@zlefin lets leave it as is. Normally one doesn’t allow these kinds of changes after dice have been rolled, but it wouldn’t have impacted the battle (your subs got the hits) and I appreciate you are new to league play. And I wouldn’t have scrambled given that htere were 2 battleships to soak to the hits.
Giallo (Allies+9) vs Simon33 (Axis) BM3 Game II
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TripleA Manual Gamesave Post: ANZAC round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7 Combat Move - ANZAC 1 carrier, 2 destroyers and 2 submarines moved from 54 Sea Zone to 42 Sea Zone 2 submarines moved from 62 Sea Zone to 42 Sea Zone 2 fighters moved from Queensland to 42 Sea Zone 2 fighters moved from India to 42 Sea Zone Purchase Units - ANZAC ANZAC buy 1 factory_minor; Remaining resources: 6 PUs; Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 carrier, 2 destroyers, 4 fighters and 4 submarines Japanese defend with 2 carriers, 3 destroyers, 4 fighters and 1 transport ANZAC roll dice for 4 submarines in 42 Sea Zone, round 2 : 1/4 hits, 1,33 expected hits Units damaged: 1 carrier owned by the Japanese ANZAC roll dice for 1 carrier, 2 destroyers and 4 fighters in 42 Sea Zone, round 2 : 2/6 hits, 2,67 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 2 carriers, 3 destroyers, 4 fighters and 1 transport in 42 Sea Zone, round 2 : 3/9 hits, 4,33 expected hits 1 carrier owned by the ANZAC, 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone ANZAC roll dice for 3 submarines in 42 Sea Zone, round 3 : 2/3 hits, 1,00 expected hitsCombat Hit Differential Summary :
ANZAC : 0,00 Japanese : -1,33 -
2 more…
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Lose a DD and a CV.
You can go Max D looking forward.
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@Giallo said in Giallo (Allies+9) vs Simon33 (Axis) BM3 Game II:
@simon33 said in Giallo (Allies+9) vs Simon33 (Axis) BM3 Game II:
Did you count those ANZAC planes as defending India next Japanese turn?
If I loose those 2 planes, but I win the battle your fighters can’t participate as well as your landunits
Or in the (slightly) more likely scenario you kill the CVs but the TT survives which means I reduce my attack by 4 fighters but your defence reduces by 2 fighters. I guess it was worth it but India should still be a victory for me even if you win the SZ42 battle.
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7 Combat Move - ANZAC 1 carrier, 2 destroyers and 2 submarines moved from 54 Sea Zone to 42 Sea Zone 2 submarines moved from 62 Sea Zone to 42 Sea Zone 2 fighters moved from Queensland to 42 Sea Zone 2 fighters moved from India to 42 Sea Zone Purchase Units - ANZAC ANZAC buy 1 factory_minor; Remaining resources: 6 PUs; Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 carrier, 2 destroyers, 4 fighters and 4 submarines Japanese defend with 2 carriers, 3 destroyers, 4 fighters and 1 transport ANZAC roll dice for 4 submarines in 42 Sea Zone, round 2 : 1/4 hits, 1,33 expected hits Units damaged: 1 carrier owned by the Japanese ANZAC roll dice for 1 carrier, 2 destroyers and 4 fighters in 42 Sea Zone, round 2 : 2/6 hits, 2,67 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 2 carriers, 3 destroyers, 4 fighters and 1 transport in 42 Sea Zone, round 2 : 3/9 hits, 4,33 expected hits 1 carrier owned by the ANZAC, 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone ANZAC roll dice for 3 submarines in 42 Sea Zone, round 3 : 2/3 hits, 1,00 expected hits ANZAC roll dice for 2 destroyers and 4 fighters in 42 Sea Zone, round 3 : 4/6 hits, 2,67 expected hits Japanese roll dice for 2 carriers, 2 destroyers, 4 fighters and 1 transport in 42 Sea Zone, round 3 : 5/8 hits, 4,00 expected hits 2 fighters owned by the Japanese, 1 fighter owned by the ANZAC, 2 destroyers owned by the ANZAC, 2 carriers owned by the Japanese, 2 destroyers owned by the Japanese and 2 submarines owned by the ANZAC lost in 42 Sea Zone ANZAC roll dice for 1 submarine in 42 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 3 fighters in 42 Sea Zone, round 4 : 3/3 hits, 1,50 expected hits Japanese roll dice for 2 fighters in 42 Sea Zone, round 4 : 0/2 hits, 1,33 expected hits 2 fighters owned by the Japanese and 1 transport owned by the Japanese lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Japanese with 3 fighters and 1 submarine remaining. Battle score for attacker is 43 Casualties for ANZAC: 1 carrier, 2 destroyers, 1 fighter and 3 submarines Casualties for Japanese: 2 carriers, 3 destroyers, 4 fighters and 1 transport Non Combat Move - ANZAC 1 fighter moved from 42 Sea Zone to Northern Territory 2 fighters moved from 42 Sea Zone to Northern Territory 2 infantry moved from Trans-Jordan to Iraq Place Units - ANZAC 1 factory_minor placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : 2,50 Japanese : -1,67 -
@simon33 said in Giallo (Allies+9) vs Simon33 (Axis) BM3 Game II:
@Giallo said in Giallo (Allies+9) vs Simon33 (Axis) BM3 Game II:
@simon33 said in Giallo (Allies+9) vs Simon33 (Axis) BM3 Game II:
Did you count those ANZAC planes as defending India next Japanese turn?
If I loose those 2 planes, but I win the battle your fighters can’t participate as well as your landunits
Or in the (slightly) more likely scenario you kill the CVs but the TT survives which means I reduce my attack by 4 fighters but your defence reduces by 2 fighters. I guess it was worth it but India should still be a victory for me even if you win the SZ42 battle.
It will fall indeed
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 8 Research Technology - Germans Combat Move - Germans 1 armour moved from France to Holland Belgium Germans take Holland Belgium from Americans 1 armour moved from Holland Belgium to Western Germany 1 armour moved from Archangel to Vologda Germans take Vologda from Russians 1 armour moved from Vologda to Archangel 1 mech_infantry moved from Archangel to Nenetsia Germans take Nenetsia from Russians 1 armour moved from Novosibirsk to Kansu Germans take Timguska from Russians Germans take Kansu from Chinese 1 armour moved from Novosibirsk to Evenkiyskiy Germans take Urals from Russians Germans take Evenkiyskiy from Russians 1 infantry moved from Volgograd to Samara 1 mech_infantry moved from Volgograd to Tsinghai Germans take Tsinghai from Chinese 3 bombers moved from Novgorod to Samara Purchase Units - Germans Germans buy 17 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat - Germans Battle in Samara Germans attack with 3 bombers and 1 infantry Russians defend with 1 infantry Germans roll dice for 3 bombers and 1 infantry in Samara, round 2 : 2/4 hits, 2.17 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara Germans win with 3 bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 3 bombers moved from Samara to Novgorod 3 armour moved from Ukraine to Caucasus 4 armour moved from Bryansk to Caucasus 9 mech_infantrys moved from Novosibirsk to Caucasus 3 mech_infantrys moved from Bryansk to Volgograd 7 infantry moved from Bryansk to Ukraine 1 aaGun, 17 artilleries and 24 infantry moved from Bryansk to Rostov 3 mech_infantrys moved from Bryansk to Archangel 3 mech_infantrys moved from Bryansk to Caucasus 4 fighters and 10 infantry moved from Germany to Western Germany 1 artillery moved from Novgorod to Belarus 2 tactical_bombers moved from Novgorod to Denmark 10 mech_infantrys and 3 tactical_bombers moved from Western Germany to Denmark 3 fighters moved from Western Germany to Denmark Place Units - Germans 3 artilleries placed in France 3 infantry placed in Volgograd 3 artilleries placed in Ukraine 3 artilleries placed in Novgorod 8 artilleries placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6 Germans collect 61 PUs; end with 61 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUsCombat Hit Differential Summary :
Germans : -0.17 Russians : 0.67 -
@Giallo said in Giallo (Allies+9) vs Simon33 (Axis) BM3 Game II:
@simon33 said in Giallo (Allies+9) vs Simon33 (Axis) BM3 Game II:
@Giallo said in Giallo (Allies+9) vs Simon33 (Axis) BM3 Game II:
@simon33 said in Giallo (Allies+9) vs Simon33 (Axis) BM3 Game II:
Did you count those ANZAC planes as defending India next Japanese turn?
If I loose those 2 planes, but I win the battle your fighters can’t participate as well as your landunits
Or in the (slightly) more likely scenario you kill the CVs but the TT survives which means I reduce my attack by 4 fighters but your defence reduces by 2 fighters. I guess it was worth it but India should still be a victory for me even if you win the SZ42 battle.
It will fall indeed
MARTI still could have something to say about that. Killing my transport has been a setback. You only had about 39% of doing that.
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 8 Combat Move - Russians 1 infantry moved from Russia to Smolensk Russians take Smolensk from Germans 1 infantry moved from Russia to Vologda Russians take Vologda from Germans 1 infantry moved from Russia to Tambov Russians take Tambov from Germans 1 infantry moved from Russia to Bryansk Russians take Bryansk from Italians 6 artilleries, 60 infantry and 1 mech_infantry moved from Russia to Samara 1 armour moved from Anhwe to Kwangsi Chinese take Kwangsi from Japanese 1 mech_infantry moved from Anhwe to Kwangtung UK_Pacific take Kwangtung from Japanese Purchase Units - Russians Russians buy 2 armour; Remaining resources: 1 PUs; Combat - Russians Non Combat Move - Russians 1 aaGun moved from Russia to Samara 2 aaGuns moved from Russia to Samara Place Units - Russians 2 armour placed in Russia Turn Complete - Russians Russians collect 8 PUs; end with 9 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 12 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 14 PUsCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: Japanese round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 8 Combat Move - Japanese 1 armour, 1 artillery and 2 infantry moved from French Indo China to 36 Sea Zone 1 armour, 1 artillery, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 36 Sea Zone to 39 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 39 Sea Zone to India 3 armour, 8 artilleries and 13 infantry moved from Burma to India 1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Kwangsi 1 mech_infantry moved from French Indo China to Kwangsi 2 bombers moved from Philippines to India 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 1 armour moved from Manchuria to Jehol Japanese take Jehol from Chinese 1 armour moved from Jehol to Manchuria 1 cruiser and 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 artillery, 1 infantry and 1 marine moved from Japan to 6 Sea Zone 1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 marine moved from 19 Sea Zone to Shantung 1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu 2 fighters moved from Japan to Kiangsu 1 fighter and 1 tactical_bomber moved from Manchuria to Shantung 1 artillery and 1 infantry moved from French Indo China to Kwangsi 5 fighters and 4 tactical_bombers moved from French Indo China to India Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 1 destroyer, 3 fighters, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat - JapaneseCombat Hit Differential Summary :
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Scramble from India?
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Also, can I assume you’ll lose the bomber before the inf?
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@simon33 said in Giallo (Allies+9) vs Simon33 (Axis) BM3 Game II:
Also, can I assume you’ll lose the bomber before the inf?
no scramble loose bomber before inf
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 8 Combat Move - Japanese 1 armour, 1 artillery and 2 infantry moved from French Indo China to 36 Sea Zone 1 armour, 1 artillery, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 36 Sea Zone to 39 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 39 Sea Zone to India 3 armour, 8 artilleries and 13 infantry moved from Burma to India 1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Kwangsi 1 mech_infantry moved from French Indo China to Kwangsi 2 bombers moved from Philippines to India 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 1 armour moved from Manchuria to Jehol Japanese take Jehol from Chinese 1 armour moved from Jehol to Manchuria 1 cruiser and 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 artillery, 1 infantry and 1 marine moved from Japan to 6 Sea Zone 1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 marine moved from 19 Sea Zone to Shantung 1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu 2 fighters moved from Japan to Kiangsu 1 fighter and 1 tactical_bomber moved from Manchuria to Shantung 1 artillery and 1 infantry moved from French Indo China to Kwangsi 5 fighters and 4 tactical_bombers moved from French Indo China to India Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 1 destroyer, 3 fighters, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in Shantung Japanese attack with 1 fighter, 1 marine and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 1 cruiser in Shantung, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 fighter, 1 marine and 1 tactical_bomber in Shantung, round 2 : 3/3 hits, 1.50 expected hits Chinese roll dice for 2 infantry in Shantung, round 2 : 1/2 hits, 0.67 expected hits 1 marine owned by the Japanese and 2 infantry owned by the Chinese lost in Shantung Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Japanese: 1 marine Casualties for Chinese: 2 infantry Battle in Kiangsu Japanese attack with 1 artillery, 2 fighters and 1 infantry Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Kiangsu, round 2 : 1/4 hits, 1.67 expected hits Chinese roll dice for 2 infantry in Kiangsu, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Kiangsu Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Kiangsu, round 3 : 3/4 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Kiangsu, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu Japanese win, taking Kiangsu from Chinese with 1 artillery and 2 fighters remaining. Battle score for attacker is 3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Battle in Kwangsi Japanese attack with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 armour Japanese roll dice for 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kwangsi, round 2 : 2/5 hits, 2.00 expected hits Chinese roll dice for 1 armour in Kwangsi, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 1 armour Battle in India Japanese attack with 4 armour, 9 artilleries, 2 bombers, 5 fighters, 15 infantry and 4 tactical_bombers British defend with 3 aaGuns, 1 armour, 5 artilleries, 1 bomber, 6 fighters, 14 infantry, 2 mech_infantrys and 1 tactical_bomber; Americans defend with 1 fighter; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour AA fire in India : 0/9 hits, 1.50 expected hits Japanese roll dice for 1 battleship and 1 cruiser in India, round 2 : 2/2 hits, 1.17 expected hits Japanese roll dice for 4 armour, 9 artilleries, 2 bombers, 5 fighters, 15 infantry and 4 tactical_bombers in India, round 2 : 13/39 hits, 15.50 expected hits UK_Pacific roll dice for 3 aaGuns, 1 armour, 5 artilleries, 1 bomber, 7 fighters, 14 infantry, 2 mech_infantrys and 1 tactical_bomber in India, round 2 : 10/31 hits, 12.83 expected hits 10 infantry owned by the Japanese, 3 aaGuns owned by the British, 1 bomber owned by the British and 11 infantry owned by the British lost in India Japanese roll dice for 4 armour, 9 artilleries, 2 bombers, 5 fighters, 5 infantry and 4 tactical_bombers in India, round 3 : 12/29 hits, 13.17 expected hits UK_Pacific roll dice for 1 armour, 5 artilleries, 7 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in India, round 3 : 7/19 hits, 9.00 expected hits 2 infantry owned by the Japanese, 5 artilleries owned by the Japanese, 2 mech_infantrys owned by the British, 1 tactical_bomber owned by the British, 5 artilleries owned by the British, 3 infantry owned by the British and 1 armour owned by the British lost in India Japanese roll dice for 4 armour, 4 artilleries, 2 bombers, 5 fighters, 3 infantry and 4 tactical_bombers in India, round 4 : 15/22 hits, 10.83 expected hits UK_Pacific roll dice for 7 fighters in India, round 4 : 5/7 hits, 4.67 expected hits 2 infantry owned by the Japanese, 3 artilleries owned by the Japanese, 1 fighter owned by the Americans and 6 fighters owned by the British lost in India Japanese captures 5PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 4 armour, 1 artillery, 2 bombers, 5 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 110 Casualties for Japanese: 8 artilleries and 14 infantry Casualties for British: 3 aaGuns, 1 armour, 5 artilleries, 1 bomber, 6 fighters, 14 infantry, 2 mech_infantrys and 1 tactical_bomber Casualties for Americans: 1 fighter Battle in 42 Sea Zone Japanese attack with 1 destroyer ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone ANZAC win with no units remaining. Battle score for attacker is -2 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 1 submarine triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China 1 aaGun moved from Burma to Yunnan 1 fighter and 1 tactical_bomber moved from Shantung to 19 Sea Zone 2 fighters moved from Kiangsu to 6 Sea Zone 1 infantry moved from Sakha to Amur 1 infantry moved from Yenisey to Timguska 2 fighters and 2 tactical_bombers moved from India to 39 Sea Zone 1 carrier and 1 submarine moved from 36 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from India to 39 Sea Zone 2 bombers, 2 fighters and 1 tactical_bomber moved from India to Burma 1 carrier moved from 36 Sea Zone to 39 Sea Zone 1 submarine moved from 36 Sea Zone to 39 Sea Zone Place Units - Japanese 1 artillery and 2 infantry placed in French Indo China 1 carrier, 1 destroyer, 3 fighters and 1 submarine placed in 6 Sea Zone Japanese undo move 2. 3 fighters placed in Japan 1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 59 PUs; end with 64 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUsCombat Hit Differential Summary :
ANZAC : 0.67 Chinese : -0.17 UK_Pacific : -4.50 AA fire in India : : -1.50 Japanese : 4.33 -
TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 8 Combat Move - Americans 1 infantry moved from Normandy Bordeaux to Holland Belgium Americans take Holland Belgium from Germans 1 bomber moved from Iraq to Volgograd 1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone 1 infantry and 1 mech_infantry moved from 21 Sea Zone to Guam Purchase Units - Americans Americans buy 3 artilleries, 1 carrier and 9 submarines; Remaining resources: 1 PUs; Combat - Americans Strategic bombing raid in Volgograd AA fire in Volgograd : 0/1 hits, 0,17 expected hits Bombing raid in Volgograd rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in Volgograd causes 6 damage total. Battle in Guam Non Combat Move - Americans 1 bomber moved from Volgograd to Iraq 1 armour, 1 artillery and 4 infantry moved from Central United States to 101 Sea Zone 2 aaGuns moved from Eastern United States to 101 Sea Zone 2 aaGuns, 1 armour, 1 artillery, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 3 fighters moved from Eastern United States to Gibraltar 1 destroyer moved from 110 Sea Zone to 91 Sea Zone 1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar 1 armour, 1 artillery and 3 infantry moved from 91 Sea Zone to Morocco 1 aaGun moved from 91 Sea Zone to Morocco 2 fighters moved from Eastern United States to 110 Sea Zone 2 battleships, 4 carriers, 2 cruisers, 3 destroyers, 7 fighters and 7 submarines moved from 54 Sea Zone to 21 Sea Zone 1 fighter moved from Wake Island to 21 Sea Zone 1 tactical_bomber moved from 54 Sea Zone to Wake Island 1 submarine moved from 26 Sea Zone to 17 Sea Zone 1 carrier, 1 destroyer and 4 submarines moved from 26 Sea Zone to 54 Sea Zone Place Units - Americans 3 artilleries placed in Normandy Bordeaux 1 carrier and 9 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 58 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs Combat Move - Chinese 1 infantry moved from Hunan to Yunnan 1 infantry moved from Kiangsi to Kiangsu 1 infantry moved from Anhwe to Jehol Chinese take Jehol from Japanese 1 fighter and 1 infantry moved from Anhwe to Kiangsu Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 2 PUs; Combat - Chinese Battle in Kiangsu Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 artillery Chinese roll dice for 1 fighter and 2 infantry in Kiangsu, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 artillery in Kiangsu, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Kiangsu Chinese win, taking Kiangsu from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Yunnan Chinese attack with 1 infantry Japanese defend with 1 aaGun and 1 infantry Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,17 expected hits Japanese roll dice for 1 aaGun and 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits 1 aaGun owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Japanese win with 1 infantry remaining. Battle score for attacker is 2 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 aaGun Non Combat Move - Chinese 1 fighter moved from Kiangsu to Kweichow 8 infantry moved from Anhwe to Kweichow Place Units - Chinese 5 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 15 PUs; end with 17 PUs Combat Move - British 1 battleship moved from 54 Sea Zone to 21 Sea Zone 4 armour moved from Iraq to Caucasus 4 artilleries and 10 infantry moved from Northwest Persia to Caucasus 1 infantry moved from Normandy Bordeaux to Southern France British take Southern France from Italians Purchase Units - British British buy 3 artilleries, 1 factory_minor, 3 infantry and 1 transport; Remaining resources: 2 PUs; Combat - British Battle in Caucasus British attack with 4 armour, 4 artilleries and 10 infantry Germans defend with 7 armour and 12 mech_infantrys British roll dice for 4 armour, 4 artilleries and 10 infantry in Caucasus, round 2 : 6/18 hits, 5,67 expected hits Italians roll dice for 7 armour and 12 mech_infantrys in Caucasus, round 2 : 8/19 hits, 7,50 expected hits 6 mech_infantrys owned by the Germans and 8 infantry owned by the British lost in Caucasus British roll dice for 4 armour, 4 artilleries and 2 infantry in Caucasus, round 3 : 3/10 hits, 4,00 expected hits Italians roll dice for 7 armour and 6 mech_infantrys in Caucasus, round 3 : 5/13 hits, 5,50 expected hits 3 mech_infantrys owned by the Germans, 3 artilleries owned by the British and 2 infantry owned by the British lost in Caucasus 1 artillery owned by the British and 4 armour owned by the British retreated to Northwest Persia Italians win with 7 armour and 3 mech_infantrys remaining. Battle score for attacker is -6 Casualties for British: 3 artilleries and 10 infantry Casualties for Germans: 9 mech_infantrys Non Combat Move - British 6 infantry moved from Iraq to Northwest Persia 1 artillery and 3 infantry moved from Persia to Northwest Persia 1 cruiser, 2 destroyers and 1 transport moved from 80 Sea Zone to 81 Sea Zone 2 armour moved from Anglo Egyptian Sudan to Egypt 1 armour and 1 mech_infantry moved from Trans-Jordan to Northwest Persia 4 infantry moved from United Kingdom to 110 Sea Zone 4 infantry moved from 110 Sea Zone to Normandy Bordeaux Place Units - British 3 artilleries placed in Iraq 1 factory_minor placed in Persia 3 infantry placed in Egypt 1 transport placed in 110 Sea Zone Turn Complete - British British collect 40 PUs; end with 42 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
British : -0,67 Italians : 0,00 AA fire in Volgograd : : -0,17 Chinese : 1,00 Japanese : 0,33 -
TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 8 Combat Move - Americans 1 infantry moved from Normandy Bordeaux to Holland Belgium Americans take Holland Belgium from Germans 1 bomber moved from Iraq to Volgograd 1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone 1 infantry and 1 mech_infantry moved from 21 Sea Zone to Guam Purchase Units - Americans Americans buy 3 artilleries, 1 carrier and 9 submarines; Remaining resources: 1 PUs; Combat - Americans Strategic bombing raid in Volgograd AA fire in Volgograd : 0/1 hits, 0,17 expected hits Bombing raid in Volgograd rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in Volgograd causes 6 damage total. Battle in Guam Non Combat Move - Americans 1 bomber moved from Volgograd to Iraq 1 armour, 1 artillery and 4 infantry moved from Central United States to 101 Sea Zone 2 aaGuns moved from Eastern United States to 101 Sea Zone 2 aaGuns, 1 armour, 1 artillery, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 3 fighters moved from Eastern United States to Gibraltar 1 destroyer moved from 110 Sea Zone to 91 Sea Zone 1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar 1 armour, 1 artillery and 3 infantry moved from 91 Sea Zone to Morocco 1 aaGun moved from 91 Sea Zone to Morocco 2 fighters moved from Eastern United States to 110 Sea Zone 2 battleships, 4 carriers, 2 cruisers, 3 destroyers, 7 fighters and 7 submarines moved from 54 Sea Zone to 21 Sea Zone 1 fighter moved from Wake Island to 21 Sea Zone 1 tactical_bomber moved from 54 Sea Zone to Wake Island 1 submarine moved from 26 Sea Zone to 17 Sea Zone 1 carrier, 1 destroyer and 4 submarines moved from 26 Sea Zone to 54 Sea Zone Place Units - Americans 3 artilleries placed in Normandy Bordeaux 1 carrier and 9 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 58 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs Combat Move - Chinese 1 infantry moved from Hunan to Yunnan 1 infantry moved from Kiangsi to Kiangsu 1 infantry moved from Anhwe to Jehol Chinese take Jehol from Japanese 1 fighter and 1 infantry moved from Anhwe to Kiangsu Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 2 PUs; Combat - Chinese Battle in Kiangsu Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 artillery Chinese roll dice for 1 fighter and 2 infantry in Kiangsu, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 artillery in Kiangsu, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Kiangsu Chinese win, taking Kiangsu from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Yunnan Chinese attack with 1 infantry Japanese defend with 1 aaGun and 1 infantry Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,17 expected hits Japanese roll dice for 1 aaGun and 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits 1 aaGun owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Japanese win with 1 infantry remaining. Battle score for attacker is 2 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 aaGun Non Combat Move - Chinese 1 fighter moved from Kiangsu to Kweichow 8 infantry moved from Anhwe to Kweichow Place Units - Chinese 5 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 15 PUs; end with 17 PUs Combat Move - British 1 battleship moved from 54 Sea Zone to 21 Sea Zone 4 armour moved from Iraq to Caucasus 4 artilleries and 10 infantry moved from Northwest Persia to Caucasus 1 infantry moved from Normandy Bordeaux to Southern France British take Southern France from Italians Purchase Units - British British buy 3 artilleries, 1 factory_minor, 3 infantry and 1 transport; Remaining resources: 2 PUs; Combat - British Battle in Caucasus British attack with 4 armour, 4 artilleries and 10 infantry Germans defend with 7 armour and 12 mech_infantrys British roll dice for 4 armour, 4 artilleries and 10 infantry in Caucasus, round 2 : 6/18 hits, 5,67 expected hits Italians roll dice for 7 armour and 12 mech_infantrys in Caucasus, round 2 : 8/19 hits, 7,50 expected hits 6 mech_infantrys owned by the Germans and 8 infantry owned by the British lost in Caucasus British roll dice for 4 armour, 4 artilleries and 2 infantry in Caucasus, round 3 : 3/10 hits, 4,00 expected hits Italians roll dice for 7 armour and 6 mech_infantrys in Caucasus, round 3 : 5/13 hits, 5,50 expected hits 3 mech_infantrys owned by the Germans, 3 artilleries owned by the British and 2 infantry owned by the British lost in Caucasus 1 artillery owned by the British and 4 armour owned by the British retreated to Northwest Persia Italians win with 7 armour and 3 mech_infantrys remaining. Battle score for attacker is -6 Casualties for British: 3 artilleries and 10 infantry Casualties for Germans: 9 mech_infantrys Non Combat Move - British 6 infantry moved from Iraq to Northwest Persia 1 artillery and 3 infantry moved from Persia to Northwest Persia 1 cruiser, 2 destroyers and 1 transport moved from 80 Sea Zone to 81 Sea Zone 2 armour moved from Anglo Egyptian Sudan to Egypt 1 armour and 1 mech_infantry moved from Trans-Jordan to Northwest Persia 4 infantry moved from United Kingdom to 110 Sea Zone 4 infantry moved from 110 Sea Zone to Normandy Bordeaux Place Units - British 3 artilleries placed in Iraq 1 factory_minor placed in Persia 3 infantry placed in Egypt 1 transport placed in 110 Sea Zone Turn Complete - British British collect 40 PUs; end with 42 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs Turn Complete - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by British from Northwest Persia: 1 armour and 1 infantry EDIT: Adding units owned by British to Iraq: 1 armour and 1 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
British : -0,67 Italians : 0,00 AA fire in Volgograd : : -0,17 Chinese : 1,00 Japanese : 0,33 -
TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 8 Combat Move - Italians 1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone 1 marine moved from Northern Italy to 97 Sea Zone 1 artillery, 1 battleship, 2 cruisers, 1 destroyer, 1 infantry, 1 marine and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 98 Sea Zone to Egypt 2 bombers moved from Southern Italy to Egypt 1 armour moved from Tobruk to Egypt Italians take Alexandria from British 1 infantry moved from France to Southern France 1 infantry moved from France to Holland Belgium 2 fighters moved from Southern Italy to Southern France 1 fighter moved from Southern Italy to Holland Belgium Purchase Units - Italians Italians buy 1 fighter and 5 infantry; Remaining resources: 2 PUs; Combat - Italians Battle in Egypt Italians attack with 1 armour, 1 artillery, 2 bombers, 1 infantry and 1 marine British defend with 2 armour, 1 factory_minor, 1 harbour and 3 infantry Italians roll dice for 1 battleship and 2 cruisers in Egypt, round 2 : 2/3 hits, 1.67 expected hits Italians roll dice for 1 armour, 1 artillery, 2 bombers, 1 infantry and 1 marine in Egypt, round 2 : 3/6 hits, 2.83 expected hits British roll dice for 2 armour and 3 infantry in Egypt, round 2 : 2/5 hits, 2.00 expected hits 1 artillery owned by the Italians, 3 infantry owned by the British, 1 infantry owned by the Italians and 2 armour owned by the British lost in Egypt Italians win, taking Egypt from British with 1 armour, 2 bombers and 1 marine remaining. Battle score for attacker is 14 Casualties for Italians: 1 artillery and 1 infantry Casualties for British: 2 armour and 3 infantry Battle in Holland Belgium Italians attack with 1 fighter and 1 infantry Americans defend with 1 infantry Italians roll dice for 1 fighter and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 fighter and 1 infantry in Holland Belgium, round 3 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium Italians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Americans: 1 infantry Battle in Southern France Italians attack with 2 fighters and 1 infantry British defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 2 fighters and 1 infantry in Southern France, round 2 : 1/3 hits, 1.17 expected hits British roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Southern France Italians win, taking Southern France from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 2 fighters moved from Southern France to Southern Italy 1 aaGun moved from France to Northern Italy 2 infantry moved from France to Northern Italy 1 fighter moved from Holland Belgium to Western Germany 2 bombers moved from Egypt to Cyprus 1 artillery and 2 infantry moved from Romania to Bessarabia 1 aaGun, 1 artillery, 1 infantry and 1 mech_infantry moved from Rostov to Volgograd 1 armour moved from Ukraine to Volgograd 1 infantry moved from France to Western Germany 3 infantry moved from France to Northern Italy 1 infantry moved from Northern Italy to Southern Italy Place Units - Italians 1 fighter placed in Southern Italy 5 infantry placed in Northern Italy Turn Complete - Italians Italians collect 23 PUs; end with 25 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUsCombat Hit Differential Summary :
Italians : -0.00 British : -0.33 Americans : 0.33 -
Wow. Wasn’t expecting to be getting Egypt. I was really only thinking about maybe, possibly, getting the Med Island objective.
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TripleA Manual Gamesave Post: Germans round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9 Politics - GermansCombat Hit Differential Summary :
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@simon33 said in Giallo (Allies+9) vs Simon33 (Axis) BM3 Game II:
Wow. Wasn’t expecting to be getting Egypt. I was really only thinking about maybe, possibly, getting the Med Island objective.
I guess I miscalculated





