Game History
Round: 1 Purchase Units - Americans Americans buy 1 destroyer, 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber and 1 fighter moved from United States to Davis Strait Sea Zone 1 destroyer and 1 transport moved from U.S. Eastern Coast Sea Zone to Davis Strait Sea Zone Combat - Americans Battle in Davis Strait Sea Zone British loiter and taunt; Americans attack with 1 bomber, 1 destroyer, 1 fighter and 1 transport Germans defend with 2 submarines Americans roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 transport in Davis Strait Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Germans roll dice for 2 submarines in Davis Strait Sea Zone, round 2 : 2/2 hits, 0.67 expected hits 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in Davis Strait Sea Zone 1 submarine owned by the Germans lost in Davis Strait Sea Zone Germans and Americans reach a stalemate . Battle score for attacker is -12 Casualties for Americans: 1 destroyer and 1 transport Casualties for Germans: 1 submarine Non Combat Move - Americans Turning on Edit Mode EDIT: Adding units owned by Americans to Davis Strait Sea Zone: 1 transport EDIT: Removing units owned by Americans from Davis Strait Sea Zone: 1 transport EDIT: Adding units owned by Americans to Davis Strait Sea Zone: 1 destroyer and 1 transport EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Germans to Davis Strait Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Davis Strait Sea Zone: 2 submarines EDIT: Removing units owned by Americans from Davis Strait Sea Zone: 1 transport EDIT: Turning off Edit Mode 1 bomber moved from Davis Strait Sea Zone to United Kingdom 1 fighter moved from Davis Strait Sea Zone to Iceland Place Units - Americans 1 destroyer, 1 submarine and 1 transport placed in U.S. Eastern Coast Sea Zone 1 fighter placed in United States Turn Complete - Americans Americans collect 40 PUs; end with 40 PUsDutchman vs Pejon_88 BM3
-
Yes that was the idea. It actually worked :)
-
TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 3 bombers, 1 destroyer and 6 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Rostov to Northwest Persia Germans take Caucasus from Russians Germans take Northwest Persia from British 1 armour and 1 mech_infantry moved from Rostov to Volgograd 1 armour and 1 mech_infantry moved from Rostov to Volgograd 1 armour and 1 mech_infantry moved from Rostov to Tambov 2 infantry moved from France to Normandy Bordeaux 1 infantry moved from France to Holland Belgium 1 artillery moved from France to Normandy Bordeaux 1 fighter moved from Western Germany to Holland Belgium 1 fighter moved from France to Normandy Bordeaux 3 bombers moved from Western Germany to United Kingdom 1 bomber moved from Western Germany to United Kingdom 1 artillery moved from France to Holland Belgium Combat - Germans Strategic bombing raid in United Kingdom AA fire in United Kingdom : 1/4 hits, 0.67 expected hits 1 bomber killed by AA Bombing raid in United Kingdom rolls: 8,4,3 and causes: 15 damage to unit: factory_major Bombing raid in United Kingdom causes 15 damage total. Battle in Normandy Bordeaux Germans attack with 1 artillery, 1 fighter and 2 infantry Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Normandy Bordeaux, round 2 : 1/4 hits, 1.33 expected hits Americans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Normandy Bordeaux, round 3 : 1/3 hits, 1.17 expected hits Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux Germans roll dice for 1 artillery and 1 fighter in Normandy Bordeaux, round 4 : 1/2 hits, 0.83 expected hits Americans roll dice for 1 artillery in Normandy Bordeaux, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Germans and 1 artillery owned by the Americans lost in Normandy Bordeaux Germans win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Germans: 1 artillery and 2 infantry Casualties for Americans: 1 artillery and 2 infantry Battle in Holland Belgium Germans attack with 1 artillery, 1 fighter and 1 infantry Americans defend with 1 artillery Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 2 : 1/3 hits, 1.17 expected hits Americans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Battle in Tambov Germans attack with 1 armour and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 armour and 1 mech_infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Tambov Germans roll dice for 1 armour in Tambov, round 3 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Tambov, round 3 : 1/1 hits, 0.33 expected hits 1 armour owned by the Germans lost in Tambov Russians win with 1 infantry remaining. Battle score for attacker is -10 Casualties for Germans: 1 armour and 1 mech_infantry Battle in Volgograd Germans attack with 2 armour and 2 mech_infantrys Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 2 armour and 2 mech_infantrys in Volgograd, round 2 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 armour moved from Rostov to Turkey Germans take Turkey from Neutral_True 1 mech_infantry moved from Rostov to Volgograd 1 armour moved from Rostov to Volgograd 1 mech_infantry moved from Rostov to Volgograd 4 armour and 4 mech_infantrys moved from Rostov to Northwest Persia 1 mech_infantry moved from Ukraine to Volgograd 1 armour moved from Ukraine to Volgograd 1 armour and 1 mech_infantry moved from Ukraine to Eastern Poland 1 fighter moved from Holland Belgium to Western Germany 1 fighter moved from Normandy Bordeaux to Western Germany 4 mech_infantrys moved from France to Western Germany 1 armour moved from France to Western Germany 3 aaGuns moved from France to Western Germany 3 bombers moved from United Kingdom to Western Germany 3 aaGuns, 1 armour, 3 artilleries, 5 infantry and 7 mech_infantrys moved from Belarus to Eastern Poland 1 infantry moved from Archangel to Novgorod 1 armour moved from Archangel to Baltic States 10 mech_infantrys moved from Eastern Poland to Baltic States 1 armour moved from Eastern Poland to Baltic States 9 mech_infantrys moved from Germany to Baltic States 7 infantry moved from Sweden to Finland 1 artillery moved from Novgorod to Baltic States Place Units - Germans 3 bombers placed in Western Germany 1 destroyer placed in 113 Sea Zone 2 infantry placed in Western Germany 2 infantry placed in France 2 infantry placed in Novgorod Turn Complete - Germans Germans collect 55 PUs; end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 62 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUsCombat Hit Differential Summary :
Germans : -2.00 Americans : 0.67 Russians : 1.00 AA fire in United Kingdom : : 0.33 -
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Russians Russians buy 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Bryansk to Ukraine Russians take Ukraine from Germans 1 infantry moved from Sakha to Siberia Russians take Siberia from Japanese 1 infantry moved from Bryansk to Western Ukraine Russians take Western Ukraine from Italians 2 infantry moved from Vologda to Archangel 1 fighter and 1 tactical_bomber moved from Russia to Archangel 2 infantry moved from Smolensk to Belarus 2 fighters moved from Russia to Belarus 1 fighter moved from Russia to Rostov 1 artillery and 1 infantry moved from Bryansk to Rostov Combat - Russians Battle in Rostov Russians attack with 1 artillery, 1 fighter and 1 infantry Italians defend with 1 armour Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Rostov, round 2 : 1/3 hits, 1,17 expected hits Germans roll dice for 1 armour in Rostov, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Italians lost in Rostov Russians win, taking Rostov from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Battle in Belarus Russians attack with 2 fighters and 2 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 2 infantry in Belarus, round 2 : 1/4 hits, 1,33 expected hits Italians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Archangel Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 3/4 hits, 1,50 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Archangel to Russia 2 fighters moved from Belarus to Russia 1 fighter moved from Rostov to Russia 2 aaGuns and 14 infantry moved from Vologda to Samara 1 infantry moved from Yenisey to Yakut S.S.R. 1 infantry moved from Timguska to Kansu 2 infantry moved from Novosibirsk to Samara 1 infantry moved from Novosibirsk to Kazakhstan 1 armour moved from Russia to Bryansk 1 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Vologda 3 infantry moved from Russia to Bryansk 4 infantry moved from Russia to Samara 1 submarine moved from 92 Sea Zone to 97 Sea Zone Place Units - Russians 3 infantry and 5 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 25 PUs; end with 25 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 30 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 34 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 36 PUsCombat Hit Differential Summary :
Germans : -0,83 Italians : -0,33 Russians : 1,00 -
TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Japanese buy 3 fighters and 3 tactical_bombers; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 tactical_bomber moved from 19 Sea Zone to Siberia 1 mech_infantry moved from Soviet Far East to Siberia 1 armour and 1 mech_infantry moved from Buryatia to Yakut S.S.R. 1 mech_infantry moved from Amur to Siberia 3 artilleries moved from Yunnan to Burma 1 armour moved from Shan State to Burma 5 infantry moved from Yunnan to Burma 10 mech_infantrys moved from Yunnan to Burma 1 infantry moved from Hunan to Kweichow 1 bomber moved from Shan State to Kweichow 2 infantry moved from Okinawa to 19 Sea Zone 1 mech_infantry moved from Chahar to Shensi Japanese take Shensi from Chinese 1 artillery moved from Japan to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Japan to French Indo China 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone 3 mech_infantrys moved from Malaya to Burma 2 mech_infantrys moved from French Indo China to Burma 2 mech_infantrys moved from Yunnan to Burma 2 mech_infantrys moved from Hunan to Yunnan 2 mech_infantrys moved from Yunnan to Burma Combat - Japanese Battle in Kweichow Japanese attack with 1 bomber and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow retreated to Kweichow Chinese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 1 infantry Battle in Yakut S.S.R. Japanese attack with 1 armour and 1 mech_infantry Russians defend with 1 infantry Japanese roll dice for 1 armour and 1 mech_infantry in Yakut S.S.R., round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Yakut S.S.R. Japanese win, taking Yakut S.S.R. from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Siberia Japanese attack with 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 2 mech_infantrys and 1 tactical_bomber in Siberia, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Siberia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Siberia Japanese win, taking Siberia from Russians with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Burma Japanese attack with 1 armour, 3 artilleries, 5 infantry and 19 mech_infantrys British defend with 2 infantry Japanese roll dice for 1 armour, 3 artilleries, 5 infantry and 19 mech_infantrys in Burma, round 2 : 6/28 hits, 6.00 expected hits UK_Pacific roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 armour, 3 artilleries, 5 infantry and 19 mech_infantrys remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in 42 Sea Zone Japanese attack with 2 fighters and 2 tactical_bombers French defend with 1 destroyer Japanese roll dice for 2 fighters and 2 tactical_bombers in 42 Sea Zone, round 2 : 4/4 hits, 2.33 expected hits French roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the French lost in 42 Sea Zone Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for French: 1 destroyer Non Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode 2 fighters and 2 tactical_bombers moved from 42 Sea Zone to Shan State 1 infantry moved from French Indo China to Yunnan 1 aaGun moved from Yunnan to Hunan 1 bomber moved from Kweichow to French Indo China 1 mech_infantry moved from Shantung to Hunan 1 mech_infantry moved from Shantung to Hopei 1 mech_infantry moved from Shantung to Hopei 1 carrier, 2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 artillery, 3 destroyers, 1 submarine and 1 transport moved from 6 Sea Zone to 21 Sea Zone 1 infantry moved from Guam to 21 Sea Zone 1 artillery, 3 destroyers, 1 infantry, 1 submarine and 1 transport moved from 21 Sea Zone to 35 Sea Zone 1 destroyer moved from 17 Sea Zone to 22 Sea Zone 1 tactical_bomber moved from Siberia to Amur 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines Place Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Americans from 22 Sea Zone: 1 transport EDIT: Turning off Edit Mode 3 tactical_bombers placed in French Indo China 3 fighters placed in Malaya Turn Complete - Japanese Japanese collect 61 PUs; end with 62 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUsCombat Hit Differential Summary :
French : -0.33 Chinese : 0.67 UK_Pacific : -0.67 Russians : -0.67 Japanese : 1.33 -
TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 1 armour, 5 artilleries, 1 carrier, 2 fighters, 8 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Spain to Holland Belgium 1 artillery and 1 infantry moved from Spain to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium 1 armour, 2 artilleries, 5 infantry and 3 mech_infantrys moved from Spain to Southern France 1 fighter moved from 97 Sea Zone to Southern France 1 fighter moved from Gibraltar to Southern France 4 fighters moved from Wake Island to 22 Sea Zone 1 marine moved from New Zealand to 63 Sea Zone 1 battleship and 1 marine moved from 63 Sea Zone to 49 Sea Zone 1 marine moved from 49 Sea Zone to Solomon Islands 1 fighter moved from 26 Sea Zone to Solomon Islands Combat - Americans Battle in Solomon Islands Americans attack with 1 fighter and 1 marine Japanese defend with 1 infantry Americans roll dice for 1 battleship in Solomon Islands, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Solomon Islands, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Solomon Islands Americans win, taking Solomon Islands from Japanese with 1 marine remaining. Battle score for attacker is -7 Casualties for Americans: 1 fighter Casualties for Japanese: 1 infantry Battle in Holland Belgium Americans attack with 1 artillery, 1 bomber and 1 infantry Germans defend with 1 artillery and 1 infantry Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Holland Belgium, round 2 : 1/3 hits, 1,33 expected hits Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in Holland Belgium Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Holland Belgium, round 3 : 2/3 hits, 1,33 expected hits Germans roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Battle in 22 Sea Zone Americans attack with 4 fighters Japanese defend with 1 destroyer Americans roll dice for 4 fighters in 22 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 22 Sea Zone Americans win with 4 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Southern France Americans attack with 1 armour, 2 artilleries, 2 fighters, 5 infantry and 3 mech_infantrys Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry Americans roll dice for 1 armour, 2 artilleries, 2 fighters, 5 infantry and 3 mech_infantrys in Southern France, round 2 : 2/13 hits, 3,83 expected hits Italians roll dice for 1 artillery and 2 infantry in Southern France, round 2 : 0/3 hits, 1,00 expected hits 2 infantry owned by the Italians lost in Southern France Americans roll dice for 1 armour, 2 artilleries, 2 fighters, 5 infantry and 3 mech_infantrys in Southern France, round 3 : 5/13 hits, 3,83 expected hits Italians roll dice for 1 artillery in Southern France, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Italians lost in Southern France Americans win, taking Southern France from Italians with 1 armour, 2 artilleries, 2 fighters, 5 infantry and 3 mech_infantrys remaining. Battle score for attacker is 10 Casualties for Italians: 1 artillery and 2 infantry Non Combat Move - Americans 2 fighters moved from Southern France to 97 Sea Zone 1 bomber moved from Holland Belgium to United Kingdom 3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 88 Sea Zone 3 artilleries and 3 infantry moved from 88 Sea Zone to British Guiana 1 fighter moved from Eastern United States to Spain 3 transports moved from 91 Sea Zone to 101 Sea Zone 1 destroyer moved from 91 Sea Zone to 88 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 carrier, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 26 Sea Zone to 46 Sea Zone 1 carrier and 1 fighter moved from 46 Sea Zone to 33 Sea Zone 2 carriers moved from 63 Sea Zone to 33 Sea Zone 1 fighter moved from Midway to 33 Sea Zone 4 fighters moved from 22 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone 1 fighter moved from 33 Sea Zone to Caroline Islands 2 aaGuns moved from Spain to Southern France Place Units - Americans 3 infantry placed in Normandy Bordeaux 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 3 artilleries and 3 infantry placed in Central United States 1 carrier placed in 101 Sea Zone 1 armour, 1 artillery and 1 infantry placed in Spain 2 fighters placed in Eastern United States Americans undo move 2. Americans undo move 2. 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Central United States Turn Complete - Americans Americans collect 63 PUs; end with 63 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUsCombat Hit Differential Summary :
Germans : -1,00 Italians : -1,33 Americans : 1,00 Japanese : 0,33 -
TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter moved from Szechwan to Shensi 2 infantry moved from Szechwan to Shensi 2 artilleries and 16 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 2 artilleries and 16 infantry Japanese defend with 1 infantry Chinese roll dice for 2 artilleries and 16 infantry in Yunnan, round 2 : 3/18 hits, 3,67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 2 artilleries and 16 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Sikang Place Units - Chinese 1 infantry placed in Yunnan 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUsCombat Hit Differential Summary :
Chinese : -0,50 Japanese : 0,33 -
TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 1 armour, 5 artilleries, 1 carrier, 2 fighters, 8 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Spain to Holland Belgium 1 artillery and 1 infantry moved from Spain to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium 1 armour, 2 artilleries, 5 infantry and 3 mech_infantrys moved from Spain to Southern France 1 fighter moved from 97 Sea Zone to Southern France 1 fighter moved from Gibraltar to Southern France 4 fighters moved from Wake Island to 22 Sea Zone 1 marine moved from New Zealand to 63 Sea Zone 1 battleship and 1 marine moved from 63 Sea Zone to 49 Sea Zone 1 marine moved from 49 Sea Zone to Solomon Islands 1 fighter moved from 26 Sea Zone to Solomon Islands Combat - Americans Battle in Solomon Islands Americans attack with 1 fighter and 1 marine Japanese defend with 1 infantry Americans roll dice for 1 battleship in Solomon Islands, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Solomon Islands, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Solomon Islands Americans win, taking Solomon Islands from Japanese with 1 marine remaining. Battle score for attacker is -7 Casualties for Americans: 1 fighter Casualties for Japanese: 1 infantry Battle in Holland Belgium Americans attack with 1 artillery, 1 bomber and 1 infantry Germans defend with 1 artillery and 1 infantry Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Holland Belgium, round 2 : 1/3 hits, 1,33 expected hits Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in Holland Belgium Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Holland Belgium, round 3 : 2/3 hits, 1,33 expected hits Germans roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Battle in 22 Sea Zone Americans attack with 4 fighters Japanese defend with 1 destroyer Americans roll dice for 4 fighters in 22 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 22 Sea Zone Americans win with 4 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Southern France Americans attack with 1 armour, 2 artilleries, 2 fighters, 5 infantry and 3 mech_infantrys Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry Americans roll dice for 1 armour, 2 artilleries, 2 fighters, 5 infantry and 3 mech_infantrys in Southern France, round 2 : 2/13 hits, 3,83 expected hits Italians roll dice for 1 artillery and 2 infantry in Southern France, round 2 : 0/3 hits, 1,00 expected hits 2 infantry owned by the Italians lost in Southern France Americans roll dice for 1 armour, 2 artilleries, 2 fighters, 5 infantry and 3 mech_infantrys in Southern France, round 3 : 5/13 hits, 3,83 expected hits Italians roll dice for 1 artillery in Southern France, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Italians lost in Southern France Americans win, taking Southern France from Italians with 1 armour, 2 artilleries, 2 fighters, 5 infantry and 3 mech_infantrys remaining. Battle score for attacker is 10 Casualties for Italians: 1 artillery and 2 infantry Non Combat Move - Americans 2 fighters moved from Southern France to 97 Sea Zone 1 bomber moved from Holland Belgium to United Kingdom 3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 88 Sea Zone 3 artilleries and 3 infantry moved from 88 Sea Zone to British Guiana 1 fighter moved from Eastern United States to Spain 3 transports moved from 91 Sea Zone to 101 Sea Zone 1 destroyer moved from 91 Sea Zone to 88 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 carrier, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 26 Sea Zone to 46 Sea Zone 1 carrier and 1 fighter moved from 46 Sea Zone to 33 Sea Zone 2 carriers moved from 63 Sea Zone to 33 Sea Zone 1 fighter moved from Midway to 33 Sea Zone 4 fighters moved from 22 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone 1 fighter moved from 33 Sea Zone to Caroline Islands 2 aaGuns moved from Spain to Southern France Place Units - Americans 3 infantry placed in Normandy Bordeaux 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 3 artilleries and 3 infantry placed in Central United States 1 carrier placed in 101 Sea Zone 1 armour, 1 artillery and 1 infantry placed in Spain 2 fighters placed in Eastern United States Americans undo move 2. Americans undo move 2. 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Central United States Turn Complete - Americans Americans collect 63 PUs; end with 63 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter moved from Szechwan to Shensi 2 infantry moved from Szechwan to Shensi 2 artilleries and 16 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 2 artilleries and 16 infantry Japanese defend with 1 infantry Chinese roll dice for 2 artilleries and 16 infantry in Yunnan, round 2 : 3/18 hits, 3,67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 2 artilleries and 16 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Sikang Place Units - Chinese 1 infantry placed in Yunnan 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Purchase Units - British British repair damage of 7x factory_major; Remaining resources: 37 PUs; British buy 2 fighters, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 3 infantry moved from Persia to Northwest Persia 1 bomber and 1 fighter moved from India to Northwest Persia 1 armour and 1 mech_infantry moved from Spain to Northern Italy 1 fighter moved from Gibraltar to Northern Italy 2 artilleries moved from Iraq to Northwest Persia 1 armour and 1 mech_infantry moved from Iraq to Persia 1 armour and 1 mech_infantry moved from Persia to Northwest Persia Combat - British Battle in Northern Italy British attack with 1 armour, 1 fighter and 1 mech_infantry Italians defend with 1 factory_major and 2 mech_infantrys British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Northern Italy, round 2 : 2/3 hits, 1,17 expected hits Italians roll dice for 2 mech_infantrys in Northern Italy, round 2 : 2/2 hits, 0,67 expected hits 2 mech_infantrys owned by the Italians, 1 mech_infantry owned by the British and 1 armour owned by the British lost in Northern Italy British win with 1 fighter remaining. Battle score for attacker is -2 Casualties for British: 1 armour and 1 mech_infantry Casualties for Italians: 2 mech_infantrys Battle in Northwest Persia British attack with 1 armour, 2 artilleries, 1 bomber, 1 fighter, 3 infantry and 1 mech_infantry Germans defend with 5 armour and 5 mech_infantrys British roll dice for 1 armour, 2 artilleries, 1 bomber, 1 fighter, 3 infantry and 1 mech_infantry in Northwest Persia, round 2 : 4/9 hits, 3,33 expected hits Germans roll dice for 5 armour and 5 mech_infantrys in Northwest Persia, round 2 : 1/10 hits, 4,17 expected hits 4 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Northwest Persia British roll dice for 1 armour, 2 artilleries, 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry in Northwest Persia, round 3 : 2/8 hits, 3,17 expected hits Germans roll dice for 5 armour and 1 mech_infantry in Northwest Persia, round 3 : 3/6 hits, 2,83 expected hits 1 armour owned by the Germans, 1 mech_infantry owned by the Germans, 1 artillery owned by the British and 2 infantry owned by the British lost in Northwest Persia British roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 1 mech_infantry in Northwest Persia, round 4 : 2/5 hits, 2,33 expected hits Germans roll dice for 4 armour in Northwest Persia, round 4 : 1/4 hits, 2,00 expected hits 1 mech_infantry owned by the British and 2 armour owned by the Germans lost in Northwest Persia British roll dice for 1 armour, 1 artillery, 1 bomber and 1 fighter in Northwest Persia, round 5 : 3/4 hits, 2,00 expected hits Germans roll dice for 2 armour in Northwest Persia, round 5 : 1/2 hits, 1,00 expected hits 2 armour owned by the Germans and 1 artillery owned by the British lost in Northwest Persia British win, taking Northwest Persia from Germans with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 29 Casualties for British: 2 artilleries, 3 infantry and 1 mech_infantry Casualties for Germans: 5 armour and 5 mech_infantrys Non Combat Move - British 1 fighter moved from Northwest Persia to Persia 1 bomber moved from Northwest Persia to Persia 1 mech_infantry moved from Union of South Africa to Belgian Congo 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone 2 infantry moved from Tanganyika Territory to 72 Sea Zone 2 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone 4 infantry moved from 80 Sea Zone to Persia 1 artillery moved from Saudi Arabia to Trans-Jordan 1 mech_infantry moved from Egypt to Trans-Jordan 1 artillery and 9 infantry moved from Spain to Southern France 1 carrier, 1 destroyer and 4 transports moved from 91 Sea Zone to 88 Sea Zone 1 cruiser moved from 39 Sea Zone to 80 Sea Zone 1 fighter moved from Northern Italy to Spain Place Units - British 2 fighters placed in United Kingdom 2 mech_infantrys placed in Union of South Africa 3 infantry placed in Persia Turn Complete - British British collect 35 PUs; end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs Place Units - UK_Pacific 1 armour and 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs Some Units in India change ownership: 1 armour and 1 infantry Turning on Edit Mode EDIT: Removing units owned by Americans from 46 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 33 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 33 Sea Zone: 1 fighter EDIT: Adding units owned by Americans to Caroline Islands: 1 fighter EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : -5,00 Italians : 0,00 British : 1,00 Americans : 1,00 Chinese : -0,50 Japanese : 0,67 -
TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Italians Italians buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from France to Holland Belgium 1 artillery and 2 infantry moved from France to Normandy Bordeaux 1 fighter moved from Southern Italy to Holland Belgium 1 bomber moved from Southern Italy to Normandy Bordeaux Combat - Italians Battle in Normandy Bordeaux Italians attack with 1 artillery, 1 bomber and 2 infantry Americans defend with 1 factory_minor, 1 harbour and 3 infantry Italians roll dice for 1 artillery, 1 bomber and 2 infantry in Normandy Bordeaux, round 2 : 0/4 hits, 1.50 expected hits Americans roll dice for 3 infantry in Normandy Bordeaux, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Italians lost in Normandy Bordeaux Italians roll dice for 1 artillery and 1 bomber in Normandy Bordeaux, round 3 : 0/2 hits, 1.00 expected hits Americans roll dice for 3 infantry in Normandy Bordeaux, round 3 : 2/3 hits, 1.00 expected hits 1 bomber owned by the Italians and 1 artillery owned by the Italians lost in Normandy Bordeaux Americans win with 3 infantry remaining. Battle score for attacker is -22 Casualties for Italians: 1 artillery, 1 bomber and 2 infantry Battle in Holland Belgium Italians attack with 1 artillery, 1 fighter and 1 infantry Americans defend with 1 artillery and 1 infantry Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 2 : 1/3 hits, 1.17 expected hits Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Holland Belgium Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 3 : 0/3 hits, 1.17 expected hits Americans roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 4 : 1/3 hits, 1.17 expected hits Americans roll dice for 1 artillery in Holland Belgium, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Holland Belgium Italians win, taking Holland Belgium from Americans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 7 Casualties for Americans: 1 artillery and 1 infantry Non Combat Move - Italians 1 fighter moved from Holland Belgium to Western Germany 4 mech_infantrys moved from Southern Italy to Western Germany 1 mech_infantry moved from Southern Italy to Western Germany Place Units - Italians 2 infantry and 1 mech_infantry placed in Southern Italy 1 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 12 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,3,1,3,2,1,4,4,4,5 Italians collect 1 PU (12 lost to blockades); end with 1 PUCombat Hit Differential Summary :
Italians : -4.00 Americans : 0.67 -
That battle in Normandy was just weird…
-
@Pejon_88 I mean the result, sorry.
-
TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 aaGuns, 1 artillery and 3 infantry moved from South Australia to New South Wales 1 fighter moved from New South Wales to 33 Sea Zone Place Units - ANZAC 1 fighter placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 aaGuns, 1 artillery and 3 infantry moved from South Australia to New South Wales 1 fighter moved from New South Wales to 33 Sea Zone Place Units - ANZAC 1 fighter placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Trans-Jordan to Syria 2 infantry moved from Trans-Jordan to Iraq 1 infantry moved from Egypt to Trans-Jordan Turn Complete - FrenchCombat Hit Differential Summary :
-
What can I say? Italians suck ;)
-
@Dutchman hehe yes 😀
-
TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 4 artilleries, 12 infantry and 6 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 2 infantry moved from France to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux 2 fighters moved from Western Germany to Normandy Bordeaux 3 bombers moved from Western Germany to United Kingdom 1 bomber moved from Western Germany to Belarus 2 infantry moved from Eastern Poland to Belarus 1 artillery and 2 infantry moved from Novgorod to Archangel 7 infantry moved from Finland to Vyborg 1 infantry moved from Novgorod to Archangel 1 armour and 8 infantry moved from Turkey to Northwest Persia 4 armour and 5 mech_infantrys moved from Volgograd to Northwest Persia 1 bomber moved from Western Germany to United Kingdom 1 bomber moved from Western Germany to Normandy Bordeaux Combat - Germans Air Battle in United Kingdom Germans attacks with 4 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/3 hits, 0.50 expected hits AA fire in United Kingdom : 0/1 hits, 0.17 expected hits Bombing raid in United Kingdom rolls: 7,8,7 and causes: 12 damage to unit: factory_major Bombing raid in United Kingdom rolls: 8 and causes: 6 damage to unit: airfield Bombing raid in United Kingdom causes 18 damage total. Damaged units is as follows: factory_major = 12, airfield = 6 Battle in Normandy Bordeaux Germans attack with 1 bomber, 2 fighters, 2 infantry and 1 mech_infantry Americans defend with 1 factory_minor, 1 harbour and 3 infantry Germans roll dice for 1 bomber, 2 fighters, 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 2/6 hits, 2.17 expected hits Americans roll dice for 3 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Normandy Bordeaux Germans roll dice for 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 3 : 1/5 hits, 2.00 expected hits Americans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 1 bomber, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Americans: 3 infantry Battle in Archangel Germans attack with 1 artillery and 3 infantry Russians defend with 2 infantry Germans roll dice for 1 artillery and 3 infantry in Archangel, round 2 : 1/4 hits, 1.00 expected hits Russians roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Archangel Germans roll dice for 1 artillery and 3 infantry in Archangel, round 3 : 0/4 hits, 1.00 expected hits Russians roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel Germans roll dice for 1 artillery and 2 infantry in Archangel, round 4 : 2/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Archangel, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 2 infantry Casualties for Germans: 1 infantry Battle in Northwest Persia Germans attack with 5 armour, 8 infantry and 5 mech_infantrys British defend with 1 armour Germans roll dice for 5 armour, 8 infantry and 5 mech_infantrys in Northwest Persia, round 2 : 2/18 hits, 4.67 expected hits British roll dice for 1 armour in Northwest Persia, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Northwest Persia Germans win, taking Northwest Persia from British with 5 armour, 8 infantry and 5 mech_infantrys remaining. Battle score for attacker is 6 Casualties for British: 1 armour Battle in Belarus Germans attack with 1 bomber and 2 infantry Russians defend with 2 infantry Germans roll dice for 1 bomber and 2 infantry in Belarus, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 2 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans roll dice for 1 bomber and 1 infantry in Belarus, round 3 : 2/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Cleaning up after air battles Non Combat Move - Germans 1 bomber moved from Belarus to Germany 1 bomber and 2 fighters moved from Normandy Bordeaux to Western Germany 1 artillery moved from France to Western Germany 4 bombers moved from United Kingdom to Western Germany Place Units - Germans 3 infantry placed in France 6 mech_infantrys placed in Germany 3 infantry placed in Novgorod 4 artilleries and 6 infantry placed in Western Germany Turn Complete - Germans Germans collect 54 PUs; end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 62 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUsCombat Hit Differential Summary :
Germans : -2.50 British : -0.50 Americans : 0.67 Russians : -0.33 AA fire in United Kingdom : : -0.67 -
TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Russians Russians buy 5 armour and 2 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Ukraine to Bessarabia Russians take Bessarabia from Germans 1 infantry moved from Samara to Volgograd Russians take Volgograd from Germans 1 infantry moved from Rostov to Caucasus Russians take Caucasus from Germans 1 infantry moved from Smolensk to Archangel 1 infantry moved from Vologda to Archangel 1 mech_infantry moved from Russia to Archangel 4 fighters and 1 tactical_bomber moved from Russia to Archangel 17 artilleries and 37 infantry moved from Bryansk to Belarus Combat - Russians Battle in Archangel Russians attack with 4 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 artillery and 2 infantry Russians roll dice for 4 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 : 1/8 hits, 3,17 expected hits Germans roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Russians roll dice for 4 fighters, 1 mech_infantry and 1 tactical_bomber in Archangel, round 3 : 2/6 hits, 2,83 expected hits Germans roll dice for 1 artillery and 1 infantry in Archangel, round 3 : 0/2 hits, 0,67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 4 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 2 infantry Casualties for Germans: 1 artillery and 2 infantry Battle in Belarus Russians attack with 17 artilleries and 37 infantry Germans defend with 1 infantry Russians roll dice for 17 artilleries and 37 infantry in Belarus, round 2 : 26/54 hits, 14,67 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 17 artilleries and 37 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 3 infantry moved from Russia to Bryansk 4 mech_infantrys moved from Russia to Bryansk 1 infantry moved from Tambov to Bryansk 1 artillery moved from Rostov to Bryansk 1 infantry moved from Kansu to Timguska 1 aaGun moved from Bryansk to Belarus 1 tactical_bomber moved from Archangel to Bryansk 4 fighters moved from Archangel to Russia 2 aaGuns and 19 infantry moved from Samara to Volgograd Place Units - Russians 5 armour placed in Russia 2 infantry placed in Ukraine Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 32 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 36 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 38 PUsCombat Hit Differential Summary :
Germans : 0,00 Russians : 8,33 -
TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Japanese Japanese buy 3 armour, 4 infantry, 4 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 6 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from Shan State to India 1 armour, 3 artilleries, 5 infantry and 10 mech_infantrys moved from Burma to India 1 bomber, 1 fighter and 4 tactical_bombers moved from French Indo China to India 9 mech_infantrys moved from Burma to India 3 fighters moved from Malaya to India 1 armour and 1 mech_infantry moved from Yakut S.S.R. to Timguska Japanese take Yenisey from Russians 1 mech_infantry moved from Siberia to Sakha Japanese take Sakha from Russians 1 mech_infantry moved from Hopei to Kansu Japanese take Kansu from Chinese 1 mech_infantry moved from Hopei to Tsagaan Olom Japanese take Tsagaan Olom from Russians 2 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java Combat - Japanese Battle in Java Battle in Timguska Japanese attack with 1 armour and 1 mech_infantry Russians defend with 1 infantry Japanese roll dice for 1 armour and 1 mech_infantry in Timguska, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Timguska, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Timguska Japanese win, taking Java from ANZAC, taking Timguska from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in India Japanese attack with 1 armour, 3 artilleries, 1 bomber, 6 fighters, 5 infantry, 19 mech_infantrys and 6 tactical_bombers British defend with 3 aaGuns, 2 armour, 5 artilleries and 14 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour AA fire in India : 2/9 hits, 1.50 expected hits 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in India Japanese roll dice for 1 armour, 3 artilleries, 1 bomber, 5 fighters, 5 infantry, 19 mech_infantrys and 5 tactical_bombers in India, round 2 : 16/39 hits, 12.50 expected hits UK_Pacific roll dice for 3 aaGuns, 2 armour, 5 artilleries and 14 infantry in India, round 2 : 2/21 hits, 7.33 expected hits 2 infantry owned by the Japanese, 3 aaGuns owned by the British and 13 infantry owned by the British lost in India Japanese roll dice for 1 armour, 3 artilleries, 1 bomber, 5 fighters, 3 infantry, 19 mech_infantrys and 5 tactical_bombers in India, round 3 : 10/37 hits, 12.17 expected hits UK_Pacific roll dice for 2 armour, 5 artilleries and 1 infantry in India, round 3 : 4/8 hits, 3.00 expected hits 3 infantry owned by the Japanese, 1 artillery owned by the Japanese, 5 artilleries owned by the British, 1 infantry owned by the British and 2 armour owned by the British lost in India Japanese captures 8PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 1 armour, 2 artilleries, 1 bomber, 5 fighters, 19 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 49 Casualties for Japanese: 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber Casualties for British: 3 aaGuns, 2 armour, 5 artilleries and 14 infantry triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific Non Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 fighter could not land in India and was removed 3 fighters and 5 tactical_bombers moved from India to Shan State 1 bomber moved from India to Shan State 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 submarine moved from 35 Sea Zone to 37 Sea Zone 1 fighter moved from India to Burma 1 tactical_bomber moved from Amur to Japan 1 artillery, 1 battleship, 3 carriers, 5 destroyers, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Shan State 1 mech_infantry moved from Siberia to Ulaanbaatar Place Units - Japanese Turning on Edit Mode EDIT: Adding units owned by Japanese to Shan State: 1 tactical_bomber EDIT: Turning off Edit Mode 1 armour and 1 infantry placed in Malaya 1 transport placed in 37 Sea Zone 1 submarine placed in 6 Sea Zone 3 infantry placed in Japan 2 armour and 1 mech_infantry placed in Shantung 3 mech_infantrys placed in French Indo China Turn Complete - Japanese Japanese collect 70 PUs; end with 84 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 87 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 92 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 97 PUsCombat Hit Differential Summary :
UK_Pacific : -4.33 Russians : -0.33 AA fire in India : : 0.50 Japanese : 1.67 -
Why did you add a tactical bomber in Shan State?
-
TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 3 artilleries, 1 bomber, 1 carrier, 2 fighters, 5 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Spain to Normandy Bordeaux 1 armour, 2 artilleries, 5 infantry and 3 mech_infantrys moved from Southern France to France 1 armour moved from Spain to France 1 fighter moved from Spain to Normandy Bordeaux 1 bomber moved from United Kingdom to Normandy Bordeaux Combat - Americans Battle in France Americans attack with 2 armour, 2 artilleries, 5 infantry and 3 mech_infantrys Germans defend with 1 airfield, 1 factory_minor and 3 infantry Americans roll dice for 2 armour, 2 artilleries, 5 infantry and 3 mech_infantrys in France, round 2 : 3/12 hits, 3,33 expected hits Germans roll dice for 3 infantry in France, round 2 : 1/3 hits, 1,00 expected hits 3 infantry owned by the Germans and 1 infantry owned by the Americans lost in France Americans win, taking France from Germans, taking Southern France from Americans with 2 armour, 2 artilleries, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Americans: 1 infantry Casualties for Germans: 3 infantry Battle in Normandy Bordeaux Americans attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry Germans defend with 1 factory_minor, 1 harbour and 1 mech_infantry Americans roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1,83 expected hits Germans roll dice for 1 mech_infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French Trigger French 1 Liberation By Americans: French has 4 infantry placed in France Trigger Americans Liberation France Liberated Tunisia 2 activates a trigger called: Trigger Americans Liberation France Liberated Tunisia 3 Trigger Americans Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French Central Africa 3 Trigger Americans Liberation France Liberated Algeria 2 activates a trigger called: Trigger Americans Liberation France Liberated Algeria 3 Trigger Americans Liberation France Liberated French Indo China 2 activates a trigger called: Trigger Americans Liberation France Liberated French Indo China 3 Trigger Americans Liberation France Liberated Southern France 2 activates a trigger called: Trigger Americans Liberation France Liberated Southern France 3 Trigger Americans Liberation France Liberated Morocco 2 activates a trigger called: Trigger Americans Liberation France Liberated Morocco 3 Trigger Americans Liberation France Liberated Syria 2 activates a trigger called: Trigger Americans Liberation France Liberated Syria 3 Trigger Americans Liberation France Liberated French Guiana 2 activates a trigger called: Trigger Americans Liberation France Liberated French Guiana 3 Trigger Americans Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger Americans Liberation France Liberated French Madagascar 3 Trigger Americans Liberation France Liberated French West Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French West Africa 3 Non Combat Move - Americans 2 aaGuns moved from Southern France to France 1 fighter moved from Normandy Bordeaux to France 3 artilleries and 3 infantry moved from British Guiana to 88 Sea Zone 3 artilleries, 1 destroyer, 3 infantry and 3 transports moved from 88 Sea Zone to 91 Sea Zone 3 artilleries and 3 infantry moved from 91 Sea Zone to Spain 1 aaGun moved from Spain to Normandy Bordeaux 1 bomber moved from Normandy Bordeaux to United Kingdom 1 transport moved from 110 Sea Zone to 91 Sea Zone 1 marine moved from Solomon Islands to 49 Sea Zone 1 battleship and 1 marine moved from 49 Sea Zone to 45 Sea Zone 3 carriers, 1 destroyer, 5 fighters and 1 tactical_bomber moved from 33 Sea Zone to 45 Sea Zone 1 marine moved from 45 Sea Zone to Dutch New Guinea 4 artilleries and 4 infantry moved from Central United States to 101 Sea Zone 4 artilleries, 1 carrier, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 4 artilleries and 4 infantry moved from 91 Sea Zone to Spain 2 fighters moved from Eastern United States to Gibraltar 2 carriers, 1 submarine and 1 transport moved from 26 Sea Zone to 33 Sea Zone 2 fighters moved from Caroline Islands to 33 Sea Zone 1 fighter moved from France to Spain Place Units - Americans 1 artillery and 2 infantry placed in Spain 1 bomber placed in Eastern United States 1 carrier and 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 2 fighters placed in Western United States 1 tactical_bomber placed in Eastern United States 1 artillery and 2 infantry placed in Central United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from Central United States: 1 artillery and 2 infantry EDIT: Adding units owned by Americans to Eastern United States: 1 fighter EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : -0,33 Americans : -0,17 -
TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter moved from Sikang to Burma 3 infantry moved from Yunnan to Burma 2 artilleries and 14 infantry moved from Yunnan to Hunan Combat - Chinese Battle in Hunan Chinese attack with 2 artilleries and 14 infantry Japanese defend with 1 aaGun and 1 mech_infantry Chinese roll dice for 2 artilleries and 14 infantry in Hunan, round 2 : 2/16 hits, 3,33 expected hits Japanese roll dice for 1 aaGun and 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 2 artilleries and 14 infantry remaining. Battle score for attacker is 9 Casualties for Japanese: 1 aaGun and 1 mech_infantry Battle in Burma Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 fighter Chinese roll dice for 1 fighter and 3 infantry in Burma, round 2 : 2/4 hits, 1,00 expected hits Japanese roll dice for 1 fighter in Burma, round 2 : 1/1 hits, 0,67 expected hits 1 fighter owned by the Japanese and 1 infantry owned by the Chinese lost in Burma Chinese win, taking Burma from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 7 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 fighter Non Combat Move - Chinese 1 fighter moved from Burma to Yunnan 1 infantry moved from Sikang to Szechwan Place Units - Chinese 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 8 PUs; end with 9 PUsCombat Hit Differential Summary :
Chinese : -0,33 Japanese : 0,00





