@dawgoneit You’re up as Russia. triplea_41573_13bri edit.tsvg Please use this edited UK save game
WaW Team Game V
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@Gargantua Also, why not submerge the russian sub in sz6?
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Your right! It never asked me and I never thought about it. Total screw up on my part.
Guess I’ll just have to redo my turn… :)
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@Gargantua Lol. I assume you’re ok with me just editing the sub back in as I don’t think it changes the battle.
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - Russians Turning on Edit Mode EDIT: Adding units owned by Russians to 6 Sea Zone: 1 Submarine EDIT: Turning off Edit Mode 1 Infantry moved from N.Karelia to Lapland 2 Fighters moved from Leningrad to Lapland 1 Bomber moved from Donetsk to Vyborg 2 Infantrys moved from Leningrad to Vyborg 1 Infantry moved from Leningrad to Vyborg 1 Infantry moved from Donetsk to Vinnytsia 1 Artillery and 4 Infantrys moved from Kiev to Vinnytsia Purchase Units - Russians Russians buy 2 ArmoredCars, 2 Artillerys, 1 Elite, 15 Infantrys and 13 Tanks; Remaining resources: 0 PUs; Combat - Russians Battle in Vinnytsia Russians attack with 1 Artillery and 5 Infantrys Germans defend with 1 AAGun, 1 Artillery, 1 Infantry and 1 Tank Russians roll dice for 1 Artillery and 5 Infantrys in Vinnytsia, round 2 : 2/6 hits, 1.33 expected hits Germans roll dice for 1 Artillery, 1 Infantry and 1 Tank in Vinnytsia, round 2 : 1/3 hits, 1.17 expected hits 1 Infantry owned by the Russians, 1 Artillery owned by the Germans and 1 Infantry owned by the Germans lost in Vinnytsia Russians roll dice for 1 Artillery and 4 Infantrys in Vinnytsia, round 3 : 1/5 hits, 1.17 expected hits Germans roll dice for 1 Tank in Vinnytsia, round 3 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Russians and 1 Tank owned by the Germans lost in Vinnytsia Russians win, taking Vinnytsia from Germans with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 7 Casualties for Russians: 2 Infantrys Casualties for Germans: 1 Artillery, 1 Infantry and 1 Tank Battle in Lapland Russians attack with 2 Fighters and 1 Infantry Germans defend with 1 Stuka; Finns defend with 1 Tank Russians roll dice for 2 Fighters and 1 Infantry in Lapland, round 2 : 1/3 hits, 0.83 expected hits Finns roll dice for 1 Stuka and 1 Tank in Lapland, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Russians and 1 Stuka owned by the Germans lost in Lapland retreated to Lapland Finns win with 1 Tank remaining. Battle score for attacker is 6 Casualties for Russians: 1 Infantry Casualties for Germans: 1 Stuka Battle in Vyborg Russians attack with 1 Bomber and 3 Infantrys Germans defend with 1 Artillery and 1 Infantry Russians roll dice for 1 Bomber and 3 Infantrys in Vyborg, round 2 : 3/4 hits, 1.17 expected hits Finns roll dice for 1 Artillery and 1 Infantry in Vyborg, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Russians, 1 Artillery owned by the Germans and 1 Infantry owned by the Germans lost in Vyborg Russians win, taking Vyborg from Finns with 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 4 Casualties for Russians: 1 Infantry Casualties for Germans: 1 Artillery and 1 Infantry Non Combat Move - Russians 2 Fighters moved from Lapland to Leningrad 1 Infantry moved from S.Karelia to N.Karelia 1 Artillery and 4 Infantrys moved from Arkhangelsk to S.Karelia 1 Submarine moved from 6 Sea Zone to 4 Sea Zone 1 Bomber moved from Vyborg to Leningrad 1 Transport moved from 53 Sea Zone to 54 Sea Zone 1 Destroyer and 1 Submarine moved from 53 Sea Zone to 54 Sea Zone 1 Artillery and 1 Infantry moved from Erzurum to 54 Sea Zone 1 Artillery and 1 Infantry moved from 54 Sea Zone to Donetsk 1 Artillery moved from Rostov to Donetsk 1 Artillery moved from Kursk to Kiev 1 Infantry moved from Minsk to Kiev 1 Infantry moved from Lithuania to Minsk 2 Infantrys moved from Kursk to Donetsk 1 Tank moved from Georgia to Donetsk 1 Tank moved from Stalingrad to Donetsk 1 Infantry moved from Kursk to Kiev 1 Tank moved from Kursk to Minsk 1 Artillery and 1 Infantry moved from Georgia to Rostov 1 Infantry moved from Erzurum to Georgia 1 AAGun and 1 Infantry moved from Astrakhan to Georgia 1 AAGun moved from Smolensk to Minsk 1 AAGun moved from Kursk to Kiev 1 Tank moved from Yaroslavl to Minsk 1 ArmoredCar and 3 Tanks moved from Stalingrad to Kursk 1 Infantry moved from Penza to Rostov 1 ArmoredCar and 6 Tanks moved from Moscow to Kursk 1 Artillery and 2 Infantrys moved from Irkutsk to N.Buryat Mongolia 1 AAGun and 3 Infantrys moved from Olyokminsk to N.Buryat Mongolia 1 Artillery and 1 Infantry moved from Yakutsk to N.Buryat Mongolia 1 Artillery moved from Khobdo to Irkutsk 1 AAGun and 2 Infantrys moved from Krasnoyarsk to Irkutsk 5 Infantrys moved from Sibirsky to Khatanga 1 Infantry moved from Sibirsky to Evenkia Place Units - Russians 1 Artillery and 2 Infantrys placed in Kursk 1 Artillery, 1 Elite and 2 Infantrys placed in Leningrad 4 Infantrys placed in Arkhangelsk 6 Infantrys placed in Sibirsky 1 Infantry placed in Sverdlovsk 3 Tanks placed in Georgia 1 ArmoredCar and 4 Tanks placed in Stalingrad 1 ArmoredCar and 6 Tanks placed in Moscow Turn Complete - Russians Russians collect 107 PUs; end with 107 PUs
Combat Hit Differential Summary :
Germans : 0.33 Finns : 0.67 Russians : 2.50
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - Italians 2 Tanks moved from Tobruk to Hun 1 Fighter moved from Tobruk to Hun 1 Mot.Inf moved from Tobruk to Hun 1 T.Boat moved from 48 Sea Zone to 51 Sea Zone 1 Fighter moved from Tobruk to 51 Sea Zone 1 Fighter moved from Tobruk to Malta 1 Transport moved from 48 Sea Zone to 46 Sea Zone 1 Artillery and 1 Infantry moved from Campania to 46 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 46 Sea Zone to 48 Sea Zone 1 Artillery and 1 Infantry moved from 48 Sea Zone to Malta 4 Infantrys moved from Rome to 46 Sea Zone 4 Infantrys and 4 T.Boats moved from 46 Sea Zone to 48 Sea Zone 4 Infantrys moved from 48 Sea Zone to Malta 3 Transports moved from 48 Sea Zone to 49 Sea Zone 1 Artillery and 2 Tanks moved from Serbia to 49 Sea Zone 1 Artillery, 2 Tanks and 3 Transports moved from 49 Sea Zone to 48 Sea Zone 1 Artillery and 2 Tanks moved from 48 Sea Zone to Malta 1 Transport moved from 48 Sea Zone to 46 Sea Zone 2 Infantrys moved from Rome to 46 Sea Zone 2 Infantrys and 1 Transport moved from 46 Sea Zone to 48 Sea Zone 2 Infantrys moved from 48 Sea Zone to Malta 1 Infantry moved from El Agheila to Kufra 1 Artillery moved from Tobruk to Kufra 1 Infantry moved from Tobruk to Kufra 1 T.Boat moved from 48 Sea Zone to 51 Sea Zone 1 Artillery and 2 Infantrys moved from Tobruk to Mersa Matruh 2 Infantrys moved from S.Algeria to N.Algeria 1 Fighter moved from Tunis to N.Algeria Purchase Units - Italians Italians buy 1 Elite, 16 Infantrys and 2 T.Boats; Remaining resources: 0 PUs; Combat - Italians Battle in Hun Italians attack with 1 Fighter, 1 Mot.Inf and 2 Tanks British defend with 1 Infantry and 1 Tank Italians roll dice for 1 Fighter, 1 Mot.Inf and 2 Tanks in Hun, round 2 : 2/4 hits, 1.50 expected hits British roll dice for 1 Infantry and 1 Tank in Hun, round 2 : 1/2 hits, 0.83 expected hits 1 Tank owned by the British, 1 Tank owned by the Italians and 1 Infantry owned by the British lost in Hun Italians win, taking Hun from British with 1 Fighter, 1 Mot.Inf and 1 Tank remaining. Battle score for attacker is 2 Casualties for Italians: 1 Tank Casualties for British: 1 Infantry and 1 Tank Battle in 51 Sea Zone Italians attack with 1 Fighter and 2 T.Boats British defend with 1 Destroyer Italians roll dice for 1 Fighter and 2 T.Boats in 51 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits British roll dice for 1 Destroyer in 51 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the British lost in 51 Sea Zone Italians win with 1 Fighter and 2 T.Boats remaining. Battle score for attacker is 8 Casualties for British: 1 Destroyer Battle in Mersa Matruh Italians attack with 1 Artillery and 2 Infantrys British defend with 1 Infantry Italians roll dice for 1 Artillery and 2 Infantrys in Mersa Matruh, round 2 : 0/3 hits, 0.83 expected hits British roll dice for 1 Infantry in Mersa Matruh, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 Artillery and 2 Infantrys in Mersa Matruh, round 3 : 1/3 hits, 0.83 expected hits British roll dice for 1 Infantry in Mersa Matruh, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Italians and 1 Infantry owned by the British lost in Mersa Matruh Italians win, taking Mersa Matruh from British with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 Infantry Casualties for British: 1 Infantry Battle in N.Algeria Italians attack with 1 Fighter and 2 Infantrys French defend with 1 Infantry Italians roll dice for 1 Fighter and 2 Infantrys in N.Algeria, round 2 : 0/3 hits, 0.67 expected hits French roll dice for 1 Infantry in N.Algeria, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 Fighter and 2 Infantrys in N.Algeria, round 3 : 0/3 hits, 0.67 expected hits French roll dice for 1 Infantry in N.Algeria, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 Fighter and 2 Infantrys in N.Algeria, round 4 : 1/3 hits, 0.67 expected hits French roll dice for 1 Infantry in N.Algeria, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the French lost in N.Algeria Italians win, taking N.Algeria from French with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for French: 1 Infantry Battle in Kufra Italians attack with 1 Artillery and 2 Infantrys British defend with 1 Infantry Italians roll dice for 1 Artillery and 2 Infantrys in Kufra, round 2 : 0/3 hits, 0.83 expected hits British roll dice for 1 Infantry in Kufra, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 Artillery and 2 Infantrys in Kufra, round 3 : 1/3 hits, 0.83 expected hits British roll dice for 1 Infantry in Kufra, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Italians and 1 Infantry owned by the British lost in Kufra Italians win, taking Kufra from British with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 Infantry Casualties for British: 1 Infantry Battle in Malta Italians attack with 2 Artillerys, 1 Fighter, 7 Infantrys and 2 Tanks British defend with 3 Bunkers and 1 Fighter Italians roll dice for 1 Battleship in Malta, round 2 : 0/1 hits, 0.67 expected hits Italians roll dice for 2 Artillerys, 1 Fighter, 7 Infantrys and 2 Tanks in Malta, round 2 : 5/12 hits, 3.50 expected hits Units damaged: 1 Bunker owned by the British British roll dice for 3 Bunkers and 1 Fighter in Malta, round 2 : 1/4 hits, 2.00 expected hits 2 Bunkers owned by the British and 1 Infantry owned by the Italians lost in Malta Italians roll dice for 2 Artillerys, 1 Fighter, 6 Infantrys and 2 Tanks in Malta, round 3 : 4/11 hits, 3.33 expected hits British roll dice for 1 Bunker and 1 Fighter in Malta, round 3 : 1/2 hits, 1.00 expected hits 1 Fighter owned by the British, 1 Bunker owned by the British and 1 Infantry owned by the Italians lost in Malta Italians win, taking Malta from British with 2 Artillerys, 1 Fighter, 5 Infantrys and 2 Tanks remaining. Battle score for attacker is 22 Casualties for Italians: 2 Infantrys Casualties for British: 3 Bunkers and 1 Fighter Non Combat Move - Italians 1 Fighter moved from N.Algeria to Tunis 1 Fighter moved from Malta to Tobruk 1 Fighter moved from 51 Sea Zone to Tobruk 1 Fighter moved from Hun to Tobruk 1 Infantry moved from Tobruk to Mersa Matruh 1 Infantry moved from Tobruk to Kufra 2 Tanks moved from S.Algeria to Tripoli 3 Infantrys moved from Tunis to N.Tunisia 1 Infantry moved from Tunis to S.Tunisia 2 Artillerys and 2 Infantrys moved from Lombardy to Tuscany 1 T.Boat moved from 49 Sea Zone to 48 Sea Zone 1 T.Boat moved from 44 Sea Zone to 46 Sea Zone 1 Destroyer moved from 46 Sea Zone to 48 Sea Zone Place Units - Italians 5 Infantrys placed in Lombardy 4 Infantrys placed in Tunis 1 Elite and 7 Infantrys placed in Rome 2 T.Boats placed in 46 Sea Zone Turn Complete - Italians Italians collect 50 PUs; end with 50 PUs
Combat Hit Differential Summary :
Italians : 0.67 British : -0.50 French : -1.00
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yeah this -81 thing, and having to place all available units to try to recapture paris again is really messing up my day as Germany :sob:
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - French 1 Artillery and 1 Infantry moved from Scotland to 10 Sea Zone 1 Artillery, 1 Destroyer, 1 Infantry and 1 Transport moved from 10 Sea Zone to 20 Sea Zone 1 Artillery and 1 Infantry moved from 20 Sea Zone to Normandy 1 Adv.Fighter moved from Paris to Normandy 2 Infantrys moved from Equatoria to Darfur 1 Infantry moved from Italian East Africa to Equatoria Purchase Units - French Turning on Edit Mode EDIT: Changing ownership of S.Algeria from Italians to French EDIT: Removing units owned by French from E.Morocco: 1 Infantry EDIT: Adding units owned by French to S.Algeria: 1 Infantry EDIT: Turning off Edit Mode French buy 2 Adv.Fighters and 12 Infantrys; Remaining resources: 0 PUs; Combat - French Battle in Normandy French attack with 1 Adv.Fighter, 1 Artillery and 1 Infantry Germans defend with 1 Artillery, 1 Factory and 1 Mech.Inf French roll dice for 1 Adv.Fighter, 1 Artillery and 1 Infantry in Normandy, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 Artillery and 1 Mech.Inf in Normandy, round 2 : 0/2 hits, 0.67 expected hits 1 Artillery owned by the Germans lost in Normandy French roll dice for 1 Adv.Fighter, 1 Artillery and 1 Infantry in Normandy, round 3 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 Mech.Inf in Normandy, round 3 : 0/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Germans lost in Normandy French win, taking Normandy from Germans with 1 Adv.Fighter, 1 Artillery and 1 Infantry remaining. Battle score for attacker is 10 Casualties for Germans: 1 Artillery and 1 Mech.Inf Non Combat Move - French 1 Adv.Fighter moved from Normandy to Paris Place Units - French 1 Infantry placed in Syria 4 Infantrys placed in E.Morocco 1 Infantry placed in Syria 2 Adv.Fighters and 6 Infantrys placed in Paris Turn Complete - French French collect 40 PUs; end with 40 PUs
Combat Hit Differential Summary :
Germans : -1.00 French : -0.33
Territory Summary for French :
Paris : 1 AAGun, 3 Adv.Fighters, 1 Factory, 1 Fighter and 6 Infantrys Churchill : 1 AAGun, 1 Factory and 1 Infantry Normandy : 1 Artillery, 1 Factory and 1 Infantry Keewatin : 1 Infantry S.French Indochina : 1 Infantry Syria : 1 AAGun, 1 Factory and 6 Infantrys E.Morocco : 1 AAGun, 1 Artillery, 1 Factory and 11 Infantrys S.Algeria : 1 Infantry French Guiana : 1 Infantry Madagascar : 1 Infantry Equatoria : 1 Infantry Darfur : 2 Infantrys Greenland : 1 flag 20 Sea Zone : 1 Destroyer and 1 Transport
Production/PUs Summary :
Germans : 96 / 103 Russians : 107 / 107 Italians : 49 / 50 French : 40 / 40 Yamamoto : 55 / 59 Chinese : 46 / 46 Hisaichi : 65 / 66 British : 94 / 104 Anzac : 36 / 36 Dutch : 17 / 25 Finns : 12 / 12 Romanians : 13 / 13 Thai : 10 / 10 Americans : 97 / 97
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TripleA Turn Summary: Yamamoto round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - Yamamoto 1 Adv.Fighter, 1 Battleship, 1 Carrier, 1 Destroyer, 1 Fighter and 1 Submarine moved from 95 Sea Zone to 88 Sea Zone 4 Fighters moved from 102 Sea Zone to 88 Sea Zone 1 Fighter moved from Minamitori to 88 Sea Zone 1 Adv.Fighter moved from 85 Sea Zone to 88 Sea Zone 1 Battleship and 2 Carriers moved from 102 Sea Zone to 88 Sea Zone 1 Destroyer and 2 Submarines moved from 102 Sea Zone to 88 Sea Zone 1 Battleship and 1 Carrier moved from 85 Sea Zone to 102 Sea Zone 1 Artillery and 1 Infantry moved from Truk to 102 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 102 Sea Zone to 88 Sea Zone 1 Infantry moved from Eniwetok to 95 Sea Zone 1 Infantry moved from Rongelap to 95 Sea Zone 1 B.Transport and 2 Infantrys moved from 95 Sea Zone to 96 Sea Zone 1 Artillery moved from Kwajalein to 96 Sea Zone 1 Artillery, 1 B.Transport and 2 Infantrys moved from 96 Sea Zone to 88 Sea Zone 2 Artillerys and 3 Infantrys moved from 88 Sea Zone to Midway 2 Bombers moved from Saipan to 88 Sea Zone 2 T.Boats and 4 Transports moved from 92 Sea Zone to 84 Sea Zone 3 Artillerys, 1 Elite and 4 Infantrys moved from Tokyo to 84 Sea Zone 3 Artillerys, 1 Elite and 4 Infantrys moved from 84 Sea Zone to Kiangsi 2 Artillerys, 1 Infantry and 4 Tanks moved from Hong Kong to Kiangsi 1 Infantry moved from Truk to Ponape Yamamoto take Ponape from Americans Purchase Units - Yamamoto Yamamoto buy 2 Artillerys, 1 Factory, 8 Infantrys, 3 Tanks and 1 Transport; Remaining resources: 0 PUs; Combat - Yamamoto Battle in 88 Sea Zone Yamamoto attack with 2 Adv.Fighters, 1 B.Transport, 2 Battleships, 2 Bombers, 3 Carriers, 2 Destroyers, 6 Fighters, 3 Submarines and 1 Transport Americans defend with 2 Carriers, 1 Destroyer, 4 Fighters and 2 Transports Yamamoto roll dice for 3 Submarines in 88 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits Yamamoto roll dice for 2 Adv.Fighters, 1 B.Transport, 2 Battleships, 2 Bombers, 3 Carriers, 2 Destroyers, 6 Fighters and 1 Transport in 88 Sea Zone, round 2 : 8/17 hits, 6.83 expected hits Americans roll dice for 2 Carriers, 1 Destroyer, 4 Fighters and 2 Transports in 88 Sea Zone, round 2 : 2/9 hits, 3.67 expected hits Units damaged: 2 Battleships owned by the Yamamoto 4 Fighters owned by the Americans, 1 Destroyer owned by the Americans, 2 Carriers owned by the Americans and 2 Transports owned by the Americans lost in 88 Sea Zone Yamamoto win with 2 Adv.Fighters, 1 B.Transport, 2 Battleships, 2 Bombers, 3 Carriers, 2 Destroyers, 6 Fighters, 3 Submarines and 1 Transport remaining. Battle score for attacker is 80 Casualties for Americans: 2 Carriers, 1 Destroyer, 4 Fighters and 2 Transports Battle in Midway Yamamoto attack with 2 Artillerys and 3 Infantrys Americans defend with 1 Bomber and 1 Infantry Yamamoto roll dice for 2 Artillerys and 3 Infantrys in Midway, round 2 : 1/5 hits, 1.50 expected hits Americans roll dice for 1 Bomber and 1 Infantry in Midway, round 2 : 0/2 hits, 0.50 expected hits 1 Bomber owned by the Americans lost in Midway Yamamoto roll dice for 2 Artillerys and 3 Infantrys in Midway, round 3 : 3/5 hits, 1.50 expected hits Americans roll dice for 1 Infantry in Midway, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Americans lost in Midway Yamamoto win, taking Midway from Americans with 2 Artillerys and 3 Infantrys remaining. Battle score for attacker is 16 Casualties for Americans: 1 Bomber and 1 Infantry Battle in Kiangsi Yamamoto attack with 5 Artillerys, 1 Elite, 5 Infantrys and 4 Tanks Chinese defend with 1 Infantry Yamamoto roll dice for 5 Artillerys, 1 Elite, 5 Infantrys and 4 Tanks in Kiangsi, round 2 : 4/15 hits, 5.67 expected hits Chinese roll dice for 1 Infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Kiangsi Yamamoto win, taking Kiangsi from Chinese with 5 Artillerys, 1 Elite, 4 Infantrys and 4 Tanks remaining. Battle score for attacker is 0 Casualties for Yamamoto: 1 Infantry Casualties for Chinese: 1 Infantry Non Combat Move - Yamamoto 2 Fighters moved from 88 Sea Zone to 102 Sea Zone 2 Bombers moved from 88 Sea Zone to Eniwetok 1 Infantry moved from Truk to Ponape Place Units - Yamamoto 1 Factory placed in Chubu 3 Infantrys and 3 Tanks placed in Hong Kong 2 Artillerys and 5 Infantrys placed in Tokyo 1 Transport placed in 85 Sea Zone Turn Complete - Yamamoto Yamamoto collect 60 PUs; end with 60 PUs
Combat Hit Differential Summary :
Yamamoto : 1.50 Americans : -2.50 Chinese : 0.67
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - Chinese Purchase Units - Chinese Chinese buy 1 Adv.Fighter, 3 Infantrys and 6 Tanks; Remaining resources: 0 PUs; Combat - Chinese Non Combat Move - Chinese 2 Artillerys, 1 Fighter, 2 Infantrys and 3 Tanks moved from Hunan to Anhwei 2 Infantrys and 3 Tanks moved from Hupeh to Anhwei 1 Tank moved from Shensi to Anhwei 1 Infantry moved from Shansi to Anhwei 1 Infantry moved from N.French Indochina to Hunan 1 Infantry moved from Suiyuan to Shansi 2 ArmoredCars and 1 Tank moved from Ningsia to Hupeh 1 AAGun, 1 Artillery and 3 Infantrys moved from Ningsia to Shensi 1 Infantry moved from Ningsia to Suiyuan 3 ArmoredCars and 3 Tanks moved from Hsining to Ningsia 1 AAGun and 2 Infantrys moved from Gobi Altai to Ningsia 1 ArmoredCar moved from Urumqi to Gobi Altai Place Units - Chinese 3 Infantrys placed in Hupeh 6 Tanks placed in Hsining 1 Adv.Fighter placed in Urumqi Turn Complete - Chinese Chinese collect 44 PUs; end with 44 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Hisaichi round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - Hisaichi 1 Artillery and 1 Infantry moved from Khabarovsk to Ayan 1 Mech.Inf moved from Changchun to Heilungchiang 1 Mech.Inf moved from Heilungchiang to Ayan 1 Adv.Fighter moved from Chita to Ayan 1 Artillery moved from Malaya to 110 Sea Zone 1 Artillery and 1 Transport moved from 110 Sea Zone to 112 Sea Zone 1 Artillery moved from 112 Sea Zone to Aroe Hisaichi take Aroe from Dutch 1 Artillery and 1 Elite moved from Banjarmasin to 110 Sea Zone 1 Artillery, 1 Elite and 1 Transport moved from 110 Sea Zone to 112 Sea Zone 1 Artillery and 1 Elite moved from 112 Sea Zone to Timor 1 Artillery and 1 Elite moved from Banjarmasin to 110 Sea Zone 1 Transport moved from 110 Sea Zone to 111 Sea Zone 1 Tank moved from British Borneo to 111 Sea Zone 1 Tank and 1 Transport moved from 111 Sea Zone to 112 Sea Zone 1 Tank moved from 112 Sea Zone to Timor 1 Transport moved from 110 Sea Zone to 111 Sea Zone 1 Tank moved from British Borneo to 111 Sea Zone 1 Tank moved from 111 Sea Zone to Soembawa 5 Infantrys moved from Changchun to 84 Sea Zone 1 Infantry and 1 T.Boat moved from 84 Sea Zone to 93 Sea Zone 1 Infantry moved from 93 Sea Zone to Samar Hisaichi take Samar from Americans 2 Infantrys and 1 Transport moved from 84 Sea Zone to 111 Sea Zone 2 Infantrys moved from 111 Sea Zone to Flores Hisaichi take Flores from Dutch 1 Destroyer, 2 Infantrys and 1 Transport moved from 84 Sea Zone to 111 Sea Zone 1 Fighter moved from Banjarmasin to Malaya 1 Fighter moved from 110 Sea Zone to Malaya 2 Infantrys moved from 111 Sea Zone to Soembawa 1 Artillery and 1 Elite moved from 110 Sea Zone to Malaya 1 Destroyer and 2 Submarines moved from 110 Sea Zone to 112 Sea Zone 1 Battleship moved from 110 Sea Zone to 111 Sea Zone 1 Destroyer moved from 92 Sea Zone to 111 Sea Zone 1 Submarine moved from 101 Sea Zone to 111 Sea Zone 1 Battleship moved from 111 Sea Zone to 112 Sea Zone 2 Tanks moved from Khabarovsk to Chita 2 Artillerys and 2 Infantrys moved from Heilungchiang to Chita 1 Infantry moved from Kirin to Heilungchiang 1 Infantry moved from Changchun to Kirin 2 Artillerys, 1 Fighter, 9 Infantrys and 2 Tanks moved from Shantung to Peking 1 Destroyer and 1 Submarine moved from 102 Sea Zone to 107 Sea Zone Purchase Units - Hisaichi Hisaichi buy 2 Elites, 11 Infantrys, 2 Marines and 6 Tanks; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Ayan Hisaichi attack with 1 Adv.Fighter, 1 Artillery, 1 Infantry and 1 Mech.Inf Russians defend with 1 Bunker Hisaichi roll dice for 1 Adv.Fighter, 1 Artillery, 1 Infantry and 1 Mech.Inf in Ayan, round 2 : 2/4 hits, 1.50 expected hits Russians roll dice for 1 Bunker in Ayan, round 2 : 1/1 hits, 0.50 expected hits 1 Bunker owned by the Russians and 1 Infantry owned by the Hisaichi lost in Ayan Hisaichi win, taking Ayan from Russians with 1 Adv.Fighter, 1 Artillery and 1 Mech.Inf remaining. Battle score for attacker is 4 Casualties for Hisaichi: 1 Infantry Casualties for Russians: 1 Bunker Battle in Timor Hisaichi attack with 1 Artillery, 1 Elite and 1 Tank Dutch defend with 1 Infantry Hisaichi roll dice for 1 Battleship in Timor, round 2 : 1/1 hits, 0.67 expected hits 1 Infantry owned by the Dutch lost in Timor Hisaichi win, taking Timor from Dutch with 1 Artillery, 1 Elite and 1 Tank remaining. Battle score for attacker is 2 Casualties for Dutch: 1 Infantry Battle in Soembawa Hisaichi attack with 2 Infantrys and 1 Tank Dutch defend with 1 Infantry Hisaichi roll dice for 2 Infantrys and 1 Tank in Soembawa, round 2 : 0/3 hits, 0.83 expected hits Dutch roll dice for 1 Infantry in Soembawa, round 2 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 2 Infantrys and 1 Tank in Soembawa, round 3 : 1/3 hits, 0.83 expected hits Dutch roll dice for 1 Infantry in Soembawa, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Dutch lost in Soembawa Hisaichi win, taking Soembawa from Dutch with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2 Casualties for Dutch: 1 Infantry Non Combat Move - Hisaichi 1 AAGun moved from Heilungchiang to Chita 1 Adv.Fighter moved from Ayan to Chita 1 Fighter moved from Peking to Chita Place Units - Hisaichi 3 Infantrys placed in Davao 8 Infantrys placed in Changchun 2 Elites and 2 Marines placed in Banjarmasin 3 Tanks placed in Chita 3 Tanks placed in Heilungchiang Turning on Edit Mode EDIT: Removing units owned by Hisaichi from Peking: 2 Tanks EDIT: Adding units owned by Hisaichi to Hulunbuir: 2 Tanks EDIT: Turning off Edit Mode Turn Complete - Hisaichi Hisaichi collect 72 PUs; end with 72 PUs
Combat Hit Differential Summary :
Hisaichi : 0.17 Russians : 0.50 Dutch : -0.67
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@Whackamatt what have the Dutch ever done to you? Picking on my peace loving troops is very mean, you low down dirty Jap!
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TripleA Turn Summary: British round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - British 1 Cruiser moved from 18 Sea Zone to 20 Sea Zone 1 Infantry moved from Dover to 20 Sea Zone 1 Infantry moved from 20 Sea Zone to Picardy French take Picardy from Germans 2 Transports moved from 10 Sea Zone to 18 Sea Zone 1 Battleship moved from 10 Sea Zone to 20 Sea Zone 1 Tank moved from Wales to 18 Sea Zone 1 Tank moved from Manchester to 18 Sea Zone 2 Tanks and 2 Transports moved from 18 Sea Zone to 20 Sea Zone 2 Infantrys moved from Dover to 20 Sea Zone 2 Infantrys and 2 Tanks moved from 20 Sea Zone to Belgium 4 Infantrys and 2 Tanks moved from Dublin to Munster 1 Fighter moved from Wales to Belgium 1 Bomber moved from Manchester to Belgium 1 Submarine moved from 56 Sea Zone to 51 Sea Zone 1 Fighter moved from Cairo to 51 Sea Zone 2 Fighters moved from 56 Sea Zone to 51 Sea Zone 1 Artillery moved from Nubia to 57 Sea Zone 1 Artillery and 1 Transport moved from 57 Sea Zone to 56 Sea Zone 1 Infantry moved from Cairo to 56 Sea Zone 1 Artillery and 1 Infantry moved from 56 Sea Zone to Mersa Matruh 2 Infantrys moved from Cairo to 56 Sea Zone 2 Infantrys moved from 56 Sea Zone to Mersa Matruh 2 Infantrys moved from Lower Egypt to Mersa Matruh 1 Tank moved from Palestine to Mersa Matruh 1 Fighter moved from Italian East Africa to 62 Sea Zone 2 Infantrys and 1 Tank moved from Burma to S.Thailand 1 Artillery, 1 Infantry and 1 Tank moved from N.Thailand to S.Thailand Purchase Units - British British buy 2 Adv.Fighters, 1 Carrier, 1 Cruiser, 1 Destroyer, 11 Infantrys, 1 Submarine, 3 Tanks and 1 Transport; Remaining resources: 0 PUs; Combat - British Battle in 62 Sea Zone British attack with 1 Fighter Italians defend with 1 Submarine British roll dice for 1 Fighter in 62 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Submarine owned by the Italians Submerged Battle in 51 Sea Zone British attack with 3 Fighters and 1 Submarine Italians defend with 2 T.Boats British roll dice for 1 Submarine in 51 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 T.Boat owned by the Italians lost in 51 Sea Zone British roll dice for 3 Fighters in 51 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits Italians roll dice for 1 T.Boat in 51 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 Submarine in 51 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 3 Fighters in 51 Sea Zone, round 3 : 0/3 hits, 1.00 expected hits Italians roll dice for 1 T.Boat in 51 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits British roll dice for 1 Submarine in 51 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 T.Boat owned by the Italians lost in 51 Sea Zone British winBritish win with 1 Fighter remaining with 3 Fighters and 1 Submarine remaining. Battle score for attacker is 12 Casualties for Italians: 2 T.Boats Battle in Munster British attack with 4 Infantrys and 2 Tanks Neutral defend with 2 Infantrys British roll dice for 4 Infantrys and 2 Tanks in Munster, round 2 : 1/6 hits, 1.67 expected hits Neutral roll dice for 2 Infantrys in Munster, round 2 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Neutral lost in Munster British roll dice for 4 Infantrys and 2 Tanks in Munster, round 3 : 1/6 hits, 1.67 expected hits Neutral roll dice for 1 Infantry in Munster, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral and 1 Infantry owned by the British lost in Munster British loses 0 PUs for violating Munsters neutrality. British win, taking Munster from Neutral with 3 Infantrys and 2 Tanks remaining. Battle score for attacker is 2 Casualties for Neutral: 2 Infantrys Casualties for British: 1 Infantry Battle in Mersa Matruh British attack with 1 Artillery, 5 Infantrys and 1 Tank Italians defend with 1 Artillery and 2 Infantrys British roll dice for 1 Battleship and 1 Cruiser in Mersa Matruh, round 2 : 0/2 hits, 1.17 expected hits British roll dice for 1 Artillery, 5 Infantrys and 1 Tank in Mersa Matruh, round 2 : 1/7 hits, 1.83 expected hits Italians roll dice for 1 Artillery and 2 Infantrys in Mersa Matruh, round 2 : 2/3 hits, 1.00 expected hits 1 Infantry owned by the Italians and 2 Infantrys owned by the British lost in Mersa Matruh British roll dice for 1 Artillery, 3 Infantrys and 1 Tank in Mersa Matruh, round 3 : 1/5 hits, 1.50 expected hits Italians roll dice for 1 Artillery and 1 Infantry in Mersa Matruh, round 3 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Italians lost in Mersa Matruh British roll dice for 1 Artillery, 3 Infantrys and 1 Tank in Mersa Matruh, round 4 : 1/5 hits, 1.50 expected hits Italians roll dice for 1 Artillery in Mersa Matruh, round 4 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Italians lost in Mersa Matruh British win, taking Mersa Matruh from Italians with 1 Artillery, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 4 Casualties for British: 2 Infantrys Casualties for Italians: 1 Artillery and 2 Infantrys Battle in S.Thailand British attack with 1 Artillery, 3 Infantrys and 2 Tanks Thai defend with 1 Infantry British roll dice for 1 Artillery, 3 Infantrys and 2 Tanks in S.Thailand, round 2 : 3/6 hits, 2.00 expected hits Thai roll dice for 1 Infantry in S.Thailand, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Thai lost in S.Thailand British win, taking S.Thailand from Thai with 1 Artillery, 3 Infantrys and 2 Tanks remaining. Battle score for attacker is 2 Casualties for Thai: 1 Infantry Battle in Belgium British attack with 1 Bomber, 1 Fighter, 2 Infantrys and 2 Tanks Germans defend with 2 Mech.Infs British roll dice for 1 Battleship and 1 Cruiser in Belgium, round 2 : 0/2 hits, 1.17 expected hits British roll dice for 1 Bomber, 1 Fighter, 2 Infantrys and 2 Tanks in Belgium, round 2 : 1/6 hits, 2.33 expected hits Germans roll dice for 2 Mech.Infs in Belgium, round 2 : 2/2 hits, 0.67 expected hits 1 Mech.Inf owned by the Germans and 2 Infantrys owned by the British lost in Belgium British roll dice for 1 Bomber, 1 Fighter and 2 Tanks in Belgium, round 3 : 1/4 hits, 2.00 expected hits Germans roll dice for 1 Mech.Inf in Belgium, round 3 : 0/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Germans lost in Belgium British win, taking Belgium from Germans with 1 Bomber, 1 Fighter and 2 Tanks remaining. Battle score for attacker is 8 Casualties for British: 2 Infantrys Casualties for Germans: 2 Mech.Infs Non Combat Move - British 1 Fighter moved from Belgium to Paris 1 Bomber moved from Belgium to Wales 2 Fighters moved from 11 Sea Zone to Paris 1 Carrier and 1 Destroyer moved from 11 Sea Zone to 20 Sea Zone 1 Destroyer and 1 Submarine moved from 18 Sea Zone to 20 Sea Zone 1 Destroyer moved from 10 Sea Zone to 20 Sea Zone 2 Fighters moved from 51 Sea Zone to 56 Sea Zone 1 Fighter moved from 51 Sea Zone to Cairo 3 Infantrys and 1 Tank moved from Nubia to New Valley 1 Infantry moved from Darfur to New Valley 1 Tank moved from Nubia to New Valley 1 Artillery moved from Kordofan to Nubia 1 Infantry moved from Italian East Africa to Nubia 1 Infantry moved from Kenya to Italian East Africa 1 AAGun and 1 Infantry moved from Rhodesia to Kenya 1 Cruiser, 1 Destroyer and 1 Transport moved from 57 Sea Zone to 58 Sea Zone 1 Artillery and 2 Infantrys moved from W.Iran to 58 Sea Zone 1 Artillery and 2 Infantrys moved from 58 Sea Zone to Italian East Africa 1 Fighter moved from 62 Sea Zone to 58 Sea Zone 1 Artillery and 3 Infantrys moved from Madras to 60 Sea Zone 1 Artillery and 3 Infantrys moved from 60 Sea Zone to Assam 4 Infantrys moved from Assam to Burma 1 Artillery moved from Assam to Burma 1 Artillery and 4 Infantrys moved from Delhi to Bihar 1 Tank moved from British Columbia to Alaska 1 Infantry moved from Yukon to Alaska 1 Infantry moved from British Columbia to Yukon 1 Fighter moved from Northeast USA to Iceland Place Units - British 1 Carrier placed in 58 Sea Zone 2 Adv.Fighters, 1 Cruiser and 1 Transport placed in 20 Sea Zone 2 Infantrys and 2 Tanks placed in Manchester 1 Destroyer and 1 Submarine placed in 56 Sea Zone 4 Infantrys placed in Cairo 5 Infantrys placed in Madras 1 Tank placed in Delhi Turn Complete - British British collect 102 PUs; end with 102 PUs
Combat Hit Differential Summary :
Germans : 1.00 Neutral : 0.00 British : -8.17 Italians : -0.33 Thai : -0.33
Territory Summary for British :
London : 1 AAGun and 1 Factory British Guiana : 1 Infantry Italian East Africa : 1 flag, 1 Artillery and 3 Infantrys Paris : 3 Fighters Picardy : 1 Infantry French Sudan : 1 Infantry New Valley : 4 Infantrys and 2 Tanks Assam : 1 AAGun, 2 Artillerys and 3 Infantrys Vancouver : 1 AAGun and 1 Factory Burma : 1 Artillery and 4 Infantrys Baluchistan : 1 Artillery Bombay : 1 AAGun and 1 Factory Yukon : 1 Infantry Dover : 3 Infantrys Wales : 1 AAGun, 1 Artillery, 1 Bomber, 1 Factory and 3 Infantrys Mersa Matruh : 1 Artillery, 3 Infantrys and 1 Tank Fiji : 1 Artillery and 1 Infantry Manchester : 1 AAGun, 1 Factory, 2 Infantrys and 2 Tanks Nubia : 1 Artillery and 1 Infantry Kenya : 1 AAGun and 1 Infantry Madras : 1 AAGun, 1 Factory and 5 Infantrys Montreal : 1 AAGun, 1 Factory and 2 Infantrys Delhi : 1 Factory and 1 Tank Bihar : 1 Artillery and 4 Infantrys Nauru : 1 Infantry Tarawa : 1 Infantry Cairo : 1 AAGun, 1 Factory, 1 Fighter and 8 Infantrys Gibraltar : 1 Bunker and 2 Infantrys S.Thailand : 1 flag, 1 Artillery, 3 Infantrys and 2 Tanks Alaska : 2 Infantrys and 1 Tank Attu : 2 Infantrys Cape Town : 1 Factory Dublin : 1 flag Crete : 1 flag, 1 AAGun and 1 Infantry Iceland : 1 flag, 1 Fighter W.Iran : 1 flag, 1 AAGun and 1 Factory Belgium : 1 flag, 2 Tanks Munster : 1 flag, 3 Infantrys and 2 Tanks 20 Sea Zone : 2 Adv.Fighters, 1 Battleship, 1 Carrier, 2 Cruisers, 3 Destroyers, 1 Submarine and 3 Transports 56 Sea Zone : 1 Battleship, 1 Carrier, 1 Cruiser, 1 Destroyer, 2 Fighters, 1 Submarine and 3 Transports 51 Sea Zone : 1 Submarine 71 Sea Zone : 1 Destroyer and 1 Transport 60 Sea Zone : 1 Cruiser, 1 Destroyer, 1 Submarine and 2 Transports 58 Sea Zone : 1 Carrier, 1 Cruiser, 1 Destroyer, 1 Fighter and 1 Transport 67 Sea Zone : 1 Submarine
Production/PUs Summary :
Germans : 91 / 103 Russians : 105 / 107 Italians : 48 / 50 French : 42 / 40 Yamamoto : 60 / 60 Chinese : 44 / 44 Hisaichi : 72 / 72 British : 102 / 102 Anzac : 36 / 36 Dutch : 13 / 25 Finns : 12 / 12 Romanians : 13 / 13 Thai : 8 / 10 Americans : 93 / 97
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TripleA Turn Summary: Dutch round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - Dutch 2 Artillerys and 2 Infantrys moved from Sumatra to Java Purchase Units - Dutch Dutch buy 1 Cruiser, 1 Marine and 1 Transport; Remaining resources: 3 PUs; Combat - Dutch Battle in Java Dutch attack with 2 Artillerys and 2 Infantrys Thai defend with 1 Artillery and 2 Infantrys Dutch roll dice for 2 Artillerys and 2 Infantrys in Java, round 2 : 1/4 hits, 1.33 expected hits Thai roll dice for 1 Artillery and 2 Infantrys in Java, round 2 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Thai and 1 Infantry owned by the Dutch lost in Java Dutch roll dice for 2 Artillerys and 1 Infantry in Java, round 3 : 0/3 hits, 1.00 expected hits Thai roll dice for 1 Artillery and 1 Infantry in Java, round 3 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Dutch lost in Java Dutch roll dice for 2 Artillerys in Java, round 4 : 1/2 hits, 0.67 expected hits Thai roll dice for 1 Artillery and 1 Infantry in Java, round 4 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Thai lost in Java Dutch roll dice for 2 Artillerys in Java, round 5 : 1/2 hits, 0.67 expected hits Thai roll dice for 1 Artillery in Java, round 5 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the Dutch and 1 Artillery owned by the Thai lost in Java Dutch win, taking Java from Thai with 1 Artillery remaining. Battle score for attacker is 0 Casualties for Dutch: 1 Artillery and 2 Infantrys Casualties for Thai: 1 Artillery and 2 Infantrys Non Combat Move - Dutch Place Units - Dutch 1 Cruiser and 1 Transport placed in 32 Sea Zone 1 Marine placed in Suriname Turn Complete - Dutch Dutch collect 16 PUs; end with 19 PUs
Combat Hit Differential Summary :
Thai : 0.33 Dutch : -0.67
Territory Summary for Dutch :
West Papua : 1 Artillery and 2 Infantrys Port Moresby : 1 Tank Jilolo : 1 Infantry Sumatra : 1 Bunker Suriname : 1 Factory, 1 Infantry, 1 Marine and 1 Tank Celebes : 1 Infantry Tanimbar : 1 Infantry Java : 1 Artillery Amazon : 1 flag 32 Sea Zone : 1 Cruiser and 1 Transport 67 Sea Zone : 1 Destroyer and 1 Submarine
Production/PUs Summary :
Germans : 91 / 103 Russians : 105 / 107 Italians : 48 / 50 French : 42 / 40 Yamamoto : 60 / 60 Chinese : 44 / 44 Hisaichi : 71 / 72 British : 102 / 102 Anzac : 36 / 36 Dutch : 16 / 19 Finns : 12 / 12 Romanians : 13 / 13 Thai : 6 / 10 Americans : 93 / 97
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@Gargantua You’re up in this one.
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 11:26:50 PM
Savegame -
TripleA Turn Summary: Romanians round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - Romanians 2 Artillerys and 3 Infantrys moved from Odessa to Vinnytsia 1 Fighter moved from E.Romania to Vinnytsia Purchase Units - Romanians Romanians buy 2 ArmoredCars and 1 Mech.Inf; Remaining resources: 0 PUs; Combat - Romanians Battle in Vinnytsia Romanians attack with 2 Artillerys, 1 Fighter and 3 Infantrys Russians defend with 1 AAGun, 1 Artillery and 3 Infantrys AA fire in Vinnytsia : 0/1 hits, 0.17 expected hits Romanians roll dice for 2 Artillerys, 1 Fighter and 3 Infantrys in Vinnytsia, round 2 : 3/6 hits, 1.83 expected hits Russians roll dice for 1 Artillery and 3 Infantrys in Vinnytsia, round 2 : 0/4 hits, 1.33 expected hits 3 Infantrys owned by the Russians lost in Vinnytsia Romanians roll dice for 2 Artillerys, 1 Fighter and 3 Infantrys in Vinnytsia, round 3 : 1/6 hits, 1.83 expected hits Russians roll dice for 1 Artillery in Vinnytsia, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Russians lost in Vinnytsia Romanians win, taking Vinnytsia from Russians with 2 Artillerys, 1 Fighter and 3 Infantrys remaining. Battle score for attacker is 10 Casualties for Russians: 1 Artillery and 3 Infantrys Non Combat Move - Romanians 1 Mech.Inf moved from Odessa to E.Romania 2 ArmoredCars and 1 Mech.Inf moved from Bucharest to E.Romania 1 AAGun moved from Odessa to E.Romania 1 Infantry moved from Bulgaria to E.Romania 1 Fighter moved from Vinnytsia to E.Romania Place Units - Romanians 2 ArmoredCars and 1 Mech.Inf placed in Bucharest Turn Complete - Romanians Romanians collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
Romanians : 0.33 AA fire in Vinnytsia : : -0.17 Russians : -1.67
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We can continue to play this out, but I don’t think the European situation is recoverable after France. Even with maximum pressure and an epic battle to recover, which may be possible the eastern front will collapse with little reward for Germany from the fall of france/paris.
The 12 unit swing from the -10 hits and the +2 france ratio on Paris is what’s killed it. If france had been captured with that loss, it would have been one thing, but this debacle will only continue to worsen.
I can’t speak for the rest of my allies, but I don’t think they’ve made any substantial gains even with the Wake fleet being destroyed.
I’ll let you guys decide.
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I can see Garg’s point about the initial wild dice in Paris effectively winning the game for the Allies. I would be happy to play again but would like to be Italy again as I am having fun learning that nation. Thanks.
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@Gargantua said in WaW Team Game V:
We can continue to play this out, but I don’t think the European situation is recoverable after France. Even with maximum pressure and an epic battle to recover, which may be possible the eastern front will collapse with little reward for Germany from the fall of france/paris.
The 12 unit swing from the -10 hits and the +2 france ratio on Paris is what’s killed it. If france had been captured with that loss, it would have been one thing, but this debacle will only continue to worsen.
I can’t speak for the rest of my allies, but I don’t think they’ve made any substantial gains even with the Wake fleet being destroyed.
I’ll let you guys decide.
I’d be willing to start another with the same teams.
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We can play again, wit the sane nations.