Scramble 111 but not 110
sub fights in 106 and dies first.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 carrier and 3 fighters; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery moved from Novgorod to Archangel
Germans take Archangel from Russians
2 infantry moved from Baltic States to Belarus
2 tactical_bombers moved from Eastern Poland to Belarus
2 fighters and 2 infantry moved from Western Germany to Holland Belgium
4 bombers moved from Eastern Poland to Holland Belgium
Combat - Germans
Battle in Holland Belgium
Germans attack with 4 bombers, 2 fighters and 2 infantry
British defend with 2 infantry
Germans roll dice for 4 bombers, 2 fighters and 2 infantry in Holland Belgium, round 2 : 3/8 hits, 4.00 expected hits
British roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 2 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 4 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Battle in Belarus
Germans attack with 2 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 2 infantry and 2 tactical_bombers in Belarus, round 2 : 1/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 tactical_bombers moved from Belarus to Western Ukraine
3 aaGuns, 8 armour, 4 artilleries, 18 infantry, 14 mech_infantrys and 3 tactical_bombers moved from Eastern Poland to Western Ukraine
6 armour moved from Germany to Eastern Poland
1 marine moved from Novgorod to 127 Sea Zone
4 infantry moved from Vyborg to Novgorod
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 marine, 1 submarine and 1 transport moved from 127 Sea Zone to 112 Sea Zone
2 fighters moved from Holland Belgium to 112 Sea Zone
4 bombers moved from Holland Belgium to Western Germany
3 infantry moved from Greece to Bulgaria
Place Units - Germans
1 carrier placed in 112 Sea Zone
3 fighters placed in Western Germany
3 armour placed in Novgorod
Turn Complete - Germans
Germans collect 49 PUs; end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Germans : -1.33
British : 0.33
Russians : -0.33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 carrier and 3 fighters; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery moved from Novgorod to Archangel
Germans take Archangel from Russians
2 infantry moved from Baltic States to Belarus
2 tactical_bombers moved from Eastern Poland to Belarus
2 fighters and 2 infantry moved from Western Germany to Holland Belgium
4 bombers moved from Eastern Poland to Holland Belgium
Combat - Germans
Battle in Holland Belgium
Germans attack with 4 bombers, 2 fighters and 2 infantry
British defend with 2 infantry
Germans roll dice for 4 bombers, 2 fighters and 2 infantry in Holland Belgium, round 2 : 3/8 hits, 4.00 expected hits
British roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 2 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 4 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Battle in Belarus
Germans attack with 2 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 2 infantry and 2 tactical_bombers in Belarus, round 2 : 1/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 tactical_bombers moved from Belarus to Western Ukraine
3 aaGuns, 8 armour, 4 artilleries, 18 infantry, 14 mech_infantrys and 3 tactical_bombers moved from Eastern Poland to Western Ukraine
6 armour moved from Germany to Eastern Poland
1 marine moved from Novgorod to 127 Sea Zone
4 infantry moved from Vyborg to Novgorod
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 marine, 1 submarine and 1 transport moved from 127 Sea Zone to 112 Sea Zone
2 fighters moved from Holland Belgium to 112 Sea Zone
4 bombers moved from Holland Belgium to Western Germany
3 infantry moved from Greece to Bulgaria
Place Units - Germans
1 carrier placed in 112 Sea Zone
3 fighters placed in Western Germany
3 armour placed in Novgorod
Turn Complete - Germans
Germans collect 49 PUs; end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 112 Sea Zone: 1 battleship and 1 marine
EDIT: Adding units owned by Germans to 112 Sea Zone: 1 battleship
EDIT: Adding units owned by Germans to Western Germany: 1 marine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -1.33
British : 0.33
Russians : -0.33
Please, use second save, forgot to get my marine off the boat.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 2 artilleries and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Bryansk to Ukraine
1 tactical_bomber moved from Bryansk to Ukraine
2 infantry moved from Vologda to Archangel
2 fighters moved from Russia to Ukraine
2 fighters moved from Russia to Archangel
Combat - Russians
Battle in Ukraine
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 1 armour and 1 factory_minor
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/5 hits, 2,00 expected hits
Italians roll dice for 1 armour in Ukraine, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Italians lost in Ukraine
Russians win, taking Ukraine from Italians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Archangel
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 artillery
Russians roll dice for 2 fighters and 2 infantry in Archangel, round 2 : 2/4 hits, 1,33 expected hits
Germans roll dice for 1 artillery in Archangel, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Ukraine to Russia
3 aaGuns, 2 armour, 8 artilleries, 24 infantry and 2 mech_infantrys moved from Bryansk to Russia
1 aaGun, 3 artilleries and 1 infantry moved from Vologda to Russia
2 fighters moved from Archangel to Russia
6 infantry moved from Timguska to Novosibirsk
2 aaGuns and 12 infantry moved from Yenisey to Timguska
1 submarine moved from 105 Sea Zone to 92 Sea Zone
Place Units - Russians
2 artilleries and 8 infantry placed in Russia
3 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 29 PUs; end with 29 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Combat Hit Differential Summary :
Germans : -0,33
Italians : -0,50
Russians : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 destroyer, 3 factory_minors and 2 fighters; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Japanese
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
3 artilleries and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
1 infantry moved from Hunan to Kweichow
Japanese take Kweichow from Chinese
1 mech_infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Jehol to Chahar
Combat - Japanese
Battle in Guam
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
2 infantry moved from Jehol to Manchuria
1 infantry moved from Kwangtung to Kwangsi
2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber moved from Shan State to French Indo China
2 fighters moved from French Indo China to 33 Sea Zone
1 destroyer moved from 45 Sea Zone to 21 Sea Zone
1 destroyer moved from 35 Sea Zone to 21 Sea Zone
2 carriers, 1 fighter and 3 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters and 1 tactical_bomber moved from 45 Sea Zone to 33 Sea Zone
2 artilleries, 1 carrier, 2 infantry and 2 transports moved from 6 Sea Zone to 33 Sea Zone
3 artilleries moved from Hunan to Kwangsi
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
Place Units - Japanese
1 factory_minor placed in French Indo China
1 factory_minor placed in Kwangtung
1 factory_minor placed in Korea
2 fighters placed in Japan
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,6,3,1
Japanese collect 50 PUs (10 lost to blockades); end with 50 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Purchase Units - British
British buy 3 infantry, 3 mech_infantrys and 3 submarines; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 3 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 infantry moved from Normandy Bordeaux to Southern France
British take Southern France from Germans
3 submarines moved from 81 Sea Zone to 97 Sea Zone
British take 97 Sea Zone from Italians
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 armour and 1 mech_infantry moved from Kenya to Tanganyika Territory
British take Tanganyika Territory from Italians
1 armour and 1 mech_infantry moved from Tanganyika Territory to Belgian Congo
1 armour moved from Union of South Africa to Belgian Congo
Combat - British
Battle in Belgian Congo
British attack with 2 armour and 1 mech_infantry
Italians defend with 1 artillery
British roll dice for 2 armour and 1 mech_infantry in Belgian Congo, round 2 : 1/3 hits, 1,17 expected hits
Italians roll dice for 1 artillery in Belgian Congo, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Italians lost in Belgian Congo
British win, taking Belgian Congo from Italians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Non Combat Move - British
1 transport moved from 72 Sea Zone to 71 Sea Zone
9 infantry moved from Burma to Shan State
3 artilleries moved from Burma to Shan State
1 aaGun moved from Burma to Shan State
1 aaGun moved from Burma to Shan State
1 armour moved from India to Shan State
1 infantry moved from India to Burma
1 infantry moved from Burma to Shan State
3 transports moved from 110 Sea Zone to 91 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
1 infantry moved from Egypt to Trans-Jordan
Place Units - British
3 infantry placed in United Kingdom
3 submarines placed in 98 Sea Zone
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 36 PUs; end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 10 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
British : -0,17
Italians : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour and 1 mech_infantry moved from Western Ukraine to Bryansk
1 bomber moved from Eastern Poland to Bryansk
1 artillery and 1 infantry moved from Northern Italy to Southern France
Combat - Italians
Battle in Bryansk
Italians attack with 1 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Bryansk, round 2 : 2/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bryansk
Italians win, taking Bryansk from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Southern France
Italians attack with 1 artillery and 1 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits
British roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Southern France
Italians win, taking Southern France from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
2 aaGuns, 1 artillery and 3 infantry moved from Northern Italy to Southern Italy
4 mech_infantrys moved from Northern Italy to Romania
1 bomber moved from Bryansk to Romania
Place Units - Italians
2 artilleries and 1 infantry placed in Southern Italy
2 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,4,5,5,6
Italians collect 15 PUs (2 lost to blockades); end with 15 PUs
Combat Hit Differential Summary :
Italians : 1.00
British : -0.33
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Algeria to Morocco
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 infantry and 13 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 marines moved from Western Germany to 112 Sea Zone
2 infantry moved from Denmark to 112 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 2 infantry, 2 marines, 1 submarine and 1 transport moved from 112 Sea Zone to 110 Sea Zone
2 infantry and 2 marines moved from 110 Sea Zone to Normandy Bordeaux
4 bombers and 3 fighters moved from Western Germany to Normandy Bordeaux
3 infantry and 5 tactical_bombers moved from Western Ukraine to Ukraine
1 mech_infantry moved from Western Ukraine to Rostov
Germans take Rostov from Russians
1 mech_infantry moved from Western Ukraine to Tambov
Germans take Tambov from Russians
2 mech_infantrys moved from Western Ukraine to Rostov
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
Scramble in the channel?
@TheShrike No scramble.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 infantry and 13 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 marines moved from Western Germany to 112 Sea Zone
2 infantry moved from Denmark to 112 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 2 infantry, 2 marines, 1 submarine and 1 transport moved from 112 Sea Zone to 110 Sea Zone
2 infantry and 2 marines moved from 110 Sea Zone to Normandy Bordeaux
4 bombers and 3 fighters moved from Western Germany to Normandy Bordeaux
3 infantry and 5 tactical_bombers moved from Western Ukraine to Ukraine
1 mech_infantry moved from Western Ukraine to Rostov
Germans take Rostov from Russians
1 mech_infantry moved from Western Ukraine to Tambov
Germans take Tambov from Russians
2 mech_infantrys moved from Western Ukraine to Rostov
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
Combat - Germans
Battle in 110 Sea Zone
Germans attack with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 submarine and 1 transport
French defend with 1 destroyer
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 1 transport in 110 Sea Zone, round 2 : 3/7 hits, 3.50 expected hits
French roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the French lost in 110 Sea Zone
Germans win with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Normandy Bordeaux
Germans attack with 4 bombers, 3 fighters, 2 infantry and 2 marines
British defend with 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 4 bombers, 3 fighters, 2 infantry and 2 marines in Normandy Bordeaux, round 2 : 5/11 hits, 5.17 expected hits
British roll dice for 1 armour, 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1.17 expected hits
1 infantry owned by the Germans, 1 artillery owned by the British, 1 infantry owned by the British and 1 armour owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 4 bombers, 3 fighters, 1 infantry and 2 marines remaining. Battle score for attacker is 10
Casualties for Germans: 1 infantry
Casualties for British: 1 armour, 1 artillery and 1 infantry
Battle in Ukraine
Germans attack with 3 infantry and 5 tactical_bombers
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 3 infantry and 5 tactical_bombers in Ukraine, round 2 : 3/8 hits, 3.00 expected hits
Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 3 infantry and 5 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Germans
5 tactical_bombers moved from Ukraine to Bryansk
3 aaGuns, 8 armour, 4 artilleries, 15 infantry and 10 mech_infantrys moved from Western Ukraine to Bryansk
6 armour moved from Eastern Poland to Bryansk
1 infantry moved from Belarus to Bryansk
3 armour moved from Novgorod to Bryansk
2 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Belarus
3 fighters moved from Normandy Bordeaux to Southern Italy
4 bombers moved from Normandy Bordeaux to Western Germany
3 infantry moved from Bulgaria to Romania
Place Units - Germans
3 mech_infantrys placed in Novgorod
10 mech_infantrys placed in Germany
1 artillery and 1 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,2,6,3,6
Germans collect 51 PUs (2 lost to blockades); end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Germans : -1.00
British : -0.17
French : -0.33
Russians : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 fighters and 6 infantry; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
3 infantry moved from Volgograd to Rostov
2 infantry moved from Russia to Tambov
1 fighter and 1 tactical_bomber moved from Russia to Rostov
1 fighter moved from Russia to Rostov
2 infantry moved from Archangel to Smolensk
1 fighter moved from Russia to Smolensk
1 fighter moved from Russia to Tambov
Combat - Russians
Battle in Tambov
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Tambov, round 2 : 0/3 hits, 0,83 expected hits
Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter and 2 infantry in Tambov, round 3 : 0/3 hits, 0,83 expected hits
Germans roll dice for 1 mech_infantry in Tambov, round 3 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter and 2 infantry in Tambov, round 4 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 mech_infantry in Tambov, round 4 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Rostov
Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 3 mech_infantrys
Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Rostov, round 2 : 0/6 hits, 2,17 expected hits
Germans roll dice for 3 mech_infantrys in Rostov, round 2 : 2/3 hits, 1,00 expected hits
2 infantry owned by the Russians lost in Rostov
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Rostov, round 3 : 1/4 hits, 1,83 expected hits
Germans roll dice for 3 mech_infantrys in Rostov, round 3 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov
retreated to Rostov
Germans win with 2 mech_infantrys remaining. Battle score for attacker is -5
Casualties for Russians: 3 infantry
Casualties for Germans: 1 mech_infantry
Battle in Smolensk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Smolensk to Russia
2 fighters moved from Rostov to Russia
1 fighter moved from Tambov to Russia
1 tactical_bomber moved from Rostov to Russia
6 infantry moved from Novosibirsk to Kazakhstan
2 aaGuns and 12 infantry moved from Timguska to Novosibirsk
2 infantry moved from Olgiy to Kansu
1 infantry moved from Dzavhan to Yenisey
1 infantry moved from Ulaanbaatar to Dzavhan
2 infantry moved from Buyant-Uhaa to Central Mongolia
Place Units - Russians
2 fighters and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 23 PUs; end with 23 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans : -0,33
Russians : -4,33
@TheShrike Rostov really hurt… ouch.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 bomber, 1 fighter, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone
1 destroyer moved from 33 Sea Zone to 46 Sea Zone
1 cruiser moved from 33 Sea Zone to 45 Sea Zone
1 destroyer moved from 33 Sea Zone to 44 Sea Zone
2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 46 Sea Zone
2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 45 Sea Zone
2 fighters moved from 33 Sea Zone to 44 Sea Zone
2 fighters moved from 33 Sea Zone to 44 Sea Zone
2 artilleries, 2 battleships, 6 carriers, 2 infantry and 2 transports moved from 33 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Guam to 21 Sea Zone
1 destroyer moved from 21 Sea Zone to 6 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 35 Sea Zone to 36 Sea Zone
2 battleships moved from 35 Sea Zone to 36 Sea Zone
Japanese take 36 Sea Zone from UK_Pacific
1 destroyer moved from 35 Sea Zone to 36 Sea Zone
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
2 infantry moved from Manchuria to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 infantry moved from Jehol to Buyant-Uhaa
Combat - Japanese
Battle in 46 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 46 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in 44 Sea Zone
Japanese attack with 1 destroyer and 4 fighters
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer and 4 fighters in 44 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from ANZAC with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 45 Sea Zone
Japanese attack with 1 cruiser, 2 fighters and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 cruiser, 2 fighters and 2 tactical_bombers in 45 Sea Zone, round 2 : 4/5 hits, 2.83 expected hits
Americans roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 45 Sea Zone
Japanese win with 1 cruiser, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 46 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from 45 Sea Zone to 35 Sea Zone
4 fighters moved from 44 Sea Zone to 35 Sea Zone
3 artilleries and 3 infantry moved from 36 Sea Zone to French Indo China
3 artilleries moved from Kwangsi to French Indo China
Place Units - Japanese
3 mech_infantrys placed in Korea
3 mech_infantrys placed in Kwangtung
3 infantry placed in French Indo China
1 bomber and 1 fighter placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 1 bomber
EDIT: Adding units owned by Japanese to Japan: 4 infantry
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,2
Japanese collect 50 PUs (4 lost to blockades); end with 50 PUs
Combat Hit Differential Summary :
Americans : 0.33
ANZAC : -0.17
Japanese : 0.17
That’s alright, you’ve got the Japanese on the run on that side of the board. Totally lost the strategic initiative there.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - British
British buy 1 armour, 1 destroyer, 1 factory_minor and 5 mech_infantrys; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 1x factory_major; Remaining resources: 12 PUs;
UK_Pacific buy 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
3 submarines moved from 98 Sea Zone to 97 Sea Zone
1 infantry and 1 mech_infantry moved from Union of South Africa to 71 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 cruiser moved from 72 Sea Zone to 80 Sea Zone
2 infantry moved from Persia to Iraq
1 infantry moved from Trans-Jordan to Iraq
1 fighter moved from Egypt to Iraq
1 artillery and 1 infantry moved from Tunisia to Algeria
1 mech_infantry moved from Belgian Congo to Ethiopia
British take Ethiopia from Italians
1 infantry and 1 mech_infantry moved from 80 Sea Zone to Iraq
1 artillery and 2 infantry moved from Shan State to Malaya
Combat - British
Battle in Iraq
British attack with 1 fighter, 4 infantry and 1 mech_infantry
Neutral_Axis defend with 3 infantry
British roll dice for 1 cruiser in Iraq, round 2 : 1/1 hits, 0,50 expected hits
British roll dice for 1 fighter, 4 infantry and 1 mech_infantry in Iraq, round 2 : 1/6 hits, 1,33 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1,00 expected hits
2 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
British roll dice for 1 fighter, 3 infantry and 1 mech_infantry in Iraq, round 3 : 3/5 hits, 1,17 expected hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 fighter, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Neutral_Axis: 3 infantry
Battle in Malaya
British attack with 1 artillery and 2 infantry
Japanese defend with 1 harbour and 1 marine
British roll dice for 1 artillery and 2 infantry in Malaya, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 marine in Malaya, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 artillery and 2 infantry in Malaya, round 3 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 marine in Malaya, round 3 : 0/1 hits, 0,33 expected hits
1 marine owned by the Japanese lost in Malaya
British win, taking Malaya from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 marine
Non Combat Move - British
2 aaGuns, 1 armour, 2 artilleries and 9 infantry moved from Shan State to Burma
1 infantry moved from Yunnan to Burma
2 infantry moved from India to Burma
2 armour moved from Belgian Congo to Egypt
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 fighter moved from Iraq to Persia
1 artillery moved from Tunisia to Algeria
Place Units - British
1 destroyer placed in 110 Sea Zone
1 factory_minor placed in Persia
1 armour and 2 mech_infantrys placed in Egypt
3 mech_infantrys placed in Union of South Africa
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 34 PUs; end with 35 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUs
Place Units - UK_Pacific
3 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
Some Units in India change ownership: 3 mech_infantrys
Combat Hit Differential Summary :
British : 2,33
Neutral_Axis : -0,33
Japanese : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Bryansk to Volgograd
Italians take Volgograd from Russians
1 armour moved from Bryansk to Caucasus
Italians take Caucasus from Russians
Combat - Italians
Non Combat Move - Italians
4 mech_infantrys moved from Romania to Northern Italy
1 bomber moved from Romania to Southern Italy
1 artillery and 1 infantry moved from Southern France to Northern Italy
2 aaGuns moved from Southern Italy to Northern Italy
Place Units - Italians
3 infantry placed in Southern Italy
2 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,5,4,5,4,4,6,5,4,6,3
Italians collect 16 PUs (4 lost to blockades); end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
Non Combat Move - French
1 destroyer moved from 72 Sea Zone to 80 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 2 fighters and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Germans
2 mech_infantrys moved from Rostov to Tambov
4 tactical_bombers moved from Bryansk to Tambov
1 tactical_bomber moved from Bryansk to Smolensk
3 infantry moved from Belarus to Smolensk
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 destroyer moved from 110 Sea Zone to 109 Sea Zone
1 destroyer moved from 109 Sea Zone to 103 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 4 fighters, 1 submarine and 1 transport moved from 110 Sea Zone to 104 Sea Zone
Combat - Germans
Battle in 104 Sea Zone
Germans attack with 1 battleship, 2 carriers, 1 cruiser, 4 fighters, 1 submarine and 1 transport
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 battleship, 2 carriers, 1 cruiser, 4 fighters and 1 transport in 104 Sea Zone, round 2 : 4/6 hits, 3.17 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 104 Sea Zone
Germans win with 1 battleship, 2 carriers, 1 cruiser, 4 fighters and 1 transport remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Tambov
Germans attack with 2 mech_infantrys and 4 tactical_bombers
Russians defend with 2 infantry
Germans roll dice for 2 mech_infantrys and 4 tactical_bombers in Tambov, round 2 : 2/6 hits, 2.33 expected hits
Russians roll dice for 2 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Tambov
Germans win, taking Tambov from Russians with 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Smolensk
Germans attack with 3 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 3 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/4 hits, 1.00 expected hits
Russians roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans roll dice for 3 infantry and 1 tactical_bomber in Smolensk, round 3 : 1/4 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Germans
4 tactical_bombers moved from Tambov to Bryansk
1 tactical_bomber moved from Smolensk to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
3 infantry moved from Ukraine to Bryansk
10 mech_infantrys moved from Germany to Eastern Poland
3 infantry moved from Romania to Bessarabia
3 fighters moved from Southern Italy to Bryansk
1 infantry moved from Holland Belgium to Normandy Bordeaux
Place Units - Germans
3 armour placed in Novgorod
3 armour placed in Ukraine
2 fighters and 1 mech_infantry placed in Germany
Germans undo move 3.
2 fighters and 1 mech_infantry placed in Normandy Bordeaux
Germans undo move 3.
1 mech_infantry placed in Germany
2 fighters placed in Normandy Bordeaux
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,5,2,6,3,5,5,5,2,1,3
Germans collect 52 PUs (2 lost to blockades); end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Germans : 0.17
Americans : 0.67
Russians : -0.67