NML 1914 - 3 Yanks (Entente) vs 2 Brits (CPs) - Game 4
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@Private-Panic mad it was a good tactic . The allies cent land in Germany, if the Germans have a better fleet.
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I forgot to buy 3 trenches instead of 3 of the inf. Although I have done my combats I would like to edit in this change, if the enemy permit?
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TripleA Turn Summary: Austria round 6
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 6 Research Technology - Austria Austria spend 0 on tech rolls Austria roll 1,6,2 and gets 1 hit Austria removing all Technology Tokens after successful research. Austria discover victoryBonds Combat Move - Austria 2 infantry moved from Tyrol to Milan 1 fighter moved from Venice to Milan 3 fighters and 3 infantry moved from Galicia to Odessa Purchase Units - Austria Austria buy 6 field_guns and 19 infantry; Remaining resources: 2 PUs; 0 techTokens; Combat - Austria Battle in Milan Austria attack with 1 fighter and 2 infantry Italy defend with 1 infantry Austria roll dice for 1 fighter and 2 infantry in Milan, round 2 : 1/3 hits, 0.83 expected hits Italy roll dice for 1 infantry in Milan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italy lost in Milan Austria win, taking Milan from Italy with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italy: 1 infantry Battle in Odessa Austria attack with 3 fighters and 3 infantry Russia defend with 2 conscripts, 1 heavy_gun and 1 trench Austria roll dice for 3 fighters and 3 infantry in Odessa, round 2 : 3/6 hits, 2.00 expected hits Russia roll dice for 2 conscripts, 1 heavy_gun and 1 trench in Odessa, round 2 : 1/3 hits, 1.00 expected hits 1 trench owned by the Russia, 1 conscript owned by the Russia and 1 infantry owned by the Austria lost in Odessa Austria roll dice for 3 fighters and 2 infantry in Odessa, round 3 : 1/5 hits, 1.67 expected hits Russia roll dice for 1 conscript and 1 heavy_gun in Odessa, round 3 : 0/2 hits, 0.83 expected hits 1 conscript owned by the Russia lost in Odessa 2 infantry owned by the Austria retreated to Galicia Russia win with 1 heavy_gun remaining. Battle score for attacker is 4 Casualties for Austria: 1 infantry Casualties for Russia: 2 conscripts and 1 trench Non Combat Move - Austria 3 fighters moved from Odessa to Galicia 2 field_guns and 3 infantry moved from Transylvania to Galicia 4 field_guns moved from Montenegro to Serbia 1 heavy_gun moved from Montenegro to Serbia 1 infantry moved from Montenegro to Serbia 4 infantry moved from Bulgaria to Serbia 2 infantry moved from Belgrade to Serbia 1 field_gun moved from Belgrade to Serbia 1 infantry moved from Belgrade to Serbia 2 field_guns moved from Hungary to Transylvania 5 infantry moved from Hungary to Transylvania 2 infantry moved from Vienna to Carpathia 1 infantry moved from Tyrol to Venice 1 field_gun and 5 infantry moved from Trieste to Venice 1 fighter moved from Milan to Venice Place Units - Austria 1 field_gun and 3 infantry placed in Venice 1 field_gun and 5 infantry placed in Trieste 1 field_gun and 3 infantry placed in Belgrade 3 field_guns and 4 infantry placed in Hungary 4 infantry placed in Vienna Activate Technology - Austria Austria activating victoryBonds Trigger AustriaS: Austria met a national objective for an additional 1 techTokens; end with 1 techTokens Turn Complete - Austria Austria collect 85 PUs; end with 87 PUs Austria collect 6 PUs from War Bonds; end with 93 PUs
Combat Hit Differential Summary :
Austria : 0.50 Italy : -0.33 Russia : -0.83
Territory Summary for Austria :
Belgrade : 1 flag, 1 Factory, 1 field_gun and 3 infantry Montenegro : 1 flag, 1 infantry Serbia : 1 flag, 5 field_guns, 1 heavy_gun and 9 infantry Bulgaria : 2 trenchs Carpathia : 2 infantry Galicia : 4 cavalrys, 5 field_guns, 3 fighters, 1 heavy_gun, 14 infantry and 9 trenchs Hungary : 1 Factory, 3 field_guns and 4 infantry Transylvania : 2 field_guns and 5 infantry Trieste : 1 Factory, 1 field_gun and 5 infantry Vienna : 1 Factory and 4 infantry Milan : 1 flag, 2 infantry Venice : 1 flag, 1 Factory, 9 field_guns, 1 fighter and 27 infantry
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@Private-Panic said in NML 1914 - 3 Yanks (Entente) vs 2 Brits (CPs) - Game 4:
I forgot to buy 3 trenches instead of 3 of the inf. Although I have done my combats I would like to edit in this change, if the enemy permit?
Can @Degrasse please edit this change in for me if it is acceptable. Take the 3 inf out of Vienna and add them to Galicia. Thanks.
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@Degrasse I mean add the 3 trenches to Galicia.
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TripleA Turn Summary: Italy round 6
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 6 Research Technology - Italy Italy spend 5 on tech rolls Italy roll 2,1 and gets 0 hits Combat Move - Italy Turning on Edit Mode EDIT: Removing units owned by Austria from Venice: 3 infantry EDIT: Adding units owned by Austria to Galicia: 3 trenchs EDIT: Turning off Edit Mode 2 field_guns and 2 infantry moved from Tripolitania to Cyrenaica 1 field_gun and 2 infantry moved from Piedmont to Milan 1 field_gun and 1 infantry moved from Piedmont to Milan 1 field_gun and 1 infantry moved from Latium to Tuscany 1 heavy_gun and 1 infantry moved from Rome to Naples 2 infantry moved from Rome to Latium Purchase Units - Italy Italy buy 2 field_guns, 2 infantry and 3 trenchs; Remaining resources: 1 PUs; 2 techTokens; Combat - Italy Battle in Milan Italy attack with 2 field_guns and 3 infantry Austria defend with 2 infantry Italy roll dice for 2 field_guns and 3 infantry in Milan, round 2 : 1/5 hits, 1.50 expected hits Austria roll dice for 2 infantry in Milan, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Austria lost in Milan Italy roll dice for 2 field_guns and 3 infantry in Milan, round 3 : 1/5 hits, 1.50 expected hits Austria roll dice for 1 infantry in Milan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Austria lost in Milan Italy win, taking Milan from Austria with 2 field_guns and 3 infantry remaining. Battle score for attacker is 6 Casualties for Austria: 2 infantry Non Combat Move - Italy 2 infantry moved from Piedmont to Tuscany Place Units - Italy 3 trenchs placed in Tuscany 1 field_gun and 2 infantry placed in Piedmont 1 field_gun placed in Rome Activate Technology - Italy triggerAttachmenItalyS: Italy met a national objective for an additional 1 techTokens; end with 3 techTokens Turn Complete - Italy Italy collect 28 PUs; end with 29 PUs
Combat Hit Differential Summary :
Austria : -1.00 Italy : -1.00
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TripleA Turn Summary: Arabia round 6
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 6 Combat Move - Arabia Purchase Units - Arabia Arabia buy 4 Bedouins and 1 trench; Remaining resources: 1 PUs; Combat - Arabia Place Units - Arabia 1 trench placed in Hejaz 4 Bedouins placed in Mecca Turn Complete - Arabia Arabia collect 9 PUs; end with 10 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Turkey round 6
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 6 Research Technology - Turkey Turkey roll 6,5 and gets 1 hit Turkey removing all Technology Tokens after successful research. Turkey discover victoryBonds Combat Move - Turkey 1 fighter and 4 infantry moved from Mesopotamia to Al-Dammam 1 infantry moved from Mesopotamia to Arabia 1 infantry moved from Arabia to Yemen Turkey take Yemen from Arabia 1 infantry moved from Arabia to Oman Turkey take Oman from Arabia 1 infantry moved from Arabia to Trucial Coast Turkey take Trucial Coast from Arabia 3 gass moved from Baghdad to Hejaz 1 field_gun moved from Palestine to Hejaz 1 infantry moved from Palestine to Hejaz 1 infantry moved from Palestine to Hejaz 1 field_gun moved from Jordan to Hejaz 1 infantry moved from Palestine to Hejaz 1 infantry moved from Jordan to Hejaz Purchase Units - Turkey Turkey buy 3 field_guns, 2 fighters, 3 gass, 1 heavy_gun and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat - Turkey Battle in Hejaz Turkey attack with 2 field_guns, 3 gass and 4 infantry Arabia defend with 1 trench; Britain defend with 2 field_guns and 2 infantry Turkey roll dice for 3 gass in Hejaz, round 2 : 2/3 hits, 2.00 expected hits 2 infantry owned by the Britain lost in Hejaz 3 gass owned by the Turkey lost in Hejaz Turkey roll dice for 2 field_guns and 4 infantry in Hejaz, round 2 : 0/6 hits, 1.67 expected hits Arabia roll dice for 2 field_guns and 1 trench in Hejaz, round 2 : 0/2 hits, 0.67 expected hits Turkey roll dice for 2 field_guns and 4 infantry in Hejaz, round 3 : 1/6 hits, 1.67 expected hits Units damaged: 1 trench owned by the Arabia Arabia roll dice for 2 field_guns and 1 trench in Hejaz, round 3 : 0/2 hits, 0.67 expected hits Turkey roll dice for 2 field_guns and 4 infantry in Hejaz, round 4 : 2/6 hits, 1.67 expected hits Arabia roll dice for 2 field_guns and 1 trench in Hejaz, round 4 : 1/2 hits, 0.67 expected hits 1 trench owned by the Arabia, 1 infantry owned by the Turkey and 1 field_gun owned by the Britain lost in Hejaz Turkey roll dice for 2 field_guns and 3 infantry in Hejaz, round 5 : 3/5 hits, 1.50 expected hits Arabia roll dice for 1 field_gun in Hejaz, round 5 : 0/1 hits, 0.33 expected hits 1 field_gun owned by the Britain lost in Hejaz Turkey win, taking Hejaz from Arabia with 2 field_guns and 3 infantry remaining. Battle score for attacker is 2 Casualties for Britain: 2 field_guns and 2 infantry Casualties for Turkey: 3 gass and 1 infantry Casualties for Arabia: 1 trench Battle in Al-Dammam Turkey attack with 1 fighter and 4 infantry France defend with 2 infantry Turkey roll dice for 1 fighter and 4 infantry in Al-Dammam, round 2 : 0/5 hits, 1.17 expected hits France roll dice for 2 infantry in Al-Dammam, round 2 : 0/2 hits, 0.67 expected hits Turkey roll dice for 1 fighter and 4 infantry in Al-Dammam, round 3 : 0/5 hits, 1.17 expected hits France roll dice for 2 infantry in Al-Dammam, round 3 : 0/2 hits, 0.67 expected hits Turkey roll dice for 1 fighter and 4 infantry in Al-Dammam, round 4 : 0/5 hits, 1.17 expected hits France roll dice for 2 infantry in Al-Dammam, round 4 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Turkey lost in Al-Dammam Turkey roll dice for 1 fighter and 2 infantry in Al-Dammam, round 5 : 0/3 hits, 0.83 expected hits France roll dice for 2 infantry in Al-Dammam, round 5 : 0/2 hits, 0.67 expected hits Turkey roll dice for 1 fighter and 2 infantry in Al-Dammam, round 6 : 0/3 hits, 0.83 expected hits France roll dice for 2 infantry in Al-Dammam, round 6 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Turkey lost in Al-Dammam retreated to Al-Dammam France win with 2 infantry remaining. Battle score for attacker is -12 Casualties for Turkey: 4 infantry Non Combat Move - Turkey 1 fighter moved from Al-Dammam to Arabia 1 field_gun moved from Damascus to Palestine 1 field_gun moved from Jordan to Arabia 1 field_gun moved from Jordan to Arabia 1 infantry moved from Jordan to Arabia 1 infantry moved from Syria to Mesopotamia 1 field_gun moved from Syria to Mesopotamia 1 field_gun moved from Damascus to Jordan 1 field_gun and 2 infantry moved from Smyrna to Syria 2 infantry moved from Syria to Mesopotamia 2 heavy_guns and 5 infantry moved from Constantinople to Smyrna 1 fighter moved from Constantinople to Palestine 1 field_gun moved from Damascus to Jordan 1 infantry moved from Syria to Mesopotamia 1 infantry moved from Syria to Mesopotamia Place Units - Turkey 2 field_guns and 1 infantry placed in Damascus 1 field_gun, 1 gas and 1 infantry placed in Baghdad 2 fighters, 2 gass, 1 heavy_gun and 3 infantry placed in Constantinople Activate Technology - Turkey Turkey activating victoryBonds Turn Complete - Turkey Turkey collect 60 PUs; end with 60 PUs Turkey collect 6 PUs from War Bonds; end with 66 PUs
Combat Hit Differential Summary :
Turkey : -5.67 Arabia : -1.33 France : 0.67
Territory Summary for Turkey :
Bulgaria : 1 infantry Arabia : 1 flag, 2 field_guns, 1 fighter and 2 infantry Hejaz : 1 flag, 2 field_guns and 3 infantry Yemen : 1 flag, 1 infantry Baghdad : 1 Factory, 1 field_gun, 1 gas and 1 infantry Constantinople : 1 Factory, 2 fighters, 2 gass, 1 heavy_gun, 3 infantry and 2 trenchs Cyprus : 1 infantry Damascus : 1 Factory, 2 field_guns, 1 infantry and 1 trench Dardanelles : 1 field_gun, 2 infantry and 1 trench Jordan : 2 field_guns Mesopotamia : 1 field_gun, 5 infantry and 2 trenchs Oman : 1 infantry Palestine : 1 field_gun, 1 fighter, 1 heavy_gun, 3 infantry and 6 trenchs Qatar : 2 trenchs Smyrna : 2 heavy_guns, 5 infantry and 2 trenchs Syria : 1 field_gun, 2 infantry and 1 trench Trucial Coast : 1 infantry Basra : 1 flag Kuwait : 1 flag Azerbaijan : 1 flag, 1 infantry Georgia : 1 flag, 1 field_gun and 5 infantry Sea Zone 67 Black Sea : 1 cruiser
Production/PUs Summary :
Germany : 124 / 132 France : 74 / 74 Serbia : 12 / 12 Austria : 82 / 93 Italy : 28 / 29 Arabia : 4 / 10 Turkey : 60 / 66 Britain : 77 / 94 Russia : 88 / 94 Communists : 30 / 30 USA : 77 / 77
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TripleA Turn Summary: Turkey round 6
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 6 Research Technology - Turkey Turkey roll 6,5 and gets 1 hit Turkey removing all Technology Tokens after successful research. Turkey discover victoryBonds Combat Move - Turkey 1 fighter and 4 infantry moved from Mesopotamia to Al-Dammam 1 infantry moved from Mesopotamia to Arabia 1 infantry moved from Arabia to Yemen Turkey take Yemen from Arabia 1 infantry moved from Arabia to Oman Turkey take Oman from Arabia 1 infantry moved from Arabia to Trucial Coast Turkey take Trucial Coast from Arabia 3 gass moved from Baghdad to Hejaz 1 field_gun moved from Palestine to Hejaz 1 infantry moved from Palestine to Hejaz 1 infantry moved from Palestine to Hejaz 1 field_gun moved from Jordan to Hejaz 1 infantry moved from Palestine to Hejaz 1 infantry moved from Jordan to Hejaz Purchase Units - Turkey Turkey buy 3 field_guns, 2 fighters, 3 gass, 1 heavy_gun and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat - Turkey Battle in Hejaz Turkey attack with 2 field_guns, 3 gass and 4 infantry Arabia defend with 1 trench; Britain defend with 2 field_guns and 2 infantry Turkey roll dice for 3 gass in Hejaz, round 2 : 2/3 hits, 2.00 expected hits 2 infantry owned by the Britain lost in Hejaz 3 gass owned by the Turkey lost in Hejaz Turkey roll dice for 2 field_guns and 4 infantry in Hejaz, round 2 : 0/6 hits, 1.67 expected hits Arabia roll dice for 2 field_guns and 1 trench in Hejaz, round 2 : 0/2 hits, 0.67 expected hits Turkey roll dice for 2 field_guns and 4 infantry in Hejaz, round 3 : 1/6 hits, 1.67 expected hits Units damaged: 1 trench owned by the Arabia Arabia roll dice for 2 field_guns and 1 trench in Hejaz, round 3 : 0/2 hits, 0.67 expected hits Turkey roll dice for 2 field_guns and 4 infantry in Hejaz, round 4 : 2/6 hits, 1.67 expected hits Arabia roll dice for 2 field_guns and 1 trench in Hejaz, round 4 : 1/2 hits, 0.67 expected hits 1 trench owned by the Arabia, 1 infantry owned by the Turkey and 1 field_gun owned by the Britain lost in Hejaz Turkey roll dice for 2 field_guns and 3 infantry in Hejaz, round 5 : 3/5 hits, 1.50 expected hits Arabia roll dice for 1 field_gun in Hejaz, round 5 : 0/1 hits, 0.33 expected hits 1 field_gun owned by the Britain lost in Hejaz Turkey win, taking Hejaz from Arabia with 2 field_guns and 3 infantry remaining. Battle score for attacker is 2 Casualties for Britain: 2 field_guns and 2 infantry Casualties for Turkey: 3 gass and 1 infantry Casualties for Arabia: 1 trench Battle in Al-Dammam Turkey attack with 1 fighter and 4 infantry France defend with 2 infantry Turkey roll dice for 1 fighter and 4 infantry in Al-Dammam, round 2 : 0/5 hits, 1.17 expected hits France roll dice for 2 infantry in Al-Dammam, round 2 : 0/2 hits, 0.67 expected hits Turkey roll dice for 1 fighter and 4 infantry in Al-Dammam, round 3 : 0/5 hits, 1.17 expected hits France roll dice for 2 infantry in Al-Dammam, round 3 : 0/2 hits, 0.67 expected hits Turkey roll dice for 1 fighter and 4 infantry in Al-Dammam, round 4 : 0/5 hits, 1.17 expected hits France roll dice for 2 infantry in Al-Dammam, round 4 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Turkey lost in Al-Dammam Turkey roll dice for 1 fighter and 2 infantry in Al-Dammam, round 5 : 0/3 hits, 0.83 expected hits France roll dice for 2 infantry in Al-Dammam, round 5 : 0/2 hits, 0.67 expected hits Turkey roll dice for 1 fighter and 2 infantry in Al-Dammam, round 6 : 0/3 hits, 0.83 expected hits France roll dice for 2 infantry in Al-Dammam, round 6 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Turkey lost in Al-Dammam retreated to Al-Dammam France win with 2 infantry remaining. Battle score for attacker is -12 Casualties for Turkey: 4 infantry Non Combat Move - Turkey 1 fighter moved from Al-Dammam to Arabia 1 field_gun moved from Damascus to Palestine 1 field_gun moved from Jordan to Arabia 1 field_gun moved from Jordan to Arabia 1 infantry moved from Jordan to Arabia 1 infantry moved from Syria to Mesopotamia 1 field_gun moved from Syria to Mesopotamia 1 field_gun moved from Damascus to Jordan 1 field_gun and 2 infantry moved from Smyrna to Syria 2 infantry moved from Syria to Mesopotamia 2 heavy_guns and 5 infantry moved from Constantinople to Smyrna 1 fighter moved from Constantinople to Palestine 1 field_gun moved from Damascus to Jordan 1 infantry moved from Syria to Mesopotamia 1 infantry moved from Syria to Mesopotamia Place Units - Turkey 2 field_guns and 1 infantry placed in Damascus 1 field_gun, 1 gas and 1 infantry placed in Baghdad 2 fighters, 2 gass, 1 heavy_gun and 3 infantry placed in Constantinople Activate Technology - Turkey Turkey activating victoryBonds Turn Complete - Turkey Turkey collect 60 PUs; end with 60 PUs Turkey collect 6 PUs from War Bonds; end with 66 PUs Turning on Edit Mode EDIT: Removing units owned by Turkey from Palestine: 1 fighter EDIT: Adding units owned by Turkey to Damascus: 1 fighter EDIT: Removing units owned by Turkey from Constantinople: 1 gas EDIT: Adding units owned by Turkey to Baghdad: 1 gas EDIT: Removing units owned by Turkey from Baghdad: 1 infantry EDIT: Adding units owned by Turkey to Constantinople: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Turkey : -5.67 Arabia : -1.33 France : 0.67
Territory Summary for Turkey :
Bulgaria : 1 infantry Arabia : 1 flag, 2 field_guns, 1 fighter and 2 infantry Hejaz : 1 flag, 2 field_guns and 3 infantry Yemen : 1 flag, 1 infantry Baghdad : 1 Factory, 1 field_gun and 2 gass Constantinople : 1 Factory, 2 fighters, 1 gas, 1 heavy_gun, 4 infantry and 2 trenchs Cyprus : 1 infantry Damascus : 1 Factory, 2 field_guns, 1 fighter, 1 infantry and 1 trench Dardanelles : 1 field_gun, 2 infantry and 1 trench Jordan : 2 field_guns Mesopotamia : 1 field_gun, 5 infantry and 2 trenchs Oman : 1 infantry Palestine : 1 field_gun, 1 heavy_gun, 3 infantry and 6 trenchs Qatar : 2 trenchs Smyrna : 2 heavy_guns, 5 infantry and 2 trenchs Syria : 1 field_gun, 2 infantry and 1 trench Trucial Coast : 1 infantry Basra : 1 flag Kuwait : 1 flag Azerbaijan : 1 flag, 1 infantry Georgia : 1 flag, 1 field_gun and 5 infantry Sea Zone 67 Black Sea : 1 cruiser
Production/PUs Summary :
Germany : 124 / 132 France : 74 / 74 Serbia : 12 / 12 Austria : 82 / 93 Italy : 28 / 29 Arabia : 4 / 10 Turkey : 60 / 66 Britain : 77 / 94 Russia : 88 / 94 Communists : 30 / 30 USA : 77 / 77
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TripleA Turn Summary: Britain round 6
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 6 Research Technology - Britain Britain spend 5 on tech rolls Britain roll 1,4,2,5 and gets 0 hits Combat Move - Britain 2 colonials and 2 field_guns moved from Normandy to Paris 2 fighters moved from England to London 1 colonial moved from St. John's Island to Sea Zone 22 Mid Atlantic 1 colonial moved from Nova Scotia to Sea Zone 22 Mid Atlantic 2 colonials and 1 transport moved from Sea Zone 22 Mid Atlantic to Sea Zone 24 Irish Sea 2 colonials moved from Sea Zone 24 Irish Sea to England 1 transport moved from Sea Zone 22 Mid Atlantic to Sea Zone 24 Irish Sea 1 destroyer moved from Sea Zone 23 Mid Atlantic to Sea Zone 18 North Atlantic 1 destroyer moved from Sea Zone 25 Mid Atlantic to Sea Zone 15 English Channel 1 destroyer moved from Sea Zone 27 Mid Atlantic to Sea Zone 25 Mid Atlantic 1 destroyer moved from Sea Zone 23 Mid Atlantic to Sea Zone 24 Irish Sea 1 cruiser moved from Sea Zone 23 Mid Atlantic to Sea Zone 24 Irish Sea 1 submarine moved from Sea Zone 23 Mid Atlantic to Sea Zone 24 Irish Sea 1 destroyer moved from Sea Zone 22 Mid Atlantic to Sea Zone 24 Irish Sea 1 field_gun and 1 infantry moved from Palau to Sea Zone 131 Pacific Ocean 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 131 Pacific Ocean to Sea Zone 132 Pacific Ocean 1 battlecruiser moved from Sea Zone 123 Banda Sea to Sea Zone 132 Pacific Ocean 1 destroyer moved from Sea Zone 123 Banda Sea to Sea Zone 132 Pacific Ocean 2 cruisers moved from Sea Zone 123 Banda Sea to Sea Zone 132 Pacific Ocean 1 field_gun and 1 infantry moved from Sea Zone 132 Pacific Ocean to Marshall Islands 1 cavalry, 1 infantry and 1 transport moved from Sea Zone 123 Banda Sea to Sea Zone 120 Arafura Sea 1 cavalry and 1 infantry moved from Sea Zone 120 Arafura Sea to Bismarck Islands Britain take Bismarck Islands from Germany 2 cruisers, 1 destroyer and 1 submarine moved from Sea Zone 123 Banda Sea to Sea Zone 120 Arafura Sea 2 colonials moved from New South Wales to Queensland 1 field_gun and 1 infantry moved from Madura to Madras 1 colonial moved from Nagpur to Madras 2 transports moved from Sea Zone 72 Persian Gulf to Sea Zone 73 Arabian Sea 2 transports moved from Sea Zone 75 Red Sea to Sea Zone 73 Arabian Sea 1 field_gun and 1 infantry moved from Cairo-Suez to Sinai 1 cavalry moved from Transvaal to Bechuanaland Britain take Bechuanaland from Germany 1 cavalry moved from Bechuanaland to Pretoria Britain take Pretoria from Germany 1 infantry moved from Chad to Western Sudan 1 colonial moved from Congo to Western Sudan 2 field_guns moved from London to England Purchase Units - Britain Britain buy 2 colonials, 4 field_guns, 2 heavy_guns, 9 infantry, 3 transports and 3 trenchs; Remaining resources: 0 PUs; 4 techTokens; Combat - Britain Battle in Marshall Islands Britain attack with 1 field_gun and 1 infantry Germany defend with 1 infantry Britain roll dice for 1 battlecruiser in Marshall Islands, round 2 : 0/1 hits, 0.67 expected hits Britain roll dice for 1 field_gun and 1 infantry in Marshall Islands, round 2 : 1/2 hits, 0.67 expected hits Germany roll dice for 1 infantry in Marshall Islands, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germany and 1 infantry owned by the Britain lost in Marshall Islands Britain win, taking Marshall Islands from Germany with 1 field_gun remaining. Battle score for attacker is 0 Casualties for Britain: 1 infantry Casualties for Germany: 1 infantry Non Combat Move - Britain 1 battlecruiser, 2 cruisers and 1 destroyer moved from Sea Zone 75 Red Sea to Sea Zone 60 Central Mediterranean 2 battlecruisers and 3 cruisers moved from Sea Zone 68 Aegean Sea to Sea Zone 60 Central Mediterranean 1 cruiser and 1 destroyer moved from Sea Zone 72 Persian Gulf to Sea Zone 73 Arabian Sea 1 battleship and 1 cruiser moved from Sea Zone 72 Persian Gulf to Sea Zone 74 Gulf of Aden 1 destroyer moved from Sea Zone 76 Indian Ocean to Sea Zone 74 Gulf of Aden Place Units - Britain 2 heavy_guns and 3 trenchs placed in Cape Town 1 field_gun and 1 infantry placed in Cairo-Suez 1 field_gun and 1 infantry placed in Bombay 1 field_gun and 1 infantry placed in Goa 2 transports placed in Sea Zone 115 Tasman Sea 1 transport placed in Sea Zone 22 Mid Atlantic 1 colonial placed in Nova Scotia 2 infantry placed in Singapore 1 field_gun and 4 infantry placed in London 1 colonial placed in Ottawa-Montreal Activate Technology - Britain Trigger RussiaT1: buyfield_gun_w added to productionRussia Trigger RussiaT1: buyheavy_gun_w added to productionRussia Trigger RussiaT1: buyfield_gun removed from productionRussia Trigger RussiaT1: buyheavy_gun removed from productionRussia Trigger RussiaT1: buygas_w added to productionRussia Trigger RussiaT1: buyfighter_w added to productionRussia Trigger RussiaT1: buygas removed from productionRussia Trigger RussiaT1: buyfighter removed from productionRussia Trigger BritainP: Britain has 3 infantry placed in London Trigger BritainS: Britain met a national objective for an additional 1 techTokens; end with 5 techTokens Turn Complete - Britain Britain collect 81 PUs; end with 81 PUs Britain collect 6 PUs from War Bonds; end with 87 PUs
Combat Hit Differential Summary :
Britain : -0.33 Germany : 0.67
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@redrum Just occurred to me! Having edited out Armour tech I should still have a research token. Can you edit one in for me? If not then 5 PUs I guess. Ta!
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@Private-Panic Ok, I’ll make sure to do that. I think we’ll have a few edits on UK’s NCM/placements as well as I think @Degrasse missed our messages before playing UK’s turn.
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TripleA Turn Summary: Britain round 6
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 6 Research Technology - Britain Britain spend 5 on tech rolls Britain roll 1,4,2,5 and gets 0 hits Combat Move - Britain 2 colonials and 2 field_guns moved from Normandy to Paris 2 fighters moved from England to London 1 colonial moved from St. John's Island to Sea Zone 22 Mid Atlantic 1 colonial moved from Nova Scotia to Sea Zone 22 Mid Atlantic 2 colonials and 1 transport moved from Sea Zone 22 Mid Atlantic to Sea Zone 24 Irish Sea 2 colonials moved from Sea Zone 24 Irish Sea to England 1 transport moved from Sea Zone 22 Mid Atlantic to Sea Zone 24 Irish Sea 1 destroyer moved from Sea Zone 23 Mid Atlantic to Sea Zone 18 North Atlantic 1 destroyer moved from Sea Zone 25 Mid Atlantic to Sea Zone 15 English Channel 1 destroyer moved from Sea Zone 27 Mid Atlantic to Sea Zone 25 Mid Atlantic 1 destroyer moved from Sea Zone 23 Mid Atlantic to Sea Zone 24 Irish Sea 1 cruiser moved from Sea Zone 23 Mid Atlantic to Sea Zone 24 Irish Sea 1 submarine moved from Sea Zone 23 Mid Atlantic to Sea Zone 24 Irish Sea 1 destroyer moved from Sea Zone 22 Mid Atlantic to Sea Zone 24 Irish Sea 1 field_gun and 1 infantry moved from Palau to Sea Zone 131 Pacific Ocean 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 131 Pacific Ocean to Sea Zone 132 Pacific Ocean 1 battlecruiser moved from Sea Zone 123 Banda Sea to Sea Zone 132 Pacific Ocean 1 destroyer moved from Sea Zone 123 Banda Sea to Sea Zone 132 Pacific Ocean 2 cruisers moved from Sea Zone 123 Banda Sea to Sea Zone 132 Pacific Ocean 1 field_gun and 1 infantry moved from Sea Zone 132 Pacific Ocean to Marshall Islands 1 cavalry, 1 infantry and 1 transport moved from Sea Zone 123 Banda Sea to Sea Zone 120 Arafura Sea 1 cavalry and 1 infantry moved from Sea Zone 120 Arafura Sea to Bismarck Islands Britain take Bismarck Islands from Germany 2 cruisers, 1 destroyer and 1 submarine moved from Sea Zone 123 Banda Sea to Sea Zone 120 Arafura Sea 2 colonials moved from New South Wales to Queensland 1 field_gun and 1 infantry moved from Madura to Madras 1 colonial moved from Nagpur to Madras 2 transports moved from Sea Zone 72 Persian Gulf to Sea Zone 73 Arabian Sea 2 transports moved from Sea Zone 75 Red Sea to Sea Zone 73 Arabian Sea 1 field_gun and 1 infantry moved from Cairo-Suez to Sinai 1 cavalry moved from Transvaal to Bechuanaland Britain take Bechuanaland from Germany 1 cavalry moved from Bechuanaland to Pretoria Britain take Pretoria from Germany 1 infantry moved from Chad to Western Sudan 1 colonial moved from Congo to Western Sudan 2 field_guns moved from London to England Purchase Units - Britain Britain buy 2 colonials, 4 field_guns, 2 heavy_guns, 9 infantry, 3 transports and 3 trenchs; Remaining resources: 0 PUs; 4 techTokens; Combat - Britain Battle in Marshall Islands Britain attack with 1 field_gun and 1 infantry Germany defend with 1 infantry Britain roll dice for 1 battlecruiser in Marshall Islands, round 2 : 0/1 hits, 0.67 expected hits Britain roll dice for 1 field_gun and 1 infantry in Marshall Islands, round 2 : 1/2 hits, 0.67 expected hits Germany roll dice for 1 infantry in Marshall Islands, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germany and 1 infantry owned by the Britain lost in Marshall Islands Britain win, taking Marshall Islands from Germany with 1 field_gun remaining. Battle score for attacker is 0 Casualties for Britain: 1 infantry Casualties for Germany: 1 infantry Non Combat Move - Britain 1 battlecruiser, 2 cruisers and 1 destroyer moved from Sea Zone 75 Red Sea to Sea Zone 60 Central Mediterranean 2 battlecruisers and 3 cruisers moved from Sea Zone 68 Aegean Sea to Sea Zone 60 Central Mediterranean 1 cruiser and 1 destroyer moved from Sea Zone 72 Persian Gulf to Sea Zone 73 Arabian Sea 1 battleship and 1 cruiser moved from Sea Zone 72 Persian Gulf to Sea Zone 74 Gulf of Aden 1 destroyer moved from Sea Zone 76 Indian Ocean to Sea Zone 74 Gulf of Aden Place Units - Britain 2 heavy_guns and 3 trenchs placed in Cape Town 1 field_gun and 1 infantry placed in Cairo-Suez 1 field_gun and 1 infantry placed in Bombay 1 field_gun and 1 infantry placed in Goa 2 transports placed in Sea Zone 115 Tasman Sea 1 transport placed in Sea Zone 22 Mid Atlantic 1 colonial placed in Nova Scotia 2 infantry placed in Singapore 1 field_gun and 4 infantry placed in London 1 colonial placed in Ottawa-Montreal Activate Technology - Britain Trigger RussiaT1: buyfield_gun_w added to productionRussia Trigger RussiaT1: buyheavy_gun_w added to productionRussia Trigger RussiaT1: buyfield_gun removed from productionRussia Trigger RussiaT1: buyheavy_gun removed from productionRussia Trigger RussiaT1: buygas_w added to productionRussia Trigger RussiaT1: buyfighter_w added to productionRussia Trigger RussiaT1: buygas removed from productionRussia Trigger RussiaT1: buyfighter removed from productionRussia Trigger BritainP: Britain has 3 infantry placed in London Trigger BritainS: Britain met a national objective for an additional 1 techTokens; end with 5 techTokens Turn Complete - Britain Britain collect 81 PUs; end with 81 PUs Britain collect 6 PUs from War Bonds; end with 87 PUs Turning on Edit Mode EDIT: Changing PUs for Germany from 132 to 147 EDIT: Adding units owned by Britain to Sea Zone 15 English Channel: 1 destroyer EDIT: Removing units owned by Britain from Sea Zone 18 North Atlantic: 1 destroyer EDIT: Adding units owned by Britain to Sea Zone 15 English Channel: 1 cruiser, 2 destroyers and 1 submarine EDIT: Removing units owned by Britain from Sea Zone 24 Irish Sea: 1 cruiser, 2 destroyers and 1 submarine EDIT: Adding units owned by Britain to Sea Zone 15 English Channel: 1 transport EDIT: Removing units owned by Britain from Sea Zone 24 Irish Sea: 1 transport EDIT: Adding units owned by Britain to Normandy: 1 colonial and 1 field_gun EDIT: Removing units owned by Britain from England: 1 colonial and 1 field_gun EDIT: Adding units owned by Britain to Sea Zone 25 Mid Atlantic: 2 transports EDIT: Removing units owned by Britain from Sea Zone 24 Irish Sea: 2 transports EDIT: Adding units owned by Britain to Normandy: 2 colonials EDIT: Removing units owned by Britain from England: 2 colonials EDIT: Adding units owned by Britain to Congo: 1 colonial EDIT: Removing units owned by Britain from Western Sudan: 1 colonial EDIT: Adding units owned by Britain to Calcutta: 2 infantry EDIT: Removing units owned by Britain from London: 2 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Britain : -0.33 Germany : 0.67
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@Private-Panic Actually you get 15 PUs back for Germany and just need to use those to buy 3 tokens next turn as that’s how many you already had. Unless you’d like to donate those to the Allied cause? :)
I made a few NCM/placement edits and posted above. The biggest one is moving the UK fleet to the channel as UK/USA are going to combine fleets there.
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@redrum nobody likes you.
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@Wittmann That’s ok. Most people don’t like politicians either but they get lots of donations :)
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TripleA Turn Summary: Russia round 6
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 6 Research Technology - Russia Russia spend 5 on tech rolls Russia roll 1,1 and gets 0 hits Combat Move - Russia 14 conscripts, 2 field_guns, 14 heavy_guns and 11 infantry moved from Eastern Poland to Western Poland 1 heavy_gun and 1 infantry moved from Warsaw to Western Poland 1 heavy_gun and 1 infantry moved from East Prussia to Western Poland 1 cavalry, 18 conscripts, 2 field_guns and 10 heavy_guns moved from Bratsk to Tiksi 1 cavalry moved from Novosibirsk to Western Siberian Lowlands 1 conscript moved from Novosibirsk to Krasnoyarsk 3 cavalrys moved from Novosibirsk to Tiksi 1 conscript moved from Novosibirsk to Perm 2 conscripts moved from Omsk to Novosibirsk 1 conscript moved from Irkutsk to Bratsk 2 heavy_guns moved from Irkutsk to Buryatia 3 conscripts moved from Vladivostok to Primorsky Purchase Units - Russia Russia buy 14 conscripts, 8 field_guns, 6 heavy_guns and 2 trenchs; Remaining resources: 0 PUs; 2 techTokens; Combat - Russia Battle in Tiksi Russia attack with 4 cavalrys, 18 conscripts, 2 field_guns and 10 heavy_guns Communists defend with 1 conscript Russia roll dice for 4 cavalrys, 18 conscripts, 2 field_guns and 10 heavy_guns in Tiksi, round 2 : 12/28 hits, 6.67 expected hits Communists roll dice for 1 conscript in Tiksi, round 2 : 0/1 hits, 0.17 expected hits 1 conscript owned by the Communists lost in Tiksi Russia win, taking Tiksi from Communists with 4 cavalrys, 18 conscripts, 2 field_guns and 10 heavy_guns remaining. Battle score for attacker is 2 Casualties for Communists: 1 conscript Battle in Western Poland Russia attack with 14 conscripts, 2 field_guns, 16 heavy_guns and 13 infantry Germany defend with 1 infantry and 3 trenchs Russia roll dice for 14 conscripts, 2 field_guns, 16 heavy_guns and 13 infantry in Western Poland, round 2 : 11/45 hits, 11.17 expected hits Germany roll dice for 1 infantry and 3 trenchs in Western Poland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germany, 3 trenchs owned by the Germany and 1 conscript owned by the Russia lost in Western Poland Russia win, taking Western Poland from Germany with 13 conscripts, 2 field_guns, 16 heavy_guns and 13 infantry remaining. Battle score for attacker is 10 Casualties for Russia: 1 conscript Casualties for Germany: 1 infantry and 3 trenchs Non Combat Move - Russia 1 heavy_gun moved from Belarus to Eastern Poland 1 heavy_gun moved from Odessa to Belarus 3 heavy_guns moved from Minsk to Belarus 1 conscript, 1 heavy_gun and 1 infantry moved from Kiev to Odessa 3 conscripts moved from Don to Belarus 3 conscripts moved from Moscow to Don 2 conscripts moved from Latvia to Lithuania 2 conscripts moved from Latvia to Belarus 5 conscripts moved from Pskov to Latvia 2 conscripts moved from St. Petersburg to Finland 2 conscripts moved from St. Petersburg to Pskov 1 cavalry moved from Belarus to Warsaw Place Units - Russia 2 heavy_guns and 1 trench placed in Warsaw 1 trench placed in Odessa 3 heavy_guns placed in Belarus 2 conscripts and 1 heavy_gun placed in Kiev 3 field_guns placed in Minsk 3 conscripts placed in Moscow 3 field_guns placed in Irkutsk 2 conscripts placed in Omsk 3 conscripts placed in Vladivostok 4 conscripts and 2 field_guns placed in St. Petersburg Activate Technology - Russia Trigger RussiaS: Russia met a national objective for an additional 1 techTokens; end with 3 techTokens Turn Complete - Russia Russia collect 91 PUs; end with 91 PUs Russia collect 8 PUs from War Bonds; end with 99 PUs
Combat Hit Differential Summary :
Communists : -0.17 Germany : 0.67 Russia : 5.17
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The march to Berlin begins!
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@redrum I am sorry that @Private-Panic is such a roll over .
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@redrum said in NML 1914 - 3 Yanks (Entente) vs 2 Brits (CPs) - Game 4:
@Private-Panic Actually you get 15 PUs back for Germany and just need to use those to buy 3 tokens next turn as that’s how many you already had. Unless you’d like to donate those to the Allied cause? :)
Okay. Thanks very much. Will try to remember.