            1 factory_minor placed in Shantung
            1 armour, 1 artillery and 1 infantry placed in Kiangsu
            1 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5
            Japanese collect 54 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    AA fire in Amur : : 0.50
    Chinese : -1.67
    Russians : 1.33
    Japanese : -0.83
    

    Savegame


  • Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 12:00:38 PM
    Savegame


  • TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 4 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 cruiser moved from 25 Sea Zone to 26 Sea Zone
            1 armour and 1 infantry moved from Western United States to 10 Sea Zone
            1 armour, 2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 3 submarines, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 battleship, 1 carrier and 2 fighters moved from 46 Sea Zone to 54 Sea Zone
    
        Place Units - Americans
            1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
            1 fighter and 1 tactical_bomber placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Shensi to Hopei
                  Chinese take Hopei from Japanese
            1 infantry moved from Szechwan to Kweichow
                  Chinese take Kweichow from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Yunnan
            1 infantry placed in Kweichow
            1 infantry placed in Hopei
            1 infantry placed in Kweichow
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 4 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 cruiser moved from 25 Sea Zone to 26 Sea Zone
            1 armour and 1 infantry moved from Western United States to 10 Sea Zone
            1 armour, 2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 3 submarines, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 battleship, 1 carrier and 2 fighters moved from 46 Sea Zone to 54 Sea Zone
    
        Place Units - Americans
            1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
            1 fighter and 1 tactical_bomber placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Shensi to Hopei
                  Chinese take Hopei from Japanese
            1 infantry moved from Szechwan to Kweichow
                  Chinese take Kweichow from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Yunnan
            1 infantry placed in Kweichow
            1 infantry placed in Hopei
            1 infantry placed in Kweichow
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
    
        Purchase Units - British
            British buy 2 destroyers, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Politics - British
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - British
            1 infantry moved from Anglo Egyptian Sudan to Ethiopia
                  British take Ethiopia from Italians
            2 infantry moved from Belgian Congo to Tanganyika Territory
            1 fighter and 1 tactical_bomber moved from Egypt to Tanganyika Territory
            2 mech_infantrys moved from Belgian Congo to Tanganyika Territory
            1 infantry moved from Shan State to Siam
                  UK_Pacific take Siam from Japanese
            1 infantry moved from Shan State to French Indo China
                  UK_Pacific take French Indo China from Japanese
            5 infantry moved from Yunnan to Hunan
            1 mech_infantry moved from Yunnan to Hunan
            1 fighter moved from Malaya to Hunan
    
        Combat - British
            Battle in Hunan
                British attack with 1 fighter, 5 infantry and 1 mech_infantry
                Japanese defend with 1 artillery
                    British roll dice for 1 fighter, 5 infantry and 1 mech_infantry in Hunan, round 2 : 2/7 hits, 1.50 expected hits
                    Japanese roll dice for 1 artillery in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Hunan
                British win, taking Hunan from Japanese with 1 fighter, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Battle in Tanganyika Territory
                British attack with 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
                Italians defend with 1 artillery and 2 infantry
                    British roll dice for 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Tanganyika Territory, round 2 : 2/6 hits, 1.83 expected hits
                    Italians roll dice for 1 artillery and 2 infantry in Tanganyika Territory, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Italians and 2 infantry owned by the British lost in Tanganyika Territory
                    British roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Tanganyika Territory, round 3 : 1/4 hits, 1.50 expected hits
                    Italians roll dice for 1 artillery in Tanganyika Territory, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians lost in Tanganyika Territory
                British win, taking Tanganyika Territory from Italians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for British: 2 infantry
                Casualties for Italians: 1 artillery and 2 infantry
    
        Non Combat Move - British
            1 mech_infantry moved from Belgian Congo to Egypt
            1 fighter and 1 tactical_bomber moved from Tanganyika Territory to Belgian Congo
            2 infantry moved from Shan State to Malaya
            1 destroyer moved from 39 Sea Zone to 37 Sea Zone
            1 fighter moved from Hunan to Yunnan
            1 aaGun moved from Yunnan to Hunan
            3 infantry moved from Burma to Yunnan
            1 artillery moved from Burma to Yunnan
            1 armour and 2 mech_infantrys moved from India to Yunnan
    
        Place Units - British
            2 destroyers placed in 106 Sea Zone
            1 fighter placed in United Kingdom
            1 mech_infantry placed in Union of South Africa
    
        Turn Complete - British
            British collect 30 PUs; end with 30 PUs
    
        Place Units - UK_Pacific
            2 infantry and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,5,6,2,4,5,4,2,4,5,5
            UK_Pacific collect 11 PUs (2 lost to blockades); end with 11 PUs
            Some Units in India change ownership: 2 infantry and 1 mech_infantry
    

    Combat Hit Differential Summary :

    British : 0.17
    Italians : 0.67
    Japanese : -0.33
    

    Savegame


  • Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 6:02:25 PM
    Savegame


  • TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Axis To War With Russians
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
    
        Combat Move - Italians
            1 artillery moved from Romania to Bessarabia
            1 armour moved from Eastern Poland to Bessarabia
            1 bomber moved from Southern France to Gibraltar
            1 cruiser moved from 94 Sea Zone to 95 Sea Zone
            1 artillery moved from Algeria to 94 Sea Zone
            1 artillery and 1 transport moved from 94 Sea Zone to 92 Sea Zone
            1 artillery moved from 92 Sea Zone to Morocco
            1 artillery moved from Algeria to 94 Sea Zone
            1 infantry moved from Tunisia to 94 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
            1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
            1 battleship moved from 92 Sea Zone to 95 Sea Zone
            1 battleship moved from 95 Sea Zone to 92 Sea Zone
    
        Combat - Italians
            Battle in Morocco
            Battle in Bessarabia
                Italians attack with 1 armour and 1 artillery
                Russians defend with 1 infantry
                    Italians roll dice for 1 armour and 1 artillery in Bessarabia, round 2 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bessarabia
                Italians win, taking Morocco from French, taking Bessarabia from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Gibraltar
                Italians attack with 1 artillery, 1 bomber and 1 infantry
                British defend with 1 artillery, 1 harbour and 2 infantry
                    Italians roll dice for 1 battleship in Gibraltar, round 2 : 0/1 hits, 0.67 expected hits
                    Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Gibraltar, round 2 : 1/3 hits, 1.33 expected hits
                    British roll dice for 1 artillery and 2 infantry in Gibraltar, round 2 : 0/3 hits, 1.00 expected hits
                    1 infantry owned by the British lost in Gibraltar
                    Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Gibraltar, round 3 : 0/3 hits, 1.33 expected hits
                    British roll dice for 1 artillery and 1 infantry in Gibraltar, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Italians lost in Gibraltar
                1 bomber owned by the Italians retreated
                    Italians roll dice for 1 artillery in Gibraltar, round 4 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 artillery and 1 infantry in Gibraltar, round 4 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 artillery in Gibraltar, round 5 : 1/1 hits, 0.33 expected hits
                    British roll dice for 1 artillery and 1 infantry in Gibraltar, round 5 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the British lost in Gibraltar
                    Italians roll dice for 1 artillery in Gibraltar, round 6 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 artillery in Gibraltar, round 6 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 artillery in Gibraltar, round 7 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 artillery in Gibraltar, round 7 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians lost in Gibraltar
                British win with 1 artillery remaining. Battle score for attacker is -1
                Casualties for British: 2 infantry
                Casualties for Italians: 1 artillery and 1 infantry
    
        Non Combat Move - Italians
            Turning on Edit Mode
            EDIT: Adding units owned by British to Gibraltar: 1 infantry
            EDIT: Removing units owned by Italians from Bessarabia: 1 artillery
            EDIT: Turning off Edit Mode
            1 armour moved from Romania to Northern Italy
            1 infantry moved from Bulgaria to Romania
            1 infantry moved from Bulgaria to Greece
            1 aaGun moved from Yugoslavia to Romania
            1 artillery moved from Yugoslavia to Northern Italy
            2 fighters moved from Southern France to Southern Italy
            1 bomber moved from Gibraltar to Southern France
    
        Place Units - Italians
            2 transports placed in 95 Sea Zone
            1 armour and 1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 17 PUs; end with 17 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
            Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Italians : -2.50
    British : -1.67
    Russians : -0.33
    

    Savegame


  • Manual post since TripleA is acting up on me. No combat by France or Anzac.triplea_34725_fracne3.tsvg


  • Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 1:47:46 PM
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  • Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 1:49:21 PM
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