Oh I forgot the walk to Alexandria. I will add that on NCM.
farmboy (A+9) vs DizzKneeLand33 (X) BM3 L20
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 airfield, 1 destroyer, 2 infantry, 5 submarines and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 33 Sea Zone to 54 Sea Zone 1 bomber moved from New Zealand to 44 Sea Zone 1 bomber moved from New Zealand to 37 Sea Zone 1 infantry moved from Tsinghai to Sikang Japanese take Sikang from Chinese 1 infantry moved from Kwangtung to Kwangsi 1 infantry moved from Kwangtung to Kiangsi 2 fighters and 1 tactical_bomber moved from Kwangtung to Kiangsi 3 fighters and 1 tactical_bomber moved from Kwangtung to Kwangsi Combat - Japanese Battle in 54 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 54 Sea Zone Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win, taking 54 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 44 Sea Zone Japanese attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 44 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 37 Sea Zone Japanese attack with 1 bomber British defend with 1 submarine and 1 transport 1 submarine owned by the British Submerged 1 transport owned by the British lost in 37 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Kiangsi Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Kiangsi, round 2 : 4/4 hits, 1.83 expected hits Chinese roll dice for 2 infantry in Kiangsi, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Kwangsi Japanese attack with 3 fighters, 1 infantry and 1 tactical_bomber British defend with 2 infantry Japanese roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Kwangsi, round 2 : 3/5 hits, 2.33 expected hits Chinese roll dice for 2 infantry in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Non Combat Move - Japanese 2 fighters and 1 tactical_bomber moved from Kiangsi to Kwangtung 3 fighters and 1 tactical_bomber moved from Kwangsi to Kwangtung 1 bomber moved from 37 Sea Zone to Hainan 1 artillery, 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 infantry, 2 marines, 3 tactical_bombers and 2 transports moved from 62 Sea Zone to 56 Sea Zone 2 fighters and 2 tactical_bombers moved from New Zealand to Paulau Island 1 fighter moved from Caroline Islands to Japan 1 destroyer moved from 6 Sea Zone to 25 Sea Zone 1 artillery moved from Kansu to Tsinghai 1 mech_infantry moved from Suiyuyan to Kansu 1 infantry moved from Chahar to Suiyuyan 1 marine moved from Caroline Islands to 33 Sea Zone 1 cruiser, 1 destroyer, 1 marine and 1 submarine moved from 33 Sea Zone to 20 Sea Zone 1 marine moved from 20 Sea Zone to Kwangtung 1 bomber moved from 44 Sea Zone to Philippines 2 submarines moved from 6 Sea Zone to 20 Sea Zone Place Units - Japanese 1 airfield and 2 infantry placed in Kwangtung 1 transport placed in 20 Sea Zone 1 destroyer and 5 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 34 PUs; end with 35 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 38 PUsCombat Hit Differential Summary :
Chinese : -1.33 Japanese : 2.50 -
TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 2 submarines and 3 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 bomber, 3 fighters and 1 tactical_bomber moved from Queensland to 54 Sea Zone 1 destroyer moved from 26 Sea Zone to 54 Sea Zone Americans take 26 Sea Zone from Japanese 1 submarine moved from 10 Sea Zone to 25 Sea Zone 2 fighters moved from 26 Sea Zone to 25 Sea Zone 3 fighters moved from Hawaiian Islands to 25 Sea Zone 1 infantry moved from French West Africa to French Central Africa Americans take French Central Africa from Neutral_Axis 1 armour, 3 infantry and 1 mech_infantry moved from Algeria to Tunisia 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands Combat - Americans Battle in Caroline Islands Americans attack with 2 infantry Japanese defend with 1 aaGun, 1 airfield and 1 harbour 1 aaGun owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 2 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 aaGun Battle in Tunisia Americans attack with 1 armour, 3 infantry and 1 mech_infantry Italians defend with 1 infantry Americans roll dice for 1 armour, 3 infantry and 1 mech_infantry in Tunisia, round 2 : 0/5 hits, 1.17 expected hits Italians roll dice for 1 infantry in Tunisia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Tunisia Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Tunisia, round 3 : 0/4 hits, 1.00 expected hits Italians roll dice for 1 infantry in Tunisia, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Tunisia, round 4 : 2/4 hits, 1.00 expected hits Italians roll dice for 1 infantry in Tunisia, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Tunisia Americans win, taking Tunisia from Italians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for Americans: 2 infantry Casualties for Italians: 1 infantry Battle in 54 Sea Zone Americans attack with 1 bomber, 1 destroyer, 3 fighters and 1 tactical_bomber Japanese defend with 1 submarine Americans roll dice for 1 bomber, 1 destroyer, 3 fighters and 1 tactical_bomber in 54 Sea Zone, round 2 : 2/6 hits, 3.17 expected hits Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 54 Sea Zone Americans win, taking 54 Sea Zone from Japanese with 1 bomber, 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 25 Sea Zone Americans attack with 5 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 5 fighters in 25 Sea Zone, round 2 : 1/5 hits, 2.50 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 5 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 5 fighters moved from 25 Sea Zone to 33 Sea Zone 3 carriers moved from 26 Sea Zone to 33 Sea Zone 1 battleship, 2 destroyers and 4 submarines moved from 26 Sea Zone to 33 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone 1 infantry and 1 mech_infantry moved from 30 Sea Zone to Johnston Island 1 artillery, 1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Central United States to 101 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 transport moved from 87 Sea Zone to 92 Sea Zone 1 carrier moved from 101 Sea Zone to 91 Sea Zone 2 submarines moved from 101 Sea Zone to 91 Sea Zone 2 fighters moved from Eastern United States to Gibraltar 1 fighter moved from United Kingdom to Gibraltar 1 mech_infantry moved from Eastern United States to Western United States 1 cruiser and 1 destroyer moved from 110 Sea Zone to 92 Sea Zone 2 aaGuns moved from Eastern United States to Central United States 1 fighter moved from 54 Sea Zone to 33 Sea Zone 1 bomber moved from 54 Sea Zone to Queensland 2 fighters and 1 tactical_bomber moved from 54 Sea Zone to Queensland Place Units - Americans 1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 1 fighter placed in Western United States 1 infantry placed in Western United States 1 infantry placed in Eastern United States 1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone Americans undo move 4. 1 infantry placed in Central United States Turn Complete - Americans Americans collect 57 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUsCombat Hit Differential Summary :
Italians : 1.00 Americans : -4.17 Japanese : -0.50 -
TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar 1 infantry moved from Kiangsu to Kiangsi 1 fighter and 1 infantry moved from Anhwe to Kiangsi 1 infantry moved from Shensi to Kweichow 1 artillery and 1 infantry moved from Anhwe to Kweichow Combat - Chinese Chinese creates battle in territory Chahar Battle in Kweichow Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Chahar from Japanese, taking Kweichow from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Kiangsi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kiangsi, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kiangsi Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kiangsi retreated to Kiangsi Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Kiangsi to Hunan 7 artilleries and 8 infantry moved from Anhwe to Hunan 1 infantry moved from Jehol to Anhwe 1 infantry moved from Shantung to Anhwe Place Units - Chinese 4 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 12 PUs; end with 12 PUsCombat Hit Differential Summary :
Chinese : -2.00 Japanese : 1.67 -
TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 2 submarines and 3 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 bomber, 3 fighters and 1 tactical_bomber moved from Queensland to 54 Sea Zone 1 destroyer moved from 26 Sea Zone to 54 Sea Zone Americans take 26 Sea Zone from Japanese 1 submarine moved from 10 Sea Zone to 25 Sea Zone 2 fighters moved from 26 Sea Zone to 25 Sea Zone 3 fighters moved from Hawaiian Islands to 25 Sea Zone 1 infantry moved from French West Africa to French Central Africa Americans take French Central Africa from Neutral_Axis 1 armour, 3 infantry and 1 mech_infantry moved from Algeria to Tunisia 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands Combat - Americans Battle in Caroline Islands Americans attack with 2 infantry Japanese defend with 1 aaGun, 1 airfield and 1 harbour 1 aaGun owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 2 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 aaGun Battle in Tunisia Americans attack with 1 armour, 3 infantry and 1 mech_infantry Italians defend with 1 infantry Americans roll dice for 1 armour, 3 infantry and 1 mech_infantry in Tunisia, round 2 : 0/5 hits, 1.17 expected hits Italians roll dice for 1 infantry in Tunisia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Tunisia Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Tunisia, round 3 : 0/4 hits, 1.00 expected hits Italians roll dice for 1 infantry in Tunisia, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Tunisia, round 4 : 2/4 hits, 1.00 expected hits Italians roll dice for 1 infantry in Tunisia, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Tunisia Americans win, taking Tunisia from Italians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for Americans: 2 infantry Casualties for Italians: 1 infantry Battle in 54 Sea Zone Americans attack with 1 bomber, 1 destroyer, 3 fighters and 1 tactical_bomber Japanese defend with 1 submarine Americans roll dice for 1 bomber, 1 destroyer, 3 fighters and 1 tactical_bomber in 54 Sea Zone, round 2 : 2/6 hits, 3.17 expected hits Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 54 Sea Zone Americans win, taking 54 Sea Zone from Japanese with 1 bomber, 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 25 Sea Zone Americans attack with 5 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 5 fighters in 25 Sea Zone, round 2 : 1/5 hits, 2.50 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 5 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 5 fighters moved from 25 Sea Zone to 33 Sea Zone 3 carriers moved from 26 Sea Zone to 33 Sea Zone 1 battleship, 2 destroyers and 4 submarines moved from 26 Sea Zone to 33 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone 1 infantry and 1 mech_infantry moved from 30 Sea Zone to Johnston Island 1 artillery, 1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Central United States to 101 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 transport moved from 87 Sea Zone to 92 Sea Zone 1 carrier moved from 101 Sea Zone to 91 Sea Zone 2 submarines moved from 101 Sea Zone to 91 Sea Zone 2 fighters moved from Eastern United States to Gibraltar 1 fighter moved from United Kingdom to Gibraltar 1 mech_infantry moved from Eastern United States to Western United States 1 cruiser and 1 destroyer moved from 110 Sea Zone to 92 Sea Zone 2 aaGuns moved from Eastern United States to Central United States 1 fighter moved from 54 Sea Zone to 33 Sea Zone 1 bomber moved from 54 Sea Zone to Queensland 2 fighters and 1 tactical_bomber moved from 54 Sea Zone to Queensland Place Units - Americans 1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 1 fighter placed in Western United States 1 infantry placed in Western United States 1 infantry placed in Eastern United States 1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone Americans undo move 4. 1 infantry placed in Central United States Turn Complete - Americans Americans collect 57 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar 1 infantry moved from Kiangsu to Kiangsi 1 fighter and 1 infantry moved from Anhwe to Kiangsi 1 infantry moved from Shensi to Kweichow 1 artillery and 1 infantry moved from Anhwe to Kweichow Combat - Chinese Chinese creates battle in territory Chahar Battle in Kweichow Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Chahar from Japanese, taking Kweichow from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Kiangsi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kiangsi, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kiangsi Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kiangsi retreated to Kiangsi Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Kiangsi to Hunan 7 artilleries and 8 infantry moved from Anhwe to Hunan 1 infantry moved from Jehol to Anhwe 1 infantry moved from Shantung to Anhwe Place Units - Chinese 4 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 12 PUs; end with 12 PUs Purchase Units - British British buy 1 aaGun, 1 fighter and 5 infantry; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 fighter and 5 infantry; Remaining resources: 1 PUs; Combat Move - British 1 destroyer moved from 110 Sea Zone to 125 Sea Zone 2 fighters moved from United Kingdom to 125 Sea Zone 1 mech_infantry moved from Tanganyika Territory to Italian Somaliland British take Italian Somaliland from Italians 2 infantry and 1 tactical_bomber moved from Yunnan to Kwangsi Combat - British British creates battle in territory 106 Sea Zone Battle in Kwangsi British attack with 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 2 infantry and 1 tactical_bomber in Kwangsi, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kwangsi British roll dice for 1 infantry and 1 tactical_bomber in Kwangsi, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 infantry and 1 tactical_bomber in Kwangsi, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kwangsi retreated to Kwangsi Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for British: 2 infantry Battle in 125 Sea Zone British attack with 1 destroyer and 2 fighters Germans defend with 1 submarine British roll dice for 1 destroyer and 2 fighters in 125 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 125 Sea Zone British win with 2 fighters remaining. Battle score for attacker is -2 Casualties for British: 1 destroyer Casualties for Germans: 1 submarine Non Combat Move - British 2 fighters moved from 125 Sea Zone to Scotland 2 aaGuns and 1 infantry moved from United Kingdom to Scotland 1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 92 Sea Zone 1 armour and 1 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 92 Sea Zone to Algeria 1 infantry moved from 91 Sea Zone to Morocco 1 armour moved from 91 Sea Zone to Morocco 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 2 infantry moved from India to 39 Sea Zone 2 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone 2 infantry moved from 80 Sea Zone to Persia 1 fighter moved from India to Persia 1 armour moved from Tanganyika Territory to Italian Somaliland 1 infantry moved from Tanganyika Territory to Belgian Congo 1 artillery and 2 infantry moved from Union of South Africa to Rhodesia 1 submarine moved from 37 Sea Zone to 39 Sea Zone 1 tactical_bomber moved from Kwangsi to Yunnan 3 aaGuns, 1 artillery, 3 infantry and 1 tactical_bomber moved from Yunnan to Burma 2 infantry moved from Shan State to Burma 1 tactical_bomber moved from Burma to India 1 fighter moved from Gibraltar to French Central Africa Place Units - British 1 aaGun and 2 infantry placed in Persia 1 fighter placed in United Kingdom 3 infantry placed in Union of South Africa Turn Complete - British British collect 26 PUs; end with 28 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 31 PUs Place Units - UK_Pacific 1 fighter and 5 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 23 PUs; end with 24 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 27 PUs Some Units in India change ownership: 1 fighter and 5 infantryCombat Hit Differential Summary :
Germans : 0.83 Italians : 1.00 British : -2.50 Americans : -4.17 Chinese : -2.00 Japanese : 2.17 -
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Italians Italians buy 2 fighters and 3 infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 armour moved from Iraq to Caucasus Italians take Northwest Persia from Neutral_Allies Italians take Caucasus from Russians Combat - Italians Non Combat Move - Italians Place Units - Italians 3 infantry placed in Egypt 2 fighters placed in Southern Italy Turn Complete - Italians Italians collect 19 PUs; end with 20 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 24 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 2 infantry and 1 submarine; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Yunnan to Burma 2 fighters moved from Queensland to Caroline Islands 1 aaGun moved from Queensland to New South Wales Place Units - ANZAC 2 infantry placed in New South Wales 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 2 infantry and 1 submarine; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Yunnan to Burma 2 fighters moved from Queensland to Caroline Islands 1 aaGun moved from Queensland to New South Wales Place Units - ANZAC 2 infantry placed in New South Wales 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French Non Combat Move - French 1 cruiser moved from 110 Sea Zone to 92 Sea Zone 1 fighter moved from Algeria to Gibraltar 1 destroyer moved from 39 Sea Zone to 37 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 bomber moved from Iraq to 80 Sea Zone 1 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians 1 artillery, 2 infantry and 1 mech_infantry moved from Eastern Poland to Baltic States 1 cruiser moved from 113 Sea Zone to 114 Sea Zone 2 fighters and 1 tactical_bomber moved from Western Germany to 114 Sea Zone 1 submarine moved from 122 Sea Zone to 124 Sea Zone Combat - Germans Battle in 80 Sea Zone Germans attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 80 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 114 Sea Zone Germans attack with 1 cruiser, 2 fighters and 1 tactical_bomber Russians defend with 1 cruiser Germans roll dice for 1 cruiser, 2 fighters and 1 tactical_bomber in 114 Sea Zone, round 2 : 1/4 hits, 2.17 expected hits Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 cruiser owned by the Germans and 1 cruiser owned by the Russians lost in 114 Sea Zone Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 cruiser Casualties for Russians: 1 cruiser Battle in Baltic States Germans attack with 1 artillery, 2 infantry and 1 mech_infantry Russians defend with 2 infantry Germans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Baltic States, round 2 : 3/4 hits, 1.00 expected hits Russians roll dice for 2 infantry in Baltic States, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Germans 2 fighters and 1 tactical_bomber moved from 114 Sea Zone to Western Germany 1 infantry moved from Germany to Poland 1 armour and 1 mech_infantry moved from Eastern Poland to Ukraine 9 armour and 2 mech_infantrys moved from Western Ukraine to Ukraine 3 artilleries and 7 infantry moved from Romania to Eastern Poland 4 artilleries and 8 infantry moved from Western Ukraine to Eastern Poland 1 aaGun moved from Western Ukraine to Eastern Poland 1 aaGun moved from Western Ukraine to Ukraine 2 armour and 2 mech_infantrys moved from Germany to Eastern Poland 4 artilleries and 10 infantry moved from Bessarabia to Eastern Poland 1 aaGun, 9 artilleries and 16 infantry moved from Western Ukraine to Ukraine 1 bomber moved from 80 Sea Zone to Sikang 4 bombers and 2 fighters moved from Iraq to Sikang Place Units - Germans 3 infantry placed in Western Germany 4 armour and 6 mech_infantrys placed in Romania Turn Complete - Germans Germans collect 52 PUs; end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUsCombat Hit Differential Summary :
Germans : 0.83 Russians : -0.17 -
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Russians Russians buy 2 artilleries and 11 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Karelia to Norway Russians take Finland from Germans Russians take Norway from Germans 1 fighter moved from Novgorod to Caucasus 3 infantry moved from Volgograd to Caucasus 4 infantry moved from Belarus to Baltic States 1 infantry moved from Belarus to Baltic States 1 fighter and 1 tactical_bomber moved from Novgorod to Baltic States 1 artillery moved from Belarus to Baltic States Combat - Russians Battle in Caucasus Russians attack with 1 fighter and 3 infantry Italians defend with 1 armour Russians roll dice for 1 fighter and 3 infantry in Caucasus, round 2 : 2/4 hits, 1.00 expected hits Italians roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Caucasus Russians win, taking Caucasus from Italians with 1 fighter and 3 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Battle in Baltic States Russians attack with 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber Germans defend with 1 artillery, 2 infantry and 1 mech_infantry Russians roll dice for 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber in Baltic States, round 2 : 3/8 hits, 2.50 expected hits Germans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Baltic States, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Russians, 2 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Baltic States Russians roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Baltic States, round 3 : 2/6 hits, 2.17 expected hits Germans roll dice for 1 artillery in Baltic States, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Russians: 3 infantry Casualties for Germans: 1 artillery, 2 infantry and 1 mech_infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Baltic States to Novgorod 2 infantry moved from Vyborg to Novgorod 1 infantry moved from Tambov to Rostov 1 fighter moved from Caucasus to Volgograd 1 aaGun moved from Tambov to Volgograd 4 artilleries and 6 infantry moved from Russia to Bryansk 7 artilleries and 20 infantry moved from Tambov to Bryansk 3 aaGuns moved from Belarus to Bryansk 11 infantry moved from Belarus to Bryansk 9 artilleries moved from Belarus to Bryansk 3 armour and 2 mech_infantrys moved from Belarus to Smolensk 1 armour and 2 mech_infantrys moved from Karelia to Norway 3 armour and 2 mech_infantrys moved from Smolensk to Bryansk 6 infantry moved from Samara to Russia 1 submarine moved from 92 Sea Zone to 97 Sea Zone Place Units - Russians 2 artilleries and 8 infantry placed in Russia 3 infantry placed in Volgograd Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 46 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 52 PUsCombat Hit Differential Summary :
Germans : 1.33 Italians : -0.50 Russians : 1.33 -
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Manchuria to Jehol Japanese take Jehol from Chinese 1 infantry moved from Suiyuyan to Shensi Japanese take Shensi from Chinese 1 infantry moved from Kwangsi to French Indo China Japanese take French Indo China from UK_Pacific 1 infantry moved from Kiangsi to Kiangsu Japanese take Kiangsu from Chinese 1 marine moved from Kwangtung to 20 Sea Zone 1 cruiser and 1 marine moved from 20 Sea Zone to 37 Sea Zone 1 marine moved from 37 Sea Zone to Siam 1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone 1 artillery, 1 destroyer, 1 infantry, 3 submarines and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 1 artillery, 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 infantry, 2 marines, 3 tactical_bombers and 2 transports moved from 56 Sea Zone to 37 Sea Zone 1 artillery, 1 infantry and 2 marines moved from 37 Sea Zone to Malaya Combat - Japanese Battle in 37 Sea Zone Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 3 submarines, 3 tactical_bombers and 3 transports French defend with 1 destroyer Japanese roll dice for 3 submarines in 37 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits French roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the French lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Neutral with 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 3 submarines, 3 tactical_bombers and 3 transports remaining. Battle score for attacker is 8 Casualties for French: 1 destroyer Battle in Siam Battle in Malaya Non Combat Move - Japanese 1 infantry moved from Kwangtung to Kiangsi 1 infantry moved from Kwangtung to Kwangsi 1 aaGun and 4 infantry moved from Manchuria to Korea 1 bomber moved from Hainan to Kwangtung 1 bomber moved from Philippines to Kwangtung 2 fighters and 2 tactical_bombers moved from Paulau Island to Kwangtung 1 submarine moved from 6 Sea Zone to 5 Sea Zone 1 submarine moved from 6 Sea Zone to 17 Sea Zone 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 destroyer and 2 submarines moved from 6 Sea Zone to 20 Sea Zone Place Units - Japanese 1 artillery and 2 infantry placed in Kwangtung 1 submarine placed in 6 Sea Zone 1 bomber and 1 fighter placed in Japan Turn Complete - Japanese Japanese collect 43 PUs; end with 43 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 46 PUsCombat Hit Differential Summary :
French : -0.33 Japanese : 1.00 -
TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 1 fighter, 3 infantry, 2 marines, 2 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 31 Sea Zone 1 infantry and 1 mech_infantry moved from 31 Sea Zone to Wake Island 2 fighters moved from 33 Sea Zone to Wake Island 1 infantry and 1 mech_infantry moved from Johnston Island to 30 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 30 Sea Zone to 63 Sea Zone 1 infantry and 1 mech_infantry moved from 63 Sea Zone to New Zealand 1 infantry and 1 transport moved from 33 Sea Zone to 32 Sea Zone 1 infantry moved from 32 Sea Zone to Marshall Islands 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from Morocco to 92 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 armour moved from Tunisia to Libya Americans take Libya from Italians 1 armour moved from Libya to Tunisia Combat - Americans Battle in New Zealand Battle in Normandy Bordeaux Battle in Holland Belgium Battle in Marshall Islands Battle in Wake Island Americans attack with 2 fighters, 1 infantry and 1 mech_infantry Japanese defend with 1 airfield, 1 artillery and 1 harbour Americans roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Wake Island, round 2 : 3/4 hits, 1.33 expected hits Japanese roll dice for 1 artillery in Wake Island, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Wake Island Americans win, taking New Zealand from Japanese, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Marshall Islands from Japanese, taking Wake Island from Japanese with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Americans 2 fighters moved from Wake Island to 31 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 31 Sea Zone 1 submarine moved from 25 Sea Zone to 32 Sea Zone 1 carrier and 1 destroyer moved from 33 Sea Zone to 32 Sea Zone 1 fighter moved from Western United States to 32 Sea Zone 2 fighters and 1 tactical_bomber moved from Queensland to Caroline Islands 1 bomber moved from Queensland to Caroline Islands 1 destroyer moved from 54 Sea Zone to 33 Sea Zone 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 aaGun and 1 infantry moved from Central United States to 101 Sea Zone 1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 fighter moved from Gibraltar to Norway 1 carrier moved from 91 Sea Zone to 110 Sea Zone 1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar 1 infantry moved from Tunisia to Algeria 1 infantry moved from French Central Africa to French West Africa 1 fighter moved from Gibraltar to Norway 1 fighter moved from Gibraltar to 110 Sea Zone 1 destroyer moved from 101 Sea Zone to 106 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 submarine moved from 91 Sea Zone to 109 Sea Zone 1 cruiser and 1 destroyer moved from 92 Sea Zone to 110 Sea Zone 1 fighter moved from 110 Sea Zone to Norway Place Units - Americans 1 carrier, 2 submarines and 1 transport placed in 10 Sea Zone 1 infantry and 1 marine placed in Western United States 1 transport placed in 101 Sea Zone 1 fighter placed in Eastern United States 1 bomber placed in Western United States 2 infantry and 1 marine placed in Central United States Turn Complete - Americans Americans collect 63 PUs; end with 63 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUsCombat Hit Differential Summary :
Americans : 1.67 Japanese : -0.33 -
TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan 2 infantry moved from Yunnan to Szechwan 2 infantry moved from Yunnan to Kwangsi 1 infantry moved from Anhwe to Hopei 1 infantry moved from Chahar to Hopei 1 artillery moved from Kweichow to Hopei 1 infantry moved from Hunan to Kiangsi 1 infantry moved from Anhwe to Kiangsi 1 artillery moved from Hunan to Kiangsi 1 artillery moved from Hunan to Kwangsi 1 fighter moved from Hunan to Szechwan Combat - Chinese Chinese creates battle in territory Suiyuyan Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Suiyuyan from Japanese, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Hopei, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kiangsi Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Kiangsi, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 2 infantry in Kiangsi, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kiangsi Chinese win, taking Kiangsi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kwangsi Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Yunnan 1 infantry moved from Kweichow to Yunnan 1 artillery and 7 infantry moved from Hunan to Yunnan 4 artilleries moved from Hunan to Yunnan Place Units - Chinese 4 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 12 PUs; end with 12 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUsCombat Hit Differential Summary :
Chinese : 1.83 Japanese : -1.67 -
TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 1 fighter, 3 infantry, 2 marines, 2 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 31 Sea Zone 1 infantry and 1 mech_infantry moved from 31 Sea Zone to Wake Island 2 fighters moved from 33 Sea Zone to Wake Island 1 infantry and 1 mech_infantry moved from Johnston Island to 30 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 30 Sea Zone to 63 Sea Zone 1 infantry and 1 mech_infantry moved from 63 Sea Zone to New Zealand 1 infantry and 1 transport moved from 33 Sea Zone to 32 Sea Zone 1 infantry moved from 32 Sea Zone to Marshall Islands 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from Morocco to 92 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 armour moved from Tunisia to Libya Americans take Libya from Italians 1 armour moved from Libya to Tunisia Combat - Americans Battle in New Zealand Battle in Normandy Bordeaux Battle in Holland Belgium Battle in Marshall Islands Battle in Wake Island Americans attack with 2 fighters, 1 infantry and 1 mech_infantry Japanese defend with 1 airfield, 1 artillery and 1 harbour Americans roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Wake Island, round 2 : 3/4 hits, 1.33 expected hits Japanese roll dice for 1 artillery in Wake Island, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Wake Island Americans win, taking New Zealand from Japanese, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Marshall Islands from Japanese, taking Wake Island from Japanese with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Americans 2 fighters moved from Wake Island to 31 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 31 Sea Zone 1 submarine moved from 25 Sea Zone to 32 Sea Zone 1 carrier and 1 destroyer moved from 33 Sea Zone to 32 Sea Zone 1 fighter moved from Western United States to 32 Sea Zone 2 fighters and 1 tactical_bomber moved from Queensland to Caroline Islands 1 bomber moved from Queensland to Caroline Islands 1 destroyer moved from 54 Sea Zone to 33 Sea Zone 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 aaGun and 1 infantry moved from Central United States to 101 Sea Zone 1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 fighter moved from Gibraltar to Norway 1 carrier moved from 91 Sea Zone to 110 Sea Zone 1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar 1 infantry moved from Tunisia to Algeria 1 infantry moved from French Central Africa to French West Africa 1 fighter moved from Gibraltar to Norway 1 fighter moved from Gibraltar to 110 Sea Zone 1 destroyer moved from 101 Sea Zone to 106 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 submarine moved from 91 Sea Zone to 109 Sea Zone 1 cruiser and 1 destroyer moved from 92 Sea Zone to 110 Sea Zone 1 fighter moved from 110 Sea Zone to Norway Place Units - Americans 1 carrier, 2 submarines and 1 transport placed in 10 Sea Zone 1 infantry and 1 marine placed in Western United States 1 transport placed in 101 Sea Zone 1 fighter placed in Eastern United States 1 bomber placed in Western United States 2 infantry and 1 marine placed in Central United States Turn Complete - Americans Americans collect 63 PUs; end with 63 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan 2 infantry moved from Yunnan to Szechwan 2 infantry moved from Yunnan to Kwangsi 1 infantry moved from Anhwe to Hopei 1 infantry moved from Chahar to Hopei 1 artillery moved from Kweichow to Hopei 1 infantry moved from Hunan to Kiangsi 1 infantry moved from Anhwe to Kiangsi 1 artillery moved from Hunan to Kiangsi 1 artillery moved from Hunan to Kwangsi 1 fighter moved from Hunan to Szechwan Combat - Chinese Chinese creates battle in territory Suiyuyan Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Suiyuyan from Japanese, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Hopei, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kiangsi Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Kiangsi, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 2 infantry in Kiangsi, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kiangsi Chinese win, taking Kiangsi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kwangsi Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Yunnan 1 infantry moved from Kweichow to Yunnan 1 artillery and 7 infantry moved from Hunan to Yunnan 4 artilleries moved from Hunan to Yunnan Place Units - Chinese 4 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 12 PUs; end with 12 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs Purchase Units - British British buy 1 destroyer, 6 infantry and 1 marine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 9 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Italian Somaliland to Ethiopia British take Ethiopia from Italians 1 armour moved from Ethiopia to Kenya 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan British take Anglo Egyptian Sudan from Italians 1 marine moved from India to 39 Sea Zone 1 battleship and 1 marine moved from 39 Sea Zone to 72 Sea Zone 1 marine moved from 72 Sea Zone to French Madagascar 1 infantry moved from Persia to Iraq British take Iraq from Italians 1 infantry moved from Persia to Northwest Persia British take Northwest Persia from Italians Combat - British Battle in French Madagascar Non Combat Move - British 2 aaGuns moved from Burma to India 1 aaGun, 1 artillery and 2 infantry moved from Burma to Yunnan 1 marine moved from India to 39 Sea Zone 1 submarine moved from 39 Sea Zone to 80 Sea Zone 1 cruiser, 1 destroyer and 1 marine moved from 39 Sea Zone to 72 Sea Zone 1 marine moved from 72 Sea Zone to Tanganyika Territory 1 artillery and 2 infantry moved from Rhodesia to Belgian Congo 3 infantry moved from Union of South Africa to Rhodesia 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 aaGun moved from United Kingdom to 110 Sea Zone 1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from Algeria to 92 Sea Zone 1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 armour moved from Morocco to Tunisia 1 mech_infantry moved from Algeria to Tunisia 1 battleship and 1 carrier moved from 92 Sea Zone to 110 Sea Zone 1 cruiser moved from 92 Sea Zone to 110 Sea Zone 2 aaGuns and 1 infantry moved from Scotland to United Kingdom 2 fighters moved from Scotland to Normandy Bordeaux 1 fighter moved from United Kingdom to Normandy Bordeaux 1 fighter moved from French Central Africa to Gibraltar 1 cruiser moved from 92 Sea Zone to 110 Sea Zone 1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone 1 mech_infantry moved from Italian Somaliland to Kenya 1 fighter moved from Persia to India 1 infantry moved from Persia to Eastern Persia British take Eastern Persia from Neutral_Allies 1 fighter moved from Queensland to Caroline Islands 4 infantry moved from Burma to India 1 infantry moved from Burma to Yunnan Place Units - British 1 destroyer placed in 110 Sea Zone 1 marine placed in United Kingdom 3 infantry placed in Persia 3 infantry placed in Union of South Africa Turn Complete - British British collect 31 PUs; end with 31 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs Place Units - UK_Pacific 9 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,3,1,3,1,1,1,6,4,3,2,2,1,4,3,6,5,4,2,5,3,1,1,2 UK_Pacific collect 17 PUs (1 lost to blockades); end with 17 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs Some Units in India change ownership: 9 infantryCombat Hit Differential Summary :
Americans : 1.67 Chinese : 1.83 Japanese : -2.00 -
TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Italians Italians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 mech_infantry moved from Egypt to Iraq 3 fighters moved from Egypt to Iraq 1 infantry moved from France to Holland Belgium 2 fighters moved from Southern Italy to Holland Belgium Combat - Italians Battle in Holland Belgium Italians attack with 2 fighters and 1 infantry Americans defend with 1 infantry Italians roll dice for 2 fighters and 1 infantry in Holland Belgium, round 2 : 1/3 hits, 1.17 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Italians win, taking Holland Belgium from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Iraq Italians attack with 3 fighters and 1 mech_infantry British defend with 1 infantry Italians roll dice for 3 fighters and 1 mech_infantry in Iraq, round 2 : 2/4 hits, 1.67 expected hits British roll dice for 1 infantry in Iraq, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Iraq Italians win with 3 fighters remaining. Battle score for attacker is -1 Casualties for Italians: 1 mech_infantry Casualties for British: 1 infantry Non Combat Move - Italians 3 fighters moved from Iraq to Egypt 2 fighters moved from Holland Belgium to Western Germany 1 artillery and 3 infantry moved from Northern Italy to France Place Units - Italians 1 artillery and 2 infantry placed in Egypt 1 artillery and 5 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5 Italians collect 12 PUs; end with 12 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 17 PUsCombat Hit Differential Summary :
Italians : 0.17 British : 0.67 Americans : -0.33 -
TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Burma to India 2 fighters moved from Caroline Islands to Queensland 1 aaGun and 3 infantry moved from New South Wales to Queensland 1 submarine moved from 62 Sea Zone to 33 Sea Zone Place Units - ANZAC 1 infantry placed in New South Wales 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Combat Move - French Non Combat Move - French 1 fighter moved from Gibraltar to Normandy Bordeaux 1 cruiser moved from 92 Sea Zone to 110 Sea Zone 2 infantry moved from United Kingdom to 110 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
-
TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Burma to India 2 fighters moved from Caroline Islands to Queensland 1 aaGun and 3 infantry moved from New South Wales to Queensland 1 submarine moved from 62 Sea Zone to 33 Sea Zone Place Units - ANZAC 1 infantry placed in New South Wales 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Combat Move - French Non Combat Move - French 1 fighter moved from Gibraltar to Normandy Bordeaux 1 cruiser moved from 92 Sea Zone to 110 Sea Zone 2 infantry moved from United Kingdom to 110 Sea Zone Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by French from Normandy Bordeaux: 1 fighter EDIT: Adding units owned by French to Gibraltar: 1 fighter EDIT: Turning off Edit ModeCombat Hit Differential Summary :
-
reposted with an ncm change to France. Decided not to move the fighter.
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 6 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Ukraine to Rostov 5 bombers moved from Sikang to Rostov 1 artillery and 2 infantry moved from Eastern Poland to Belarus 2 armour, 3 artilleries, 7 infantry and 2 mech_infantrys moved from Eastern Poland to Baltic States 1 submarine moved from 124 Sea Zone to 125 Sea Zone Combat - Germans Battle in Rostov Germans attack with 5 bombers and 1 infantry Russians defend with 1 infantry Germans roll dice for 5 bombers and 1 infantry in Rostov, round 2 : 4/6 hits, 3.50 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 5 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Baltic States Germans attack with 2 armour, 3 artilleries, 7 infantry and 2 mech_infantrys Russians defend with 1 artillery and 2 infantry Germans roll dice for 2 armour, 3 artilleries, 7 infantry and 2 mech_infantrys in Baltic States, round 2 : 3/14 hits, 4.00 expected hits Russians roll dice for 1 artillery and 2 infantry in Baltic States, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Germans win, taking Baltic States from Russians with 2 armour, 3 artilleries, 6 infantry and 2 mech_infantrys remaining. Battle score for attacker is 7 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Belarus Germans attack with 1 artillery and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 2 infantry in Belarus, round 3 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 2 infantry in Belarus, round 4 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Belarus, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 5 bombers moved from Rostov to Western Ukraine 2 fighters moved from Sikang to Romania 2 aaGuns, 10 armour, 9 artilleries, 16 infantry and 3 mech_infantrys moved from Ukraine to Western Ukraine 2 artilleries and 7 infantry moved from Eastern Poland to Western Ukraine 3 artilleries and 4 infantry moved from Eastern Poland to Western Ukraine 2 armour and 2 mech_infantrys moved from Romania to Eastern Poland 2 armour and 4 mech_infantrys moved from Romania to Western Ukraine 1 fighter moved from Western Germany to Western Ukraine 1 fighter moved from Western Germany to Germany 1 infantry moved from Poland to Germany Place Units - Germans 10 mech_infantrys placed in Romania 1 artillery and 6 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5 Germans collect 45 PUs (3 lost to blockades); end with 45 PUsCombat Hit Differential Summary :
Germans : -2.00 Russians : -1.33 -
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Russians Russians buy 10 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 3 infantry moved from Volgograd to Rostov 3 infantry moved from Caucasus to Rostov 1 fighter moved from Volgograd to Rostov 1 infantry moved from Bryansk to Ukraine Russians take Ukraine from Germans 1 fighter and 1 tactical_bomber moved from Novgorod to Belarus 3 infantry moved from Bryansk to Belarus 1 infantry moved from Bryansk to Belarus Combat - Russians Battle in Rostov Russians attack with 1 fighter and 6 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 6 infantry in Rostov, round 2 : 3/7 hits, 1.50 expected hits Germans roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 fighter and 5 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Belarus Russians attack with 1 fighter, 4 infantry and 1 tactical_bomber Germans defend with 1 artillery and 2 infantry Russians roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Belarus, round 2 : 1/6 hits, 1.83 expected hits Germans roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Belarus, round 3 : 2/5 hits, 1.67 expected hits Germans roll dice for 1 artillery and 1 infantry in Belarus, round 3 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 2 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Belarus to Russia 1 fighter moved from Rostov to Russia 1 aaGun moved from Volgograd to Rostov 2 artilleries and 14 infantry moved from Russia to Smolensk 3 aaGuns, 20 artilleries and 32 infantry moved from Bryansk to Smolensk 3 armour and 2 mech_infantrys moved from Bryansk to Smolensk 2 armour and 2 mech_infantrys moved from Norway to Karelia 2 infantry moved from Novgorod to Karelia Place Units - Russians 10 artilleries placed in Russia 3 infantry placed in Volgograd 1 infantry placed in Novgorod Turning on Edit Mode EDIT: Removing units owned by Russians from 115 Sea Zone: 1 submarine EDIT: Adding units owned by Russians to 114 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,1 Russians collect 35 PUs (3 lost to blockades); end with 35 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 48 PUsCombat Hit Differential Summary :
Germans : 0.00 Russians : 1.00 -
TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 artillery, 2 bombers, 1 factory_minor and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from French Indo China to Shan State Japanese take Shan State from UK_Pacific 1 artillery and 2 infantry moved from Kwangtung to Kwangsi 1 artillery and 2 infantry moved from Kwangtung to Kiangsi 1 infantry moved from Kiangsu to Shantung Japanese take Shantung from Chinese 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 infantry moved from Jehol to Anhwe Japanese take Anhwe from Chinese 1 bomber, 3 fighters and 2 tactical_bombers moved from Kwangtung to Kwangsi 1 bomber, 4 fighters and 2 tactical_bombers moved from Kwangtung to Kiangsi 1 marine moved from Siam to 37 Sea Zone 1 cruiser and 1 marine moved from 37 Sea Zone to 41 Sea Zone 1 marine moved from 41 Sea Zone to Sumatra 1 artillery and 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 marine moved from Malaya to 37 Sea Zone 1 cruiser and 1 marine moved from 37 Sea Zone to 43 Sea Zone 1 marine moved from 43 Sea Zone to Borneo 1 marine moved from Malaya to 37 Sea Zone 1 artillery and 1 infantry moved from Malaya to 37 Sea Zone 1 battleship and 1 marine moved from 37 Sea Zone to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 42 Sea Zone to Java Combat - Japanese Battle in Borneo Battle in Sumatra Battle in Java Japanese attack with 1 artillery, 1 infantry and 1 marine ANZAC defend with 1 aaGun and 1 infantry Japanese roll dice for 1 battleship in Java, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 artillery, 1 infantry and 1 marine in Java, round 2 : 0/3 hits, 1.00 expected hits ANZAC roll dice for 1 aaGun and 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits 1 aaGun owned by the ANZAC lost in Java Japanese roll dice for 1 artillery, 1 infantry and 1 marine in Java, round 3 : 1/3 hits, 1.00 expected hits ANZAC roll dice for 1 infantry in Java, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java Japanese win, taking Borneo from UK_Pacific, taking Sumatra from UK_Pacific, taking Java from ANZAC with 1 artillery and 1 marine remaining. Battle score for attacker is 5 Casualties for ANZAC: 1 aaGun and 1 infantry Casualties for Japanese: 1 infantry Battle in Kiangsi Japanese attack with 1 artillery, 1 bomber, 4 fighters, 2 infantry and 2 tactical_bombers Chinese defend with 1 artillery and 2 infantry Japanese roll dice for 1 artillery, 1 bomber, 4 fighters, 2 infantry and 2 tactical_bombers in Kiangsi, round 2 : 5/10 hits, 4.83 expected hits Chinese roll dice for 1 artillery and 2 infantry in Kiangsi, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Japanese, 2 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 1 artillery, 1 bomber, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 2 infantry Casualties for Chinese: 1 artillery and 2 infantry Battle in Celebes Japanese attack with 1 artillery and 1 infantry British defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits UK_Pacific roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 2/2 hits, 0.67 expected hits UK_Pacific roll dice for 1 infantry in Celebes, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Celebes Japanese win, taking Celebes from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Kwangsi Japanese attack with 1 artillery, 1 bomber, 3 fighters, 2 infantry and 2 tactical_bombers Chinese defend with 1 artillery and 2 infantry Japanese roll dice for 1 artillery, 1 bomber, 3 fighters, 2 infantry and 2 tactical_bombers in Kwangsi, round 2 : 4/9 hits, 4.33 expected hits Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese, 2 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 artillery, 1 bomber, 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 artillery and 2 infantry Non Combat Move - Japanese 1 bomber and 4 fighters moved from Kiangsi to Kwangtung 1 bomber, 3 fighters and 2 tactical_bombers moved from Kwangsi to Kwangtung 2 tactical_bombers moved from Kiangsi to Kwangtung 1 destroyer moved from 37 Sea Zone to 42 Sea Zone 1 destroyer moved from 37 Sea Zone to 41 Sea Zone 1 carrier moved from 37 Sea Zone to 41 Sea Zone 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 41 Sea Zone 1 destroyer moved from 20 Sea Zone to 45 Sea Zone 1 carrier moved from 37 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone 1 battleship moved from 37 Sea Zone to 42 Sea Zone 2 submarines moved from 20 Sea Zone to 37 Sea Zone Place Units - Japanese 1 factory_minor placed in Malaya 1 artillery and 2 infantry placed in Kwangtung 2 bombers placed in Japan Turn Complete - Japanese Japanese collect 58 PUs; end with 58 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUsCombat Hit Differential Summary :
ANZAC : 0.33 Chinese : 1.00 UK_Pacific : -0.67 Japanese : -0.17





