Scramble 111 but not 110
sub fights in 106 and dies first.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Americans
Americans buy 6 bombers and 1 destroyer; Remaining resources: 4 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 submarine moved from 26 Sea Zone to 16 Sea Zone
4 fighters moved from Hawaiian Islands to 16 Sea Zone
1 artillery, 1 infantry and 3 marines moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 infantry, 3 marines, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery, 1 infantry and 3 marines moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 62 Sea Zone to 46 Sea Zone
7 bombers moved from Hawaiian Islands to 46 Sea Zone
Combat - Americans
Battle in Caroline Islands
Battle in 46 Sea Zone
Americans attack with 7 bombers and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 7 bombers in 46 Sea Zone, round 2 : 6/7 hits, 4.67 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win, taking Caroline Islands from Japanese with 7 bombers remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 4 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 4 fighters in 16 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
4 fighters moved from 16 Sea Zone to Midway
7 bombers moved from 46 Sea Zone to Queensland
2 bombers moved from Western United States to Queensland
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 bombers moved from Eastern United States to Gibraltar
1 fighter moved from Eastern United States to Gibraltar
Place Units - Americans
1 destroyer placed in 101 Sea Zone
6 bombers placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Americans : -0.33
Japanese : 0.33
geesh sorry it looks like I forgot to post my UK turn?! One sec.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Americans
Americans buy 6 bombers and 1 destroyer; Remaining resources: 4 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 submarine moved from 26 Sea Zone to 16 Sea Zone
4 fighters moved from Hawaiian Islands to 16 Sea Zone
1 artillery, 1 infantry and 3 marines moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 infantry, 3 marines, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery, 1 infantry and 3 marines moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 62 Sea Zone to 46 Sea Zone
7 bombers moved from Hawaiian Islands to 46 Sea Zone
Combat - Americans
Battle in Caroline Islands
Battle in 46 Sea Zone
Americans attack with 7 bombers and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 7 bombers in 46 Sea Zone, round 2 : 6/7 hits, 4.67 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win, taking Caroline Islands from Japanese with 7 bombers remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 4 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 4 fighters in 16 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
4 fighters moved from 16 Sea Zone to Midway
7 bombers moved from 46 Sea Zone to Queensland
2 bombers moved from Western United States to Queensland
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 bombers moved from Eastern United States to Gibraltar
1 fighter moved from Eastern United States to Gibraltar
Place Units - Americans
1 destroyer placed in 101 Sea Zone
6 bombers placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter and 3 infantry moved from Szechwan to Sikang
Combat - Chinese
Battle in Sikang
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Sikang, round 2 : 2/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Sikang to Szechwan
Place Units - Chinese
2 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs
Purchase Units - British
British buy 1 artillery, 3 infantry and 4 marines; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 aaGun and 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from India to 41 Sea Zone
1 infantry moved from Burma to Shan State
1 fighter and 1 tactical_bomber moved from India to Shan State
1 infantry moved from French Madagascar to 72 Sea Zone
1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
1 submarine moved from 80 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Trans-Jordan
1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Kenya to Anglo Egyptian Sudan
2 transports moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
Combat - British
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in 41 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
British win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Trans-Jordan
Battle in Anglo Egyptian Sudan
British attack with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
Italians defend with 1 artillery and 1 infantry
British roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 6/7 hits, 2.17 expected hits
Italians roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Anglo Egyptian Sudan
British win, taking Trans-Jordan from Italians, taking Anglo Egyptian Sudan from Italians with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in Shan State
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Shan State to India
1 infantry moved from India to Burma
1 infantry moved from West India to India
1 fighter moved from 41 Sea Zone to India
1 artillery and 2 infantry moved from Rhodesia to Belgian Congo
1 mech_infantry moved from Union of South Africa to Belgian Congo
3 fighters moved from United Kingdom to Gibraltar
1 battleship, 2 carriers, 3 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports moved from 112 Sea Zone to 110 Sea Zone
4 fighters moved from Finland to Russia
Place Units - British
1 artillery, 3 infantry and 4 marines placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,4,1
British collect 34 PUs (1 lost to blockades); end with 35 PUs
Place Units - UK_Pacific
1 aaGun and 4 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,3
UK_Pacific collect 6 PUs (3 lost to blockades); end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 aaGun and 4 infantry
Combat Hit Differential Summary :
British : 3.50
Italians : 0.33
Americans : -0.33
Chinese : 1.00
Japanese : 0.67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 armour, 2 artilleries, 3 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Malta to 96 Sea Zone
1 armour moved from Iraq to Northwest Persia
Italians take Northwest Persia from Neutral_Allies
1 armour moved from Northwest Persia to Caucasus
Italians take Caucasus from Russians
1 infantry moved from Iraq to Persia
Italians take Persia from British
1 infantry moved from Iraq to Trans-Jordan
1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Trans-Jordan
1 fighter moved from Egypt to Trans-Jordan
1 armour and 1 mech_infantry moved from Baltic States to Belarus
1 armour moved from Bryansk to Smolensk
Italians take Smolensk from Russians
1 armour moved from Smolensk to Belarus
1 bomber moved from Eastern Poland to Belarus
1 fighter and 2 infantry moved from Western Germany to Holland Belgium
2 infantry moved from Iraq to Trans-Jordan
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 armour, 2 artilleries, 3 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Malta to 96 Sea Zone
1 armour moved from Iraq to Northwest Persia
Italians take Northwest Persia from Neutral_Allies
1 armour moved from Northwest Persia to Caucasus
Italians take Caucasus from Russians
1 infantry moved from Iraq to Persia
Italians take Persia from British
1 infantry moved from Iraq to Trans-Jordan
1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Trans-Jordan
1 fighter moved from Egypt to Trans-Jordan
1 armour and 1 mech_infantry moved from Baltic States to Belarus
1 armour moved from Bryansk to Smolensk
Italians take Smolensk from Russians
1 armour moved from Smolensk to Belarus
1 bomber moved from Eastern Poland to Belarus
1 fighter and 2 infantry moved from Western Germany to Holland Belgium
2 infantry moved from Iraq to Trans-Jordan
Combat - Italians
Battle in Holland Belgium
Italians attack with 1 fighter and 2 infantry
British defend with 1 infantry
Italians roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 : 0/3 hits, 0.83 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 fighter and 2 infantry in Holland Belgium, round 3 : 1/3 hits, 0.83 expected hits
British roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Holland Belgium
Italians win, taking Holland Belgium from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Battle in Belarus
Italians attack with 2 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 artillery and 2 infantry
Italians roll dice for 2 armour, 1 bomber and 1 mech_infantry in Belarus, round 2 : 2/4 hits, 1.83 expected hits
Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Belarus
Italians roll dice for 2 armour and 1 bomber in Belarus, round 3 : 2/3 hits, 1.67 expected hits
Russians roll dice for 1 artillery in Belarus, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians and 1 armour owned by the Italians lost in Belarus
Italians win, taking Belarus from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 0
Casualties for Italians: 1 armour and 1 mech_infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Trans-Jordan
Italians attack with 1 fighter and 4 infantry
British defend with 1 infantry
Italians roll dice for 1 battleship in Trans-Jordan, round 2 : 1/1 hits, 0.67 expected hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 fighter and 3 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Italians
1 infantry moved from Iraq to Syria
1 artillery and 1 infantry moved from Albania to Greece
1 marine moved from Crete to 99 Sea Zone
1 cruiser and 1 marine moved from 99 Sea Zone to 98 Sea Zone
1 marine moved from 98 Sea Zone to Egypt
1 fighter moved from Trans-Jordan to Egypt
1 mech_infantry moved from Germany to Baltic States
2 aaGuns moved from Eastern Poland to Belarus
1 bomber moved from Belarus to Ukraine
1 armour and 1 mech_infantry moved from Northern Italy to Slovakia Hungary
1 armour moved from Germany to Slovakia Hungary
1 fighter moved from Holland Belgium to Western Germany
2 infantry moved from Northern Italy to Western Germany
1 submarine moved from 91 Sea Zone to 83 Sea Zone
1 infantry moved from Algeria to Morocco
Italians take Morocco from Neutral_Axis
1 mech_infantry moved from Algeria to Libya
1 infantry moved from Western Germany to Germany
Place Units - Italians
1 artillery, 1 infantry and 1 tactical_bomber placed in Egypt
1 armour, 1 artillery, 2 infantry and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 30 PUs; end with 30 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 41 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 46 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 49 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
Italians : 0.17
British : 1.00
Russians : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 carrier and 4 infantry; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry and 1 marine moved from Western Australia to South Australia
2 fighters moved from Queensland to 62 Sea Zone
1 aaGun moved from Queensland to South Australia
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South Wales
2 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
3 infantry placed in Queensland
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 2 fighters and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
1 armour moved from Bryansk to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Russia
19 armour, 5 artilleries, 4 bombers, 2 fighters, 21 infantry, 3 mech_infantrys and 4 tactical_bombers moved from Bryansk to Russia
1 fighter moved from Bessarabia to Russia
2 fighters and 1 tactical_bomber moved from Eastern Poland to Russia
4 bombers moved from Germany to Russia
3 artilleries moved from France to Normandy Bordeaux
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 2 fighters and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
1 armour moved from Bryansk to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Russia
19 armour, 5 artilleries, 4 bombers, 2 fighters, 21 infantry, 3 mech_infantrys and 4 tactical_bombers moved from Bryansk to Russia
1 fighter moved from Bessarabia to Russia
2 fighters and 1 tactical_bomber moved from Eastern Poland to Russia
4 bombers moved from Germany to Russia
3 artilleries moved from France to Normandy Bordeaux
Combat - Germans
Battle in Russia
Germans attack with 20 armour, 5 artilleries, 8 bombers, 5 fighters, 21 infantry, 3 mech_infantrys and 5 tactical_bombers
British defend with 4 fighters; Russians defend with 4 aaGuns, 1 airfield, 7 armour, 3 artilleries, 1 factory_major, 2 fighters, 38 infantry, 4 mech_infantrys and 1 tactical_bomber
AA fire in Russia : 1/12 hits, 2.00 expected hits
1 fighter owned by the Germans lost in Russia
Germans roll dice for 20 armour, 5 artilleries, 8 bombers, 4 fighters, 21 infantry, 3 mech_infantrys and 5 tactical_bombers in Russia, round 2 : 30/66 hits, 27.17 expected hits
Russians roll dice for 4 aaGuns, 7 armour, 3 artilleries, 6 fighters, 38 infantry, 4 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 25/59 hits, 23.00 expected hits
26 infantry owned by the Russians, 3 artilleries owned by the Germans, 21 infantry owned by the Germans, 4 aaGuns owned by the Russians and 1 mech_infantry owned by the Germans lost in Russia
Germans roll dice for 20 armour, 2 artilleries, 8 bombers, 4 fighters, 2 mech_infantrys and 5 tactical_bombers in Russia, round 3 : 24/41 hits, 22.00 expected hits
Russians roll dice for 7 armour, 3 artilleries, 6 fighters, 12 infantry, 4 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 16/33 hits, 14.33 expected hits
4 mech_infantrys owned by the Russians, 12 infantry owned by the Russians, 5 armour owned by the Russians, 3 artilleries owned by the Russians, 2 artilleries owned by the Germans, 12 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 8 armour, 8 bombers, 4 fighters and 5 tactical_bombers in Russia, round 4 : 19/25 hits, 14.67 expected hits
Russians roll dice for 2 armour, 6 fighters and 1 tactical_bomber in Russia, round 4 : 6/9 hits, 5.50 expected hits
1 tactical_bomber owned by the Russians, 2 fighters owned by the Russians, 2 armour owned by the Russians, 6 armour owned by the Germans and 4 fighters owned by the British lost in Russia
Germans captures 45PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 2 armour, 8 bombers, 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is 62
Casualties for Germans: 18 armour, 5 artilleries, 1 fighter, 21 infantry and 3 mech_infantrys
Casualties for Russians: 4 aaGuns, 7 armour, 3 artilleries, 2 fighters, 38 infantry, 4 mech_infantrys and 1 tactical_bomber
Casualties for British: 4 fighters
Battle in Normandy Bordeaux
Germans attack with 3 artilleries
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 3 artilleries in Normandy Bordeaux, round 2 : 1/3 hits, 1.00 expected hits
British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 2 artilleries remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery
Casualties for British: 1 infantry
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
Non Combat Move - Germans
Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
Trigger Germany Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa
Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France
1 infantry moved from France to Southern France
Germans take Southern France from Neutral_Axis
1 infantry moved from Ukraine to Bryansk
8 bombers, 4 fighters and 5 tactical_bombers moved from Russia to Bryansk
2 infantry moved from Eastern Poland to Belarus
1 armour and 3 mech_infantrys moved from Denmark to Western Germany
1 submarine moved from 123 Sea Zone to 121 Sea Zone
Place Units - Germans
3 armour placed in Ukraine
2 artilleries, 2 fighters and 6 infantry placed in Western Germany
Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France
Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
Turn Complete - Germans
Germans collect 50 PUs; end with 95 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 100 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 102 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 107 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 117 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -1.00
Germans : 9.17
British : 0.67
Russians : 4.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 2 fighters and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
1 armour moved from Bryansk to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Russia
19 armour, 5 artilleries, 4 bombers, 2 fighters, 21 infantry, 3 mech_infantrys and 4 tactical_bombers moved from Bryansk to Russia
1 fighter moved from Bessarabia to Russia
2 fighters and 1 tactical_bomber moved from Eastern Poland to Russia
4 bombers moved from Germany to Russia
3 artilleries moved from France to Normandy Bordeaux
Combat - Germans
Battle in Russia
Germans attack with 20 armour, 5 artilleries, 8 bombers, 5 fighters, 21 infantry, 3 mech_infantrys and 5 tactical_bombers
British defend with 4 fighters; Russians defend with 4 aaGuns, 1 airfield, 7 armour, 3 artilleries, 1 factory_major, 2 fighters, 38 infantry, 4 mech_infantrys and 1 tactical_bomber
AA fire in Russia : 1/12 hits, 2.00 expected hits
1 fighter owned by the Germans lost in Russia
Germans roll dice for 20 armour, 5 artilleries, 8 bombers, 4 fighters, 21 infantry, 3 mech_infantrys and 5 tactical_bombers in Russia, round 2 : 30/66 hits, 27.17 expected hits
Russians roll dice for 4 aaGuns, 7 armour, 3 artilleries, 6 fighters, 38 infantry, 4 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 25/59 hits, 23.00 expected hits
26 infantry owned by the Russians, 3 artilleries owned by the Germans, 21 infantry owned by the Germans, 4 aaGuns owned by the Russians and 1 mech_infantry owned by the Germans lost in Russia
Germans roll dice for 20 armour, 2 artilleries, 8 bombers, 4 fighters, 2 mech_infantrys and 5 tactical_bombers in Russia, round 3 : 24/41 hits, 22.00 expected hits
Russians roll dice for 7 armour, 3 artilleries, 6 fighters, 12 infantry, 4 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 16/33 hits, 14.33 expected hits
4 mech_infantrys owned by the Russians, 12 infantry owned by the Russians, 5 armour owned by the Russians, 3 artilleries owned by the Russians, 2 artilleries owned by the Germans, 12 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 8 armour, 8 bombers, 4 fighters and 5 tactical_bombers in Russia, round 4 : 19/25 hits, 14.67 expected hits
Russians roll dice for 2 armour, 6 fighters and 1 tactical_bomber in Russia, round 4 : 6/9 hits, 5.50 expected hits
1 tactical_bomber owned by the Russians, 2 fighters owned by the Russians, 2 armour owned by the Russians, 6 armour owned by the Germans and 4 fighters owned by the British lost in Russia
Germans captures 45PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 2 armour, 8 bombers, 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is 62
Casualties for Germans: 18 armour, 5 artilleries, 1 fighter, 21 infantry and 3 mech_infantrys
Casualties for Russians: 4 aaGuns, 7 armour, 3 artilleries, 2 fighters, 38 infantry, 4 mech_infantrys and 1 tactical_bomber
Casualties for British: 4 fighters
Battle in Normandy Bordeaux
Germans attack with 3 artilleries
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 3 artilleries in Normandy Bordeaux, round 2 : 1/3 hits, 1.00 expected hits
British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 2 artilleries remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery
Casualties for British: 1 infantry
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
Non Combat Move - Germans
Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
Trigger Germany Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa
Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France
1 infantry moved from France to Southern France
Germans take Southern France from Neutral_Axis
1 infantry moved from Ukraine to Bryansk
8 bombers, 4 fighters and 5 tactical_bombers moved from Russia to Bryansk
2 infantry moved from Eastern Poland to Belarus
1 armour and 3 mech_infantrys moved from Denmark to Western Germany
1 submarine moved from 123 Sea Zone to 121 Sea Zone
Place Units - Germans
3 armour placed in Ukraine
2 artilleries, 2 fighters and 6 infantry placed in Western Germany
Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France
Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
Turn Complete - Germans
Germans collect 50 PUs; end with 95 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 100 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 102 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 107 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 117 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Eastern Poland: 1 aaGun
EDIT: Adding units owned by Germans to Poland: 1 aaGun
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
AA fire in Russia : : -1.00
Germans : 9.17
British : 0.67
Russians : 4.17
I forgot all about that pillage once only rule. Good to know for the future how to play that differently.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Combat Move - Russians
2 artilleries and 4 infantry moved from Vologda to Russia
1 submarine moved from 109 Sea Zone to 92 Sea Zone
Combat - Russians
Battle in Russia
Russians attack with 2 artilleries and 4 infantry
Germans defend with 1 airfield, 2 armour and 1 factory_minor
Russians roll dice for 2 artilleries and 4 infantry in Russia, round 2 : 1/6 hits, 1.67 expected hits
Germans roll dice for 2 armour in Russia, round 2 : 2/2 hits, 1.00 expected hits
2 infantry owned by the Russians and 1 armour owned by the Germans lost in Russia
Russians roll dice for 2 artilleries and 2 infantry in Russia, round 3 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 armour in Russia, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Russia
Russians win, taking Russia from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Casualties for Germans: 2 armour
Non Combat Move - Russians
8 infantry moved from Novosibirsk to Vologda
2 aaGuns and 13 infantry moved from Timguska to Novosibirsk
1 armour and 2 mech_infantrys moved from Novgorod to Vologda
1 artillery moved from Finland to Karelia
1 armour moved from Finland to Karelia
Turn Complete - Russians
Russians collect 20 PUs; end with 20 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 33 PUs
Combat Hit Differential Summary :
Germans : 0.50
Russians : -1.00
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 airfield, 1 carrier, 1 destroyer, 1 factory_minor, 3 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Dzavhan to Yenisey
1 armour and 1 infantry moved from Yakut S.S.R. to Yenisey
1 armour and 1 mech_infantry moved from Yunnan to Malaya
1 tactical_bomber moved from French Indo China to Malaya
3 mech_infantrys moved from Hunan to Szechwan
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Shensi to Szechwan
1 fighter and 1 tactical_bomber moved from French Indo China to Burma
2 fighters and 2 tactical_bombers moved from French Indo China to Szechwan
1 tactical_bomber moved from French Indo China to Szechwan
2 bombers moved from French Indo China to 33 Sea Zone
1 battleship and 1 destroyer moved from 35 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
3 fighters and 1 tactical_bomber moved from 42 Sea Zone to 33 Sea Zone
1 destroyer and 1 submarine moved from 17 Sea Zone to 33 Sea Zone
1 destroyer moved from 6 Sea Zone to 33 Sea Zone
1 submarine moved from 6 Sea Zone to 26 Sea Zone
2 infantry moved from Yunnan to Burma
3 artilleries, 1 infantry and 1 mech_infantry moved from Yunnan to Szechwan
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 airfield, 1 carrier, 1 destroyer, 1 factory_minor, 3 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Dzavhan to Yenisey
1 armour and 1 infantry moved from Yakut S.S.R. to Yenisey
1 armour and 1 mech_infantry moved from Yunnan to Malaya
1 tactical_bomber moved from French Indo China to Malaya
3 mech_infantrys moved from Hunan to Szechwan
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Shensi to Szechwan
1 fighter and 1 tactical_bomber moved from French Indo China to Burma
2 fighters and 2 tactical_bombers moved from French Indo China to Szechwan
1 tactical_bomber moved from French Indo China to Szechwan
2 bombers moved from French Indo China to 33 Sea Zone
1 battleship and 1 destroyer moved from 35 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
3 fighters and 1 tactical_bomber moved from 42 Sea Zone to 33 Sea Zone
1 destroyer and 1 submarine moved from 17 Sea Zone to 33 Sea Zone
1 destroyer moved from 6 Sea Zone to 33 Sea Zone
1 submarine moved from 6 Sea Zone to 26 Sea Zone
2 infantry moved from Yunnan to Burma
3 artilleries, 1 infantry and 1 mech_infantry moved from Yunnan to Szechwan
Combat - Japanese
Battle in 26 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 26 Sea Zone
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese win, taking 26 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 33 Sea Zone
Japanese attack with 1 battleship, 2 bombers, 3 destroyers, 4 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 battleship, 2 bombers, 3 destroyers, 4 fighters and 2 tactical_bombers in 33 Sea Zone, round 2 : 4/12 hits, 6.33 expected hits
Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 33 Sea Zone, round 2 : 2/8 hits, 3.83 expected hits
Units damaged: 1 battleship owned by the Japanese
2 destroyers owned by the Americans and 1 destroyer owned by the Japanese lost in 33 Sea Zone
Japanese roll dice for 1 submarine in 33 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 carrier owned by the Americans lost in 33 Sea Zone
Japanese roll dice for 1 battleship, 2 bombers, 2 destroyers, 4 fighters and 2 tactical_bombers in 33 Sea Zone, round 3 : 4/11 hits, 6.00 expected hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 33 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
Americans roll dice for 1 battleship, 2 cruisers and 1 transport in 33 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits
2 cruisers owned by the Americans, 1 tactical_bomber owned by the Americans, 2 destroyers owned by the Japanese, 1 submarine owned by the Japanese and 1 fighter owned by the Americans lost in 33 Sea Zone
Japanese roll dice for 1 battleship, 2 bombers, 4 fighters and 2 tactical_bombers in 33 Sea Zone, round 4 : 6/9 hits, 5.33 expected hits
Americans roll dice for 1 battleship and 1 transport in 33 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
1 battleship owned by the Japanese, 1 transport owned by the Americans and 1 battleship owned by the Americans lost in 33 Sea Zone
Japanese win with 2 bombers, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 54
Casualties for Japanese: 1 battleship, 3 destroyers and 1 submarine
Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
Battle in Yenisey
Japanese attack with 1 armour and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 2 infantry in Yenisey, round 2 : 2/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Yenisey, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Yenisey
Japanese win, taking Yenisey from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Szechwan
Japanese attack with 3 artilleries, 2 fighters, 3 infantry, 4 mech_infantrys and 3 tactical_bombers
Chinese defend with 1 fighter and 10 infantry
Japanese roll dice for 3 artilleries, 2 fighters, 3 infantry, 4 mech_infantrys and 3 tactical_bombers in Szechwan, round 2 : 6/15 hits, 5.50 expected hits
Chinese roll dice for 1 fighter and 10 infantry in Szechwan, round 2 : 4/11 hits, 4.00 expected hits
3 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 6 infantry owned by the Chinese lost in Szechwan
Japanese roll dice for 3 artilleries, 2 fighters, 3 mech_infantrys and 3 tactical_bombers in Szechwan, round 3 : 5/11 hits, 4.83 expected hits
Chinese roll dice for 1 fighter and 4 infantry in Szechwan, round 3 : 4/5 hits, 2.00 expected hits
2 artilleries owned by the Japanese, 2 mech_infantrys owned by the Japanese, 4 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 artillery, 2 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Japanese: 2 artilleries, 3 infantry and 3 mech_infantrys
Casualties for Chinese: 1 fighter and 10 infantry
Battle in Burma
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 0/4 hits, 1.50 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Burma
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 3 : 2/3 hits, 1.33 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Malaya
Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Malaya, round 2 : 2/3 hits, 1.33 expected hits
UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Non Combat Move - Japanese
1 submarine moved from 38 Sea Zone to 79 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
2 bombers moved from 33 Sea Zone to Paulau Island
4 fighters and 2 tactical_bombers moved from 33 Sea Zone to 34 Sea Zone
1 marine moved from Philippines to 35 Sea Zone
1 carrier, 1 marine and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 fighter moved from French Indo China to Paulau Island
2 fighters moved from Japan to Paulau Island
1 tactical_bomber moved from French Indo China to 6 Sea Zone
2 infantry moved from Guam to 21 Sea Zone
2 infantry and 1 transport moved from 21 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Japan
1 mech_infantry moved from Amur to Jehol
1 artillery and 4 infantry moved from French Indo China to Yunnan
1 fighter and 1 tactical_bomber moved from Burma to French Indo China
1 tactical_bomber moved from Malaya to French Indo China
2 fighters and 3 tactical_bombers moved from Szechwan to French Indo China
1 artillery and 2 infantry moved from Kwangtung to Kwangsi
1 artillery moved from Hopei to Kweichow
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 mech_infantry moved from Shantung to Hopei
1 mech_infantry moved from Shantung to Hunan
1 mech_infantry moved from Shantung to Anhwe
1 marine moved from Borneo to 43 Sea Zone
1 cruiser and 1 marine moved from 43 Sea Zone to 34 Sea Zone
2 marines moved from 34 Sea Zone to Paulau Island
2 infantry moved from Java to 42 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 42 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Paulau Island
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Paulau Island
1 destroyer moved from 56 Sea Zone to 37 Sea Zone
1 transport moved from 36 Sea Zone to 19 Sea Zone
Place Units - Japanese
1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
1 airfield placed in Kwangtung
Japanese undo move 2.
1 factory_minor placed in Kwangtung
1 airfield placed in Paulau Island
3 infantry placed in French Indo China
2 mech_infantrys placed in Shantung
Turn Complete - Japanese
Japanese collect 71 PUs; end with 71 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 74 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Americans : -1.33
Chinese : 2.00
UK_Pacific : 0.00
Russians : -0.33
Japanese : -2.00
@DizzKneeLand33 yeah…takes some of the sting out of losing a capital repeated times!
The American fleet has been punished for daring to enter the Co-Prosperity sphere and now the IJN rules the pacific! San Francisco here we come! :wink:
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 6 bombers; Remaining resources: 2 PUs;
Combat Move - Americans
5 bombers moved from Queensland to 37 Sea Zone
4 bombers moved from Queensland to Burma
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
2 bombers and 1 fighter moved from Gibraltar to Morocco
Combat - Americans
Battle in Morocco
Americans attack with 1 armour, 1 artillery, 2 bombers, 1 fighter and 2 infantry
Italians defend with 2 infantry
Americans roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 armour, 1 artillery, 2 bombers, 1 fighter and 2 infantry in Morocco, round 2 : 2/7 hits, 3.17 expected hits
Italians roll dice for 2 infantry in Morocco, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 1 armour, 1 artillery, 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Italians: 2 infantry
Battle in 37 Sea Zone
Americans attack with 5 bombers
Japanese defend with 1 destroyer
Americans roll dice for 5 bombers in 37 Sea Zone, round 2 : 5/5 hits, 3.33 expected hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 37 Sea Zone
Americans win with 5 bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Burma
Americans attack with 4 bombers
Japanese defend with 1 infantry
Americans roll dice for 4 bombers in Burma, round 2 : 3/4 hits, 2.67 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Burma
Americans win with 4 bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
5 bombers moved from 37 Sea Zone to India
4 bombers moved from Burma to India
6 bombers moved from Western United States to Queensland
4 fighters moved from Midway to Hawaiian Islands
1 submarine moved from 16 Sea Zone to 26 Sea Zone
1 bomber and 1 fighter moved from Morocco to Gibraltar
1 bomber moved from Morocco to Gibraltar
Place Units - Americans
6 bombers placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 6,4
Americans collect 51 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Italians : 0.33
Americans : 0.33
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 6 bombers; Remaining resources: 2 PUs;
Combat Move - Americans
5 bombers moved from Queensland to 37 Sea Zone
4 bombers moved from Queensland to Burma
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
2 bombers and 1 fighter moved from Gibraltar to Morocco
Combat - Americans
Battle in Morocco
Americans attack with 1 armour, 1 artillery, 2 bombers, 1 fighter and 2 infantry
Italians defend with 2 infantry
Americans roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 armour, 1 artillery, 2 bombers, 1 fighter and 2 infantry in Morocco, round 2 : 2/7 hits, 3.17 expected hits
Italians roll dice for 2 infantry in Morocco, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 1 armour, 1 artillery, 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Italians: 2 infantry
Battle in 37 Sea Zone
Americans attack with 5 bombers
Japanese defend with 1 destroyer
Americans roll dice for 5 bombers in 37 Sea Zone, round 2 : 5/5 hits, 3.33 expected hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 37 Sea Zone
Americans win with 5 bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Burma
Americans attack with 4 bombers
Japanese defend with 1 infantry
Americans roll dice for 4 bombers in Burma, round 2 : 3/4 hits, 2.67 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Burma
Americans win with 4 bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
5 bombers moved from 37 Sea Zone to India
4 bombers moved from Burma to India
6 bombers moved from Western United States to Queensland
4 fighters moved from Midway to Hawaiian Islands
1 submarine moved from 16 Sea Zone to 26 Sea Zone
1 bomber and 1 fighter moved from Morocco to Gibraltar
1 bomber moved from Morocco to Gibraltar
Place Units - Americans
6 bombers placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 6,4
Americans collect 51 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 infantry moved from Sikang to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 3 infantry
Japanese defend with 1 artillery and 1 mech_infantry
Chinese roll dice for 3 infantry in Szechwan, round 2 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits
1 mech_infantry owned by the Japanese lost in Szechwan
Chinese roll dice for 3 infantry in Szechwan, round 3 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 artillery in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Szechwan, round 4 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 artillery in Szechwan, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 2 infantry in Szechwan, round 5 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Szechwan, round 5 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Szechwan, round 6 : 2/2 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Szechwan, round 6 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 artillery and 1 mech_infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs
Purchase Units - British
British buy 1 aaGun, 3 armour and 4 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 units repaired.
1 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
4 marines moved from United Kingdom to 110 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 battleship, 3 cruisers and 4 marines moved from 110 Sea Zone to 92 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 92 Sea Zone
1 artillery, 2 infantry, 4 marines and 1 mech_infantry moved from 92 Sea Zone to Algeria
3 fighters moved from Gibraltar to Algeria
Combat - British
Battle in Algeria
British attack with 1 artillery, 3 fighters, 2 infantry, 4 marines and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 battleship and 3 cruisers in Algeria, round 2 : 1/4 hits, 2.17 expected hits
Italians roll dice for 1 infantry in Algeria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Algeria
British win, taking Algeria from Italians with 1 artillery, 3 fighters, 1 infantry, 4 marines and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - British
1 aaGun and 3 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 2 carriers, 2 destroyers, 1 fighter, 3 infantry, 1 tactical_bomber and 2 transports moved from 110 Sea Zone to 92 Sea Zone
1 aaGun and 3 infantry moved from 92 Sea Zone to Algeria
3 fighters moved from Algeria to Gibraltar
1 artillery, 2 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
Place Units - British
3 armour placed in Union of South Africa
1 aaGun and 4 infantry placed in United Kingdom
Turn Complete - British
British collect 28 PUs; end with 28 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,3
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Italians : 1.00
British : -1.17
Americans : 0.33
Chinese : 0.83
Japanese : -1.67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 artilleries, 4 fighters and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Caucasus to Kazakhstan
Italians take Kazakhstan from Russians
1 armour moved from Kazakhstan to Samara
Italians take Samara from Russians
1 infantry moved from Persia to Eastern Persia
Italians take Eastern Persia from British
1 armour moved from Belarus to Archangel
Italians take Archangel from Russians
1 armour moved from Archangel to Novgorod
Italians take Novgorod from Russians
1 mech_infantry moved from Baltic States to Novgorod
1 battleship, 2 cruisers and 1 destroyer moved from 98 Sea Zone to 81 Sea Zone
1 fighter and 1 tactical_bomber moved from Egypt to 81 Sea Zone
1 bomber moved from Ukraine to 81 Sea Zone
1 submarine moved from 83 Sea Zone to 70 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 artilleries, 4 fighters and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Caucasus to Kazakhstan
Italians take Kazakhstan from Russians
1 armour moved from Kazakhstan to Samara
Italians take Samara from Russians
1 infantry moved from Persia to Eastern Persia
Italians take Eastern Persia from British
1 armour moved from Belarus to Archangel
Italians take Archangel from Russians
1 armour moved from Archangel to Novgorod
Italians take Novgorod from Russians
1 mech_infantry moved from Baltic States to Novgorod
1 battleship, 2 cruisers and 1 destroyer moved from 98 Sea Zone to 81 Sea Zone
1 fighter and 1 tactical_bomber moved from Egypt to 81 Sea Zone
1 bomber moved from Ukraine to 81 Sea Zone
1 submarine moved from 83 Sea Zone to 70 Sea Zone
Combat - Italians
Battle in 81 Sea Zone
Italians attack with 1 battleship, 1 bomber, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber
British defend with 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 1 transport
Italians roll dice for 1 battleship, 1 bomber, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber in 81 Sea Zone, round 2 : 5/7 hits, 3.83 expected hits
British roll dice for 1 submarine in 81 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 81 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Units damaged: 1 battleship owned by the Italians
1 destroyer owned by the British, 1 cruiser owned by the British, 1 submarine owned by the British and 1 battleship owned by the British lost in 81 Sea Zone
1 transport owned by the British lost in 81 Sea Zone
Italians win with 1 battleship, 1 bomber, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 53
Casualties for British: 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 1 transport
Non Combat Move - Italians
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from Greece to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
1 infantry moved from Syria to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Egypt
3 infantry moved from Trans-Jordan to Egypt
1 bomber and 1 tactical_bomber moved from 81 Sea Zone to Egypt
1 fighter moved from 81 Sea Zone to Egypt
1 mech_infantry moved from Libya to Alexandria
2 aaGuns moved from Belarus to Novgorod
1 fighter moved from Western Germany to Southern Italy
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Northern Italy to Southern Italy
2 armour and 1 mech_infantry moved from Slovakia Hungary to Northern Italy
2 aaGuns and 2 infantry moved from Western Germany to Northern Italy
1 infantry moved from Germany to Western Germany
1 infantry moved from Holland Belgium to Western Germany
Place Units - Italians
3 fighters placed in Egypt
1 artillery, 1 fighter and 1 infantry placed in Southern Italy
1 artillery and 1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 33 PUs; end with 33 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 39 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 42 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 47 PUs
Combat Hit Differential Summary :
Italians : 1.17
British : -0.67
@DizzKneeLand33 I’m hoping its a bit too little too late for you in the med…although I am expecting a smashing!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 6 infantry; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
1 carrier and 2 fighters moved from 62 Sea Zone to 61 Sea Zone
1 aaGun, 1 artillery, 3 infantry and 1 marine moved from South Australia to Queensland
2 fighters moved from 61 Sea Zone to Queensland
Place Units - ANZAC
3 infantry placed in New South Wales
3 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :