Simon33 (A+9) vs DizzKneeLand33 (X) BM3 L20 Game 2

  • '20 '16 '15 '14

    TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Combat Move - Germans
            1 armour moved from Eastern Poland to Novgorod
                  Germans take Belarus from Russians
                  Germans take Novgorod from Russians
            1 infantry moved from Eastern Poland to Belarus
            2 infantry moved from Eastern Poland to Baltic States
            3 bombers moved from Finland to Baltic States
            1 bomber, 2 fighters and 3 tactical_bombers moved from Finland to Norway
            1 infantry moved from Eastern Poland to Western Ukraine
                  Germans take Western Ukraine from Russians
            1 infantry moved from Bessarabia to Ukraine
                  Germans take Ukraine from Russians
    
        Purchase Units - Germans
            Germans buy 3 artilleries and 13 infantry; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Norway
                Germans attack with 1 bomber, 2 fighters and 3 tactical_bombers
                Americans defend with 1 infantry and 1 mech_infantry
                    Germans roll dice for 1 bomber, 2 fighters and 3 tactical_bombers in Norway, round 2 : 4/6 hits, 3.50 expected hits
                    Americans roll dice for 1 infantry and 1 mech_infantry in Norway, round 2 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans, 2 tactical_bombers owned by the Germans and 1 mech_infantry owned by the Americans lost in Norway
                Germans win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -15
                Casualties for Germans: 2 tactical_bombers
                Casualties for Americans: 1 infantry and 1 mech_infantry
            Battle in Baltic States
                Germans attack with 3 bombers and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 3 bombers and 2 infantry in Baltic States, round 2 : 4/5 hits, 2.33 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Baltic States
                Germans win, taking Baltic States from Russians with 3 bombers and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 bomber, 2 fighters and 1 tactical_bomber moved from Norway to Western Germany
            3 bombers moved from Baltic States to Romania
            1 artillery and 2 infantry moved from Germany to Western Germany
            6 artilleries and 10 infantry moved from Bessarabia to Ukraine
            3 armour moved from Romania to Western Ukraine
            2 artilleries and 8 infantry moved from Romania to Bessarabia
            4 infantry moved from Bulgaria to Romania
            1 armour and 1 mech_infantry moved from Eastern Poland to Ukraine
            2 aaGuns, 4 armour, 2 artilleries and 8 infantry moved from Eastern Poland to Western Ukraine
            2 fighters and 1 tactical_bomber moved from Egypt to Romania
    
        Place Units - Germans
            2 artilleries and 8 infantry placed in Romania
            1 artillery and 5 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 50 PUs; end with 50 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    Germans : 2.17
    Americans : 1.33
    Russians : -0.33
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 4
    
        Combat Move - Russians
            1 armour moved from Karelia to Finland
                  Russians take Vyborg from Germans
                  Russians take Finland from Germans
            2 infantry moved from Karelia to Novgorod
            1 fighter and 1 infantry moved from Archangel to Belarus
            4 infantry moved from Karelia to Novgorod
            5 mech_infantrys moved from Karelia to Novgorod
            1 fighter moved from Archangel to Novgorod
            1 tactical_bomber moved from Archangel to Belarus
    
        Purchase Units - Russians
            Russians buy 1 artillery, 1 fighter, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Belarus
                Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 2/3 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Novgorod
                Russians attack with 1 fighter, 6 infantry and 5 mech_infantrys
                Germans defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
                    Russians roll dice for 1 fighter, 6 infantry and 5 mech_infantrys in Novgorod, round 2 : 0/12 hits, 2.33 expected hits
                    Germans roll dice for 1 armour in Novgorod, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Russians lost in Novgorod
                    Russians roll dice for 1 fighter, 5 infantry and 5 mech_infantrys in Novgorod, round 3 : 3/11 hits, 2.17 expected hits
                    Germans roll dice for 1 armour in Novgorod, round 3 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 1 fighter, 4 infantry and 5 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Russians: 2 infantry
                Casualties for Germans: 1 armour
    
        Non Combat Move - Russians
            1 fighter moved from Novgorod to Russia
            2 aaGuns and 17 infantry moved from Bryansk to Russia
            4 infantry moved from Archangel to Novgorod
            1 infantry moved from Archangel to Novgorod
            2 aaGuns, 2 artilleries and 6 infantry moved from Archangel to Vologda
            6 infantry moved from Timguska to Novosibirsk
            1 fighter and 1 tactical_bomber moved from Belarus to Volgograd
    
        Place Units - Russians
            1 infantry and 2 mech_infantrys placed in Volgograd
            1 artillery, 1 fighter and 7 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 32 PUs; end with 32 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 41 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.67
    Russians : -0.83
    

    Savegame

  • '20 '16 '15 '14

    TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 4
    
        Combat Move - Japanese
            1 artillery and 1 infantry moved from Kansu to Tsinghai
                  Japanese take Tsinghai from Chinese
    
        Purchase Units - Japanese
            Japanese buy 9 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat - Japanese
    
        Non Combat Move - Japanese
            2 artilleries and 1 infantry moved from Chahar to Suiyuyan
            1 aaGun, 1 infantry and 1 marine moved from Caroline Islands to 33 Sea Zone
            1 aaGun, 1 cruiser, 1 destroyer, 1 infantry, 1 marine and 1 transport moved from 33 Sea Zone to 26 Sea Zone
            1 aaGun, 1 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands
            4 bombers moved from Japan to Hawaiian Islands
            2 transports moved from 26 Sea Zone to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from Philippines to Japan
    
        Place Units - Japanese
            9 submarines placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 34 PUs; end with 34 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 37 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 42 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 47 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 4
    
        Combat Move - Americans
            1 bomber moved from Yunnan to Kansu
            1 armour moved from Tunisia to Libya
                  Americans take Libya from Italians
            1 armour moved from Libya to Tunisia
            1 artillery moved from Normandy Bordeaux to Southern France
                  Americans take Southern France from Germans
            2 infantry moved from French West Africa to French Central Africa
                  Americans take French Central Africa from Neutral_Axis
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 carriers, 4 fighters and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in Kansu
                Americans attack with 1 bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 1 bomber in Kansu, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Kansu
                Japanese win with no units remaining. Battle score for attacker is -9
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            2 fighters moved from Java to India
            2 fighters moved from 110 Sea Zone to Normandy Bordeaux
            1 transport moved from 87 Sea Zone to 89 Sea Zone
            1 artillery, 2 infantry and 2 mech_infantrys moved from Central United States to Southeast Mexico
            1 battleship moved from 110 Sea Zone to 92 Sea Zone
            1 cruiser, 1 destroyer and 1 submarine moved from 91 Sea Zone to 92 Sea Zone
            2 fighters moved from Normandy Bordeaux to 92 Sea Zone
            1 carrier moved from 110 Sea Zone to 92 Sea Zone
            1 bomber moved from United Kingdom to Gibraltar
    
        Place Units - Americans
            2 carriers and 4 fighters placed in 10 Sea Zone
            1 artillery and 2 infantry placed in Normandy Bordeaux
    
        Turn Complete - Americans
            Americans collect 65 PUs; end with 65 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
            1 infantry moved from Kiangsi to Kiangsu
                  Chinese take Kiangsu from Japanese
            1 infantry moved from Anhwe to Shantung
                  Chinese take Shantung from Japanese
            1 infantry moved from Anhwe to Jehol
                  Chinese take Jehol from Japanese
            2 infantry moved from Shensi to Tsinghai
            1 fighter moved from Kweichow to Tsinghai
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Chinese creates battle in territory Kansu
            Battle in Tsinghai
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Tsinghai, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 3 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Tsinghai, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Tsinghai
                    Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 4 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery in Tsinghai, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Tsinghai
                Chinese win, taking Kansu from Japanese, taking Tsinghai from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Tsinghai to Kweichow
            6 infantry moved from Anhwe to Jehol
            1 artillery and 5 infantry moved from Kwangtung to Kwangsi
            3 artilleries and 7 infantry moved from Kiangsi to Anhwe
    
        Place Units - Chinese
            2 artilleries placed in Jehol
            2 infantry placed in Jehol
    
        Turn Complete - Chinese
            Chinese collect 18 PUs; end with 18 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 21 PUs
    
        Combat Move - British
            1 infantry moved from Normandy Bordeaux to Holland Belgium
                  British take Holland Belgium from Germans
            2 infantry moved from Iraq to Trans-Jordan
            1 fighter moved from Persia to Trans-Jordan
            1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
            1 fighter moved from Tanganyika Territory to Anglo Egyptian Sudan
            1 armour moved from Kenya to Italian Somaliland
                  British take Italian Somaliland from Italians
            1 artillery and 3 infantry moved from India to 39 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 39 Sea Zone to 43 Sea Zone
            1 artillery and 3 infantry moved from 43 Sea Zone to Borneo
            1 bomber moved from Shan State to Borneo
    
        Purchase Units - British
            British buy 2 artilleries, 1 fighter, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 armour and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Borneo
                British attack with 1 artillery, 1 bomber and 3 infantry
                Japanese defend with 2 artilleries and 2 infantry
                    British roll dice for 1 artillery, 1 bomber and 3 infantry in Borneo, round 2 : 2/5 hits, 1.67 expected hits
                    Japanese roll dice for 2 artilleries and 2 infantry in Borneo, round 2 : 2/4 hits, 1.33 expected hits
                    2 infantry owned by the Japanese and 2 infantry owned by the British lost in Borneo
                    British roll dice for 1 artillery, 1 bomber and 1 infantry in Borneo, round 3 : 3/3 hits, 1.33 expected hits
                    Japanese roll dice for 2 artilleries in Borneo, round 3 : 0/2 hits, 0.67 expected hits
                    2 artilleries owned by the Japanese lost in Borneo
                British win, taking Borneo from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 8
                Casualties for British: 2 infantry
                Casualties for Japanese: 2 artilleries and 2 infantry
            Battle in Anglo Egyptian Sudan
                British attack with 1 fighter and 1 infantry
                Italians defend with 1 infantry
                    British roll dice for 1 fighter and 1 infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                British win, taking Anglo Egyptian Sudan from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Trans-Jordan
                British attack with 1 fighter and 2 infantry
                Italians defend with 1 artillery and 1 infantry
                    British roll dice for 1 fighter and 2 infantry in Trans-Jordan, round 2 : 1/3 hits, 0.83 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan
                    British roll dice for 1 fighter and 1 infantry in Trans-Jordan, round 3 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 artillery in Trans-Jordan, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians lost in Trans-Jordan
                British win, taking Trans-Jordan from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 infantry
                Casualties for Italians: 1 artillery and 1 infantry
    
        Non Combat Move - British
            1 fighter moved from Trans-Jordan to Iraq
            1 artillery and 2 infantry moved from Kenya to Belgian Congo
            1 fighter moved from Anglo Egyptian Sudan to Belgian Congo
            2 infantry moved from Rhodesia to Belgian Congo
            1 mech_infantry moved from Union of South Africa to Belgian Congo
            1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 58 Sea Zone
            1 artillery and 1 infantry moved from Kiangsi to Kwangsi
            7 infantry moved from Kweichow to Anhwe
            1 fighter and 1 tactical_bomber moved from Kwangtung to India
            1 armour and 1 mech_infantry moved from Kwangtung to Anhwe
            1 mech_infantry moved from Yunnan to Anhwe
            1 fighter moved from Shan State to India
            1 bomber moved from Borneo to Shan State
            1 artillery and 1 infantry moved from Central United States to Southeast Mexico
            1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
            1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
    
        Place Units - British
            1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa
            1 artillery and 2 infantry placed in Persia
            1 fighter and 2 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,4
            British collect 34 PUs; end with 34 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
    
        Place Units - UK_Pacific
            2 armour and 3 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 20 PUs; end with 20 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
            Some Units in India change ownership: 2 armour and 3 mech_infantrys
    

    Combat Hit Differential Summary :

    British : 2.83
    Italians : -0.33
    Americans : 0.33
    Chinese : -0.50
    Japanese : -1.00
    

    Savegame

  • '19 '17 '16

    I think I have you now. Allies have almost triple the income of the Axis.

  • '20 '16 '15 '14

    TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 4
    
        Combat Move - Italians
            2 fighters moved from Southern Italy to Southern France
            2 infantry moved from Northern Italy to Southern France
            2 armour, 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan
    
        Purchase Units - Italians
            Italians buy 1 armour, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in Trans-Jordan
                Italians attack with 2 armour, 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 mech_infantry
                British defend with 1 infantry
                    Italians roll dice for 2 armour, 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 mech_infantry in Trans-Jordan, round 2 : 4/9 hits, 3.33 expected hits
                    British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Trans-Jordan
                Italians win, taking Trans-Jordan from British with 2 armour, 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Southern France
                Italians attack with 2 fighters and 2 infantry
                Americans defend with 1 artillery, 1 factory_minor and 1 harbour
                    Italians roll dice for 2 fighters and 2 infantry in Southern France, round 2 : 1/4 hits, 1.33 expected hits
                    Americans roll dice for 1 artillery in Southern France, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in Southern France
                Italians win, taking Southern France from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Americans: 1 artillery
    
        Non Combat Move - Italians
            2 fighters moved from Southern France to Southern Italy
            2 infantry moved from Southern Italy to Northern Italy
            1 artillery and 1 infantry moved from Alexandria to Egypt
            1 bomber and 1 fighter moved from Trans-Jordan to Egypt
            1 infantry moved from Northern Italy to France
            1 infantry moved from Southern Italy to Northern Italy
            1 destroyer moved from 95 Sea Zone to 98 Sea Zone
    
        Place Units - Italians
            3 infantry placed in Northern Italy
            1 armour and 2 mech_infantrys placed in Egypt
    
        Turn Complete - Italians
            Italians collect 14 PUs; end with 14 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.33
    British : -0.33
    Americans : -0.33
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 4
    
        Combat Move - ANZAC
    
        Purchase Units - ANZAC
            ANZAC buy 2 fighters and 1 infantry; Remaining resources: 0 PUs; 
    
        Non Combat Move - ANZAC
            1 marine moved from New South Wales to 62 Sea Zone
            1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 marine and 1 submarine moved from 62 Sea Zone to 45 Sea Zone
            1 fighter moved from South Australia to Dutch New Guinea
            1 fighter moved from New South Wales to South Australia
            1 fighter moved from South Australia to Northern Territory
            1 artillery and 1 infantry moved from South Australia to Northern Territory
            2 infantry moved from Iraq to Persia
    
        Place Units - ANZAC
            2 fighters and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    
        Combat Move - French
            1 infantry moved from Iraq to Persia
            1 destroyer moved from 39 Sea Zone to 37 Sea Zone
    
        Non Combat Move - French
            2 infantry moved from 110 Sea Zone to Normandy Bordeaux
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '16 '15 '14

    TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Politics - Germans
            Germans takes Political Action: Political Action Germans To War With Chinese
                Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
    
        Combat Move - Germans
            1 armour and 1 mech_infantry moved from Ukraine to Caucasus
                  Germans take Rostov from Russians
                  Germans take Caucasus from Russians
            1 armour moved from Western Ukraine to Bryansk
                  Germans take Bryansk from Russians
            1 armour moved from Bryansk to Rostov
            1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber moved from Western Germany to Holland Belgium
    
        Purchase Units - Germans
            Germans buy 4 artilleries and 13 infantry; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Holland Belgium
                Germans attack with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Germans roll dice for 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 1/6 hits, 2.67 expected hits
                    British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Holland Belgium
                Germans win, taking Holland Belgium from British with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Germans
            6 artilleries and 11 infantry moved from Ukraine to Rostov
            6 armour moved from Western Ukraine to Rostov
            2 artilleries and 8 infantry moved from Bessarabia to Ukraine
            2 aaGuns, 2 artilleries and 9 infantry moved from Western Ukraine to Ukraine
            2 artilleries and 12 infantry moved from Romania to Bessarabia
            1 bomber, 2 fighters and 1 tactical_bomber moved from Holland Belgium to Western Germany
            2 infantry moved from Germany to Western Germany
            1 artillery and 3 infantry moved from Germany to Poland
            2 infantry moved from Baltic States to Eastern Poland
    
        Place Units - Germans
            1 artillery and 2 infantry placed in Ukraine
            1 artillery and 3 infantry placed in Germany
            2 artilleries and 8 infantry placed in Romania
    
        Turn Complete - Germans
            Germans collect 48 PUs; end with 48 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.67
    British : -0.33
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 5
    
        Combat Move - Russians
            1 infantry moved from Northwest Persia to Caucasus
            1 fighter, 1 infantry and 1 tactical_bomber moved from Volgograd to Caucasus
            1 infantry moved from Russia to Bryansk
                  Russians take Bryansk from Germans
            1 infantry moved from Novgorod to Belarus
                  Russians take Belarus from Germans
            8 infantry moved from Novgorod to Baltic States
                  Russians take Baltic States from Germans
    
        Purchase Units - Russians
            Russians buy 1 armour, 5 artilleries and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Caucasus
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 armour and 1 mech_infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 2/4 hits, 1.50 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 1/2 hits, 0.83 expected hits
                    1 infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Caucasus
                Russians win, taking Caucasus from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 armour and 1 mech_infantry
    
        Non Combat Move - Russians
            2 infantry and 2 mech_infantrys moved from Volgograd to Samara
            1 tactical_bomber moved from Caucasus to Samara
            1 fighter moved from Caucasus to Russia
            1 armour moved from Finland to Novgorod
            6 infantry moved from Novosibirsk to Samara
            2 aaGuns, 2 artilleries and 6 infantry moved from Vologda to Samara
            1 artillery and 2 infantry moved from Russia to Samara
    
        Place Units - Russians
            3 infantry placed in Novgorod
            1 armour, 5 artilleries and 3 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 32 PUs; end with 32 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 41 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.17
    Russians : 0.50
    

    Savegame

  • '20 '16 '15 '14

    TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 5
    
        Combat Move - Japanese
            1 infantry moved from Suiyuyan to Shensi
                  Japanese take Shensi from Chinese
            1 artillery and 1 infantry moved from Suiyuyan to Kansu
            3 fighters and 1 tactical_bomber moved from Caroline Islands to 45 Sea Zone
            6 bombers moved from Hawaiian Islands to 45 Sea Zone
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 63 Sea Zone
            1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand
            1 marine moved from Hawaiian Islands to 26 Sea Zone
            1 marine moved from Hawaiian Islands to 26 Sea Zone
            1 battleship, 1 cruiser and 2 marines moved from 26 Sea Zone to 63 Sea Zone
            2 marines moved from 63 Sea Zone to New Zealand
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry and 1 transport moved from 26 Sea Zone to 49 Sea Zone
            1 infantry moved from 49 Sea Zone to Solomon Islands
    
        Purchase Units - Japanese
            Japanese buy 1 bomber, 1 fighter and 4 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat - Japanese
            Battle in Solomon Islands
            Battle in New Zealand
                Japanese attack with 1 artillery, 1 infantry and 2 marines
                ANZAC defend with 1 airfield, 1 harbour and 1 infantry
                    Japanese roll dice for 1 battleship and 1 cruiser in New Zealand, round 2 : 2/2 hits, 1.17 expected hits
                    ANZAC roll dice for 1 infantry in New Zealand, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in New Zealand
                Japanese win, taking Solomon Islands from ANZAC, taking New Zealand from ANZAC with 1 artillery, 1 infantry and 2 marines remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Battle in Kansu
                Japanese attack with 1 artillery and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Kansu, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Kansu, round 3 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Kansu, round 4 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Kansu, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
                Japanese win, taking Kansu from Chinese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in 45 Sea Zone
                Japanese attack with 6 bombers, 3 fighters and 1 tactical_bomber
                ANZAC defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 marine and 1 submarine
                1 submarine owned by the ANZAC Submerged
                    Japanese roll dice for 6 bombers, 3 fighters and 1 tactical_bomber in 45 Sea Zone, round 2 : 3/10 hits, 6.17 expected hits
                    ANZAC roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 45 Sea Zone, round 2 : 4/5 hits, 2.50 expected hits
                    1 tactical_bomber owned by the Japanese, 3 fighters owned by the Japanese, 1 carrier owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 45 Sea Zone
                    Japanese roll dice for 6 bombers in 45 Sea Zone, round 3 : 2/6 hits, 4.00 expected hits
                    ANZAC roll dice for 1 cruiser and 2 fighters in 45 Sea Zone, round 3 : 2/3 hits, 1.83 expected hits
                    1 fighter owned by the ANZAC, 1 marine owned by the ANZAC, 1 cruiser owned by the ANZAC and 2 bombers owned by the Japanese lost in 45 Sea Zone
                    Japanese roll dice for 4 bombers in 45 Sea Zone, round 4 : 4/4 hits, 2.67 expected hits
                    ANZAC roll dice for 1 fighter in 45 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the ANZAC and 1 bomber owned by the Japanese lost in 45 Sea Zone
                Japanese win with 3 bombers remaining. Battle score for attacker is -16
                Casualties for Japanese: 3 bombers, 3 fighters and 1 tactical_bomber
                Casualties for ANZAC: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 marine
    
        Non Combat Move - Japanese
            3 bombers moved from 45 Sea Zone to Philippines
            2 fighters and 1 tactical_bomber moved from Japan to Philippines
            1 aaGun, 1 artillery and 2 infantry moved from Japan to 6 Sea Zone
            1 aaGun, 1 artillery, 2 infantry, 9 submarines and 2 transports moved from 6 Sea Zone to 26 Sea Zone
            1 aaGun, 1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 destroyer moved from 26 Sea Zone to 63 Sea Zone
    
        Place Units - Japanese
            4 submarines placed in 6 Sea Zone
            1 bomber and 1 fighter placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 26 PUs; end with 27 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 30 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 35 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 40 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Korea: 4 infantry
            EDIT: Adding units owned by Japanese to Manchuria: 4 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    ANZAC : 1.67
    Chinese : 0.00
    Japanese : -4.00
    

    Territory Summary for Japanese :

    Caroline Islands : 1 airfield, 1 harbour and 1 infantry
    Iwo Jima : 1 infantry
    Japan : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 fighter and 1 harbour
    Manchuria : 1 flag, 1 aaGun, 9 infantry and 1 mech_infantry
    Shensi : 1 flag, 1 infantry
    Suiyuyan : 1 flag, 1 artillery
    Kansu : 1 flag, 1 artillery
    Chahar : 1 flag, 1 infantry
    New Zealand : 1 flag, 1 airfield, 1 artillery, 1 harbour, 1 infantry and 2 marines
    Solomon Islands : 1 flag, 1 infantry
    Philippines : 1 flag, 1 airfield, 3 bombers, 2 fighters, 1 harbour and 1 tactical_bomber
    Guam : 1 flag, 1 airfield
    Wake Island : 1 flag, 1 airfield
    Hawaiian Islands : 1 flag, 2 aaGuns, 1 airfield, 1 armour, 2 artilleries, 3 fighters, 1 harbour, 5 infantry and 3 tactical_bombers
    Midway : 1 flag, 1 airfield
    49 Sea Zone : 1 transport
    26 Sea Zone : 1 flag, 3 carriers, 1 cruiser, 2 destroyers, 3 fighters, 9 submarines, 3 tactical_bombers and 2 transports
    6 Sea Zone : 4 submarines
    63 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 1 transport
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 5
    
        Combat Move - Americans
            1 destroyer and 1 submarine moved from 92 Sea Zone to 98 Sea Zone
            1 bomber moved from Gibraltar to 98 Sea Zone
            2 fighters moved from 92 Sea Zone to Southern France
            1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
            2 fighters moved from India to Shensi
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 destroyer, 3 fighters, 3 infantry and 5 submarines; Remaining resources: 5 PUs; 
    
        Combat - Americans
            Battle in 98 Sea Zone
                Americans attack with 1 bomber, 1 destroyer and 1 submarine
                Italians defend with 1 destroyer and 1 submarine
                    Americans roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber and 1 destroyer in 98 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Italians roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Italians lost in 98 Sea Zone
                    Americans roll dice for 1 submarine in 98 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber in 98 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    Italians roll dice for 1 destroyer in 98 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians lost in 98 Sea Zone
                Americans win, taking 98 Sea Zone from Neutral with 1 bomber and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Americans: 1 destroyer
                Casualties for Italians: 1 destroyer and 1 submarine
            Battle in Southern France
                Americans attack with 1 artillery, 2 fighters and 1 infantry
                Italians defend with 1 factory_minor, 1 harbour and 2 infantry
                    Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Southern France, round 2 : 0/4 hits, 1.67 expected hits
                    Italians roll dice for 2 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans lost in Southern France
                    Americans roll dice for 1 artillery and 2 fighters in Southern France, round 3 : 1/3 hits, 1.33 expected hits
                    Italians roll dice for 2 infantry in Southern France, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Italians lost in Southern France
                    Americans roll dice for 1 artillery and 2 fighters in Southern France, round 4 : 2/3 hits, 1.33 expected hits
                    Italians roll dice for 1 infantry in Southern France, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Southern France
                Americans win, taking Southern France from Italians with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Italians: 2 infantry
            Battle in Shensi
                Americans attack with 2 fighters
                Japanese defend with 1 infantry
                    Americans roll dice for 2 fighters in Shensi, round 2 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Shensi
                Americans win with 1 fighter remaining. Battle score for attacker is -7
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 fighter moved from Shensi to Kweichow
            1 bomber moved from 98 Sea Zone to Anglo Egyptian Sudan
            2 infantry moved from French Central Africa to French Equatorial Africa
            1 artillery and 1 infantry moved from Southeast Mexico to 89 Sea Zone
            1 infantry and 2 mech_infantrys moved from Southeast Mexico to Central United States
            1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            1 transport moved from 110 Sea Zone to 92 Sea Zone
            2 fighters moved from Southern France to 92 Sea Zone
            EDIT: 1 submarine moved from 110 Sea Zone to 92 Sea Zone
    
        Place Units - Americans
            1 artillery and 2 infantry placed in Normandy Bordeaux
            1 artillery, 2 fighters and 1 infantry placed in Eastern United States
            1 destroyer and 3 submarines placed in 101 Sea Zone
            1 fighter and 2 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 65 PUs; end with 70 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
            2 infantry moved from Tsinghai to Kansu
            1 infantry moved from Hopei to Suiyuyan
            1 fighter moved from Kweichow to Suiyuyan
            1 artillery and 3 infantry moved from Anhwe to Chahar
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 5 artilleries; Remaining resources: 1 PUs; 
    
        Combat - Chinese
            Chinese creates battle in territory Shensi
            Battle in Suiyuyan
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Suiyuyan
                Chinese win, taking Shensi from Japanese, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Battle in Kansu
                Chinese attack with 2 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 2 infantry in Kansu, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Kansu, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Kansu, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kansu
                1 infantry owned by the Chinese retreated to Tsinghai
                Japanese win with 1 artillery remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Chahar
                Chinese attack with 1 artillery and 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 3 infantry in Chahar, round 2 : 2/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Chahar
                Chinese win, taking Chahar from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            2 artilleries and 4 infantry moved from Anhwe to Jehol
            1 fighter moved from Suiyuyan to Jehol
            1 infantry moved from Shantung to Jehol
            1 infantry moved from Kiangsu to Anhwe
    
        Place Units - Chinese
            5 artilleries placed in Jehol
    
        Turn Complete - Chinese
            Chinese collect 19 PUs; end with 20 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs
    
        Combat Move - British
            2 infantry moved from United Kingdom to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Holland Belgium
            1 fighter moved from United Kingdom to Holland Belgium
            4 fighters moved from Normandy Bordeaux to Holland Belgium
            1 battleship and 1 destroyer moved from 110 Sea Zone to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 58 Sea Zone to 72 Sea Zone
            1 artillery and 1 infantry moved from 72 Sea Zone to French Madagascar
            1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 21 Sea Zone
            1 artillery and 1 infantry moved from 21 Sea Zone to Guam
    
        Purchase Units - British
            British buy 1 armour, 3 artilleries, 5 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 carrier and 1 fighter; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Guam
            Battle in French Madagascar
            Battle in Holland Belgium
                British attack with 5 fighters and 2 infantry
                Germans defend with 2 infantry
                    British roll dice for 2 cruisers in Holland Belgium, round 2 : 0/2 hits, 1.00 expected hits
                    British roll dice for 5 fighters and 2 infantry in Holland Belgium, round 2 : 3/7 hits, 2.83 expected hits
                    Germans roll dice for 2 infantry in Holland Belgium, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans and 2 infantry owned by the British lost in Holland Belgium
                British win, taking Guam from Japanese, taking French Madagascar from Neutral_Axis with 5 fighters remaining. Battle score for attacker is 0
                Casualties for British: 2 infantry
                Casualties for Germans: 2 infantry
    
        Non Combat Move - British
            1 fighter moved from Holland Belgium to United Kingdom
            4 fighters moved from Holland Belgium to Normandy Bordeaux
            1 destroyer moved from 39 Sea Zone to 72 Sea Zone
            1 cruiser moved from 58 Sea Zone to 72 Sea Zone
            1 transport moved from 43 Sea Zone to 37 Sea Zone
            1 infantry moved from Shan State to 37 Sea Zone
            1 bomber moved from Shan State to Kwangsi
            1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
            1 infantry moved from 41 Sea Zone to Sumatra
                  UK_Pacific take Sumatra from Dutch
            1 fighter moved from Iraq to Anglo Egyptian Sudan
            1 armour moved from Italian Somaliland to Anglo Egyptian Sudan
            1 artillery, 1 fighter, 4 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
            1 mech_infantry moved from Union of South Africa to Belgian Congo
            1 artillery and 1 infantry moved from Union of South Africa to Rhodesia
            1 mech_infantry moved from Iraq to Persia
            1 armour, 7 infantry and 2 mech_infantrys moved from Anhwe to Jehol
            2 armour and 3 mech_infantrys moved from India to Eastern Persia
            1 tactical_bomber moved from India to Persia
            1 fighter moved from India to Java
    
        Place Units - British
            1 transport placed in 71 Sea Zone
            1 artillery and 1 infantry placed in Union of South Africa
            2 artilleries and 1 infantry placed in Persia
            1 armour and 3 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 31 PUs; end with 31 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs
    
        Place Units - UK_Pacific
            1 carrier placed in 39 Sea Zone
            1 fighter placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 24 PUs; end with 24 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 27 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 30 PUs
            Units Change Ownership
                Some Units in India change ownership: 1 fighter
                Some Units in 39 Sea Zone change ownership: 1 carrier
    

    Combat Hit Differential Summary :

    Germans : 1.33
    Italians : -0.50
    British : -0.83
    Americans : -1.67
    Chinese : 0.67
    Japanese : 0.33
    

    Savegame

  • '19 '17 '16

    Forgot to move up the USSR sub. Added that.

  • '20 '16 '15 '14

    Don’t see the extra post? Where was the sub supposed to go? I can edit it.

  • '20 '16 '15 '14

    Oh, nm, I see it now – I only see one post, after an edit you would think there would be two.

  • '19 '17 '16

    Nah the edit was in the original post.

  • '20 '16 '15 '14

    lol np.

    /8 char

  • '20 '16 '15 '14

    I will admit, this combat move before purchase thing: I thought I would like it. I really don’t. It doesn’t match the flow of the game I’ve played for 35+ years. So, I’ll request just using the normal move order in the future if that’s cool with you. :)

  • '20 '16 '15 '14

    TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 5
    
        Combat Move - Italians
            1 armour moved from Trans-Jordan to Iraq
                  Italians take Iraq from British
            1 armour moved from Iraq to Syria
                  Italians take Syria from French
            1 artillery and 1 infantry moved from Northern Italy to Southern France
            2 fighters moved from Southern Italy to Southern France
    
        Purchase Units - Italians
            Italians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in Southern France
                Italians attack with 1 artillery, 2 fighters and 1 infantry
                Americans defend with 1 artillery, 1 factory_minor and 1 harbour
                    Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Southern France, round 2 : 1/4 hits, 1.67 expected hits
                    Americans roll dice for 1 artillery in Southern France, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in Southern France
                Italians win, taking Southern France from Americans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Americans: 1 artillery
    
        Non Combat Move - Italians
            2 fighters moved from Southern France to Southern Italy
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Trans-Jordan to Egypt
            3 infantry moved from Northern Italy to France
    
        Place Units - Italians
            3 infantry placed in Egypt
            1 artillery placed in Northern Italy
            2 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,6
            Italians collect 17 PUs; end with 17 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 19 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.67
    Americans : -0.33
    

    Savegame


  • @DizzKneeLand33 said in Simon33 (A+9) vs DizzKneeLand33 (X) BM3 L20 Game 2:

    I will admit, this combat move before purchase thing: I thought I would like it. I really don’t. It doesn’t match the flow of the game I’ve played for 35+ years. So, I’ll request just using the normal move order in the future if that’s cool with you. :)

    I think I know what you mean. A lot of times you want to put your buy in. Still I think that’s outweighed by the more frequent times you want to put your attacks in though. Should really be being able to change both right up until the end in an ideal world IMO. Not possible right now.

  • '19 '17 '16

    And if you want to change your attacks when you realise you want/need to buy something different to what you were thinking, you can load autosave. So I still think it’s two steps forward for one step back.

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