I based off what they pretty much had at peak of war. I didn’t do the 1 piece equals so many. I just made it like Uk 6 BB and spread them out. US I had 7 BB but reduced it to 5. 4 damaged in Hawaii at start of game. If it had like real 4 light cruisers and 2 h cruisers I just made that 2 normal cruisers and 2 more normal cruisers. To eliminate the 3 diff pieces. Everything else straight up with tweaks to setup as we played the game.
Yes the eastern front setup is more like spring of 41 than dec. 41 like pac is. based on the game balance and timing to work
Out. As u see the battle of the Atlantic is at its peak too. More like dec 41 there. Only issue in most games if not all is the d day invasions. Most happen before June of 44 in all games but to get correct US wouldn’t attack Europe until turn 7 or 8 with torch happening sooner
That would be a major setup change and year of turns.
I have my own map for game too.
Global 1939 pro-neutrals
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My group and i are getting into GW 1939. As i was reading the rules i was confused by the rules for pro-axis minors:
What does it mean that pro-axis minors have a fixed income but also give production Germany? Does this mean each pro-axis minor keeps a separate economy from germany but still gives production to germany? Do pro-axis minors become “owned” when they are “activated”? Do all pro-axis/allies minors keep a separate economy from the power that activates them? https://trackeasy.fun/usps/ https://showbox.tools/ https://speedtest.vet/
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Yes to all your questions.
When Germany activates Finland (3 icps), Hungary (3 icps), Bulgaria (4 icps) and Romania (6 icps) Germany adds these amounts (16 icps) to there income total. Also each one of these pro-axis neutrals collects the same amount for there own income.
The pro-axis minors can buy each turn and place in there territories only. Finland only in Capital.
I actually had different colors for all pro neutrals in game. With Pro-axis neutrals for thee above 4 with different color armies you can see what the Germans are buying and not getting confused if you make them all German looking pieces. Keeps the buyer honest or others can see the buy.The buy most times in game per turn is Finland 1 Inf, Hungary 1 Inf, Bulgaria 1 Art, and Romania 1 Tank or sometimes 2 Inf.
Germany also likes to buy a Major factory in Romania to get a bunch of Inf for fodder quicker to the front or Mechs, Art for blitzing or a stack of tanks to run down to Leningrad or push into Stalingrad or a naval base in Romania and if Russia income allows them to go to war against Germany turn 4.