Here is the game, Have Fun
Sovietishcat (L) VS The Shrike (X) The ReMatch; BalMod
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3 Combat Move - French 1 infantry moved from Trans-Jordan to Egypt 1 infantry moved from French Central Africa to French Equatorial Africa Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 carrier and 3 fighters; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery moved from Novgorod to Archangel Germans take Archangel from Russians 2 infantry moved from Baltic States to Belarus 2 tactical_bombers moved from Eastern Poland to Belarus 2 fighters and 2 infantry moved from Western Germany to Holland Belgium 4 bombers moved from Eastern Poland to Holland Belgium Combat - Germans Battle in Holland Belgium Germans attack with 4 bombers, 2 fighters and 2 infantry British defend with 2 infantry Germans roll dice for 4 bombers, 2 fighters and 2 infantry in Holland Belgium, round 2 : 3/8 hits, 4.00 expected hits British roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 2 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 4 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for British: 2 infantry Battle in Belarus Germans attack with 2 infantry and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 2 infantry and 2 tactical_bombers in Belarus, round 2 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 2 tactical_bombers moved from Belarus to Western Ukraine 3 aaGuns, 8 armour, 4 artilleries, 18 infantry, 14 mech_infantrys and 3 tactical_bombers moved from Eastern Poland to Western Ukraine 6 armour moved from Germany to Eastern Poland 1 marine moved from Novgorod to 127 Sea Zone 4 infantry moved from Vyborg to Novgorod 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 marine, 1 submarine and 1 transport moved from 127 Sea Zone to 112 Sea Zone 2 fighters moved from Holland Belgium to 112 Sea Zone 4 bombers moved from Holland Belgium to Western Germany 3 infantry moved from Greece to Bulgaria Place Units - Germans 1 carrier placed in 112 Sea Zone 3 fighters placed in Western Germany 3 armour placed in Novgorod Turn Complete - Germans Germans collect 49 PUs; end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Germans : -1.33 British : 0.33 Russians : -0.33
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TripleA Manual Gamesave Post: Germans round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 carrier and 3 fighters; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery moved from Novgorod to Archangel Germans take Archangel from Russians 2 infantry moved from Baltic States to Belarus 2 tactical_bombers moved from Eastern Poland to Belarus 2 fighters and 2 infantry moved from Western Germany to Holland Belgium 4 bombers moved from Eastern Poland to Holland Belgium Combat - Germans Battle in Holland Belgium Germans attack with 4 bombers, 2 fighters and 2 infantry British defend with 2 infantry Germans roll dice for 4 bombers, 2 fighters and 2 infantry in Holland Belgium, round 2 : 3/8 hits, 4.00 expected hits British roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 2 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 4 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for British: 2 infantry Battle in Belarus Germans attack with 2 infantry and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 2 infantry and 2 tactical_bombers in Belarus, round 2 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 2 tactical_bombers moved from Belarus to Western Ukraine 3 aaGuns, 8 armour, 4 artilleries, 18 infantry, 14 mech_infantrys and 3 tactical_bombers moved from Eastern Poland to Western Ukraine 6 armour moved from Germany to Eastern Poland 1 marine moved from Novgorod to 127 Sea Zone 4 infantry moved from Vyborg to Novgorod 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 marine, 1 submarine and 1 transport moved from 127 Sea Zone to 112 Sea Zone 2 fighters moved from Holland Belgium to 112 Sea Zone 4 bombers moved from Holland Belgium to Western Germany 3 infantry moved from Greece to Bulgaria Place Units - Germans 1 carrier placed in 112 Sea Zone 3 fighters placed in Western Germany 3 armour placed in Novgorod Turn Complete - Germans Germans collect 49 PUs; end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from 112 Sea Zone: 1 battleship and 1 marine EDIT: Adding units owned by Germans to 112 Sea Zone: 1 battleship EDIT: Adding units owned by Germans to Western Germany: 1 marine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -1.33 British : 0.33 Russians : -0.33
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Please, use second save, forgot to get my marine off the boat.
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4 Purchase Units - Russians Russians buy 2 artilleries and 11 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Bryansk to Ukraine 1 tactical_bomber moved from Bryansk to Ukraine 2 infantry moved from Vologda to Archangel 2 fighters moved from Russia to Ukraine 2 fighters moved from Russia to Archangel Combat - Russians Battle in Ukraine Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Italians defend with 1 armour and 1 factory_minor Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/5 hits, 2,00 expected hits Italians roll dice for 1 armour in Ukraine, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Italians lost in Ukraine Russians win, taking Ukraine from Italians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Battle in Archangel Russians attack with 2 fighters and 2 infantry Germans defend with 1 artillery Russians roll dice for 2 fighters and 2 infantry in Archangel, round 2 : 2/4 hits, 1,33 expected hits Germans roll dice for 1 artillery in Archangel, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Ukraine to Russia 3 aaGuns, 2 armour, 8 artilleries, 24 infantry and 2 mech_infantrys moved from Bryansk to Russia 1 aaGun, 3 artilleries and 1 infantry moved from Vologda to Russia 2 fighters moved from Archangel to Russia 6 infantry moved from Timguska to Novosibirsk 2 aaGuns and 12 infantry moved from Yenisey to Timguska 1 submarine moved from 105 Sea Zone to 92 Sea Zone Place Units - Russians 2 artilleries and 8 infantry placed in Russia 3 infantry placed in Volgograd Turn Complete - Russians Russians collect 29 PUs; end with 29 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Combat Hit Differential Summary :
Germans : -0,33 Italians : -0,50 Russians : 0,67
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 destroyer, 3 factory_minors and 2 fighters; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Japanese 1 infantry moved from Manchuria to Amur Japanese take Amur from Russians 3 artilleries and 3 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from 21 Sea Zone to Guam 1 infantry moved from Hunan to Kweichow Japanese take Kweichow from Chinese 1 mech_infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Jehol to Chahar Combat - Japanese Battle in Guam Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 2 infantry moved from Jehol to Manchuria 1 infantry moved from Kwangtung to Kwangsi 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber moved from Shan State to French Indo China 2 fighters moved from French Indo China to 33 Sea Zone 1 destroyer moved from 45 Sea Zone to 21 Sea Zone 1 destroyer moved from 35 Sea Zone to 21 Sea Zone 2 carriers, 1 fighter and 3 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters and 1 tactical_bomber moved from 45 Sea Zone to 33 Sea Zone 2 artilleries, 1 carrier, 2 infantry and 2 transports moved from 6 Sea Zone to 33 Sea Zone 3 artilleries moved from Hunan to Kwangsi 2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands Place Units - Japanese 1 factory_minor placed in French Indo China 1 factory_minor placed in Kwangtung 1 factory_minor placed in Korea 2 fighters placed in Japan 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,2 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,6,3,1 Japanese collect 50 PUs (10 lost to blockades); end with 50 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4 Purchase Units - British British buy 3 infantry, 3 mech_infantrys and 3 submarines; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 3 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 1 infantry moved from Normandy Bordeaux to Southern France British take Southern France from Germans 3 submarines moved from 81 Sea Zone to 97 Sea Zone British take 97 Sea Zone from Italians 1 infantry moved from Burma to Yunnan Chinese take Yunnan from Japanese 1 infantry moved from Burma to Shan State UK_Pacific take Shan State from Japanese 1 armour and 1 mech_infantry moved from Kenya to Tanganyika Territory British take Tanganyika Territory from Italians 1 armour and 1 mech_infantry moved from Tanganyika Territory to Belgian Congo 1 armour moved from Union of South Africa to Belgian Congo Combat - British Battle in Belgian Congo British attack with 2 armour and 1 mech_infantry Italians defend with 1 artillery British roll dice for 2 armour and 1 mech_infantry in Belgian Congo, round 2 : 1/3 hits, 1,17 expected hits Italians roll dice for 1 artillery in Belgian Congo, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Italians lost in Belgian Congo British win, taking Belgian Congo from Italians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Non Combat Move - British 1 transport moved from 72 Sea Zone to 71 Sea Zone 9 infantry moved from Burma to Shan State 3 artilleries moved from Burma to Shan State 1 aaGun moved from Burma to Shan State 1 aaGun moved from Burma to Shan State 1 armour moved from India to Shan State 1 infantry moved from India to Burma 1 infantry moved from Burma to Shan State 3 transports moved from 110 Sea Zone to 91 Sea Zone 1 fighter moved from United Kingdom to Gibraltar 1 infantry moved from Egypt to Trans-Jordan Place Units - British 3 infantry placed in United Kingdom 3 submarines placed in 98 Sea Zone 3 mech_infantrys placed in Union of South Africa Turn Complete - British British collect 36 PUs; end with 38 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 10 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
British : -0,17 Italians : -0,33
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4 Purchase Units - Italians Italians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour and 1 mech_infantry moved from Western Ukraine to Bryansk 1 bomber moved from Eastern Poland to Bryansk 1 artillery and 1 infantry moved from Northern Italy to Southern France Combat - Italians Battle in Bryansk Italians attack with 1 armour, 1 bomber and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Bryansk, round 2 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Italians win, taking Bryansk from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Southern France Italians attack with 1 artillery and 1 infantry British defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Southern France Italians win, taking Southern France from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 2 aaGuns, 1 artillery and 3 infantry moved from Northern Italy to Southern Italy 4 mech_infantrys moved from Northern Italy to Romania 1 bomber moved from Bryansk to Romania Place Units - Italians 2 artilleries and 1 infantry placed in Southern Italy 2 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,4,5,5,6 Italians collect 15 PUs (2 lost to blockades); end with 15 PUs
Combat Hit Differential Summary :
Italians : 1.00 British : -0.33 Russians : -0.33
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4 Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 infantry moved from Algeria to Morocco Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Move Summary: Germans round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 infantry and 13 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 marines moved from Western Germany to 112 Sea Zone 2 infantry moved from Denmark to 112 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 2 infantry, 2 marines, 1 submarine and 1 transport moved from 112 Sea Zone to 110 Sea Zone 2 infantry and 2 marines moved from 110 Sea Zone to Normandy Bordeaux 4 bombers and 3 fighters moved from Western Germany to Normandy Bordeaux 3 infantry and 5 tactical_bombers moved from Western Ukraine to Ukraine 1 mech_infantry moved from Western Ukraine to Rostov Germans take Rostov from Russians 1 mech_infantry moved from Western Ukraine to Tambov Germans take Tambov from Russians 2 mech_infantrys moved from Western Ukraine to Rostov 1 infantry moved from Belarus to Smolensk Germans take Smolensk from Russians
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Scramble in the channel?
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@TheShrike No scramble.
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 infantry and 13 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 marines moved from Western Germany to 112 Sea Zone 2 infantry moved from Denmark to 112 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 2 infantry, 2 marines, 1 submarine and 1 transport moved from 112 Sea Zone to 110 Sea Zone 2 infantry and 2 marines moved from 110 Sea Zone to Normandy Bordeaux 4 bombers and 3 fighters moved from Western Germany to Normandy Bordeaux 3 infantry and 5 tactical_bombers moved from Western Ukraine to Ukraine 1 mech_infantry moved from Western Ukraine to Rostov Germans take Rostov from Russians 1 mech_infantry moved from Western Ukraine to Tambov Germans take Tambov from Russians 2 mech_infantrys moved from Western Ukraine to Rostov 1 infantry moved from Belarus to Smolensk Germans take Smolensk from Russians Combat - Germans Battle in 110 Sea Zone Germans attack with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 submarine and 1 transport French defend with 1 destroyer Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 1 transport in 110 Sea Zone, round 2 : 3/7 hits, 3.50 expected hits French roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the French lost in 110 Sea Zone Germans win with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 8 Casualties for French: 1 destroyer Battle in Normandy Bordeaux Germans attack with 4 bombers, 3 fighters, 2 infantry and 2 marines British defend with 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 4 bombers, 3 fighters, 2 infantry and 2 marines in Normandy Bordeaux, round 2 : 5/11 hits, 5.17 expected hits British roll dice for 1 armour, 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1.17 expected hits 1 infantry owned by the Germans, 1 artillery owned by the British, 1 infantry owned by the British and 1 armour owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from British with 4 bombers, 3 fighters, 1 infantry and 2 marines remaining. Battle score for attacker is 10 Casualties for Germans: 1 infantry Casualties for British: 1 armour, 1 artillery and 1 infantry Battle in Ukraine Germans attack with 3 infantry and 5 tactical_bombers Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 3 infantry and 5 tactical_bombers in Ukraine, round 2 : 3/8 hits, 3.00 expected hits Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 3 infantry and 5 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Germans 5 tactical_bombers moved from Ukraine to Bryansk 3 aaGuns, 8 armour, 4 artilleries, 15 infantry and 10 mech_infantrys moved from Western Ukraine to Bryansk 6 armour moved from Eastern Poland to Bryansk 1 infantry moved from Belarus to Bryansk 3 armour moved from Novgorod to Bryansk 2 infantry moved from Novgorod to Belarus 1 infantry moved from Novgorod to Belarus 3 fighters moved from Normandy Bordeaux to Southern Italy 4 bombers moved from Normandy Bordeaux to Western Germany 3 infantry moved from Bulgaria to Romania Place Units - Germans 3 mech_infantrys placed in Novgorod 10 mech_infantrys placed in Germany 1 artillery and 1 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,2,6,3,6 Germans collect 51 PUs (2 lost to blockades); end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Germans : -1.00 British : -0.17 French : -0.33 Russians : -0.67
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5 Purchase Units - Russians Russians buy 2 fighters and 6 infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 3 infantry moved from Volgograd to Rostov 2 infantry moved from Russia to Tambov 1 fighter and 1 tactical_bomber moved from Russia to Rostov 1 fighter moved from Russia to Rostov 2 infantry moved from Archangel to Smolensk 1 fighter moved from Russia to Smolensk 1 fighter moved from Russia to Tambov Combat - Russians Battle in Tambov Russians attack with 1 fighter and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 2 infantry in Tambov, round 2 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 2 infantry in Tambov, round 3 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 mech_infantry in Tambov, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 2 infantry in Tambov, round 4 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 mech_infantry in Tambov, round 4 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Rostov Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber Germans defend with 3 mech_infantrys Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Rostov, round 2 : 0/6 hits, 2,17 expected hits Germans roll dice for 3 mech_infantrys in Rostov, round 2 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Russians lost in Rostov Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Rostov, round 3 : 1/4 hits, 1,83 expected hits Germans roll dice for 3 mech_infantrys in Rostov, round 3 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov retreated to Rostov Germans win with 2 mech_infantrys remaining. Battle score for attacker is -5 Casualties for Russians: 3 infantry Casualties for Germans: 1 mech_infantry Battle in Smolensk Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Smolensk to Russia 2 fighters moved from Rostov to Russia 1 fighter moved from Tambov to Russia 1 tactical_bomber moved from Rostov to Russia 6 infantry moved from Novosibirsk to Kazakhstan 2 aaGuns and 12 infantry moved from Timguska to Novosibirsk 2 infantry moved from Olgiy to Kansu 1 infantry moved from Dzavhan to Yenisey 1 infantry moved from Ulaanbaatar to Dzavhan 2 infantry moved from Buyant-Uhaa to Central Mongolia Place Units - Russians 2 fighters and 6 infantry placed in Russia Turn Complete - Russians Russians collect 23 PUs; end with 23 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 28 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 32 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans : -0,33 Russians : -4,33
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@TheShrike Rostov really hurt… ouch.
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 bomber, 1 fighter, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone 1 destroyer moved from 33 Sea Zone to 46 Sea Zone 1 cruiser moved from 33 Sea Zone to 45 Sea Zone 1 destroyer moved from 33 Sea Zone to 44 Sea Zone 2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 46 Sea Zone 2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 45 Sea Zone 2 fighters moved from 33 Sea Zone to 44 Sea Zone 2 fighters moved from 33 Sea Zone to 44 Sea Zone 2 artilleries, 2 battleships, 6 carriers, 2 infantry and 2 transports moved from 33 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from Guam to 21 Sea Zone 1 destroyer moved from 21 Sea Zone to 6 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 35 Sea Zone to 36 Sea Zone 2 battleships moved from 35 Sea Zone to 36 Sea Zone Japanese take 36 Sea Zone from UK_Pacific 1 destroyer moved from 35 Sea Zone to 36 Sea Zone 1 infantry moved from Amur to Siberia Japanese take Siberia from Russians 2 infantry moved from Manchuria to Buyant-Uhaa Japanese take Buyant-Uhaa from Russians 1 infantry moved from Jehol to Buyant-Uhaa Combat - Japanese Battle in 46 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 46 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 destroyer Battle in 44 Sea Zone Japanese attack with 1 destroyer and 4 fighters ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer and 4 fighters in 44 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from ANZAC with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in 45 Sea Zone Japanese attack with 1 cruiser, 2 fighters and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 cruiser, 2 fighters and 2 tactical_bombers in 45 Sea Zone, round 2 : 4/5 hits, 2.83 expected hits Americans roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 45 Sea Zone Japanese win with 1 cruiser, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from 46 Sea Zone to 35 Sea Zone 2 fighters and 2 tactical_bombers moved from 45 Sea Zone to 35 Sea Zone 4 fighters moved from 44 Sea Zone to 35 Sea Zone 3 artilleries and 3 infantry moved from 36 Sea Zone to French Indo China 3 artilleries moved from Kwangsi to French Indo China Place Units - Japanese 3 mech_infantrys placed in Korea 3 mech_infantrys placed in Kwangtung 3 infantry placed in French Indo China 1 bomber and 1 fighter placed in Japan Turning on Edit Mode EDIT: Removing units owned by Japanese from Japan: 1 bomber EDIT: Adding units owned by Japanese to Japan: 4 infantry EDIT: Turning off Edit Mode Turn Complete - Japanese Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,2 Japanese collect 50 PUs (4 lost to blockades); end with 50 PUs
Combat Hit Differential Summary :
Americans : 0.33 ANZAC : -0.17 Japanese : 0.17
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That’s alright, you’ve got the Japanese on the run on that side of the board. Totally lost the strategic initiative there.
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5 Purchase Units - British British buy 1 armour, 1 destroyer, 1 factory_minor and 5 mech_infantrys; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 1x factory_major; Remaining resources: 12 PUs; UK_Pacific buy 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 3 submarines moved from 98 Sea Zone to 97 Sea Zone 1 infantry and 1 mech_infantry moved from Union of South Africa to 71 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone 1 cruiser moved from 72 Sea Zone to 80 Sea Zone 2 infantry moved from Persia to Iraq 1 infantry moved from Trans-Jordan to Iraq 1 fighter moved from Egypt to Iraq 1 artillery and 1 infantry moved from Tunisia to Algeria 1 mech_infantry moved from Belgian Congo to Ethiopia British take Ethiopia from Italians 1 infantry and 1 mech_infantry moved from 80 Sea Zone to Iraq 1 artillery and 2 infantry moved from Shan State to Malaya Combat - British Battle in Iraq British attack with 1 fighter, 4 infantry and 1 mech_infantry Neutral_Axis defend with 3 infantry British roll dice for 1 cruiser in Iraq, round 2 : 1/1 hits, 0,50 expected hits British roll dice for 1 fighter, 4 infantry and 1 mech_infantry in Iraq, round 2 : 1/6 hits, 1,33 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1,00 expected hits 2 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq British roll dice for 1 fighter, 3 infantry and 1 mech_infantry in Iraq, round 3 : 3/5 hits, 1,17 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_Axis lost in Iraq British win, taking Iraq from Neutral_Axis with 1 fighter, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for British: 1 infantry Casualties for Neutral_Axis: 3 infantry Battle in Malaya British attack with 1 artillery and 2 infantry Japanese defend with 1 harbour and 1 marine British roll dice for 1 artillery and 2 infantry in Malaya, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 marine in Malaya, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 artillery and 2 infantry in Malaya, round 3 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 marine in Malaya, round 3 : 0/1 hits, 0,33 expected hits 1 marine owned by the Japanese lost in Malaya British win, taking Malaya from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 marine Non Combat Move - British 2 aaGuns, 1 armour, 2 artilleries and 9 infantry moved from Shan State to Burma 1 infantry moved from Yunnan to Burma 2 infantry moved from India to Burma 2 armour moved from Belgian Congo to Egypt 2 mech_infantrys moved from Union of South Africa to Belgian Congo 1 fighter moved from Iraq to Persia 1 artillery moved from Tunisia to Algeria Place Units - British 1 destroyer placed in 110 Sea Zone 1 factory_minor placed in Persia 1 armour and 2 mech_infantrys placed in Egypt 3 mech_infantrys placed in Union of South Africa Turning on Edit Mode EDIT: Turning off Edit Mode Turn Complete - British British collect 34 PUs; end with 35 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUs Place Units - UK_Pacific 3 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 14 PUs; end with 14 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs Some Units in India change ownership: 3 mech_infantrys
Combat Hit Differential Summary :
British : 2,33 Neutral_Axis : -0,33 Japanese : -0,67
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5 Purchase Units - Italians Italians buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 mech_infantry moved from Bryansk to Volgograd Italians take Volgograd from Russians 1 armour moved from Bryansk to Caucasus Italians take Caucasus from Russians Combat - Italians Non Combat Move - Italians 4 mech_infantrys moved from Romania to Northern Italy 1 bomber moved from Romania to Southern Italy 1 artillery and 1 infantry moved from Southern France to Northern Italy 2 aaGuns moved from Southern Italy to Northern Italy Place Units - Italians 3 infantry placed in Southern Italy 2 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,5,4,5,4,4,6,5,4,6,3 Italians collect 16 PUs (4 lost to blockades); end with 16 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5 Combat Move - French 1 infantry moved from Anglo Egyptian Sudan to Egypt Non Combat Move - French 1 destroyer moved from 72 Sea Zone to 80 Sea Zone Turn Complete - French
Combat Hit Differential Summary :