@max334 I forgot to take British Somaliland (no combat) so edited in. If that’s an issue, no problem, you can edit back.
20L Giallo(X) vs Aldoraine(L+8) BM
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 carrier, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Allies Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 armour and 1 infantry moved from Kwangsi to 36 Sea Zone 1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 infantry moved from Siam to Shan State 1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 42 Sea Zone to Java 2 fighters moved from 36 Sea Zone to Java 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 artillery and 3 infantry moved from Hunan to Yunnan 2 artilleries and 4 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Philippines 1 cruiser moved from 33 Sea Zone to 35 Sea Zone 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 1 submarine moved from 33 Sea Zone to 43 Sea Zone 1 carrier moved from 36 Sea Zone to 42 Sea Zone 2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines 2 infantry moved from 20 Sea Zone to Kwangtung 2 fighters and 2 tactical_bombers moved from Kwangsi to Kwangtung 1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State 1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State 1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State 1 infantry moved from Siam to Shan State 2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan 1 bomber moved from Kwangsi to Shan State 1 submarine moved from 36 Sea Zone to 37 Sea Zone 1 destroyer and 1 fighter moved from 33 Sea Zone to 48 Sea Zone 1 mech_infantry moved from Anhwe to Hunan 1 mech_infantry moved from Hunan to Yunnan 1 infantry moved from Anhwe to Hunan 1 bomber moved from Kwangsi to Yunnan 1 battleship moved from 33 Sea Zone to 35 Sea Zone 1 cruiser moved from 36 Sea Zone to 35 Sea Zone 1 battleship moved from 36 Sea Zone to 42 Sea Zone 1 carrier moved from 33 Sea Zone to 35 Sea Zone 1 carrier moved from 33 Sea Zone to 35 Sea Zone Combat - Japanese Turning on Edit Mode EDIT: Removing units owned by Germans from 106 Sea Zone: 2 submarines EDIT: Adding units owned by Germans to 108 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from 108 Sea Zone: 1 submarine EDIT: Adding units owned by Germans to 118 Sea Zone: 1 submarine EDIT: Adding units owned by Germans to 123 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Battle in 48 Sea Zone Japanese attack with 1 destroyer and 1 fighter Americans defend with 1 submarine Japanese roll dice for 1 destroyer and 1 fighter in 48 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits Americans roll dice for 1 submarine in 48 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 48 Sea Zone Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 42 Sea Zone Japanese attack with 1 battleship, 1 carrier, 1 destroyer and 2 transports ANZAC defend with 1 destroyer and 1 transport Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer and 2 transports in 42 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 42 Sea Zone 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 destroyer and 2 transports remaining. Battle score for attacker is 15 Casualties for ANZAC: 1 destroyer and 1 transport Battle in Java Japanese attack with 1 armour, 1 artillery, 2 fighters and 2 infantry ANZAC defend with 1 aaGun, 3 fighters and 1 infantry AA fire in Java : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 armour, 1 artillery, 2 fighters and 2 infantry in Java, round 2 : 4/6 hits, 2,33 expected hits ANZAC roll dice for 1 aaGun, 3 fighters and 1 infantry in Java, round 2 : 1/4 hits, 2,33 expected hits 1 infantry owned by the Japanese, 2 fighters owned by the ANZAC, 1 infantry owned by the ANZAC and 1 aaGun owned by the ANZAC lost in Java Japanese roll dice for 1 armour, 1 artillery, 2 fighters and 1 infantry in Java, round 3 : 3/5 hits, 2,17 expected hits ANZAC roll dice for 1 fighter in Java, round 3 : 1/1 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 armour, 1 artillery and 2 fighters remaining. Battle score for attacker is 32 Casualties for Japanese: 2 infantry Casualties for ANZAC: 1 aaGun, 3 fighters and 1 infantry Battle in Kwangtung Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Kwangtung, round 2 : 3/6 hits, 2,67 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 2/2 hits, 0,67 expected hits 1 fighter owned by the Japanese, 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is -7 Casualties for Japanese: 1 fighter and 1 infantry Casualties for British: 2 infantry Battle in Philippines Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 battleship and 2 cruisers in Philippines, round 2 : 2/3 hits, 1,67 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Battle in Yunnan Japanese attack with 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers Chinese defend with 5 infantry Japanese roll dice for 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers in Yunnan, round 2 : 1/10 hits, 4,17 expected hits Chinese roll dice for 5 infantry in Yunnan, round 2 : 2/5 hits, 1,67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 1 artillery, 1 bomber, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Yunnan, round 3 : 5/8 hits, 3,83 expected hits Chinese roll dice for 4 infantry in Yunnan, round 3 : 3/4 hits, 1,33 expected hits 1 fighter owned by the Japanese, 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -8 Casualties for Japanese: 1 fighter, 3 infantry and 1 mech_infantry Casualties for Chinese: 5 infantry Battle in Shan State Japanese attack with 1 bomber, 3 fighters, 2 infantry and 3 tactical_bombers British defend with 3 infantry; ANZAC defend with 1 infantry Japanese roll dice for 1 bomber, 3 fighters, 2 infantry and 3 tactical_bombers in Shan State, round 2 : 4/9 hits, 4,50 expected hits UK_Pacific roll dice for 4 infantry in Shan State, round 2 : 2/4 hits, 1,33 expected hits 2 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 3 infantry owned by the British lost in Shan State Japanese win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Casualties for British: 3 infantry Casualties for ANZAC: 1 infantry Non Combat Move - Japanese 1 bomber, 3 fighters and 3 tactical_bombers moved from Shan State to Kwangsi 1 bomber, 1 fighter and 2 tactical_bombers moved from Yunnan to Kwangsi 1 fighter and 2 tactical_bombers moved from Kwangtung to Kwangsi 3 artilleries and 4 infantry moved from Anhwe to Hunan 1 infantry moved from Jehol to Chahar 1 aaGun and 5 infantry moved from Jehol to Anhwe 4 infantry moved from Manchuria to Jehol 2 fighters moved from Java to 42 Sea Zone 1 fighter moved from 48 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone 1 destroyer moved from 36 Sea Zone to 20 Sea Zone Place Units - Japanese 1 carrier and 2 submarines placed in 6 Sea Zone 3 mech_infantrys placed in Kiangsu Turn Complete - Japanese Japanese collect 42 PUs; end with 42 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 45 PUs
Combat Hit Differential Summary :
Americans : 0,17 ANZAC : -1,33 Chinese : 2,00 AA fire in Java : : -0,33 UK_Pacific : 2,00 Japanese : 0,83
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do you know why my anzac fighter i bought r1 is not on the board? is it because I accidentally clicked through the placement phase? if so do you mind if i edit?
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@AldoRaine if you forgot to place it
Sure np -
TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 1 destroyer, 1 submarine and 1 transport; Remaining resources: 3 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 armour and 1 infantry moved from Central United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone 1 armour and 1 infantry moved from 87 Sea Zone to French West Africa 1 submarine moved from 30 Sea Zone to 48 Sea Zone 2 fighters moved from 30 Sea Zone to 48 Sea Zone 2 fighters moved from Hawaiian Islands to 48 Sea Zone Combat - Americans Battle in 48 Sea Zone Americans attack with 4 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 48 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 48 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 48 Sea Zone Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in French West Africa Americans attack with 1 armour and 1 infantry Neutral_Axis defend with 1 infantry Americans roll dice for 1 armour and 1 infantry in French West Africa, round 2 : 2/2 hits, 0.67 expected hits Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in French West Africa Americans win, taking French West Africa from Neutral_Axis with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 1 infantry Non Combat Move - Americans 1 mech_infantry moved from Central United States to 101 Sea Zone 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 mech_infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 carrier and 1 destroyer moved from 101 Sea Zone to 87 Sea Zone 1 fighter moved from Eastern United States to Gibraltar 1 fighter moved from Eastern United States to 87 Sea Zone 1 artillery, 2 infantry and 1 marine moved from Western United States to 10 Sea Zone 1 artillery, 1 carrier, 2 infantry, 1 marine and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 battleship, 1 carrier, 2 cruisers and 2 destroyers moved from 30 Sea Zone to 26 Sea Zone 1 cruiser moved from 28 Sea Zone to 26 Sea Zone 1 artillery, 2 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands 4 fighters moved from 48 Sea Zone to 26 Sea Zone 1 destroyer moved from 49 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from Western United States to Hawaiian Islands 1 bomber moved from Western United States to New Zealand Place Units - Americans 1 destroyer and 1 transport placed in 101 Sea Zone 1 carrier and 1 submarine placed in 10 Sea Zone 1 bomber placed in Eastern United States Turn Complete - Americans Americans collect 53 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Americans : 2.00 Neutral_Axis : -0.33 Japanese : -0.33
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Hopei 1 fighter moved from Shensi to Hopei 7 infantry moved from Shensi to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 7 infantry Japanese defend with 1 infantry Chinese roll dice for 7 infantry in Suiyuyan, round 2 : 2/7 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 6 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 4 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 5 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei retreated to Hopei Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Kansu Place Units - Chinese 2 infantry placed in Suiyuyan 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese : -2.33 Japanese : 1.33
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 1 destroyer, 1 submarine and 1 transport; Remaining resources: 3 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 armour and 1 infantry moved from Central United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone 1 armour and 1 infantry moved from 87 Sea Zone to French West Africa 1 submarine moved from 30 Sea Zone to 48 Sea Zone 2 fighters moved from 30 Sea Zone to 48 Sea Zone 2 fighters moved from Hawaiian Islands to 48 Sea Zone Combat - Americans Battle in 48 Sea Zone Americans attack with 4 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 48 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 48 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 48 Sea Zone Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in French West Africa Americans attack with 1 armour and 1 infantry Neutral_Axis defend with 1 infantry Americans roll dice for 1 armour and 1 infantry in French West Africa, round 2 : 2/2 hits, 0.67 expected hits Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in French West Africa Americans win, taking French West Africa from Neutral_Axis with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 1 infantry Non Combat Move - Americans 1 mech_infantry moved from Central United States to 101 Sea Zone 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 mech_infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 carrier and 1 destroyer moved from 101 Sea Zone to 87 Sea Zone 1 fighter moved from Eastern United States to Gibraltar 1 fighter moved from Eastern United States to 87 Sea Zone 1 artillery, 2 infantry and 1 marine moved from Western United States to 10 Sea Zone 1 artillery, 1 carrier, 2 infantry, 1 marine and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 battleship, 1 carrier, 2 cruisers and 2 destroyers moved from 30 Sea Zone to 26 Sea Zone 1 cruiser moved from 28 Sea Zone to 26 Sea Zone 1 artillery, 2 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands 4 fighters moved from 48 Sea Zone to 26 Sea Zone 1 destroyer moved from 49 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from Western United States to Hawaiian Islands 1 bomber moved from Western United States to New Zealand Place Units - Americans 1 destroyer and 1 transport placed in 101 Sea Zone 1 carrier and 1 submarine placed in 10 Sea Zone 1 bomber placed in Eastern United States Turn Complete - Americans Americans collect 53 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Hopei 1 fighter moved from Shensi to Hopei 7 infantry moved from Shensi to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 7 infantry Japanese defend with 1 infantry Chinese roll dice for 7 infantry in Suiyuyan, round 2 : 2/7 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 6 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 4 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 5 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei retreated to Hopei Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Kansu Place Units - Chinese 2 infantry placed in Suiyuyan 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Purchase Units - British British buy 1 airfield, 1 factory_minor and 3 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from India to Yunnan 2 fighters moved from India to Yunnan 1 destroyer, 1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 96 Sea Zone 3 fighters moved from Gibraltar to 96 Sea Zone 1 armour and 1 mech_infantry moved from Egypt to Iraq 1 infantry moved from Eastern Persia to 80 Sea Zone 1 artillery and 2 infantry moved from Persia to Iraq 1 infantry moved from 80 Sea Zone to Iraq 1 tactical_bomber moved from India to Iraq Combat - British Battle in Yunnan British attack with 2 fighters and 1 mech_infantry Japanese defend with 1 artillery British roll dice for 2 fighters and 1 mech_infantry in Yunnan, round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 artillery in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 mech_infantry owned by the British lost in Yunnan British win with 2 fighters remaining. Battle score for attacker is 0 Casualties for British: 1 mech_infantry Casualties for Japanese: 1 artillery Battle in 96 Sea Zone British attack with 1 destroyer, 4 fighters and 1 tactical_bomber Italians defend with 1 destroyer British roll dice for 1 destroyer, 4 fighters and 1 tactical_bomber in 96 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 96 Sea Zone British win with 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in Iraq British attack with 1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 1 tactical_bomber Neutral_Axis defend with 3 infantry British roll dice for 1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 2/7 hits, 2.33 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq British roll dice for 1 armour, 1 artillery, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 3 : 3/6 hits, 2.17 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq British win, taking Iraq from Neutral_Axis with 1 armour, 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 2 infantry Casualties for Neutral_Axis: 3 infantry Non Combat Move - British 1 tactical_bomber moved from Iraq to Trans-Jordan 2 artilleries and 3 infantry moved from Egypt to Trans-Jordan 2 infantry moved from Rhodesia to Tanganyika Territory 1 cruiser and 1 destroyer moved from 76 Sea Zone to 98 Sea Zone 1 destroyer moved from 81 Sea Zone to 98 Sea Zone 3 fighters moved from 96 Sea Zone to Trans-Jordan 1 fighter and 1 tactical_bomber moved from 96 Sea Zone to 98 Sea Zone 1 carrier, 2 cruisers, 1 destroyer and 2 transports moved from 92 Sea Zone to 98 Sea Zone 1 bomber and 1 fighter moved from United Kingdom to Gibraltar 1 battleship moved from 79 Sea Zone to 76 Sea Zone 2 fighters moved from Yunnan to India Place Units - British 1 airfield placed in Trans-Jordan 1 factory_minor placed in Persia 3 infantry placed in United Kingdom Turn Complete - British British collect 30 PUs; end with 30 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUs Place Units - UK_Pacific 1 artillery, 3 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,3 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,6 UK_Pacific collect 10 PUs (4 lost to blockades); end with 10 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs Some Units in India change ownership: 1 artillery, 3 infantry and 1 mech_infantry
Combat Hit Differential Summary :
British : 0.33 Italians : -0.33 Americans : 2.00 Chinese : -2.33 Neutral_Axis : 0.33 Japanese : 1.67
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Italians Italians buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Italians 1 armour moved from Romania to Bessarabia Italians take Bessarabia from Russians 1 armour moved from Bessarabia to Eastern Poland Italians take Eastern Poland from Russians 1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Kenya to Belgian Congo Italians take Belgian Congo from British 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 artillery and 3 infantry moved from Alexandria to Egypt 1 armour and 1 mech_infantry moved from Alexandria to Egypt 2 fighters moved from Southern Italy to 96 Sea Zone 1 bomber moved from Southern Italy to 96 Sea Zone Combat - Italians Battle in 96 Sea Zone Italians attack with 1 bomber and 2 fighters British defend with 1 destroyer Italians roll dice for 1 bomber and 2 fighters in 96 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 96 Sea Zone Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Egypt Italians attack with 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry British defend with 1 harbour; ANZAC defend with 2 infantry Italians roll dice for 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry in Egypt, round 2 : 5/9 hits, 2,50 expected hits British roll dice for 2 infantry in Egypt, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Egypt Italians win, taking Egypt from British with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for ANZAC: 2 infantry Non Combat Move - Italians 2 fighters moved from 96 Sea Zone to Southern Italy 1 bomber moved from 96 Sea Zone to Southern Italy 1 artillery moved from Libya to Tunisia Italians take Tunisia from Neutral_Axis 1 infantry moved from Libya to Tunisia 1 armour moved from Greece to Romania 1 armour and 1 mech_infantry moved from Northern Italy to Romania 1 aaGun moved from Northern Italy to Yugoslavia 2 artilleries and 2 infantry moved from Greece to Albania Place Units - Italians 1 destroyer and 1 submarine placed in 97 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,5,4,2,4,5,5,2,2,4 Italians collect 17 PUs (2 lost to blockades); end with 17 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians : 2,83 British : 0,00
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 cruiser moved from 30 Sea Zone to 63 Sea Zone Place Units - ANZAC 2 fighters and 1 mech_infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from New South Wales: 1 fighter EDIT: Adding units owned by ANZAC to South Australia: 1 fighter EDIT: Turning off Edit Mode Combat Move - French Non Combat Move - French 1 destroyer moved from 81 Sea Zone to 72 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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I totaly forgot to bring my planes to 125 so I stopped after the 1st round of attack and restarted my turn
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 12 mech_infantrys; Remaining resources: 3 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 armour moved from Poland to Novgorod Germans take Baltic States from Russians Germans take Novgorod from Russians 1 submarine moved from 112 Sea Zone to 125 Sea Zone 1 destroyer moved from 112 Sea Zone to 125 Sea Zone 1 submarine moved from 112 Sea Zone to 114 Sea Zone 2 fighters and 2 tactical_bombers moved from Western Germany to 114 Sea Zone 2 bombers moved from Western Germany to 125 Sea Zone 1 submarine moved from 118 Sea Zone to 109 Sea Zone 1 submarine moved from 123 Sea Zone to 109 Sea Zone 1 submarine moved from 110 Sea Zone to 109 Sea Zone 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 fighter and 1 tactical_bomber moved from Western Germany to 114 Sea Zone Combat - Germans Battle in 125 Sea Zone Germans attack with 2 bombers, 1 destroyer and 1 submarine Russians defend with 1 submarine Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 2 bombers and 1 destroyer in 125 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Russians lost in 125 Sea Zone Germans win, taking 125 Sea Zone from Neutral with 2 bombers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in 114 Sea Zone Germans attack with 3 fighters, 1 submarine and 3 tactical_bombers Russians defend with 1 cruiser Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 3 fighters and 3 tactical_bombers in 114 Sea Zone, round 2 : 2/6 hits, 3,50 expected hits Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits 1 cruiser owned by the Russians lost in 114 Sea Zone Germans win with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Russians: 1 cruiser Non Combat Move - Germans 3 fighters and 3 tactical_bombers moved from 114 Sea Zone to Western Germany 4 aaGuns, 9 artilleries and 14 infantry moved from Poland to Eastern Poland 6 armour and 12 mech_infantrys moved from Germany to Eastern Poland 2 armour, 2 artilleries and 14 infantry moved from Romania to Eastern Poland 2 bombers moved from 125 Sea Zone to Western Germany 1 battleship and 1 cruiser moved from 112 Sea Zone to 125 Sea Zone 1 aaGun moved from Western Germany to 112 Sea Zone 1 infantry moved from Norway to 112 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone 1 aaGun and 1 infantry moved from 127 Sea Zone to Novgorod 1 battleship and 1 cruiser moved from 125 Sea Zone to 127 Sea Zone 7 infantry moved from Finland to Karelia 1 fighter moved from Alexandria to Southern Italy 1 armour and 5 mech_infantrys moved from Western Germany to Poland Place Units - Germans 10 mech_infantrys placed in Germany 2 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 45 PUs; end with 48 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Germans : -2,83 Russians : -0,67
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Russians Russians buy 3 artilleries, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 5 infantry moved from Belarus to Bryansk 2 mech_infantrys moved from Bryansk to Russia 4 artilleries and 6 infantry moved from Russia to Bryansk 6 infantry moved from Yenisey to Timguska 2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey 1 infantry moved from Volgograd to Rostov Place Units - Russians 1 mech_infantry placed in Volgograd 3 artilleries and 7 infantry placed in Russia Turn Complete - Russians Russians collect 32 PUs; end with 32 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 armour, 2 artilleries, 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 6 Sea Zone to 5 Sea Zone 1 submarine moved from 37 Sea Zone to 39 Sea Zone 1 artillery moved from Java to 42 Sea Zone 1 artillery and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 artillery moved from 41 Sea Zone to Sumatra 1 artillery moved from Philippines to 35 Sea Zone 1 artillery and 1 transport moved from 35 Sea Zone to 44 Sea Zone 1 artillery moved from 44 Sea Zone to Celebes 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 infantry moved from Kwangtung to 20 Sea Zone 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Malaya 1 infantry moved from Kweichow to Szechwan Japanese take Szechwan from Chinese Combat - Japanese Battle in Borneo Battle in Sumatra Battle in Celebes Battle in Malaya Non Combat Move - Japanese 1 armour moved from Java to 42 Sea Zone 1 armour and 1 transport moved from 42 Sea Zone to 36 Sea Zone 1 armour moved from 36 Sea Zone to French Indo China Japanese take French Indo China from Neutral_Axis 1 carrier moved from 42 Sea Zone to 41 Sea Zone 2 fighters moved from 42 Sea Zone to 41 Sea Zone 1 carrier moved from 35 Sea Zone to 37 Sea Zone 2 fighters moved from 35 Sea Zone to 37 Sea Zone 1 submarine moved from 43 Sea Zone to 37 Sea Zone 1 battleship and 1 destroyer moved from 42 Sea Zone to 35 Sea Zone 1 destroyer moved from 33 Sea Zone to 16 Sea Zone 1 destroyer moved from 20 Sea Zone to 6 Sea Zone 2 fighters moved from Kwangsi to 6 Sea Zone 3 artilleries and 5 infantry moved from Hunan to Yunnan 1 infantry moved from Anhwe to Kweichow 1 aaGun and 4 infantry moved from Anhwe to Hunan 4 infantry moved from Jehol to Anhwe 3 fighters and 7 tactical_bombers moved from Kwangsi to Hunan 1 tactical_bomber moved from 35 Sea Zone to Hunan 3 mech_infantrys moved from Kiangsu to Hunan Place Units - Japanese 1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone 1 armour and 2 artilleries placed in Kiangsu Turn Complete - Japanese Japanese collect 58 PUs; end with 59 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 armour, 2 artilleries, 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 6 Sea Zone to 5 Sea Zone 1 submarine moved from 37 Sea Zone to 39 Sea Zone 1 artillery moved from Java to 42 Sea Zone 1 artillery and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 artillery moved from 41 Sea Zone to Sumatra 1 artillery moved from Philippines to 35 Sea Zone 1 artillery and 1 transport moved from 35 Sea Zone to 44 Sea Zone 1 artillery moved from 44 Sea Zone to Celebes 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 infantry moved from Kwangtung to 20 Sea Zone 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Malaya 1 infantry moved from Kweichow to Szechwan Japanese take Szechwan from Chinese Combat - Japanese Battle in Borneo Battle in Sumatra Battle in Celebes Battle in Malaya Non Combat Move - Japanese 1 armour moved from Java to 42 Sea Zone 1 armour and 1 transport moved from 42 Sea Zone to 36 Sea Zone 1 armour moved from 36 Sea Zone to French Indo China Japanese take French Indo China from Neutral_Axis 1 carrier moved from 42 Sea Zone to 41 Sea Zone 2 fighters moved from 42 Sea Zone to 41 Sea Zone 1 carrier moved from 35 Sea Zone to 37 Sea Zone 2 fighters moved from 35 Sea Zone to 37 Sea Zone 1 submarine moved from 43 Sea Zone to 37 Sea Zone 1 battleship and 1 destroyer moved from 42 Sea Zone to 35 Sea Zone 1 destroyer moved from 33 Sea Zone to 16 Sea Zone 1 destroyer moved from 20 Sea Zone to 6 Sea Zone 2 fighters moved from Kwangsi to 6 Sea Zone 3 artilleries and 5 infantry moved from Hunan to Yunnan 1 infantry moved from Anhwe to Kweichow 1 aaGun and 4 infantry moved from Anhwe to Hunan 4 infantry moved from Jehol to Anhwe 3 fighters and 7 tactical_bombers moved from Kwangsi to Hunan 1 tactical_bomber moved from 35 Sea Zone to Hunan 3 mech_infantrys moved from Kiangsu to Hunan Place Units - Japanese 1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone 1 armour and 2 artilleries placed in Kiangsu Turn Complete - Japanese Japanese collect 58 PUs; end with 59 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Kwangsi: 2 bombers EDIT: Adding units owned by Japanese to Hunan: 2 bombers EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Americans Americans buy 2 bombers, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from French West Africa to French Central Africa Americans take French Central Africa from Neutral_Axis 1 armour moved from French Central Africa to French Equatorial Africa Combat - Americans Non Combat Move - Americans 1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone 1 infantry and 1 mech_infantry moved from 87 Sea Zone to French West Africa 2 infantry moved from Brazil to Suriname 1 transport moved from 87 Sea Zone to 89 Sea Zone 1 fighter moved from 87 Sea Zone to Gibraltar 1 bomber moved from Eastern United States to Gibraltar 1 artillery and 1 infantry moved from Central United States to Southeast Mexico 1 carrier and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone 1 submarine moved from 48 Sea Zone to 26 Sea Zone 1 destroyer moved from 101 Sea Zone to 106 Sea Zone 1 mech_infantry moved from Central United States to 101 Sea Zone 1 mech_infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone 1 mech_infantry moved from 87 Sea Zone to French West Africa 1 bomber moved from New Zealand to India Place Units - Americans 1 carrier and 1 transport placed in 101 Sea Zone 1 destroyer and 1 submarine placed in 10 Sea Zone 1 fighter placed in Western United States 2 bombers and 1 fighter placed in Central United States Americans undo move 4. 2 bombers and 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Suiyuyan to Chahar 1 fighter moved from Kansu to Chahar Combat - Chinese Battle in Chahar Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Chahar Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Chahar to Suiyuyan 2 infantry moved from Kansu to Suiyuyan Place Units - Chinese 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese : -0.50 Japanese : 0.33
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Americans Americans buy 2 bombers, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from French West Africa to French Central Africa Americans take French Central Africa from Neutral_Axis 1 armour moved from French Central Africa to French Equatorial Africa Combat - Americans Non Combat Move - Americans 1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone 1 infantry and 1 mech_infantry moved from 87 Sea Zone to French West Africa 2 infantry moved from Brazil to Suriname 1 transport moved from 87 Sea Zone to 89 Sea Zone 1 fighter moved from 87 Sea Zone to Gibraltar 1 bomber moved from Eastern United States to Gibraltar 1 artillery and 1 infantry moved from Central United States to Southeast Mexico 1 carrier and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone 1 submarine moved from 48 Sea Zone to 26 Sea Zone 1 destroyer moved from 101 Sea Zone to 106 Sea Zone 1 mech_infantry moved from Central United States to 101 Sea Zone 1 mech_infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone 1 mech_infantry moved from 87 Sea Zone to French West Africa 1 bomber moved from New Zealand to India Place Units - Americans 1 carrier and 1 transport placed in 101 Sea Zone 1 destroyer and 1 submarine placed in 10 Sea Zone 1 fighter placed in Western United States 2 bombers and 1 fighter placed in Central United States Americans undo move 4. 2 bombers and 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Suiyuyan to Chahar 1 fighter moved from Kansu to Chahar Combat - Chinese Battle in Chahar Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Chahar Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Chahar to Suiyuyan 2 infantry moved from Kansu to Suiyuyan Place Units - Chinese 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Purchase Units - British British buy 1 armour, 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Tanganyika Territory to Belgian Congo 1 bomber moved from Gibraltar to Belgian Congo 1 armour and 1 mech_infantry moved from Iraq to Egypt 1 artillery and 1 infantry moved from Iraq to 80 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 battleship moved from 76 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from 81 Sea Zone to Egypt 1 infantry moved from Trans-Jordan to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Alexandria 1 artillery and 1 infantry moved from Trans-Jordan to 98 Sea Zone 1 artillery and 1 tactical_bomber moved from 98 Sea Zone to Egypt 1 infantry moved from 98 Sea Zone to Egypt 1 artillery and 1 infantry moved from Trans-Jordan to Egypt 3 fighters moved from Trans-Jordan to Egypt 1 tactical_bomber moved from Trans-Jordan to Egypt 1 fighter moved from 98 Sea Zone to Egypt Combat - British Battle in Alexandria Battle in Egypt British attack with 1 armour, 3 artilleries, 4 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers Italians defend with 1 armour, 2 artilleries, 1 harbour, 4 infantry and 1 mech_infantry British roll dice for 1 battleship and 3 cruisers in Egypt, round 2 : 3/4 hits, 2.17 expected hits British roll dice for 1 armour, 3 artilleries, 4 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers in Egypt, round 2 : 4/14 hits, 6.00 expected hits Italians roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Egypt, round 2 : 2/8 hits, 2.83 expected hits 1 mech_infantry owned by the Italians, 1 mech_infantry owned by the British, 2 artilleries owned by the Italians, 1 artillery owned by the British and 4 infantry owned by the Italians lost in Egypt British roll dice for 1 armour, 2 artilleries, 4 fighters, 3 infantry and 2 tactical_bombers in Egypt, round 3 : 7/12 hits, 5.33 expected hits Italians roll dice for 1 armour in Egypt, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the British and 1 armour owned by the Italians lost in Egypt British win, taking Alexandria from Italians, taking Egypt from Italians with 1 armour, 2 artilleries, 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 19 Casualties for British: 1 artillery, 1 infantry and 1 mech_infantry Casualties for Italians: 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry Battle in Belgian Congo British attack with 1 bomber and 2 infantry Italians defend with 1 infantry British roll dice for 1 bomber and 2 infantry in Belgian Congo, round 2 : 1/3 hits, 1.00 expected hits Italians roll dice for 1 infantry in Belgian Congo, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Belgian Congo British win, taking Belgian Congo from Italians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 1 bomber moved from Belgian Congo to Tanganyika Territory 1 tactical_bomber moved from Egypt to 98 Sea Zone 1 fighter moved from Egypt to 98 Sea Zone 3 fighters and 1 tactical_bomber moved from Egypt to Trans-Jordan 1 fighter moved from Gibraltar to Trans-Jordan 1 fighter moved from United Kingdom to Gibraltar Place Units - British 1 armour, 1 fighter and 1 mech_infantry placed in Persia 1 fighter and 1 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,3,6,1,1,1 British collect 24 PUs (6 lost to blockades); end with 24 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 27 PUs Place Units - UK_Pacific 1 artillery and 3 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,6,5,1,1,5 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,2 UK_Pacific collect 4 PUs (3 lost to blockades); end with 4 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs Some Units in India change ownership: 1 artillery and 3 infantry
Combat Hit Differential Summary :
British : 0.50 Italians : -0.67 Chinese : -0.50 Japanese : 0.33
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Italians Italians buy 1 carrier and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Eastern Poland to Western Ukraine Italians take Western Ukraine from Russians 2 armour and 1 mech_infantry moved from Romania to Western Ukraine 1 artillery and 1 infantry moved from Albania to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Crete Combat - Italians Battle in Crete Non Combat Move - Italians 2 fighters moved from Southern Italy to 97 Sea Zone 1 aaGun moved from Yugoslavia to Romania 1 artillery and 1 infantry moved from Albania to 97 Sea Zone 1 artillery and 1 infantry moved from 97 Sea Zone to Southern Italy 1 infantry moved from Tunisia to Algeria Italians take Algeria from Neutral_Axis 1 artillery and 1 infantry moved from Tunisia to Algeria Place Units - Italians 1 carrier and 1 submarine placed in 97 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2 Italians collect 18 PUs (1 lost to blockades); end with 18 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 fighter; Remaining resources: 6 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 cruiser moved from 63 Sea Zone to 26 Sea Zone 1 fighter and 1 mech_infantry moved from New South Wales to South Australia Place Units - ANZAC 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 fighter; Remaining resources: 6 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 cruiser moved from 63 Sea Zone to 26 Sea Zone 1 fighter and 1 mech_infantry moved from New South Wales to South Australia Place Units - ANZAC 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French 1 destroyer moved from 72 Sea Zone to 81 Sea Zone 1 fighter moved from United Kingdom to Gibraltar Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 2 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Novgorod to Belarus Germans take Belarus from Russians 8 infantry moved from Karelia to Novgorod 1 mech_infantry moved from Eastern Poland to Ukraine Germans take Ukraine from Russians 8 armour, 11 artilleries, 28 infantry and 11 mech_infantrys moved from Eastern Poland to Western Ukraine 1 armour and 5 mech_infantrys moved from Poland to Western Ukraine 10 mech_infantrys moved from Germany to Eastern Poland 1 infantry moved from Vyborg to Novgorod 1 armour moved from Novgorod to Archangel Germans take Archangel from Russians 1 armour moved from Archangel to Novgorod 1 submarine moved from 114 Sea Zone to 112 Sea Zone 1 battleship, 1 cruiser and 1 transport moved from 127 Sea Zone to 112 Sea Zone 1 destroyer moved from 125 Sea Zone to 112 Sea Zone 1 submarine moved from 109 Sea Zone to 110 Sea Zone 2 submarines moved from 109 Sea Zone to 110 Sea Zone 2 bombers moved from Western Germany to United Kingdom 2 fighters moved from Western Germany to United Kingdom Combat - Germans Air Battle in United Kingdom Germans attacks with 4 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/2 hits, 0,33 expected hits Bombing raid in United Kingdom rolls: 4,8 and causes: 12 damage to unit: factory_major Bombing raid in United Kingdom causes 12 damage total. Cleaning up after air battles Non Combat Move - Germans 2 bombers moved from United Kingdom to Western Germany 2 fighters moved from United Kingdom to Holland Belgium 1 aaGun moved from Western Germany to Holland Belgium 4 aaGuns moved from Eastern Poland to Western Ukraine 1 tactical_bomber moved from Western Germany to Southern Italy 1 fighter and 1 tactical_bomber moved from Western Germany to Southern Italy 1 fighter and 1 tactical_bomber moved from Western Germany to Southern Italy Place Units - Germans 10 mech_infantrys placed in Germany 3 artilleries placed in Novgorod 2 infantry placed in Western Germany Turn Complete - Germans Germans collect 49 PUs; end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 56 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
AA fire in United Kingdom : : -0,33