@simon33 Sorry. Travelling. Will continue on Sunday or Monday.
Re Nornandy. Yes, sorry, I wanted to write a note (that you edit it) with a savegame but forgot.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 4 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 armour moved from Buryatia to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 armour moved from Ulaanbaatar to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Central Mongolia to Dzavhan
Japanese take Dzavhan from Russians
1 infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Shensi to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Hopei to Shensi
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Buyant-Uhaa to Chahar
1 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 artillery and 2 infantry moved from Kiangsi to Kwangtung
1 armour, 3 artilleries, 3 infantry and 2 mech_infantrys moved from Hunan to Yunnan
1 destroyer moved from 37 Sea Zone to 56 Sea Zone
2 fighters moved from 36 Sea Zone to 56 Sea Zone
1 battleship and 1 marine moved from 36 Sea Zone to 35 Sea Zone
1 marine moved from 35 Sea Zone to Philippines
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 infantry moved from Manchuria to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
2 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 cruiser and 1 marine moved from 36 Sea Zone to 43 Sea Zone
1 marine moved from 43 Sea Zone to Borneo
1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
2 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 33 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Philippines
1 infantry moved from French Indo China to Yunnan
2 bombers moved from French Indo China to Philippines
1 tactical_bomber moved from Hopei to Yunnan
1 tactical_bomber moved from French Indo China to Yunnan
1 fighter and 1 tactical_bomber moved from French Indo China to Kwangtung
1 fighter and 1 tactical_bomber moved from French Indo China to 38 Sea Zone
1 fighter moved from French Indo China to Yunnan
1 fighter and 1 tactical_bomber moved from French Indo China to Kwangtung
1 tactical_bomber moved from French Indo China to 38 Sea Zone
Combat - Japanese
Battle in Java
Battle in Borneo
Battle in Sumatra
Battle in Guam
Battle in Celebes
Battle in 38 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 2 tactical_bombers
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 38 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
British roll dice for 1 destroyer in 38 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 38 Sea Zone
Japanese win, taking Java from ANZAC, taking Borneo from UK_Pacific, taking Sumatra from ANZAC, taking Guam from Americans, taking Celebes from ANZAC with 1 fighter, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 46 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 46 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 56 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
ANZAC defend with 1 cruiser and 1 transport
Japanese roll dice for 1 destroyer and 2 fighters in 56 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
ANZAC roll dice for 1 cruiser and 1 transport in 56 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the ANZAC lost in 56 Sea Zone
1 transport owned by the ANZAC lost in 56 Sea Zone
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 19
Casualties for ANZAC: 1 cruiser and 1 transport
Battle in Kwangtung
Japanese attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in Kwangtung, round 2 : 2/7 hits, 3.17 expected hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Philippines
Japanese attack with 1 artillery, 2 bombers, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship in Philippines, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber in Philippines, round 2 : 5/7 hits, 3.50 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 2 bombers, 1 fighter, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Americans: 2 infantry
Battle in Yunnan
Japanese attack with 1 armour, 3 artilleries, 1 fighter, 4 infantry, 2 mech_infantrys and 2 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 1 armour, 3 artilleries, 1 fighter, 4 infantry, 2 mech_infantrys and 2 tactical_bombers in Yunnan, round 2 : 3/13 hits, 4.83 expected hits
Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour, 3 artilleries, 1 fighter, 3 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantry
Non Combat Move - Japanese
2 infantry moved from 36 Sea Zone to French Indo China
1 aaGun moved from French Indo China to Yunnan
1 aaGun moved from Hunan to Yunnan
3 mech_infantrys moved from Shantung to Hunan
2 tactical_bombers moved from Kwangtung to French Indo China
2 fighters moved from Kwangtung to French Indo China
1 fighter and 2 tactical_bombers moved from 38 Sea Zone to French Indo China
2 tactical_bombers moved from Yunnan to French Indo China
1 fighter moved from Yunnan to French Indo China
2 bombers moved from Philippines to French Indo China
1 tactical_bomber moved from Philippines to 35 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
2 fighters moved from 56 Sea Zone to 42 Sea Zone
1 carrier moved from 33 Sea Zone to 35 Sea Zone
1 carrier moved from 33 Sea Zone to 42 Sea Zone
1 battleship, 1 carrier and 1 cruiser moved from 36 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 42 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 17 Sea Zone
1 mech_infantry moved from Soviet Far East to Amur
1 fighter moved from Manchuria to Japan
2 fighters moved from Shantung to Japan
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
Place Units - Japanese
1 artillery and 2 infantry placed in French Indo China
3 mech_infantrys placed in Shantung
2 infantry placed in Japan
1 destroyer and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
British : -0.33
Americans : 1.00
ANZAC : -0.50
Chinese : 0.00
UK_Pacific : -0.67
Japanese : -1.33
@DizzKneeLand33 Set up nicely now for a big moscow battle…wasn’t sure if you might have retreated your main stack to meet the siberians… Will be interesting to see if you send the RAF to their doom as well! :grin: Or have you got a cunning counter…:thinking_face:
If you make a combat move onto sz91 then can you please submerge my sub…
Well, it’s less than 50/50 for you when you consider the small counterchances. Not by much. But if you lose, you lose the game. If you win, it depends. :D
@DizzKneeLand33 battle calc gives a 95-98% chance of a win even with the 4 uk fighters added in… unless you have found a way to take out the bombers in Berlin? Wouldn’t surprise me! :grin:
@DizzKneeLand33 If your AA does well its all over though…
I’m not sure. Was there something missed? Or is my odds calc just stupid? Probably me.
seriously, it was 54% ± for all of my calculations. Oh well.
@DizzKneeLand33 have you added the 18 planes in?
Maybe I only added 15 or something… no worries, this is best 2 of 3 right?? :P
@DizzKneeLand33 haha of course! It could still all go wrong though…look at AD’s game just now!
Had to do an early charge to moscow…I knew that bomber armada was coming so couldnt afford to let you get 11+ bombers to russia like last time
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Americans
Americans buy 6 bombers and 1 destroyer; Remaining resources: 4 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 submarine moved from 26 Sea Zone to 16 Sea Zone
4 fighters moved from Hawaiian Islands to 16 Sea Zone
1 artillery, 1 infantry and 3 marines moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 infantry, 3 marines, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery, 1 infantry and 3 marines moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 62 Sea Zone to 46 Sea Zone
7 bombers moved from Hawaiian Islands to 46 Sea Zone
Combat - Americans
Battle in Caroline Islands
Battle in 46 Sea Zone
Americans attack with 7 bombers and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 7 bombers in 46 Sea Zone, round 2 : 6/7 hits, 4.67 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win, taking Caroline Islands from Japanese with 7 bombers remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 4 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 4 fighters in 16 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
4 fighters moved from 16 Sea Zone to Midway
7 bombers moved from 46 Sea Zone to Queensland
2 bombers moved from Western United States to Queensland
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 bombers moved from Eastern United States to Gibraltar
1 fighter moved from Eastern United States to Gibraltar
Place Units - Americans
1 destroyer placed in 101 Sea Zone
6 bombers placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Americans : -0.33
Japanese : 0.33
geesh sorry it looks like I forgot to post my UK turn?! One sec.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Americans
Americans buy 6 bombers and 1 destroyer; Remaining resources: 4 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 submarine moved from 26 Sea Zone to 16 Sea Zone
4 fighters moved from Hawaiian Islands to 16 Sea Zone
1 artillery, 1 infantry and 3 marines moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 infantry, 3 marines, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery, 1 infantry and 3 marines moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 62 Sea Zone to 46 Sea Zone
7 bombers moved from Hawaiian Islands to 46 Sea Zone
Combat - Americans
Battle in Caroline Islands
Battle in 46 Sea Zone
Americans attack with 7 bombers and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 7 bombers in 46 Sea Zone, round 2 : 6/7 hits, 4.67 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win, taking Caroline Islands from Japanese with 7 bombers remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 4 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 4 fighters in 16 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
4 fighters moved from 16 Sea Zone to Midway
7 bombers moved from 46 Sea Zone to Queensland
2 bombers moved from Western United States to Queensland
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 bombers moved from Eastern United States to Gibraltar
1 fighter moved from Eastern United States to Gibraltar
Place Units - Americans
1 destroyer placed in 101 Sea Zone
6 bombers placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter and 3 infantry moved from Szechwan to Sikang
Combat - Chinese
Battle in Sikang
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Sikang, round 2 : 2/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Sikang to Szechwan
Place Units - Chinese
2 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs
Purchase Units - British
British buy 1 artillery, 3 infantry and 4 marines; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 aaGun and 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from India to 41 Sea Zone
1 infantry moved from Burma to Shan State
1 fighter and 1 tactical_bomber moved from India to Shan State
1 infantry moved from French Madagascar to 72 Sea Zone
1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
1 submarine moved from 80 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Trans-Jordan
1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Kenya to Anglo Egyptian Sudan
2 transports moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
Combat - British
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in 41 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
British win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Trans-Jordan
Battle in Anglo Egyptian Sudan
British attack with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
Italians defend with 1 artillery and 1 infantry
British roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 6/7 hits, 2.17 expected hits
Italians roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Anglo Egyptian Sudan
British win, taking Trans-Jordan from Italians, taking Anglo Egyptian Sudan from Italians with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in Shan State
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Shan State to India
1 infantry moved from India to Burma
1 infantry moved from West India to India
1 fighter moved from 41 Sea Zone to India
1 artillery and 2 infantry moved from Rhodesia to Belgian Congo
1 mech_infantry moved from Union of South Africa to Belgian Congo
3 fighters moved from United Kingdom to Gibraltar
1 battleship, 2 carriers, 3 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports moved from 112 Sea Zone to 110 Sea Zone
4 fighters moved from Finland to Russia
Place Units - British
1 artillery, 3 infantry and 4 marines placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,4,1
British collect 34 PUs (1 lost to blockades); end with 35 PUs
Place Units - UK_Pacific
1 aaGun and 4 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,3
UK_Pacific collect 6 PUs (3 lost to blockades); end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 aaGun and 4 infantry
Combat Hit Differential Summary :
British : 3.50
Italians : 0.33
Americans : -0.33
Chinese : 1.00
Japanese : 0.67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 armour, 2 artilleries, 3 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Malta to 96 Sea Zone
1 armour moved from Iraq to Northwest Persia
Italians take Northwest Persia from Neutral_Allies
1 armour moved from Northwest Persia to Caucasus
Italians take Caucasus from Russians
1 infantry moved from Iraq to Persia
Italians take Persia from British
1 infantry moved from Iraq to Trans-Jordan
1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Trans-Jordan
1 fighter moved from Egypt to Trans-Jordan
1 armour and 1 mech_infantry moved from Baltic States to Belarus
1 armour moved from Bryansk to Smolensk
Italians take Smolensk from Russians
1 armour moved from Smolensk to Belarus
1 bomber moved from Eastern Poland to Belarus
1 fighter and 2 infantry moved from Western Germany to Holland Belgium
2 infantry moved from Iraq to Trans-Jordan
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 armour, 2 artilleries, 3 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Malta to 96 Sea Zone
1 armour moved from Iraq to Northwest Persia
Italians take Northwest Persia from Neutral_Allies
1 armour moved from Northwest Persia to Caucasus
Italians take Caucasus from Russians
1 infantry moved from Iraq to Persia
Italians take Persia from British
1 infantry moved from Iraq to Trans-Jordan
1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Trans-Jordan
1 fighter moved from Egypt to Trans-Jordan
1 armour and 1 mech_infantry moved from Baltic States to Belarus
1 armour moved from Bryansk to Smolensk
Italians take Smolensk from Russians
1 armour moved from Smolensk to Belarus
1 bomber moved from Eastern Poland to Belarus
1 fighter and 2 infantry moved from Western Germany to Holland Belgium
2 infantry moved from Iraq to Trans-Jordan
Combat - Italians
Battle in Holland Belgium
Italians attack with 1 fighter and 2 infantry
British defend with 1 infantry
Italians roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 : 0/3 hits, 0.83 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 fighter and 2 infantry in Holland Belgium, round 3 : 1/3 hits, 0.83 expected hits
British roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Holland Belgium
Italians win, taking Holland Belgium from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Battle in Belarus
Italians attack with 2 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 artillery and 2 infantry
Italians roll dice for 2 armour, 1 bomber and 1 mech_infantry in Belarus, round 2 : 2/4 hits, 1.83 expected hits
Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Belarus
Italians roll dice for 2 armour and 1 bomber in Belarus, round 3 : 2/3 hits, 1.67 expected hits
Russians roll dice for 1 artillery in Belarus, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians and 1 armour owned by the Italians lost in Belarus
Italians win, taking Belarus from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 0
Casualties for Italians: 1 armour and 1 mech_infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Trans-Jordan
Italians attack with 1 fighter and 4 infantry
British defend with 1 infantry
Italians roll dice for 1 battleship in Trans-Jordan, round 2 : 1/1 hits, 0.67 expected hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 fighter and 3 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Italians
1 infantry moved from Iraq to Syria
1 artillery and 1 infantry moved from Albania to Greece
1 marine moved from Crete to 99 Sea Zone
1 cruiser and 1 marine moved from 99 Sea Zone to 98 Sea Zone
1 marine moved from 98 Sea Zone to Egypt
1 fighter moved from Trans-Jordan to Egypt
1 mech_infantry moved from Germany to Baltic States
2 aaGuns moved from Eastern Poland to Belarus
1 bomber moved from Belarus to Ukraine
1 armour and 1 mech_infantry moved from Northern Italy to Slovakia Hungary
1 armour moved from Germany to Slovakia Hungary
1 fighter moved from Holland Belgium to Western Germany
2 infantry moved from Northern Italy to Western Germany
1 submarine moved from 91 Sea Zone to 83 Sea Zone
1 infantry moved from Algeria to Morocco
Italians take Morocco from Neutral_Axis
1 mech_infantry moved from Algeria to Libya
1 infantry moved from Western Germany to Germany
Place Units - Italians
1 artillery, 1 infantry and 1 tactical_bomber placed in Egypt
1 armour, 1 artillery, 2 infantry and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 30 PUs; end with 30 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 41 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 46 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 49 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
Italians : 0.17
British : 1.00
Russians : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 carrier and 4 infantry; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry and 1 marine moved from Western Australia to South Australia
2 fighters moved from Queensland to 62 Sea Zone
1 aaGun moved from Queensland to South Australia
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South Wales
2 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
3 infantry placed in Queensland
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 2 fighters and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
1 armour moved from Bryansk to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Russia
19 armour, 5 artilleries, 4 bombers, 2 fighters, 21 infantry, 3 mech_infantrys and 4 tactical_bombers moved from Bryansk to Russia
1 fighter moved from Bessarabia to Russia
2 fighters and 1 tactical_bomber moved from Eastern Poland to Russia
4 bombers moved from Germany to Russia
3 artilleries moved from France to Normandy Bordeaux
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 2 fighters and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
1 armour moved from Bryansk to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Russia
19 armour, 5 artilleries, 4 bombers, 2 fighters, 21 infantry, 3 mech_infantrys and 4 tactical_bombers moved from Bryansk to Russia
1 fighter moved from Bessarabia to Russia
2 fighters and 1 tactical_bomber moved from Eastern Poland to Russia
4 bombers moved from Germany to Russia
3 artilleries moved from France to Normandy Bordeaux
Combat - Germans
Battle in Russia
Germans attack with 20 armour, 5 artilleries, 8 bombers, 5 fighters, 21 infantry, 3 mech_infantrys and 5 tactical_bombers
British defend with 4 fighters; Russians defend with 4 aaGuns, 1 airfield, 7 armour, 3 artilleries, 1 factory_major, 2 fighters, 38 infantry, 4 mech_infantrys and 1 tactical_bomber
AA fire in Russia : 1/12 hits, 2.00 expected hits
1 fighter owned by the Germans lost in Russia
Germans roll dice for 20 armour, 5 artilleries, 8 bombers, 4 fighters, 21 infantry, 3 mech_infantrys and 5 tactical_bombers in Russia, round 2 : 30/66 hits, 27.17 expected hits
Russians roll dice for 4 aaGuns, 7 armour, 3 artilleries, 6 fighters, 38 infantry, 4 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 25/59 hits, 23.00 expected hits
26 infantry owned by the Russians, 3 artilleries owned by the Germans, 21 infantry owned by the Germans, 4 aaGuns owned by the Russians and 1 mech_infantry owned by the Germans lost in Russia
Germans roll dice for 20 armour, 2 artilleries, 8 bombers, 4 fighters, 2 mech_infantrys and 5 tactical_bombers in Russia, round 3 : 24/41 hits, 22.00 expected hits
Russians roll dice for 7 armour, 3 artilleries, 6 fighters, 12 infantry, 4 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 16/33 hits, 14.33 expected hits
4 mech_infantrys owned by the Russians, 12 infantry owned by the Russians, 5 armour owned by the Russians, 3 artilleries owned by the Russians, 2 artilleries owned by the Germans, 12 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 8 armour, 8 bombers, 4 fighters and 5 tactical_bombers in Russia, round 4 : 19/25 hits, 14.67 expected hits
Russians roll dice for 2 armour, 6 fighters and 1 tactical_bomber in Russia, round 4 : 6/9 hits, 5.50 expected hits
1 tactical_bomber owned by the Russians, 2 fighters owned by the Russians, 2 armour owned by the Russians, 6 armour owned by the Germans and 4 fighters owned by the British lost in Russia
Germans captures 45PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 2 armour, 8 bombers, 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is 62
Casualties for Germans: 18 armour, 5 artilleries, 1 fighter, 21 infantry and 3 mech_infantrys
Casualties for Russians: 4 aaGuns, 7 armour, 3 artilleries, 2 fighters, 38 infantry, 4 mech_infantrys and 1 tactical_bomber
Casualties for British: 4 fighters
Battle in Normandy Bordeaux
Germans attack with 3 artilleries
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 3 artilleries in Normandy Bordeaux, round 2 : 1/3 hits, 1.00 expected hits
British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 2 artilleries remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery
Casualties for British: 1 infantry
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
Non Combat Move - Germans
Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
Trigger Germany Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa
Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France
1 infantry moved from France to Southern France
Germans take Southern France from Neutral_Axis
1 infantry moved from Ukraine to Bryansk
8 bombers, 4 fighters and 5 tactical_bombers moved from Russia to Bryansk
2 infantry moved from Eastern Poland to Belarus
1 armour and 3 mech_infantrys moved from Denmark to Western Germany
1 submarine moved from 123 Sea Zone to 121 Sea Zone
Place Units - Germans
3 armour placed in Ukraine
2 artilleries, 2 fighters and 6 infantry placed in Western Germany
Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France
Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
Turn Complete - Germans
Germans collect 50 PUs; end with 95 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 100 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 102 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 107 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 117 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -1.00
Germans : 9.17
British : 0.67
Russians : 4.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 2 fighters and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
1 armour moved from Bryansk to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Russia
19 armour, 5 artilleries, 4 bombers, 2 fighters, 21 infantry, 3 mech_infantrys and 4 tactical_bombers moved from Bryansk to Russia
1 fighter moved from Bessarabia to Russia
2 fighters and 1 tactical_bomber moved from Eastern Poland to Russia
4 bombers moved from Germany to Russia
3 artilleries moved from France to Normandy Bordeaux
Combat - Germans
Battle in Russia
Germans attack with 20 armour, 5 artilleries, 8 bombers, 5 fighters, 21 infantry, 3 mech_infantrys and 5 tactical_bombers
British defend with 4 fighters; Russians defend with 4 aaGuns, 1 airfield, 7 armour, 3 artilleries, 1 factory_major, 2 fighters, 38 infantry, 4 mech_infantrys and 1 tactical_bomber
AA fire in Russia : 1/12 hits, 2.00 expected hits
1 fighter owned by the Germans lost in Russia
Germans roll dice for 20 armour, 5 artilleries, 8 bombers, 4 fighters, 21 infantry, 3 mech_infantrys and 5 tactical_bombers in Russia, round 2 : 30/66 hits, 27.17 expected hits
Russians roll dice for 4 aaGuns, 7 armour, 3 artilleries, 6 fighters, 38 infantry, 4 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 25/59 hits, 23.00 expected hits
26 infantry owned by the Russians, 3 artilleries owned by the Germans, 21 infantry owned by the Germans, 4 aaGuns owned by the Russians and 1 mech_infantry owned by the Germans lost in Russia
Germans roll dice for 20 armour, 2 artilleries, 8 bombers, 4 fighters, 2 mech_infantrys and 5 tactical_bombers in Russia, round 3 : 24/41 hits, 22.00 expected hits
Russians roll dice for 7 armour, 3 artilleries, 6 fighters, 12 infantry, 4 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 16/33 hits, 14.33 expected hits
4 mech_infantrys owned by the Russians, 12 infantry owned by the Russians, 5 armour owned by the Russians, 3 artilleries owned by the Russians, 2 artilleries owned by the Germans, 12 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 8 armour, 8 bombers, 4 fighters and 5 tactical_bombers in Russia, round 4 : 19/25 hits, 14.67 expected hits
Russians roll dice for 2 armour, 6 fighters and 1 tactical_bomber in Russia, round 4 : 6/9 hits, 5.50 expected hits
1 tactical_bomber owned by the Russians, 2 fighters owned by the Russians, 2 armour owned by the Russians, 6 armour owned by the Germans and 4 fighters owned by the British lost in Russia
Germans captures 45PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 2 armour, 8 bombers, 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is 62
Casualties for Germans: 18 armour, 5 artilleries, 1 fighter, 21 infantry and 3 mech_infantrys
Casualties for Russians: 4 aaGuns, 7 armour, 3 artilleries, 2 fighters, 38 infantry, 4 mech_infantrys and 1 tactical_bomber
Casualties for British: 4 fighters
Battle in Normandy Bordeaux
Germans attack with 3 artilleries
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 3 artilleries in Normandy Bordeaux, round 2 : 1/3 hits, 1.00 expected hits
British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 2 artilleries remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery
Casualties for British: 1 infantry
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
Non Combat Move - Germans
Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
Trigger Germany Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa
Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France
1 infantry moved from France to Southern France
Germans take Southern France from Neutral_Axis
1 infantry moved from Ukraine to Bryansk
8 bombers, 4 fighters and 5 tactical_bombers moved from Russia to Bryansk
2 infantry moved from Eastern Poland to Belarus
1 armour and 3 mech_infantrys moved from Denmark to Western Germany
1 submarine moved from 123 Sea Zone to 121 Sea Zone
Place Units - Germans
3 armour placed in Ukraine
2 artilleries, 2 fighters and 6 infantry placed in Western Germany
Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France
Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
Turn Complete - Germans
Germans collect 50 PUs; end with 95 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 100 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 102 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 107 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 117 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Eastern Poland: 1 aaGun
EDIT: Adding units owned by Germans to Poland: 1 aaGun
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
AA fire in Russia : : -1.00
Germans : 9.17
British : 0.67
Russians : 4.17
I forgot all about that pillage once only rule. Good to know for the future how to play that differently.