I am winning in a couple games further along than this so hopefully my ELO is more accurate byt he time this wraps up - either win or lose so it hurts you less / rewards you more :)
Ksmckay vs Giallo (Allies +14)
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@ksmckay said in Ksmckay vs Giallo (Allies +14):
@Giallo Thats about the most anti J1 opening I can imagine. I had kind of hoped to try it out this game but after a 14 bid to China I was already on the fence but your Russian position kicked me off.
First time I try this, too bad your sub in 106 had a hit…
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TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1 Purchase Units - Italians Italians buy 1 marine and 1 mech_infantry; Remaining resources: 1 PUs; Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 1 armour moved from Northern Italy to Normandy Bordeaux Italians take Normandy Bordeaux from French 1 armour and 2 infantry moved from Albania to Greece 1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone 1 artillery and 1 infantry moved from 97 Sea Zone to Greece 2 infantry moved from Southern Italy to 97 Sea Zone 1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 97 Sea Zone 2 fighters moved from Southern Italy to Greece 1 infantry moved from Tobruk to Alexandria Italians take Alexandria from British 1 infantry moved from Italian Somaliland to Kenya Italians take Kenya from British 1 artillery and 2 infantry moved from Ethiopia to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British 1 bomber moved from Northern Italy to Greece 2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone 2 infantry moved from 96 Sea Zone to Malta 1 battleship moved from 97 Sea Zone to 96 Sea Zone 1 destroyer moved from 97 Sea Zone to 96 Sea Zone 1 cruiser moved from 97 Sea Zone to 96 Sea Zone Combat - Italians Battle in Malta Battle in Greece Italians attack with 1 armour, 1 artillery, 1 bomber, 2 fighters and 3 infantry Neutral_Allies defend with 4 infantry Italians roll dice for 1 cruiser in Greece, round 2 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters and 3 infantry in Greece, round 2 : 1/8 hits, 3.17 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Neutral_Allies and 2 infantry owned by the Italians lost in Greece Italians roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters and 1 infantry in Greece, round 3 : 5/6 hits, 2.83 expected hits Neutral_Allies roll dice for 2 infantry in Greece, round 3 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece Italians win, taking Malta from British, taking Greece from Neutral_Allies with 1 armour, 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 3 Casualties for Italians: 3 infantry Casualties for Neutral_Allies: 4 infantry Non Combat Move - Italians 1 bomber and 2 fighters moved from Greece to Southern Italy 1 artillery and 1 infantry moved from Northern Italy to Yugoslavia 1 aaGun moved from Northern Italy to France 1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Tobruk to Alexandria Place Units - Italians 1 marine and 1 mech_infantry placed in Northern Italy Italians undo move 1. 1 mech_infantry placed in Northern Italy Italians undo move 1. 1 marine and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6 Italians collect 16 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians : 0.50 Neutral_Allies : 1.00
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@Giallo said in Ksmckay vs Giallo (Allies +14):
@ksmckay said in Ksmckay vs Giallo (Allies +14):
@Giallo Thats about the most anti J1 opening I can imagine. I had kind of hoped to try it out this game but after a 14 bid to China I was already on the fence but your Russian position kicked me off.
First time I try this, too bad your sub in 106 had a hit…
yeah, risky move opening like that with 2 subs there. But dont worry, I wont gamble in 106 on G2.
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TripleA Turn Summary: ANZAC round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 destroyer; Remaining resources: 2 PUs; Combat Move - ANZAC 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 2 infantry moved from New South Wales to Queensland Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch 2 aaGuns moved from New South Wales to Queensland 1 infantry moved from Malaya to Shan State 2 infantry moved from Egypt to Trans-Jordan Place Units - ANZAC 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 16 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 destroyer; Remaining resources: 2 PUs; Combat Move - ANZAC 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 2 infantry moved from New South Wales to Queensland Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch 2 aaGuns moved from New South Wales to Queensland 1 infantry moved from Malaya to Shan State 2 infantry moved from Egypt to Trans-Jordan Place Units - ANZAC 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 16 PUs Politics - French Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3 Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3 Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3 Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3 Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3 Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3 Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3 Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3 Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa Combat Move - French 1 destroyer moved from 72 Sea Zone to 79 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 destroyer and 15 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French Combat Move - Germans 1 bomber moved from Western Germany to 81 Sea Zone 1 submarine moved from 91 Sea Zone to 94 Sea Zone 1 fighter and 2 tactical_bombers moved from Western Germany to 94 Sea Zone 1 fighter moved from Southern Italy to 94 Sea Zone 1 bomber moved from Western Germany to 94 Sea Zone Combat - Germans Battle in 81 Sea Zone Germans attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 81 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 94 Sea Zone Germans attack with 1 bomber, 2 fighters, 1 submarine and 2 tactical_bombers British defend with 1 cruiser Germans roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 94 Sea Zone, round 2 : 3/5 hits, 3.00 expected hits British roll dice for 1 cruiser in 94 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the British lost in 94 Sea Zone Germans win with 1 bomber, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 12 Casualties for British: 1 cruiser Non Combat Move - Germans 1 infantry moved from Yugoslavia to 97 Sea Zone 5 infantry moved from Bulgaria to Romania 3 aaGuns, 3 artilleries and 11 infantry moved from Slovakia Hungary to Romania 2 armour and 3 mech_infantrys moved from Germany to Poland 3 armour, 2 artilleries and 7 infantry moved from Yugoslavia to Romania 6 armour and 3 mech_infantrys moved from France to Yugoslavia 1 cruiser and 1 transport moved from 113 Sea Zone to 112 Sea Zone 1 submarine moved from 112 Sea Zone to 110 Sea Zone 1 submarine moved from 117 Sea Zone to 104 Sea Zone 1 fighter moved from 94 Sea Zone to Alexandria 1 fighter and 2 tactical_bombers moved from 94 Sea Zone to Southern Italy 1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany 1 fighter and 2 tactical_bombers moved from Western Germany to Alexandria 1 fighter moved from Western Germany to Southern Italy 2 aaGuns moved from Holland Belgium to Western Germany 1 aaGun moved from Norway to Finland 1 infantry moved from Norway to Finland 1 bomber moved from 94 Sea Zone to Western Germany 1 bomber moved from 81 Sea Zone to Alexandria Place Units - Germans 10 mech_infantrys placed in Germany 5 mech_infantrys placed in Western Germany 1 destroyer placed in 112 Sea Zone Turn Complete - Germans Germans collect 39 PUs; end with 39 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Germans : -0.33 British : -0.50
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Russians Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians Non Combat Move - Russians 2 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber moved from Kazakhstan to Szechwan 2 infantry moved from Kazakhstan to Caucasus 3 artilleries and 5 infantry moved from Novgorod to Belarus 1 infantry moved from Eastern Poland to Baltic States 1 infantry moved from Eastern Poland to Belarus 1 cruiser and 1 submarine moved from 115 Sea Zone to 114 Sea Zone 1 submarine moved from 125 Sea Zone to 123 Sea Zone 1 artillery and 3 infantry moved from Russia to Bryansk 2 infantry moved from Bryansk to Ukraine 2 artilleries moved from Bryansk to Ukraine 1 infantry moved from Bryansk to Ukraine 1 aaGun moved from Bryansk to Ukraine Place Units - Russians 3 infantry placed in Ukraine 1 artillery and 8 infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 carrier, 1 marine, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Hunan to Yunnan 3 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan 2 bombers moved from Kwangsi to Yunnan 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese Combat - Japanese Battle in Yunnan Japanese attack with 2 bombers, 3 fighters, 2 infantry and 3 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 2 bombers, 3 fighters, 2 infantry and 3 tactical_bombers in Yunnan, round 2 : 4/10 hits, 5.17 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 bombers, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Manchuria to 34 Sea Zone 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 1 infantry and 1 transport moved from 17 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 artillery and 3 infantry moved from Japan to 6 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone 1 artillery and 2 infantry moved from Kwangsi to 36 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone 1 armour moved from Kwangsi to Hunan 3 artilleries and 5 infantry moved from Anhwe to Hunan 2 fighters and 2 tactical_bombers moved from Yunnan to Anhwe 2 bombers moved from Yunnan to Kwangsi 1 fighter and 1 tactical_bomber moved from Kwangsi to 37 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 1 submarine moved from 36 Sea Zone to 37 Sea Zone 1 cruiser and 1 submarine moved from 33 Sea Zone to 6 Sea Zone 1 battleship, 1 carrier and 1 destroyer moved from 33 Sea Zone to 34 Sea Zone 1 aaGun and 1 infantry moved from Korea to Manchuria 1 infantry moved from Hunan to Kwangsi 1 artillery moved from Hunan to Kwangsi 1 fighter and 1 tactical_bomber moved from Yunnan to Hunan Place Units - Japanese 3 mech_infantrys placed in Kiangsu 1 marine placed in Japan 1 carrier and 1 transport placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 32 PUs; end with 32 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 42 PUs
Combat Hit Differential Summary :
Chinese : -0.33 Japanese : -1.17
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 1 marine, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 infantry moved from Johnston Island to 30 Sea Zone 2 carriers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 1 destroyer and 1 submarine moved from 38 Sea Zone to 39 Sea Zone 1 artillery moved from Johnston Island to 30 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone Place Units - Americans 1 marine placed in Central United States 2 submarines and 1 transport placed in 101 Sea Zone Americans undo move 2. 1 submarine and 1 transport placed in 101 Sea Zone 1 submarine placed in 101 Sea Zone 1 bomber placed in Eastern United States 1 carrier placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter moved from Szechwan to Yunnan 4 infantry moved from Szechwan to Yunnan 2 infantry moved from Shensi to Szechwan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 4 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 3/5 hits, 1,17 expected hits Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Szechwan Place Units - Chinese 4 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese : 1,83 Japanese : -0,67
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 1 marine, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 infantry moved from Johnston Island to 30 Sea Zone 2 carriers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 1 destroyer and 1 submarine moved from 38 Sea Zone to 39 Sea Zone 1 artillery moved from Johnston Island to 30 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone Place Units - Americans 1 marine placed in Central United States 2 submarines and 1 transport placed in 101 Sea Zone Americans undo move 2. 1 submarine and 1 transport placed in 101 Sea Zone 1 submarine placed in 101 Sea Zone 1 bomber placed in Eastern United States 1 carrier placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter moved from Szechwan to Yunnan 4 infantry moved from Szechwan to Yunnan 2 infantry moved from Shensi to Szechwan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 4 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 3/5 hits, 1,17 expected hits Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Szechwan Place Units - Chinese 4 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs Purchase Units - British British buy 3 bombers; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 fighters; Remaining resources: 2 PUs; Combat Move - British 2 artilleries and 5 infantry moved from Egypt to Anglo Egyptian Sudan 1 infantry moved from Shan State to French Indo China UK_Pacific take French Indo China from Neutral_Axis 1 armour and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan 1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan 1 fighter moved from Egypt to Anglo Egyptian Sudan Combat - British British creates battle in territory 106 Sea Zone Battle in Anglo Egyptian Sudan British attack with 1 armour, 2 artilleries, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber Italians defend with 1 artillery and 2 infantry British roll dice for 1 armour, 2 artilleries, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 2 : 2/11 hits, 3,67 expected hits Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 3/3 hits, 1,00 expected hits 2 infantry owned by the Italians and 3 infantry owned by the British lost in Anglo Egyptian Sudan British roll dice for 1 armour, 2 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 3 : 2/8 hits, 3,17 expected hits Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Italians lost in Anglo Egyptian Sudan British win, taking 106 Sea Zone from Germans, taking Anglo Egyptian Sudan from Italians with 1 armour, 2 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for British: 3 infantry Casualties for Italians: 1 artillery and 2 infantry Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to Belgian Congo 2 infantry moved from Rhodesia to Belgian Congo 1 infantry moved from Eastern Persia to Persia British take Persia from Neutral_Allies 1 carrier moved from 80 Sea Zone to 39 Sea Zone 1 cruiser moved from 79 Sea Zone to 39 Sea Zone 1 destroyer moved from 79 Sea Zone to 38 Sea Zone 1 destroyer moved from 39 Sea Zone to 41 Sea Zone 2 infantry moved from Sumatra to 41 Sea Zone 2 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone 2 infantry moved from 39 Sea Zone to India 3 aaGuns, 1 artillery and 8 infantry moved from Burma to India 1 tactical_bomber moved from Burma to India 1 fighter moved from Iceland to United Kingdom 1 battleship, 1 cruiser and 1 destroyer moved from 123 Sea Zone to 106 Sea Zone 1 bomber moved from Quebec to United Kingdom 2 fighters moved from 106 Sea Zone to United Kingdom 1 aaGun moved from Egypt to Anglo Egyptian Sudan 1 armour and 1 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 101 Sea Zone Place Units - British 3 bombers placed in United Kingdom Turn Complete - British British collect 29 PUs; end with 29 PUs Place Units - UK_Pacific 2 fighters placed in 39 Sea Zone Turn Complete - UK_Pacific UK_Pacific collect 23 PUs; end with 25 PUs Some Units in 39 Sea Zone change ownership: 2 fighters
Combat Hit Differential Summary :
British : -2,83 Italians : 1,67 Chinese : 1,83 Japanese : -0,67
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Italians Italians buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Alexandria to Egypt Italians take Egypt from British 2 infantry moved from Malta to 96 Sea Zone 2 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Trans-Jordan 1 marine moved from Northern Italy to 97 Sea Zone 1 cruiser and 1 marine moved from 97 Sea Zone to 98 Sea Zone 1 marine moved from 98 Sea Zone to Trans-Jordan 1 battleship and 1 cruiser moved from 96 Sea Zone to 98 Sea Zone 1 bomber moved from Southern Italy to Trans-Jordan 1 infantry moved from Kenya to Tanganyika Territory Italians take Tanganyika Territory from British Combat - Italians Battle in Trans-Jordan Italians attack with 1 bomber, 2 infantry and 1 marine ANZAC defend with 2 infantry Italians roll dice for 1 battleship and 2 cruisers in Trans-Jordan, round 2 : 3/3 hits, 1.67 expected hits British roll dice for 2 infantry in Trans-Jordan, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the ANZAC lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 1 bomber, 2 infantry and 1 marine remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 infantry Non Combat Move - Italians 1 bomber moved from Trans-Jordan to Greece 1 armour moved from Greece to Romania 1 artillery moved from Yugoslavia to Romania 1 infantry moved from Yugoslavia to Romania 1 mech_infantry moved from Northern Italy to Romania 1 armour moved from Normandy Bordeaux to Northern Italy 1 infantry moved from Libya to Tunisia Italians take Tunisia from Neutral_Axis 1 artillery moved from Libya to Tunisia 1 infantry moved from Southern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Syria Italians take Syria from Neutral_Axis 1 submarine moved from 97 Sea Zone to 98 Sea Zone 1 destroyer moved from 96 Sea Zone to 98 Sea Zone 1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Alexandria to Egypt 1 infantry moved from Southern Italy to Northern Italy Place Units - Italians 3 infantry and 2 mech_infantrys placed in Northern Italy Turn Complete - Italians Italians collect 21 PUs; end with 21 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
Italians : 1.33 British : -0.67
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TripleA Manual Gamesave Post: Italians round 2
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Italians Italians buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Alexandria to Egypt Italians take Egypt from British 2 infantry moved from Malta to 96 Sea Zone 2 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Trans-Jordan 1 marine moved from Northern Italy to 97 Sea Zone 1 cruiser and 1 marine moved from 97 Sea Zone to 98 Sea Zone 1 marine moved from 98 Sea Zone to Trans-Jordan 1 battleship and 1 cruiser moved from 96 Sea Zone to 98 Sea Zone 1 bomber moved from Southern Italy to Trans-Jordan 1 infantry moved from Kenya to Tanganyika Territory Italians take Tanganyika Territory from British Combat - Italians Battle in Trans-Jordan Italians attack with 1 bomber, 2 infantry and 1 marine ANZAC defend with 2 infantry Italians roll dice for 1 battleship and 2 cruisers in Trans-Jordan, round 2 : 3/3 hits, 1.67 expected hits British roll dice for 2 infantry in Trans-Jordan, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the ANZAC lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 1 bomber, 2 infantry and 1 marine remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 infantry Non Combat Move - Italians 1 bomber moved from Trans-Jordan to Greece 1 armour moved from Greece to Romania 1 artillery moved from Yugoslavia to Romania 1 infantry moved from Yugoslavia to Romania 1 mech_infantry moved from Northern Italy to Romania 1 armour moved from Normandy Bordeaux to Northern Italy 1 infantry moved from Libya to Tunisia Italians take Tunisia from Neutral_Axis 1 artillery moved from Libya to Tunisia 1 infantry moved from Southern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Syria Italians take Syria from Neutral_Axis 1 submarine moved from 97 Sea Zone to 98 Sea Zone 1 destroyer moved from 96 Sea Zone to 98 Sea Zone 1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Alexandria to Egypt 1 infantry moved from Southern Italy to Northern Italy Place Units - Italians 3 infantry and 2 mech_infantrys placed in Northern Italy Turn Complete - Italians Italians collect 21 PUs; end with 21 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Southern Italy: 2 fighters EDIT: Adding units owned by Italians to Alexandria: 2 fighters EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : 1.33 British : -0.67
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I see I forgot to move my uk tr in 37, it has no purpose there. Is it ok to edit?
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Not sure what you are referring to. Did you post in wrong thread?
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@ksmckay said in Ksmckay vs Giallo (Allies +14):
Not sure what you are referring to. Did you post in wrong thread?
I mean my uk dd in 37
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Ahh yeah, whatever is fine
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TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Shan State to Malaya 1 destroyer moved from 62 Sea Zone to 54 Sea Zone Non Combat Move - ANZAC 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch Place Units - ANZAC 1 carrier placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Shan State to Malaya 1 destroyer moved from 62 Sea Zone to 54 Sea Zone Non Combat Move - ANZAC 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch Place Units - ANZAC 1 carrier placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Combat Move - French 1 destroyer moved from 79 Sea Zone to 39 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 3 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Germans 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 2 infantry moved from Poland to Baltic States 1 bomber moved from Western Germany to Baltic States 1 infantry moved from Western Germany to 112 Sea Zone 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone 1 infantry moved from Romania to Bessarabia Germans take Bessarabia from Russians 1 infantry moved from 127 Sea Zone to Novgorod 1 infantry moved from Poland to Eastern Poland Germans take Eastern Poland from Russians Combat - Germans Battle in Novgorod Battle in Baltic States Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Baltic States, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Novgorod from Russians, taking Baltic States from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Baltic States to France 1 fighter and 1 tactical_bomber moved from Western Germany to France 2 aaGuns moved from Western Germany to France 2 armour and 3 mech_infantrys moved from Poland to Eastern Poland 10 mech_infantrys moved from Germany to Eastern Poland 3 armour moved from Romania to Eastern Poland 3 aaGuns, 5 artilleries and 22 infantry moved from Romania to Bessarabia 6 armour and 3 mech_infantrys moved from Yugoslavia to Eastern Poland 1 aaGun and 6 infantry moved from Finland to Karelia 1 cruiser and 1 destroyer moved from 112 Sea Zone to 127 Sea Zone 5 mech_infantrys moved from Western Germany to Poland 1 fighter moved from Southern Italy to France 2 fighters and 2 tactical_bombers moved from Alexandria to Egypt 1 bomber moved from Alexandria to Southern Italy 1 submarine moved from 94 Sea Zone to 95 Sea Zone 1 submarine moved from 110 Sea Zone to 125 Sea Zone 1 submarine moved from 104 Sea Zone to 105 Sea Zone 1 infantry moved from 98 Sea Zone to Egypt Place Units - Germans 3 infantry placed in France 10 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 44 PUs; end with 44 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Germans : 0.00 Russians : -0.33