Result posted. When you get back I will probably be interested in a rematch. Was a fun game but I think I made some mistakes due to being out of practice. Guess I’ve already said that.
Giallo (Allies+9) vs Simon33 (Axis) BM3 Game II
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9 Combat Move - ANZAC Purchase Units - ANZAC ANZAC buy 6 infantry; Remaining resources: 0 PUs; Non Combat Move - ANZAC 2 infantry moved from Northwest Persia to Iraq Place Units - ANZAC 3 infantry placed in Queensland 3 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - French Trigger French Liberate Southern France2 activates a trigger called: Trigger French Liberate Southern France3 1 fighter moved from Normandy Bordeaux to Norway 1 infantry moved from Normandy Bordeaux to Southern France 1 infantry moved from Normandy Bordeaux to Holland Belgium Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 10 Research Technology - Germans Combat Move - Germans 1 artillery and 1 infantry moved from France to Southern France 1 fighter moved from Western Germany to Southern France 1 infantry moved from Volgograd to Tambov 1 artillery and 1 infantry moved from Volgograd to Kazakhstan 1 armour moved from Tsinghai to Kazakhstan 1 infantry moved from Smolensk to Vologda 1 bomber moved from Volgograd to Tambov 1 bomber moved from Volgograd to Vologda 1 armour moved from Kansu to Urals 1 bomber moved from Volgograd to Urals 2 armour and 2 mech_infantrys moved from Volgograd to Novosibirsk 1 mech_infantry moved from Smolensk to Archangel 1 armour and 1 mech_infantry moved from Volgograd to Novosibirsk 1 artillery moved from Smolensk to Vologda 3 artilleries and 1 infantry moved from Smolensk to Archangel 1 tactical_bomber moved from Germany to Southern France 1 artillery and 2 infantry moved from France to Holland Belgium 1 fighter and 1 tactical_bomber moved from Germany to Holland Belgium 14 artilleries and 10 infantry moved from France to Normandy Bordeaux 3 artilleries moved from France to Normandy Bordeaux Purchase Units - Germans Germans buy 4 artilleries, 1 fighter, 4 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; Combat - Germans Battle in Vologda Germans attack with 1 artillery, 1 bomber and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Vologda, round 2 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Southern France Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber French defend with 1 infantry; Americans defend with 1 factory_minor and 1 harbour Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Southern France, round 2 : 2/4 hits, 1.83 expected hits Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Southern France Germans win, taking Southern France from Americans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in Kazakhstan Germans attack with 1 armour, 1 artillery and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 armour, 1 artillery and 1 infantry in Kazakhstan, round 2 : 2/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 3 artilleries, 1 infantry and 1 mech_infantry Russians defend with 1 mech_infantry Germans roll dice for 3 artilleries, 1 infantry and 1 mech_infantry in Archangel, round 2 : 2/5 hits, 1.67 expected hits Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 3 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Tambov Germans attack with 1 bomber and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 1 infantry in Tambov, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Urals Germans attack with 1 armour and 1 bomber Russians defend with 1 armour Germans roll dice for 1 armour and 1 bomber in Urals, round 2 : 1/2 hits, 1.17 expected hits Russians roll dice for 1 armour in Urals, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians and 1 armour owned by the Germans lost in Urals Germans win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 armour Casualties for Russians: 1 armour Battle in Novosibirsk Germans attack with 3 armour and 3 mech_infantrys Russians defend with 1 infantry Germans roll dice for 3 armour and 3 mech_infantrys in Novosibirsk, round 2 : 2/6 hits, 2.00 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novosibirsk Germans win, taking Novosibirsk from Russians with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Holland Belgium Germans attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 infantry; French defend with 1 infantry; Americans defend with 1 infantry Germans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 1/5 hits, 2.00 expected hits Americans roll dice for 3 infantry in Holland Belgium, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Americans lost in Holland Belgium Germans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Holland Belgium, round 3 : 0/5 hits, 2.00 expected hits Americans roll dice for 2 infantry in Holland Belgium, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Holland Belgium Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Holland Belgium, round 4 : 2/4 hits, 1.83 expected hits Americans roll dice for 2 infantry in Holland Belgium, round 4 : 0/2 hits, 0.67 expected hits 1 infantry owned by the French and 1 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Casualties for British: 1 infantry Casualties for French: 1 infantry Battle in Normandy Bordeaux Germans attack with 17 artilleries and 10 infantry British defend with 1 aaGun, 5 infantry and 1 mech_infantry; Americans defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 17 artilleries and 10 infantry in Normandy Bordeaux, round 2 : 7/27 hits, 9.00 expected hits Americans roll dice for 1 aaGun, 6 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 2/7 hits, 2.33 expected hits 1 aaGun owned by the British, 2 infantry owned by the Germans, 1 infantry owned by the Americans and 5 infantry owned by the British lost in Normandy Bordeaux Germans roll dice for 17 artilleries and 8 infantry in Normandy Bordeaux, round 3 : 3/25 hits, 8.33 expected hits Americans roll dice for 1 mech_infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 17 artilleries and 8 infantry remaining. Battle score for attacker is 21 Casualties for Germans: 2 infantry Casualties for Americans: 1 infantry Casualties for British: 1 aaGun, 5 infantry and 1 mech_infantry Non Combat Move - Germans 2 mech_infantrys moved from Western Germany to Normandy Bordeaux 1 fighter moved from Southern France to Western Germany 1 tactical_bomber moved from Southern France to Northern Italy 1 fighter moved from Western Germany to Egypt 1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany 2 fighters and 1 tactical_bomber moved from Germany to Novgorod 1 bomber moved from Vologda to Novgorod 1 bomber moved from Urals to Novgorod 1 bomber moved from Tambov to Novgorod 1 armour and 1 mech_infantry moved from Volgograd to Caucasus 2 armour moved from Volgograd to Caucasus 1 aaGun, 16 artilleries and 19 infantry moved from Volgograd to Caucasus 1 infantry moved from Bryansk to Smolensk 2 infantry moved from Bryansk to Ukraine 2 aaGuns, 6 artilleries and 4 infantry moved from Bryansk to Rostov 3 mech_infantrys moved from Volgograd to Novosibirsk 1 mech_infantry moved from Volgograd to Tsinghai 1 armour moved from Volgograd to Caucasus 8 mech_infantrys moved from Germany to Eastern Poland 12 mech_infantrys moved from Western Germany to Germany 3 infantry moved from Finland to Vyborg 3 artilleries and 3 infantry moved from Novgorod to Vyborg 1 armour and 5 mech_infantrys moved from Smolensk to Novgorod Place Units - Germans 2 infantry placed in Germany 3 mech_infantrys placed in Novgorod 3 artilleries placed in Ukraine 1 artillery placed in Germany 3 mech_infantrys placed in Germany 2 mech_infantrys placed in Germany 1 fighter, 2 infantry and 2 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 63 PUs; end with 63 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Combat Hit Differential Summary :
Germans : -9.17 Americans : -2.33 Russians : -1.17
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 10 Combat Move - Russians 1 infantry moved from Russia to Vologda 1 infantry moved from Russia to Tambov 1 fighter moved from Russia to Tambov 1 infantry moved from Russia to Smolensk 1 fighter moved from Russia to Smolensk 2 fighters and 1 tactical_bomber moved from Russia to Vologda 1 infantry moved from Russia to Bryansk Russians take Bryansk from Germans 1 fighter moved from Russia to Smolensk 1 fighter moved from Russia to Tambov 1 infantry moved from Russia to Samara 1 fighter moved from Russia to Samara 1 mech_infantry moved from Kiangsu to Anhwe 1 infantry moved from Kweichow to Anhwe 1 submarine moved from 125 Sea Zone to 110 Sea Zone Purchase Units - Russians Russians buy 4 artilleries; Remaining resources: 1 PUs; Combat - Russians Battle in Tambov Russians attack with 2 fighters and 1 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 1 infantry in Tambov, round 2 : 1/3 hits, 1,17 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 2 fighters and 1 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 1 infantry in Smolensk, round 2 : 2/3 hits, 1,17 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Samara Russians attack with 1 fighter and 1 infantry Italians defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Samara, round 2 : 0/2 hits, 0,67 expected hits Italians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Samara retreated to Samara Italians win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Battle in Vologda Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 artillery and 1 infantry Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 1/4 hits, 1,83 expected hits Germans roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in Vologda Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Vologda, round 3 : 3/4 hits, 1,83 expected hits Germans roll dice for 1 artillery in Vologda, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Vologda Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery and 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Vologda to Russia 2 fighters moved from Smolensk to Russia 1 fighter moved from Samara to Russia 2 fighters moved from Tambov to Russia 8 artilleries moved from Russia to Tambov 30 infantry moved from Russia to Tambov 5 infantry moved from Russia to Tambov 2 infantry moved from Russia to Tambov 1 aaGun moved from Russia to Tambov 2 infantry moved from Russia to Tambov Place Units - Russians 4 artilleries placed in Russia Turn Complete - Russians Russians collect 7 PUs; end with 8 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 11 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 13 PUs
Combat Hit Differential Summary :
Germans : -0,67 Italians : 0,67 Russians : 0,33
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 10 Combat Move - Japanese 1 mech_infantry moved from Kwangtung to Kiangsi 2 bombers moved from Yunnan to Kiangsi 1 bomber moved from Japan to Kiangsi 1 infantry moved from Szechwan to Shensi Japanese take Shensi from Chinese Purchase Units - Japanese Japanese buy 2 artilleries, 1 fighter, 5 infantry, 2 mech_infantrys and 6 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in Kiangsi Japanese attack with 3 bombers and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 3 bombers and 1 mech_infantry in Kiangsi, round 2 : 2/4 hits, 2.17 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 marine moved from French Indo China to 36 Sea Zone 1 battleship, 6 carriers, 2 cruisers, 2 destroyers, 8 fighters, 1 marine, 5 submarines, 3 tactical_bombers and 3 transports moved from 36 Sea Zone to 6 Sea Zone 3 artilleries and 3 infantry moved from Japan to 6 Sea Zone 3 artilleries and 3 infantry moved from 6 Sea Zone to Korea 1 armour, 1 artillery and 1 infantry moved from Amur to Manchuria 1 artillery moved from Jehol to Manchuria 4 fighters and 3 tactical_bombers moved from Yunnan to Manchuria 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Timguska to Kansu 1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from French Indo China to Yunnan 3 bombers moved from Kiangsi to French Indo China 1 mech_infantry moved from India to Yunnan 1 artillery and 1 infantry moved from India to Burma 1 armour moved from West India to Burma Place Units - Japanese 2 infantry and 1 mech_infantry placed in Japan 1 artillery, 1 infantry and 1 mech_infantry placed in India 1 artillery and 2 infantry placed in French Indo China 1 fighter and 6 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 63 PUs; end with 63 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Chinese : -0.33 Japanese : -0.17
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TripleA Manual Gamesave Post: Americans round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 10 Combat Move - Americans 1 infantry moved from Norway to Finland Americans take Finland from Germans 4 fighters moved from Western United States to 6 Sea Zone 9 submarines moved from 7 Sea Zone to 6 Sea Zone 2 tactical_bombers moved from Midway to 6 Sea Zone 2 carriers, 1 destroyer and 4 submarines moved from 26 Sea Zone to 6 Sea Zone 2 battleships, 4 carriers, 2 cruisers, 3 destroyers, 8 fighters and 8 submarines moved from 17 Sea Zone to 6 Sea Zone 1 infantry and 1 mech_infantry moved from Iwo Jima to 17 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 17 Sea Zone to 32 Sea Zone 1 infantry and 1 mech_infantry moved from 32 Sea Zone to Marshall Islands 1 bomber moved from Iraq to Belgian Congo Purchase Units - Americans Americans buy 1 airfield, 1 factory_minor, 4 fighters and 2 harbours; Remaining resources: 4 PUs; Combat - Americans
Combat Hit Differential Summary :
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scramble, tokens?
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Oh poo.
Full scramble. 1 token each on the DDs and Cruisers.
I didn’t really consider planes coming from W USA & Midway. I really should have seen that.
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@simon33 said in Giallo (Allies+9) vs Simon33 (Axis) BM3 Game II:
Oh poo.
Full scramble. 1 token each on the DDs and Cruisers.
I didn’t really consider planes coming from W USA & Midway. I really should have seen that.
If you need to review, please let me know
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I don’t really think that would be fair. I shouldn’t have moved into SZ6, apparently, which also would have affected my buy. It may not be fatal for the Axis but Japan will certainly take a hit.
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 10 Combat Move - Americans 1 infantry moved from Norway to Finland Americans take Finland from Germans 4 fighters moved from Western United States to 6 Sea Zone 9 submarines moved from 7 Sea Zone to 6 Sea Zone 2 tactical_bombers moved from Midway to 6 Sea Zone 2 carriers, 1 destroyer and 4 submarines moved from 26 Sea Zone to 6 Sea Zone 2 battleships, 4 carriers, 2 cruisers, 3 destroyers, 8 fighters and 8 submarines moved from 17 Sea Zone to 6 Sea Zone 1 infantry and 1 mech_infantry moved from Iwo Jima to 17 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 17 Sea Zone to 32 Sea Zone 1 infantry and 1 mech_infantry moved from 32 Sea Zone to Marshall Islands 1 bomber moved from Iraq to Belgian Congo Purchase Units - Americans Americans buy 1 airfield, 1 factory_minor, 4 fighters and 2 harbours; Remaining resources: 4 PUs; Combat - Americans Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 6 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 5 Battle in Marshall Islands Battle in Belgian Congo Americans attack with 1 bomber Italians defend with 1 armour Americans roll dice for 1 bomber in Belgian Congo, round 2 : 1/1 hits, 0,67 expected hits Italians roll dice for 1 armour in Belgian Congo, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Italians lost in Belgian Congo Americans win, taking Marshall Islands from Japanese with 1 bomber remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Battle in 6 Sea Zone Americans attack with 2 battleships, 6 carriers, 2 cruisers, 2 destroyers, 12 fighters, 21 submarines and 2 tactical_bombers Japanese defend with 1 battleship, 6 carriers, 2 cruisers, 2 destroyers, 12 fighters, 1 marine, 11 submarines, 3 tactical_bombers and 3 transports Americans roll dice for 21 submarines in 6 Sea Zone, round 2 : 5/21 hits, 7,00 expected hits Units damaged: 5 carriers owned by the Japanese Americans roll dice for 2 battleships, 6 carriers, 2 cruisers, 2 destroyers, 12 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 11/20 hits, 10,33 expected hits Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese Japanese roll dice for 11 submarines in 6 Sea Zone, round 2 : 2/11 hits, 1,83 expected hits Units damaged: 2 carriers owned by the Americans Japanese roll dice for 1 battleship, 6 carriers, 2 cruisers, 2 destroyers, 12 fighters, 3 tactical_bombers and 3 transports in 6 Sea Zone, round 2 : 12/26 hits, 13,83 expected hits Units damaged: 2 battleships owned by the Americans 9 submarines owned by the Japanese and 6 carriers owned by the Americans lost in 6 Sea Zone Americans roll dice for 21 submarines in 6 Sea Zone, round 3 : 8/21 hits, 7,00 expected hits Americans roll dice for 2 battleships, 2 cruisers, 2 destroyers, 12 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 : 6/20 hits, 10,33 expected hits Japanese roll dice for 2 submarines in 6 Sea Zone, round 3 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 battleship, 6 carriers, 2 cruisers, 2 destroyers, 12 fighters, 3 tactical_bombers and 3 transports in 6 Sea Zone, round 3 : 12/26 hits, 13,83 expected hits 3 tactical_bombers owned by the Japanese, 12 submarines owned by the Americans, 6 carriers owned by the Japanese, 2 destroyers owned by the Japanese, 2 submarines owned by the Japanese and 1 cruiser owned by the Japanese lost in 6 Sea Zone Americans roll dice for 9 submarines in 6 Sea Zone, round 4 : 4/9 hits, 3,00 expected hits 1 marine owned by the Japanese, 2 transports owned by the Japanese, 1 battleship owned by the Japanese and 1 cruiser owned by the Japanese lost in 6 Sea Zone Americans roll dice for 2 battleships, 2 cruisers, 2 destroyers, 12 fighters and 2 tactical_bombers in 6 Sea Zone, round 4 : 12/20 hits, 10,33 expected hits Japanese roll dice for 12 fighters in 6 Sea Zone, round 4 : 10/12 hits, 8,00 expected hits 12 fighters owned by the Japanese, 2 cruisers owned by the Americans, 2 destroyers owned by the Americans, 4 fighters owned by the Americans and 2 battleships owned by the Americans lost in 6 Sea Zone 1 transport owned by the Japanese lost in 6 Sea Zone Americans roll dice for 9 submarines in 6 Sea Zone, round 5 : 0/9 hits, 3,00 expected hits Americans win, taking 6 Sea Zone from Japanese with 8 fighters, 9 submarines and 2 tactical_bombers remaining. Battle score for attacker is 113 Casualties for Americans: 2 battleships, 6 carriers, 2 cruisers, 2 destroyers, 4 fighters and 12 submarines Casualties for Japanese: 1 battleship, 6 carriers, 2 cruisers, 2 destroyers, 12 fighters, 1 marine, 11 submarines, 3 tactical_bombers and 3 transports Non Combat Move - Americans 8 fighters and 2 tactical_bombers moved from 6 Sea Zone to Iwo Jima 1 carrier moved from 10 Sea Zone to 26 Sea Zone 3 fighters moved from United Kingdom to Gibraltar 2 fighters moved from 110 Sea Zone to Gibraltar 1 carrier and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone 1 submarine moved from 110 Sea Zone to 105 Sea Zone 1 fighter moved from Eastern United States to Gibraltar 1 bomber moved from Belgian Congo to Union of South Africa 1 transport moved from 112 Sea Zone to 109 Sea Zone 1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway Place Units - Americans 1 airfield, 1 factory_minor and 1 harbour placed in Norway 4 fighters placed in Eastern United States 1 harbour placed in Iwo Jima Turn Complete - Americans Americans collect 59 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs Combat Move - Chinese 1 infantry moved from Anhwe to Kiangsi 1 fighter moved from Anhwe to Kiangsi 1 infantry moved from Anhwe to Jehol Chinese take Jehol from Japanese Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat - Chinese Battle in Kiangsi Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Kiangsi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kiangsi retreated to Kiangsi Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 17 infantry moved from Anhwe to Kweichow 1 fighter moved from Kiangsi to Kweichow Place Units - Chinese 5 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 12 PUs; end with 12 PUs Combat Move - British 3 mech_infantrys moved from Iraq to Egypt 1 battleship moved from 17 Sea Zone to 26 Sea Zone 1 transport moved from 72 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from Trans-Jordan to 81 Sea Zone 1 infantry moved from 81 Sea Zone to Egypt 1 artillery moved from 81 Sea Zone to Egypt 5 armour, 2 artilleries and 1 mech_infantry moved from Trans-Jordan to Egypt 1 cruiser and 2 destroyers moved from 72 Sea Zone to 81 Sea Zone Purchase Units - British British buy 1 armour, 3 artilleries, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat - British Battle in Egypt British attack with 5 armour, 3 artilleries, 1 infantry and 4 mech_infantrys Germans defend with 3 fighters; Italians defend with 1 armour, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour, 2 infantry, 1 marine and 1 mech_infantry British roll dice for 1 cruiser in Egypt, round 2 : 0/1 hits, 0,50 expected hits British roll dice for 5 armour, 3 artilleries, 1 infantry and 4 mech_infantrys in Egypt, round 2 : 8/13 hits, 4,83 expected hits Italians roll dice for 1 armour, 1 artillery, 6 fighters, 2 infantry, 1 marine and 1 mech_infantry in Egypt, round 2 : 4/12 hits, 6,17 expected hits 1 mech_infantry owned by the Italians, 2 mech_infantrys owned by the British, 1 marine owned by the Italians, 2 fighters owned by the Germans, 1 artillery owned by the Italians, 1 artillery owned by the British, 2 infantry owned by the Italians, 1 infantry owned by the British and 1 armour owned by the Italians lost in Egypt British roll dice for 5 armour, 2 artilleries and 2 mech_infantrys in Egypt, round 3 : 3/9 hits, 3,83 expected hits Italians roll dice for 4 fighters in Egypt, round 3 : 4/4 hits, 2,67 expected hits 2 mech_infantrys owned by the British, 3 fighters owned by the Italians and 2 artilleries owned by the British lost in Egypt British roll dice for 5 armour in Egypt, round 4 : 2/5 hits, 2,50 expected hits Italians roll dice for 1 fighter in Egypt, round 4 : 0/1 hits, 0,67 expected hits 1 fighter owned by the Germans lost in Egypt British win, taking Egypt from Italians with 5 armour remaining. Battle score for attacker is 54 Casualties for British: 3 artilleries, 1 infantry and 4 mech_infantrys Casualties for Germans: 3 fighters Casualties for Italians: 1 armour, 1 artillery, 3 fighters, 2 infantry, 1 marine and 1 mech_infantry Non Combat Move - British 5 infantry moved from Persia to Northwest Persia 3 armour moved from Persia to Trans-Jordan 2 artilleries and 2 infantry moved from Iraq to Trans-Jordan 3 transports moved from 112 Sea Zone to 110 Sea Zone 1 aaGun and 5 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun, 5 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone 1 aaGun and 5 infantry moved from 112 Sea Zone to Norway Place Units - British 3 artilleries placed in Iraq 3 mech_infantrys placed in Persia 1 armour placed in Union of South Africa 2 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,4,2,3 British collect 31 PUs (4 lost to blockades); end with 31 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Italians : -2,00 British : 1,33 Americans : -4,67 Chinese : -0,67 Japanese : -1,17
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 10 Combat Move - Italians 1 artillery and 1 infantry moved from Tunisia to Algeria Italians take Algeria from Americans 1 bomber moved from Southern Italy to Northwest Persia 1 bomber moved from Volgograd to Northwest Persia 1 armour, 1 artillery and 1 mech_infantry moved from Caucasus to Northwest Persia Purchase Units - Italians Italians buy 1 artillery, 2 fighters and 1 infantry; Remaining resources: 0 PUs; Combat - Italians Battle in Northwest Persia Italians attack with 1 armour, 1 artillery, 2 bombers and 1 mech_infantry British defend with 5 infantry Italians roll dice for 1 armour, 1 artillery, 2 bombers and 1 mech_infantry in Northwest Persia, round 2 : 3/5 hits, 2.50 expected hits British roll dice for 5 infantry in Northwest Persia, round 2 : 0/5 hits, 1.67 expected hits 3 infantry owned by the British lost in Northwest Persia Italians roll dice for 1 armour, 1 artillery, 2 bombers and 1 mech_infantry in Northwest Persia, round 3 : 1/5 hits, 2.50 expected hits British roll dice for 2 infantry in Northwest Persia, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Northwest Persia Italians roll dice for 1 armour, 1 artillery, 2 bombers and 1 mech_infantry in Northwest Persia, round 4 : 2/5 hits, 2.50 expected hits British roll dice for 1 infantry in Northwest Persia, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Northwest Persia Italians win, taking Northwest Persia from British with 1 armour, 1 artillery, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 15 Casualties for British: 5 infantry Non Combat Move - Italians 2 bombers moved from Northwest Persia to Volgograd 1 infantry moved from Samara to Volgograd 1 battleship, 2 cruisers, 1 destroyer and 1 transport moved from 98 Sea Zone to 97 Sea Zone 1 artillery and 1 infantry moved from Tobruk to Libya 1 aaGun and 10 infantry moved from Western Germany to Germany 1 artillery and 2 infantry moved from Northern Italy to Western Germany 1 infantry moved from Northern Italy to Western Germany 1 fighter moved from Western Germany to Southern Italy Place Units - Italians 1 artillery and 1 infantry placed in Northern Italy 2 fighters placed in Southern Italy Turn Complete - Italians Italians collect 21 PUs; end with 21 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians : -1.50 British : -2.67
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Well, that was a bit disagreeable on US+UK. Although it could have gone worse in SZ6. I didn’t expect to lose Egypt, especially not so badly. Good news was I was able to blast through NW Persia.
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 10 Combat Move - ANZAC Purchase Units - ANZAC ANZAC buy 1 artillery and 1 transport; Remaining resources: 2 PUs; Non Combat Move - ANZAC 3 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 artillery placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Combat Move - French 1 destroyer moved from 110 Sea Zone to 112 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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@simon33 said in Giallo (Allies+9) vs Simon33 (Axis) BM3 Game II:
Well, that was a bit disagreeable on US+UK. Although it could have gone worse in SZ6. I didn’t expect to lose Egypt, especially not so badly. Good news was I was able to blast through NW Persia.
Us did pretty bad in sz 6, Egypt was amazing. But losing NWP like that…
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 11 Research Technology - Germans Combat Move - Germans 1 mech_infantry moved from Archangel to Urals Germans take Urals from Russians 1 bomber moved from Novgorod to Persia 1 armour and 1 mech_infantry moved from Caucasus to Persia 2 bombers moved from Novgorod to Persia 3 artilleries and 6 infantry moved from Vyborg to Finland 1 transport moved from 115 Sea Zone to 114 Sea Zone 1 artillery and 1 infantry moved from Germany to 114 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 1 artillery and 1 infantry moved from 115 Sea Zone to Finland 1 armour and 8 mech_infantrys moved from Novgorod to Finland 1 infantry moved from Archangel to Smolensk 2 fighters and 1 tactical_bomber moved from Novgorod to Smolensk 1 infantry moved from Ukraine to Bryansk 1 fighter and 1 tactical_bomber moved from Smolensk to Bryansk Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 72 PUs; Germans buy 7 artilleries, 8 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat - Germans Battle in Finland Germans attack with 1 armour, 4 artilleries, 7 infantry and 8 mech_infantrys Americans defend with 1 infantry Germans roll dice for 1 battleship and 1 cruiser in Finland, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Finland Germans win, taking Finland from Americans with 1 armour, 4 artilleries, 6 infantry and 8 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry Battle in Smolensk Germans attack with 1 fighter and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Persia Germans attack with 1 armour, 3 bombers and 1 mech_infantry British defend with 1 factory_minor and 3 mech_infantrys Germans roll dice for 1 armour, 3 bombers and 1 mech_infantry in Persia, round 2 : 1/5 hits, 2.67 expected hits British roll dice for 3 mech_infantrys in Persia, round 2 : 1/3 hits, 1.00 expected hits 1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Persia Germans roll dice for 1 armour and 3 bombers in Persia, round 3 : 3/4 hits, 2.50 expected hits British roll dice for 2 mech_infantrys in Persia, round 3 : 0/2 hits, 0.67 expected hits 2 mech_infantrys owned by the British lost in Persia Germans win, taking Persia from British with 1 armour and 3 bombers remaining. Battle score for attacker is 8 Casualties for Germans: 1 mech_infantry Casualties for British: 3 mech_infantrys Battle in Bryansk Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Bryansk, round 2 : 3/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Bryansk to Volgograd 1 fighter moved from Smolensk to Volgograd 3 armour and 6 mech_infantrys moved from Novosibirsk to Volgograd 1 armour, 1 artillery and 1 infantry moved from Kazakhstan to Volgograd 2 aaGuns, 6 artilleries and 4 infantry moved from Rostov to Volgograd 3 bombers moved from Persia to Northwest Persia 5 artilleries and 8 infantry moved from Caucasus to Volgograd 1 aaGun, 3 armour, 9 artilleries and 11 infantry moved from Caucasus to Northwest Persia 2 artilleries moved from Caucasus to Volgograd 2 mech_infantrys moved from Eastern Poland to Novgorod 3 artilleries moved from Archangel to Novgorod 6 mech_infantrys moved from Eastern Poland to Novgorod 14 mech_infantrys moved from Germany to Denmark 1 aaGun moved from Germany to Western Germany 1 artillery and 1 infantry moved from Holland Belgium to Western Germany 2 mech_infantrys moved from Normandy Bordeaux to Western Germany 17 artilleries and 8 infantry moved from Normandy Bordeaux to France 1 artillery and 1 infantry moved from Southern France to France 2 infantry moved from Western Germany to Denmark 2 aaGuns moved from Western Germany to Denmark 2 mech_infantrys moved from Western Germany to Denmark 1 tactical_bomber moved from Northern Italy to Denmark 1 tactical_bomber moved from Western Germany to Novgorod 2 tactical_bombers moved from Germany to Novgorod 3 mech_infantrys moved from Germany to Denmark Place Units - Germans 3 artilleries placed in Volgograd 3 artilleries placed in Ukraine 3 mech_infantrys placed in Novgorod 1 artillery placed in Germany 8 infantry and 2 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,1 Germans collect 64 PUs (1 lost to blockades); end with 64 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 66 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs
Combat Hit Differential Summary :
Germans : 0.67 British : -0.67 Americans : 0.67 Russians : -0.67
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 11 Combat Move - Russians 1 infantry moved from Tambov to Rostov Russians take Rostov from Germans 1 armour moved from Russia to Archangel Russians take Vologda from Germans Russians take Archangel from Germans 1 infantry moved from Russia to Smolensk 1 fighter and 1 tactical_bomber moved from Russia to Smolensk 1 infantry moved from Tambov to Samara Russians take Samara from Italians 8 artilleries and 38 infantry moved from Tambov to Bryansk 1 infantry moved from Russia to Smolensk 4 artilleries moved from Russia to Bryansk 1 submarine moved from 110 Sea Zone to 92 Sea Zone 1 infantry and 1 mech_infantry moved from Anhwe to Kweichow 1 armour moved from Russia to Bryansk Purchase Units - Russians Russians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat - Russians Battle in Bryansk Russians attack with 1 armour, 12 artilleries and 38 infantry Germans defend with 1 infantry Russians roll dice for 1 armour, 12 artilleries and 38 infantry in Bryansk, round 2 : 10/51 hits, 12,83 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 armour, 12 artilleries and 38 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/4 hits, 1,50 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Smolensk to Russia 1 aaGun moved from Tambov to Russia Place Units - Russians 1 artillery and 3 infantry placed in Russia Turn Complete - Russians Russians collect 11 PUs; end with 11 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 14 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 16 PUs
Combat Hit Differential Summary :
Germans : 0,33 Russians : -3,33
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 11 Combat Move - Japanese 1 armour, 2 artilleries, 4 fighters, 1 infantry and 3 tactical_bombers moved from Manchuria to Jehol 1 mech_infantry moved from Kiangsi to Kiangsu Japanese take Kiangsu from Chinese Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 destroyer, 3 fighters, 1 infantry and 5 mech_infantrys; Remaining resources: 2 PUs; 0 SuicideAttackTokens; Combat - Japanese Battle in Jehol Japanese attack with 1 armour, 2 artilleries, 4 fighters, 1 infantry and 3 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 1 armour, 2 artilleries, 4 fighters, 1 infantry and 3 tactical_bombers in Jehol, round 2 : 5/11 hits, 5.50 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol Japanese win, taking Jehol from Chinese with 1 armour, 2 artilleries, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 fighter moved from Jehol to Yunnan 1 infantry moved from Szechwan to Sikang 1 mech_infantry moved from Sikang to Yunnan 1 infantry moved from Yunnan to Szechwan 1 armour, 1 artillery and 1 infantry moved from Burma to Yunnan 1 mech_infantry moved from India to Yunnan 1 artillery and 1 infantry moved from India to Burma 1 artillery and 2 infantry moved from French Indo China to Yunnan 3 bombers moved from French Indo China to Philippines 3 artilleries and 3 infantry moved from Korea to Manchuria 3 fighters and 3 tactical_bombers moved from Jehol to Manchuria Place Units - Japanese 1 destroyer placed in 36 Sea Zone 2 mech_infantrys placed in French Indo China 3 mech_infantrys placed in India 1 armour, 1 artillery, 3 fighters and 1 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,3,6,1,1,5,4,6,5,6,2,2,3,6,6,4,3,3 Japanese collect 55 PUs (11 lost to blockades); end with 57 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Chinese : 0.67 Japanese : -0.50
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Was the naval base on Iwo Jima supposed to be an airbase? Not sure I understand it. Was it really that important to get the UK BB to Hawaii?
Gee, those dice saving the Mech on Kiangsi have been a bit of a godsend.
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 11 Combat Move - Americans 1 infantry and 1 mech_infantry moved from Marshall Islands to 32 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 32 Sea Zone to 46 Sea Zone 1 infantry and 1 mech_infantry moved from 46 Sea Zone to New Guinea 1 carrier moved from 26 Sea Zone to 46 Sea Zone 2 fighters moved from Iwo Jima to 46 Sea Zone Purchase Units - Americans Americans buy 1 artillery, 2 carriers, 1 destroyer, 1 infantry, 3 tactical_bombers and 1 transport; Remaining resources: 1 PUs; Combat - Americans Battle in New Guinea Non Combat Move - Americans 9 fighters moved from Gibraltar to Norway 4 fighters moved from Eastern United States to Gibraltar 1 bomber moved from Union of South Africa to Egypt 1 transport moved from 109 Sea Zone to 106 Sea Zone 4 transports moved from 112 Sea Zone to 91 Sea Zone 1 submarine moved from 6 Sea Zone to 20 Sea Zone 1 submarine moved from 6 Sea Zone to 19 Sea Zone 6 fighters and 2 tactical_bombers moved from Iwo Jima to Guam 1 submarine moved from 6 Sea Zone to 21 Sea Zone 1 submarine moved from 6 Sea Zone to 18 Sea Zone 1 submarine moved from 6 Sea Zone to 19 Sea Zone 1 submarine moved from 6 Sea Zone to 20 Sea Zone 1 submarine moved from 6 Sea Zone to 22 Sea Zone 1 submarine moved from 6 Sea Zone to 17 Sea Zone 1 aaGun moved from Morocco to 91 Sea Zone 1 aaGun moved from 91 Sea Zone to Gibraltar 1 carrier moved from 112 Sea Zone to 91 Sea Zone Place Units - Americans 2 carriers, 1 destroyer and 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 3 tactical_bombers placed in Norway Turn Complete - Americans Americans collect 56 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Combat Move - Chinese 1 infantry moved from Kweichow to Szechwan 1 fighter moved from Kweichow to Szechwan 3 infantry moved from Kweichow to Shensi Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Shensi, round 2 : 1/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Anhwe 17 infantry moved from Kweichow to Anhwe Place Units - Chinese 3 infantry placed in Anhwe 1 infantry placed in Hunan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Combat Move - British 1 armour moved from Union of South Africa to Belgian Congo British take Belgian Congo from Italians 1 armour moved from Egypt to Alexandria British take Alexandria from Italians 1 armour moved from Alexandria to Egypt 1 armour moved from Egypt to Anglo Egyptian Sudan British take Anglo Egyptian Sudan from Italians 1 armour moved from Anglo Egyptian Sudan to Egypt 1 artillery moved from Iraq to Persia 1 artillery moved from Iraq to Persia 3 armour moved from Egypt to Trans-Jordan 1 battleship moved from 26 Sea Zone to 46 Sea Zone 1 infantry moved from Trans-Jordan to 81 Sea Zone 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Cyprus Purchase Units - British British buy 3 infantry and 6 mech_infantrys; Remaining resources: 1 PUs; Combat - British Battle in Cyprus Battle in Persia British attack with 2 artilleries Germans defend with 1 armour and 1 factory_minor British roll dice for 2 artilleries in Persia, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 armour in Persia, round 2 : 1/1 hits, 0,50 expected hits 1 armour owned by the Germans and 1 artillery owned by the British lost in Persia British win, taking Cyprus from Italians, taking Persia from Germans with 1 artillery remaining. Battle score for attacker is 2 Casualties for British: 1 artillery Casualties for Germans: 1 armour Non Combat Move - British 1 artillery moved from Iraq to Trans-Jordan 1 destroyer moved from 81 Sea Zone to 94 Sea Zone 1 cruiser and 1 destroyer moved from 81 Sea Zone to 71 Sea Zone 1 transport moved from 112 Sea Zone to 110 Sea Zone 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Norway Place Units - British 3 mech_infantrys placed in Egypt 3 mech_infantrys placed in Union of South Africa 3 infantry placed in United Kingdom Turn Complete - British British collect 37 PUs; end with 38 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0,50 British : 0,33 Chinese : 1,83 Japanese : 0,33
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@simon33 said in Giallo (Allies+9) vs Simon33 (Axis) BM3 Game II:
Was the naval base on Iwo Jima supposed to be an airbase? Not sure I understand it. Was it really that important to get the UK BB to Hawaii?
Gee, those dice saving the Mech on Kiangsi have been a bit of a godsend.
It was in case I would retreat my fleet, so my capital ships could be repaired