@surfer I’m Canadian so my thanksgiving is already passed (our holiday is in early/mid October). I am certainly happy to pause if you need the time for the holiday and happy THanksgiving to you as well. But more or less available to play through the weekend. Work is just limiting my availability so a bit slower this week.
Pejon_88 (X) vs. AldoRaine (L +6) BM3
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TripleA Turn Summary: ANZAC round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Malaya to Shan State 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone 1 destroyer moved from 62 Sea Zone to 30 Sea Zone 1 cruiser moved from 63 Sea Zone to 30 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 aaGun and 1 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch 2 fighters moved from New Zealand to New South Wales 1 aaGun and 1 infantry moved from New South Wales to South Australia 1 artillery and 2 infantry moved from Queensland to South Australia 1 fighter moved from Queensland to New South Wales Place Units - ANZAC 1 fighter placed in New South Wales Turning on Edit Mode EDIT: Removing units owned by ANZAC from South Australia: 1 aaGun EDIT: Adding units owned by ANZAC to New South Wales: 1 aaGun EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Malaya to Shan State 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone 1 destroyer moved from 62 Sea Zone to 30 Sea Zone 1 cruiser moved from 63 Sea Zone to 30 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 aaGun and 1 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch 2 fighters moved from New Zealand to New South Wales 1 aaGun and 1 infantry moved from New South Wales to South Australia 1 artillery and 2 infantry moved from Queensland to South Australia 1 fighter moved from Queensland to New South Wales Place Units - ANZAC 1 fighter placed in New South Wales Turning on Edit Mode EDIT: Removing units owned by ANZAC from South Australia: 1 aaGun EDIT: Adding units owned by ANZAC to New South Wales: 1 aaGun EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Politics - French Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3 Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3 Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3 Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3 Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3 Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3 Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3 Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3 Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa Combat Move - French 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 2
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 bomber, 1 destroyer, 8 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French Combat Move - Germans 1 unit repaired. 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 1 infantry moved from Poland to Eastern Poland Germans take Eastern Poland from Russians 1 infantry moved from Romania to Bessarabia Germans take Bessarabia from Russians 2 bombers, 2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone 1 submarine moved from 112 Sea Zone to 110 Sea Zone 4 infantry moved from Finland to Karelia 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 tactical_bomber moved from 112 Sea Zone to Karelia 1 bomber and 1 fighter moved from Western Germany to Karelia 1 battleship, 1 carrier and 1 cruiser moved from 112 Sea Zone to 124 Sea Zone 1 tactical_bomber moved from Western Germany to Karelia 1 fighter moved from Western Germany to 110 Sea ZoneCombat Hit Differential Summary :
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I assume no scramble in SZ110, but better to ask?
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No scramble
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 bomber, 1 destroyer, 8 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French Combat Move - Germans 1 unit repaired. 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 1 infantry moved from Poland to Eastern Poland Germans take Eastern Poland from Russians 1 infantry moved from Romania to Bessarabia Germans take Bessarabia from Russians 2 bombers, 2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone 1 submarine moved from 112 Sea Zone to 110 Sea Zone 4 infantry moved from Finland to Karelia 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 tactical_bomber moved from 112 Sea Zone to Karelia 1 bomber and 1 fighter moved from Western Germany to Karelia 1 battleship, 1 carrier and 1 cruiser moved from 112 Sea Zone to 124 Sea Zone 1 tactical_bomber moved from Western Germany to Karelia 1 fighter moved from Western Germany to 110 Sea Zone Combat - Germans Battle in 110 Sea Zone Germans attack with 2 bombers, 3 fighters, 1 submarine and 2 tactical_bombers British defend with 1 battleship and 1 cruiser Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 2 bombers, 3 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 : 4/7 hits, 4,17 expected hits British roll dice for 1 battleship and 1 cruiser in 110 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits 1 submarine owned by the Germans, 1 cruiser owned by the British and 1 battleship owned by the British lost in 110 Sea Zone Germans win with 2 bombers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 26 Casualties for Germans: 1 submarine Casualties for British: 1 battleship and 1 cruiser Battle in 124 Sea Zone Germans attack with 1 battleship, 1 carrier and 1 cruiser British defend with 1 destroyer Germans roll dice for 1 battleship, 1 carrier and 1 cruiser in 124 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits British roll dice for 1 destroyer in 124 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 124 Sea Zone Germans win with 1 battleship, 1 carrier and 1 cruiser remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Karelia Germans attack with 1 bomber, 1 fighter, 4 infantry and 2 tactical_bombers Russians defend with 5 infantry Germans roll dice for 1 bomber, 1 fighter, 4 infantry and 2 tactical_bombers in Karelia, round 2 : 5/8 hits, 3,00 expected hits Russians roll dice for 5 infantry in Karelia, round 2 : 2/5 hits, 1,67 expected hits 5 infantry owned by the Russians and 2 infantry owned by the Germans lost in Karelia Germans win, taking Karelia from Russians with 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Germans: 2 infantry Casualties for Russians: 5 infantry Non Combat Move - Germans 2 bombers, 3 fighters and 2 tactical_bombers moved from 110 Sea Zone to Western Germany 2 infantry moved from Norway to Finland 3 aaGuns, 3 artilleries and 14 infantry moved from Poland to Eastern Poland 2 artilleries and 7 infantry moved from Romania to Eastern Poland 4 infantry moved from Bulgaria to Romania 1 armour moved from Bulgaria to Eastern Poland 2 armour moved from Slovakia Hungary to Eastern Poland 6 armour and 3 mech_infantrys moved from France to Germany 1 mech_infantry moved from Normandy Bordeaux to Western Germany 1 artillery moved from France to Western Germany 1 fighter moved from Southern Italy to Alexandria 1 tactical_bomber moved from Western Germany to Alexandria 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 artillery moved from Normandy Bordeaux to 110 Sea Zone 1 artillery moved from Normandy Bordeaux to France 1 fighter and 2 tactical_bombers moved from Karelia to Finland 1 bomber moved from Karelia to Finland 1 artillery and 1 transport moved from 110 Sea Zone to 113 Sea Zone 1 artillery moved from 113 Sea Zone to Germany Place Units - Germans 2 armour and 8 mech_infantrys placed in Germany 1 bomber placed in Western Germany 1 submarine placed in 112 Sea Zone 1 destroyer placed in 113 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from Germany: 1 artillery EDIT: Adding units owned by Germans to France: 1 artillery EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 42 PUs; end with 42 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUsCombat Hit Differential Summary :
Germans : 1,33 British : -0,50 Russians : 0,33 -
TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Russians Russians buy 1 armour, 1 artillery, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Italians Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 infantry moved from Western Ukraine to Bessarabia 2 fighters moved from Novgorod to Bessarabia 1 tactical_bomber moved from Novgorod to Bessarabia 1 fighter moved from Russia to Bessarabia 1 cruiser moved from 114 Sea Zone to 113 Sea Zone 1 submarine moved from 115 Sea Zone to 113 Sea Zone Combat - Russians Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone Battle in 113 Sea Zone Russians attack with 1 cruiser and 1 submarine Germans defend with 1 destroyer, 3 fighters and 1 transport Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 destroyer, 3 fighters and 1 transport in 113 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits 1 destroyer owned by the Germans, 1 submarine owned by the Russians and 1 cruiser owned by the Russians lost in 113 Sea Zone Germans win with 3 fighters and 1 transport remaining. Battle score for attacker is -10 Casualties for Russians: 1 cruiser and 1 submarine Casualties for Germans: 1 destroyer Battle in Bessarabia Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Bessarabia, round 2 : 3/5 hits, 2.33 expected hits Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany Non Combat Move - Russians 3 fighters and 1 tactical_bomber moved from Bessarabia to Bryansk 1 artillery and 5 infantry moved from Western Ukraine to Bryansk 3 artilleries moved from Ukraine to Bryansk 2 infantry moved from Rostov to Bryansk 1 aaGun, 1 armour, 1 artillery, 13 infantry and 1 mech_infantry moved from Belarus to Bryansk 3 mech_infantrys moved from Novgorod to Bryansk 1 aaGun moved from Novgorod to Archangel 1 infantry moved from Russia to Bryansk 1 submarine moved from 127 Sea Zone to 125 Sea Zone 6 infantry moved from Yakut S.S.R. to Yenisey 2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R. Place Units - Russians 1 armour, 1 artillery, 5 infantry and 3 mech_infantrys placed in Russia Russians undo move 1. 3 infantry placed in Ukraine 1 armour, 1 artillery, 2 infantry and 3 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 33 PUs; end with 33 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUsCombat Hit Differential Summary :
Germans : 0.33 Russians : 0.83 -
TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 factory_minor, 4 infantry, 1 marine and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Hunan to Yunnan 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 armour moved from Soviet Far East to Sakha Japanese take Siberia from Russians Japanese take Sakha from Russians 2 infantry moved from Korea to Amur Japanese take Amur from Russians 2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan 2 bombers moved from Kwangsi to Yunnan Combat - Japanese Battle in Yunnan Japanese attack with 1 artillery, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers in Yunnan, round 2 : 2/8 hits, 4,33 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 1 aaGun and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone 1 aaGun and 1 infantry moved from 36 Sea Zone to Kwangsi 1 cruiser moved from 33 Sea Zone to 6 Sea Zone 1 submarine moved from 36 Sea Zone to 41 Sea Zone 1 submarine moved from 33 Sea Zone to 42 Sea Zone 1 infantry moved from Chahar to Suiyuyan 1 artillery moved from Chahar to Hopei 1 infantry moved from Jehol to Chahar 1 infantry moved from Anhwe to Hunan 1 mech_infantry moved from Anhwe to Hopei 1 infantry moved from Jehol to Anhwe 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 infantry moved from Jehol to Chahar 1 aaGun, 1 artillery and 3 infantry moved from Jehol to Anhwe 4 infantry moved from Manchuria to Jehol 3 fighters moved from Kiangsu to Manchuria 2 bombers moved from Yunnan to Kwangsi 1 transport moved from 6 Sea Zone to 33 Sea Zone 2 artilleries and 2 infantry moved from Japan to 6 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone 2 artilleries and 2 infantry moved from 36 Sea Zone to Kwangsi 2 infantry moved from Japan to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 1 carrier moved from 36 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone 2 artilleries and 3 infantry moved from Anhwe to Hunan 1 fighter and 1 tactical_bomber moved from Yunnan to Chahar 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 2 bombers moved from Kwangsi to Anhwe Place Units - Japanese 1 infantry and 1 marine placed in Japan 2 submarines placed in 6 Sea Zone 3 infantry placed in Shantung 1 factory_minor placed in Kiangsu Turn Complete - Japanese Japanese collect 37 PUs; end with 37 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 47 PUsCombat Hit Differential Summary :
Chinese : 0,33 Japanese : -2,33 -
TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Americans Americans buy 1 bomber, 2 carriers and 1 transport; Remaining resources: 1 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans Non Combat Move - Americans 1 cruiser moved from 28 Sea Zone to 26 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 1 submarine moved from 30 Sea Zone to 26 Sea Zone 1 submarine moved from 48 Sea Zone to 26 Sea Zone 1 destroyer moved from 49 Sea Zone to 26 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 artillery, 2 infantry and 1 marine moved from Western United States to 10 Sea Zone 1 artillery, 2 infantry, 1 marine and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 artillery, 2 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands 1 tactical_bomber moved from Western United States to 26 Sea Zone 1 fighter moved from Western United States to 26 Sea Zone 1 fighter moved from Western United States to Eastern United States 1 bomber moved from Johnston Island to Western United States 1 bomber moved from Western United States to Eastern United States Place Units - Americans 1 carrier and 1 transport placed in 101 Sea Zone 1 carrier placed in 10 Sea Zone 1 bomber placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 53 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Szechwan to Yunnan 1 fighter moved from Szechwan to Yunnan 1 infantry moved from Shensi to Kweichow 1 infantry moved from Szechwan to Kweichow Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 artillery Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery Battle in Kweichow Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Kweichow, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Kweichow, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Kweichow, round 5 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Kweichow, round 6 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 infantry in Kweichow, round 7 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Kweichow, round 7 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Shensi to Szechwan 1 fighter moved from Yunnan to Szechwan Place Units - Chinese 4 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUsCombat Hit Differential Summary :
Chinese : -0.67 Japanese : -0.33 -
TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Americans Americans buy 1 bomber, 2 carriers and 1 transport; Remaining resources: 1 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans Non Combat Move - Americans 1 cruiser moved from 28 Sea Zone to 26 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 1 submarine moved from 30 Sea Zone to 26 Sea Zone 1 submarine moved from 48 Sea Zone to 26 Sea Zone 1 destroyer moved from 49 Sea Zone to 26 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 artillery, 2 infantry and 1 marine moved from Western United States to 10 Sea Zone 1 artillery, 2 infantry, 1 marine and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 artillery, 2 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands 1 tactical_bomber moved from Western United States to 26 Sea Zone 1 fighter moved from Western United States to 26 Sea Zone 1 fighter moved from Western United States to Eastern United States 1 bomber moved from Johnston Island to Western United States 1 bomber moved from Western United States to Eastern United States Place Units - Americans 1 carrier and 1 transport placed in 101 Sea Zone 1 carrier placed in 10 Sea Zone 1 bomber placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Szechwan to Yunnan 1 fighter moved from Szechwan to Yunnan 1 infantry moved from Shensi to Kweichow 1 infantry moved from Szechwan to Kweichow Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 artillery Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery Battle in Kweichow Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Kweichow, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Kweichow, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Kweichow, round 5 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Kweichow, round 6 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 infantry in Kweichow, round 7 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Kweichow, round 7 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Shensi to Szechwan 1 fighter moved from Yunnan to Szechwan Place Units - Chinese 4 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs Purchase Units - British British buy 1 airfield, 1 factory_minor and 1 fighter; Remaining resources: 3 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 1 tactical_bomber moved from 92 Sea Zone to 96 Sea Zone 3 fighters moved from Gibraltar to 96 Sea Zone 1 fighter moved from 92 Sea Zone to 96 Sea Zone 1 destroyer moved from 92 Sea Zone to 96 Sea Zone Combat - British Battle in 96 Sea Zone British attack with 1 destroyer, 4 fighters and 1 tactical_bomber Italians defend with 1 destroyer and 1 submarine British roll dice for 1 destroyer, 4 fighters and 1 tactical_bomber in 96 Sea Zone, round 2 : 6/6 hits, 3.00 expected hits Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians and 1 submarine owned by the Italians lost in 96 Sea Zone British win with 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for Italians: 1 destroyer and 1 submarine Non Combat Move - British 3 fighters moved from 96 Sea Zone to Trans-Jordan 1 fighter and 1 tactical_bomber moved from 96 Sea Zone to 98 Sea Zone 2 aaGuns and 2 infantry moved from Gibraltar to 92 Sea Zone 2 aaGuns, 1 carrier, 2 cruisers, 1 destroyer, 2 infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone 2 aaGuns and 2 infantry moved from 98 Sea Zone to Egypt 1 artillery moved from Egypt to Trans-Jordan 2 infantry moved from Persia to 80 Sea Zone 2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Egypt 1 cruiser and 1 destroyer moved from 76 Sea Zone to 98 Sea Zone 1 destroyer moved from 81 Sea Zone to 98 Sea Zone 2 mech_infantrys moved from India to Eastern Persia British take Eastern Persia from Neutral_Allies 2 infantry moved from India to Burma 1 infantry moved from India to Burma 1 tactical_bomber moved from Burma to India 3 infantry moved from Shan State to Burma 1 infantry moved from Persia to Northwest Persia British take Northwest Persia from Neutral_Allies 1 battleship moved from 79 Sea Zone to 76 Sea Zone 1 bomber and 1 fighter moved from United Kingdom to Gibraltar Place Units - British 1 fighter placed in United Kingdom 1 factory_minor placed in Persia 1 airfield placed in Trans-Jordan Turn Complete - British British collect 29 PUs; end with 32 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs Place Units - UK_Pacific 1 artillery, 3 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Some Units in India change ownership: 1 artillery, 3 infantry and 1 mech_infantryCombat Hit Differential Summary :
British : 3.00 Italians : -0.50 Chinese : -0.67 Japanese : -0.33 -
TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Italians Italians buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs; Combat Move - Italians 1 infantry moved from Kenya to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British 1 artillery and 2 infantry moved from Kenya to Belgian Congo Italians take Belgian Congo from British 1 bomber and 3 fighters moved from Southern Italy to 96 Sea Zone 1 infantry moved from Cyprus to 99 Sea Zone 1 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone 1 infantry moved from 96 Sea Zone to Malta Combat - Italians Battle in 96 Sea Zone Italians attack with 1 bomber, 3 fighters and 1 transport British defend with 1 destroyer Italians roll dice for 1 bomber, 3 fighters and 1 transport in 96 Sea Zone, round 2 : 3/4 hits, 2,17 expected hits British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 96 Sea Zone Italians win with 1 bomber, 3 fighters and 1 transport remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Malta Non Combat Move - Italians 1 infantry moved from Libya to Tunisia Italians take Tunisia from Neutral_Axis 1 bomber and 3 fighters moved from 96 Sea Zone to Southern Italy 1 infantry moved from Cyprus to 99 Sea Zone 1 artillery moved from Greece to 99 Sea Zone 1 armour moved from Greece to Romania 1 armour and 2 artilleries moved from Yugoslavia to Romania 1 artillery, 1 battleship, 2 cruisers, 1 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone 1 artillery and 1 infantry moved from 97 Sea Zone to Yugoslavia 1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Alexandria to Tobruk 1 infantry moved from Northern Italy to Southern Italy Place Units - Italians 1 destroyer and 1 submarine placed in 97 Sea Zone Turn Complete - Italians Italians collect 18 PUs; end with 19 PUs Turning on Edit Mode EDIT: Adding units owned by Italians to 95 Sea Zone: 1 battleship, 2 cruisers, 1 destroyer and 1 submarine EDIT: Removing units owned by Italians from 97 Sea Zone: 1 battleship, 2 cruisers, 1 destroyer and 1 submarine EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Italians : 0,83 British : -0,33 -
TripleA Manual Gamesave Post: Italians round 2
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Italians Italians buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs; Combat Move - Italians 1 infantry moved from Kenya to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British 1 artillery and 2 infantry moved from Kenya to Belgian Congo Italians take Belgian Congo from British 1 bomber and 3 fighters moved from Southern Italy to 96 Sea Zone 1 infantry moved from Cyprus to 99 Sea Zone 1 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone 1 infantry moved from 96 Sea Zone to Malta Combat - Italians Battle in 96 Sea Zone Italians attack with 1 bomber, 3 fighters and 1 transport British defend with 1 destroyer Italians roll dice for 1 bomber, 3 fighters and 1 transport in 96 Sea Zone, round 2 : 3/4 hits, 2,17 expected hits British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 96 Sea Zone Italians win with 1 bomber, 3 fighters and 1 transport remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Malta Non Combat Move - Italians 1 infantry moved from Libya to Tunisia Italians take Tunisia from Neutral_Axis 1 bomber and 3 fighters moved from 96 Sea Zone to Southern Italy 1 infantry moved from Cyprus to 99 Sea Zone 1 artillery moved from Greece to 99 Sea Zone 1 armour moved from Greece to Romania 1 armour and 2 artilleries moved from Yugoslavia to Romania 1 artillery, 1 battleship, 2 cruisers, 1 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone 1 artillery and 1 infantry moved from 97 Sea Zone to Yugoslavia 1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Alexandria to Tobruk 1 infantry moved from Northern Italy to Southern Italy Place Units - Italians 1 destroyer and 1 submarine placed in 97 Sea Zone Turn Complete - Italians Italians collect 18 PUs; end with 19 PUs Turning on Edit Mode EDIT: Adding units owned by Italians to 95 Sea Zone: 1 battleship, 2 cruisers, 1 destroyer and 1 submarine EDIT: Removing units owned by Italians from 97 Sea Zone: 1 battleship, 2 cruisers, 1 destroyer and 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning on Edit Mode EDIT: Removing units owned by Italians from Yugoslavia: 1 artillery and 1 infantry EDIT: Adding units owned by Italians to Bulgaria: 1 artillery EDIT: Changing ownership of Crete from Neutral_Allies to Italians EDIT: Adding units owned by Italians to Crete: 1 infantry EDIT: Adding units owned by Italians to 99 Sea Zone: 1 transport EDIT: Removing units owned by Italians from 97 Sea Zone: 1 transport EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing PUs for Italians from 19 to 22 EDIT: Turning off Edit Mode Turning off Edit ModeCombat Hit Differential Summary :
Italians : 0,83 British : -0,33 -
Apologies for my manual post, but I needed to do some changes that was not affected by any dice.
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TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Egypt to Anglo Egyptian Sudan Combat - ANZAC Battle in Anglo Egyptian Sudan ANZAC attack with 2 infantry Italians defend with 1 infantry ANZAC roll dice for 2 infantry in Anglo Egyptian Sudan, round 2 : 0/2 hits, 0.33 expected hits Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Anglo Egyptian Sudan 1 infantry owned by the ANZAC retreated to Egypt Italians win with 1 infantry remaining. Battle score for attacker is -3 Casualties for ANZAC: 1 infantry Non Combat Move - ANZAC 1 aaGun moved from New South Wales to South Australia 1 aaGun moved from Java to 42 Sea Zone 1 aaGun and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 infantry moved from Shan State to 37 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 aaGun and 1 infantry moved from 41 Sea Zone to Sumatra ANZAC take Sumatra from Dutch 1 cruiser and 1 destroyer moved from 30 Sea Zone to 63 Sea Zone Place Units - ANZAC 1 fighter and 1 mech_infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUsCombat Hit Differential Summary :
Italians : 0.67 ANZAC : -0.33 -
TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Egypt to Anglo Egyptian Sudan Combat - ANZAC Battle in Anglo Egyptian Sudan ANZAC attack with 2 infantry Italians defend with 1 infantry ANZAC roll dice for 2 infantry in Anglo Egyptian Sudan, round 2 : 0/2 hits, 0.33 expected hits Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Anglo Egyptian Sudan 1 infantry owned by the ANZAC retreated to Egypt Italians win with 1 infantry remaining. Battle score for attacker is -3 Casualties for ANZAC: 1 infantry Non Combat Move - ANZAC 1 aaGun moved from New South Wales to South Australia 1 aaGun moved from Java to 42 Sea Zone 1 aaGun and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 infantry moved from Shan State to 37 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 aaGun and 1 infantry moved from 41 Sea Zone to Sumatra ANZAC take Sumatra from Dutch 1 cruiser and 1 destroyer moved from 30 Sea Zone to 63 Sea Zone Place Units - ANZAC 1 fighter and 1 mech_infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French Non Combat Move - French 1 destroyer moved from 81 Sea Zone to 98 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
Italians : 0.67 ANZAC : -0.33 -
TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 artillery, 1 destroyer, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 2 infantry moved from Karelia to Novgorod Germans take Novgorod from Russians 1 infantry moved from Vyborg to Novgorod 1 infantry moved from Baltic States to Belarus Germans take Belarus from Russians 4 infantry moved from Romania to Bessarabia 1 fighter and 1 tactical_bomber moved from Western Germany to Bessarabia 1 armour moved from Eastern Poland to Western Ukraine Germans take Western Ukraine from Russians 1 armour moved from Western Ukraine to Eastern Poland Combat - Germans Battle in Bessarabia Germans attack with 1 fighter, 4 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Bessarabia, round 2 : 1/6 hits, 1,83 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Bessarabia Germans win, taking Bessarabia from Russians with 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 3 aaGuns, 5 artilleries and 22 infantry moved from Eastern Poland to Bessarabia 1 fighter and 1 tactical_bomber moved from Bessarabia to Eastern Poland 8 armour and 11 mech_infantrys moved from Germany to Eastern Poland 1 mech_infantry moved from Western Germany to Poland 3 infantry moved from Finland to Karelia 1 artillery moved from Western Germany to 113 Sea Zone 1 artillery and 1 transport moved from 113 Sea Zone to 115 Sea Zone 1 infantry moved from Finland to 115 Sea Zone 1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod 1 fighter and 1 tactical_bomber moved from Finland to Eastern Poland 1 fighter and 1 tactical_bomber moved from Alexandria to Southern Italy 1 aaGun moved from Western Germany to France 1 battleship, 1 carrier and 1 cruiser moved from 124 Sea Zone to 109 Sea Zone 1 submarine moved from 112 Sea Zone to 125 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 109 Sea Zone 1 tactical_bomber moved from Finland to Western Germany 3 bombers moved from Western Germany to Eastern Poland 1 bomber moved from Finland to Eastern Poland Place Units - Germans 2 armour, 1 artillery, 1 infantry and 5 mech_infantrys placed in Germany 1 destroyer placed in 113 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5 Germans collect 46 PUs (1 lost to blockades); end with 46 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 53 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs Turning on Edit Mode EDIT: Adding units owned by Germans to 110 Sea Zone: 1 submarine EDIT: Adding units owned by Germans to Germany: 1 armour EDIT: Removing units owned by Germans from Germany: 3 mech_infantrys EDIT: Turning off Edit Mode Turning off Edit ModeCombat Hit Differential Summary :
Germans : -0,83 Russians : -0,33 -
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Russians Russians buy 2 artilleries, 1 fighter and 6 infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians 1 armour moved from Bryansk to Western Ukraine Russians take Western Ukraine from Germans 1 armour moved from Western Ukraine to Bryansk 1 infantry moved from Bryansk to Belarus 3 fighters and 1 tactical_bomber moved from Bryansk to Belarus 1 submarine moved from 125 Sea Zone to 123 Sea Zone 1 infantry moved from Ulaanbaatar to Amur 2 infantry moved from Buyant-Uhaa to Amur Combat - Russians Battle in Amur Russians attack with 3 infantry Japanese defend with 2 infantry Russians roll dice for 3 infantry in Amur, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 2 infantry in Amur, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Amur Russians roll dice for 2 infantry in Amur, round 3 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Amur, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Amur Russians win, taking Amur from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Japanese: 2 infantry Battle in Belarus Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 4/5 hits, 2.33 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 3 fighters moved from Belarus to Russia 1 tactical_bomber moved from Belarus to Russia 1 aaGun moved from Archangel to Vologda 1 armour, 1 artillery, 2 infantry and 3 mech_infantrys moved from Russia to Bryansk 3 infantry moved from Ukraine to Bryansk 2 infantry moved from Olgiy to Kansu 1 infantry moved from Dzavhan to Olgiy 6 infantry moved from Yenisey to Timguska 2 aaGuns and 12 infantry moved from Yakut S.S.R. to Buryatia Place Units - Russians 2 artilleries, 1 fighter and 6 infantry placed in Russia Turn Complete - Russians Russians collect 29 PUs; end with 29 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 38 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 40 PUsCombat Hit Differential Summary :
Germans : -0.33 Russians : 2.83 Japanese : 0.00 -
TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 1 destroyer, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Allies Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 2 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry moved from Kwangsi to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 2 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 artillery moved from Kwangsi to Kwangtung 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 infantry moved from Siam to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Sumatra 1 marine moved from Japan to 6 Sea Zone 1 cruiser and 1 marine moved from 6 Sea Zone to 21 Sea Zone 1 marine moved from 21 Sea Zone to Guam 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 infantry moved from Kwangsi to Kwangtung 1 destroyer moved from 36 Sea Zone to 41 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Java 2 infantry moved from Hunan to Yunnan 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 2 infantry moved from Anhwe to Kweichow 1 fighter and 1 tactical_bomber moved from Chahar to Kweichow 1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan 2 infantry moved from Korea to Amur 1 infantry moved from Jehol to Buyant-Uhaa Japanese take Buyant-Uhaa from Russians 1 infantry moved from Chahar to Central Mongolia Japanese take Central Mongolia from Russians 1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung 2 bombers moved from Anhwe to Kwangtung 3 fighters moved from Manchuria to Amur 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone 1 battleship moved from 33 Sea Zone to 35 Sea Zone 1 cruiser moved from 36 Sea Zone to 35 Sea Zone Combat - Japanese Battle in Borneo Battle in Guam Battle in Celebes Battle in 41 Sea Zone Japanese attack with 1 destroyer, 1 submarine and 1 transport ANZAC defend with 1 transport 1 submarine owned by the Japanese Submerged 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese win, taking Borneo from UK_Pacific, taking Guam from Americans, taking Celebes from Dutch, taking 41 Sea Zone from Neutral with 1 destroyer and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Sumatra Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber ANZAC defend with 1 aaGun and 1 infantry AA fire in Sumatra : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Sumatra, round 2 : 2/4 hits, 1,83 expected hits ANZAC roll dice for 1 aaGun and 1 infantry in Sumatra, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 aaGun owned by the ANZAC lost in Sumatra Japanese win, taking Sumatra from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 aaGun and 1 infantry Battle in Java Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber ANZAC defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Java, round 2 : 1/4 hits, 1,50 expected hits ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Kweichow Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kweichow, round 2 : 2/4 hits, 1,50 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 0/4 hits, 1,50 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Yunnan Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 3 : 2/3 hits, 1,33 expected hits Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Amur Japanese attack with 3 fighters and 2 infantry Russians defend with 2 infantry Japanese roll dice for 3 fighters and 2 infantry in Amur, round 2 : 2/5 hits, 1,83 expected hits Russians roll dice for 2 infantry in Amur, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Amur Japanese win, taking Amur from Russians with 3 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Russians: 2 infantry Battle in Philippines Japanese attack with 2 infantry Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 2/2 hits, 1,17 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 2 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Kwangtung Japanese attack with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Kwangtung, round 2 : 2/6 hits, 3,17 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Non Combat Move - Japanese 1 infantry moved from Siam to French Indo China Japanese take French Indo China from Neutral_Axis 1 submarine moved from 42 Sea Zone to 39 Sea Zone 1 carrier moved from 36 Sea Zone to 41 Sea Zone 1 fighter and 1 tactical_bomber moved from Sumatra to 41 Sea Zone 1 carrier moved from 35 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone 1 submarine moved from 6 Sea Zone to 5 Sea Zone 1 battleship moved from 36 Sea Zone to 35 Sea Zone 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 1 aaGun, 1 artillery and 2 infantry moved from Anhwe to Kweichow 1 artillery moved from Hopei to Kweichow 1 infantry moved from Chahar to Central Mongolia 1 infantry moved from Jehol to Buyant-Uhaa 1 infantry moved from Jehol to Chahar 2 artilleries and 1 infantry moved from Hunan to Kweichow 1 armour moved from Sakha to Buyant-Uhaa 1 infantry moved from Jehol to Buyant-Uhaa 2 infantry moved from Shantung to Anhwe 1 infantry moved from Shantung to Anhwe 1 destroyer moved from 33 Sea Zone to 16 Sea Zone 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 carrier and 1 destroyer moved from 33 Sea Zone to 35 Sea Zone 2 bombers moved from Kwangtung to Kiangsi 3 fighters moved from Amur to Chahar 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 1 fighter and 1 tactical_bomber moved from Kwangtung to Kwangsi 1 fighter and 1 tactical_bomber moved from Kweichow to Chahar Place Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from 41 Sea Zone: 1 submarine EDIT: Adding units owned by Japanese to 75 Sea Zone: 1 submarine 1 carrier and 1 destroyer placed in 6 Sea Zone 2 infantry and 1 mech_infantry placed in Shantung 1 artillery and 2 infantry placed in Kiangsu 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 60 PUs; end with 60 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs EDIT: Turning on Edit Mode EDIT: Removing units owned by Japanese from Japan: 1 tactical_bomber EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 fighter EDIT: Removing units owned by Japanese from Japan: 1 fighter EDIT: Adding units owned by Japanese to Japan: 1 tactical_bomber EDIT: Turning off Edit ModeCombat Hit Differential Summary :
ANZAC : 0,33 Americans : -0,67 AA fire in Sumatra : : -0,33 Chinese : 0,00 UK_Pacific : -0,67 Russians : 0,33 Japanese : -0,83 -
TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Americans Americans buy 1 bomber, 1 destroyer, 1 fighter, 1 harbour and 1 transport; Remaining resources: 1 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 submarine moved from 26 Sea Zone to 16 Sea Zone 3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone 2 bombers moved from Western United States to 16 Sea Zone Combat - Americans Battle in 16 Sea Zone Americans attack with 2 bombers, 3 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 bombers, 3 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 3/6 hits, 3.50 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 2 bombers, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 bombers moved from 16 Sea Zone to Midway 2 fighters moved from 16 Sea Zone to 25 Sea Zone 2 carriers moved from 26 Sea Zone to 25 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 marine moved from Hawaiian Islands to 26 Sea Zone 1 battleship and 1 marine moved from 26 Sea Zone to 25 Sea Zone 1 cruiser moved from 26 Sea Zone to 25 Sea Zone 1 cruiser moved from 26 Sea Zone to 25 Sea Zone 1 marine moved from 25 Sea Zone to Midway 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 25 Sea Zone 2 destroyers moved from 26 Sea Zone to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 25 Sea Zone 2 fighters moved from Eastern United States to 26 Sea Zone 1 armour moved from Central United States to Western United States 2 bombers moved from Eastern United States to Midway 1 fighter moved from Eastern United States to Gibraltar 1 mech_infantry moved from Central United States to 101 Sea Zone 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 mech_infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies Place Units - Americans 1 transport placed in 101 Sea Zone Americans undo move 1. 1 transport placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone 1 fighter placed in Western United States 1 bomber placed in Western United States 1 harbour placed in Midway Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUsCombat Hit Differential Summary :
Americans : -0.83 Japanese : -0.33





