@zlefin lets leave it as is. Normally one doesn’t allow these kinds of changes after dice have been rolled, but it wouldn’t have impacted the battle (your subs got the hits) and I appreciate you are new to league play. And I wouldn’t have scrambled given that htere were 2 battleships to soak to the hits.
Giallo (Allies+9) vs Simon33 (Axis) BM3 Game II
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5 Combat Move - Italians 1 mech_infantry moved from Ukraine to Caucasus Italians take Caucasus from Russians 1 armour moved from Ukraine to Caucasus 1 armour moved from Tunisia to Algeria Italians take Algeria from Americans 1 armour moved from Algeria to Tunisia 1 artillery and 1 infantry moved from Ukraine to Bryansk Italians take Bryansk from Russians Purchase Units - Italians Italians buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat - Italians Non Combat Move - Italians 1 mech_infantry moved from Southern Italy to Yugoslavia 1 aaGun and 5 infantry moved from Southern Italy to Northern Italy 1 aaGun moved from Ukraine to Bryansk Place Units - Italians 1 armour and 1 infantry placed in Northern Italy 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 19 PUs; end with 19 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5 Combat Move - ANZAC 1 carrier and 2 destroyers moved from 62 Sea Zone to 56 Sea Zone 2 fighters moved from Queensland to 56 Sea Zone 1 submarine moved from 62 Sea Zone to 54 Sea Zone Purchase Units - ANZAC ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs; Non Combat Move - ANZAC Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - French Non Combat Move - French 1 fighter moved from United Kingdom to Normandy Bordeaux 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 destroyer moved from 91 Sea Zone to 110 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6 Research Technology - Germans Combat Move - Germans 1 artillery moved from France to Holland Belgium 1 fighter moved from Western Germany to 125 Sea Zone 1 submarine moved from 113 Sea Zone to 125 Sea Zone 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 2 artilleries and 5 infantry moved from Novgorod to Belarus Germans take Belarus from Russians 1 mech_infantry moved from Ukraine to Volgograd Germans take Volgograd from Russians 3 bombers and 4 fighters moved from Ukraine to Russia 2 mech_infantrys moved from Poland to Belarus 1 tactical_bomber moved from Southern Italy to Holland Belgium 1 tactical_bomber moved from Western Germany to 125 Sea Zone 2 fighters and 1 mech_infantry moved from Western Germany to Holland Belgium Purchase Units - Germans Germans buy 8 artilleries, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat - Germans Air Battle in Russia Germans attacks with 7 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia AA fire in Russia : 0/3 hits, 0.50 expected hits Bombing raid in Russia rolls: 7,8,8 and causes: 20 damage to unit: factory_major Bombing raid in Russia causes 20 damage total. Battle in Holland Belgium Germans attack with 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber British defend with 2 infantry Germans roll dice for 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/5 hits, 2.33 expected hits British roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in 125 Sea Zone Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber British defend with 1 destroyer Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 125 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 125 Sea Zone Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer Cleaning up after air battles Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from 125 Sea Zone to Western Germany 2 fighters and 1 tactical_bomber moved from Holland Belgium to Western Germany 3 bombers and 4 fighters moved from Russia to Ukraine 9 mech_infantrys moved from Bessarabia to Bryansk 1 armour moved from Bessarabia to Bryansk 1 aaGun, 12 artilleries and 26 infantry moved from Ukraine to Bryansk 4 armour and 4 mech_infantrys moved from Ukraine to Bryansk 1 armour and 5 mech_infantrys moved from Ukraine to Volgograd 1 armour and 2 mech_infantrys moved from Ukraine to Volgograd 3 armour and 2 mech_infantrys moved from Ukraine to Caucasus 1 transport moved from 115 Sea Zone to 114 Sea Zone 2 infantry moved from Germany to 114 Sea Zone 2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Novgorod 4 mech_infantrys moved from Western Germany to Germany Place Units - Germans 3 artilleries placed in Ukraine 3 artilleries placed in Novgorod 3 mech_infantrys placed in Germany 2 artilleries and 5 infantry placed in Western Germany Turn Complete - Germans Germans collect 51 PUs; end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUsCombat Hit Differential Summary :
AA fire in Russia : : -0.50 Germans : 0.33 British : 0.00 -
TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6 Research Technology - Germans Combat Move - Germans 1 artillery moved from France to Holland Belgium 1 fighter moved from Western Germany to 125 Sea Zone 1 submarine moved from 113 Sea Zone to 125 Sea Zone 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 2 artilleries and 5 infantry moved from Novgorod to Belarus Germans take Belarus from Russians 1 mech_infantry moved from Ukraine to Volgograd Germans take Volgograd from Russians 3 bombers and 4 fighters moved from Ukraine to Russia 2 mech_infantrys moved from Poland to Belarus 1 tactical_bomber moved from Southern Italy to Holland Belgium 1 tactical_bomber moved from Western Germany to 125 Sea Zone 2 fighters and 1 mech_infantry moved from Western Germany to Holland Belgium Purchase Units - Germans Germans buy 8 artilleries, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat - Germans Air Battle in Russia Germans attacks with 7 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia AA fire in Russia : 0/3 hits, 0.50 expected hits Bombing raid in Russia rolls: 7,8,8 and causes: 20 damage to unit: factory_major Bombing raid in Russia causes 20 damage total. Battle in Holland Belgium Germans attack with 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber British defend with 2 infantry Germans roll dice for 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/5 hits, 2.33 expected hits British roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in 125 Sea Zone Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber British defend with 1 destroyer Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 125 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 125 Sea Zone Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer Cleaning up after air battles Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from 125 Sea Zone to Western Germany 2 fighters and 1 tactical_bomber moved from Holland Belgium to Western Germany 3 bombers and 4 fighters moved from Russia to Ukraine 9 mech_infantrys moved from Bessarabia to Bryansk 1 armour moved from Bessarabia to Bryansk 1 aaGun, 12 artilleries and 26 infantry moved from Ukraine to Bryansk 4 armour and 4 mech_infantrys moved from Ukraine to Bryansk 1 armour and 5 mech_infantrys moved from Ukraine to Volgograd 1 armour and 2 mech_infantrys moved from Ukraine to Volgograd 3 armour and 2 mech_infantrys moved from Ukraine to Caucasus 1 transport moved from 115 Sea Zone to 114 Sea Zone 2 infantry moved from Germany to 114 Sea Zone 2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Novgorod 4 mech_infantrys moved from Western Germany to Germany Place Units - Germans 3 artilleries placed in Ukraine 3 artilleries placed in Novgorod 3 mech_infantrys placed in Germany 2 artilleries and 5 infantry placed in Western Germany Turn Complete - Germans Germans collect 51 PUs; end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Ukraine: 3 tactical_bombers EDIT: Adding units owned by Germans to Novgorod: 3 tactical_bombers EDIT: Turning off Edit ModeCombat Hit Differential Summary :
AA fire in Russia : : -0.50 Germans : 0.33 British : 0.00 -
I assumed no intercept in Moscow. Please use 2nd map if it isn’t too late.
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6 Combat Move - Russians 1 mech_infantry moved from Russia to Archangel 5 fighters moved from Russia to Archangel 1 tactical_bomber moved from Russia to Archangel 1 fighter moved from Shensi to Russia 1 infantry moved from Manchuria to Amur Russians take Amur from Japanese 3 infantry moved from Manchuria to Jehol 2 armour and 3 mech_infantrys moved from Shensi to Hopei Purchase Units - Russians Russians repair damage of 13x factory_major; Remaining resources: 17 PUs; Russians buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat - Russians Battle in Jehol Russians attack with 3 infantry Japanese defend with 1 infantry Russians roll dice for 3 infantry in Jehol, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 3 infantry in Jehol, round 3 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Jehol, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Jehol Russians roll dice for 2 infantry in Jehol, round 4 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Jehol, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Jehol Russians win, taking Jehol from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Battle in Archangel Russians attack with 5 fighters, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 5 fighters, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 : 2/7 hits, 3,33 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 5 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 5 fighters and 1 tactical_bomber moved from Archangel to Russia 2 infantry moved from Shensi to Kweichow 7 infantry moved from Manchuria to Korea 1 aaGun moved from Manchuria to Korea 1 aaGun moved from Manchuria to Korea 1 submarine moved from 105 Sea Zone to 125 Sea Zone Place Units - Russians 1 artillery, 1 fighter and 1 infantry placed in Russia Turn Complete - Russians Russians collect 17 PUs; end with 17 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 20 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 24 PUsCombat Hit Differential Summary :
Germans : -0,33 Russians : -1,67 Japanese : 0,00 -
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6 Combat Move - Japanese 1 infantry moved from Buryatia to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 artillery moved from Siberia to Amur 1 armour moved from Soviet Far East to Amur 1 transport moved from 20 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from 19 Sea Zone to Manchuria 2 transports moved from 5 Sea Zone to 6 Sea Zone 7 fighters and 3 tactical_bombers moved from 6 Sea Zone to Korea 1 artillery and 1 infantry moved from Yunnan to Kweichow 2 fighters moved from 20 Sea Zone to Kweichow 2 bombers moved from French Indo China to Kweichow 1 artillery and 3 infantry moved from Japan to 6 Sea Zone 1 artillery and 3 infantry moved from 6 Sea Zone to Korea 1 cruiser moved from 5 Sea Zone to 6 Sea Zone 1 battleship moved from 20 Sea Zone to 6 Sea Zone 1 infantry moved from Siberia to Amur 1 fighter and 3 tactical_bombers moved from Japan to Korea 2 fighters moved from Japan to Korea Purchase Units - Japanese Japanese buy 5 artilleries, 1 carrier, 6 infantry and 1 marine; Remaining resources: 8 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in Manchuria Battle in Kweichow Japanese attack with 1 artillery, 2 bombers, 2 fighters and 1 infantry Chinese defend with 2 infantry; Russians defend with 2 infantry Japanese roll dice for 1 artillery, 2 bombers, 2 fighters and 1 infantry in Kweichow, round 2 : 4/6 hits, 3.00 expected hits Chinese roll dice for 4 infantry in Kweichow, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Japanese, 2 infantry owned by the Russians and 2 infantry owned by the Chinese lost in Kweichow Japanese win, taking Manchuria from Chinese, taking Kweichow from Chinese with 1 artillery, 2 bombers and 2 fighters remaining. Battle score for attacker is 9 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Casualties for Russians: 2 infantry Battle in Korea Japanese attack with 1 artillery, 10 fighters, 3 infantry and 6 tactical_bombers Americans defend with 1 infantry; Russians defend with 2 aaGuns and 7 infantry AA fire in Korea : 0/6 hits, 1.00 expected hits Japanese roll dice for 1 battleship and 2 cruisers in Korea, round 2 : 2/3 hits, 1.67 expected hits Japanese roll dice for 1 artillery, 10 fighters, 3 infantry and 6 tactical_bombers in Korea, round 2 : 12/20 hits, 10.00 expected hits Americans roll dice for 2 aaGuns and 8 infantry in Korea, round 2 : 4/8 hits, 2.67 expected hits 1 fighter owned by the Japanese, 3 infantry owned by the Japanese, 7 infantry owned by the Russians, 1 infantry owned by the Americans and 2 aaGuns owned by the Russians lost in Korea Japanese win, taking Korea from Americans with 1 artillery, 9 fighters and 6 tactical_bombers remaining. Battle score for attacker is 15 Casualties for Japanese: 1 fighter and 3 infantry Casualties for Russians: 2 aaGuns and 7 infantry Casualties for Americans: 1 infantry Battle in Amur Japanese attack with 1 armour, 1 artillery and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Amur, round 2 : 0/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Amur, round 3 : 0/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Amur, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Amur, round 4 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Amur, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Amur Japanese win, taking Amur from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 infantry moved from Soviet Far East to Siberia 1 carrier moved from 6 Sea Zone to 19 Sea Zone 2 fighters moved from Korea to 19 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 2 destroyers moved from 6 Sea Zone to 35 Sea Zone 1 carrier and 1 destroyer moved from 20 Sea Zone to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 2 artilleries moved from Yunnan to Burma 2 fighters moved from Kweichow to Yunnan 1 armour moved from French Indo China to Burma 1 artillery and 1 infantry moved from French Indo China to Yunnan 2 bombers moved from Kweichow to French Indo China 7 fighters and 6 tactical_bombers moved from Korea to 6 Sea Zone 2 destroyers and 1 submarine moved from 5 Sea Zone to 6 Sea Zone 3 fighters and 2 tactical_bombers moved from 6 Sea Zone to Japan 1 carrier moved from 6 Sea Zone to 35 Sea Zone Place Units - Japanese 1 carrier placed in 6 Sea Zone 1 artillery and 2 infantry placed in French Indo China 4 artilleries, 4 infantry and 1 marine placed in Japan Turn Complete - Japanese Japanese collect 62 PUs; end with 70 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 73 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUsCombat Hit Differential Summary :
AA fire in Korea : : -1.00 Americans : 1.33 Chinese : -0.33 Russians : 0.00 Japanese : 0.83 -
TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6 Combat Move - Americans 4 fighters moved from 110 Sea Zone to Holland Belgium 4 transports moved from 110 Sea Zone to 102 Sea Zone 1 infantry and 1 mech_infantry moved from Normandy Bordeaux to Holland Belgium 1 bomber moved from Hopei to French Indo China Purchase Units - Americans Americans buy 1 carrier, 1 fighter, 3 infantry, 5 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; Combat - Americans Strategic bombing raid in French Indo China AA fire in French Indo China : 0/1 hits, 0,17 expected hits Bombing raid in French Indo China rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in French Indo China causes 4 damage total. Battle in Holland Belgium Americans attack with 4 fighters, 1 infantry and 1 mech_infantry Germans defend with 1 artillery and 1 mech_infantry Americans roll dice for 4 fighters, 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 3/6 hits, 2,33 expected hits Germans roll dice for 1 artillery and 1 mech_infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits 1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 4 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 8 Casualties for Germans: 1 artillery and 1 mech_infantry Non Combat Move - Americans 1 bomber moved from French Indo China to India 1 destroyer and 7 submarines moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 fighter moved from 26 Sea Zone to Queensland 1 carrier and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 mech_infantry moved from Central United States to 101 Sea Zone 1 destroyer, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 4 fighters moved from Holland Belgium to 110 Sea Zone 2 fighters moved from Eastern United States to 110 Sea Zone Place Units - Americans 3 infantry placed in Normandy Bordeaux 1 carrier and 5 submarines placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Combat Move - Chinese 1 infantry moved from Hopei to Kweichow 1 infantry moved from Hopei to Kweichow 1 fighter moved from Hopei to Kweichow 1 infantry moved from Hopei to Chahar 1 infantry moved from Hopei to Chahar 1 infantry moved from Hopei to Chahar 8 infantry moved from Hopei to Anhwe Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 artillery Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 artillery in Kweichow, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Kweichow, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win with 1 fighter remaining. Battle score for attacker is -2 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 artillery Battle in Chahar Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Chahar, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 3 infantry in Chahar, round 3 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 3 infantry in Chahar, round 4 : 1/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 8 infantry Japanese defend with 1 infantry Chinese roll dice for 8 infantry in Anhwe, round 2 : 0/8 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 8 infantry in Anhwe, round 3 : 0/8 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 8 infantry in Anhwe, round 4 : 4/8 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 8 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Suiyuyan Place Units - Chinese 3 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 10 PUs; end with 12 PUs Combat Move - British Purchase Units - British British buy 3 armour, 1 destroyer and 6 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry; Remaining resources: 2 PUs; Non Combat Move - British 2 infantry moved from Iraq to Northwest Persia British take Northwest Persia from Neutral_Allies 1 artillery and 8 infantry moved from Trans-Jordan to Iraq 1 armour moved from Union of South Africa to Belgian Congo 1 armour moved from South West Africa to Belgian Congo 1 armour and 1 mech_infantry moved from Tanganyika Territory to Anglo Egyptian Sudan 1 armour moved from Ethiopia to Egypt 3 infantry moved from Egypt to Trans-Jordan 2 fighters moved from Anglo Egyptian Sudan to Iraq 1 tactical_bomber moved from Eastern Persia to India 1 artillery moved from Tanganyika Territory to Kenya 1 transport moved from 72 Sea Zone to 71 Sea Zone 1 aaGun and 3 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux Place Units - British 3 infantry placed in Iraq 3 armour placed in Egypt 1 destroyer placed in 71 Sea Zone 1 infantry placed in Union of South Africa 2 infantry placed in United Kingdom Turn Complete - British British collect 37 PUs; end with 37 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs Place Units - UK_Pacific 1 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,6,2,5 UK_Pacific collect 2 PUs (3 lost to blockades); end with 4 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs Some Units in India change ownership: 1 infantryCombat Hit Differential Summary :
Germans : -0,67 Americans : 0,67 Chinese : -1,00 Japanese : -0,67 AA fire in French Indo China : : -0,17 -
TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6 Combat Move - Italians 1 armour and 1 mech_infantry moved from Caucasus to Northwest Persia 1 bomber moved from Ukraine to Northwest Persia Purchase Units - Italians Italians buy 1 artillery, 1 bomber and 1 infantry; Remaining resources: 0 PUs; Combat - Italians Battle in Northwest Persia Italians attack with 1 armour, 1 bomber and 1 mech_infantry British defend with 2 infantry Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Northwest Persia, round 2 : 2/3 hits, 1.33 expected hits British roll dice for 2 infantry in Northwest Persia, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Italians and 2 infantry owned by the British lost in Northwest Persia Italians win, taking Northwest Persia from British with 1 armour and 1 bomber remaining. Battle score for attacker is 2 Casualties for Italians: 1 mech_infantry Casualties for British: 2 infantry Non Combat Move - Italians Trigger Italy Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone Trigger Italy Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France 1 bomber moved from Northwest Persia to Greece 1 mech_infantry moved from Yugoslavia to Bessarabia 1 armour moved from Northern Italy to Romania 1 infantry moved from Northern Italy to Southern France Italians take Southern France from Neutral_Axis 1 aaGun and 5 infantry moved from Northern Italy to France 1 battleship, 2 cruisers and 1 destroyer moved from 97 Sea Zone to 95 Sea Zone 1 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 bomber placed in Southern Italy 1 artillery and 1 infantry placed in Northern Italy Trigger Italy Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France Trigger Italy Occupies Southern France Facilities: Italians has 1 factory_minor and 1 harbour placed in Southern France Turn Complete - Italians Italians collect 22 PUs; end with 22 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 24 PUsCombat Hit Differential Summary :
Italians : 0.67 British : 0.33 -
TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6 Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 carrier and 2 destroyers moved from 56 Sea Zone to 54 Sea Zone 2 fighters moved from 56 Sea Zone to India 2 infantry moved from Egypt to Trans-Jordan Purchase Units - ANZAC ANZAC buy 2 submarines; Remaining resources: 1 PUs; Combat - ANZAC Battle in Java Non Combat Move - ANZAC Place Units - ANZAC 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7 Research Technology - Germans Combat Move - Germans 1 mech_infantry moved from Caucasus to Persia Germans take Persia from British 1 armour moved from Volgograd to Novosibirsk Germans take Kazakhstan from Russians Germans take Novosibirsk from Russians 1 armour moved from Volgograd to Novosibirsk Germans take Samara from Russians 1 armour moved from Bryansk to Tambov Germans take Tambov from Russians 1 armour moved from Tambov to Bryansk 1 armour moved from Bryansk to Archangel Germans take Smolensk from Russians 2 mech_infantrys moved from Belarus to Archangel 3 fighters, 2 infantry and 2 tactical_bombers moved from Western Germany to Holland Belgium 3 bombers moved from Ukraine to Archangel 2 mech_infantrys moved from Bryansk to Archangel Purchase Units - Germans Germans buy 7 artilleries, 13 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat - Germans Battle in Holland Belgium Germans attack with 3 fighters, 2 infantry and 2 tactical_bombers Americans defend with 1 infantry and 1 mech_infantry Germans roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 3/7 hits, 3.17 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Germans, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Holland Belgium Germans win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 1 Casualties for Germans: 2 infantry Casualties for Americans: 1 infantry and 1 mech_infantry Battle in Archangel Germans attack with 1 armour, 3 bombers and 4 mech_infantrys Russians defend with 1 mech_infantry Germans roll dice for 1 armour, 3 bombers and 4 mech_infantrys in Archangel, round 2 : 2/8 hits, 3.17 expected hits Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 armour, 3 bombers and 4 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Non Combat Move - Germans 4 mech_infantrys moved from Volgograd to Novosibirsk 1 mech_infantry moved from Caucasus to Novosibirsk 4 mech_infantrys moved from Volgograd to Novosibirsk 3 armour moved from Caucasus to Ukraine 2 artilleries and 5 infantry moved from Belarus to Bryansk 3 bombers moved from Archangel to Novgorod 3 artilleries and 2 infantry moved from Novgorod to Belarus 3 artilleries moved from Ukraine to Bryansk 2 mech_infantrys moved from Bryansk to Volgograd 4 fighters moved from Ukraine to Germany 12 mech_infantrys moved from Germany to Western Germany 1 tactical_bomber moved from Novgorod to Western Germany 3 fighters and 2 tactical_bombers moved from Holland Belgium to Western Germany 2 artilleries and 3 infantry moved from Western Germany to France 1 armour and 3 mech_infantrys moved from Western Germany to France Place Units - Germans 3 artilleries placed in Ukraine 3 infantry placed in Volgograd 3 infantry placed in Novgorod 1 artillery and 7 infantry placed in Germany 3 artilleries placed in France 1 mech_infantry placed in Western Germany Germans undo move 4. Germans undo move 2. 1 artillery and 2 infantry placed in Volgograd Germans undo move 2. 10 infantry placed in Germany 1 infantry placed in Western Germany Germans undo move 6. 1 infantry placed in Novgorod Germans undo move 4. Germans undo move 5. 3 infantry placed in Volgograd 1 artillery placed in Novgorod Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4 Germans collect 55 PUs; end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 62 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUsCombat Hit Differential Summary :
Germans : -1.33 Americans : 1.33 Russians : -0.33 -
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7 Combat Move - Russians 1 infantry moved from Russia to Samara Russians take Samara from Germans 1 armour and 1 mech_infantry moved from Hopei to Hunan Chinese take Kweichow from Japanese 1 mech_infantry moved from Hopei to Kiangsu Chinese take Kiangsu from Japanese 1 infantry moved from Jehol to Shantung Chinese take Shantung from Japanese 1 infantry moved from Jehol to Anhwe 1 armour and 1 mech_infantry moved from Hopei to Anhwe Purchase Units - Russians Russians repair damage of 3x factory_major; Remaining resources: 21 PUs; Russians buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat - Russians Battle in Hunan Russians attack with 1 armour and 1 mech_infantry Japanese defend with 1 mech_infantry Russians roll dice for 1 armour and 1 mech_infantry in Hunan, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Hunan Russians win, taking Hunan from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Russians Place Units - Russians 3 artilleries and 3 infantry placed in Russia Turn Complete - Russians Russians collect 10 PUs; end with 10 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 13 PUsCombat Hit Differential Summary :
Russians : 0,33 Japanese : -0,33 -
TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7 Combat Move - Japanese 1 infantry moved from Yakut S.S.R. to Yenisey Japanese take Yenisey from Russians 1 artillery and 1 infantry moved from Yunnan to Hunan 1 bomber moved from French Indo China to 42 Sea Zone 1 bomber moved from French Indo China to Hunan 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu 1 marine moved from Japan to 6 Sea Zone 1 cruiser and 1 marine moved from 6 Sea Zone to 19 Sea Zone 1 marine moved from 19 Sea Zone to Shantung 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Shantung 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Kiangsu 1 mech_infantry moved from Burma to Szechwan Japanese take Szechwan from Chinese 1 infantry moved from Siberia to Sakha Japanese take Sakha from Russians Purchase Units - Japanese Japanese repair damage of 4x factory_minor; Remaining resources: 74 PUs; 6 SuicideAttackTokens; Japanese buy 1 armour, 3 artilleries, 2 fighters, 1 harbour, 4 infantry, 1 marine and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 bomber and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 bomber and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Java Japanese attack with 1 artillery and 1 infantry ANZAC defend with 2 infantry Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC lost in Java Japanese roll dice for 1 artillery and 1 infantry in Java, round 3 : 1/2 hits, 0.67 expected hits ANZAC roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 infantry Battle in Shantung Japanese attack with 1 fighter, 1 marine and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 1 cruiser in Shantung, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 fighter, 1 marine and 1 tactical_bomber in Shantung, round 2 : 2/3 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Shantung Japanese win, taking Shantung from Chinese with 1 fighter, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Kiangsu Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 mech_infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kiangsu, round 2 : 2/4 hits, 1.83 expected hits Chinese roll dice for 1 mech_infantry in Kiangsu, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Japanese lost in Kiangsu Japanese win, taking Kiangsu from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for Russians: 1 mech_infantry Battle in Hunan Japanese attack with 1 artillery, 1 bomber and 1 infantry Russians defend with 1 armour and 1 mech_infantry Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Hunan, round 2 : 1/3 hits, 1.33 expected hits Chinese roll dice for 1 armour and 1 mech_infantry in Hunan, round 2 : 1/2 hits, 0.83 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Japanese lost in Hunan Japanese roll dice for 1 artillery and 1 bomber in Hunan, round 3 : 2/2 hits, 1.00 expected hits Chinese roll dice for 1 armour in Hunan, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Hunan Japanese win, taking Hunan from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry Casualties for Russians: 1 armour and 1 mech_infantry Non Combat Move - Japanese 1 bomber moved from Hunan to Philippines 2 carriers and 3 destroyers moved from 35 Sea Zone to 42 Sea Zone 1 bomber moved from 42 Sea Zone to Philippines 1 carrier moved from 19 Sea Zone to 36 Sea Zone 2 fighters moved from 19 Sea Zone to 42 Sea Zone 2 fighters moved from Yunnan to 42 Sea Zone 1 infantry moved from French Indo China to Yunnan 1 fighter and 1 tactical_bomber moved from Kiangsu to Manchuria 1 artillery moved from Korea to Manchuria 1 armour and 1 artillery moved from Amur to Manchuria 2 artilleries and 2 infantry moved from Japan to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Shantung to 19 Sea Zone 1 carrier moved from 6 Sea Zone to 19 Sea Zone 2 artilleries, 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 2 fighters, 2 infantry, 2 submarines, 2 tactical_bombers and 2 transports moved from 6 Sea Zone to 36 Sea Zone 2 tactical_bombers moved from Japan to 36 Sea Zone 2 artilleries and 2 infantry moved from 36 Sea Zone to French Indo China 2 fighters and 4 tactical_bombers moved from 36 Sea Zone to French Indo China 1 artillery moved from New Guinea to Dutch New Guinea 3 fighters moved from Japan to French Indo China Place Units - Japanese 1 armour, 1 harbour, 1 infantry and 1 mech_infantry placed in French Indo China 3 artilleries, 2 fighters, 3 infantry and 1 marine placed in Japan Turn Complete - Japanese Japanese collect 62 PUs; end with 62 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUsCombat Hit Differential Summary :
ANZAC : -1.00 Chinese : 0.00 Japanese : 1.50 -
TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7 Combat Move - Americans 4 transports moved from 102 Sea Zone to 101 Sea Zone Purchase Units - Americans Americans buy 1 armour, 1 artillery, 5 fighters and 7 infantry; Remaining resources: 1 PUs; Combat - Americans Non Combat Move - Americans 2 battleships, 4 carriers, 2 cruisers, 3 destroyers, 6 fighters, 7 submarines and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone 1 carrier and 5 submarines moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to Wake Island 1 fighter moved from Queensland to 54 Sea Zone 1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 3 fighters moved from Gibraltar to Normandy Bordeaux 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 6 fighters moved from 110 Sea Zone to Normandy Bordeaux 1 bomber moved from India to Iraq Place Units - Americans 3 infantry placed in Normandy Bordeaux 1 armour, 1 artillery and 4 infantry placed in Central United States 5 fighters placed in Eastern United States Turn Complete - Americans Americans collect 57 PUs; end with 58 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs Combat Move - Chinese 1 infantry moved from Anhwe to Kiangsi Chinese take Kiangsi from Japanese 1 fighter moved from Suiyuyan to Shantung 2 infantry moved from Anhwe to Shantung 3 infantry moved from Anhwe to Kiangsu 3 infantry moved from Chahar to Anhwe 2 infantry moved from Anhwe to Hunan Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat - Chinese Battle in Hunan Chinese attack with 2 infantry Japanese defend with 1 artillery Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 artillery in Hunan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Hunan, round 3 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 artillery in Hunan, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hunan Chinese roll dice for 1 infantry in Hunan, round 4 : 1/1 hits, 0,17 expected hits Japanese roll dice for 1 artillery in Hunan, round 4 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery Battle in Kiangsu Chinese attack with 3 infantry Japanese defend with 1 artillery Chinese roll dice for 3 infantry in Kiangsu, round 2 : 2/3 hits, 0,50 expected hits Japanese roll dice for 1 artillery in Kiangsu, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu Chinese win, taking Kiangsu from Japanese with 2 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery Battle in Shantung Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 marine Chinese roll dice for 1 fighter and 2 infantry in Shantung, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 marine in Shantung, round 2 : 0/1 hits, 0,33 expected hits 1 marine owned by the Japanese lost in Shantung Chinese win, taking Shantung from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 marine Non Combat Move - Chinese 1 fighter moved from Shantung to Anhwe Place Units - Chinese 4 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 17 PUs; end with 17 PUs Combat Move - British 2 fighters moved from Iraq to Persia 1 infantry moved from Iraq to Persia 1 infantry moved from Iraq to Persia 4 artilleries and 11 infantry moved from Iraq to Northwest Persia 1 battleship moved from 26 Sea Zone to 54 Sea Zone 1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan 3 infantry moved from Trans-Jordan to Iraq 4 armour moved from Egypt to Iraq 2 armour moved from Belgian Congo to Anglo Egyptian Sudan 1 cruiser moved from 92 Sea Zone to 110 Sea Zone Purchase Units - British British buy 2 fighters and 6 infantry; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat - British Battle in Persia British attack with 2 fighters and 2 infantry Germans defend with 1 mech_infantry British roll dice for 2 fighters and 2 infantry in Persia, round 2 : 1/4 hits, 1,33 expected hits Germans roll dice for 1 mech_infantry in Persia, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Persia British win, taking Persia from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Northwest Persia British attack with 4 artilleries and 11 infantry Italians defend with 1 armour British roll dice for 4 artilleries and 11 infantry in Northwest Persia, round 2 : 9/15 hits, 3,83 expected hits Italians roll dice for 1 armour in Northwest Persia, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the British and 1 armour owned by the Italians lost in Northwest Persia British win, taking Northwest Persia from Italians with 4 artilleries and 10 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Italians: 1 armour Non Combat Move - British 2 fighters moved from Persia to India 1 infantry moved from Union of South Africa to 71 Sea Zone 1 destroyer, 1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone 1 artillery moved from Kenya to 72 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Persia 1 cruiser and 1 destroyer moved from 81 Sea Zone to 80 Sea Zone 1 aaGun, 2 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone 1 aaGun, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux Place Units - British 2 fighters and 3 infantry placed in United Kingdom 3 infantry placed in Iraq Turn Complete - British British collect 37 PUs; end with 39 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs Place Units - UK_Pacific 1 artillery and 1 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,6,2,6 UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 5 PUs Some Units in India change ownership: 1 artillery and 1 infantryCombat Hit Differential Summary :
Germans : -0,33 British : 4,83 Italians : 0,50 Chinese : 1,83 Japanese : 0,33 -
TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7 Combat Move - Italians Purchase Units - Italians Italians buy 4 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs; Non Combat Move - Italians 1 bomber moved from Greece to Southern Italy 1 infantry moved from Northern Italy to France 1 infantry moved from Northern Italy to France 1 infantry moved from Southern France to France 1 battleship, 2 cruisers and 1 destroyer moved from 95 Sea Zone to 97 Sea Zone 1 armour moved from Tunisia to Tobruk 2 artilleries and 3 infantry moved from Tunisia to Libya 1 mech_infantry moved from Bessarabia to Rostov 1 armour moved from Romania to Ukraine 1 artillery and 2 infantry moved from Bulgaria to Romania 1 aaGun, 1 artillery and 1 infantry moved from Bryansk to Rostov Place Units - Italians 4 infantry and 1 marine placed in Northern Italy 1 transport placed in 97 Sea Zone Turn Complete - Italians Italians collect 22 PUs; end with 22 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUsCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: ANZAC round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7 Combat Move - ANZAC 1 carrier, 2 destroyers and 2 submarines moved from 54 Sea Zone to 42 Sea Zone 2 submarines moved from 62 Sea Zone to 42 Sea Zone 2 fighters moved from Queensland to 42 Sea Zone 2 fighters moved from India to 42 Sea Zone Purchase Units - ANZAC ANZAC buy 1 factory_minor; Remaining resources: 6 PUs; Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 carrier, 2 destroyers, 4 fighters and 4 submarines Japanese defend with 2 carriers, 3 destroyers, 4 fighters and 1 transport ANZAC roll dice for 4 submarines in 42 Sea Zone, round 2 : 1/4 hits, 1,33 expected hits Units damaged: 1 carrier owned by the Japanese ANZAC roll dice for 1 carrier, 2 destroyers and 4 fighters in 42 Sea Zone, round 2 : 2/6 hits, 2,67 expected hitsCombat Hit Differential Summary :
ANZAC : -1,00 -
one hit with sub for cv another 2 hits
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Max D. You can dent the other cv and lose a DD.
Japan does not want to be fighting ANZAC on such even terms.
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Did you count those ANZAC planes as defending India next Japanese turn?
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@simon33 said in Giallo (Allies+9) vs Simon33 (Axis) BM3 Game II:
Did you count those ANZAC planes as defending India next Japanese turn?
If I loose those 2 planes, but I win the battle your fighters can’t participate as well as your landunits





