I want to clarify a few things before we start:
Are we using battle calculators? Are we sending the files to each other here or over email? The play by email function is broken (technical issues) on my end, so we can’t use that (we’ll just have to use the local game function and I’ll track dice to ensure neither of us are cheating). I hope this is okay. Are we using research and development/tech rules?Pejon_88 (X) vs. The Shrike (L + 12) BM3
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Well, I told you at the beginning I’m a bad player and I told myself I needed to stick to one game. I didn’t, and now I’ve forgotten about the US fleet in the Med. I had meant to attack Greece with it. Do you mind if I use Battle Calculator and edit the result? We could do worst of 3 of it or something. If not, I understand, I would probably non-combat move those forces to Syria in that case.
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No worries :)
I assumed you were about to go for Greece. I don’t think you are very bad, I think the game is interesting. How do we roll dice we battle calculator? I have only used it for calculating odds.Btw, was meant to tell you, you can take territories during combat move with only transports and the non-combat move the rest of your fleet to avoid kamikaze when applicable. Works with territories without scramble or enemy fleet, e.g. Iwo Jima this turn ;)
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Oh that’s a good catch! I didn’t think about that regarding Kamikaze.
Thank you for your graciousness. I’m not in front of the game right now but I think I’d run say 10 cycles of the calculator and determine what the average remaining units I had upon victory and then lose that number of units, if that makes sense to you.
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Ok that is fine. Personally, I would really regret missing something like that during a game and hope someone might allow the same for me in the future.
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 bomber, 2 carriers, 2 destroyers and 1 fighter; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 33 Sea Zone to 21 Sea Zone Americans take 22 Sea Zone from Japanese 1 destroyer moved from 33 Sea Zone to 34 Sea Zone 1 armour, 1 artillery, 2 infantry and 1 marine moved from Caroline Islands to 33 Sea Zone 1 armour, 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 infantry, 1 marine and 2 transports moved from 33 Sea Zone to 17 Sea Zone Americans take 17 Sea Zone from Japanese 1 armour, 1 artillery, 2 infantry and 1 marine moved from 17 Sea Zone to Iwo Jima 1 carrier, 2 destroyers and 1 submarine moved from 26 Sea Zone to 17 Sea Zone Combat - Americans Battle in Iwo Jima Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Italians from Greece: 1 armour and 2 mech_infantrys EDIT: Changing ownership of Greece from Italians to Americans EDIT: Removing units owned by Americans from Tobruk: 3 infantry EDIT: Removing units owned by Americans from Tobruk: 1 artillery, 2 marines and 1 mech_infantry EDIT: Adding units owned by Americans to Greece: 1 artillery, 1 infantry and 2 marines EDIT: Turning off Edit Mode 4 fighters moved from 33 Sea Zone to 17 Sea Zone 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 17 Sea Zone 1 marine moved from Eastern United States to 101 Sea Zone 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 marine and 1 submarine moved from 101 Sea Zone to 104 Sea Zone EDIT: 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 3 transports moved from 96 Sea Zone to 97 Sea Zone Place Units - Americans 2 carriers placed in 10 Sea Zone 2 destroyers and 1 fighter placed in 10 Sea Zone 1 bomber placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe 4 infantry moved from Kansu to Suiyuyan Combat - Chinese Chinese creates battle in territory Anhwe Battle in Suiyuyan Chinese attack with 4 infantry Japanese defend with 2 infantry Chinese roll dice for 4 infantry in Suiyuyan, round 2 : 0/4 hits, 0.67 expected hits Japanese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 4 infantry in Suiyuyan, round 3 : 0/4 hits, 0.67 expected hits Japanese roll dice for 2 infantry in Suiyuyan, round 3 : 0/2 hits, 0.67 expected hits Chinese roll dice for 4 infantry in Suiyuyan, round 4 : 0/4 hits, 0.67 expected hits Japanese roll dice for 2 infantry in Suiyuyan, round 4 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Chinese roll dice for 3 infantry in Suiyuyan, round 5 : 1/3 hits, 0.50 expected hits Japanese roll dice for 2 infantry in Suiyuyan, round 5 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese roll dice for 3 infantry in Suiyuyan, round 6 : 2/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 6 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Casualties for Japanese: 2 infantry Battle in Anhwe Chinese attack with 1 infantry Japanese defend with 1 fighter and 1 tactical_bomber Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in Anhwe, round 2 : 1/2 hits, 1.17 expected hits 1 tactical_bomber owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Japanese win with 1 fighter remaining. Battle score for attacker is 8 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 tactical_bomber Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 2 PUs; end with 2 PUsCombat Hit Differential Summary :
Chinese : 0.83 Japanese : -2.17 -
TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5 Purchase Units - British British buy 1 carrier and 5 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour and 1 mech_infantry moved from Tanganyika Territory to Ethiopia British take Kenya from Italians British take Ethiopia from Italians 1 artillery and 3 infantry moved from Belgian Congo to Kenya 3 artilleries and 2 infantry moved from Persia to Iraq 1 infantry moved from Northwest Persia to Iraq 3 fighters moved from Egypt to Iraq 8 infantry moved from India to Burma 4 fighters and 1 tactical_bomber moved from India to Burma Combat - British Battle in Iraq British attack with 3 artilleries, 3 fighters and 3 infantry Neutral_Axis defend with 3 infantry British roll dice for 3 artilleries, 3 fighters and 3 infantry in Iraq, round 2 : 5/9 hits, 3.50 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits 3 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq British win, taking Iraq from Neutral_Axis with 3 artilleries, 3 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for British: 1 infantry Casualties for Neutral_Axis: 3 infantry Battle in Burma British attack with 4 fighters, 8 infantry and 1 tactical_bomber Japanese defend with 1 artillery British roll dice for 4 fighters, 8 infantry and 1 tactical_bomber in Burma, round 2 : 6/13 hits, 4.00 expected hits Japanese roll dice for 1 artillery in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Burma British win, taking Burma from Japanese with 4 fighters, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - British 4 fighters and 1 tactical_bomber moved from Burma to India 2 fighters moved from Iraq to 98 Sea Zone 1 fighter moved from Iraq to Egypt Place Units - British 1 carrier placed in 98 Sea Zone 2 infantry placed in Egypt 3 infantry placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,1,5,3 British collect 27 PUs (6 lost to blockades); end with 27 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 30 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 33 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,4 UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs Some Units in India change ownership: 3 infantryCombat Hit Differential Summary :
British : 3.50 Neutral_Axis : 0.00 Japanese : 0.67 -
Thanks again Peter. The attack started with 9 US units and the calculator was predicting a loss of between 2.2 and 2.5 so I took 3 to be fair.
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Yes that sounds about right!
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Damn, I need to learn that Chinese rule, now I just lost a plane because of it haha :D
Also I changed your inf to a mech in Greece. Think that was correct?
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5 Research Technology - Italians Turning on Edit Mode EDIT: Removing units owned by Americans from Greece: 1 infantry EDIT: Adding units owned by Americans to Greece: 1 mech_infantry EDIT: Turning off Edit Mode Purchase Units - Italians Italians buy 3 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; Combat Move - Italians 3 mech_infantrys moved from Romania to Greece 1 bomber and 3 fighters moved from Southern Italy to Greece 1 artillery and 1 infantry moved from Algeria to Morocco Italians take Morocco from French Combat - Italians Battle in Greece Italians attack with 1 bomber, 3 fighters and 3 mech_infantrys Americans defend with 1 artillery, 2 marines and 1 mech_infantry Italians roll dice for 1 bomber, 3 fighters and 3 mech_infantrys in Greece, round 2 : 2/7 hits, 2,67 expected hits Americans roll dice for 1 artillery, 2 marines and 1 mech_infantry in Greece, round 2 : 2/4 hits, 1,33 expected hits 2 mech_infantrys owned by the Italians, 1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in Greece Italians roll dice for 1 bomber, 3 fighters and 1 mech_infantry in Greece, round 3 : 3/5 hits, 2,33 expected hits Americans roll dice for 2 marines in Greece, round 3 : 1/2 hits, 0,67 expected hits 2 marines owned by the Americans and 1 fighter owned by the Italians lost in Greece Italians win, taking Greece from Americans with 1 bomber, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 fighter and 2 mech_infantrys Casualties for Americans: 1 artillery, 2 marines and 1 mech_infantry Non Combat Move - Italians 1 bomber and 2 fighters moved from Greece to Southern Italy 2 mech_infantrys moved from Northern Italy to Romania 4 aaGuns, 2 artilleries and 5 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 submarine placed in 95 Sea Zone 3 mech_infantrys placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,2,6,6 Italians collect 12 PUs (5 lost to blockades); end with 13 PUsCombat Hit Differential Summary :
Italians : 0,00 Americans : 1,00 -
TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 45 Sea Zone 1 marine moved from New South Wales to 62 Sea Zone 1 carrier, 1 cruiser, 2 fighters and 1 marine moved from 62 Sea Zone to 33 Sea Zone 1 marine moved from 33 Sea Zone to Caroline Islands 1 artillery, 1 infantry and 1 marine moved from New South Wales to Queensland Place Units - ANZAC 2 destroyers placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Hit Differential Summary :
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TripleA Move Summary: French round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5 Combat Move - French 1 fighter moved from United Kingdom to 112 Sea Zone -
TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5 Combat Move - French 1 fighter moved from United Kingdom to 112 Sea Zone Combat - French Germans scrambles 1 units out of Western Germany to defend against the attack in 112 Sea Zone Battle in 112 Sea Zone French attack with 1 fighter Germans defend with 1 destroyer, 1 tactical_bomber and 1 transport French roll dice for 1 fighter in 112 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 destroyer, 1 tactical_bomber and 1 transport in 112 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits 1 destroyer owned by the Germans and 1 fighter owned by the French lost in 112 Sea Zone Germans win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -2 Casualties for French: 1 fighter Casualties for Germans: 1 destroyer Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Germans : 0.17 French : 0.50 -
Peter, I assumed a scramble in 112, ended up trading a French fighter for a German DD. If you prefer not, then we can re-load the combat move save.
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That is perfectly fine! I would have definitely scrambled.
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 4 artilleries, 1 destroyer, 2 fighters and 2 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Ukraine to Rostov 1 tactical_bomber moved from Eastern Poland to Rostov 2 infantry moved from Ukraine to Western Ukraine 3 bombers moved from Eastern Poland to Russia 1 tactical_bomber moved from Western Germany to Western Ukraine 1 tactical_bomber moved from Eastern Poland to Western Ukraine 1 tactical_bomber moved from Eastern Poland to Rostov 1 bomber moved from Western Germany to Smolensk 1 infantry moved from Belarus to Smolensk Combat - Germans Strategic bombing raid in Russia AA fire in Russia : 0/3 hits, 0,50 expected hits Bombing raid in Russia rolls: 4,3,8 and causes: 15 damage to unit: factory_major Bombing raid in Russia causes 15 damage total. Battle in Western Ukraine Germans attack with 2 infantry and 2 tactical_bombers Russians defend with 1 artillery Germans roll dice for 2 infantry and 2 tactical_bombers in Western Ukraine, round 2 : 0/4 hits, 1,33 expected hits Russians roll dice for 1 artillery in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Western Ukraine Germans roll dice for 1 infantry and 2 tactical_bombers in Western Ukraine, round 3 : 0/3 hits, 1,17 expected hits Russians roll dice for 1 artillery in Western Ukraine, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 infantry and 2 tactical_bombers in Western Ukraine, round 4 : 1/3 hits, 1,17 expected hits Russians roll dice for 1 artillery in Western Ukraine, round 4 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Germans win with 2 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Germans: 2 infantry Casualties for Russians: 1 artillery Battle in Rostov Germans attack with 2 infantry and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 2 infantry and 2 tactical_bombers in Rostov, round 2 : 1/4 hits, 1,33 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 1 bomber and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 1 infantry in Smolensk, round 2 : 0/2 hits, 0,83 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 bomber and 1 infantry in Smolensk, round 3 : 1/2 hits, 0,83 expected hits Russians roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Germans win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 2 armour and 5 mech_infantrys moved from Eastern Poland to Ukraine 2 tactical_bombers moved from Rostov to Ukraine 2 armour and 6 mech_infantrys moved from Germany to Eastern Poland 1 bomber moved from Smolensk to Eastern Poland 2 tactical_bombers moved from Western Ukraine to Ukraine 1 battleship, 1 carrier, 1 cruiser and 1 submarine moved from 109 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from France to Western Germany 4 infantry moved from Belarus to Archangel 1 artillery and 2 infantry moved from Novgorod to Archangel 3 bombers moved from Russia to Eastern Poland 1 infantry moved from Belarus to Archangel Place Units - Germans 1 artillery and 2 infantry placed in Novgorod 3 artilleries placed in Ukraine 2 fighters placed in Western Germany 2 armour placed in Germany 1 destroyer placed in 112 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,2,5,5 Germans collect 50 PUs (2 lost to blockades); end with 50 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUsCombat Hit Differential Summary :
AA fire in Russia : : -0,50 Germans : -3,67 Russians : 1,00 -
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6 Purchase Units - Russians Russians repair damage of 15x factory_major; Remaining resources: 14 PUs; Russians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Volgograd to Rostov 1 fighter and 1 tactical_bomber moved from Bryansk to Rostov 2 fighters and 1 infantry moved from Bryansk to Belarus Combat - Russians Battle in Rostov Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 3/4 hits, 1.50 expected hits Germans roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Belarus Russians attack with 2 fighters and 1 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 1 infantry in Belarus, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Russians win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters moved from Belarus to Russia 1 fighter and 1 tactical_bomber moved from Rostov to Russia 1 infantry moved from Bryansk to Smolensk 4 aaGuns, 2 armour, 17 artilleries, 39 infantry and 2 mech_infantrys moved from Bryansk to Russia 1 infantry moved from Novosibirsk to Timguska 1 infantry moved from Dzavhan to Olgiy 2 aaGuns and 11 infantry moved from Novosibirsk to Samara Place Units - Russians 2 artilleries and 2 infantry placed in Russia Turn Complete - Russians Russians collect 21 PUs; end with 21 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 28 PUsCombat Hit Differential Summary :
Germans : 0.00 Russians : 1.33 -
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 carrier, 1 infantry, 12 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 bombers moved from Kwangsi to 33 Sea Zone 3 fighters and 3 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone 1 infantry moved from Tsinghai to Kazakhstan Japanese take Kazakhstan from Russians 1 armour moved from Yenisey to Urals Japanese take Evenkiyskiy from Russians Japanese take Urals from Russians 1 artillery and 1 infantry moved from Tsinghai to Novosibirsk 1 infantry moved from Shensi to Kansu Japanese take Kansu from Chinese 2 armour and 1 mech_infantry moved from Buyant-Uhaa to Suiyuyan 1 artillery and 2 infantry moved from Central Mongolia to Suiyuyan 1 bomber moved from Yakut S.S.R. to 21 Sea Zone 1 submarine moved from 19 Sea Zone to 21 Sea Zone 1 submarine moved from 6 Sea Zone to 33 Sea Zone Japanese take 22 Sea Zone from Americans 1 fighter and 1 tactical_bomber moved from Kwangsi to 34 Sea Zone 1 fighter moved from Japan to 21 Sea Zone 1 submarine moved from 35 Sea Zone to 34 Sea Zone 1 fighter moved from 37 Sea Zone to 45 Sea Zone 1 submarine moved from 35 Sea Zone to 45 Sea Zone Combat - Japanese Battle in 33 Sea Zone Japanese attack with 2 bombers, 3 fighters, 1 submarine and 3 tactical_bombers ANZAC defend with 1 carrier, 1 cruiser and 2 fighters Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 bombers, 3 fighters and 3 tactical_bombers in 33 Sea Zone, round 2 : 4/8 hits, 4,83 expected hits ANZAC roll dice for 2 fighters in 33 Sea Zone, round 2 : 2/2 hits, 1,33 expected hits ANZAC roll dice for 1 carrier and 1 cruiser in 33 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 carrier owned by the ANZAC, 1 fighter owned by the ANZAC, 1 cruiser owned by the ANZAC and 1 submarine owned by the Japanese lost in 33 Sea Zone Japanese roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in 33 Sea Zone, round 3 : 5/6 hits, 3,67 expected hits ANZAC roll dice for 1 fighter in 33 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits 1 fighter owned by the Japanese and 1 fighter owned by the ANZAC lost in 33 Sea Zone Japanese win with 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 11 Casualties for Japanese: 2 fighters, 1 submarine and 1 tactical_bomber Casualties for ANZAC: 1 carrier, 1 cruiser and 2 fighters Battle in Suiyuyan Japanese attack with 2 armour, 1 artillery, 2 infantry and 1 mech_infantry Chinese defend with 5 infantry Japanese roll dice for 2 armour, 1 artillery, 2 infantry and 1 mech_infantry in Suiyuyan, round 2 : 3/6 hits, 2,00 expected hits Chinese roll dice for 5 infantry in Suiyuyan, round 2 : 2/5 hits, 1,67 expected hits 2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Suiyuyan Japanese roll dice for 2 armour, 1 artillery and 1 mech_infantry in Suiyuyan, round 3 : 2/4 hits, 1,67 expected hits Chinese roll dice for 2 infantry in Suiyuyan, round 3 : 1/2 hits, 0,67 expected hits 1 artillery owned by the Japanese and 2 infantry owned by the Chinese lost in Suiyuyan Japanese win, taking Suiyuyan from Chinese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 artillery and 2 infantry Casualties for Chinese: 5 infantry Battle in 45 Sea Zone Japanese attack with 1 fighter and 1 submarine ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 45 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Battle in 34 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 34 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in 21 Sea Zone Japanese attack with 1 bomber, 1 fighter and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 bomber and 1 fighter in 21 Sea Zone, round 2 : 0/2 hits, 1,17 expected hits Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 21 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 bomber and 1 fighter in 21 Sea Zone, round 3 : 1/2 hits, 1,17 expected hits Americans roll dice for 1 destroyer in 21 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 21 Sea Zone Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in Novosibirsk Japanese attack with 1 artillery and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Novosibirsk, round 2 : 0/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Novosibirsk, round 3 : 0/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Novosibirsk, round 4 : 0/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Novosibirsk, round 5 : 1/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Novosibirsk Japanese win, taking Novosibirsk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 3 infantry moved from Hunan to Yunnan 3 infantry moved from French Indo China to Shan State 1 infantry moved from Siam to Shan State 3 mech_infantrys moved from Kweichow to Yunnan 1 infantry moved from Hopei to Anhwe 1 infantry moved from Shensi to Hopei 1 infantry moved from Shensi to Suiyuyan 1 infantry moved from Shensi to Szechwan 1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow 1 armour and 2 mech_infantrys moved from Shantung to Kweichow 1 bomber moved from 21 Sea Zone to Guam 1 infantry and 1 marine moved from Philippines to 35 Sea Zone 1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone 1 fighter moved from 34 Sea Zone to 35 Sea Zone 1 carrier moved from 37 Sea Zone to 35 Sea Zone 2 transports moved from 37 Sea Zone to 35 Sea Zone 2 bombers moved from 33 Sea Zone to Paulau Island 1 fighter moved from 45 Sea Zone to Paulau Island 1 fighter and 2 tactical_bombers moved from 33 Sea Zone to Paulau Island 1 fighter moved from 21 Sea Zone to Philippines 1 destroyer moved from 35 Sea Zone to 22 Sea Zone 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 1 infantry, 1 marine and 3 transports moved from 35 Sea Zone to 6 Sea Zone 1 infantry and 1 marine moved from 6 Sea Zone to Japan 1 fighter moved from Yakut S.S.R. to 6 Sea Zone 1 fighter moved from Anhwe to Japan 2 fighters moved from Japan to 6 Sea Zone 1 tactical_bomber moved from Japan to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Kweichow to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Szechwan to Shensi Place Units - Japanese 3 mech_infantrys placed in Malaya 3 mech_infantrys placed in French Indo China 3 mech_infantrys placed in Kiangsu 3 mech_infantrys placed in Shantung 1 infantry placed in Japan 1 carrier and 2 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 74 PUs; end with 74 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUsCombat Hit Differential Summary :
ANZAC : 1,83 Americans : 1,00 Chinese : 0,67 Russians : -1,33 Japanese : -0,83 -
TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6 Purchase Units - Americans Americans buy 2 artilleries, 4 bombers, 1 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 3 transports moved from 97 Sea Zone to 96 Sea Zone 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 marine and 1 submarine moved from 104 Sea Zone to 91 Sea Zone 2 fighters and 1 marine moved from 91 Sea Zone to Morocco 3 fighters, 1 submarine and 1 tactical_bomber moved from 17 Sea Zone to 22 Sea Zone Combat - Americans Battle in 22 Sea Zone Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 fighters and 1 tactical_bomber in 22 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 22 Sea Zone Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Morocco Americans attack with 2 fighters and 1 marine Italians defend with 1 artillery and 1 infantry Americans roll dice for 1 battleship in Morocco, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 2 fighters and 1 marine in Morocco, round 2 : 2/3 hits, 1.33 expected hits Italians roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 1/2 hits, 0.67 expected hits 1 marine owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Morocco Americans win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 marine Casualties for Italians: 1 artillery and 1 infantry Non Combat Move - Americans 2 fighters moved from Morocco to 91 Sea Zone 1 bomber moved from Western United States to Iwo Jima 3 fighters moved from Hawaiian Islands to Iwo Jima 2 carriers, 2 destroyers and 1 fighter moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 17 Sea Zone to 16 Sea Zone 3 fighters and 1 tactical_bomber moved from 22 Sea Zone to 33 Sea Zone 1 marine moved from Iwo Jima to 17 Sea Zone 1 battleship, 3 carriers, 2 cruisers, 2 fighters, 1 marine and 2 transports moved from 17 Sea Zone to 33 Sea Zone 1 marine moved from 33 Sea Zone to Caroline Islands Place Units - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from Queensland: 1 bomber EDIT: Adding units owned by Americans to Iwo Jima: 1 bomber EDIT: Turning off Edit Mode 2 transports placed in 101 Sea Zone 2 artilleries and 1 infantry placed in Eastern United States 4 bombers placed in Western United States Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUsCombat Hit Differential Summary :
Italians : 0.33 Americans : 1.50 Japanese : 0.67





