@Ghostglider I added your proton email to the new dice server per the communication and updated to the latest version of Triple A. Can you please go to your proton email and verify per the link you received and tell me afterwards. I’ll then continue with our game.
DizzKneeLand33 (X+0) versus Giallo BM3 L20
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@DizzKneeLand33 said in DizzKneeLand33 (X+0) versus Giallo BM3 L20:
The Axis Empire stretches from Iceland to New Zealand! Too bad we’re missing a few of this territories in between. :D
:grin:
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Italians Italians buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 mech_infantry moved from Ukraine to Tambov Italians take Tambov from Russians 1 mech_infantry moved from Ukraine to Caucasus Italians take Caucasus from Russians Combat - Italians Non Combat Move - Italians 1 infantry moved from Ukraine to Rostov 2 armour moved from Ukraine to Caucasus Place Units - Italians 1 armour and 2 mech_infantrys placed in Ukraine Turn Complete - Italians Italians collect 16 PUs; end with 16 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 3 infantry; Remaining resources: 8 PUs; Combat Move - ANZAC 1 infantry moved from Anglo Egyptian Sudan to Egypt Non Combat Move - ANZAC Place Units - ANZAC 3 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,3 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,6 ANZAC collect 7 PUs (2 lost to blockades); end with 15 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 3 infantry; Remaining resources: 8 PUs; Combat Move - ANZAC 1 infantry moved from Anglo Egyptian Sudan to Egypt Non Combat Move - ANZAC Place Units - ANZAC 3 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,3 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,6 ANZAC collect 7 PUs (2 lost to blockades); end with 15 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 7 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Ukraine to Volgograd Germans take Volgograd from Russians 2 infantry moved from Eastern Poland to Western Ukraine 1 artillery moved from Bessarabia to Western Ukraine 1 bomber moved from Romania to Western Ukraine 2 infantry moved from Eastern Poland to Belarus 1 artillery moved from Novgorod to Belarus 2 fighters and 2 tactical_bombers moved from Ukraine to Belarus 2 infantry moved from Novgorod to Archangel 1 fighter and 1 tactical_bomber moved from Novgorod to Archangel Combat - Germans Battle in Western Ukraine Germans attack with 1 artillery, 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Western Ukraine, round 2 : 1/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 1/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers Russians defend with 1 artillery and 1 infantry Germans roll dice for 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in Belarus, round 2 : 3/7 hits, 3.17 expected hits Russians roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 1 Casualties for Germans: 2 infantry Casualties for Russians: 1 artillery and 1 infantry Non Combat Move - Germans 2 fighters and 2 tactical_bombers moved from Belarus to Ukraine 1 fighter and 1 tactical_bomber moved from Archangel to Novgorod 1 bomber moved from Western Ukraine to Romania 9 armour and 9 mech_infantrys moved from Ukraine to Caucasus 3 artilleries and 6 infantry moved from Bessarabia to Ukraine 3 armour and 2 mech_infantrys moved from Eastern Poland to Ukraine 3 armour moved from Germany to Eastern Poland 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport moved from 123 Sea Zone to 112 Sea Zone 5 artilleries and 5 infantry moved from Romania to Bessarabia Place Units - Germans 1 artillery and 2 infantry placed in Novgorod 3 armour placed in Western Germany Germans undo move 2. 3 armour placed in Germany 6 artilleries and 4 infantry placed in Romania Turn Complete - Germans Germans collect 56 PUs; end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUsCombat Hit Differential Summary :
Germans : -1.17 Russians : 0.67 -
TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Russians Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Buryatia to Amur 1 infantry moved from Manchuria to Korea Russians take Korea from Japanese 1 infantry moved from Manchuria to Amur 2 infantry moved from Buryatia to Sakha 1 infantry moved from Buryatia to Amur 2 infantry moved from Bryansk to Western Ukraine 1 tactical_bomber moved from Bryansk to Western Ukraine 1 infantry moved from Bryansk to Belarus 1 fighter moved from Russia to Belarus 1 fighter moved from Russia to Western Ukraine 1 fighter moved from Russia to Western Ukraine 1 infantry moved from Russia to Tambov 1 fighter moved from Russia to Tambov 1 infantry moved from Bryansk to Rostov 1 fighter moved from Russia to Rostov 1 infantry moved from Russia to Tambov Combat - Russians Battle in Amur Russians attack with 3 infantry Japanese defend with 1 aaGun and 1 mech_infantry Russians roll dice for 3 infantry in Amur, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 aaGun and 1 mech_infantry in Amur, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Amur Russians roll dice for 2 infantry in Amur, round 3 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 aaGun and 1 mech_infantry in Amur, round 3 : 0/1 hits, 0,33 expected hits 1 aaGun owned by the Japanese lost in Amur Russians roll dice for 2 infantry in Amur, round 4 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 mech_infantry in Amur, round 4 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Amur Russians win, taking Amur from Japanese with 2 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 1 infantry Casualties for Japanese: 1 aaGun and 1 mech_infantry Battle in Sakha Russians attack with 2 infantry Japanese defend with 1 infantry Russians roll dice for 2 infantry in Sakha, round 2 : 2/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Sakha, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Sakha Russians win, taking Sakha from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Western Ukraine Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 artillery and 2 infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/5 hits, 2,00 expected hits Germans roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 0/3 hits, 1,00 expected hits 1 infantry owned by the Germans lost in Western Ukraine Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Western Ukraine, round 3 : 2/5 hits, 2,00 expected hits Germans roll dice for 1 artillery and 1 infantry in Western Ukraine, round 3 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Western Ukraine Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery and 2 infantry Casualties for Russians: 2 infantry Battle in Tambov Russians attack with 1 fighter and 2 infantry Italians defend with 1 mech_infantry Russians roll dice for 1 fighter and 2 infantry in Tambov, round 2 : 1/3 hits, 0,83 expected hits Italians roll dice for 1 mech_infantry in Tambov, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Tambov Russians win, taking Tambov from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Italians: 1 mech_infantry Battle in Rostov Russians attack with 1 fighter and 1 infantry Italians defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Rostov, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Rostov Russians win, taking Rostov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Belarus Russians attack with 1 fighter and 1 infantry Germans defend with 1 artillery Russians roll dice for 1 fighter and 1 infantry in Belarus, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 artillery in Belarus, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 2 aaGuns and 10 infantry moved from Smolensk to Bryansk 2 fighters moved from Western Ukraine to Bryansk 1 tactical_bomber moved from Western Ukraine to Bryansk 1 fighter moved from Belarus to Bryansk 1 fighter moved from Tambov to Bryansk 1 artillery and 5 infantry moved from Russia to Bryansk 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 fighter moved from Rostov to Bryansk 1 fighter moved from Bryansk to Russia Place Units - Russians 1 artillery and 9 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6,4,1 Russians collect 22 PUs (2 lost to blockades); end with 22 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 31 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 33 PUsCombat Hit Differential Summary :
Germans : -0,33 Italians : 0,67 Russians : 2,33 Japanese : -0,33 -
TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 bomber and 3 fighters; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry and 1 marine moved from New Zealand to 63 Sea Zone 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 marine, 1 submarine, 1 tactical_bomber and 1 transport moved from 63 Sea Zone to 42 Sea Zone 1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 marine moved from Caroline Islands to 33 Sea Zone 1 submarine moved from 33 Sea Zone to 43 Sea Zone 1 submarine moved from 33 Sea Zone to 44 Sea Zone 1 bomber moved from Japan to 25 Sea Zone 2 bombers moved from Philippines to 43 Sea Zone 2 fighters moved from Philippines to Java 1 armour, 1 carrier, 1 cruiser, 2 destroyers, 1 infantry, 1 marine, 3 submarines and 1 transport moved from 33 Sea Zone to 42 Sea Zone 1 armour, 3 infantry and 2 marines moved from 42 Sea Zone to Java Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 submarine British defend with 1 transport 1 transport owned by the British lost in 44 Sea Zone Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 42 Sea Zone Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 1 fighter, 4 submarines, 1 tactical_bomber and 2 transports British defend with 1 transport 1 transport owned by the British lost in 42 Sea Zone Japanese roll dice for 4 submarines in 42 Sea Zone, round 2 : 0/4 hits, 1.33 expected hits Japanese win, taking 42 Sea Zone from Neutral with 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 1 fighter, 4 submarines, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 25 Sea Zone Japanese attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 25 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 43 Sea Zone Japanese attack with 2 bombers and 1 submarine British defend with 1 destroyer Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 bombers in 43 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits British roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 submarine owned by the Japanese lost in 43 Sea Zone Japanese win with 2 bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for British: 1 destroyer Battle in Java Japanese attack with 1 armour, 2 fighters, 3 infantry and 2 marines British defend with 1 armour and 1 infantry Japanese roll dice for 1 armour, 2 fighters, 3 infantry and 2 marines in Java, round 2 : 3/8 hits, 2.67 expected hits UK_Pacific roll dice for 1 armour and 1 infantry in Java, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the British and 1 armour owned by the British lost in Java Japanese win, taking Java from UK_Pacific with 1 armour, 2 fighters, 2 infantry and 2 marines remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for British: 1 armour and 1 infantry Non Combat Move - Japanese 2 bombers moved from 43 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Philippines 1 submarine moved from 33 Sea Zone to 43 Sea Zone 1 submarine moved from 6 Sea Zone to 5 Sea Zone 2 bombers and 1 fighter moved from Japan to Philippines 1 bomber moved from 25 Sea Zone to Japan 2 fighters moved from Java to 42 Sea Zone 2 fighters moved from Caroline Islands to Philippines Place Units - Japanese 1 bomber and 3 fighters placed in Japan Turn Complete - Japanese Japanese collect 21 PUs; end with 21 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 24 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 29 PUsCombat Hit Differential Summary :
British : 0.67 UK_Pacific : 0.17 Japanese : -2.00 -
TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 1 carrier, 3 fighters, 2 submarines and 2 transports; Remaining resources: 5 PUs; Combat Move - Americans 3 carriers, 5 destroyers and 8 submarines moved from 10 Sea Zone to 26 Sea Zone 6 fighters moved from Hawaiian Islands to 26 Sea Zone 2 fighters moved from Gibraltar to Egypt 1 fighter moved from Tunisia to Egypt 2 fighters moved from Eastern United States to 91 Sea Zone 2 carriers, 2 destroyers, 4 fighters, 2 submarines and 2 transports moved from 91 Sea Zone to 92 Sea Zone 1 armour and 1 mech_infantry moved from Libya to Alexandria 1 infantry moved from Tunisia to Algeria 1 destroyer moved from 101 Sea Zone to 88 Sea Zone 1 destroyer moved from 106 Sea Zone to 91 Sea Zone Non Combat Move - Americans Place Units - Americans 1 carrier placed in 10 Sea Zone 2 transports placed in 10 Sea Zone 3 fighters placed in Eastern United States 2 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 61 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 2 artilleries and 2 infantry placed in Anhwe 1 artillery placed in Jehol 2 artilleries placed in Yunnan Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 1 carrier, 3 fighters, 2 submarines and 2 transports; Remaining resources: 5 PUs; Combat Move - Americans 3 carriers, 5 destroyers and 8 submarines moved from 10 Sea Zone to 26 Sea Zone 6 fighters moved from Hawaiian Islands to 26 Sea Zone 2 fighters moved from Gibraltar to Egypt 1 fighter moved from Tunisia to Egypt 2 fighters moved from Eastern United States to 91 Sea Zone 2 carriers, 2 destroyers, 4 fighters, 2 submarines and 2 transports moved from 91 Sea Zone to 92 Sea Zone 1 armour and 1 mech_infantry moved from Libya to Alexandria 1 infantry moved from Tunisia to Algeria 1 destroyer moved from 101 Sea Zone to 88 Sea Zone 1 destroyer moved from 106 Sea Zone to 91 Sea Zone Non Combat Move - Americans Place Units - Americans 1 carrier placed in 10 Sea Zone 2 transports placed in 10 Sea Zone 3 fighters placed in Eastern United States 2 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 61 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 2 artilleries and 2 infantry placed in Anhwe 1 artillery placed in Jehol 2 artilleries placed in Yunnan Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs Purchase Units - British British buy 3 armour, 3 artilleries and 1 fighter; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 4 submarines and 1 tactical_bomber; Remaining resources: 2 PUs; Combat Move - British 1 artillery, 9 infantry and 4 mech_infantrys moved from Northwest Persia to Iraq 1 mech_infantry moved from French Equatorial Africa to Egypt 3 infantry moved from Egypt to Trans-Jordan 2 artilleries and 6 infantry moved from Trans-Jordan to Iraq 1 fighter moved from Egypt to Iraq 1 infantry moved from Alexandria to Egypt 1 armour moved from Libya to Alexandria 1 infantry moved from Tunisia to Libya 1 destroyer moved from 109 Sea Zone to 92 Sea Zone 1 transport moved from 87 Sea Zone to 92 Sea Zone 1 transport moved from 91 Sea Zone to 92 Sea Zone 4 fighters moved from United Kingdom to Gibraltar 1 bomber moved from Northwest Persia to India 1 armour moved from West India to Eastern Persia Combat - British Non Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Americans from Egypt: 1 fighter EDIT: Adding units owned by Americans to Iraq: 1 fighter EDIT: Turning off Edit Mode 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines and 1 tactical_bomber moved from 41 Sea Zone to 39 Sea Zone 1 aaGun, 1 armour and 1 infantry moved from Yunnan to Kwangsi Place Units - British 3 artilleries placed in Iraq 3 armour placed in Egypt 1 fighter placed in United Kingdom Turn Complete - British British collect 37 PUs; end with 37 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs Place Units - UK_Pacific 1 tactical_bomber placed in India 4 submarines placed in 39 Sea Zone Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,4 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,2 UK_Pacific collect 24 PUs (2 lost to blockades); end with 26 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 29 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 32 PUs Units Change Ownership Some Units in India change ownership: 1 tactical_bomber Some Units in 39 Sea Zone change ownership: 4 submarinesCombat Hit Differential Summary :
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Italians Italians buy 1 armour and 2 mech_infantrys; Remaining resources: 2 PUs; Combat Move - Italians 1 artillery and 2 infantry moved from Ukraine to Rostov 1 armour and 1 mech_infantry moved from Caucasus to Tambov Combat - Italians Battle in Tambov Italians attack with 1 armour and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 1 armour and 1 mech_infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Tambov Italians win, taking Tambov from Russians with 1 armour remaining. Battle score for attacker is -1 Casualties for Italians: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Rostov Italians attack with 1 artillery and 2 infantry Russians defend with 1 infantry Italians roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery and 2 infantry in Rostov, round 3 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Rostov, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Rostov Italians win, taking Rostov from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Italians 1 armour and 2 mech_infantrys moved from Ukraine to Volgograd 1 armour moved from Caucasus to Volgograd Place Units - Italians 1 armour and 2 mech_infantrys placed in Ukraine Turn Complete - Italians Italians collect 18 PUs; end with 20 PUsCombat Hit Differential Summary :
Italians : -0.33 Russians : 1.00 -
TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 artillery and 1 fighter; Remaining resources: 1 PUs; Combat Move - ANZAC 1 carrier moved from 41 Sea Zone to 39 Sea Zone 1 infantry moved from Egypt to Trans-Jordan Non Combat Move - ANZAC Place Units - ANZAC 1 artillery and 1 fighter placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,6 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,6 ANZAC collect 6 PUs (3 lost to blockades); end with 7 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 artillery and 1 fighter; Remaining resources: 1 PUs; Combat Move - ANZAC 1 carrier moved from 41 Sea Zone to 39 Sea Zone 1 infantry moved from Egypt to Trans-Jordan Non Combat Move - ANZAC Place Units - ANZAC 1 artillery and 1 fighter placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,6 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,6 ANZAC collect 6 PUs (3 lost to blockades); end with 7 PUs Combat Move - French 1 cruiser moved from 91 Sea Zone to 92 Sea Zone Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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Well, I think I messed up that whole bombing run. I was thinking tac bombers could bomb a factory, but I guess not? lol I must really be rusty…
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 7 artilleries, 1 bomber and 6 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Caucasus to Persia Germans take Northwest Persia from British Germans take Persia from British 3 armour and 3 mech_infantrys moved from Caucasus to Novosibirsk Germans take Kazakhstan from Russians Germans take Novosibirsk from Russians 1 mech_infantry moved from Volgograd to Samara Germans take Samara from Russians 1 infantry moved from Archangel to Vologda Germans take Vologda from Russians 1 infantry moved from Archangel to Smolensk Germans take Smolensk from Russians 2 fighters and 2 tactical_bombers moved from Ukraine to Russia 1 tactical_bomber moved from Novgorod to Russia 1 bomber moved from Romania to Russia 2 infantry moved from Eastern Poland to Belarus 1 artillery moved from Novgorod to Belarus 1 fighter moved from Novgorod to Belarus Combat - Germans Air Battle in Russia Germans attacks with 6 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia AA fire in Russia : 0/1 hits, 0.17 expected hits AA fire in Russia : 1/3 hits, 0.50 expected hits 1 tactical_bomber killed by AA Bombing raid in Russia rolls: 3 and causes: 3 damage to unit: factory_major Bombing raid in Russia rolls: 5,2 and causes: 6 damage to unit: airfield Bombing raid in Russia causes 9 damage total. Damaged units is as follows: factory_major = 3, airfield = 6 Battle in Belarus Germans attack with 1 artillery, 1 fighter and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Belarus, round 2 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Cleaning up after air battles Non Combat Move - Germans 5 armour and 6 mech_infantrys moved from Caucasus to Volgograd 3 armour and 2 mech_infantrys moved from Ukraine to Volgograd 3 armour moved from Eastern Poland to Ukraine 5 artilleries and 5 infantry moved from Bessarabia to Ukraine 2 fighters and 1 tactical_bomber moved from Western Germany to Ukraine 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Western Germany 1 submarine moved from 112 Sea Zone to 123 Sea Zone 6 artilleries and 4 infantry moved from Romania to Bessarabia 5 infantry moved from Novgorod to Archangel 3 armour moved from Germany to Romania 1 bomber, 2 fighters and 2 tactical_bombers moved from Russia to Ukraine 1 fighter moved from Belarus to Ukraine 1 infantry moved from Ukraine to Western Ukraine Place Units - Germans 1 bomber placed in Western Germany 3 armour placed in Volgograd 1 artillery and 2 infantry placed in Novgorod 6 artilleries and 4 infantry placed in Romania Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,6 Germans collect 58 PUs (3 lost to blockades); end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 67 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUsCombat Hit Differential Summary :
AA fire in Russia : : 0.33 Germans : -0.33 Russians : 0.67 -
TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Russians Russians repair damage of 3x factory_major; Remaining resources: 30 PUs; Russians buy 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Bryansk to Belarus 1 fighter and 1 tactical_bomber moved from Bryansk to Belarus 1 fighter moved from Bryansk to Smolensk 1 infantry moved from Bryansk to Smolensk 1 infantry moved from Bryansk to Western Ukraine 1 fighter moved from Bryansk to Western Ukraine 1 infantry moved from Russia to Vologda 1 fighter moved from Russia to Vologda 1 fighter moved from Bryansk to Samara 1 infantry moved from Russia to Samara 5 armour and 7 mech_infantrys moved from Bryansk to Russia 34 infantry moved from Bryansk to Tambov 1 artillery and 1 infantry moved from Bryansk to Rostov 8 artilleries moved from Bryansk to Tambov 7 infantry moved from Bryansk to Tambov 1 infantry moved from Russia to Samara 2 infantry moved from Sakha to Siberia 2 infantry moved from Amur to Siberia Combat - Russians Battle in Siberia Russians attack with 4 infantry Japanese defend with 1 infantry Russians roll dice for 4 infantry in Siberia, round 2 : 0/4 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Siberia, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 4 infantry in Siberia, round 3 : 0/4 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Siberia, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 4 infantry in Siberia, round 4 : 2/4 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Siberia, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Siberia Russians win, taking Siberia from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Western Ukraine Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 2 : 2/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Tambov Russians attack with 8 artilleries and 41 infantry Italians defend with 1 armour Russians roll dice for 8 artilleries and 41 infantry in Tambov, round 2 : 14/49 hits, 10,83 expected hits Italians roll dice for 1 armour in Tambov, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Italians lost in Tambov Russians win, taking Tambov from Italians with 8 artilleries and 41 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Battle in Rostov Russians attack with 1 artillery and 1 infantry Italians defend with 1 artillery and 1 infantry Russians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 0/2 hits, 0,67 expected hits Italians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Rostov Russians roll dice for 1 artillery in Rostov, round 3 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 artillery and 1 infantry in Rostov, round 3 : 0/2 hits, 0,67 expected hits Russians roll dice for 1 artillery in Rostov, round 4 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 artillery and 1 infantry in Rostov, round 4 : 1/2 hits, 0,67 expected hits 1 artillery owned by the Russians lost in Rostov Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -7 Casualties for Russians: 1 artillery and 1 infantry Battle in Belarus Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 artillery and 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 1/4 hits, 1,50 expected hits Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in Belarus Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 3 : 1/4 hits, 1,50 expected hits Germans roll dice for 1 artillery in Belarus, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Battle in Smolensk Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Russians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Samara Russians attack with 1 fighter and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 2 infantry in Samara, round 2 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 mech_infantry in Samara, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Vologda Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 2/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Belarus to Russia 1 fighter moved from Smolensk to Russia 1 fighter moved from Vologda to Russia 1 fighter moved from Samara to Russia 1 fighter moved from Western Ukraine to Russia 2 aaGuns moved from Bryansk to Tambov 10 infantry moved from Bryansk to Russia 2 aaGuns moved from Bryansk to Russia 5 infantry moved from Bryansk to Tambov 2 aaGuns and 14 infantry moved from Bryansk to Russia Place Units - Russians 10 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4 Russians collect 20 PUs (2 lost to blockades); end with 20 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUsCombat Hit Differential Summary :
Germans : -0,33 Italians : -0,50 Russians : 4,00 Japanese : -1,00 -
@DizzKneeLand33 said in DizzKneeLand33 (X+0) versus Giallo BM3 L20:
Well, I think I messed up that whole bombing run. I was thinking tac bombers could bomb a factory, but I guess not? lol I must really be rusty…
Stop drinking!
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Japanese Japanese buy 2 fighters and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 43 Sea Zone to 41 Sea Zone Japanese take 43 Sea Zone from UK_Pacific 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 41 Sea Zone 1 destroyer moved from 42 Sea Zone to 41 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 1 armour and 1 infantry moved from Java to 42 Sea Zone 1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone 1 armour and 1 infantry moved from 43 Sea Zone to Borneo 2 bombers moved from Philippines to Borneo 2 fighters moved from 42 Sea Zone to Borneo 2 marines moved from Java to 42 Sea Zone 1 battleship, 1 cruiser and 2 marines moved from 42 Sea Zone to 44 Sea Zone 2 bombers moved from Philippines to Celebes 2 marines moved from 44 Sea Zone to Celebes Combat - Japanese Battle in Borneo Japanese attack with 1 armour, 2 bombers, 2 fighters and 1 infantry British defend with 1 artillery and 1 infantry Japanese roll dice for 1 armour, 2 bombers, 2 fighters and 1 infantry in Borneo, round 2 : 3/6 hits, 3.00 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Borneo Japanese win, taking Borneo from UK_Pacific with 1 armour, 2 bombers and 2 fighters remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for British: 1 artillery and 1 infantry Battle in 41 Sea Zone Japanese attack with 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport British defend with 1 destroyer Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 41 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits British roll dice for 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 submarine owned by the Japanese lost in 41 Sea Zone Japanese win, taking 41 Sea Zone from Neutral with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for British: 1 destroyer Battle in Sumatra Battle in Celebes Japanese attack with 2 bombers and 2 marines British defend with 1 marine Japanese roll dice for 1 battleship and 1 cruiser in Celebes, round 2 : 1/2 hits, 1.17 expected hits UK_Pacific roll dice for 1 marine in Celebes, round 2 : 0/1 hits, 0.33 expected hits 1 marine owned by the British lost in Celebes Japanese win, taking Sumatra from UK_Pacific, taking Celebes from UK_Pacific with 2 bombers and 2 marines remaining. Battle score for attacker is 5 Casualties for British: 1 marine Non Combat Move - Japanese 2 bombers moved from Celebes to Philippines 2 bombers moved from Borneo to Philippines 1 destroyer moved from 42 Sea Zone to 37 Sea Zone 2 carriers, 1 destroyer and 4 submarines moved from 42 Sea Zone to 43 Sea Zone 1 submarine moved from 44 Sea Zone to 35 Sea Zone 4 submarines moved from 43 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 43 Sea Zone 2 fighters moved from Borneo to 43 Sea Zone 1 submarine moved from 6 Sea Zone to 35 Sea Zone Place Units - Japanese 2 fighters and 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 31 PUs; end with 31 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 34 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 39 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 44 PUsCombat Hit Differential Summary :
British : 0.67 UK_Pacific : 0.00 Japanese : -0.00 -
TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer, 1 fighter, 4 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 30 Sea Zone 2 infantry moved from 30 Sea Zone to Johnston Island 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 2 submarines moved from 26 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island 2 fighters moved from 26 Sea Zone to Johnston Island 2 fighters moved from 26 Sea Zone to Wake Island 2 fighters moved from Hawaiian Islands to 54 Sea Zone 1 destroyer and 6 submarines moved from 26 Sea Zone to 54 Sea Zone 1 armour and 1 mech_infantry moved from Alexandria to Trans-Jordan Combat - Americans Battle in 54 Sea Zone Americans attack with 2 destroyers, 2 fighters and 8 submarines Japanese defend with 1 submarine Americans roll dice for 8 submarines in 54 Sea Zone, round 2 : 2/8 hits, 2,67 expected hits 1 submarine owned by the Japanese lost in 54 Sea Zone Americans win, taking 54 Sea Zone from Neutral with 2 destroyers, 2 fighters and 8 submarines remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Johnston Island Americans attack with 2 fighters and 2 infantry Japanese defend with 1 marine Americans roll dice for 2 fighters and 2 infantry in Johnston Island, round 2 : 3/4 hits, 1,33 expected hits Japanese roll dice for 1 marine in Johnston Island, round 2 : 1/1 hits, 0,33 expected hits 1 marine owned by the Japanese and 1 infantry owned by the Americans lost in Johnston Island Americans win, taking Johnston Island from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 2 Casualties for Americans: 1 infantry Casualties for Japanese: 1 marine Battle in Wake Island Americans attack with 1 artillery, 2 fighters and 1 infantry Japanese defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Wake Island, round 2 : 3/4 hits, 1,67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Wake Island, round 2 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 fighter owned by the Americans and 1 infantry owned by the Americans lost in Wake Island Americans win, taking Wake Island from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is -6 Casualties for Americans: 1 fighter and 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Americans 1 carrier and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 carrier moved from 26 Sea Zone to 30 Sea Zone 1 carrier moved from 26 Sea Zone to 31 Sea Zone 1 fighter moved from Wake Island to 31 Sea Zone 1 destroyer moved from 26 Sea Zone to 31 Sea Zone 2 fighters moved from Johnston Island to 30 Sea Zone 1 destroyer moved from 26 Sea Zone to 30 Sea Zone 1 carrier moved from 26 Sea Zone to 30 Sea Zone 1 carrier moved from 26 Sea Zone to 31 Sea Zone 1 fighter moved from Hawaiian Islands to 30 Sea Zone 1 fighter moved from 26 Sea Zone to 31 Sea Zone 1 fighter moved from 26 Sea Zone to 31 Sea Zone 1 submarine moved from 26 Sea Zone to 30 Sea Zone 1 submarine moved from 26 Sea Zone to 30 Sea Zone 1 destroyer moved from 26 Sea Zone to 31 Sea Zone 3 fighters moved from Egypt to Iraq 3 fighters moved from Eastern United States to Gibraltar 1 destroyer moved from 88 Sea Zone to 101 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 submarine moved from 92 Sea Zone to 97 Sea Zone 1 submarine moved from 92 Sea Zone to 97 Sea Zone 2 fighters moved from 54 Sea Zone to Queensland Place Units - Americans 1 carrier placed in 10 Sea Zone 1 carrier placed in 101 Sea Zone 1 transport placed in 10 Sea Zone 1 destroyer and 2 submarines placed in 101 Sea Zone 1 fighter placed in Western United States 1 submarine placed in 10 Sea Zone 1 submarine placed in 101 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUsCombat Hit Differential Summary :
Americans : 2,33 Japanese : 2,00 -
TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 2 artilleries and 2 infantry placed in Anhwe 4 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUsCombat Hit Differential Summary :





