Lennard vs Samuel (Allies +10), first league game


  • TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 bomber, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Egypt to Alexandria
    
        Combat - ANZAC
            Battle in Alexandria
                ANZAC attack with 2 infantry
                Italians defend with 1 artillery
                    ANZAC roll dice for 2 infantry in Alexandria, round 2 : 0/2 hits, 0.33 expected hits
                    Italians roll dice for 1 artillery in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 2 infantry in Alexandria, round 3 : 1/2 hits, 0.33 expected hits
                    Italians roll dice for 1 artillery in Alexandria, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians lost in Alexandria
                ANZAC win, taking Alexandria from Italians with 2 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 artillery
    
        Non Combat Move - ANZAC
            1 marine moved from New South Wales to Queensland
            1 aaGun and 1 infantry moved from Dutch New Guinea to New Guinea
    
        Place Units - ANZAC
            1 submarine placed in 62 Sea Zone
            1 armour, 1 bomber and 1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,1,6,2,6
            ANZAC collect 14 PUs (4 lost to blockades); end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Italians : -0.67
    ANZAC : 0.33
    

    Savegame


  • TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 armour and 7 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Morocco to 92 Sea Zone
            1 artillery moved from Morocco to 92 Sea Zone
            1 artillery, 1 carrier, 1 fighter, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
            1 artillery moved from 99 Sea Zone to Crete
            1 infantry moved from 99 Sea Zone to Crete
            1 fighter moved from Greece to 99 Sea Zone
            2 tactical_bombers moved from Greece to Western Ukraine
            1 infantry moved from Eastern Poland to Western Ukraine
            1 mech_infantry moved from Eastern Poland to Ukraine
                  Germans take Ukraine from Russians
            3 armour and 3 mech_infantrys moved from Eastern Poland to Novgorod
                  Germans take Belarus from Russians
            5 infantry moved from Finland to Karelia
            2 tactical_bombers moved from Finland to Novgorod
            1 bomber moved from Finland to Karelia
            1 battleship, 1 cruiser and 1 destroyer moved from 113 Sea Zone to 115 Sea Zone
            2 infantry moved from Eastern Poland to Baltic States
            5 mech_infantrys moved from Poland to Baltic States
            1 armour moved from Germany to Baltic States
            7 mech_infantrys moved from Germany to Baltic States
            1 infantry moved from Eastern Poland to Belarus
            8 armour moved from Eastern Poland to Novgorod
            1 artillery moved from Germany to Poland
            1 infantry moved from Germany to Poland
            1 fighter moved from Western Germany to 115 Sea Zone
            1 bomber moved from Poland to Karelia
            1 infantry moved from Western Germany to France
    
        Combat - Germans
            Battle in Crete
            Battle in Western Ukraine
                Germans attack with 1 infantry and 2 tactical_bombers
                Russians defend with 1 infantry
                    Germans roll dice for 1 infantry and 2 tactical_bombers in Western Ukraine, round 2 : 1/3 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
                Germans win, taking Crete from Neutral_Allies with 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Novgorod
                Germans attack with 11 armour, 3 mech_infantrys and 2 tactical_bombers
                Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
                    Germans roll dice for 11 armour, 3 mech_infantrys and 2 tactical_bombers in Novgorod, round 2 : 6/16 hits, 7.33 expected hits
                    Russians roll dice for 3 infantry in Novgorod, round 2 : 0/3 hits, 1.00 expected hits
                    3 infantry owned by the Russians lost in Novgorod
                Germans win, taking Novgorod from Russians with 11 armour, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 9
                Casualties for Russians: 3 infantry
            Battle in Baltic States
                Germans attack with 1 armour, 2 infantry and 12 mech_infantrys
                Russians defend with 2 infantry
                    Germans roll dice for 1 armour, 2 infantry and 12 mech_infantrys in Baltic States, round 2 : 0/15 hits, 2.83 expected hits
                    Russians roll dice for 2 infantry in Baltic States, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans lost in Baltic States
                    Germans roll dice for 1 armour and 12 mech_infantrys in Baltic States, round 3 : 2/13 hits, 2.50 expected hits
                    Russians roll dice for 2 infantry in Baltic States, round 3 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Baltic States
                Germans win, taking Baltic States from Russians with 1 armour and 10 mech_infantrys remaining. Battle score for attacker is -8
                Casualties for Germans: 2 infantry and 2 mech_infantrys
                Casualties for Russians: 2 infantry
            Battle in Karelia
                Germans attack with 2 bombers and 5 infantry
                Russians defend with 1 artillery and 1 infantry
                    Germans roll dice for 2 bombers and 5 infantry in Karelia, round 2 : 2/7 hits, 2.17 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Karelia, round 2 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Karelia
                Germans win, taking Karelia from Russians with 2 bombers and 3 infantry remaining. Battle score for attacker is 1
                Casualties for Germans: 2 infantry
                Casualties for Russians: 1 artillery and 1 infantry
            Battle in 115 Sea Zone
                Germans attack with 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
                Russians defend with 1 cruiser and 1 submarine
                    Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 fighter in 115 Sea Zone, round 2 : 0/4 hits, 2.00 expected hits
                    Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 1 cruiser in 115 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 fighter in 115 Sea Zone, round 3 : 2/4 hits, 2.00 expected hits
                    Russians roll dice for 1 submarine in 115 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 1 cruiser in 115 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                Units damaged: 1 battleship owned by the Germans
                    1 submarine owned by the Russians and 1 cruiser owned by the Russians lost in 115 Sea Zone
                Germans win with 1 battleship, 1 cruiser, 1 destroyer and 1 fighter remaining. Battle score for attacker is 18
                Casualties for Russians: 1 cruiser and 1 submarine
    
        Non Combat Move - Germans
            2 tactical_bombers moved from Novgorod to Eastern Poland
            2 bombers moved from Karelia to Eastern Poland
            2 tactical_bombers moved from Western Ukraine to Eastern Poland
            1 fighter moved from 115 Sea Zone to Eastern Poland
            1 aaGun moved from Germany to Western Germany
            1 aaGun moved from Poland to Germany
            1 aaGun moved from Poland to Eastern Poland
    
        Place Units - Germans
            4 armour and 6 mech_infantrys placed in Germany
            1 mech_infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 53 PUs; end with 54 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 61 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Germans : -7.00
    Russians : 3.33
    

    Savegame


  • TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 5 artilleries and 7 infantry; Remaining resources: 2 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Japanese
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
            1 infantry moved from Amur to Manchuria
                  Chinese take Manchuria from Japanese
            11 infantry moved from Amur to Korea
            2 infantry moved from Bryansk to Ukraine
            1 fighter and 1 tactical_bomber moved from Russia to Ukraine
            2 infantry moved from Bryansk to Belarus
            1 fighter and 1 tactical_bomber moved from Russia to Belarus
    
        Combat - Russians
            Battle in Korea
                Russians attack with 11 infantry
                Japanese defend with 2 infantry
                    Russians roll dice for 11 infantry in Korea, round 2 : 2/11 hits, 1.83 expected hits
                    Japanese roll dice for 2 infantry in Korea, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese lost in Korea
                Russians win, taking Korea from Japanese with 11 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
            Battle in Belarus
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 2/4 hits, 1.50 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Ukraine
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 factory_minor and 1 mech_infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/4 hits, 1.50 expected hits
                    Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Belarus to Russia
            1 fighter and 1 tactical_bomber moved from Ukraine to Russia
            1 aaGun, 2 artilleries and 1 infantry moved from Archangel to Smolensk
            4 artilleries and 5 infantry moved from Russia to Bryansk
            6 infantry moved from Timguska to Kansu
            2 aaGuns moved from Amur to Korea
    
        Place Units - Russians
            1 artillery and 2 infantry placed in Volgograd
            4 artilleries and 5 infantry placed in Russia
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,2
            Russians collect 32 PUs (3 lost to blockades); end with 34 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Bryansk: 2 armour and 2 mech_infantrys
            EDIT: Adding units owned by Russians to Russia: 2 armour and 2 mech_infantrys
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -0.67
    Russians : 1.17
    Japanese : -0.67
    

    Savegame


  • TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 2 factory_minors and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Japanese
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            1 marine moved from Japan to 6 Sea Zone
            1 cruiser and 1 marine moved from 6 Sea Zone to 21 Sea Zone
            1 marine moved from 21 Sea Zone to Guam
            1 marine moved from Japan to 6 Sea Zone
            1 cruiser and 1 marine moved from 6 Sea Zone to 35 Sea Zone
            1 marine moved from 35 Sea Zone to Philippines
            1 transport moved from 43 Sea Zone to 20 Sea Zone
            1 infantry moved from Celebes to 44 Sea Zone
            1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
            1 transport moved from 42 Sea Zone to 43 Sea Zone
            2 infantry moved from Borneo to 43 Sea Zone
            2 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Philippines
            1 infantry moved from Malaya to 37 Sea Zone
            1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            2 fighters moved from 42 Sea Zone to Java
            1 fighter moved from 37 Sea Zone to Philippines
            1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from 35 Sea Zone to Philippines
            1 carrier moved from 37 Sea Zone to 35 Sea Zone
            1 battleship moved from 37 Sea Zone to 35 Sea Zone
            1 infantry and 1 mech_infantry moved from French Indo China to Shan State
            1 armour moved from Kwangtung to Yunnan
            3 infantry moved from Kweichow to Yunnan
            2 artilleries moved from Kweichow to Yunnan
            1 artillery moved from Anhwe to Hopei
            1 infantry moved from Anhwe to Hopei
            1 armour and 2 mech_infantrys moved from Shantung to Manchuria
            1 carrier and 3 destroyers moved from 20 Sea Zone to 19 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 infantry moved from 19 Sea Zone to Manchuria
            1 artillery moved from 19 Sea Zone to Manchuria
            1 infantry moved from Hopei to Shensi
            2 fighters moved from Anhwe to Shensi
            2 tactical_bombers moved from Anhwe to Shensi
            3 fighters moved from Anhwe to Manchuria
            3 tactical_bombers moved from Anhwe to Manchuria
            1 armour moved from Kiangsu to Jehol
            1 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Kiangsu to Anhwe
            2 infantry moved from Yunnan to Szechwan
            1 armour, 2 artilleries and 3 infantry moved from Yunnan to Shan State
            1 fighter moved from Kwangsi to Shan State
            1 bomber moved from Kwangsi to Shan State
            1 tactical_bomber moved from Anhwe to Szechwan
            1 fighter moved from Anhwe to Szechwan
            1 fighter moved from Kwangsi to Szechwan
            1 bomber moved from Kwangsi to Shan State
            1 tactical_bomber moved from Anhwe to Szechwan
            2 infantry moved from Kwangtung to Kwangsi
    
        Combat - Japanese
            Battle in Guam
            Battle in Java
                Japanese attack with 2 fighters and 2 infantry
                ANZAC defend with 1 infantry
                    Japanese roll dice for 1 battleship in Java, round 2 : 1/1 hits, 0.67 expected hits
                    ANZAC roll dice for 1 infantry in Java, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
                Japanese win, taking Guam from Americans, taking Java from ANZAC with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 infantry
            Battle in Manchuria
                Japanese attack with 1 armour, 1 artillery, 3 fighters, 1 infantry, 2 mech_infantrys and 3 tactical_bombers
                Russians defend with 1 infantry
                    Japanese roll dice for 1 armour, 1 artillery, 3 fighters, 1 infantry, 2 mech_infantrys and 3 tactical_bombers in Manchuria, round 2 : 4/11 hits, 5.00 expected hits
                    Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Manchuria
                Japanese win, taking Manchuria from Chinese with 1 armour, 1 artillery, 3 fighters, 1 infantry, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Philippines
                Japanese attack with 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber
                Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 1/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber in Philippines, round 2 : 2/5 hits, 1.83 expected hits
                    Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Americans lost in Philippines
                Japanese win, taking Philippines from Americans with 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Americans: 2 infantry
            Battle in Szechwan
                Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                Chinese defend with 2 infantry
                    Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Szechwan, round 2 : 3/6 hits, 2.67 expected hits
                    Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
            Battle in Shan State
                Japanese attack with 1 armour, 2 artilleries, 2 bombers, 1 fighter, 4 infantry and 1 mech_infantry
                British defend with 2 infantry
                    Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 1 fighter, 4 infantry and 1 mech_infantry in Shan State, round 2 : 5/11 hits, 4.17 expected hits
                    UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 armour, 2 artilleries, 2 bombers, 1 fighter, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for British: 2 infantry
            Battle in Shensi
                Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Shensi, round 2 : 2/5 hits, 2.50 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            2 fighters and 2 tactical_bombers moved from Shensi to Anhwe
            1 aaGun moved from Kweichow to Yunnan
            3 fighters and 3 tactical_bombers moved from Manchuria to Jehol
            2 fighters moved from Jehol to 19 Sea Zone
            2 fighters moved from Java to 42 Sea Zone
            1 tactical_bomber moved from Philippines to 35 Sea Zone
            1 fighter moved from Philippines to 35 Sea Zone
            1 fighter moved from Shan State to Kwangsi
            2 bombers moved from Shan State to Jehol
            2 fighters and 2 tactical_bombers moved from Szechwan to Anhwe
    
        Place Units - Japanese
            2 infantry placed in Japan
            1 factory_minor placed in Malaya
            1 factory_minor placed in French Indo China
            2 artilleries and 1 infantry placed in Shantung
            3 infantry placed in Kiangsu
            Japanese undo move 4.
            Japanese undo move 4.
            1 artillery and 2 infantry placed in Shantung
            1 artillery and 2 infantry placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 53 PUs; end with 53 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.67
    Americans : -0.67
    Chinese : -0.33
    UK_Pacific : 0.33
    Japanese : -0.00
    

    Savegame


  • TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 battleship, 1 carrier, 5 infantry, 1 marine and 3 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            1 infantry moved from Central United States to 101 Sea Zone
            1 armour, 2 artilleries, 3 infantry, 1 marine and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 2 artilleries, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 4 infantry, 1 marine, 1 mech_infantry, 1 submarine and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            2 artilleries and 4 infantry moved from 91 Sea Zone to Spain
            1 armour and 1 mech_infantry moved from 91 Sea Zone to Spain
            1 marine moved from 91 Sea Zone to Gibraltar
            1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 3 infantry, 7 submarines and 2 transports moved from 26 Sea Zone to 33 Sea Zone
            1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
            2 fighters moved from Hawaiian Islands to 16 Sea Zone
            1 submarine moved from 7 Sea Zone to 16 Sea Zone
    
        Combat - Americans
            Battle in Gibraltar
            Battle in Caroline Islands
                Americans attack with 1 artillery and 3 infantry
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits
                    Americans roll dice for 1 artillery and 3 infantry in Caroline Islands, round 2 : 2/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 2 infantry owned by the Americans lost in Caroline Islands
                Americans win, taking Gibraltar from Italians, taking Caroline Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
                Casualties for Americans: 2 infantry
                Casualties for Japanese: 1 aaGun and 2 infantry
            Battle in 16 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 2 fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in Spain
                Americans attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
                Neutral_True defend with 6 infantry
                    Americans roll dice for 1 cruiser in Spain, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Spain, round 2 : 0/8 hits, 2.33 expected hits
                    Neutral_True roll dice for 6 infantry in Spain, round 2 : 1/6 hits, 2.00 expected hits
                    1 infantry owned by the Americans lost in Spain
                    Americans roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Spain, round 3 : 3/7 hits, 2.17 expected hits
                    Neutral_True roll dice for 6 infantry in Spain, round 3 : 1/6 hits, 2.00 expected hits
                    1 infantry owned by the Americans and 3 infantry owned by the Neutral_True lost in Spain
                    Americans roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Spain, round 4 : 2/6 hits, 2.00 expected hits
                    Neutral_True roll dice for 3 infantry in Spain, round 4 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Spain
                    Americans roll dice for 1 armour, 2 artilleries and 1 mech_infantry in Spain, round 5 : 1/4 hits, 1.50 expected hits
                    Neutral_True roll dice for 1 infantry in Spain, round 5 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans and 1 infantry owned by the Neutral_True lost in Spain
                Americans win, taking Spain from Neutral_True with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 2
                Casualties for Americans: 1 artillery and 4 infantry
                Casualties for Neutral_True: 6 infantry
    
        Non Combat Move - Americans
            1 bomber moved from Eastern United States to United Kingdom
            2 fighters moved from 16 Sea Zone to Korea
            3 submarines moved from 10 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            1 battleship, 1 carrier and 1 transport placed in 10 Sea Zone
            2 infantry and 1 marine placed in Western United States
            2 transports placed in 101 Sea Zone
            1 artillery and 3 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.50
    Neutral_True : -0.33
    Japanese : 2.00
    

    Savegame


  • TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Sikang to Szechwan
            1 fighter moved from Tsinghai to Szechwan
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                    Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 2 infantry in Szechwan, round 3 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Szechwan
                Japanese win with 2 infantry remaining. Battle score for attacker is -16
                Casualties for Chinese: 1 fighter and 2 infantry
    
        Non Combat Move - Chinese
            2 infantry moved from Sikang to Tsinghai
            4 infantry moved from Tsinghai to Kansu
    
        Place Units - Chinese
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 6 PUs
    

    Combat Hit Differential Summary :

    Chinese : -1.50
    Japanese : 1.67
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 battleship, 1 carrier, 5 infantry, 1 marine and 3 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            1 infantry moved from Central United States to 101 Sea Zone
            1 armour, 2 artilleries, 3 infantry, 1 marine and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 2 artilleries, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 4 infantry, 1 marine, 1 mech_infantry, 1 submarine and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            2 artilleries and 4 infantry moved from 91 Sea Zone to Spain
            1 armour and 1 mech_infantry moved from 91 Sea Zone to Spain
            1 marine moved from 91 Sea Zone to Gibraltar
            1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 3 infantry, 7 submarines and 2 transports moved from 26 Sea Zone to 33 Sea Zone
            1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
            2 fighters moved from Hawaiian Islands to 16 Sea Zone
            1 submarine moved from 7 Sea Zone to 16 Sea Zone
    
        Combat - Americans
            Battle in Gibraltar
            Battle in Caroline Islands
                Americans attack with 1 artillery and 3 infantry
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits
                    Americans roll dice for 1 artillery and 3 infantry in Caroline Islands, round 2 : 2/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 2 infantry owned by the Americans lost in Caroline Islands
                Americans win, taking Gibraltar from Italians, taking Caroline Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
                Casualties for Americans: 2 infantry
                Casualties for Japanese: 1 aaGun and 2 infantry
            Battle in 16 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 2 fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in Spain
                Americans attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
                Neutral_True defend with 6 infantry
                    Americans roll dice for 1 cruiser in Spain, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Spain, round 2 : 0/8 hits, 2.33 expected hits
                    Neutral_True roll dice for 6 infantry in Spain, round 2 : 1/6 hits, 2.00 expected hits
                    1 infantry owned by the Americans lost in Spain
                    Americans roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Spain, round 3 : 3/7 hits, 2.17 expected hits
                    Neutral_True roll dice for 6 infantry in Spain, round 3 : 1/6 hits, 2.00 expected hits
                    1 infantry owned by the Americans and 3 infantry owned by the Neutral_True lost in Spain
                    Americans roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Spain, round 4 : 2/6 hits, 2.00 expected hits
                    Neutral_True roll dice for 3 infantry in Spain, round 4 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Spain
                    Americans roll dice for 1 armour, 2 artilleries and 1 mech_infantry in Spain, round 5 : 1/4 hits, 1.50 expected hits
                    Neutral_True roll dice for 1 infantry in Spain, round 5 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans and 1 infantry owned by the Neutral_True lost in Spain
                Americans win, taking Spain from Neutral_True with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 2
                Casualties for Americans: 1 artillery and 4 infantry
                Casualties for Neutral_True: 6 infantry
    
        Non Combat Move - Americans
            1 bomber moved from Eastern United States to United Kingdom
            2 fighters moved from 16 Sea Zone to Korea
            3 submarines moved from 10 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            1 battleship, 1 carrier and 1 transport placed in 10 Sea Zone
            2 infantry and 1 marine placed in Western United States
            2 transports placed in 101 Sea Zone
            1 artillery and 3 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Sikang to Szechwan
            1 fighter moved from Tsinghai to Szechwan
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                    Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 2 infantry in Szechwan, round 3 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Szechwan
                Japanese win with 2 infantry remaining. Battle score for attacker is -16
                Casualties for Chinese: 1 fighter and 2 infantry
    
        Non Combat Move - Chinese
            2 infantry moved from Sikang to Tsinghai
            4 infantry moved from Tsinghai to Kansu
    
        Place Units - Chinese
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 6 PUs
    
        Purchase Units - British
            British buy 1 airfield, 2 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Northwest Persia to Turkey
            1 fighter and 2 mech_infantrys moved from Persia to Turkey
            1 armour, 1 artillery, 3 infantry and 1 marine moved from Iraq to Turkey
            1 bomber, 2 fighters and 1 tactical_bomber moved from Egypt to Turkey
    
        Combat - British
            Battle in Turkey
                British attack with 1 armour, 1 artillery, 1 bomber, 3 fighters, 4 infantry, 1 marine, 2 mech_infantrys and 1 tactical_bomber
                Neutral_True defend with 8 infantry
                    British roll dice for 1 armour, 1 artillery, 1 bomber, 3 fighters, 4 infantry, 1 marine, 2 mech_infantrys and 1 tactical_bomber in Turkey, round 2 : 4/14 hits, 5.00 expected hits
                    Neutral_True roll dice for 8 infantry in Turkey, round 2 : 1/8 hits, 2.67 expected hits
                    4 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Turkey
                    British roll dice for 1 armour, 1 artillery, 1 bomber, 3 fighters, 3 infantry, 1 marine, 2 mech_infantrys and 1 tactical_bomber in Turkey, round 3 : 3/13 hits, 4.83 expected hits
                    Neutral_True roll dice for 4 infantry in Turkey, round 3 : 1/4 hits, 1.33 expected hits
                    3 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Turkey
                    British roll dice for 1 armour, 1 artillery, 1 bomber, 3 fighters, 2 infantry, 1 marine, 2 mech_infantrys and 1 tactical_bomber in Turkey, round 4 : 4/12 hits, 4.67 expected hits
                    Neutral_True roll dice for 1 infantry in Turkey, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_True lost in Turkey
                British win, taking Turkey from Neutral_True with 1 armour, 1 artillery, 1 bomber, 3 fighters, 2 infantry, 1 marine, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 18
                Casualties for British: 2 infantry
                Casualties for Neutral_True: 8 infantry
    
        Non Combat Move - British
            1 bomber, 3 fighters and 1 tactical_bomber moved from Turkey to Syria
            1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
            1 artillery and 4 infantry moved from Anglo Egyptian Sudan to Egypt
            1 transport moved from 80 Sea Zone to 71 Sea Zone
            2 infantry moved from Union of South Africa to 71 Sea Zone
            2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
            1 mech_infantry moved from Belgian Congo to Egypt
            2 infantry moved from 80 Sea Zone to Iraq
            1 battleship, 1 cruiser and 1 destroyer moved from 80 Sea Zone to 98 Sea Zone
            3 fighters and 1 tactical_bomber moved from India to Syria
            1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
            1 armour, 1 artillery, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 106 Sea Zone to 91 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Spain
            3 fighters moved from United Kingdom to Spain
    
        Place Units - British
            1 airfield placed in Syria
            1 submarine placed in 98 Sea Zone
            3 mech_infantrys placed in Persia
            2 infantry placed in Union of South Africa
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,2,3,2,4,4
            British collect 33 PUs (3 lost to blockades); end with 34 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    British : -3.50
    Americans : -0.50
    Neutral_True : -2.67
    Chinese : -1.50
    Japanese : 3.67
    

    Savegame


  • TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 2 artilleries and 2 fighters; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Italians
            1 infantry moved from Cyprus to 99 Sea Zone
            1 destroyer moved from 99 Sea Zone to 94 Sea Zone
            1 cruiser, 1 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone
            1 infantry moved from Northern Italy to 97 Sea Zone
            1 artillery moved from Bessarabia to Western Ukraine
                  Italians take Western Ukraine from Russians
            3 armour moved from Romania to Western Ukraine
            2 mech_infantrys moved from Northern Italy to Romania
            1 armour moved from Northern Italy to Romania
            2 infantry moved from Tobruk to Alexandria
            1 artillery moved from Tobruk to Alexandria
            1 fighter moved from Tobruk to Southern Italy
            1 infantry moved from Bulgaria to Greece
            1 artillery moved from Bulgaria to Albania
            1 infantry moved from Tobruk to Alexandria
    
        Combat - Italians
            Battle in Alexandria
                Italians attack with 1 artillery and 3 infantry
                ANZAC defend with 2 infantry
                    Italians roll dice for 1 artillery and 3 infantry in Alexandria, round 2 : 2/4 hits, 1.00 expected hits
                    British roll dice for 2 infantry in Alexandria, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Alexandria
                Italians win, taking Alexandria from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
                Casualties for ANZAC: 2 infantry
    
        Non Combat Move - Italians
            2 infantry moved from 97 Sea Zone to Albania
            1 aaGun moved from Eastern Poland to Western Ukraine
            1 aaGun moved from Northern Italy to Southern Italy
            1 aaGun and 4 infantry moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            1 artillery and 2 fighters placed in Southern Italy
            1 artillery placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 15 PUs
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.00
    British : 0.33
    

    Savegame


  • TripleA Turn Summary: ANZAC round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 cruiser and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
            1 marine moved from Queensland to 54 Sea Zone
            1 cruiser, 1 marine and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
            1 marine moved from 33 Sea Zone to Caroline Islands
            1 bomber and 1 fighter moved from Queensland to Caroline Islands
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 62 Sea Zone
            1 infantry and 1 mech_infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 cruiser and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
            1 marine moved from Queensland to 54 Sea Zone
            1 cruiser, 1 marine and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
            1 marine moved from 33 Sea Zone to Caroline Islands
            1 bomber and 1 fighter moved from Queensland to Caroline Islands
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 62 Sea Zone
            1 infantry and 1 mech_infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 fighter moved from United Kingdom to Spain
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 6 artilleries, 1 destroyer, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Germans
            1 unit repaired.
            2 infantry moved from Eastern Poland to Belarus
            2 bombers moved from Eastern Poland to Belarus
            4 tactical_bombers moved from Eastern Poland to Belarus
            1 armour and 10 mech_infantrys moved from Baltic States to Western Ukraine
            1 battleship, 1 cruiser and 1 destroyer moved from 115 Sea Zone to 112 Sea Zone
            5 artilleries and 18 infantry moved from Eastern Poland to Western Ukraine
            1 artillery and 1 infantry moved from Poland to Eastern Poland
            4 armour and 6 mech_infantrys moved from Germany to Eastern Poland
            11 armour and 3 mech_infantrys moved from Novgorod to Eastern Poland
            1 mech_infantry moved from Western Germany to Poland
            1 infantry moved from Crete to 99 Sea Zone
            1 artillery moved from Crete to 99 Sea Zone
            1 artillery, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 99 Sea Zone to 95 Sea Zone
            1 fighter moved from 95 Sea Zone to Western Germany
            1 fighter moved from Eastern Poland to Belarus
            1 infantry moved from Southern France to France
            1 infantry moved from Karelia to Finland
            2 infantry moved from Karelia to Novgorod
    
        Combat - Germans
            Battle in Belarus
                Germans attack with 2 bombers, 1 fighter, 2 infantry and 4 tactical_bombers
                Russians defend with 2 infantry
                    Germans roll dice for 2 bombers, 1 fighter, 2 infantry and 4 tactical_bombers in Belarus, round 2 : 3/9 hits, 4.33 expected hits
                    Russians roll dice for 2 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                Germans win, taking Belarus from Russians with 2 bombers, 1 fighter, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Belarus to Eastern Poland
            4 aaGuns moved from Eastern Poland to Western Ukraine
            1 aaGun moved from Germany to Western Germany
            1 bomber moved from Belarus to Eastern Poland
            1 fighter and 4 tactical_bombers moved from Belarus to Western Ukraine
            1 artillery moved from 95 Sea Zone to Northern Italy
            1 infantry moved from 95 Sea Zone to Northern Italy
    
        Place Units - Germans
            3 artilleries placed in France
            3 artilleries placed in Novgorod
            2 armour, 2 infantry and 4 mech_infantrys placed in Western Germany
            1 destroyer placed in 93 Sea Zone
    
        Turn Complete - Germans
            Germans collect 51 PUs; end with 51 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.33
    Russians : 0.33
    

    Savegame


  • TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 13 infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
    
        Combat Move - Russians
            2 infantry moved from Bryansk to Belarus
            2 fighters and 2 tactical_bombers moved from Russia to Belarus
    
        Combat - Russians
            Battle in Belarus
                Russians attack with 2 fighters, 2 infantry and 2 tactical_bombers
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Belarus, round 2 : 3/6 hits, 2.67 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 fighters and 2 tactical_bombers moved from Belarus to Russia
            1 aaGun and 2 artilleries moved from Smolensk to Russia
            3 aaGuns, 9 artilleries and 23 infantry moved from Bryansk to Russia
            1 infantry moved from Volgograd to Tambov
            1 artillery and 1 infantry moved from Volgograd to Samara
            1 infantry moved from Archangel to Vologda
            1 infantry moved from Korea to Amur
            1 infantry moved from Ukraine to Rostov
            1 infantry moved from Bryansk to Russia
    
        Place Units - Russians
            3 infantry placed in Volgograd
            10 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 33 PUs; end with 33 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Russians : 0.33
    

    Savegame


  • TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 4 artilleries, 1 carrier and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Japanese
            1 marine moved from Philippines to 35 Sea Zone
            1 infantry moved from Shantung to 19 Sea Zone
            1 artillery moved from Shantung to 19 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 marine, 1 submarine, 1 tactical_bomber and 1 transport moved from 35 Sea Zone to 19 Sea Zone
            1 infantry moved from Kiangsu to 19 Sea Zone
            1 artillery moved from Kiangsu to 19 Sea Zone
            1 artillery, 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 infantry, 1 marine, 1 submarine, 1 tactical_bomber and 1 transport moved from 19 Sea Zone to 6 Sea Zone
            2 artilleries moved from 6 Sea Zone to Korea
            1 marine moved from 6 Sea Zone to Korea
            2 infantry moved from 6 Sea Zone to Korea
            1 marine moved from Guam to 21 Sea Zone
            1 cruiser and 1 marine moved from 21 Sea Zone to 6 Sea Zone
            1 marine moved from 6 Sea Zone to Korea
            1 armour, 1 artillery, 1 infantry and 2 mech_infantrys moved from Manchuria to Korea
            1 fighter moved from Anhwe to Kiangsu
            2 fighters and 4 tactical_bombers moved from Anhwe to Korea
            1 fighter moved from Kwangsi to French Indo China
            1 infantry moved from Szechwan to Sikang
                  Japanese take Sikang from Chinese
            1 armour, 2 artilleries and 3 infantry moved from Yunnan to Shan State
            1 infantry moved from Kwangsi to Yunnan
            1 infantry moved from Kwangsi to French Indo China
            1 transport moved from 20 Sea Zone to 19 Sea Zone
            1 infantry moved from Kiangsu to 19 Sea Zone
            1 infantry moved from Shantung to 19 Sea Zone
            2 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
            2 infantry moved from 6 Sea Zone to Korea
            1 fighter moved from 6 Sea Zone to Korea
            1 fighter moved from 42 Sea Zone to Sumatra
            1 infantry moved from Java to 42 Sea Zone
            1 battleship, 1 carrier, 1 fighter, 1 infantry and 2 transports moved from 42 Sea Zone to 37 Sea Zone
            1 artillery moved from Shan State to 37 Sea Zone
            2 infantry moved from Shan State to 37 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 1 fighter, 3 infantry and 2 transports moved from 37 Sea Zone to 41 Sea Zone
            1 artillery moved from 41 Sea Zone to Sumatra
            3 infantry moved from 41 Sea Zone to Sumatra
            1 fighter moved from 41 Sea Zone to Sumatra
            1 fighter moved from Jehol to Korea
            3 tactical_bombers moved from Jehol to Korea
            1 armour moved from Jehol to Amur
            1 bomber moved from Jehol to Amur
            1 bomber moved from Jehol to Korea
            1 fighter moved from 6 Sea Zone to Korea
            1 fighter moved from Anhwe to Korea
    
        Combat - Japanese
            Battle in Amur
                Japanese attack with 1 armour and 1 bomber
                Russians defend with 1 infantry
                    Japanese roll dice for 1 armour and 1 bomber in Amur, round 2 : 2/2 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Amur
                Japanese win, taking Amur from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Korea
                Japanese attack with 1 armour, 3 artilleries, 1 bomber, 6 fighters, 5 infantry, 2 marines, 2 mech_infantrys and 7 tactical_bombers
                Americans defend with 2 fighters; Russians defend with 2 aaGuns and 10 infantry
                    AA fire in Korea : 0/6 hits, 1.00 expected hits
                    Japanese roll dice for 1 battleship and 2 cruisers in Korea, round 2 : 2/3 hits, 1.67 expected hits
                    Japanese roll dice for 1 armour, 3 artilleries, 1 bomber, 6 fighters, 5 infantry, 2 marines, 2 mech_infantrys and 7 tactical_bombers in Korea, round 2 : 10/27 hits, 12.17 expected hits
                    Russians roll dice for 2 aaGuns, 2 fighters and 10 infantry in Korea, round 2 : 6/12 hits, 4.67 expected hits
                    5 infantry owned by the Japanese, 10 infantry owned by the Russians, 1 artillery owned by the Japanese and 2 aaGuns owned by the Russians lost in Korea
                    Japanese roll dice for 1 armour, 2 artilleries, 1 bomber, 6 fighters, 2 marines, 2 mech_infantrys and 7 tactical_bombers in Korea, round 3 : 9/21 hits, 10.83 expected hits
                    Russians roll dice for 2 fighters in Korea, round 3 : 1/2 hits, 1.33 expected hits
                    1 artillery owned by the Japanese and 2 fighters owned by the Americans lost in Korea
                Japanese win, taking Korea from Russians with 1 armour, 1 artillery, 1 bomber, 6 fighters, 2 marines, 2 mech_infantrys and 7 tactical_bombers remaining. Battle score for attacker is 37
                Casualties for Japanese: 2 artilleries and 5 infantry
                Casualties for Russians: 2 aaGuns and 10 infantry
                Casualties for Americans: 2 fighters
            Battle in Sumatra
                Japanese attack with 1 artillery, 2 fighters and 3 infantry
                ANZAC defend with 1 infantry
                    Japanese roll dice for 1 battleship in Sumatra, round 2 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery, 2 fighters and 3 infantry in Sumatra, round 2 : 1/6 hits, 2.00 expected hits
                    ANZAC roll dice for 1 infantry in Sumatra, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Sumatra
                Japanese win, taking Sumatra from ANZAC with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 infantry
    
        Non Combat Move - Japanese
            1 aaGun moved from Yunnan to Shan State
            3 tactical_bombers moved from Korea to Japan
            3 fighters moved from Korea to Japan
            3 fighters moved from Korea to 6 Sea Zone
            1 tactical_bomber moved from Korea to 6 Sea Zone
            1 fighter moved from 6 Sea Zone to Japan
            1 tactical_bomber moved from 6 Sea Zone to Japan
            2 tactical_bombers moved from Korea to 6 Sea Zone
            1 tactical_bomber moved from Korea to Manchuria
            1 bomber moved from Korea to Anhwe
            1 bomber moved from Amur to Anhwe
            2 fighters moved from Sumatra to 41 Sea Zone
    
        Place Units - Japanese
            1 carrier placed in 6 Sea Zone
            3 infantry placed in Shantung
            3 infantry placed in Kiangsu
            1 artillery and 2 infantry placed in French Indo China
            3 artilleries placed in Malaya
    
        Turn Complete - Japanese
            Japanese collect 62 PUs; end with 62 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    AA fire in Korea : : -1.00
    ANZAC : 0.67
    Russians : 0.67
    Japanese : -4.50
    

    Savegame


  • TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 4 artilleries, 2 destroyers, 1 factory_minor, 1 fighter, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery moved from Spain to Normandy Bordeaux
                  Americans take Normandy Bordeaux from Germans
            1 mech_infantry moved from Spain to Southern France
                  Americans take Southern France from Germans
            1 bomber moved from United Kingdom to France
            1 marine moved from Gibraltar to 91 Sea Zone
            1 marine moved from 91 Sea Zone to Morocco
    
        Combat - Americans
            Strategic bombing raid in France
                    AA fire in France : 0/1 hits, 0.17 expected hits
                Bombing raid in France rolls: 8 and causes: 6 damage to unit: factory_minor
                Bombing raid in France causes 6 damage total. 
            Battle in Morocco
    
        Non Combat Move - Americans
            1 bomber moved from France to United Kingdom
            4 transports moved from 91 Sea Zone to 101 Sea Zone
            1 aaGun, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
            1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 fighter moved from Eastern United States to 26 Sea Zone
            1 infantry, 1 marine and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 battleship, 1 carrier, 1 infantry, 1 marine, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            3 submarines moved from 26 Sea Zone to 33 Sea Zone
            1 destroyer moved from 33 Sea Zone to 25 Sea Zone
            1 submarine moved from 33 Sea Zone to 43 Sea Zone
            1 submarine moved from 33 Sea Zone to 44 Sea Zone
            1 submarine moved from 33 Sea Zone to 42 Sea Zone
            1 infantry, 1 marine and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
            1 aaGun, 1 artillery and 2 infantry moved from 91 Sea Zone to Spain
            1 destroyer moved from 80 Sea Zone to 39 Sea Zone
    
        Place Units - Americans
            1 factory_minor placed in Spain
            4 artilleries and 4 infantry placed in Eastern United States
            1 fighter placed in Western United States
            2 destroyers and 1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5
            Americans collect 58 PUs; end with 58 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    AA fire in France : : -0.17
    

    Savegame


  • TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Tsinghai to Sikang
            5 infantry moved from Kansu to Suiyuyan
    
        Combat - Chinese
            Battle in Suiyuyan
                Chinese attack with 5 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 5 infantry in Suiyuyan, round 2 : 0/5 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 5 infantry in Suiyuyan, round 3 : 1/5 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 5 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Sikang
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Sikang, round 2 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Sikang
                Chinese win, taking Sikang from Japanese with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.00
    Japanese : -1.00
    

    Savegame


  • TripleA Move Summary: British round 5

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Combat Move - British
            4 fighters and 1 tactical_bomber moved from Syria to 97 Sea Zone
            1 submarine moved from 91 Sea Zone to 94 Sea Zone
            2 fighters moved from Spain to 94 Sea Zone
            1 destroyer moved from 91 Sea Zone to 93 Sea Zone
            1 fighter moved from Spain to 93 Sea Zone
            1 submarine moved from 98 Sea Zone to 97 Sea Zone
            1 bomber moved from Syria to 97 Sea Zone
            1 armour moved from Spain to Holland Belgium
                  British take Holland Belgium from Germans
            3 artilleries and 8 infantry moved from Egypt to Alexandria
            1 battleship, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 99 Sea Zone
            1 marine moved from Turkey to 99 Sea Zone
            1 marine moved from 99 Sea Zone to Crete
            1 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from Turkey to Greece
    

    Savegame


  • @samuel06 Scramble 97?


  • No thanks!


  • TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 4 artilleries, 2 destroyers, 1 factory_minor, 1 fighter, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery moved from Spain to Normandy Bordeaux
                  Americans take Normandy Bordeaux from Germans
            1 mech_infantry moved from Spain to Southern France
                  Americans take Southern France from Germans
            1 bomber moved from United Kingdom to France
            1 marine moved from Gibraltar to 91 Sea Zone
            1 marine moved from 91 Sea Zone to Morocco
    
        Combat - Americans
            Strategic bombing raid in France
                    AA fire in France : 0/1 hits, 0.17 expected hits
                Bombing raid in France rolls: 8 and causes: 6 damage to unit: factory_minor
                Bombing raid in France causes 6 damage total. 
            Battle in Morocco
    
        Non Combat Move - Americans
            1 bomber moved from France to United Kingdom
            4 transports moved from 91 Sea Zone to 101 Sea Zone
            1 aaGun, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
            1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 fighter moved from Eastern United States to 26 Sea Zone
            1 infantry, 1 marine and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 battleship, 1 carrier, 1 infantry, 1 marine, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            3 submarines moved from 26 Sea Zone to 33 Sea Zone
            1 destroyer moved from 33 Sea Zone to 25 Sea Zone
            1 submarine moved from 33 Sea Zone to 43 Sea Zone
            1 submarine moved from 33 Sea Zone to 44 Sea Zone
            1 submarine moved from 33 Sea Zone to 42 Sea Zone
            1 infantry, 1 marine and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
            1 aaGun, 1 artillery and 2 infantry moved from 91 Sea Zone to Spain
            1 destroyer moved from 80 Sea Zone to 39 Sea Zone
    
        Place Units - Americans
            1 factory_minor placed in Spain
            4 artilleries and 4 infantry placed in Eastern United States
            1 fighter placed in Western United States
            2 destroyers and 1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5
            Americans collect 58 PUs; end with 58 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Tsinghai to Sikang
            5 infantry moved from Kansu to Suiyuyan
    
        Combat - Chinese
            Battle in Suiyuyan
                Chinese attack with 5 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 5 infantry in Suiyuyan, round 2 : 0/5 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 5 infantry in Suiyuyan, round 3 : 1/5 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 5 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Sikang
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Sikang, round 2 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Sikang
                Chinese win, taking Sikang from Japanese with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 5 PUs
    
        Purchase Units - British
            British buy 1 artillery, 1 factory_minor, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 artilleries; Remaining resources: 1 PUs; 
    
        Combat Move - British
            4 fighters and 1 tactical_bomber moved from Syria to 97 Sea Zone
            1 submarine moved from 91 Sea Zone to 94 Sea Zone
            2 fighters moved from Spain to 94 Sea Zone
            1 destroyer moved from 91 Sea Zone to 93 Sea Zone
            1 fighter moved from Spain to 93 Sea Zone
            1 submarine moved from 98 Sea Zone to 97 Sea Zone
            1 bomber moved from Syria to 97 Sea Zone
            1 armour moved from Spain to Holland Belgium
                  British take Holland Belgium from Germans
            3 artilleries and 8 infantry moved from Egypt to Alexandria
            1 battleship, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 99 Sea Zone
            1 marine moved from Turkey to 99 Sea Zone
            1 marine moved from 99 Sea Zone to Crete
            1 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from Turkey to Greece
    
        Combat - British
            Battle in Crete
            Battle in Greece
                British attack with 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys
                Italians defend with 1 infantry
                    British roll dice for 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys in Greece, round 2 : 2/6 hits, 1.67 expected hits
                    Italians roll dice for 1 infantry in Greece, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Greece
                British win, taking Crete from Germans, taking Greece from Italians with 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in 97 Sea Zone
                British attack with 1 bomber, 4 fighters, 1 submarine and 1 tactical_bomber
                Italians defend with 1 cruiser and 1 transport
                    British roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 bomber, 4 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 4/6 hits, 3.33 expected hits
                    Italians roll dice for 1 cruiser and 1 transport in 97 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 transport owned by the Italians and 1 cruiser owned by the Italians lost in 97 Sea Zone
                British win, taking 97 Sea Zone from Italians with 1 bomber, 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 19
                Casualties for Italians: 1 cruiser and 1 transport
            Battle in 93 Sea Zone
                British attack with 1 destroyer and 1 fighter
                Germans defend with 1 destroyer
                    British roll dice for 1 destroyer and 1 fighter in 93 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    Germans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 93 Sea Zone
                British win, taking 93 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in 94 Sea Zone
                British attack with 2 fighters and 1 submarine
                Italians defend with 1 destroyer
                    British roll dice for 1 submarine in 94 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians and 1 submarine owned by the British lost in 94 Sea Zone
                British win with 2 fighters remaining. Battle score for attacker is 2
                Casualties for British: 1 submarine
                Casualties for Italians: 1 destroyer
            Battle in Alexandria
                British attack with 3 artilleries and 8 infantry
                Italians defend with 1 artillery and 2 infantry
                    British roll dice for 3 artilleries and 8 infantry in Alexandria, round 2 : 7/11 hits, 2.83 expected hits
                    Italians roll dice for 1 artillery and 2 infantry in Alexandria, round 2 : 1/3 hits, 1.00 expected hits
                    1 artillery owned by the Italians, 2 infantry owned by the Italians and 1 infantry owned by the British lost in Alexandria
                British win, taking Alexandria from Italians with 3 artilleries and 7 infantry remaining. Battle score for attacker is 7
                Casualties for British: 1 infantry
                Casualties for Italians: 1 artillery and 2 infantry
    
        Non Combat Move - British
            1 mech_infantry moved from Egypt to French Equatorial Africa
            1 mech_infantry moved from Trans-Jordan to Turkey
            2 infantry moved from Iraq to Turkey
            3 mech_infantrys moved from Persia to Turkey
            2 fighters and 1 tactical_bomber moved from Syria to India
            2 infantry moved from Union of South Africa to 71 Sea Zone
            2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
            1 transport moved from 80 Sea Zone to 71 Sea Zone
            2 infantry moved from 81 Sea Zone to Egypt
            1 bomber, 4 fighters and 1 tactical_bomber moved from 97 Sea Zone to Syria
            2 fighters moved from 94 Sea Zone to Spain
            1 fighter moved from 93 Sea Zone to Spain
            1 infantry moved from Spain to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 86 Sea Zone
            1 infantry moved from 86 Sea Zone to Brazil
                  British take Brazil from Neutral_Allies
            1 transport moved from 91 Sea Zone to 106 Sea Zone
    
        Place Units - British
            1 factory_minor placed in Turkey
            3 mech_infantrys placed in Persia
            2 infantry placed in Egypt
            1 artillery and 1 infantry placed in Quebec
    
        Turn Complete - British
            British collect 43 PUs; end with 43 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 46 PUs
    
        Place Units - UK_Pacific
            2 artilleries placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 7 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
            Some Units in India change ownership: 2 artilleries
            Turning on Edit Mode
            EDIT: Removing units owned by British from 71 Sea Zone: 1 transport
            EDIT: Adding units owned by British to 81 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -0.33
    British : 5.67
    Italians : -0.17
    AA fire in France : : -0.17
    Chinese : 0.00
    Japanese : -1.00
    

    Savegame


  • TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery moved from Western Ukraine to Ukraine
            3 armour moved from Western Ukraine to Ukraine
            1 mech_infantry moved from Romania to Ukraine
            1 infantry moved from Albania to Bulgaria
            1 artillery moved from Albania to Yugoslavia
            1 mech_infantry moved from Romania to Ukraine
            1 armour moved from Romania to Ukraine
            1 artillery moved from Northern Italy to Southern France
            3 fighters moved from Southern Italy to Southern France
            1 armour moved from Tobruk to Libya
            1 infantry moved from Tobruk to Libya
    
        Combat - Italians
            Battle in Ukraine
                Italians attack with 4 armour, 1 artillery and 2 mech_infantrys
                Russians defend with 1 factory_minor and 1 infantry
                    Italians roll dice for 4 armour, 1 artillery and 2 mech_infantrys in Ukraine, round 2 : 3/7 hits, 2.83 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Ukraine
                Italians win, taking Ukraine from Russians with 4 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for Italians: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Southern France
                Italians attack with 1 artillery and 3 fighters
                Americans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
                    Italians roll dice for 1 artillery and 3 fighters in Southern France, round 2 : 1/4 hits, 1.83 expected hits
                    Americans roll dice for 1 mech_infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Americans lost in Southern France
                Italians win, taking Southern France from Americans with 1 artillery and 3 fighters remaining. Battle score for attacker is 4
                Casualties for Americans: 1 mech_infantry
    
        Non Combat Move - Italians
            1 aaGun moved from Western Ukraine to Ukraine
            3 fighters moved from Southern France to Southern Italy
            1 infantry moved from Tunisia to Algeria
    
        Place Units - Italians
            1 artillery and 1 infantry placed in Northern Italy
            1 fighter and 1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1
            Italians collect 17 PUs (1 lost to blockades); end with 17 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.67
    Americans : -0.33
    Russians : 0.67
    

    Savegame

Suggested Topics

  • 137
  • 35
  • 205
  • 38
  • 67
  • 64
  • 103
  • 217
Axis & Allies Boardgaming Custom Painted Miniatures

35

Online

18.0k

Users

40.8k

Topics

1.8m

Posts