China: the us player must complete the chinese combat move and conduct combat phase before beginning the combat moves for the us forces, OR vice versa. (so they cannot attack together)
the IPC value of those chinese terretories can only be earned by the axis. not new, but now confirmed that china gets 1 inf per 2 terretories that are controlled by the allies on the purchase units phase of the us player. they can be placed on any chinese controlled terretory, but not on any, that contains 3 or more units (independend whether those units are uk/us/russian ones it seems)
this is interesting then:
“chinese units have a limited range of occupation, displayed by the colored boreder. they can also be moved into the japanese occupied terretories of kiangsu and manchuria. china can take control of these terretories and have them ciount toward their new infantry placements. chineese units cann0ot load onto transports.
kwangtung is a special case. while it is not a chinese territory and cannot be controlled by china, chinese forces can attack axis units there and occupy it, but the ipc generated go to the UK. this is the only non-chinese terretory that chinese units may occupy.”
the us fighter thats in china at the setup, moves together with chinese forces and cannot be replaced by another, if lost.
Well, I still have high hopes for the game, but I can’t help but be disappointed with this news. I don’t see the benefit of including China in the set up, when all these China-specific rules introduce so much unnecessary complexity into the game. I hate to make suggestions for next time, because I have a feeling its going to be a while, but in the future I really hope the designers take into consideration whether new rules/features are going to be worth the effort, before including them.
So far I can count about 5 or 6 new rules that only pertain to China, and way the Chinese interact with the rest of the “Normal” players. But when you compare that with what we actually get out of China in terms of gameplay, its hard for me to see where the big pay off is coming from. Unlike the National Advantages in Revised or Tech, the China rules are not optional, but built into the framework of the game.
My request for future development would be to PLEASE stop incorporating new rules into the game, and stop looking to new “House Rules” as a solution to fix underlying game balance problems. Instead, focus on fine tunning the core gameplay mechanics that already exist (i.e. the stuff that is the same for everyone, throughout the duration of the game.) Consistency, simplicity, and ease of use, should always trump the other considerations, and only give way when an idea seems really innovative and promises to open up new and interesting dimensions to the gameplay.
That’s all I wanted to say. Other than all these nation specific rules, I’m happy with AA50, and look forward to playing when my copy arrives. :)