No scramble or intercept.
In 106, if Germany gets first hit, take it on DD and submerge sub. If UK get first hit, sub stays and fights and will be 1st casualty.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6
Combat Move - Russians
1 infantry moved from Belarus to Eastern Poland
1 fighter moved from Russia to Eastern Poland
2 artilleries and 10 infantry moved from Russia to Tambov
2 infantry and 1 tactical_bomber moved from Samara to Volgograd
3 artilleries, 14 infantry and 2 mech_infantrys moved from Samara to Tambov
10 infantry moved from Russia to Tambov
1 fighter and 2 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Volgograd
Purchase Units - Russians
Russians buy 4 artilleries, 1 fighter and 6 infantry; Remaining resources: 0 PUs;
Combat - Russians
Battle in Bryansk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Bryansk
retreated to Bryansk
Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Battle in Tambov
Russians attack with 5 artilleries, 34 infantry and 2 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 5 artilleries, 34 infantry and 2 mech_infantrys in Tambov, round 2 : 15/41 hits, 8.50 expected hits
Germans roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 5 artilleries, 33 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Volgograd
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 3/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Eastern Poland
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Eastern Poland, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Bryansk to Russia
1 fighter moved from Eastern Poland to Novgorod
1 fighter and 1 tactical_bomber moved from Volgograd to Russia
2 aaGuns moved from Samara to Tambov
Place Units - Russians
1 infantry placed in Novgorod
Russians undo move 1.
4 artilleries and 6 infantry placed in Russia
1 fighter placed in Novgorod
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 42 PUs
Combat Hit Differential Summary :
Germans : 1.33
Russians : 7.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6
Combat Move - Russians
1 infantry moved from Belarus to Eastern Poland
1 fighter moved from Russia to Eastern Poland
2 artilleries and 10 infantry moved from Russia to Tambov
2 infantry and 1 tactical_bomber moved from Samara to Volgograd
3 artilleries, 14 infantry and 2 mech_infantrys moved from Samara to Tambov
10 infantry moved from Russia to Tambov
1 fighter and 2 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Volgograd
Purchase Units - Russians
Russians buy 4 artilleries, 1 fighter and 6 infantry; Remaining resources: 0 PUs;
Combat - Russians
Battle in Bryansk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Bryansk
retreated to Bryansk
Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Battle in Tambov
Russians attack with 5 artilleries, 34 infantry and 2 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 5 artilleries, 34 infantry and 2 mech_infantrys in Tambov, round 2 : 15/41 hits, 8.50 expected hits
Germans roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 5 artilleries, 33 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Volgograd
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 3/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Eastern Poland
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Eastern Poland, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Bryansk to Russia
1 fighter moved from Eastern Poland to Novgorod
1 fighter and 1 tactical_bomber moved from Volgograd to Russia
2 aaGuns moved from Samara to Tambov
Place Units - Russians
1 infantry placed in Novgorod
Russians undo move 1.
4 artilleries and 6 infantry placed in Russia
1 fighter placed in Novgorod
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 42 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from 92 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 97 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 1.33
Russians : 7.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6
Combat Move - Japanese
1 fighter moved from Philippines to 21 Sea Zone
1 destroyer moved from 26 Sea Zone to 49 Sea Zone
3 fighters and 3 tactical_bombers moved from 26 Sea Zone to 49 Sea Zone
3 fighters and 3 tactical_bombers moved from Hawaiian Islands to 49 Sea Zone
1 artillery, 1 infantry and 1 marine moved from New Zealand to 63 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry, 1 marine and 1 transport moved from 63 Sea Zone to 45 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 45 Sea Zone to Dutch New Guinea
3 bombers moved from Philippines to Dutch New Guinea
Purchase Units - Japanese
Japanese buy 1 bomber, 1 destroyer and 2 fighters; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in 21 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 21 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Dutch New Guinea
Japanese attack with 1 artillery, 3 bombers, 1 infantry and 1 marine
ANZAC defend with 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Dutch New Guinea, round 2 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 1 artillery, 3 bombers, 1 infantry and 1 marine in Dutch New Guinea, round 2 : 3/6 hits, 3.00 expected hits
ANZAC roll dice for 2 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery, 3 bombers and 1 marine remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in 49 Sea Zone
Japanese attack with 1 destroyer, 6 fighters and 6 tactical_bombers
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 6 fighters and 6 tactical_bombers in 49 Sea Zone, round 2 : 6/13 hits, 7.33 expected hits
ANZAC roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 49 Sea Zone
Japanese win with 1 destroyer, 6 fighters and 6 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from New Zealand: 1 marine
EDIT: Adding units owned by Japanese to Dutch New Guinea: 1 marine
EDIT: Turning off Edit Mode
3 fighters and 3 tactical_bombers moved from 49 Sea Zone to 26 Sea Zone
4 submarines moved from 6 Sea Zone to 26 Sea Zone
1 fighter moved from Japan to Hawaiian Islands
3 bombers moved from Dutch New Guinea to Philippines
3 fighters and 3 tactical_bombers moved from 49 Sea Zone to Solomon Islands
1 fighter moved from 21 Sea Zone to Philippines
1 bomber moved from Japan to Hawaiian Islands
1 aaGun, 9 infantry and 1 mech_infantry moved from Manchuria to Korea
1 destroyer moved from 26 Sea Zone to 9 Sea Zone
1 cruiser moved from 26 Sea Zone to 12 Sea Zone
Place Units - Japanese
1 destroyer placed in 6 Sea Zone
1 bomber and 2 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 23 PUs; end with 23 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 26 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
ANZAC : 0.17
Japanese : -1.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6
Combat Move - Americans
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Syria
1 bomber moved from Anglo Egyptian Sudan to Syria
1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
1 infantry moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
2 fighters moved from 92 Sea Zone to Southern France
1 submarine moved from 10 Sea Zone to 9 Sea Zone
6 submarines moved from 10 Sea Zone to 12 Sea Zone
9 fighters and 1 tactical_bomber moved from 10 Sea Zone to 9 Sea Zone
3 fighters moved from Western United States to 12 Sea Zone
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 carrier, 1 fighter, 1 infantry, 1 mech_infantry, 3 submarines, 2 tactical_bombers and 1 transport; Remaining resources: 1 PUs;
Combat - Americans
Battle in Syria
Americans attack with 1 artillery, 1 bomber and 1 infantry
Italians defend with 1 armour
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Syria, round 2 : 1/3 hits, 1.33 expected hits
Italians roll dice for 1 armour in Syria, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Americans and 1 armour owned by the Italians lost in Syria
Americans win, taking Syria from Italians with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Italians: 1 armour
Battle in 9 Sea Zone
Americans attack with 9 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 9 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 9 fighters and 1 tactical_bomber in 9 Sea Zone, round 2 : 4/10 hits, 5.17 expected hits
Japanese roll dice for 1 destroyer in 9 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 9 Sea Zone
Americans win with 9 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 12 Sea Zone
Americans attack with 3 fighters and 6 submarines
Japanese defend with 1 cruiser
Americans roll dice for 6 submarines in 12 Sea Zone, round 2 : 4/6 hits, 2.00 expected hits
1 cruiser owned by the Japanese lost in 12 Sea Zone
Americans win with 3 fighters and 6 submarines remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser
Battle in Southern France
Americans attack with 1 artillery, 2 fighters and 1 infantry
Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Southern France, round 2 : 2/4 hits, 1.67 expected hits
Italians roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - Americans
3 fighters moved from 12 Sea Zone to Western United States
9 fighters and 1 tactical_bomber moved from 9 Sea Zone to 10 Sea Zone
1 destroyer and 3 submarines moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Southern France to Normandy Bordeaux
2 fighters moved from Eastern United States to 92 Sea Zone
1 bomber moved from Syria to Persia
1 artillery and 1 infantry moved from Eastern United States to Quebec
1 transport moved from 91 Sea Zone to 106 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea Zone
2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
Place Units - Americans
1 armour, 1 artillery and 1 mech_infantry placed in Normandy Bordeaux
1 carrier, 1 fighter, 3 submarines and 2 tactical_bombers placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
Americans undo move 2.
1 fighter placed in Eastern United States
1 carrier, 3 submarines and 2 tactical_bombers placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 69 PUs; end with 70 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Combat Move - Chinese
9 artilleries and 14 infantry moved from Jehol to Manchuria
Chinese take Manchuria from Japanese
1 fighter moved from Jehol to Kansu
1 infantry moved from Tsinghai to Kansu
1 infantry moved from Shensi to Kansu
1 infantry moved from Suiyuyan to Kansu
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Kansu
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 3 infantry in Kansu, round 2 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 artillery in Kansu, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 3 infantry in Kansu, round 3 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 artillery in Kansu, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Chinese win, taking Kansu from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
1 fighter moved from Kansu to Suiyuyan
1 artillery and 3 infantry moved from Chahar to Anhwe
1 artillery and 5 infantry moved from Kwangsi to Kiangsi
Place Units - Chinese
2 artilleries and 5 infantry placed in Kiangsi
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
Combat Move - British
1 mech_infantry moved from Persia to Trans-Jordan
British take Trans-Jordan from Italians
2 fighters moved from India to 39 Sea Zone
1 fighter moved from Java to 45 Sea Zone
1 bomber moved from Kwangsi to 45 Sea Zone
2 fighters moved from 39 Sea Zone to 45 Sea Zone
Purchase Units - British
British buy 2 artilleries, 1 fighter, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 destroyer, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat - British
Battle in 45 Sea Zone
British attack with 1 bomber and 3 fighters
Japanese defend with 1 battleship, 1 cruiser, 1 destroyer and 1 transport
British roll dice for 1 bomber and 3 fighters in 45 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 45 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
1 destroyer owned by the Japanese, 3 fighters owned by the British and 1 cruiser owned by the Japanese lost in 45 Sea Zone
retreated to 45 Sea Zone
Japanese win with 1 battleship and 1 transport remaining. Battle score for attacker is -10
Casualties for British: 3 fighters
Casualties for Japanese: 1 cruiser and 1 destroyer
Non Combat Move - British
1 bomber moved from 45 Sea Zone to Kiangsi
1 artillery and 1 infantry moved from Kwangsi to Kiangsi
1 armour, 7 infantry and 2 mech_infantrys moved from Jehol to Manchuria
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
UK_Pacific take Celebes from Dutch
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Rhodesia to Belgian Congo
1 tactical_bomber moved from Persia to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 cruiser and 1 destroyer moved from 72 Sea Zone to 80 Sea Zone
1 carrier moved from 39 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
2 armour and 3 mech_infantrys moved from Eastern Persia to Persia
1 infantry moved from Persia to Northwest Persia
2 infantry moved from Persia to Northwest Persia
1 armour and 1 infantry moved from United Kingdom to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 1 infantry moved from Southeast Mexico to Central United States
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
Place Units - British
2 infantry and 1 mech_infantry placed in Union of South Africa
2 artilleries and 1 infantry placed in Persia
1 fighter and 2 infantry placed in United Kingdom
Turn Complete - British
British collect 30 PUs; end with 30 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
Place Units - UK_Pacific
1 destroyer and 1 transport placed in 39 Sea Zone
1 artillery, 1 infantry and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 27 PUs; end with 27 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 30 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 33 PUs
Units Change Ownership
Some Units in India change ownership: 1 artillery, 1 infantry and 2 mech_infantrys
Some Units in 39 Sea Zone change ownership: 1 destroyer and 1 transport
Combat Hit Differential Summary :
Italians : -0.17
British : 0.83
Americans : 0.50
Chinese : -1.00
Japanese : 1.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6
Combat Move - Italians
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Egypt to Trans-Jordan
1 bomber moved from Egypt to Southern France
1 artillery and 2 infantry moved from Northern Italy to Southern France
2 fighters moved from Southern Italy to Southern France
Purchase Units - Italians
Italians buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat - Italians
Battle in Trans-Jordan
Italians attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 mech_infantry
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Trans-Jordan, round 2 : 1/3 hits, 1.17 expected hits
British roll dice for 1 mech_infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Southern France
Italians attack with 1 artillery, 1 bomber, 2 fighters and 2 infantry
Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 artillery, 1 bomber, 2 fighters and 2 infantry in Southern France, round 2 : 3/6 hits, 2.50 expected hits
Americans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Americans, 1 artillery owned by the Americans and 2 infantry owned by the Italians lost in Southern France
Italians win, taking Southern France from Americans with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 1
Casualties for Italians: 2 infantry
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Italians
2 fighters moved from Southern France to Southern Italy
1 bomber moved from Southern France to France
1 fighter moved from Trans-Jordan to Egypt
Place Units - Italians
1 artillery and 2 infantry placed in Egypt
2 artilleries and 2 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1
Italians collect 10 PUs (4 lost to blockades); end with 10 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
Italians : 0.33
British : -0.33
Americans : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6
Combat Move - ANZAC
2 fighters moved from Java to 45 Sea Zone
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 2 fighters
Japanese defend with 1 battleship and 1 transport
ANZAC roll dice for 2 fighters in 45 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 battleship and 1 transport in 45 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 fighter owned by the ANZAC and 1 battleship owned by the Japanese lost in 45 Sea Zone
1 transport owned by the Japanese lost in 45 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 17
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 battleship and 1 transport
Non Combat Move - ANZAC
1 fighter moved from 45 Sea Zone to Java
1 artillery and 1 infantry moved from South Australia to Queensland
2 aaGuns, 1 armour, 3 fighters, 3 infantry and 1 mech_infantry moved from New South Wales to Queensland
1 infantry moved from Kwangsi to Kiangsi
2 infantry moved from Iraq to Persia
Place Units - ANZAC
1 artillery, 1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Iraq to Persia
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.00
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7
Research Technology - Germans
Combat Move - Germans
1 artillery and 2 infantry moved from Rostov to Volgograd
3 bombers moved from Romania to Volgograd
1 fighter moved from Romania to 99 Sea Zone
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 artillery and 3 infantry moved from Poland to Eastern Poland
1 fighter moved from Romania to Eastern Poland
1 infantry moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 artillery moved from Bryansk to Belarus
Germans take Belarus from Russians
7 armour, 6 artilleries and 9 infantry moved from Caucasus to Northwest Persia
2 infantry moved from Western Germany to Holland Belgium
1 bomber, 2 fighters and 1 tactical_bomber moved from Western Germany to Holland Belgium
Purchase Units - Germans
Germans buy 5 artilleries and 13 infantry; Remaining resources: 0 PUs;
Combat - Germans
Battle in 99 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 99 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Holland Belgium
Germans attack with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber
Americans defend with 1 infantry
Germans roll dice for 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 3/6 hits, 2.67 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Volgograd
Germans attack with 1 artillery, 3 bombers and 2 infantry
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 1 artillery, 3 bombers and 2 infantry in Volgograd, round 2 : 3/6 hits, 2.83 expected hits
Russians roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 1 artillery, 3 bombers and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Northwest Persia
Germans attack with 7 armour, 6 artilleries and 9 infantry
British defend with 3 infantry
Germans roll dice for 7 armour, 6 artilleries and 9 infantry in Northwest Persia, round 2 : 10/22 hits, 8.00 expected hits
Russians roll dice for 3 infantry in Northwest Persia, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Germans and 3 infantry owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from Russians with 7 armour, 6 artilleries and 8 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for British: 3 infantry
Battle in Eastern Poland
Germans attack with 1 artillery, 1 fighter and 3 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 fighter and 3 infantry in Eastern Poland, round 2 : 2/5 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 infantry moved from Ukraine to Bryansk
1 infantry moved from Bessarabia to Western Ukraine
1 aaGun, 3 artilleries and 15 infantry moved from Rostov to Caucasus
1 infantry moved from Ukraine to Rostov
3 bombers moved from Volgograd to Romania
1 fighter moved from Eastern Poland to Romania
2 infantry moved from Germany to Western Germany
1 bomber, 2 fighters and 1 tactical_bomber moved from Holland Belgium to Western Germany
1 fighter moved from 99 Sea Zone to Romania
2 artilleries and 7 infantry moved from Bessarabia to Ukraine
2 artilleries and 8 infantry moved from Romania to Bessarabia
1 artillery moved from Germany to Western Germany
2 infantry moved from Germany to Western Germany
1 artillery and 1 infantry moved from Germany to Poland
Place Units - Germans
2 artilleries and 1 infantry placed in Ukraine
2 artilleries and 8 infantry placed in Romania
1 artillery and 4 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,4,5
Germans collect 48 PUs (3 lost to blockades); end with 48 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 50 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Germans : 3.00
Americans : -0.33
Russians : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Russians
1 fighter and 2 infantry moved from Novgorod to Belarus
1 armour and 5 mech_infantrys moved from Novgorod to Smolensk
1 infantry moved from Russia to Smolensk
7 artilleries and 17 infantry moved from Russia to Bryansk
1 armour moved from Russia to Bryansk
1 mech_infantry moved from Tambov to Bryansk
5 artilleries and 20 infantry moved from Tambov to Volgograd
1 infantry moved from Tambov to Rostov
2 fighters and 1 tactical_bomber moved from Russia to Rostov
1 fighter and 1 infantry moved from Novgorod to Baltic States
Purchase Units - Russians
Russians buy 3 artilleries, 1 bomber and 6 infantry; Remaining resources: 0 PUs;
Combat - Russians
Battle in Bryansk
Russians attack with 1 armour, 7 artilleries, 17 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour, 7 artilleries, 17 infantry and 1 mech_infantry in Bryansk, round 2 : 7/26 hits, 7.00 expected hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 armour, 7 artilleries, 17 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Volgograd
Russians attack with 5 artilleries and 20 infantry
Germans defend with 1 artillery, 1 factory_minor and 2 infantry
Russians roll dice for 5 artilleries and 20 infantry in Volgograd, round 2 : 6/25 hits, 5.83 expected hits
Germans roll dice for 1 artillery and 2 infantry in Volgograd, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 5 artilleries and 19 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery and 2 infantry
Battle in Rostov
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 1/4 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Baltic States
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Baltic States, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 artillery
Russians roll dice for 1 fighter and 2 infantry in Belarus, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 artillery in Belarus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Russians roll dice for 1 fighter and 1 infantry in Belarus, round 3 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 artillery in Belarus, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery
Battle in Smolensk
Russians attack with 1 armour, 1 infantry and 5 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 1 armour, 1 infantry and 5 mech_infantrys in Smolensk, round 2 : 1/7 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 armour, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Rostov to Russia
2 aaGuns moved from Russia to Bryansk
1 fighter moved from Belarus to Russia
1 fighter moved from Baltic States to Russia
7 infantry and 1 mech_infantry moved from Tambov to Bryansk
2 aaGuns and 5 infantry moved from Tambov to Volgograd
Place Units - Russians
3 artilleries, 1 bomber and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 29 PUs; end with 29 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 41 PUs
Combat Hit Differential Summary :
Germans : 1.00
Russians : -1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7
Combat Move - Japanese
1 marine moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 transport moved from 26 Sea Zone to 49 Sea Zone
1 infantry moved from Solomon Islands to 49 Sea Zone
1 infantry and 1 transport moved from 49 Sea Zone to 47 Sea Zone
1 infantry moved from 47 Sea Zone to New Britain
1 bomber moved from Philippines to 44 Sea Zone
Purchase Units - Japanese
Japanese buy 2 fighters and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in New Britain
Battle in 44 Sea Zone
Japanese attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 44 Sea Zone
Japanese win, taking New Britain from ANZAC with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Non Combat Move - Japanese
1 bomber moved from 44 Sea Zone to Caroline Islands
1 destroyer moved from 49 Sea Zone to 33 Sea Zone
3 fighters and 2 tactical_bombers moved from 26 Sea Zone to Hawaiian Islands
3 carriers, 13 submarines, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 33 Sea Zone
2 fighters and 1 tactical_bomber moved from Philippines to 33 Sea Zone
2 bombers moved from Philippines to Caroline Islands
2 fighters moved from Japan to 33 Sea Zone
3 fighters and 3 tactical_bombers moved from Solomon Islands to Hawaiian Islands
1 artillery moved from Dutch New Guinea to New Guinea
1 destroyer moved from 6 Sea Zone to 33 Sea Zone
Place Units - Japanese
2 fighters and 1 tactical_bomber placed in Japan
Turn Complete - Japanese
Japanese collect 19 PUs; end with 19 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 22 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 27 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 32 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7
Combat Move - Americans
2 fighters moved from 92 Sea Zone to Southern France
1 mech_infantry moved from Normandy Bordeaux to Southern France
1 artillery, 2 fighters and 1 infantry moved from Normandy Bordeaux to Holland Belgium
1 artillery moved from Syria to Trans-Jordan
1 bomber moved from Persia to Trans-Jordan
Purchase Units - Americans
Americans buy 2 armour, 4 artilleries, 2 bombers, 4 infantry, 1 mech_infantry and 3 transports; Remaining resources: 6 PUs;
Combat - Americans
Battle in Holland Belgium
Americans attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 2 infantry
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Holland Belgium, round 2 : 2/4 hits, 1.67 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Germans: 2 infantry
Battle in Trans-Jordan
Americans attack with 1 artillery and 1 bomber
Italians defend with 1 artillery and 1 infantry
Americans roll dice for 1 artillery and 1 bomber in Trans-Jordan, round 2 : 1/2 hits, 1.00 expected hits
Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Trans-Jordan
retreated to Trans-Jordan
Italians win with 1 artillery remaining. Battle score for attacker is -1
Casualties for Americans: 1 artillery
Casualties for Italians: 1 infantry
Battle in Southern France
Americans attack with 2 fighters and 1 mech_infantry
Italians defend with 1 artillery, 1 factory_minor and 1 harbour
Americans roll dice for 2 fighters and 1 mech_infantry in Southern France, round 2 : 1/3 hits, 1.17 expected hits
Italians roll dice for 1 artillery in Southern France, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Non Combat Move - Americans
1 fighter moved from Southern France to Normandy Bordeaux
1 fighter moved from Southern France to 92 Sea Zone
2 fighters moved from Holland Belgium to Normandy Bordeaux
1 destroyer and 3 submarines moved from 91 Sea Zone to 92 Sea Zone
1 cruiser moved from 110 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 fighter moved from Eastern United States to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Trans-Jordan to Volgograd
1 fighter moved from Kweichow to Volgograd
1 infantry moved from Central United States to Western United States
3 submarines moved from 92 Sea Zone to 93 Sea Zone
Place Units - Americans
1 artillery, 1 infantry and 1 mech_infantry placed in Normandy Bordeaux
1 armour, 2 artilleries, 2 bombers and 2 infantry placed in Western United States
3 transports placed in 10 Sea Zone
1 armour, 1 artillery and 1 infantry placed in Central United States
Turn Complete - Americans
Americans collect 69 PUs; end with 75 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 95 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Combat Move - Chinese
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 8 infantry; Remaining resources: 2 PUs;
Place Units - Chinese
8 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 23 PUs; end with 25 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 28 PUs
Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters moved from 110 Sea Zone to Northern Italy
1 armour, 2 fighters and 1 mech_infantry moved from Normandy Bordeaux to Northern Italy
1 mech_infantry moved from Persia to Trans-Jordan
2 fighters and 1 tactical_bomber moved from Anglo Egyptian Sudan to Trans-Jordan
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
EDIT: 3 submarines moved from 10 Sea Zone to 89 Sea Zone
EDIT: 6 submarines moved from 12 Sea Zone to 10 Sea Zone
EDIT: 1 submarine moved from 9 Sea Zone to 10 Sea Zone
Purchase Units - British
British buy 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 bomber and 2 fighters; Remaining resources: 1 PUs;
Combat - British
Battle in Northern Italy
British attack with 1 armour, 4 fighters and 1 mech_infantry
Italians defend with 1 aaGun, 2 artilleries, 1 factory_major and 2 infantry
AA fire in Northern Italy : 0/3 hits, 0.50 expected hits
British roll dice for 1 armour, 4 fighters and 1 mech_infantry in Northern Italy, round 2 : 1/6 hits, 2.67 expected hits
Italians roll dice for 1 aaGun, 2 artilleries and 2 infantry in Northern Italy, round 2 : 1/4 hits, 1.33 expected hits
1 mech_infantry owned by the British and 1 aaGun owned by the Italians lost in Northern Italy
British roll dice for 1 armour and 4 fighters in Northern Italy, round 3 : 2/5 hits, 2.50 expected hits
Italians roll dice for 2 artilleries and 2 infantry in Northern Italy, round 3 : 3/4 hits, 1.33 expected hits
2 infantry owned by the Italians, 2 fighters owned by the British and 1 armour owned by the British lost in Northern Italy
retreated to Northern Italy
Italians win with 2 artilleries remaining. Battle score for attacker is -19
Casualties for British: 1 armour, 2 fighters and 1 mech_infantry
Casualties for Italians: 1 aaGun and 2 infantry
Battle in Dutch New Guinea
British attack with 1 artillery and 1 infantry
Japanese defend with 1 marine
British roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 marine in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 marine in Dutch New Guinea, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 4 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 marine in Dutch New Guinea, round 4 : 1/1 hits, 0.33 expected hits
1 marine owned by the Japanese and 1 infantry owned by the British lost in Dutch New Guinea
British win, taking Dutch New Guinea from Japanese with 1 artillery remaining. Battle score for attacker is 2
Casualties for British: 1 infantry
Casualties for Japanese: 1 marine
Battle in Trans-Jordan
British attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 artillery
British roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 1/4 hits, 1.83 expected hits
Italians roll dice for 1 artillery in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Trans-Jordan to Anglo Egyptian Sudan
2 armour, 6 artilleries, 2 infantry and 2 mech_infantrys moved from Persia to Eastern Persia
1 transport moved from 80 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from French Madagascar to 72 Sea Zone
1 artillery and 1 infantry moved from 72 Sea Zone to Kenya
2 infantry moved from Union of South Africa to 71 Sea Zone
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 artillery and 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Eastern Persia
1 carrier, 1 cruiser and 1 destroyer moved from 80 Sea Zone to 39 Sea Zone
2 mech_infantrys moved from India to Eastern Persia
1 bomber moved from Kiangsi to India
2 fighters moved from Northern Italy to Normandy Bordeaux
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to 110 Sea Zone
Place Units - British
1 armour, 1 artillery and 1 fighter placed in United Kingdom
3 infantry placed in Union of South Africa
1 transport placed in 110 Sea Zone
Turn Complete - British
British collect 30 PUs; end with 30 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
Place Units - UK_Pacific
1 bomber and 2 fighters placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 27 PUs; end with 28 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 31 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 34 PUs
Some Units in India change ownership: 1 bomber and 2 fighters
Combat Hit Differential Summary :
Germans : 0.33
Italians : 1.00
British : -4.00
Americans : 0.17
AA fire in Northern Italy : : -0.50
Japanese : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7
Combat Move - Italians
1 fighter and 1 infantry moved from Egypt to Trans-Jordan
1 bomber moved from France to Trans-Jordan
1 infantry moved from France to Southern France
1 artillery moved from Northern Italy to Southern France
2 fighters moved from Southern Italy to Southern France
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;
Combat - Italians
Battle in Trans-Jordan
Italians attack with 1 bomber, 1 fighter and 1 infantry
British defend with 1 mech_infantry
Italians roll dice for 1 bomber, 1 fighter and 1 infantry in Trans-Jordan, round 2 : 1/3 hits, 1.33 expected hits
British roll dice for 1 mech_infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Southern France
Italians attack with 1 artillery, 2 fighters and 1 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Southern France, round 2 : 2/4 hits, 1.67 expected hits
Americans roll dice for 1 mech_infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Americans lost in Southern France
Italians win, taking Southern France from Americans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Non Combat Move - Italians
2 fighters moved from Southern France to Southern Italy
1 bomber and 1 fighter moved from Trans-Jordan to Egypt
Place Units - Italians
3 infantry placed in Egypt
2 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3,5,1,2,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,2,1
Italians collect 7 PUs (7 lost to blockades); end with 7 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 12 PUs
Combat Hit Differential Summary :
Italians : 0.00
British : -0.33
Americans : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7
Combat Move - ANZAC
1 fighter moved from Queensland to 47 Sea Zone
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 5 PUs;
Combat - ANZAC
Battle in 47 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 47 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 fighter moved from 47 Sea Zone to Gilbert Islands
1 artillery, 1 fighter and 1 infantry moved from New South Wales to Queensland
2 infantry moved from Persia to Eastern Persia
Place Units - ANZAC
3 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 19 PUs
Combat Move - French
1 infantry moved from Persia to Eastern Persia
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 8
Research Technology - Germans
Combat Move - Germans
7 armour moved from Northwest Persia to Syria
Germans take Iraq from ANZAC
Germans take Syria from Americans
1 infantry moved from Northwest Persia to Persia
Germans take Persia from British
2 infantry moved from Eastern Poland to Belarus
3 bombers moved from Romania to Belarus
2 infantry moved from Western Germany to Holland Belgium
1 bomber, 2 fighters and 1 tactical_bomber moved from Western Germany to Holland Belgium
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat - Germans
Battle in Holland Belgium
Germans attack with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber
Americans defend with 1 artillery
Germans roll dice for 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 3/6 hits, 2.67 expected hits
Americans roll dice for 1 artillery in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery
Battle in Belarus
Germans attack with 3 bombers and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 3 bombers and 2 infantry in Belarus, round 2 : 1/5 hits, 2.33 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 3 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 bombers moved from Belarus to Romania
1 artillery and 1 infantry moved from Eastern Poland to Baltic States
1 artillery and 1 infantry moved from Poland to Baltic States
2 artilleries and 8 infantry moved from Bessarabia to Eastern Poland
1 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Ukraine to Western Ukraine
1 aaGun, 7 artilleries and 18 infantry moved from Ukraine to Bessarabia
2 artilleries and 8 infantry moved from Romania to Eastern Poland
1 aaGun, 3 artilleries and 15 infantry moved from Caucasus to Northwest Persia
1 bomber, 2 fighters and 1 tactical_bomber moved from Holland Belgium to Western Germany
Place Units - Germans
2 infantry placed in Western Germany
3 artilleries and 7 infantry placed in Romania
1 armour, 1 infantry and 3 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,6,5
Germans collect 48 PUs (4 lost to blockades); end with 48 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 54 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Germans : -1.00
Americans : 0.67
Russians : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 8
Combat Move - Russians
1 infantry moved from Bryansk to Ukraine
Russians take Ukraine from Germans
1 infantry moved from Bryansk to Western Ukraine
1 armour moved from Bryansk to Caucasus
Russians take Rostov from Germans
Russians take Caucasus from Germans
1 infantry moved from Smolensk to Belarus
2 fighters and 1 tactical_bomber moved from Russia to Belarus
1 bomber and 2 fighters moved from Russia to Western Ukraine
Purchase Units - Russians
Russians buy 13 infantry; Remaining resources: 2 PUs;
Combat - Russians
Battle in Western Ukraine
Russians attack with 1 bomber, 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 bomber, 2 fighters and 1 infantry in Western Ukraine, round 2 : 3/4 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 3/4 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 bomber moved from Western Ukraine to Russia
2 fighters moved from Western Ukraine to Russia
2 aaGuns, 5 artilleries and 24 infantry moved from Volgograd to Caucasus
2 mech_infantrys moved from Bryansk to Caucasus
3 artilleries and 6 infantry moved from Russia to Bryansk
1 tactical_bomber moved from Belarus to Archangel
1 armour and 5 mech_infantrys moved from Smolensk to Archangel
2 fighters moved from Belarus to Russia
Place Units - Russians
10 infantry placed in Russia
3 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 36 PUs; end with 38 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 45 PUs
Combat Hit Differential Summary :
Germans : 0.33
Russians : 2.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 8
Combat Move - Russians
1 infantry moved from Bryansk to Ukraine
Russians take Ukraine from Germans
1 infantry moved from Bryansk to Western Ukraine
1 armour moved from Bryansk to Caucasus
Russians take Rostov from Germans
Russians take Caucasus from Germans
1 infantry moved from Smolensk to Belarus
2 fighters and 1 tactical_bomber moved from Russia to Belarus
1 bomber and 2 fighters moved from Russia to Western Ukraine
Purchase Units - Russians
Russians buy 13 infantry; Remaining resources: 2 PUs;
Combat - Russians
Battle in Western Ukraine
Russians attack with 1 bomber, 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 bomber, 2 fighters and 1 infantry in Western Ukraine, round 2 : 3/4 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 3/4 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 bomber moved from Western Ukraine to Russia
2 fighters moved from Western Ukraine to Russia
2 aaGuns, 5 artilleries and 24 infantry moved from Volgograd to Caucasus
2 mech_infantrys moved from Bryansk to Caucasus
3 artilleries and 6 infantry moved from Russia to Bryansk
1 tactical_bomber moved from Belarus to Archangel
1 armour and 5 mech_infantrys moved from Smolensk to Archangel
2 fighters moved from Belarus to Russia
Place Units - Russians
10 infantry placed in Russia
3 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 36 PUs; end with 38 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 45 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 1 fighter
EDIT: Adding units owned by Russians to Archangel: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0.33
Russians : 2.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 8
Combat Move - Japanese
1 marine moved from New Guinea to Dutch New Guinea
1 submarine moved from 33 Sea Zone to 45 Sea Zone
3 bombers moved from Caroline Islands to Dutch New Guinea
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 46 Sea Zone
1 artillery moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
4 fighters and 2 tactical_bombers moved from 33 Sea Zone to 21 Sea Zone
4 fighters and 2 tactical_bombers moved from 21 Sea Zone to Guam
Purchase Units - Japanese
Japanese buy 2 fighters and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 45 Sea Zone
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Dutch New Guinea
Japanese attack with 3 bombers and 1 marine
British defend with 1 artillery
Japanese roll dice for 3 bombers and 1 marine in Dutch New Guinea, round 2 : 2/4 hits, 2.17 expected hits
UK_Pacific roll dice for 1 artillery in Dutch New Guinea, round 2 : 1/1 hits, 0.33 expected hits
1 bomber owned by the Japanese and 1 artillery owned by the British lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from UK_Pacific with 2 bombers and 1 marine remaining. Battle score for attacker is -8
Casualties for Japanese: 1 bomber
Casualties for British: 1 artillery
Battle in Guam
Japanese attack with 1 artillery, 4 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 artillery and 1 infantry; Americans defend with 1 airfield
Japanese roll dice for 1 artillery, 4 fighters, 1 infantry and 2 tactical_bombers in Guam, round 2 : 4/8 hits, 4.00 expected hits
Americans roll dice for 1 artillery and 1 infantry in Guam, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Guam
Japanese win, taking Guam from Americans with 1 artillery, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - Japanese
3 carriers moved from 33 Sea Zone to 21 Sea Zone
1 destroyer moved from 33 Sea Zone to 21 Sea Zone
4 fighters moved from Guam to 21 Sea Zone
2 tactical_bombers moved from Guam to 21 Sea Zone
2 bombers moved from Dutch New Guinea to Philippines
1 fighter moved from Japan to Philippines
1 bomber, 1 fighter and 1 tactical_bomber moved from Japan to Hawaiian Islands
Place Units - Japanese
2 fighters and 4 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 19 PUs; end with 19 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 22 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 27 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 32 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 37 PUs
Combat Hit Differential Summary :
Americans : 0.33
UK_Pacific : 0.67
Japanese : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 8
Combat Move - Americans
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
3 fighters and 1 infantry moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from 92 Sea Zone to Southern France
Purchase Units - Americans
Americans buy 2 artilleries, 2 carriers, 3 infantry, 4 tactical_bombers and 1 transport; Remaining resources: 0 PUs;
Combat - Americans
Battle in Southern France
Americans attack with 1 artillery, 2 fighters and 1 infantry
Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 battleship and 1 cruiser in Southern France, round 2 : 1/2 hits, 1.17 expected hits
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Southern France, round 2 : 2/4 hits, 1.67 expected hits
Italians roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 1 artillery and 2 fighters remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in Holland Belgium
Americans attack with 3 fighters and 1 infantry
Germans defend with 1 infantry
Americans roll dice for 3 fighters and 1 infantry in Holland Belgium, round 2 : 0/4 hits, 1.67 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 3 fighters and 1 infantry in Holland Belgium, round 3 : 1/4 hits, 1.67 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Americans
3 fighters moved from Holland Belgium to Normandy Bordeaux
2 fighters moved from Southern France to 93 Sea Zone
1 artillery and 1 infantry moved from Morocco to Algeria
1 cruiser moved from 91 Sea Zone to 93 Sea Zone
1 carrier moved from 92 Sea Zone to 93 Sea Zone
1 destroyer moved from 92 Sea Zone to 93 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
3 submarines moved from 89 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 1 infantry moved from Central United States to Western United States
3 submarines moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 bomber and 1 fighter moved from Volgograd to Caucasus
Place Units - Americans
1 artillery and 1 infantry placed in Eastern United States
1 artillery and 2 infantry placed in Normandy Bordeaux
2 carriers, 4 tactical_bombers and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 68 PUs; end with 68 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Combat Move - Chinese
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Kiangsi
2 infantry moved from Kansu to Shensi
Place Units - Chinese
1 artillery and 8 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
Combat Move - British
1 infantry moved from Eastern Persia to Persia
2 bombers and 2 fighters moved from India to Persia
1 infantry moved from Eastern Persia to Persia
Purchase Units - British
British buy 1 artillery, 1 bomber, 1 infantry, 1 marine and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 2 fighters, 1 infantry and 1 marine; Remaining resources: 2 PUs;
Combat - British
Battle in Persia
British attack with 2 bombers, 2 fighters and 2 infantry
Germans defend with 1 factory_minor and 1 infantry
British roll dice for 2 bombers, 2 fighters and 2 infantry in Persia, round 2 : 3/6 hits, 2.67 expected hits
Germans roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Persia
British win, taking Persia from Germans with 2 bombers, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
2 fighters moved from Persia to Caucasus
2 bombers moved from Persia to India
1 transport moved from 80 Sea Zone to 39 Sea Zone
1 transport moved from 72 Sea Zone to 71 Sea Zone
3 infantry moved from Union of South Africa to Rhodesia
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Kenya to Anglo Egyptian Sudan
1 battleship and 1 destroyer moved from 91 Sea Zone to 93 Sea Zone
1 armour, 1 artillery and 2 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
1 artillery and 1 infantry moved from Kiangsi to Anhwe
Place Units - British
1 bomber, 1 marine and 2 mech_infantrys placed in United Kingdom
1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa
Turn Complete - British
British collect 29 PUs; end with 29 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
Place Units - UK_Pacific
1 artillery, 2 fighters, 1 infantry and 1 marine placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 27 PUs; end with 29 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 32 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 35 PUs
Some Units in India change ownership: 1 artillery, 2 fighters, 1 infantry and 1 marine
Combat Hit Differential Summary :
Germans : -1.00
Italians : 0.33
British : 0.33
Americans : -2.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 8
Combat Move - Italians
2 infantry moved from Northern Italy to Southern France
2 fighters moved from Southern Italy to Southern France
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 0 PUs;
Combat - Italians
Battle in Southern France
Italians attack with 2 fighters and 2 infantry
Americans defend with 1 artillery, 1 factory_minor and 1 harbour
Italians roll dice for 2 fighters and 2 infantry in Southern France, round 2 : 1/4 hits, 1.33 expected hits
Americans roll dice for 1 artillery in Southern France, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Southern France
Italians win, taking Southern France from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artillery
Non Combat Move - Italians
2 fighters moved from Southern France to Southern Italy
1 infantry moved from Trans-Jordan to Egypt
1 artillery moved from Northern Italy to France
Place Units - Italians
3 infantry placed in Egypt
1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,6,6,5,5,6,3,2,1,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,2,6,1,1,6,4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,3
Italians collect 3 PUs (11 lost to blockades); end with 3 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 8 PUs
Combat Hit Differential Summary :
Italians : -0.33
Americans : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 8
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 10 PUs;
Non Combat Move - ANZAC
1 fighter moved from Gilbert Islands to Queensland
1 fighter moved from Java to India
1 infantry moved from Kiangsi to Anhwe
Place Units - ANZAC
3 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 22 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9
Research Technology - Germans
Combat Move - Germans
1 artillery and 2 infantry moved from Northwest Persia to Persia
1 bomber moved from Romania to Persia
2 infantry moved from Bessarabia to Ukraine
1 bomber and 1 fighter moved from Romania to Ukraine
2 infantry moved from Bessarabia to Western Ukraine
1 bomber and 1 fighter moved from Romania to Western Ukraine
1 infantry moved from Baltic States to Novgorod
Germans take Novgorod from Russians
2 infantry moved from Western Germany to Holland Belgium
1 bomber, 2 fighters and 1 tactical_bomber moved from Western Germany to Holland Belgium
Purchase Units - Germans
Germans buy 5 armour, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat - Germans
Battle in Holland Belgium
Germans attack with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber
Americans defend with 1 infantry
Germans roll dice for 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 1/6 hits, 2.67 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Persia
Germans attack with 1 artillery, 1 bomber and 2 infantry
British defend with 1 factory_minor and 2 infantry
Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Persia, round 2 : 1/4 hits, 1.50 expected hits
British roll dice for 2 infantry in Persia, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Germans and 1 infantry owned by the British lost in Persia
Germans roll dice for 1 artillery and 1 bomber in Persia, round 3 : 2/2 hits, 1.00 expected hits
British roll dice for 1 infantry in Persia, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Persia
Germans win, taking Persia from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for British: 2 infantry
Battle in Ukraine
Germans attack with 1 bomber, 1 fighter and 2 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Ukraine, round 2 : 1/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 1 bomber, 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Western Ukraine, round 2 : 2/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
7 armour moved from Syria to Egypt
1 aaGun, 8 artilleries and 19 infantry moved from Northwest Persia to Iraq
1 bomber moved from Persia to Iraq
1 bomber and 1 fighter moved from Ukraine to Romania
1 bomber and 1 fighter moved from Western Ukraine to Romania
4 artilleries and 17 infantry moved from Eastern Poland to Baltic States
3 artilleries, 2 bombers and 7 infantry moved from Romania to Eastern Poland
1 aaGun, 7 artilleries and 14 infantry moved from Bessarabia to Eastern Poland
2 bombers moved from Eastern Poland to Romania
1 armour and 3 mech_infantrys moved from Germany to Eastern Poland
1 bomber, 2 fighters and 1 tactical_bomber moved from Holland Belgium to Western Germany
Place Units - Germans
3 infantry placed in Western Germany
5 armour and 5 mech_infantrys placed in Romania
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,3,6,2,2,5,4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,3
Germans collect 45 PUs (5 lost to blockades); end with 45 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Germans : -1.17
British : 1.00
Americans : -0.33
Russians : 0.33