@newenr85 yes pls
Lennard vs Samuel (Allies +10), first league game
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 cruiser and 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 marine moved from Queensland to 54 Sea Zone 1 cruiser, 1 marine and 1 submarine moved from 54 Sea Zone to 33 Sea Zone 1 marine moved from 33 Sea Zone to Caroline Islands 1 bomber and 1 fighter moved from Queensland to Caroline Islands Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone 1 infantry and 1 mech_infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 cruiser and 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 marine moved from Queensland to 54 Sea Zone 1 cruiser, 1 marine and 1 submarine moved from 54 Sea Zone to 33 Sea Zone 1 marine moved from 33 Sea Zone to Caroline Islands 1 bomber and 1 fighter moved from Queensland to Caroline Islands Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone 1 infantry and 1 mech_infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Non Combat Move - French 1 fighter moved from United Kingdom to Spain Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 6 artilleries, 1 destroyer, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Germans 1 unit repaired. 2 infantry moved from Eastern Poland to Belarus 2 bombers moved from Eastern Poland to Belarus 4 tactical_bombers moved from Eastern Poland to Belarus 1 armour and 10 mech_infantrys moved from Baltic States to Western Ukraine 1 battleship, 1 cruiser and 1 destroyer moved from 115 Sea Zone to 112 Sea Zone 5 artilleries and 18 infantry moved from Eastern Poland to Western Ukraine 1 artillery and 1 infantry moved from Poland to Eastern Poland 4 armour and 6 mech_infantrys moved from Germany to Eastern Poland 11 armour and 3 mech_infantrys moved from Novgorod to Eastern Poland 1 mech_infantry moved from Western Germany to Poland 1 infantry moved from Crete to 99 Sea Zone 1 artillery moved from Crete to 99 Sea Zone 1 artillery, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 99 Sea Zone to 95 Sea Zone 1 fighter moved from 95 Sea Zone to Western Germany 1 fighter moved from Eastern Poland to Belarus 1 infantry moved from Southern France to France 1 infantry moved from Karelia to Finland 2 infantry moved from Karelia to Novgorod Combat - Germans Battle in Belarus Germans attack with 2 bombers, 1 fighter, 2 infantry and 4 tactical_bombers Russians defend with 2 infantry Germans roll dice for 2 bombers, 1 fighter, 2 infantry and 4 tactical_bombers in Belarus, round 2 : 3/9 hits, 4.33 expected hits Russians roll dice for 2 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 2 bombers, 1 fighter, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 1 bomber moved from Belarus to Eastern Poland 4 aaGuns moved from Eastern Poland to Western Ukraine 1 aaGun moved from Germany to Western Germany 1 bomber moved from Belarus to Eastern Poland 1 fighter and 4 tactical_bombers moved from Belarus to Western Ukraine 1 artillery moved from 95 Sea Zone to Northern Italy 1 infantry moved from 95 Sea Zone to Northern Italy Place Units - Germans 3 artilleries placed in France 3 artilleries placed in Novgorod 2 armour, 2 infantry and 4 mech_infantrys placed in Western Germany 1 destroyer placed in 93 Sea Zone Turn Complete - Germans Germans collect 51 PUs; end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUsCombat Hit Differential Summary :
Germans : -1.33 Russians : 0.33 -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Russians Russians buy 13 infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War Combat Move - Russians 2 infantry moved from Bryansk to Belarus 2 fighters and 2 tactical_bombers moved from Russia to Belarus Combat - Russians Battle in Belarus Russians attack with 2 fighters, 2 infantry and 2 tactical_bombers Germans defend with 1 infantry Russians roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Belarus, round 2 : 3/6 hits, 2.67 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters and 2 tactical_bombers moved from Belarus to Russia 1 aaGun and 2 artilleries moved from Smolensk to Russia 3 aaGuns, 9 artilleries and 23 infantry moved from Bryansk to Russia 1 infantry moved from Volgograd to Tambov 1 artillery and 1 infantry moved from Volgograd to Samara 1 infantry moved from Archangel to Vologda 1 infantry moved from Korea to Amur 1 infantry moved from Ukraine to Rostov 1 infantry moved from Bryansk to Russia Place Units - Russians 3 infantry placed in Volgograd 10 infantry placed in Russia Turn Complete - Russians Russians collect 33 PUs; end with 33 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUsCombat Hit Differential Summary :
Germans : -0.33 Russians : 0.33 -
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Japanese Japanese buy 4 artilleries, 1 carrier and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Japanese 1 marine moved from Philippines to 35 Sea Zone 1 infantry moved from Shantung to 19 Sea Zone 1 artillery moved from Shantung to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 marine, 1 submarine, 1 tactical_bomber and 1 transport moved from 35 Sea Zone to 19 Sea Zone 1 infantry moved from Kiangsu to 19 Sea Zone 1 artillery moved from Kiangsu to 19 Sea Zone 1 artillery, 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 infantry, 1 marine, 1 submarine, 1 tactical_bomber and 1 transport moved from 19 Sea Zone to 6 Sea Zone 2 artilleries moved from 6 Sea Zone to Korea 1 marine moved from 6 Sea Zone to Korea 2 infantry moved from 6 Sea Zone to Korea 1 marine moved from Guam to 21 Sea Zone 1 cruiser and 1 marine moved from 21 Sea Zone to 6 Sea Zone 1 marine moved from 6 Sea Zone to Korea 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys moved from Manchuria to Korea 1 fighter moved from Anhwe to Kiangsu 2 fighters and 4 tactical_bombers moved from Anhwe to Korea 1 fighter moved from Kwangsi to French Indo China 1 infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 1 armour, 2 artilleries and 3 infantry moved from Yunnan to Shan State 1 infantry moved from Kwangsi to Yunnan 1 infantry moved from Kwangsi to French Indo China 1 transport moved from 20 Sea Zone to 19 Sea Zone 1 infantry moved from Kiangsu to 19 Sea Zone 1 infantry moved from Shantung to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 1 fighter moved from 6 Sea Zone to Korea 1 fighter moved from 42 Sea Zone to Sumatra 1 infantry moved from Java to 42 Sea Zone 1 battleship, 1 carrier, 1 fighter, 1 infantry and 2 transports moved from 42 Sea Zone to 37 Sea Zone 1 artillery moved from Shan State to 37 Sea Zone 2 infantry moved from Shan State to 37 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 fighter, 3 infantry and 2 transports moved from 37 Sea Zone to 41 Sea Zone 1 artillery moved from 41 Sea Zone to Sumatra 3 infantry moved from 41 Sea Zone to Sumatra 1 fighter moved from 41 Sea Zone to Sumatra 1 fighter moved from Jehol to Korea 3 tactical_bombers moved from Jehol to Korea 1 armour moved from Jehol to Amur 1 bomber moved from Jehol to Amur 1 bomber moved from Jehol to Korea 1 fighter moved from 6 Sea Zone to Korea 1 fighter moved from Anhwe to Korea Combat - Japanese Battle in Amur Japanese attack with 1 armour and 1 bomber Russians defend with 1 infantry Japanese roll dice for 1 armour and 1 bomber in Amur, round 2 : 2/2 hits, 1.17 expected hits Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Amur Japanese win, taking Amur from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Korea Japanese attack with 1 armour, 3 artilleries, 1 bomber, 6 fighters, 5 infantry, 2 marines, 2 mech_infantrys and 7 tactical_bombers Americans defend with 2 fighters; Russians defend with 2 aaGuns and 10 infantry AA fire in Korea : 0/6 hits, 1.00 expected hits Japanese roll dice for 1 battleship and 2 cruisers in Korea, round 2 : 2/3 hits, 1.67 expected hits Japanese roll dice for 1 armour, 3 artilleries, 1 bomber, 6 fighters, 5 infantry, 2 marines, 2 mech_infantrys and 7 tactical_bombers in Korea, round 2 : 10/27 hits, 12.17 expected hits Russians roll dice for 2 aaGuns, 2 fighters and 10 infantry in Korea, round 2 : 6/12 hits, 4.67 expected hits 5 infantry owned by the Japanese, 10 infantry owned by the Russians, 1 artillery owned by the Japanese and 2 aaGuns owned by the Russians lost in Korea Japanese roll dice for 1 armour, 2 artilleries, 1 bomber, 6 fighters, 2 marines, 2 mech_infantrys and 7 tactical_bombers in Korea, round 3 : 9/21 hits, 10.83 expected hits Russians roll dice for 2 fighters in Korea, round 3 : 1/2 hits, 1.33 expected hits 1 artillery owned by the Japanese and 2 fighters owned by the Americans lost in Korea Japanese win, taking Korea from Russians with 1 armour, 1 artillery, 1 bomber, 6 fighters, 2 marines, 2 mech_infantrys and 7 tactical_bombers remaining. Battle score for attacker is 37 Casualties for Japanese: 2 artilleries and 5 infantry Casualties for Russians: 2 aaGuns and 10 infantry Casualties for Americans: 2 fighters Battle in Sumatra Japanese attack with 1 artillery, 2 fighters and 3 infantry ANZAC defend with 1 infantry Japanese roll dice for 1 battleship in Sumatra, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 artillery, 2 fighters and 3 infantry in Sumatra, round 2 : 1/6 hits, 2.00 expected hits ANZAC roll dice for 1 infantry in Sumatra, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Sumatra Japanese win, taking Sumatra from ANZAC with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Non Combat Move - Japanese 1 aaGun moved from Yunnan to Shan State 3 tactical_bombers moved from Korea to Japan 3 fighters moved from Korea to Japan 3 fighters moved from Korea to 6 Sea Zone 1 tactical_bomber moved from Korea to 6 Sea Zone 1 fighter moved from 6 Sea Zone to Japan 1 tactical_bomber moved from 6 Sea Zone to Japan 2 tactical_bombers moved from Korea to 6 Sea Zone 1 tactical_bomber moved from Korea to Manchuria 1 bomber moved from Korea to Anhwe 1 bomber moved from Amur to Anhwe 2 fighters moved from Sumatra to 41 Sea Zone Place Units - Japanese 1 carrier placed in 6 Sea Zone 3 infantry placed in Shantung 3 infantry placed in Kiangsu 1 artillery and 2 infantry placed in French Indo China 3 artilleries placed in Malaya Turn Complete - Japanese Japanese collect 62 PUs; end with 62 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUsCombat Hit Differential Summary :
AA fire in Korea : : -1.00 ANZAC : 0.67 Russians : 0.67 Japanese : -4.50 -
TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 4 artilleries, 2 destroyers, 1 factory_minor, 1 fighter, 4 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery moved from Spain to Normandy Bordeaux Americans take Normandy Bordeaux from Germans 1 mech_infantry moved from Spain to Southern France Americans take Southern France from Germans 1 bomber moved from United Kingdom to France 1 marine moved from Gibraltar to 91 Sea Zone 1 marine moved from 91 Sea Zone to Morocco Combat - Americans Strategic bombing raid in France AA fire in France : 0/1 hits, 0.17 expected hits Bombing raid in France rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in France causes 6 damage total. Battle in Morocco Non Combat Move - Americans 1 bomber moved from France to United Kingdom 4 transports moved from 91 Sea Zone to 101 Sea Zone 1 aaGun, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone 1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Eastern United States to 26 Sea Zone 1 infantry, 1 marine and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 battleship, 1 carrier, 1 infantry, 1 marine, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 3 submarines moved from 26 Sea Zone to 33 Sea Zone 1 destroyer moved from 33 Sea Zone to 25 Sea Zone 1 submarine moved from 33 Sea Zone to 43 Sea Zone 1 submarine moved from 33 Sea Zone to 44 Sea Zone 1 submarine moved from 33 Sea Zone to 42 Sea Zone 1 infantry, 1 marine and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 aaGun, 1 artillery and 2 infantry moved from 91 Sea Zone to Spain 1 destroyer moved from 80 Sea Zone to 39 Sea Zone Place Units - Americans 1 factory_minor placed in Spain 4 artilleries and 4 infantry placed in Eastern United States 1 fighter placed in Western United States 2 destroyers and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5 Americans collect 58 PUs; end with 58 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUsCombat Hit Differential Summary :
AA fire in France : : -0.17 -
TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Tsinghai to Sikang 5 infantry moved from Kansu to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 5 infantry Japanese defend with 1 infantry Chinese roll dice for 5 infantry in Suiyuyan, round 2 : 0/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 5 infantry in Suiyuyan, round 3 : 1/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 5 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Sikang Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Sikang, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sikang Chinese win, taking Sikang from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUsCombat Hit Differential Summary :
Chinese : 0.00 Japanese : -1.00 -
TripleA Move Summary: British round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Combat Move - British 4 fighters and 1 tactical_bomber moved from Syria to 97 Sea Zone 1 submarine moved from 91 Sea Zone to 94 Sea Zone 2 fighters moved from Spain to 94 Sea Zone 1 destroyer moved from 91 Sea Zone to 93 Sea Zone 1 fighter moved from Spain to 93 Sea Zone 1 submarine moved from 98 Sea Zone to 97 Sea Zone 1 bomber moved from Syria to 97 Sea Zone 1 armour moved from Spain to Holland Belgium British take Holland Belgium from Germans 3 artilleries and 8 infantry moved from Egypt to Alexandria 1 battleship, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 99 Sea Zone 1 marine moved from Turkey to 99 Sea Zone 1 marine moved from 99 Sea Zone to Crete 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from Turkey to Greece -
@samuel06 Scramble 97?
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No thanks!
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 4 artilleries, 2 destroyers, 1 factory_minor, 1 fighter, 4 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery moved from Spain to Normandy Bordeaux Americans take Normandy Bordeaux from Germans 1 mech_infantry moved from Spain to Southern France Americans take Southern France from Germans 1 bomber moved from United Kingdom to France 1 marine moved from Gibraltar to 91 Sea Zone 1 marine moved from 91 Sea Zone to Morocco Combat - Americans Strategic bombing raid in France AA fire in France : 0/1 hits, 0.17 expected hits Bombing raid in France rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in France causes 6 damage total. Battle in Morocco Non Combat Move - Americans 1 bomber moved from France to United Kingdom 4 transports moved from 91 Sea Zone to 101 Sea Zone 1 aaGun, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone 1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Eastern United States to 26 Sea Zone 1 infantry, 1 marine and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 battleship, 1 carrier, 1 infantry, 1 marine, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 3 submarines moved from 26 Sea Zone to 33 Sea Zone 1 destroyer moved from 33 Sea Zone to 25 Sea Zone 1 submarine moved from 33 Sea Zone to 43 Sea Zone 1 submarine moved from 33 Sea Zone to 44 Sea Zone 1 submarine moved from 33 Sea Zone to 42 Sea Zone 1 infantry, 1 marine and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 aaGun, 1 artillery and 2 infantry moved from 91 Sea Zone to Spain 1 destroyer moved from 80 Sea Zone to 39 Sea Zone Place Units - Americans 1 factory_minor placed in Spain 4 artilleries and 4 infantry placed in Eastern United States 1 fighter placed in Western United States 2 destroyers and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5 Americans collect 58 PUs; end with 58 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Tsinghai to Sikang 5 infantry moved from Kansu to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 5 infantry Japanese defend with 1 infantry Chinese roll dice for 5 infantry in Suiyuyan, round 2 : 0/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 5 infantry in Suiyuyan, round 3 : 1/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 5 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Sikang Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Sikang, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sikang Chinese win, taking Sikang from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Purchase Units - British British buy 1 artillery, 1 factory_minor, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries; Remaining resources: 1 PUs; Combat Move - British 4 fighters and 1 tactical_bomber moved from Syria to 97 Sea Zone 1 submarine moved from 91 Sea Zone to 94 Sea Zone 2 fighters moved from Spain to 94 Sea Zone 1 destroyer moved from 91 Sea Zone to 93 Sea Zone 1 fighter moved from Spain to 93 Sea Zone 1 submarine moved from 98 Sea Zone to 97 Sea Zone 1 bomber moved from Syria to 97 Sea Zone 1 armour moved from Spain to Holland Belgium British take Holland Belgium from Germans 3 artilleries and 8 infantry moved from Egypt to Alexandria 1 battleship, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 99 Sea Zone 1 marine moved from Turkey to 99 Sea Zone 1 marine moved from 99 Sea Zone to Crete 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from Turkey to Greece Combat - British Battle in Crete Battle in Greece British attack with 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys Italians defend with 1 infantry British roll dice for 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys in Greece, round 2 : 2/6 hits, 1.67 expected hits Italians roll dice for 1 infantry in Greece, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Greece British win, taking Crete from Germans, taking Greece from Italians with 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in 97 Sea Zone British attack with 1 bomber, 4 fighters, 1 submarine and 1 tactical_bomber Italians defend with 1 cruiser and 1 transport British roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 bomber, 4 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 4/6 hits, 3.33 expected hits Italians roll dice for 1 cruiser and 1 transport in 97 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 transport owned by the Italians and 1 cruiser owned by the Italians lost in 97 Sea Zone British win, taking 97 Sea Zone from Italians with 1 bomber, 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 19 Casualties for Italians: 1 cruiser and 1 transport Battle in 93 Sea Zone British attack with 1 destroyer and 1 fighter Germans defend with 1 destroyer British roll dice for 1 destroyer and 1 fighter in 93 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 93 Sea Zone British win, taking 93 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in 94 Sea Zone British attack with 2 fighters and 1 submarine Italians defend with 1 destroyer British roll dice for 1 submarine in 94 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Italians and 1 submarine owned by the British lost in 94 Sea Zone British win with 2 fighters remaining. Battle score for attacker is 2 Casualties for British: 1 submarine Casualties for Italians: 1 destroyer Battle in Alexandria British attack with 3 artilleries and 8 infantry Italians defend with 1 artillery and 2 infantry British roll dice for 3 artilleries and 8 infantry in Alexandria, round 2 : 7/11 hits, 2.83 expected hits Italians roll dice for 1 artillery and 2 infantry in Alexandria, round 2 : 1/3 hits, 1.00 expected hits 1 artillery owned by the Italians, 2 infantry owned by the Italians and 1 infantry owned by the British lost in Alexandria British win, taking Alexandria from Italians with 3 artilleries and 7 infantry remaining. Battle score for attacker is 7 Casualties for British: 1 infantry Casualties for Italians: 1 artillery and 2 infantry Non Combat Move - British 1 mech_infantry moved from Egypt to French Equatorial Africa 1 mech_infantry moved from Trans-Jordan to Turkey 2 infantry moved from Iraq to Turkey 3 mech_infantrys moved from Persia to Turkey 2 fighters and 1 tactical_bomber moved from Syria to India 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 1 transport moved from 80 Sea Zone to 71 Sea Zone 2 infantry moved from 81 Sea Zone to Egypt 1 bomber, 4 fighters and 1 tactical_bomber moved from 97 Sea Zone to Syria 2 fighters moved from 94 Sea Zone to Spain 1 fighter moved from 93 Sea Zone to Spain 1 infantry moved from Spain to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 86 Sea Zone 1 infantry moved from 86 Sea Zone to Brazil British take Brazil from Neutral_Allies 1 transport moved from 91 Sea Zone to 106 Sea Zone Place Units - British 1 factory_minor placed in Turkey 3 mech_infantrys placed in Persia 2 infantry placed in Egypt 1 artillery and 1 infantry placed in Quebec Turn Complete - British British collect 43 PUs; end with 43 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 46 PUs Place Units - UK_Pacific 2 artilleries placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in India change ownership: 2 artilleries Turning on Edit Mode EDIT: Removing units owned by British from 71 Sea Zone: 1 transport EDIT: Adding units owned by British to 81 Sea Zone: 1 transport EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : -0.33 British : 5.67 Italians : -0.17 AA fire in France : : -0.17 Chinese : 0.00 Japanese : -1.00 -
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Italians Italians buy 1 artillery, 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery moved from Western Ukraine to Ukraine 3 armour moved from Western Ukraine to Ukraine 1 mech_infantry moved from Romania to Ukraine 1 infantry moved from Albania to Bulgaria 1 artillery moved from Albania to Yugoslavia 1 mech_infantry moved from Romania to Ukraine 1 armour moved from Romania to Ukraine 1 artillery moved from Northern Italy to Southern France 3 fighters moved from Southern Italy to Southern France 1 armour moved from Tobruk to Libya 1 infantry moved from Tobruk to Libya Combat - Italians Battle in Ukraine Italians attack with 4 armour, 1 artillery and 2 mech_infantrys Russians defend with 1 factory_minor and 1 infantry Italians roll dice for 4 armour, 1 artillery and 2 mech_infantrys in Ukraine, round 2 : 3/7 hits, 2.83 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Ukraine Italians win, taking Ukraine from Russians with 4 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Italians: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Southern France Italians attack with 1 artillery and 3 fighters Americans defend with 1 factory_minor, 1 harbour and 1 mech_infantry Italians roll dice for 1 artillery and 3 fighters in Southern France, round 2 : 1/4 hits, 1.83 expected hits Americans roll dice for 1 mech_infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in Southern France Italians win, taking Southern France from Americans with 1 artillery and 3 fighters remaining. Battle score for attacker is 4 Casualties for Americans: 1 mech_infantry Non Combat Move - Italians 1 aaGun moved from Western Ukraine to Ukraine 3 fighters moved from Southern France to Southern Italy 1 infantry moved from Tunisia to Algeria Place Units - Italians 1 artillery and 1 infantry placed in Northern Italy 1 fighter and 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1 Italians collect 17 PUs (1 lost to blockades); end with 17 PUsCombat Hit Differential Summary :
Italians : -0.67 Americans : -0.33 Russians : 0.67 -
TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 2 fighters; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 fighters moved from Queensland to Caroline Islands 1 submarine and 1 transport moved from 62 Sea Zone to 46 Sea Zone 1 aaGun and 1 infantry moved from New Guinea to 46 Sea Zone 1 aaGun, 1 infantry, 1 submarine and 1 transport moved from 46 Sea Zone to 33 Sea Zone 1 aaGun and 1 infantry moved from 33 Sea Zone to Caroline Islands Place Units - ANZAC 2 fighters placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 2 fighters; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 fighters moved from Queensland to Caroline Islands 1 submarine and 1 transport moved from 62 Sea Zone to 46 Sea Zone 1 aaGun and 1 infantry moved from New Guinea to 46 Sea Zone 1 aaGun, 1 infantry, 1 submarine and 1 transport moved from 46 Sea Zone to 33 Sea Zone 1 aaGun and 1 infantry moved from 33 Sea Zone to Caroline Islands Place Units - ANZAC 2 fighters placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 21 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 3 artilleries moved from Novgorod to Belarus 1 infantry moved from Novgorod to Belarus 1 fighter moved from Western Ukraine to Belarus 4 tactical_bombers moved from Western Ukraine to Belarus 2 infantry moved from Western Germany to Holland Belgium 1 artillery moved from Northern Italy to France 1 armour, 5 artilleries, 18 infantry and 10 mech_infantrys moved from Western Ukraine to Bryansk 15 armour and 9 mech_infantrys moved from Eastern Poland to Bryansk 1 artillery and 1 infantry moved from Eastern Poland to Western Ukraine 1 mech_infantry moved from Poland to Western Ukraine 1 infantry moved from Northern Italy to 95 Sea Zone 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Gibraltar 1 fighter moved from Western Germany to France 1 fighter moved from France to Normandy Bordeaux 1 fighter moved from 95 Sea Zone to Southern Italy 1 infantry moved from France to Normandy Bordeaux 1 artillery moved from France to Normandy Bordeaux 2 armour moved from Western Germany to Holland Belgium 4 mech_infantrys moved from Western Germany to Holland Belgium 1 bomber moved from Eastern Poland to Holland Belgium 1 bomber moved from Eastern Poland to Holland Belgium Combat - Germans Battle in Gibraltar Battle in Normandy Bordeaux Germans attack with 1 artillery, 1 fighter and 1 infantry Americans defend with 1 artillery, 1 factory_minor and 1 harbour Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Normandy Bordeaux, round 2 : 2/3 hits, 1.17 expected hits Americans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Normandy Bordeaux Germans win, taking Gibraltar from British, taking Normandy Bordeaux from Americans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Battle in Holland Belgium Germans attack with 2 armour, 2 bombers, 2 infantry and 4 mech_infantrys British defend with 1 armour Germans roll dice for 2 armour, 2 bombers, 2 infantry and 4 mech_infantrys in Holland Belgium, round 2 : 4/10 hits, 3.33 expected hits British roll dice for 1 armour in Holland Belgium, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 2 armour, 2 bombers, 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is 6 Casualties for British: 1 armour Battle in Bryansk Germans attack with 16 armour, 5 artilleries, 18 infantry and 19 mech_infantrys Russians defend with 1 infantry Germans roll dice for 16 armour, 5 artilleries, 18 infantry and 19 mech_infantrys in Bryansk, round 2 : 13/58 hits, 16.67 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans win, taking Bryansk from Russians with 16 armour, 5 artilleries, 17 infantry and 19 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 3 artilleries, 1 fighter, 1 infantry and 4 tactical_bombers Russians defend with 2 infantry Germans roll dice for 3 artilleries, 1 fighter, 1 infantry and 4 tactical_bombers in Belarus, round 2 : 2/9 hits, 4.00 expected hits Russians roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 3 artilleries, 1 fighter, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Germans 4 aaGuns moved from Western Ukraine to Bryansk 1 fighter and 4 tactical_bombers moved from Belarus to Western Ukraine 1 infantry moved from Finland to Sweden Germans take Sweden from Neutral_True 1 fighter moved from Normandy Bordeaux to Western Germany 2 bombers moved from Holland Belgium to Western Germany 1 aaGun moved from Western Germany to France Place Units - Germans 3 infantry placed in Novgorod 10 infantry placed in Germany 8 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1 Germans collect 51 PUs (1 lost to blockades); end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUsCombat Hit Differential Summary :
Germans : -4.17 British : -0.50 Americans : -0.33 Russians : 0.00 -
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Russians Russians buy 1 artillery, 1 fighter and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Vologda to Archangel 1 fighter and 1 tactical_bomber moved from Russia to Archangel 2 mech_infantrys moved from Russia to Belarus 1 infantry moved from Smolensk to Belarus 1 fighter and 1 tactical_bomber moved from Russia to Belarus Combat - Russians Battle in Archangel Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Belarus Russians attack with 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber Germans defend with 3 artilleries and 1 infantry Russians roll dice for 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Belarus, round 2 : 2/5 hits, 1.67 expected hits Germans roll dice for 3 artilleries and 1 infantry in Belarus, round 2 : 2/4 hits, 1.33 expected hits 1 mech_infantry owned by the Russians, 1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Belarus Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Belarus, round 3 : 0/3 hits, 1.33 expected hits Germans roll dice for 2 artilleries in Belarus, round 3 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Russians lost in Belarus retreated to Belarus Germans win with 2 artilleries remaining. Battle score for attacker is -4 Casualties for Russians: 1 infantry and 2 mech_infantrys Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Belarus to Russia 1 fighter and 1 tactical_bomber moved from Archangel to Russia 1 infantry moved from Russia to Smolensk 1 artillery and 1 infantry moved from Samara to Russia 3 infantry moved from Volgograd to Samara 6 infantry moved from Kansu to Suiyuyan Place Units - Russians 1 artillery, 1 fighter and 8 infantry placed in Russia Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUsCombat Hit Differential Summary :
Germans : 1.67 Russians : -1.33 -
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese buy 2 armour, 2 artilleries, 1 destroyer and 14 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 2 infantry moved from Sumatra to 41 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 fighters, 2 infantry and 2 transports moved from 41 Sea Zone to 37 Sea Zone 3 artilleries moved from Malaya to Shan State 1 fighter moved from French Indo China to Philippines 1 fighter moved from 37 Sea Zone to 35 Sea Zone 1 fighter moved from 35 Sea Zone to Philippines 1 fighter moved from Japan to Shantung 1 tactical_bomber moved from Japan to Kiangsu 1 tactical_bomber moved from Japan to Shantung 1 fighter moved from Japan to Philippines 1 armour moved from Amur to Soviet Far East Japanese take Siberia from Russians Japanese take Soviet Far East from Russians 1 armour moved from Korea to Buryatia Japanese take Buryatia from Russians 1 mech_infantry moved from Korea to Sakha Japanese take Sakha from Russians 1 mech_infantry moved from Korea to Buryatia 1 artillery moved from Korea to Amur 2 infantry moved from Japan to 6 Sea Zone 1 artillery and 3 infantry moved from French Indo China to Shan State 2 armour moved from Shan State to Szechwan 1 mech_infantry moved from Shan State to Szechwan 1 infantry moved from Kweichow to Yunnan 1 artillery moved from Hopei to Kweichow 2 infantry moved from Kiangsu to Anhwe 2 infantry moved from Shantung to Anhwe 1 tactical_bomber moved from Manchuria to Japan 2 marines moved from Korea to 6 Sea Zone 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 3 fighters, 2 infantry, 2 marines, 1 submarine, 3 tactical_bombers and 3 transports moved from 6 Sea Zone to 35 Sea Zone 1 submarine moved from 5 Sea Zone to 19 Sea Zone Combat - Japanese Non Combat Move - Japanese 1 artillery moved from 37 Sea Zone to Shan State 2 infantry moved from 37 Sea Zone to Shan State 2 marines moved from 35 Sea Zone to Philippines 2 infantry moved from 35 Sea Zone to Philippines Place Units - Japanese 3 infantry placed in Shantung 3 infantry placed in Kiangsu 2 artilleries and 1 infantry placed in French Indo China 1 destroyer placed in 37 Sea Zone 2 armour placed in Malaya 7 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,6 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,5 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,1 Japanese collect 59 PUs (5 lost to blockades); end with 59 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 1 airfield, 4 artilleries, 1 carrier, 1 destroyer, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Spain to Normandy Bordeaux 2 fighters moved from 91 Sea Zone to Normandy Bordeaux 1 bomber moved from United Kingdom to 92 Sea Zone 1 armour and 1 infantry moved from Spain to Gibraltar Combat - Americans Americans creates battle in territory 42 Sea Zone Battle in 92 Sea Zone Americans attack with 1 bomber Germans defend with 1 transport 1 transport owned by the Germans lost in 92 Sea Zone Americans win, taking 42 Sea Zone from Japanese with 1 bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in Gibraltar Americans attack with 1 armour and 1 infantry Germans defend with 1 harbour and 1 infantry Americans roll dice for 1 armour and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Gibraltar, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Gibraltar Americans win, taking Gibraltar from Germans with 1 armour remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Battle in Normandy Bordeaux Americans attack with 1 artillery, 2 fighters and 1 infantry Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Normandy Bordeaux, round 2 : 0/4 hits, 1.67 expected hits Germans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Normandy Bordeaux, round 3 : 0/4 hits, 1.67 expected hits Germans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Normandy Bordeaux Americans roll dice for 1 artillery and 2 fighters in Normandy Bordeaux, round 4 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 4 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Normandy Bordeaux Americans win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 artillery and 1 infantry Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - Americans 2 fighters moved from Normandy Bordeaux to 91 Sea Zone 1 marine moved from Morocco to 91 Sea Zone 1 marine moved from 91 Sea Zone to Spain 1 bomber moved from 92 Sea Zone to Spain 4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone 4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 4 artilleries and 4 infantry moved from 91 Sea Zone to Spain 1 submarine moved from 42 Sea Zone to 41 Sea Zone 1 submarine moved from 33 Sea Zone to 42 Sea Zone 1 submarine moved from 33 Sea Zone to 20 Sea Zone 1 submarine moved from 33 Sea Zone to 19 Sea Zone 1 submarine moved from 33 Sea Zone to 6 Sea Zone 1 infantry, 1 marine and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 battleship, 1 carrier, 1 fighter, 1 infantry, 1 marine, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 fighter moved from Hawaiian Islands to 33 Sea Zone 1 infantry, 1 marine and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands 1 tactical_bomber moved from Hawaiian Islands to Caroline Islands 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from 91 Sea Zone: 2 transports EDIT: Adding units owned by Americans to 89 Sea Zone: 2 transports EDIT: Turning off Edit Mode 1 airfield, 2 artilleries and 1 infantry placed in Spain Americans undo move 1. 1 airfield and 3 artilleries placed in Spain 1 artillery and 1 infantry placed in Eastern United States 1 carrier, 1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUsCombat Hit Differential Summary :
Germans : 0.67 Americans : -2.33 -
TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Suiyuyan to Chahar Combat - Chinese Battle in Chahar Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Chahar, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Chahar, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Chahar, round 5 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Chahar, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Chahar, round 6 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Chahar, round 6 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Suiyuyan to Shensi Place Units - Chinese 1 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUsCombat Hit Differential Summary :
Chinese : -0.67 Japanese : -1.67 -
TripleA Move Summary: British round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Combat Move - British 1 submarine moved from 97 Sea Zone to 95 Sea Zone 1 bomber, 3 fighters and 1 tactical_bomber moved from Syria to 95 Sea Zone 3 artilleries and 7 infantry moved from Alexandria to Tobruk British take Tobruk from Italians 1 destroyer moved from 93 Sea Zone to 95 Sea Zone 1 artillery, 1 infantry and 1 mech_infantry moved from Greece to Albania 1 armour, 1 infantry and 1 mech_infantry moved from Greece to Bulgaria 1 mech_infantry moved from Turkey to Albania 1 mech_infantry moved from Turkey to Albania 2 mech_infantrys moved from Turkey to Bulgaria 1 marine moved from Crete to 99 Sea Zone 1 marine moved from 99 Sea Zone to Cyprus 1 battleship and 1 destroyer moved from 99 Sea Zone to 98 Sea Zone 1 infantry moved from Spain to Normandy Bordeaux British take Normandy Bordeaux from Germans 1 mech_infantry moved from French Equatorial Africa to French Central Africa British take French Central Africa from Neutral_Axis 3 fighters moved from Spain to 95 Sea Zone





