End of G2 dice:
Germany: -0.82 Atlantic / +1.86 East Front / +0.41 Mid East
NET: Germany +1.45
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
1 fighter moved from New South Wales to 33 Sea Zone
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
1 fighter moved from New South Wales to 33 Sea Zone
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
2 infantry moved from Tobruk to Alexandria
British take Alexandria from Italians
Combat - French
Non Combat Move - French
1 infantry moved from Libya to Tobruk
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 14 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Germans
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
4 mech_infantrys moved from Baltic States to Novgorod
1 mech_infantry moved from Baltic States to Archangel
Germans take Archangel from Russians
2 bombers moved from Eastern Poland to Novgorod
1 artillery and 1 infantry moved from Eastern Poland to Western Ukraine
1 fighter moved from Western Germany to Novgorod
1 bomber moved from Western Germany to Novgorod
1 bomber moved from Western Germany to Novgorod
Combat - Germans
Battle in Novgorod
Germans attack with 4 bombers, 1 fighter and 4 mech_infantrys
Russians defend with 1 airfield, 2 armour, 2 artilleries, 1 factory_minor, 1 harbour and 2 mech_infantrys
Germans roll dice for 4 bombers, 1 fighter and 4 mech_infantrys in Novgorod, round 2 : 5/9 hits, 3.83 expected hits
Russians roll dice for 2 armour, 2 artilleries and 2 mech_infantrys in Novgorod, round 2 : 1/6 hits, 2.33 expected hits
2 mech_infantrys owned by the Russians, 1 armour owned by the Russians, 2 artilleries owned by the Russians and 1 mech_infantry owned by the Germans lost in Novgorod
Germans roll dice for 4 bombers, 1 fighter and 3 mech_infantrys in Novgorod, round 3 : 3/8 hits, 3.67 expected hits
Russians roll dice for 1 armour in Novgorod, round 3 : 1/1 hits, 0.50 expected hits
1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 4 bombers, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 20
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 2 armour, 2 artilleries and 2 mech_infantrys
Battle in Western Ukraine
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Germans roll dice for 1 artillery in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery in Western Ukraine, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Western Ukraine
Russians win with 1 artillery remaining. Battle score for attacker is -4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 aaGuns, 6 armour, 3 artilleries, 10 infantry and 4 mech_infantrys moved from Eastern Poland to Belarus
2 armour and 2 mech_infantrys moved from Baltic States to Belarus
4 armour and 4 mech_infantrys moved from Bessarabia to Belarus
4 bombers and 1 fighter moved from Novgorod to Belarus
2 armour and 8 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Karelia to Finland
1 infantry moved from France to Switzerland
Germans take Switzerland from Neutral_True
1 fighter moved from Egypt to Southern Italy
1 artillery moved from Western Germany to France
Place Units - Germans
10 mech_infantrys placed in Germany
4 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 46 PUs; end with 46 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
Germans : 0.50
Russians : 0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 armour, 4 artilleries and 6 infantry; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
1 artillery moved from Western Ukraine to Ukraine
1 infantry moved from Bryansk to Ukraine
2 fighters moved from Russia to Ukraine
2 infantry moved from Olgiy to Kansu
2 infantry moved from Timguska to Kansu
1 fighter moved from Russia to Kansu
Combat - Russians
Battle in Kansu
Russians attack with 1 fighter and 4 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 4 infantry in Kansu, round 2 : 2/5 hits, 1,17 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kansu
Russians win, taking Kansu from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Ukraine
Russians attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Ukraine, round 2 : 4/6 hits, 2,83 expected hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Ukraine to Russia
1 infantry moved from Volgograd to Tambov
4 aaGuns, 10 artilleries and 32 infantry moved from Bryansk to Russia
6 infantry moved from Novosibirsk to Samara
2 aaGuns and 10 infantry moved from Timguska to Novosibirsk
1 fighter moved from Kansu to Samara
1 infantry moved from Dzavhan to Olgiy
1 infantry moved from Ulaanbaatar to Buryatia
2 infantry moved from Buyant-Uhaa to Ulaanbaatar
Place Units - Russians
4 artilleries and 6 infantry placed in Russia
2 armour placed in Volgograd
Turn Complete - Russians
Russians collect 29 PUs; end with 29 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans : -0,33
Russians : 2,00
Japanese : -0,33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 armour, 4 artilleries and 6 infantry; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
1 artillery moved from Western Ukraine to Ukraine
1 infantry moved from Bryansk to Ukraine
2 fighters moved from Russia to Ukraine
2 infantry moved from Olgiy to Kansu
2 infantry moved from Timguska to Kansu
1 fighter moved from Russia to Kansu
Combat - Russians
Battle in Kansu
Russians attack with 1 fighter and 4 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 4 infantry in Kansu, round 2 : 2/5 hits, 1,17 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kansu
Russians win, taking Kansu from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Ukraine
Russians attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Ukraine, round 2 : 4/6 hits, 2,83 expected hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Ukraine to Russia
1 infantry moved from Volgograd to Tambov
4 aaGuns, 10 artilleries and 32 infantry moved from Bryansk to Russia
6 infantry moved from Novosibirsk to Samara
2 aaGuns and 10 infantry moved from Timguska to Novosibirsk
1 fighter moved from Kansu to Samara
1 infantry moved from Dzavhan to Olgiy
1 infantry moved from Ulaanbaatar to Buryatia
2 infantry moved from Buyant-Uhaa to Ulaanbaatar
Place Units - Russians
4 artilleries and 6 infantry placed in Russia
2 armour placed in Volgograd
Turn Complete - Russians
Russians collect 29 PUs; end with 29 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from 98 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 94 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 2 infantry
EDIT: Adding units owned by Russians to Bryansk: 1 infantry
EDIT: Adding units owned by Russians to Smolensk: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0,33
Russians : 2,00
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 4 destroyers and 9 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 35 Sea Zone to 33 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from French Indo China to 33 Sea Zone
1 bomber and 1 tactical_bomber moved from French Indo China to 33 Sea Zone
1 fighter moved from Japan to 33 Sea Zone
1 fighter moved from Japan to 33 Sea Zone
4 destroyers moved from 35 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from Japan to Ulaanbaatar
2 infantry moved from Amur to Ulaanbaatar
1 mech_infantry moved from Manchuria to Siberia
Japanese take Siberia from Russians
1 armour moved from Shantung to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 tactical_bomber moved from French Indo China to 33 Sea Zone
1 artillery and 1 infantry moved from Yunnan to Shan State
1 armour moved from French Indo China to Shan State
1 submarine moved from 38 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
1 infantry moved from New Britain to 47 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
1 infantry and 1 transport moved from 47 Sea Zone to 49 Sea Zone
1 infantry moved from 49 Sea Zone to Solomon Islands
Combat - Japanese
Battle in Iwo Jima
Battle in Solomon Islands
Battle in Ulaanbaatar
Japanese attack with 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Japanese roll dice for 2 infantry and 1 tactical_bomber in Ulaanbaatar, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 2 infantry in Ulaanbaatar, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Ulaanbaatar
retreated to Ulaanbaatar
Russians win, taking Iwo Jima from Americans, taking Solomon Islands from ANZAC with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 2 infantry
Casualties for Russians: 1 infantry
Battle in 33 Sea Zone
Japanese attack with 1 battleship, 2 bombers, 1 cruiser, 5 destroyers, 6 fighters and 6 tactical_bombers
Americans defend with 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 3 submarines, 1 tactical_bomber and 1 transport; ANZAC defend with 1 destroyer and 1 fighter
Japanese roll dice for 1 battleship, 2 bombers, 1 cruiser, 5 destroyers, 6 fighters and 6 tactical_bombers in 33 Sea Zone, round 2 : 13/21 hits, 11.17 expected hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 3 submarines in 33 Sea Zone, round 2 : 2/3 hits, 0.50 expected hits
Units damaged: 1 battleship owned by the Japanese
Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 5 fighters, 1 tactical_bomber and 1 transport in 33 Sea Zone, round 2 : 4/15 hits, 7.50 expected hits
3 submarines owned by the Americans, 2 destroyers owned by the Americans, 1 destroyer owned by the ANZAC, 5 destroyers owned by the Japanese and 3 carriers owned by the Americans lost in 33 Sea Zone
Japanese roll dice for 1 battleship, 2 bombers, 1 cruiser, 6 fighters and 6 tactical_bombers in 33 Sea Zone, round 3 : 11/16 hits, 9.50 expected hits
Americans roll dice for 1 battleship, 2 cruisers, 5 fighters, 1 tactical_bomber and 1 transport in 33 Sea Zone, round 3 : 7/9 hits, 5.50 expected hits
3 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese, 1 fighter owned by the ANZAC, 2 cruisers owned by the Americans, 1 tactical_bomber owned by the Americans, 4 fighters owned by the Americans, 1 transport owned by the Americans, 1 cruiser owned by the Japanese and 1 battleship owned by the Americans lost in 33 Sea Zone
Japanese win with 1 battleship, 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 87
Casualties for Japanese: 1 cruiser, 5 destroyers, 3 fighters and 3 tactical_bombers
Casualties for ANZAC: 1 destroyer and 1 fighter
Casualties for Americans: 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 3 submarines, 1 tactical_bomber and 1 transport
Battle in Guam
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 airfield and 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Guam, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Guam, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Guam
Japanese roll dice for 1 artillery in Guam, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 infantry in Guam, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Guam, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 infantry in Guam, round 4 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Guam
Americans win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Shan State
Japanese attack with 1 armour, 1 artillery and 1 infantry
British defend with 1 artillery and 1 infantry
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Shan State, round 2 : 2/3 hits, 1.17 expected hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 armour and 1 artillery remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - Japanese
2 bombers moved from 33 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
2 carriers moved from 35 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from Ulaanbaatar to Amur
1 mech_infantry moved from Jehol to Amur
1 mech_infantry moved from Siam to Yunnan
3 mech_infantrys moved from French Indo China to Kweichow
1 artillery, 4 infantry and 2 mech_infantrys moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Kweichow
2 mech_infantrys moved from Shantung to Kweichow
1 mech_infantry moved from Jehol to Buyant-Uhaa
Place Units - Japanese
3 mech_infantrys placed in Malaya
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Shantung
4 destroyers placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 35 Sea Zone: 2 transports
EDIT: Adding units owned by Japanese to 6 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans : 0.50
UK_Pacific : 0.33
Russians : 1.33
Japanese : 3.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Turning off Edit Mode
Americans buy 1 carrier, 1 destroyer, 1 factory_minor, 4 fighters and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Guam to 21 Sea Zone
1 infantry and 1 transport moved from 21 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Okinawa
1 submarine moved from 26 Sea Zone to 17 Sea Zone
1 infantry moved from Spain to Southern France
Americans take Southern France from Italians
1 armour, 1 artillery, 3 infantry and 3 mech_infantrys moved from Spain to Normandy Bordeaux
Americans take Normandy Bordeaux from Germans
3 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
3 infantry and 1 mech_infantry moved from 91 Sea Zone to Portugal
2 fighters moved from 92 Sea Zone to Portugal
1 bomber moved from Gibraltar to France
Combat - Americans
Strategic bombing raid in France
AA fire in France : 0/1 hits, 0,17 expected hits
Bombing raid in France rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in France causes 3 damage total.
Battle in 17 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 17 Sea Zone
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Okinawa
Battle in Portugal
Americans attack with 2 fighters, 3 infantry and 1 mech_infantry
Neutral_True defend with 2 infantry
Americans roll dice for 2 fighters, 3 infantry and 1 mech_infantry in Portugal, round 2 : 1/6 hits, 1,67 expected hits
Neutral_True roll dice for 2 infantry in Portugal, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Portugal
Americans roll dice for 2 fighters, 2 infantry and 1 mech_infantry in Portugal, round 3 : 2/5 hits, 1,50 expected hits
Neutral_True roll dice for 1 infantry in Portugal, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Neutral_True lost in Portugal
Americans win, taking Okinawa from Japanese, taking Portugal from Neutral_True with 2 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Neutral_True: 2 infantry
Non Combat Move - Americans
1 bomber moved from France to Spain
2 fighters moved from Portugal to Spain
4 transports moved from 91 Sea Zone to 101 Sea Zone
1 marine moved from Western United States to 10 Sea Zone
1 battleship, 1 carrier and 1 marine moved from 10 Sea Zone to 26 Sea Zone
1 marine moved from 26 Sea Zone to Hawaiian Islands
3 fighters moved from Eastern United States to 26 Sea Zone
1 carrier moved from 26 Sea Zone to 50 Sea Zone
Place Units - Americans
1 factory_minor placed in Spain
4 fighters placed in Western United States
3 infantry placed in Central United States
1 carrier and 1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Combat Hit Differential Summary :
AA fire in France : : -0,17
Americans : -0,50
Neutral_True : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Yunnan
1 fighter moved from Sikang to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 3 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 3 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
6 infantry moved from Sikang to Szechwan
2 artilleries and 11 infantry moved from Shensi to Szechwan
1 fighter moved from Yunnan to Szechwan
Place Units - Chinese
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese : 0,67
Japanese : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Turning off Edit Mode
Americans buy 1 carrier, 1 destroyer, 1 factory_minor, 4 fighters and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Guam to 21 Sea Zone
1 infantry and 1 transport moved from 21 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Okinawa
1 submarine moved from 26 Sea Zone to 17 Sea Zone
1 infantry moved from Spain to Southern France
Americans take Southern France from Italians
1 armour, 1 artillery, 3 infantry and 3 mech_infantrys moved from Spain to Normandy Bordeaux
Americans take Normandy Bordeaux from Germans
3 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
3 infantry and 1 mech_infantry moved from 91 Sea Zone to Portugal
2 fighters moved from 92 Sea Zone to Portugal
1 bomber moved from Gibraltar to France
Combat - Americans
Strategic bombing raid in France
AA fire in France : 0/1 hits, 0,17 expected hits
Bombing raid in France rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in France causes 3 damage total.
Battle in 17 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 17 Sea Zone
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Okinawa
Battle in Portugal
Americans attack with 2 fighters, 3 infantry and 1 mech_infantry
Neutral_True defend with 2 infantry
Americans roll dice for 2 fighters, 3 infantry and 1 mech_infantry in Portugal, round 2 : 1/6 hits, 1,67 expected hits
Neutral_True roll dice for 2 infantry in Portugal, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Portugal
Americans roll dice for 2 fighters, 2 infantry and 1 mech_infantry in Portugal, round 3 : 2/5 hits, 1,50 expected hits
Neutral_True roll dice for 1 infantry in Portugal, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Neutral_True lost in Portugal
Americans win, taking Okinawa from Japanese, taking Portugal from Neutral_True with 2 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Neutral_True: 2 infantry
Non Combat Move - Americans
1 bomber moved from France to Spain
2 fighters moved from Portugal to Spain
4 transports moved from 91 Sea Zone to 101 Sea Zone
1 marine moved from Western United States to 10 Sea Zone
1 battleship, 1 carrier and 1 marine moved from 10 Sea Zone to 26 Sea Zone
1 marine moved from 26 Sea Zone to Hawaiian Islands
3 fighters moved from Eastern United States to 26 Sea Zone
1 carrier moved from 26 Sea Zone to 50 Sea Zone
Place Units - Americans
1 factory_minor placed in Spain
4 fighters placed in Western United States
3 infantry placed in Central United States
1 carrier and 1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Yunnan
1 fighter moved from Sikang to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 3 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 3 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
6 infantry moved from Sikang to Szechwan
2 artilleries and 11 infantry moved from Shensi to Szechwan
1 fighter moved from Yunnan to Szechwan
Place Units - Chinese
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode
Purchase Units - British
British buy 2 artilleries, 2 infantry and 3 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 1x factory_major; Remaining resources: 9 PUs;
UK_Pacific buy 1 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from India to Burma
1 armour moved from Belgian Congo to Egypt
British take Egypt from Italians
1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from India to Burma
1 bomber and 1 tactical_bomber moved from Persia to Saudi Arabia
1 artillery and 1 infantry moved from Persia to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
1 cruiser moved from 81 Sea Zone to 80 Sea Zone
1 transport moved from 81 Sea Zone to 80 Sea Zone
2 infantry moved from Persia to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Saudi Arabia
1 fighter moved from 91 Sea Zone to France
4 fighters moved from United Kingdom to France
1 transport moved from 92 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
Combat - British
Battle in Holland Belgium
Battle in Saudi Arabia
British attack with 1 bomber, 2 infantry and 1 tactical_bomber
Italians defend with 1 armour and 2 infantry
British roll dice for 1 cruiser in Saudi Arabia, round 2 : 1/1 hits, 0,50 expected hits
British roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Saudi Arabia, round 2 : 1/4 hits, 1,50 expected hits
Italians roll dice for 1 armour and 2 infantry in Saudi Arabia, round 2 : 2/3 hits, 1,17 expected hits
2 infantry owned by the Italians and 2 infantry owned by the British lost in Saudi Arabia
British roll dice for 1 bomber and 1 tactical_bomber in Saudi Arabia, round 3 : 2/2 hits, 1,17 expected hits
Italians roll dice for 1 armour in Saudi Arabia, round 3 : 1/1 hits, 0,50 expected hits
1 tactical_bomber owned by the British and 1 armour owned by the Italians lost in Saudi Arabia
British win, taking Holland Belgium from Germans with 1 bomber remaining. Battle score for attacker is -5
Casualties for British: 2 infantry and 1 tactical_bomber
Casualties for Italians: 1 armour and 2 infantry
Battle in France
British attack with 5 fighters
Germans defend with 1 airfield, 3 artilleries, 1 factory_minor and 1 infantry
British roll dice for 5 fighters in France, round 2 : 1/5 hits, 2,50 expected hits
Germans roll dice for 3 artilleries and 1 infantry in France, round 2 : 2/4 hits, 1,33 expected hits
1 infantry owned by the Germans and 2 fighters owned by the British lost in France
British roll dice for 3 fighters in France, round 3 : 3/3 hits, 1,50 expected hits
Germans roll dice for 3 artilleries in France, round 3 : 2/3 hits, 1,00 expected hits
3 artilleries owned by the Germans and 2 fighters owned by the British lost in France
British win with 1 fighter remaining. Battle score for attacker is -25
Casualties for British: 4 fighters
Casualties for Germans: 3 artilleries and 1 infantry
Battle in Burma
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 2 infantry in Burma, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Burma
British roll dice for 1 fighter and 1 infantry in Burma, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0,33 expected hits
British roll dice for 1 fighter and 1 infantry in Burma, round 4 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Burma, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British win with 1 fighter remaining. Battle score for attacker is -3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Trans-Jordan
British attack with 1 artillery and 1 infantry
Italians defend with 1 artillery
British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 0/2 hits, 0,67 expected hits
Italians roll dice for 1 artillery in Trans-Jordan, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 3 : 0/2 hits, 0,67 expected hits
Italians roll dice for 1 artillery in Trans-Jordan, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Trans-Jordan
British roll dice for 1 artillery in Trans-Jordan, round 4 : 1/1 hits, 0,33 expected hits
Italians roll dice for 1 artillery in Trans-Jordan, round 4 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 artillery remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery
Non Combat Move - British
1 infantry moved from Northwest Persia to Persia
1 bomber moved from Saudi Arabia to Eastern Persia
2 infantry moved from Union of South Africa to Rhodesia
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 armour and 1 infantry moved from Spain to Normandy Bordeaux
1 fighter moved from France to Normandy Bordeaux
1 artillery and 1 infantry moved from Quebec to Eastern United States
1 carrier and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from Burma to India
Place Units - British
3 transports placed in 110 Sea Zone
2 artilleries and 1 infantry placed in Persia
1 infantry placed in United Kingdom
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
Place Units - UK_Pacific
1 armour and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 1 armour and 1 infantry
Turning on Edit Mode
EDIT: Removing units owned by Americans from 101 Sea Zone: 1 transport
EDIT: Removing units owned by British from Eastern United States: 1 artillery and 1 infantry
EDIT: Adding units owned by Americans to 106 Sea Zone: 1 transport
EDIT: Adding units owned by British to 106 Sea Zone: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 1,67
British : -1,00
Italians : 1,33
AA fire in France : : -0,17
Americans : -0,50
Neutral_True : 0,00
Chinese : 0,67
Japanese : 1,33
Why did the American transport move on the UK turn?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Southern Italy to Southern France
2 infantry moved from Northern Italy to Southern France
1 bomber moved from Romania to Bryansk
1 armour moved from Belarus to Bryansk
1 mech_infantry moved from Romania to Western Ukraine
Italians take Western Ukraine from Russians
Combat - Italians
Battle in Bryansk
Italians attack with 1 armour and 1 bomber
Russians defend with 1 infantry
Italians roll dice for 1 armour and 1 bomber in Bryansk, round 2 : 1/2 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bryansk
Italians win, taking Bryansk from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Southern France
Italians attack with 1 fighter and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 fighter and 2 infantry in Southern France, round 2 : 1/3 hits, 0.83 expected hits
Americans roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
Italians win, taking Southern France from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Italians
1 fighter moved from Southern France to Southern Italy
1 artillery moved from Northern Italy to Western Germany
2 mech_infantrys moved from Southern Italy to Western Germany
2 infantry moved from Southern Italy to Northern Italy
1 bomber moved from Bryansk to Belarus
3 armour moved from Romania to Western Ukraine
Place Units - Italians
2 artilleries and 6 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2
Italians collect 20 PUs (2 lost to blockades); end with 20 PUs
Combat Hit Differential Summary :
Italians : -0.00
Americans : 0.67
Russians : -0.33
@Dutchman I just moved one out of four transports to SZ106 instead of all of them to SZ101 from SZ91. Hope that was ok since USA plays right before UK?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 61 Sea Zone
2 infantry moved from South Australia to 61 Sea Zone
2 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 fighter moved from New South Wales to 49 Sea Zone
Combat - ANZAC
Battle in Java
Battle in 49 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 49 Sea Zone
ANZAC win, taking Java from Japanese with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 fighter moved from 49 Sea Zone to 50 Sea Zone
Place Units - ANZAC
2 submarines placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 61 Sea Zone
2 infantry moved from South Australia to 61 Sea Zone
2 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 fighter moved from New South Wales to 49 Sea Zone
Combat - ANZAC
Battle in Java
Battle in 49 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 49 Sea Zone
ANZAC win, taking Java from Japanese with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 fighter moved from 49 Sea Zone to 50 Sea Zone
Place Units - ANZAC
2 submarines placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from Alexandria to Egypt
1 infantry moved from Tobruk to Alexandria
1 infantry moved from Anglo Egyptian Sudan to Egypt
Turn Complete - French
Combat Hit Differential Summary :
@Pejon_88 Oh I see! Yes that is fine :)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_minor; Remaining resources: 53 PUs;
Germans buy 6 artilleries and 7 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
2 infantry moved from Western Germany to Holland Belgium
1 bomber moved from Belarus to Holland Belgium
1 bomber moved from Belarus to Smolensk
2 infantry moved from Belarus to Smolensk
1 mech_infantry moved from Archangel to Vologda
Germans take Vologda from Russians
10 mech_infantrys moved from Belarus to Rostov
Germans take Rostov from Russians
10 armour moved from Belarus to Rostov
2 armour moved from Eastern Poland to Ukraine
1 armour moved from Belarus to Archangel
2 infantry moved from Belarus to Archangel
1 mech_infantry moved from Novgorod to Belarus
2 mech_infantrys moved from Eastern Poland to Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
5 mech_infantrys moved from Eastern Poland to Belarus
1 mech_infantry moved from Novgorod to Belarus
1 fighter moved from Southern Italy to Holland Belgium
1 bomber moved from Belarus to Smolensk
1 bomber moved from Belarus to Holland Belgium
1 fighter moved from Belarus to Western Germany
Combat - Germans
Battle in Holland Belgium
Germans attack with 2 bombers, 1 fighter and 2 infantry
British defend with 1 infantry
Germans roll dice for 2 bombers, 1 fighter and 2 infantry in Holland Belgium, round 2 : 2/5 hits, 2.17 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 2 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Ukraine
Germans attack with 2 armour and 3 mech_infantrys
Russians defend with 1 artillery, 1 factory_minor and 1 infantry
Germans roll dice for 2 armour and 3 mech_infantrys in Ukraine, round 2 : 2/5 hits, 1.50 expected hits
Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Smolensk
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 2 infantry in Smolensk, round 2 : 2/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 bombers moved from Smolensk to Western Germany
1 fighter moved from Holland Belgium to France
3 aaGuns, 1 armour and 4 mech_infantrys moved from Western Germany to France
3 infantry moved from Switzerland to France
2 bombers moved from Holland Belgium to Western Germany
10 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Finland to Sweden
Germans take Sweden from Neutral_True
Place Units - Germans
3 artilleries placed in France
7 mech_infantrys placed in Germany
3 artilleries placed in Novgorod
Turn Complete - Germans
Germans collect 51 PUs; end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Eastern Poland: 2 mech_infantrys
EDIT: Adding units owned by Germans to Germany: 2 mech_infantrys
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0.67
British : -0.33
Russians : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 armour and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Novosibirsk to Vologda
3 infantry moved from Russia to Smolensk
1 fighter and 1 tactical_bomber moved from Russia to Smolensk
1 fighter moved from Samara to Vologda
2 fighters moved from Russia to Vologda
2 artilleries and 5 infantry moved from Russia to Bryansk
Combat - Russians
Battle in Smolensk
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/5 hits, 1,67 expected hits
Germans roll dice for 2 infantry in Smolensk, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Battle in Bryansk
Russians attack with 2 artilleries and 5 infantry
Italians defend with 1 armour
Russians roll dice for 2 artilleries and 5 infantry in Bryansk, round 2 : 2/7 hits, 1,83 expected hits
Italians roll dice for 1 armour in Bryansk, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Italians lost in Bryansk
Russians win, taking Bryansk from Italians with 2 artilleries and 5 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Vologda
Russians attack with 3 fighters and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 3 fighters and 2 infantry in Vologda, round 2 : 0/5 hits, 1,83 expected hits
Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 3 fighters and 2 infantry in Vologda, round 3 : 3/5 hits, 1,83 expected hits
Germans roll dice for 1 mech_infantry in Vologda, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
4 aaGuns, 16 artilleries and 32 infantry moved from Russia to Bryansk
3 fighters moved from Vologda to Russia
1 fighter and 1 tactical_bomber moved from Smolensk to Russia
2 armour moved from Volgograd to Bryansk
2 aaGuns and 8 infantry moved from Novosibirsk to Vologda
6 infantry moved from Samara to Vologda
1 infantry moved from Buryatia to Sakha
1 infantry moved from Ulaanbaatar to Buryatia
1 infantry moved from Olgiy to Yenisey
1 infantry moved from Kansu to Timguska
3 infantry moved from Kansu to Novosibirsk
1 submarine moved from 94 Sea Zone to 92 Sea Zone
Place Units - Russians
1 armour and 9 infantry placed in Russia
1 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans : -0,33
Italians : -0,50
Russians : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 artillery, 3 destroyers, 1 infantry, 8 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour and 1 mech_infantry moved from Buyant-Uhaa to Buryatia
Japanese take Ulaanbaatar from Russians
1 mech_infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Okinawa
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 17 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
1 transport moved from 21 Sea Zone to 6 Sea Zone
1 bomber moved from Philippines to Java
1 bomber moved from Philippines to Java
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from Amur to Okinawa
Combat - Japanese
Battle in Guam
Battle in 42 Sea Zone
Japanese attack with 1 submarine and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese win, taking Guam from Americans, taking 42 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 17 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 17 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 17 Sea Zone
Japanese win, taking 17 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Java
Japanese attack with 1 artillery and 2 bombers
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery and 2 bombers in Java, round 2 : 1/3 hits, 1.67 expected hits
ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
Japanese roll dice for 2 bombers in Java, round 3 : 0/2 hits, 1.33 expected hits
ANZAC roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 bombers in Java, round 4 : 2/2 hits, 1.33 expected hits
ANZAC roll dice for 1 infantry in Java, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC and 1 bomber owned by the Japanese lost in Java
Japanese win with 1 bomber remaining. Battle score for attacker is -10
Casualties for Japanese: 1 artillery and 1 bomber
Casualties for ANZAC: 2 infantry
Battle in Buryatia
Japanese attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Buryatia, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Buryatia
Japanese win, taking Buryatia from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Okinawa
Japanese attack with 2 infantry and 1 tactical_bomber
Americans defend with 1 infantry
Japanese roll dice for 2 infantry and 1 tactical_bomber in Okinawa, round 2 : 2/3 hits, 0.83 expected hits
Americans roll dice for 1 infantry in Okinawa, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Okinawa
Japanese win, taking Okinawa from Americans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Japanese
1 tactical_bomber moved from Okinawa to 19 Sea Zone
1 carrier moved from 35 Sea Zone to 19 Sea Zone
1 bomber moved from Java to Shan State
1 battleship and 2 carriers moved from 33 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 17 Sea Zone to Japan
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 aaGun, 2 artilleries, 5 infantry and 7 mech_infantrys moved from Kweichow to Yunnan
1 mech_infantry moved from Shantung to Chahar
2 mech_infantrys moved from Shantung to Hunan
1 mech_infantry moved from Malaya to Burma
2 mech_infantrys moved from Malaya to Yunnan
1 artillery moved from Shan State to Yunnan
3 mech_infantrys moved from French Indo China to Yunnan
2 destroyers moved from 6 Sea Zone to 35 Sea Zone
Place Units - Japanese
3 destroyers and 1 submarine placed in 6 Sea Zone
1 artillery placed in Japan
1 infantry and 2 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Malaya
3 mech_infantrys placed in Shantung
Turn Complete - Japanese
Japanese collect 60 PUs; end with 61 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
Combat Hit Differential Summary :
Americans : -0.50
ANZAC : 0.67
Russians : -0.33
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 8 artilleries, 1 carrier, 1 fighter, 6 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Normandy Bordeaux to Southern France
1 mech_infantry moved from Portugal to Southern France
3 fighters moved from 26 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 16 Sea Zone
1 transport moved from 19 Sea Zone to 22 Sea Zone
1 battleship, 1 carrier and 1 cruiser moved from 92 Sea Zone to 97 Sea Zone
2 fighters moved from Spain to Southern France
1 bomber moved from Spain to Holland Belgium
1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
Combat - Americans
Battle in 16 Sea Zone
Americans attack with 3 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 3 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 3/4 hits, 2,17 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 16 Sea Zone
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in 97 Sea Zone
Americans attack with 1 battleship, 1 carrier and 1 cruiser
Italians defend with 1 destroyer
Americans roll dice for 1 battleship, 1 carrier and 1 cruiser in 97 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits
Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Italians lost in 97 Sea Zone
Americans win, taking 97 Sea Zone from Neutral with 1 battleship, 1 carrier and 1 cruiser remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Holland Belgium
Americans attack with 1 artillery, 1 bomber and 1 infantry
Germans defend with 2 infantry
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Holland Belgium, round 2 : 2/3 hits, 1,33 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Germans: 2 infantry
Battle in Southern France
Americans attack with 2 fighters, 1 infantry and 1 mech_infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Southern France, round 2 : 3/4 hits, 1,33 expected hits
Italians roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - Americans
1 bomber moved from Holland Belgium to Spain
2 infantry moved from Portugal to Spain
3 aaGuns and 3 infantry moved from Central United States to 101 Sea Zone
3 aaGuns, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
3 aaGuns and 3 infantry moved from 91 Sea Zone to Spain
1 armour, 1 infantry and 3 mech_infantrys moved from Normandy Bordeaux to Spain
1 carrier and 1 fighter moved from 50 Sea Zone to 46 Sea Zone
1 marine moved from Hawaiian Islands to 26 Sea Zone
1 battleship, 2 carriers and 1 marine moved from 26 Sea Zone to 63 Sea Zone
1 marine moved from 63 Sea Zone to New Zealand
1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
1 fighter moved from 16 Sea Zone to Midway
1 fighter moved from Southern France to 97 Sea Zone
1 fighter moved from Southern France to Gibraltar
4 fighters moved from Western United States to Wake Island
Place Units - Americans
3 artilleries placed in Spain
1 submarine and 1 transport placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
3 artilleries and 3 infantry placed in Central United States
1 fighter placed in Eastern United States
3 infantry placed in Normandy Bordeaux
Americans undo move 6.
1 artillery and 2 infantry placed in Normandy Bordeaux
1 artillery and 1 infantry placed in Western United States
1 carrier placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Combat Hit Differential Summary :
Germans : 0,33
Italians : -0,67
Americans : 4,00
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Kweichow
1 infantry moved from Szechwan to Kweichow
1 fighter moved from Szechwan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Szechwan
Place Units - Chinese
2 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese : -0,50
Japanese : 0,33